Zilean | |
---|---|
General Information | |
Title | The Chronokeeper |
Real Name | Zilean Icath'un |
Pronouns | He/Him |
Release Date | April 18th, 2009 |
Cost | 1350 585 |
Primary | Support |
Secondary | Mage |
Statistics | |
HP | 574 (+ 96) |
HPR | 5.5 (+ 0.5) |
MP | 452 (+ 50) |
MPR | 11.34 (+ 0.8) |
MS | 335 |
AD | 52 (+ 3) |
AS | 0.658 (+ 2.13%) |
RNG | 550 |
AR | 24 (+ 5) |
MR | 30 (+ 1.3) |
Developer Info | |
DDragon Key | Zilean |
Integer Key | 26 |
External Links | |
Universe | universe.leagueoflegends.com |
Game Info Wiki | leagueoflegends.fandom.com |
Zilean is a champion in League of Legends.
Lore[]
- For outdated and now non-canon lore entries, click here.
- Biography
Once a member of Icathia’s governing council, Zilean is a prodigious elemental mage who seeks mastery over time itself. After using his powers in an attempt to save his people from the Void, he now drifts through the past, present, and future, bending and warping the flow of time around him. Zilean has traveled from Runeterra’s mysterious creation, all the way to its seemingly inevitable ending, searching tirelessly for any strand of fate that might undo his homeland’s destruction.
Icathia, most desolate and cursed of lands, was not always so. Theirs was a rich and diverse civilization, ruled by benevolent Axamuk, last of the Mage Kings of old. As the Shuriman empire expanded across the continent, Axamuk’s calls for peaceful coexistence were ignored, and his armies destroyed by the god-warriors of the Ascended Host. Though humbled by this defeat, many Icathians saw an opportunity for mutual advancement. Accepting an offer of autonomous satrapy, they installed a governing council of distinguished mages, philosophers, and lawmakers to oversee the transition of power. After almost nine centuries of imperial rule, a young man named Zilean joined the council’s ranks. He was an elemental mage with a prodigious understanding of physical reality, who had studied under the greatest minds of the age—from the great Yun of Ixtal, to the astromancers of Faraj, and countless others besides. There was one component of the material realm that few had ever truly grasped, but Zilean was determined to master. Time. Time was the one inescapable constant, in all things. Even the mighty god-warriors were not immune to its passage… though they were revered above all others in Shuriman culture. As part of the political establishment, Zilean now saw more clearly the smoldering discontent among the citizens of Icathia. While their land was home to some of the most heroic leaders and revolutionary thinkers in the empire, not one had ever been deemed worthy of Ascension. Again and again, the council submitted petitions to the distant emperor, yet access to the Sun Disc was denied, without explanation. For all they gave, it seemed Icathians would never be seen as equals. Zilean’s own resentment grew, yet he was worried by open talk of secession among his peers. He was a patriot through and through, but in the face of the Ascended Host, any rebellion could only end in calamity for his people. Seeking a diplomatic solution, he went as an envoy to neighboring Kahleek, Kalduga, and Ixtal. He had made many allies in his lifetime, and he implored them to stand with Icathia. Each time, the answer was the same. They would not defy Shurima. If Zilean’s people wanted to, they would do so alone. Returning home, he was shocked to find the council had decided to crown a new Mage King. Breathlessly, joyously, they told Zilean of the ancient and forbidden power they had discovered—a power so great, it would all but guarantee Icathia’s victory. They told Zilean of the power of the Void. He looked to these reasoned, wise Icathians, but saw only madness in their eyes. As much as it grieved him, Zilean would rather his homeland’s revolution be crushed, than to let this abomination be set loose. Zilean’s worst fears proved true. Once unleashed in battle, the Void overwhelmed the mages attempting to control it, and Icathia was doomed. As he tried to escape the capital, the ground shook. Buildings toppled. Such horrors as had no place in this world or the next erupted from the depths, driving terrified citizens before them. They were trapped. Hundreds of thousands of innocents would die. In desperation, Zilean urged as many as he could to take refuge in his tower, and did the impossible. He removed the entire structure from time. Crashing to the cold floor, his power spent, Zilean looked at the frozen figures all around him. The Void was halted, but only within those walls—outside, where Icathia once stood, there was nothing. Zilean had spent decades trying to comprehend the mysteries of time and causality, and it seemed only he could move freely back and forth within the anomaly he had somehow created. These people had been saved, true enough. He just didn’t know how to undo what he had done to achieve it. Through deep meditations and esoteric devices of his own design, he began to divine the strands of past and present that led to this moment, gradually learning how to move back and forth along them, looking for a future where his efforts had already succeeded… It was there that he found the true threat: the end of everything. The great unmaking that awaits Runeterra. Effectively, Zilean now exists everywhere, and always has. Even so, he is only too aware of the consequences of trying to bring about change in the world and sparking other unexpected destinies—often conflicting, and almost always more dangerous. Perhaps if he can find a way to save his own people, then the greater disaster might also be averted. The only question is, what might he be willing to sacrifice along the way? | |
"There is no greater grief than for a loss that is yet to come." |
Abilities[]
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Patch History[]
25 mages have more mana regen and base mana, but less mana growth. 5 other mages have more mana regen.
We’re increasing mana regen on the champions most affected by the changes to Doran's Ring and Last Chapter. Mages are also getting some changes to their mana pools and their mana growth. Overall, they’ll be up a bit of starting mana and mana regen, but be substantially down on mana per level.
Click to expand |
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Ahri
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [334] ⇒ 418
MANA GROWTH : [50] ⇒ 25
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [396] ⇒ 495
MANA GROWTH : [50] ⇒ 25
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [334] ⇒ 418
MANA GROWTH : [50] ⇒ 25
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [350] ⇒ 438
MANA GROWTH : [42] ⇒ 21
MANA REGEN : [8] ⇒ 10.65 per 5 seconds
BASE MANA : [375] ⇒ 496
MANA GROWTH : [42] ⇒ 21
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [334] ⇒ 418
MANA GROWTH : [63] ⇒ 31.5
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [400] ⇒ 500
MANA GROWTH : [56] ⇒ 28
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [308] ⇒ 385
MANA GROWTH : [40] ⇒ 20
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [373] ⇒ 467
MANA GROWTH : [61] ⇒ 30.5
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [380] ⇒ 475
MANA GROWTH : [60] ⇒ 30
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [384] ⇒ 480
MANA GROWTH : [47] ⇒ 23.5
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [300] ⇒ 375
MANA GROWTH : [55] ⇒ 27.5
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [334] ⇒ 418
MANA GROWTH : [50] ⇒ 25
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [374] ⇒ 468
MANA GROWTH : [57] ⇒ 28.5
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [384] ⇒ 480
MANA GROWTH : [60] ⇒ 30
MANA REGEN : [7] ⇒ 9.335 per 5 seconds
BASE MANA : [340] ⇒ 425
MANA GROWTH : [60] ⇒ 30
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [266] ⇒ 333
MANA GROWTH : [38] ⇒ 19
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [392] ⇒ 490
MANA GROWTH : [52] ⇒ 26
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [375] ⇒ 469
MANA GROWTH : [42] ⇒ 21
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [324] ⇒ 405
MANA GROWTH : [50] ⇒ 25
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [367] ⇒ 459
MANA GROWTH : [44] ⇒ 22
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [384] ⇒ 480
MANA GROWTH : [47] ⇒ 23.5
MANA REGEN : [8.5] ⇒ 11.335 per 5 seconds
BASE MANA : [361] ⇒ 452
MANA GROWTH : [60] ⇒ 30
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [340] ⇒ 425
MANA GROWTH : [50] ⇒ 25
MANA REGEN : [10.5] ⇒ 15.335 per 5 seconds
BASE MANA : [334] ⇒ 418
MANA GROWTH : [50] ⇒ 25 |
v6.13
Fixed a bug.
Fixed a bug.
R - Chronoshift
v5.23
Passive can no longer give a sarcastically small amount of experience.
To keep it simple, Zilean's new time bottle only ever finishing levels was nice - but more often than not, the necessary experience needed to complete someone's level was so small you only felt useful for using it a handful of times. Now Zil's a little less stingy with his wisdom and hands out a bit of overflow so you can reap more benefit from his time-traveling antics.
General
Passive - Time in a Bottle
In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary. Mana Regen
- The following champs have +2.5 base mana regen per 5 seconds:
v5.21
New passive lets Zilean donate levels. Q is more responsive.
Zilean's passive is one of those ideas that's really neat in theory, but lackluster in execution. Manipulating experience is a slam dunk thematically, what with his wisdom and time-lord status, but ran into the same problems auras typically do - they either feel incredibly weak (even when balanced), or are tuned so you can feel their effects (in which case they're overpowered). Instead of dealing with the headache of an aura that affects an already-invisible strength (experience?), he's getting a brand new one: Time in a Bottle.
In essence, Zilean's time-bottle does the same thing as the previous passive, in the sense that it gives experience to allies nearby, but splits it into clear chunks that you and your allies can appreciate. Now Zilean players everywhere can feel cool about their contributions to a team - finishing a jungler's level so he can gank with his newly-ranked ultimate, or stacking one member of your time even higher to combine with Chronoshift for time-powered carry potential.
Lastly, we've got a bunch of changes to Time Bomb to make it feel much more responsive. They may look small in practice, but we dug in to solve a large number of player-reported issues (particularly associated with usability and visual clarity) so take a gander and let us know what you think. If you weren't the biggest fan of the Zileanaire, there's never been a better time to pick him up (we'll show ourselves out).
General
NEW
Passive - Time in a Bottle
Zilean bottles experience over time. When he has enough experience stored to finish an ally's level, he can right-click them to give both himself and his ally the amount stored.
Q - Time Bomb
- "Grandpa Zilean's wandered back into the patch notes in 5.13 for another quality-of-life change - this time centered around accidentally using Rewind when it would have no effect. You'd think someone that's been time traveling for centuries would have mastered this by now, but here we are."
- W - Rewind
- BE KIND : Rewind can no longer be cast when both Zilean's Q - Time Bomb and E - Time Warp are off cooldown.
- "Not much to see here. We noticed this interaction was sluggish, so a quick tune-up was in order to get Zil's combo back up to speed."
- W - Rewind
- SYNCHRONIZED TIME BOMBS : Fixed a bug that was causing Zilean's Q-W-Q combo to fire slower than intended.
v5.6
We're buffing everything.
- "While we've been digging the future Zilean's update set out for him, we realize that we missed the mark numbers-wise (especially for midlane). These changes are all about enabling him to take risks on making intricate plays and ensuring he's rewarded should he succeed. "
- General
- HEALTH PER LEVEL :
71⇒ 77
- HEALTH PER LEVEL :
- Q - Time Bomb
- RATIO :
0.8 ability power⇒ 0.9 ability power - COST :
60/70/80/90/100 mana⇒ 60/65/70/75/80 mana
- RATIO :
v5.5
Q cooldown down.
- "As with all changes that both increase complexity and skill-ceiling, Zilean saw a pretty dramatic shift last patch. While we want to give more time for players to learn how to use him effectively, this change enables his Q+W+Q combo that folks are used to. "
Q is now a lobbed skillshot that can land on an opponent or sit on the ground. If you land two, you get a 1.5 second stun (!). W no longer interacts with R so you don't have to play this weird "spam W" mini-game to get your ultimate back. At max ranks, E slows at 99% movement speed. Ninety nine percent.
- IT IS TIME. It wasn't too long since the Chronokeeper was last in the spotlight, but to bring him back in a healthy way meant taking the time to sort through his problems one by one. Zilean's always had a ton of neat tricks (especially his signature move, Chronoshift), but has been held back, balance-wise, thanks to his oppressive "I'm-going-to-click-on-you" laning strength. Massive changes to Time Bomb seek to not only remedy this with a healthy dose of counterplay (skillshot sticky-bomb!) but let us play up the spell's exciting double-hit case by making it the largest non-ultimate AoE stun in the game (say that 10 times fast). We looked for a proper Zilean quote to end this, but all in good time.
- General
- BASE ARMOR :
17⇒ 19 - ATTACK RANGE :
600⇒ 550 - IT'S COMPLICATED : Attack frame sped up slightly. This doesn't mean Zilean attacks faster, just that he completes his attacks faster
- ATTACK SWAG : Zilean's basic attacks have new particles!
- ICONS : Zilean has received new ability icons!
- BASE ARMOR :
- Q - Time Bomb
- [NEW] ZILEAN'S GOT A POWER GLOVE : Time Bombs are now a lobbed skillshot with fixed travel time. The Time Bomb sticks to enemies and allies near it. If nothing comes nearby, the bomb detonates normally.
- [NEW] THAT WAS A BOMBERMAN REFERENCE : When Zilean gets two bombs on the same unit, the first bomb detonates immediately, stunning all enemies in the area for 1.5 seconds
- TIME BOMB DELAY :
4 seconds⇒ 3 seconds - DAMAGE :
90/145/200/260/320 (0.9 ability power) magic damage⇒ 75/115/165/230/300 (0.8 ability power) magic damage - RANGE :
700⇒ 900 - COOLDOWN :
10 seconds⇒ 12/11/10/9/8 seconds - COST :
70/85/100/115/130 mana⇒ 60/70/80/90/100 mana
- W - Rewind
- [REMOVED] IT WAS A WEIRD INTERACTION : Rewind no longer reduces the cooldown of Chronoshift
- E - Time Warp
- DURATION :
2.5/3.25/4/4.75/5.5 seconds⇒ 2.5 seconds - SLOW AMOUNT :
55%⇒ 40%/55%/70%/85%/99% (yes, that is correct) - COOLDOWN :
20 seconds⇒ 15 seconds - COST :
80 mana⇒ 50/55/60/65/70 mana - RANGE :
700 (center of Zilean's hitbox to center of opponent's hitbox)⇒ 550 (edge of Zilean's hitbox to edge of opponent's hitbox) - this should be around a ~75 range reduction, which varies depending on how fat his target is
- DURATION :
- R - Chronoshift
- DURATION :
7 seconds⇒ 5 seconds - COOLDOWN :
180 seconds⇒ 120/90/60 seconds
- DURATION :
- "We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
- PORTRAITS : The following champion portrait icons have been updated:
- Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean
v4.19
This is it, we got the last global passive in the game.
- "While our stance on global passives is fairly well known (hidden power, impacting lanes outside of an opponent's control, etc), we typically don't like nerfing champions when they're down (as in unpopular or seen as underpowered). With Zilean's rise as a high-priority competitive and - by extension - normal pick, we can now at least reduce that global passive to a more manageable range. "
- Passive - Heightened Learning
- LOCAL EDUCATION : Heightened Learning affects allies
globally⇒ within 1500 range
- LOCAL EDUCATION : Heightened Learning affects allies
Splash Updates
- "As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
- SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)
- Wukong
- Zilean
- "This change is for... CLARITY! "
- R - Chronoshift
- WE NEED MORE TIME Visual effect size (the rotating hourglasses) has been increased by 50%
- "With the Chronokeeper back in the spotlight, we figured it's as good a time as any to help players realize when he's got their back. "
- "Ultimately this was a change we had to make for clarity - sorry Zilean!"
- Q - Time Bomb
- TECHNICALLY A SIVIR BUFF Fixed a bug where Time Bomb's explosion ignored spell shields
- Base Movement Speed increased by 25.
- Time Bomb now breaks Recall immediately when cast on an enemy champion
- Chrono Shift now grants assists even if the target does not revive
- Zilean can no longer level up Rewind at level 1
- Time Warp mana cost reduced to 80 from 100
- Chronoshift mana cost reduced to 125 / 150 / 175 from 200 at all levels
- Fixed a bug where Chronoshift could prevent a clone from expiring, allowing them to survive indefinitely until killed
- Fixed a bug where Chronoshift could prevent a clone from expiring, allowing them to survive indefinitely until killed
- Revised Zilean's idle animation loop
- Fixed a bug where Chronoshift would sometimes not report to allies whether it was castable
- Time Bomb
- Mana cost increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120
- Base damage reduced to 90 / 145 / 200 / 260 / 320 from 100 / 155 / 210 / 270 / 330
- Chrono Shift
- Base revive increased to 600 / 850 / 1,100 from 500 / 750 / 1,000
- Ability power ratio reduced to 2 from 3
- Buff duration reduced to 7 seconds from 10
- Fixed a bug where the particle on Time Warp would not persist through the full duration of the movement speed modifier at later ranks
- Base magic resistance reduced to 30 from 35
- Chronoshift duration reduced to 10 seconds from 13
- Chronoshift now removes most positive buffs from your champion when it activates. For example, Soraka's Astral Blessing, Garen's Judgement, and Fiddlesticks' Crowstorm will now be removed
- Chronoshift
- Duration reduced to 13 seconds from 15
- Cooldown increased to 180 seconds at all levels from 180 / 160 / 140 seconds
- Chronoshift's buff icon will now display a timer for when the buff will fade
- Time Bomb
- Fixed a bug where replacing an enemy bomb wouldn't cause the deactivation explosion
- Fixed a bug where replacing your own bomb causing more damage than intended from ability power
- Fixed a bug where the explosion particle occasionally showed over fog of war
- Fixed a bug where it would occasionally remain on dead units
- Clarified Rewind tooltip to remove some redundanct information
- Timebomb
- Ability power ratio decreased to 0.9 from 1.1
- Now ticks 3, 2, 1 additional damage before the bomb explodes. This will trigger calls for help
- Fixed a particle issue with Time Bomb
- Rewind cooldown reduced to 18 / 15 / 12 / 9 / 6 from 30 / 28 / 26 / 24 / 22, but will no longer affect itself
- Time Warp
- Movement speed modifier reduced to 55% from 65%
- Haste effect is now a multiplicative movement speed modifier
- Duration reduced to 2.5 / 3.25 / 4 / 4.75 / 5.5 seconds from 3 / 4 / 5 / 6 / 7
- Range increased to 650 from 600
- Time Bomb range increased to 650 from 600
- Chronoshift range increased to 900 from 600
- Rewind cooldown changed to 30 / 28 / 26 / 24 / 22 from 38 / 34 / 30 / 26 / 22
- Time Bomb
- Damage increased to 100 / 155 / 210 / 270 / 330 from 90 / 145 / 200 / 260 / 320
- Mana cost decreased to 60 / 75 / 90 / 105 / 120 from 70 / 85 / 100 / 115 / 130
- Time Warp
- Mana cost decreased to 100 from 110 at all ranks
- It now applies a multiplicative movement speed slow rather than additive
- Basic Attack Projectile Speed increased to 1,200 from 900
- Time Bomb no longer detonates if the buff is cleansed
- Chronoshift
- Cooldown increased from 160 / 140 / 120 seconds to 180 / 160 / 140
- Fixed a bug which caused issues with Anivia's Rebirth
- Rewind cooldown modified from 40 / 35 / 30 / 25 / 20 to 38 / 34 / 30 / 26 / 22
- Time Warp can no longer target minions and monsters
- Time Bomb damage increased from 80 / 140 / 200 / 260 / 320 to 90 / 145 / 200 / 260 / 320
- Time Warp Haste/Slow percent increased from 60 to 65% (due to movement speed soft capping)
- Chronoshift duration reduced from 45 to 15 seconds
- Recall cooldown reduced from 60 / 50 / 40 / 30 / 20 to 40 / 35 / 30 / 25 / 20 (Note: Since recall affects itself these numbers are more like 50 / 40 / 30 / 20 / 10 to 30 / 25 / 20 / 15 / 10)
- Time Bomb mana cost reduced from 90 / 105 / 120 / 135 / 150 to 80 / 95 / 110 / 125 / 140
- Made new recommended items
- Time Bomb increased ability power ratio from 0.75 to 1.1
- Chrono Shift
- Fixed bugs which caused champions to die regardless of having Chrono Shift buff
- No longer removes positive buffs on activation (such as elixirs)
- Made Time Warp instant cast
- Chronoshift
- Duration changed from 30 / 60 / 90 to 45 at all levels
- Cooldown changed from 180 / 150 / 120 to 160 / 140 / 120
- Changed healing mechanic from percent based to restores 500 / 750 / 1000 health
- Increased bonus ability power form 0.2 to 3.0
- Changed to instant cast
April 18, 2009 Patch
Zilean released
Additional Content[]
Champion Information[]
Related Lore[]
Journal of Justice