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General Information
TitleThe Aspect of Twilight
Release DateNovember 21st, 2017
Cost6300 BE 975 RP

560 (+ 92)

6.5 (+ 0.6)

425 (+ 25)

8 (+ 0.65)


58 (+ 3.3)

0.625 (+ 2.5%)


21 (+ 3.5)

30 (+ 0.5)
Developer Info
DDragon KeyZoe
Integer Key142
External Links
Game Info Wikileagueoflegends.fandom.com

Zoe is a champion in League of Legends.


  • Biography
  • Story
As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.

As befits her Targonian aspect’s nature, Zoe did not ascend to power in one of the traditional ways. She didn’t win a great victory against overwhelming odds, or sacrifice herself for a noble ideal, or overcome the existential trial of climbing Mount Targon. Instead, Zoe was a normal girl, seemingly chosen at random.

Her Lunari teachers reported Zoe to be an imaginative child, but willful, lazy, easily distracted, and mischievous. One day, as she skipped away from her studies of the holy magics to pursue something “less boring,” she was noticed by the Targonian Aspect of Twilight.

It observed as the young girl playfully mocked the angry cries of the Lunari priests chasing her. Then, after an hour-long pursuit, she found herself cornered by her angry teachers. Before they could grab Zoe, the aspect summoned six objects in front of the girl: a bag of golden coins, a sword, a completed study book, a devotion rug, a silk rope, and a toy ball. Five of these objects could have let her flee or defuse the situation. Zoe chose the sixth option.

Unconcerned with escape, she instead grabbed the toy ball, kicked it toward the wall of an adjoining house, and sang gleefully as it ricocheted among the humorless priests.

Delighted by Zoe’s carefree exuberance, the aspect opened a shimmering portal to the apex of Mount Targon, offering the girl a chance to see the universe. She dove backward into the portal, instantly merging with the aspect, then stuck her tongue out at her dumbfounded teachers as she disappeared.

Following this unusual transcendence, Zoe journeyed to dimensions at the very edge of Targon’s control, playing within realties beyond human comprehension.

Returning home after millennia, Zoe has aged barely a year. Though Runeterra has changed little from her perspective, she arrives full of teenage curiosity for humans and her fellow aspects.

Perhaps her most curious new relationship is with Aurelion Sol. The cosmic dragon’s arrogance, lies, and world-weariness annoy Zoe. In return, she teases the giant creature relentlessly, but when needed, she also protects her “space doggy” and his stars from Pantheon’s wrath. Whether this is simply a whim, possessiveness, or her function as a disrupter, no one can be certain. Because, with Zoe, one can never be sure of what she’s really aiming for… other than her own amusement.

"Nobody has to grow up if they don't want to. Or maybe they do. I don't though."

- ZoeSquare.pngZoe

MEET ZOE 1.png

The moment she thought of the cake store, Zoe dove into the air, surrendering herself to gravity. While falling, she reached out with her consciousness to form a gateway. Instantly, a portal opened beneath her and connected to the other place. She fell into the gate. Her mass collided and imploded as she traveled.

It kinda tickles.

Unfortunately, Zoe did not appear at her intended destination. Instead, she emerged from a second portal only a dozen strides away, propelled through the air by the momentum of her previous fall. Then, after a brief moment of equilibrium, she was pulled back into the second portal. Again, time and space twisted around her—all swooshy-like, as she would describe it—before flopping her back at the starting point. Both portals then folded into space and disappeared.

A powerful magic was distorting Zoe’s ability to travel. It probably related to whatever change she was supposed to herald, and, obviously, she hadn’t succeeded yet. It was a problem, but not an unfamiliar one. She wasn’t really sure what the message was, who it was for, or even what it meant, but, in her experience, those details rarely mattered. The holy mathematics wanted to advance, and the messages generally fell into place shortly after she arrived. Zoe felt that was a pretty cool advantage of being an aspect.

Of course, there was now the question of what to do while she waited. Zoe glanced around. Beside a nearby tree, she spotted a small, fuzzy creature with a huge tail. It looked similar to a tiny yordle, though Zoe noted how this creature’s connection to the spirit world was comparatively miniscule.

The small animal’s life-pattern flashed in Zoe’s brain. It would live only a dozen rotations before returning its spirit. To her, the brevity of its life made it more adorable. Zoe jumped up and ran toward it.

“So cute!”

The tiny animal scrambled up the tree away from her.

“Hey, come back!” she pouted.

Without slowing her pursuit, Zoe created a time bubble, turning it only half a planet’s rotation, before launching it at the tree. The anomaly bounced before bursting against the tree’s trunk.

For a second, the cute animal’s past merged with the present. The night sky overtook the area, and twilight butterflies pulsed around it. The small creature fell into the tired, restful sleep of the previous evening, as its past’s spiritual and mental state overwhelmed its current consciousness.

Zoe ignored gravity for a moment, floated up into the branches, and came to a stop beside the tiny animal. Her hand hesitated above its downy fur. She knew the moment she touched the creature, her spell would break.

“Zoe is a friend,” she whispered. But when she caressed the tiny animal’s head, it burst awake and dove away from her in a panic.

With a disappointed moan, Zoe floated a bit higher before flipping upside down. She considered visiting Aurelion Sol after she finished here. The dragon didn’t like being petted either. But, she thought, he was easier to catch without harming. This notion vanished as, thanks to her new altitude, Zoe saw past the hills and spotted a village on the horizon.

She willed a portal to the town into existence and dove into it. But, again, Zoe was only able to create a gate to a few yards away. Worse, it collapsed upon itself, as before, and pulled her back to her starting point.

The summer grass did seem inviting, so with no better option, she walked through the forest to the village.

She arrived at the outskirts of the walled town as the sun began to set. Hearing laughter, she dismissed gravity for a second and floated up to one of the village’s rooftops.

In the center courtyard, a half dozen mortals were playing. They were almost exactly Zoe’s size, unlike the children or adults she had encountered more recently in her tour of the planet.

One of the males chased a female around in a circle. Both were laughing. The rules of the game were unclear.

Zoe focused on the girl’s beautiful red dress—wondering if the coloration represented something. Even if it wasn’t a part of the game, Zoe liked it. The girl seemed taller than the other females, and Zoe felt the girl might know things she needed to learn.

The male was also interesting, but in a completely different way. She could tell his current incarnation would be short lived, but Zoe suspected it would be amazing if he chased her. There was something wonderful about his chin and the shape of his lips.

She swallowed nervously. It had, after all, been a very long time since Zoe was a mortal or had even visited this realm. She was strangely worried the group wouldn’t accept her, and she would be left out of whatever they were playing.

Two of the other boys, decidedly less interesting ones, began kicking a ball between themselves. This game, Zoe remembered.

Emboldened by this connection, Zoe swooped down from the rooftop to the middle of the group.

“Hi!” she said, while turning the base of her hair into a color that mimicked the tall female’s dress.

“A spirit,” the interesting boy said with wide eyes. Then he screamed, “Run!”

Zoe felt she should point out she was an aspect rather than a spirit, but she was uncertain if his cry was part of the other game’s rules.

“Actually, I’m here with a message. But if you wanted to play, I have plenty of time,” she said, as she launched after them.

Then she flew, as casually as she could, alongside the tall girl.

“Your red outfit is so cool! Does the color mean something?” Zoe asked. But her attempt at starting a conversation hardly mattered. As she spoke, the tall girl was pulled into a house by the interesting boy. He then slammed the heavy, wooden door shut, blocking Zoe’s path.

Zoe glanced around, discovering the other mortals had similarly disappeared, but a commotion could be heard coming from a keep near the center of the town.

After a moment, a dozen men in armor came running toward Zoe with spears. They reminded her of Pantheon’s weapon.

Local guardians, she surmised.

Assuming she was a spirit, they screamed warnings, while their leader attempted a banishing spell. It was a very good spell, in Zoe’s opinion, but not one she wanted. She wondered if, perhaps, spirits frequently plagued the town.

When the men began throwing their weapons at Zoe, she manifested an arcane meteor and sent it on a flight path around the keep. Then, the twilight girl created a pair of portals to dodge the guardian’s spears, before finally redirecting the shooting star at her attackers.

The meteor’s impact created an implosion, causing a chain reaction with the small particles it had gathered while flying, which resulted in a secondary explosion that thundered through the guards and their tower—annihilating the area into a fine dust.

“Hello?” Zoe asked as the clouds of destruction whirled around her. She wondered if the tall girl or the interesting boy had run away. It seemed likely.

Momentarily dispirited, Zoe decided to visit a larger mortal settlement next. It seemed like someone might be willing to play with her at that sort of location.

Zoe remembered where a... city had been a few thousand years ago. On instinct and despite her previous failures, she willed a portal to it. And she was pleasantly surprised when a gateway opened to her intended destination.

“Oh cool!” she said, happy to be able to travel again, and eager to deliver her next message.

As Zoe stepped out of reality, she wondered if the new crater would lead some mortals to find the World Rune that was nearby. The tall girl or that interesting boy might even be the ones to discover it.

It would probably be funny if they did, she decided.


More Sparkles!.png More Sparkles! [Passive]

Innate: After casting an ability, Zoe's next basic attack deals bonus magic damage.
Magic Damage: 16 - 130 (based on level) (+20%)
Paddle Star.png Paddle Star [Q]
Cost: 40 / 45 / 50 / 55 / 60 Mana Cooldown: 8.5 / 8 / 7.5 / 7 / 6.5 seconds Range: 800

Paddle Star2.png
Active: Fire a missile that deals increasing damage the further it travels.

Recast to redirect the missile to a new position near Zoe.

Min Magic Damage: 7 - 50 + (50 / 80 / 110 / 145 / 170) (+60%)
Max Magic Damage: 17.5 - 125 + (125 / 200 / 275 / 350 / 425) (+150%)
Spell Thief.png Spell Thief [W]
Cost: No Cost Cooldown: 0.25 second Range: 550

Enemy Summoner Spell and Active Item casts drop spell shards lasting 40 seconds. Some minions also drop a spell shard when Zoe kills them.

Active: Collecting a spell shard grants one cast of that spell.

Passive: When Zoe casts a Summoner Spell or Spell Thief, she gains Movement Speed for 2 seconds tosses up to 3 missiles at her attack target, dealing magic damage. Each missile can apply More Sparkles!.png More Sparkles!.

Movement Speed: 30 / 40 / 50 / 60 / 70%
Movement Speed Duration: 2 / 2.25 / 2.5 / 2.75 / 3 seconds
Max Magic Damage: 75 / 105 / 135 / 165 / 195 (+40%)
Sleepy Trouble Bubble.png Sleepy Trouble Bubble [E]
Cost: 80 Mana Cooldown: 16 / 15 / 14 / 13 / 12 seconds Range: 800 Area of Effect: 250

Active: Dropkick a bubble that deals magic damage, lingering as a trap if it hits nothing. The bubble's range is extended when flying over a wall.

After a delay, the victim falls asleep for 2.2 seconds. Attacks and spell hits break sleep but deal double damage.

Slow: 10 / 15 / 20 / 25 / 30%
Magic Damage: 60 / 100 / 140 / 180 / 220 (+40%)
Portal Jump.png Portal Jump [R]
Cost: 40 Mana Cooldown: 11 / 8 / 5 seconds Range: 575

Active: Blink to a nearby location for 1 second. Then blink back.

Patch History[]

Patch 9.18

Passive damage increased.

Zoe's early lane phase is weaker than intended right now, so we're propping that up without increasing her one-shot burst.

More Sparkles!.png Passive - More Sparkles!

DAMAGE : [10/12/16/20/24/28/34/40/46/52/60/68/76/84/94/104/114/124]

Patch 9.6
E cooldown increased; slow decreased late.

Playing against Zoe can feel overwhelming because of the spamminess of her E and how hard it is to get to safety once you're affected by its slow. We're nerfing Sleepy Trouble Bubble so Zoe's opponents have more room to breathe...

Sleepy Trouble Bubble.png E - Sleepy Trouble Bubble

COOLDOWN : [16/15/14/13/12]
20/18.5/17/15.5/14 seconds
SLOW : [10/20/30/40/50%]

Q damage increased late. E cooldown decreased late.

Zoe's been in a rough spot for a while—particularly at average skill levels—due to the nerfs we made a while back when addressing the frustration of playing against her. At that time, we said Zoe should deal less damage when she doesn't land her skillshots. So we're buffing her skillshots this patch.

Paddle Star.png Q - Paddle Star

BASE DAMAGE : [50/75/100/125/150]

Sleepy Trouble Bubble.png E - Sleepy Trouble Bubble

COOLDOWN : [16/15.5/15/14.5/14]
16/15/14/13/12 seconds

Passive damage decreased at all ranks. W damage ratio decreased.

Zoe should do less damage when she doesn't land her skillshots.

More Sparkles!.png Passive - More Sparkles!

BASE DAMAGE LEVELS 1-6 : [12/15/20/25/30/35]
BASE DAMAGE LEVELS 7-10 : [48/53/67/73]
BASE DAMAGE LEVELS 11-14 : [79/86/93/100]
BASE DAMAGE LEVELS 15-18 : [109/117/126/135]
DAMAGE RATIO : [0.325] 0.2 ability power

Spell Thief.png W - Spell Thief

DAMAGE RATIO : [0.55] 0.4 ability power

W base damage decreased late. W damage ratio decreased.

Spell Thief.png W - Spell Thief

BASE DAMAGE : [75/120/165/210/255]
DAMAGE RATIO : [0.65] 0.55 ability power

W damage ratio decreased. W movement speed duration decreased at late ranks.

Spell Thief.png W - Spell Thief

TOTAL DAMAGE RATIO : [0.75] 0.65 ability power
2/2.25/2.5/2.75/3 seconds

25 mages have more mana regen and base mana, but less mana growth. 5 other mages have more mana regen.

We’re increasing mana regen on the champions most affected by the changes to Doran's Ring and Last Chapter. Mages are also getting some changes to their mana pools and their mana growth. Overall, they’ll be up a bit of starting mana and mana regen, but be substantially down on mana per level.

Lots of changes. Primarily, Q does less AoE damage, and instead of applying More Sparkles!, does bonus base damage by level. Basic attack and W ranges increased.

Now that we've taken away Zoe's oppressive strengths, we're looking to put power back in her kit where it's appropriate. We're decoupling Paddle Star from More Sparkles!, but buffing its base damage and ratio and giving it its own per-level scaling. We're also upping Zoe's basic attack range and Spell Thief's damage to incentivize her to stick around after landing Paddle Star. This pushes Zoe to stay in threat range for a bit longer to hit her full damage output, giving opponents more of a chance to fire back in return.

Base Stats

ATTACK RANGE : [525] 550

Paddle Star.png Q - Paddle Star

DAMAGE : [45/60/75/90/105]
MORE DAMAGE Paddle Star's base damage is now increased by 7/8/10/12/14/16/18/20/22/24/26/29/32/35/38/42/46/50 (at levels 1-18)
RATIO : [0.2] 0.6 ability power
FEWER SPARKLES No longer deals More Sparkles! damage to the first target hit

Spell Thief.png W - Spell Thief

ENEMY LOCK-ON RANGE : [525] 550 (matching the buff to Zoe's attack range)
DAMAGE : [70/115/160/205/250]
RATIO : [0.6] 0.75 ability power

A lot of changes. Most notably: Q damage down, minions no longer drop Teleport, E no longer refunds cooldown if it sleeps a champion, cleansing Drowsy now prevents Sleep.

Ok, this one's a pretty big changelist. If you just want a TL;DR, we're nerfing the most frustrating parts of Zoe. First, Zoe's wave clear is good enough to frequently shove her lane in and roam—punishing the enemy mid laner with heavy poke damage if they try to follow. We're making wave clear one of Zoe's most notable weaknesses, meaning she'll have fewer opportunities to make use of her anti-champion strengths. Zoe's also getting to Sleep far too many targets, especially in teamfights where she's almost guaranteed to get her E cooldown reduction. Taking that refund away—and giving opponents better ways to remove Sleep—makes Sleep feel less unavoidable and brings her overall damage output down. Finally... Paddle Star. Landing sleep into a long-ranged Q is Zoe's signature combo (and her largest source of damage), but even unsleeped targets are losing most of their health to one hit once Zoe has a few items. We're moving some damage into More Sparkles! and cutting a bunch more—the net result is about 20% less damage to the primary target at most points in the game. That's a lot of nerfs, and while Zoe is frustrating to play against, her win rate numbers aren't reassuring. We're bumping up her base health and passive scaling so she still has power, just less of the the "one-shot you with naked Q" levels she was sometimes reaching. This isn't an even swap: we expect Zoe to land on the weak side when 8.4 hits. But we'd rather hit as many frustration points as we can in one go and address power later, rather than continuing to draw the process out.

Base Stats

HEALTH : [526] 560

More Sparkles!.png Passive - More Sparkles!

BASE DAMAGE : [12/15/18/22/26/31/37/43/49/56/64/73/82/91/101/112/123/135]
RATIO : [0.25] 0.325 ability power

Paddle Star.png Q - Paddle Star

BASE DAMAGE : [45/75/105/135/165]
RATIO : [0.40] 0.20 ability power
PADDLE STAR NOT PADDLES STAR Paddle Star no longer applies More Sparkles' damage to enemies past the first hit

Spell Thief.png W - Spell Thief

SIGNAL BEFORE SWAPPING LANES Minions can no longer drop Teleport
MOVEMENT SPEED BONUS : [10/25/40/55/70%]
RATIO : [0.40] 0.60 ability power

Sleepy Trouble Bubble.png E - Sleepy Trouble Bubble

LESS CONTAGIOUS YAWNS Sleepy Trouble Bubble's cooldown is no longer reduced by 10/15/20/25/30% when an enemy champion falls asleep
SYNTHETIC ADRENALINE Removing Drowsy now prevents the affected target from falling asleep

Q Cooldown increased.

Paddle Star’s current cooldown doesn't give opponents long enough windows to take advantage of.

Paddle Star.png Q - Paddle Star

COOLDOWN : [7.5/7/6.75/6.5/6.25]

E trap arm time increased. R exit portal delay decreased.

Zoe's skillshots hit or missed based mostly on her skill, not her opponents'. We want to give a bit more room for players to actively dodge Zoe's damage, so we're giving players more time to see where Zoe (or her skillshots are) before they're struck.

Paddle Star.png Q - Paddle Star

UPDATED Now does not register Zoe's new position (for purposes of Q range) until she has fully emerged from R - Portal Jump

Spell Thief.png W - Spell Thief

UPDATED Minions can no longer drop shards for Hextech Gunblade

Sleepy Trouble Bubble.png E - Sleepy Trouble Bubble


Portal Jump.png R - Portal Jump



Paddle Star.png Q - Paddle Star

PADDLE JUMP : When Zoe casts Portal Jump while a Paddle Star is active, the star's travel range now changes when Zoe reappears at the cast location, rather than as soon as Portal Jump is cast.
EXCUSE ME? : The timing of Zoe's R combo is less forgiving

W spell pickups last less long. E now travels less far, slows less, but lasts longer.

Zoe's Spell Thief pickups put a lot of pressure on her opponents. When they're on the ground, they're an extra burst of power they have to fear, and that can make it overwhelming to fight against her. Moreover, if an opponent does try to zone her away from the pickup, they have to do so for quite some time. Bringing that time down should give opponents more ability to exert influence in the lane.

Separately, we fixed a bug that was making it very difficult to cast Sleepy Trouble Bubble through walls unless you got right next to them. Now that players are going to be able to cast from slightly farther away from walls, we're afraid that will simply give her a longer threat range than intended, so we're taking a bit of the overall range out of that ability.

Paddle Star.png Q - Paddle Star

COOLDOWN : Now begins after Q cast completes, not when it begins
WITHOUT A PADDLE : Fixed a bug where Zoe's Paddle Star recast indicator would sometimes disappear when Sleepy Trouble Bubble was cast immediately after Paddle Star
2 PADDLE 2 FURIOUS : Fixed a bug where Zoe's Paddle Star recast indicator would linger when Paddle Star was recast quickly
PIDDLY PADDLY : Fixed a bug where Zoe's Paddle Star recast indicator would sometimes experience graphical bugs as the missile reached its max lifetime
FOLLOW ME! : Fixed a bug where Zoe's Portal Jump occasionally failed to properly extend the range of Paddle Star

Spell Thief.png W - Spell Thief


Sleepy Trouble Bubble.png E - Sleepy Trouble Bubble

COOLDOWN : Refund [on hit] on champion hit
DROWSY DURATION : [2] 2.2 seconds
SLOW : Drowsy's progressively growing slow reduced by 20%
TRAP RADIUS : [290] 250
MIKAEL'S ALARM : Mikael's Crucible now properly removes Sleep
BUBBLE TROUBLE : Fixed a bug where Zoe's Sleepy Trouble Bubble occasionally stopped short when cast directly next to a wall


Zoe, the Aspect of Twilight, will be released during patch 7.23! In the meantime, learn more about League's next champion:

Skin Splash Classic Zoe.jpg
Skin Splash Cyber Pop Zoe.jpg


  • 2018

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