Overview
Zaz'Zak's Realmspike | |
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"Only the very brave or the very foolish would dare turn the Void against itself. Fortunately, Zaz'Zak was both!" | |
Passive | |
UNIQUE - Void Explosion: Dealing ability damage to an enemy champion creates an explosion at their location after a 0.5-second delay that deals 10 (+20% AP) [+3% target's max health] magic damage to nearby enemies, capped at 300 against monsters (10 second cooldown) | |
UNIQUE: Receives diminishing gold from excessive minion kills. | |
Active | |
UNIQUE - Ward: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop. | |
Statistics | |
HP | 200 |
HPR | 75% Base Health Regen |
MPR | 75% Base Mana Regen |
GGen | +5 per 10 seconds |
Additional Information | |
Limitations | Limited to 1 Support / Jungle item. |
Requirements | Requires completion of the support quest for Runic Compass, which transforms into Bounty of Worlds afterwards to allow you to upgrade into this item for free. |
Map Availability | SR |
Tier | Legendary |
Item Code | 3871 |
Recipe | |
+ 0 | |
Total Cost: 400 | |
Sold For: 280 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Placed
Stealth Ward from this Item:
Similar Items[]
Patch History[]
Patch 14.7
We’re taking a long look at the damage coming out of the support role and this patch we’re going after some exclusively-damage sections.
Zaz’Zak’s is bound to mage supports where champions like Xerath and Lux have support as their strongest role, which leaves us little room to buff them in places like mid lane. Bloodsong creates similar problems for fighters like Camille and Pantheon with respect to their top lane power. In general, we don’t expect these damage-focused champions to switch support items, but would like if enchanters and tanks would build these items less frequently. Imperial Mandate rounds out this list as a support item that provides almost exclusively damage.
- Void Explosion Damage: 20 (+20%AP) (+4% Target Max HP) ⇒ 10 (+20% AP) (+3% Target Max HP)
- Cooldown: 8/7/6 at level 1/11/16 ⇒ 10
- Void Explosion Cooldown: 9-6 (based on level) ⇒ 8/7/6 (levels 1/11/16)
- Void Explosion Damage: 50 (+15% AP) (+3% of target's maximum health) ⇒ 20 (+20% AP) (+4% of target's maximum health)
Patch 14.1 - new
- 200 Health
- 75% Mana Regeneration
- 75% Health Regeneration
- 5 gold per 10 seconds
- Passive - Void Explosion: Dealing ability damage to a champion causes an explosion at their current location that damages the target and nearby enemies, dealing 50 (+3% maximum health) magic damage, capped at 300 against monsters. 9-6 second cooldown (based on level).
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