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General Information
TitleRise of the Thorns
Release DateJuly 24, 2012
Cost4800 BE 880 RP

504 (+ 79)

5.5 (+ 0.5)

418 (+ 25)

13 (+ 0.4)


53 (+ 3.2)

0.625 (+ 2.11%)


29 (+ 3)

30 (+ 0.5)
Developer Info
DDragon KeyZyra
Integer Key143
External Links
Game Info Wikileagueoflegends.fandom.com

Zyra is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Born in an ancient, sorcerous catastrophe, Zyra is the wrath of nature given form—an alluring hybrid of plant and human, kindling new life with every step. She views the many mortals of Valoran as little more than prey for her seeded progeny, and thinks nothing of slaying them with flurries of deadly spines. Though her true purpose has not been revealed, Zyra wanders the world, indulging her most primal urges to colonize, and strangle all other life from it.

Zyra’s memory is long, and runs as deep as the roots of the earth. Her kind was young when the Rune Wars raged, when mortal armies fought one another for the very keys of creation.

Hidden in the jungles south of Kumungu, somewhere between the great rivers that divide eastern Shurima, lay the fabled Gardens of Zyr. Elemental magics had turned the soil there in strange and unpredictable ways, giving rise to fierce, carnivorous plants that preyed upon any creature that strayed within reach. They infested and they devoured, caring nothing for the squabbles of mortals, content merely to coil their vines through the forests and swamplands. In their own way, they were all Zyra… and nourishment was plentiful, even in the midst of war.

A small company of soldiers, their allegiance long since lost to time, advanced through those lands in search of some now-forgotten prize. They were led by an ambitious sorceress—but they were far from home, bound to succumb to the noxious fumes and spores of that accursed place.

The denizens of the Gardens set upon them, spined tendrils lashing through armor and flesh with sadistic ease. Though they fought valiantly, the warriors knew they could not hold out long, and turned to their sorceress to save them. Gathering her powers, she wrought a mighty blast. The air burned with runic symbols, casting their eerie light even as the thorny overgrowth closed in.

In that very instant, a rogue spark ignited the gases of the swamp, and the resulting magical explosion obliterated every living thing for miles around. Of the scattered survivors of the Rune Wars, none would ever know what fate had befallen the Gardens of Zyr.

Centuries passed. The land where the battle had been fought lay empty and lifeless above ground… but in the depths, something stirred. Long had the energies that were unleashed there settled, and curdled, nourished by the fallout. A seedpod bulged, pulsing with unnatural life, until a creature clawed its way free, gasping and confused.

It beheld a broken and changed world, brimming with new vitality and new ideas. Its mind was a puzzle of conflicting memories, drawn from the loamy earth and forced into its fledgling consciousness. It could recall the warmth of the sun, the taste of rain, words of power, and the agony of a hundred mortal deaths.

It—she—called herself Zyra, without quite understanding why.

As she ventured out into the wildlands beyond her birthplace, Zyra knew she was different from other creatures she encountered. Mortals were fearful and unpleasant things, while more ethereal entities tended to be capricious, or arrogant. None of them seemed to respect the realms they inhabited, despoiling everything with their mere presence, and that filled Zyra with rage and contempt. Almost unbidden, new life sprang up in her footsteps—voracious plant forms that changed and evolved beneath her gaze, hurling poisonous barbs or sprouting fresh tendrils at an alarming rate.

Unrooted and free to wander, Zyra and her deadly progeny feed, and grow, strangling all other life from the world. She has blighted farmland, overrun entire settlements, and crushed those warriors brave or foolish enough to confront her, always leaving a menagerie of botanical horrors in her wake.

As the rivers of Shurima begin to run anew, strange flora has been sighted on their banks, spreading slowly westward with each passing season. Whether pulled from the earth or purged by fire, the growth does not seem to be slowing…

"Where are your friends? Mine are all around…"

- ZyraSquare.pngZyra


The humidity of Tonnika market and the crowd’s fragrant odor usually rushed buyers into hasty decisions, but Hatilly stood transfixed. Her eyes had fallen upon the strange, tangled bud encased with red withered leaves, a specimen she had never seen before.

“You don’t want that,” the old florist said. “It’s a rare Night-Blooming Zychid. Plucked from the southern jungles, where sunlight never touches the forest floor. It’s more for potion brewers or alchemists…”

The merchant directed her gaze to a bouquet of Sapphire Roses. “Now, these are from fair Ionia. Adapted them to our robust Kumangra soil myself… Or perhaps some Pearls of the Moon?”

Hatilly was not swayed. Sapphire Roses and Pearls of the Moon flashed their colors for any eyes to see. This zychid held exotic potential like the Kraken Lilies along the Serpentine Delta, or Parethan Corpse Tulips. Rare flowerings were precisely her and Cazworth’s type of indulgence.

“I’ll take the zychid.”

The florist welcomed the gold pressed into his palm, despite the doubt scrawled across his face. He deftly cradled the bud in a nest of damp silk, and planted the parcel into Hatilly’s waiting hands. She noticed the aerial rootlets clinging to a shard of something hard and chalk-white.

“What’s this?”

“Zychids cling to foreign objects,” the merchant said. “That one’s grafted to a bit of bone.”

Cazworth was bent over his antique desk, scribbling notes in the margins of his ledger by candlelight. He didn’t look up until Hatilly set the ceramic upon his table. The strange zychid, half buried in a mound of wetted soil, already seemed happy, its reds and greens vibrant and slick with life.

“A budding gift for a blooming businessman.” She planted a kiss on Cazworth’s cheek, feeling clever. He smiled and turned to examine the specimen.

“When you said you needed flowers to brighten the place up, I assumed they’d be colorful.” Cazworth jabbed the plant with his quill. “What is this curious fellow?”

“A most extravagant gift to celebrate the opening of the upper Kumangra’s newest trading supplier… Cazworth’s Exotic Goods.”

Cazworth pulled his wife onto his lap.

“Well, if you say this is a rarity indeed, then we are in for a treat.”

He kissed her sweetly. A single petal opened up, unfolding into the darkening room.

“It’s beginning,” Hatilly said. “Will you be up all night?”

“Most likely. There are still several invoices that need rubber stamping—the partners still have concerns about the shipping lanes…”

Hatilly yawned.

“Don’t let me bore you, dear wife. Run along to bed. I’ll wake you when it starts to flower.”

“Thank you, sweet husband.”

Hatilly awoke to a creeping sensation on her ankle.

Infernal skitter-ants were everywhere, this near to the jungle. She kicked it away. Sleepily blinking, she turned to the empty pillow next to her. Cazworth hadn’t come to bed.

The nagging insect was undaunted, and was crawling further up her shin. She flung off the bedsheets and saw that there was no insect, but rather a tendril vine weaving through her toes, entangling her ankle, and twining around her leg.

Panic shoved sleep from her mind.

She kicked but could not get the green and red shoots to release her leg. They tightened, biting into her flesh. She pried them off with her fingernails. Her hands bled from thorny splinters.

The snaking stalks wound a trail from under the bed chamber door, where they sprouted aerial rootlets to climb the bed frame. Her mind immediately flashed to Cazworth.

Armed with a flickering lantern and a pair of sewing shears, Hatilly followed the vines through the hallway of their manse. Their circumference widened the closer she stepped toward its source, which she now saw was in Cazworth’s study.

The door took several tries to open. Hatilly hadn’t known what to expect, but it wasn’t this.

The room was covered, floor to ceiling, with floral growth. A riot of obscene colors danced in her lantern’s flicker. Exotic bulbs dangled from the walls, their finger-like leaves undulating as if drawing breath. Flowers seemed to mock her through the darkness, flashing their rainbow petals like signal fires. All had sprouted from a singular dark nexus: an enormous closed flower bud, which lay on the fainting couch by the fireplace, where Hatilly herself often read while Cazworth worked. Bits of ceramic and soil lay strewn about. The zychid had outgrown its habitat.

All manner of protrusion crept from its pulsating petals. Everything in Hatilly’s mind screamed for her to flee her home, put it to the torch, and burn that hideous bouquet. But not without Cazworth. Vines twisted around the legs of the chair, the legs of the study table, the legs of…

Her husband.

Still sitting in his chair, Cazworth was cocooned from head to toe by a writhing mass of leaves. Hatilly reached his side, bare feet slipping on the foliage underfoot. She cut frantically at the strangling vines, but each snip of the shears only made them tighten their grip and produce little thorns that pierced her and her husband. Blood trickled out. Where the drops landed, zychid blossoms burst forward to feed.

Hatilly freed one of Cazworth’s hands—it was pale, and cold to the touch.

A stench filled the air, like a rotting corpse. With tears in her eyes, she turned her head toward the fainting couch, where the zychid bud was flowering.

The stench grew worse. Hatilly retched. The gargantuan petals peeled backward in colorful layers, revealing oblong petals of striking scarlet and deep green, garlanded in black tips, revealing a woman in place of the stamen. Her hair was red as blood. Her flesh like leaves. Vines and petals wreathed her in deadly beauty. Her eyes opened. They reminded Hatilly of a panther’s—narrow irises seeing only prey.

The woman who blossomed from the flower arose.

Hatilly clutched the shears like a dagger.

“You wish to prune me already?” the thing said, its deep voice ensnaring Hatilly.

“What are you?”

“The bloom you longed to witness.”

The stench turned. Gone was the reek of death.

Hatilly inhaled sweet fragrances—orange blossoms, the aroma of Sapphire Roses, the fruity scent of Kraken Lilies, the musk of Pearls of the Moon, the delicate hints of wisteria. There were more, secret flowers, but she somehow knew their names—they smelled of colors her eyes never saw. A name formed in Hatilly’s mind…


“Thank you for the lovely garden,” Zyra said, nodding toward Cazworth’s remains. “You tended me well, but we need more sustenance. To make the soil here more… fertile.”

Hatilly saw visions of a world covered by a bouquet of colorful death. It was a beautiful riot of hues, soft and fluttering, choking cities. There were no graves, no war, no money… Hatilly was breathless. She didn’t even feel the vines pull her down, nor the thorns bury themselves in her flesh, rending her skin, spilling her blood.

“Step into the garden that ever grows…” Zyra whispered through the stems and petals. “Death blossoms, and you don’t want to miss the colors, do you?”

Hatilly did not respond, for she was with the flowers.


Garden of Thorns.png Garden of Thorns [Passive]
Area of Effect: 900

Innate: Seeds spawn around Zyra periodically, becoming faster with level and lasting 45 seconds (Max: 8 seeds planted). If an enemy Champion steps on a seed, it dies. If Zyra is hiding in brush, the seed will not spawn until she reveals herself.

Cast Deadly Spines or Grasping Roots near seeds causes them to grow plants. Plants deal 150% increased damage against monsters. Extra plants striking the same target deal 50% less damage.

Spawn Rate: 13 - 8.5 seconds
Magic Damage: 20 - 100 (based on level) (+15%)
Deadly Spines.png Deadly Spines [Q]
Cost: 70 Mana Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds Range: 800

Active: Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area.

Garden of Thorns: If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing magic damage. A Thorn Spitter has 575 range and lasts 8 seconds.

Magic Damage: 60 / 95 / 130 / 165 / 200 (+60%)
Rampant Growth.png Rampant Growth [W]
Cost: 1 seed Recharge: 18 / 16 / 14 / 12 / 10 seconds Area of Effect: 850

Active: Plants a seed, lasting 60 seconds. If an enemy Champion steps on a seed, it dies. Seeds spawned by Rampant Growth grant vision in a small area, and if stepped on they grant True Sight of the enemy champion for 2 seconds.

Zyra stores a seed periodically (Max: 8 seeds planted). Each time she kills an enemy, Rampant Growth's recharge time is reduced by 20% (100% for champion takedowns, large minion kills, and large monster kills).

Grasping Roots.png Grasping Roots [E]
Cost: 70 / 75 / 80 / 85 / 90 Mana Cooldown: 12 seconds Range: 1100

Active: Sends forward vines dealing magic damage and rooting enemies.

Garden of Thorns: If Deadly Spines is cast near a seed, a Vine Lasher grows dealing magic damage and slowing enemies by 30% for 2 seconds. Slows from multiple Vine Lashers stack up to 2 times. A Vine Lasher has 400 range and lasts 8 seconds.

Magic Damage: 60 / 95 / 130 / 165 / 200 (+50%)
Root: 1 / 1.25 / 1.5 / 1.75 / 2 second(s)
Stranglethorns.png Stranglethorns [R]
Cost: 100 / 120 / 140 Mana Cooldown: 130 / 120 / 110 seconds Range: 700

Active: Summons the fury of nature, growing a twisted thicket at the target location which deals magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air for 1 second.

Garden of Thorns: Plants within the thicket are enraged, resetting their duration, gaining 50% Health and attacking in a flurry for 200% total damage.

Magic Damage: 180 / 265 / 350 (+70%)

Patch History[]

Patch 11.10

Passive Vine Lasher slow increased. W cooldown decreased.

Feeding Zyra’s plants more power and uptime so she gets more bang for her... bud.

Garden of Thorns.png Passive - Garden of Thorns

VINE LASHER SLOW : [25%] 30%

Rampant Growth.png W - Rampant Growth

COOLDOWN : [20/18/16/14/12 seconds] 18/16/14/12/10 seconds

Patch 10.6

Continuing with a third round of changes to diversify and widen the jungle champion pool. You'll notice that Morgana is getting a specific change to have her be viable in the jungle along buffs to her main roles. We're monitoring the effect of these changes to assure that they're not overwhelmingly affecting anything at the higher rungs of the skill ladder while also confirming that they are in fact fostering more diverse picks.


BLAZE MONSTER DAMAGE : Ablaze now deals 120% damage to monsters


TORMENTED SHADOW MONSTER DAMAGE : Now does 150% damage to monsters




BLINDING DART BLIND DURATION : Now lasts 100% longer vs. monsters
TOXIC SHOT POISON DAMAGE : Now does 150% damage to monsters


SHEPHERD OF SOULS FINAL SERVICE : Yorick now raises graves on large monster deaths and Mist Walkers take 50% reduced damage from monsters


PLANTS DAMAGE TO MONSTERS : Zyra's plants now deal 150% damage to monsters

Patch 10.1 Empowered E slow decreased.

Zyra never had a reason to spawn multiple Vine Lashers since having one was the same as having two. But now that we made the Lashers' slow stackable, Zyra can plan her actions around the plants and actually think about which one she wants.

Grasping Roots.png E - Grasping Roots

VINE LASHER SLOW : [30%, not stacking]
25%, stacking up to two times, but only once per plant

Patch 9.10
Plants no longer take additional damage from basic attacks that do not trigger on-hit effects.

Reducing the damage Zyra's plants takes, especially from those that shouldn't trigger additional effects.

Garden of Thorns.png Passive - Garden of Thorns

FERTILIZER : Damage from basic attacks that doesn't trigger on-hit effects (ex. Corki's Hextech Munitions, Miss Fortune's Love Tap, etc.) no longer deals a separate instance of damage to Zyra's plants

Patch 9.4

SAUNTER : Bootless walk animation added

Patch 9.3
Plant damage decreased.

We took a light touch with last patch's mana regen nerf which asked Zyra to be a little more careful with her cooldowns. This patch swings harder by targeting her harass from plants which lets her keep opponents at bay even when she misses her abilities.


PLANT DAMAGE : [24-109]
20-100 (levels 1-18)

Patch 9.2
Mana regen decreased.

Lower mana regen means Zyra will need to think twice before fishing for hits with Deadly Spines and Grasping Roots, lest she be caught out without resources during a gank or all-in.

Base Stats

MANA REGEN : [15.335] 13 per 5 seconds

Patch 9.1
Q+W and E+W combos can now be buffered.

Rampant Growth.png W - Rampant Growth

BUFFERING : If Zyra casts Rampant Growth during Deadly Spines' or Grasping Roots' cast times, she'll now ignore movement commands until both abilities have been cast

E root duration increased

Zyra contributes slightly less in skirmishes than we'd like, but we're definitely not comfortable increasing her already-high damage. Some extra crowd control should give her more of an impact in those small fights.

Grasping Roots.png E - Grasping Roots

ROOT DURATION : [0.75/1/1.25/1.5/1.75]
1/1.25/1.5/1.75/2 seconds

25 mages have more mana regen and base mana, but less mana growth. 5 other mages have more mana regen.

We’re increasing mana regen on the champions most affected by the changes to Doran's Ring and Last Chapter. Mages are also getting some changes to their mana pools and their mana growth. Overall, they’ll be up a bit of starting mana and mana regen, but be substantially down on mana per level.

Base mana regen increased; mana regen growth decreased. W charge time reduced whenever Zyra kills an enemy. W no longer increases plant health.

Zyra's one of the champions that makes us have long discussions about what a healthy gameplay pattern is, even more so when she's t(h)orn between being a midlaner or a support. It also made us think about what it means to have champions transitioning from one lane to another and what that means for the game in general.

We always get super excited whenever we see champions having fun play patterns in more than one role. For Zyra especially, we found ways for her to thrive as a support in a healthier way, but it wasn't all flowers just yet. This set of changes should provide our favorite fern more agency to go where she wants or where her team needs her the most.

Base stats

MANA REGEN : [8.5] 11.5 per 5 seconds

Garden of Thorns.png Passive - Garden of Thorns

PLANT DURATION : [5/5.5/6/6.5/7/7.5 (at levels 1/4/7/10/13/16)]
8 seconds at all levels
PASSIVE SEED DURATION : [45] 30 seconds (W seeds unchanged at 60 seconds)
PLANT HEALTH : [4-6, based on W rank]
8 (see W notes below)

Damage taken by plants

Plants now die instantly to melee basic attacks but can survive more hits from damage over time effects and small minions/monsters. They're less durable in the late game against all other sources, since ranking up W no longer increases their health. As a side note, there are a few more plants overall.

Rampant Growth.png W - Rampant Growth

MIGHTY OAK No longer grants Zyra's plants 10/20/30/40/50% extra maximum health
FERTILIZER When Zyra kills an enemy, Rampant Growth's recharge time is reduced by 20%, 100% for champion takedowns, large minion kills, and large monster kills.


BASE ARMOR : [20.04] 29
BASE HEALTH : [499.32] 504


Along with her sweet new skin, Zyra’s sporting a brand new death animation. If you feel compelled to see it for yourself, please avoid doing so in ranked.

Plants don’t auto-target champions on spawn if a closer enemy target exists. Q costs more mana.

When Zyra does plant things at you, her abilities are only half the story - she's also sprouting a garden of Thornspitters and Vine Lashers. Once you've dodged (...or not) a spellcast, you've got a choice to make: stick around to take her plants out, or back off until they've despawned. That choice is heavily weighted toward running away, thanks to an aggressive AI pattern that told Zyra’s plants to always target nearby champions on-spawn, regardless of whether Zyra landed the ability that spawned ‘em.

While frustrating to deal with for any champ, this makes life downright awful for melee folks who can’t whack Zyra’s weeds without staying in range. Though Zyra's built to thrive against close-range picks like Braum or Leona, her margin for error’s so high that it’s impossible for almost any melee to find an opportunity to cut through. That margin’s what we’re targeting this patch. Zyra will still carry the “anti-melee” crown when she lands her spells, but opponents that bob and weave past Deadly Spines and Grasping Roots will find footing to retaliate.


PLANT STUFF : Removed a rule that told Thornspitters and Vine Lashers to always target nearby enemy champions on-spawn instead of the closest enemy unit, even if the ability that spawned them didn’t hit a champion

Deadly Spines.png Q - Deadly Spines

COST : [60] 70 mana

Q damage and AP ratio up.

Before the 6.13 tweaks to plant AI, Zyra was getting too much consistent harass from her plants without even having to land spells. Now that she's getting less free plant damage, it’s clear her spells aren’t carrying their weight. As a squishy mage, Zyra should be rewarded for taking risks to play aggressively when her abilities hit.

Deadly Spines.png Q - Deadly Spines

DAMAGE : [60/90/120/150/180] 60/95/130/165/200
RATIO : [0.55 ability power] 0.6 ability power

Fixed plant AI. Increased Passive and W cooldowns.

Yet another support champion with an immensely strong laning phase, Zyra has spread like a weed through the bot lane. She should certainly be great at zoning with her plants, but right now they're a little too good at their job, targeting enemy champions before Zyra herself (never show initiative in the workplace). In addition, seeds spawn much too quickly, letting Zyra sow whenever she pleases. We're bringing her plants in line, giving other supports a chance to blossom.

Garden of Thorns.png Passive - Garden of Thorns

SEED SPAWN TIME : [11 - 6.75 seconds (at levels 1-18)] 13 - 8.5 seconds (at levels 1-18)

Deadly Spines.png Q - Deadly Spines

GMOs : Fixed a bug where plants spawned by Deadly Spines would automatically target enemy champions even if Zyra hadn't damaged them

Rampant Growth.png W - Rampant Growth

AMMO RECHARGE TIME : [17/16/15/14/13 seconds] 20/18/16/14/12 seconds

Passive-spawned seeds can be stepped on faster.

Zyra’s Midseason is off to a good start, comfortably blooming into a botanical powerhouse. We’re not looking to do anything dramatic - just adjusting Garden of Thorns to be less punishing for those on the wrong side of the grass.

Garden of Thorns.png Passive - Garden of Thorns

SEED GRACE PERIOD : Can be stepped on [1.5 seconds after spawning] 1 second after spawning (W - Rampant Growth seeds remain at 1.5 seconds of immunity)


Zyra’s function as a zone-controlling plant mage has always been clear, but Midseason presented an opportunity to really let her playstyle bloom. Zyra’s plants are key to this zone-controlling strategy, but Rampant Growth’s seed-dispensing limitations have always left her wanting more. Zyra’s fantasy promises a sprawling landscape of minions to grow and do her bidding, but ends up as ‘grow two plants on a moderate cooldown that die pretty easily’.

Now, Zyra doesn’t just plant a garden -she is the garden. Cultivating the ‘Rise of the Thorns’ into more than just a title, Zyra’s becoming a walking zone of threat, deploying seeds that grow into explosive teamfight potential the longer she’s in an area. Combining Stranglethorns’ plant-enhancing frenzy with more plants than ever before, Zyra’s reclaiming her strategic identity as the disengage pick, making would-be divers heed the warning to keep off the grass.


BASE HEALTH : [479] 499
TEXTURES : Zyra’s base textures have been updated
ICONS : Zyra has all-new ability icons

Garden of Thorns.png Passive - Garden of Thorns
Seeds spawn around Zyra periodically, becoming faster with level. If an enemy champion steps on a seed, it dies. If Zyra is hiding in brush, seeds will not spawn until she reveals herself. Casting Deadly Spines or Grasping Roots near seeds causes them to grow into Plants. Plants of the same type deal 50% less damage against the same target.

PLANT DAMAGE : [23-140 (at levels 1-18)] 19-127 (at levels 1-18)
PLANT RATIO : [0.2 ability power] 0.15 ability power
SIGHTLESS SEEDS : Unlike seeds spawned by Rampant Growth, seeds spawned by Garden of Thorns grant no vision passively or when stepped on

Deadly Spines.png Q - Deadly Spines

NAME : [Deadly Bloom] Deadly Spines
COST : [75 mana] 60 mana
DAMAGE : [70/105/140/175/210] 60/90/120/150/180
RATIO : [0.65 ability power] 0.55 ability power
PLANTER BOX Size increased; now grows in a rectangle instead of a circle
OVERGROWTH Grows plants slightly outside of the damage area (like Grasping Roots)

Rampant Growth.png W - Rampant Growth

W SEED LIFETIME : [30 seconds] 60 seconds
COOLDOWN REDUCTION No longer grants cooldown reduction
MAXIMUM PLANT HEALTH 10/20/30/40/50%

Stranglethorns.png R - Stranglethorns

PLANT FRENZY No longer grants 50% attack speed to Plants
PLANT IMPACT Plants enraged by Stranglethorns deal 50% bonus damage


In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary. Mana Regen

The following champs have +2.5 base mana regen per 5 seconds:

Zyra’s plants are much more consistent at acquiring targets. It’s a pretty big deal.

If you’re a Zyra player, you’re no stranger to having your plants misbehave (or sometimes just stop... doing anything, really) when you want them to rip your enemies to shreds. We’ve all been there, so we took a look under the hood to re-root how they work. What we had left was pretty scary. We’re not opposed to further changes (if necessary) but ‘my plants actually attack when they didn’t' ended up a lot stronger than we first thought, so this patch we’re planting the seeds and waiting to see what grows.

Rampant Growth.png W - Rampant Growth

SMART PLANTS : Plants will reprioritize attack targets when their primary target is obscured by fog of war instead of simply ceasing to fire altogether.
FORGET-ME-NOTS : Plants now prioritize the target Zyra has most recently attacked rather than the closest target she has attacked in the past 4 seconds. Champions recently attacked will still be prioritized over minions.

v5.3 Zyra's plants now have range indicators for her.

"In our never-ending Crusade for Clarity (tm), Zyra's getting hooked up with sweet range indicators for each of her plants to help her really appreciate the things they do for her. Appreciate your plants, Zyra. Please."
  • Deadly Bloom.png Q - Deadly Bloom
    • SPITTING DISTANCE : Thorn Spitters now display their range when grown
  • Grasping Roots.png E - Grasping Roots
    • LASHING OUT : Vine Lashers now display their range when grown

v3.13 Summary: Deadly Bloom's damage has been reduced overall but her AP ratio has been increased. Rampant Growth's passive cooldown reduction has decreased. The plants spawned from Rampant Growth have had their base damage reduced at lower levels, but increased later on. We’ve also improved Zyra’s overall feel by making seed transformation/enraging plants more intuitive.

Context: Our overall strategy here is to tone down Zyra's early level poke damage and, while we are reducing some of her overall power, we also want to improve her ability to fluidly combo cast with seeds. Additionally, reducing the base damage of her spells while increasing the AP ratios is aimed at reducing her power as a support without hurting her capabilities as a mage.

  • Deadly Bloom
    • Range reduced to 800 (from 825)
    • Damage changed to 70/105/140/175/210 (+0.65 Ability Power) (from 75/115/155/195/235 (+0.6 Ability Power))
  • Rampant Growth
    • Passive Cooldown Reduction reduced to 2/4/6/8/10% (from 4/8/12/16/20%)
    • Plant base damage changed to 23 (+6.5 per champion level) (from 26 (+6 per champion level))
    • Reduced the delay before seeds can be stepped on by enemies to 1.5 seconds (from 3)
    • Range increased to 825 (from 800)
    • Fixed a bug where spells would rarely not turn seeds into plants
  • Stranglethorns
    • Stun no longer persists after the knockup ends
    • Now properly enrages plants created within the bramble zone after Stranglethorns has been cast


  • Thorn Spitter and Vine Lasher plants now correctly display their bonus damage from Ability Power
  • Thorn Spitter and Vine Lasher plants now benefit from Banner of Command's minion damage aura



  • Rise of the Thorns
    • Damage reduced to 100-440 from 124-549
    • Missile Speed reduced to 1,900 from 2,200
    • Missile Width reduced to 70 from 90
  • Grasping Roots
    • Missile Speed reduced to 1,150 from 1,325
  • Vine Lasher
    • Fixed a bug where the plant was sometimes slowing by more than 30%


  • Base Movement Speed increased by 25.


  • Rise of the Thorns (Passive) now properly cancels spell casts upon activation
  • Rampant Growth
    • Destroying a seed no longer breaks spell shields
    • Plant selection radius increased slightly
  • Grasping Roots vine particle modified so it is easier to see

August 7th Hotfix

  • Base movement speed reduced to 300 from 310
  • Stranglethorns
    • Damage reduced to 180 / 265 / 350 from 200 / 300 / 400
    • Cast range reduced to 700 from 800
  • Grasping Roots damage per level adjusted to 60 / 95 / 130 / 165 / 200 from 60 / 105 / 150 / 195 / 240
  • Plant damage for additional plants reduced to 50% from 75% when multiple plants are attacking the same target

ZyraSquare.pngZyra released

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