Zeke's Convergence | |
---|---|
Passive | |
UNIQUE - Frostfire Tempest: Upon casting your ultimate ability, you summon a storm of flame and ice around you for 5 seconds, dealing 7.5 magic damage every 0.25 seconds to nearby enemies and slowing them by 30% (45 second cooldown). | |
Statistics | |
HP | 300 |
AH | 10 |
AR | 25 |
MR | 25 |
Additional Information | |
Limitations | Limited to 1 Zeke's Convergence item. |
Map Availability | ALL |
Tier | Legendary |
Item Code | 3050 |
Recipe | |
+ + + 700 | |
Total Cost: 2200 | |
Sold For: 1540 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Ornn can upgrade this Item to a Mastwerwok Item:
Trivia[]
- While linked to a conduit, both the wielder and the Conduit will have a passive buff.
- Item wielder: This unit has used Zeke's Convergence to choose an Accomplice.
- Conduit: An ally with Zeke's Convergence has chosen this unit as their Accomplice.
- Zeke's Convergence is named after a character from the webcomic as a reward for the creator Tim Buckley gaining over 1000 referrals.
- Zeke's Convergence is the fourth iteration of a supportive aura item. Its ancestral origin is
Stark's Fervor which was remade into
Zeke's Herald and then replaced by
Zeke's Harbinger before being developed into its modern form. - Zeke's Convergence's active will allow you to link to an ally who is already linked by your
Knight's Vow. The two items even have complementary VFX.
Similar Items[]
Patch History[]
- Frostfire Tempest Damage per Second: 50 ⇒ 30
We're giving Zeke's the same build path as Locket. It's pretty hard for tank supports to build multiple items on their lower gold income and they don't have the luxury of counter-building a lane opponent. As such, we're making sure there are a couple of hybrid-resist support tank items and ensuring we have almost none for income tanks.
- Build Path: Kindlegem + Glacial Shroud ⇒ Kindlegem + Cloth Armor + Null-Magic Mantle
- Total Gold Cost: unchanged
- Health: 200 ⇒ 300
- Armor: 30 ⇒ 25
- new Magic Resist: 25 Magic Resist
- Ability Haste: 20 ⇒ 10
- removed Mana: 250 ⇒ Removed
- Total Cost: 2200 gold
- Item Recipe: Kindlegem + Glacial Shroud + 500 gold
- 200 Health
- 250 Mana
- 30 Armor
- 20 Ability Haste
- Passive - Convergence: When you cast your Ultimate, gain an ice storm around yourself for 5 seconds. The storm deals 50 magic damage per second and slows enemies inside for 30%. (45 second cooldown)
Patch 10.23
Now grants bonus on-hit damage to your linked ally on targets you have immobilized.
Zeke's previous effect was extremely powerful, but limited to small windows and was hard to appreciate. Updated the effect to be more easily accessible for beefier supports who want to lock-down and protect their carries.
Base Stats
Effects
Patch 8.24b
Ally basic attack burn reduced.
We're bringing down Zeke's' offensive capabilities so other tank support items can be considered.
v7.19
Burn damage more frontloaded. Frostfire Covenant now procs when the passive slow is applied.
Zeke’s is both undertuned compared to its competition, and its unique buddy-system playstyle is difficult to optimize. For many of the tanky champions we’d like to see pick up Zeke’s, the basic attack procs of Frostfire Covenant are difficult to execute due to its positioning demands. We’re making the trigger more approachable by simply requiring supports to be in slowing range of their bonded ally’s target, rather than nearly on top of them. We’re also further frontloading the burn damage on ally basic attacks, which will increase the damage dealt by frequent application.
Ally burn damage
FRONTLOADED | [Up-front damage increased from 17.5% of the basic attack’s damage] | |
⇒ | 25% of the basic attack’s damage |
Frostfire Covenant
v7.12
Now builds out of Aegis of the Legion instead of Amplifying Tomes. Passive now creates slowing storm when triggered, instead of granting ability power and critical strike chance.
When we looked at the support item landscape, we saw a lot of opportunity to amplify the Warden landscape by updating Zeke’s Convergence. Wardens excel at protecting a nearby champion, and we wanted to give them itemization that represents that fantasy. Knight’s Vow already does a good job at helping them keep their chosen target alive, but we felt there was room for an item which made them more worth the investment to keep them safe. As such, we shifted the stat palette of Zeke’s to be more tank appropriate.
We also had concerns that the item itself was too complicated to use, leading to a lot of frustrating misfires - despite its very strong high moments when used correctly. We’re making the active much more reliable to use so that Zeke’s doesn’t make you feel like you’ve spent 2400 on a gamble.
Item effects
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