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General Information
TitleShepherd of Souls
Real NameYorick Mori
Release DateJune 22nd, 2011
Cost4800 BE 880 RP

580 (+ 100)

8 (+ 0.8)

300 (+ 60)

7.5 (+ 0.75)


62 (+ 5)

0.625 (+ 2%)


39 (+ 4)

32 (+ 1.25)
Developer Info
DDragon KeyYorick
Integer Key83
External Links
Game Info Wikileagueoflegends.fandom.com

Yorick is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
The last survivor of a long-forgotten religious order, Yorick is both blessed and cursed with power over the dead. Trapped on the Shadow Isles, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick’s monstrous actions belie his noble purpose: to free his home from the curse of the Ruination.

Even as a child, Yorick’s life was never normal. Raised in a fishing village at the very edge of the Blessed Isles, he always struggled to find acceptance. While most children his age were playing hide-and-seek, young Yorick was making friends of a different kind—the spirits of the recently deceased.

At first, Yorick was terrified of his ability to see and hear the dead. Whenever someone in the village passed away, Yorick would lie awake all night, waiting for the chilling cry of a new visitor. He could not understand why they chose to haunt him, and why his parents believed the spirits to be nothing more than nightmares.

In time, he came to realize the souls were not there to harm him. They were simply lost and needed help finding their way to the beyond. Since only Yorick was able to see these spirits, he took it upon himself to be their guide, escorting them to whatever awaited in eternity.

The task was bittersweet. Yorick found that he enjoyed the company of ghosts, but each one he brought to rest meant saying farewell to another friend. To the dead, he was a savior, but to the living, he was a pariah. The villagers only saw a disturbed little boy who spoke to people who weren’t there.

Tales of Yorick’s visions soon spread beyond his village, and drew the attention of a small order of monks who dwelled at the heart of the Blessed Isles. Its envoys traveled to Yorick’s island, believing he could become an asset to their faith.

Yorick agreed to journey to their monastery, and there, he learned the ways of the Brethren of the Dusk and the true significance of their trappings. Every monk carried a spade as a symbol of their duty to conduct proper burial rites, which ensured souls would not lose their way. And each brother wore a vial of water drawn from the Blessed Isles’ sacred spring. These Tears of Life represented the monks’ duty to heal the living.

Yet, no matter how he tried, Yorick could never gain the acceptance of the other monks. To them, he was tangible proof of things that should only be known through faith. They resented his power to easily perceive what they themselves had struggled their entire lives to understand. Shunned by his brothers, Yorick found himself alone again.

One morning, as he tended to his duties in the cemetery, Yorick was interrupted by the sight of a pitch-black cloud roiling across the surface of the Blessed Isles, devouring everything in its path. Yorick tried to run, but the cloud quickly enveloped him and plunged him into shadow.

All around Yorick, living things began to writhe and contort, corrupted by the foul magic in the Black Mist. People, animals, even plants began to transform into vile, ghoulish mockeries of their former selves. Whispers emanated from the turbulent air around him, and his brothers began ripping the vials of healing water from their necks, as if the objects were causing them great anguish. A moment later, Yorick watched in abject horror as the monks’ souls were ripped from their bodies, leaving cold, pale corpses behind.

Among the quieting screams of his brethren, Yorick alone could hear voices within the mist.

“Remove it. Join us. We will become one.”

He felt his fingers grasping for the vial at his neck. Mustering all his resolve, Yorick forced his hands away from his throat and commanded the howling souls to stop. The Black Mist writhed violently, and darkness overtook him.

When Yorick awoke, the winds had calmed, and the once-fertile lands had transformed into the grotesque hellscape of the Shadow Isles. Isolated tendrils of the Black Mist clung to him, trying to overtake the one living thing not yet corrupted. As the Mist wrapped itself around him, Yorick saw it suddenly recoil from the vial at his neck. Yorick clutched the blessed water, realizing it was all that kept him alive.

In the days that followed, Yorick scoured the islands for survivors, but found only the twisted remnants of what once lived there. Everywhere he walked, he witnessed wretched spirits rising from the bodies of the dead.

As he searched, Yorick slowly pieced together the events that led to the cataclysm: A king had arrived seeking to resurrect his queen, but instead, had doomed the Isles and everything on them.

Yorick wished to find this “Ruined King” and undo the curse he had unleashed. But he felt powerless in the face of the seemingly endless death that surrounded him.

Almost lost within his grief, Yorick began to speak to the spirits around him, attempting to find solace with them as he had as a child. Instead, as he communed with the Mist, corpses left their graves, guided by his voice. He realized the bodies he once laid to rest were now his to command.

A glimmer of hope shone from the heart of his despair. To free the dead of the Shadow Isles, Yorick would wield their power and their strength.

In order to end the curse, he would be forced to use it.

"These isles… How they scream."

- YorickSquare.pngYorick

Shadow Isles The Crater.jpg

“Help… me,” begged the shipwrecked man.

Yorick couldn’t say how long the survivor had been lying there, bones broken, bleeding into what remained of his wrecked sailing vessel. He had been moaning loudly, but his cries were drowned out by the multitude of wailing souls that haunted the isle. A maelstrom of spirits gathered around him, drawn to his flickering life force like a beacon, hungry to reap a fresh soul. The man’s eyes widened in horror.

He was right to be scared. Yorick had seen what happened to lost spirits taken by the Black Mist, and this—this was warm flesh, a rarity in the Shadow Isles. It had been how long—a hundred years?—since Yorick had seen a living being? He could feel the Mist on his back quivering, eager to wrap this stranger in its cold embrace. But the sight of the man stirred something in Yorick he had long forgotten, and whatever it was would not allow him to surrender this life. The burly monk heaved the damaged man onto his shoulders and carried him back up the hill to his old monastery.

Yorick studied the face of the injured man as he groaned in agonized protest with each step the monk took. Why did you come here, live one?

After completing the climb, Yorick carried his guest through several corridors in the abbey, before coming to a stop in an old infirmary. He eased the shipwrecked man onto a massive stone table and began to check his vitals. Most of the man’s ribs were shattered, and one of his lungs had collapsed.

“Why do you waste your time?” asked a chorus of voices, speaking in unison from the Mist on Yorick’s back.

Yorick remained silent. He left the table and made his way to a heavy door in the rear of the infirmary. The door resisted as he pushed, his hand doing little but leaving a print in the thick layer of dust. He pressed his shoulder against the wood and heaved his entire weight into it.

“So much effort for naught,” sneered the Mist. “Let us have him.”

Again, Yorick answered it with contemptuous silence as he finally forced the door open. The heavy oak dragged across the stone tiles of the monastery floor, revealing a chamber full of scrolls, herbs, and poultices. For a moment, Yorick stared at the artifacts of his former life, struggling to remember how to use them. He picked up a few that looked familiar—bandages, yellow and brittle with age, and some ointment that had long turned to crust—and returned to the man atop the stone table.

“Just leave him,” said the Mist. “He was ours the moment he came ashore.”

“Quiet!” snapped Yorick.

The man on the table was now gasping for breath. Knowing he had little time to save him, Yorick tried to bind his wounds, but the rotten bandages fell apart as quickly as he could apply them.

As his breath grew more ragged, the man convulsed. He grabbed the monk’s arm in agonized desperation. Yorick knew there was only one thing that could save the man’s life. He uncorked the crystal vial at his neck, and considered the life-giving water it contained. There was precious little left. Yorick was unsure if it was enough to save the man, and even if it did…

Yorick was forced to face the truth. In trying to save the man, he was just chasing the memory of his former life, when this cursed place was called the Blessed Isles. The souls in the Mist had taunted him, but they’d taunted him with the truth. This man was doomed, and if Yorick used the Tears of Life, he would be too. He closed the vial and let it rest against his neck.

Stepping back from the table, Yorick watched the man’s chest rise and fall one last time. The Black Mist filled the room, spirits clawing out from it in anticipation. The Mist shivered eagerly, then ripped the dead man’s soul from his body. It uttered a faint, feeble cry before it was devoured by its new host.

Yorick stood motionless in the room and uttered a barely remembered prayer. He looked at the soulless husk on the table, a bitter reminder of the task he had yet to complete. While the curse of the Ruination remained, anyone who came to these isles would suffer the same fate. He had to bring peace to these cursed islands, but after years of searching, all he had found were whispers about a ruined king.

He needed answers.

With a single motion of Yorick’s hand, a thin strand of Mist poured into the man’s body. A moment later, it rose from the table, barely sentient. But it could see, it could hear, and it could walk.

“Help me,” said Yorick.

The body shambled out the door of the infirmary, its sloughing footsteps echoing through the halls of the monastery. It continued out into the foul air of the cemetery, walking through the rows of emptied graves.

Yorick watched as the corpse trudged toward the center of the isles until it disappeared into the Mist. Perhaps this one would return with the answer.


Shepherd of Souls.png Shepherd of Souls [Passive]
Area of Effect: 1400

The Cursed Horde: Yorick can have up to 4 Mist Walkers in an area. Mist Walkers will perish if they move too far away from Yorick or the Maiden of the Mist. Mist Walkers take 50% reduced damage from monsters.

Final Service: After a few enemies die, the next enemy that dies near Yorick will leave a grave. Enemy champions and large monsters will always leave a grave.

Mist Walker Health: 100 - 185 (based on level) [+15% Yorick's max]
Mist Walker Attack Damage: 2 - 88 (+25% total)
Enemy Deaths till Grave: 12 / 6 / 2
Last Rites.png Last Rites / Awakening [Q]
Cost: 25 Mana Cooldown: 7 / 6.25 / 5.5 / 4.75 / 4s

Active: Yorick's next basic attack deals physical damage and restores Health (double below half Health). Last Rites will leave a grave if it kills the target.

When there are three or more graves nearby and Last Rites has been used, Yorick can cast Awakening.png Awakening to raise Mist Walkers from graves.

Physical Damage: 30 / 55 / 80 / 105 / 130 (+140% total)
Heal: 12 - 82 (based on level)
Dark Procession.png Dark Procession [W]
Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 20 / 18 / 16 / 14 / 12s Range: 600 Area of Effect: 225

Active: Yorick summons a destructible wall of spirits around target area for 4 seconds. Allies can walk through the wall freely. Wall Health: 2 / 2 / 3 / 3 / 4
Mourning Mist.png Mourning Mist [E]
Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 12 / 11 / 10 / 9 / 8s Range: 700

Active: Yorick throws a globule of Black Mist that deals [+15% enemy's current] as magic damage, slows by 30% for 2 seconds, and marks targets for 4 seconds. Yorick and his minions are hasted by 20% while moving toward the mark, and take 40% bonus damage for 8 attacks from Mist Walkers for the duration. Min Magic Damage: 70 / 105 / 140 / 175 / 210 (+70%)
Eulogy of the Isles.png Eulogy of the Isles [R]
Cost: 100 Mana Cooldown: 160 / 130 / 100s Range: 600

Active: Yorick summons The Maiden of the Mist and some Mist Walkers. The Maiden has Health, deals magic damage per second, and raises Mist Walkers from nearby enemy deaths.

When Yorick damages the Maiden's target he will deal bonus magic damage. Recativate to set the Maiden free, but can't get her back. She'll push the nearest lane until she dies.

Mist Walkers Summoned: 2 / 3 / 4
Maiden Health: 300 / 1000 / 3000 [+70% Yorick's max]
Magic Damage per Second: 0 / 10 / 40 (+50% total)
Bonus Magic Damage: [+3 / 6 / 9% target's max]

Patch History[]

Patch 11.8

Mist Walkers damage decreased. E initial leap damage decreased; now deals increased damage over 8 attacks. Turrets now prioritize minions over the Maiden.

Well, we did it. We woke Yorick up and brought him back to life… and right over the balance line. To mitigate, we’re following up his patch 11.6 buffs by walking back some of his damage—but we don’t want to leave him back in the dirt. So we’re also adding the second part of his intended changes to help his Maiden stay alive. Instead of constantly trying to keep her out of harm’s way, our premier split pusher can now focus on destroying turrets with his minions of the Mist.

Shepherd of Souls.png Passive - Shepherd of Souls

MIST WALKER DAMAGE : [2/3/4/5/6/7/8/14/20/26/32/38/44/55/66/77/88/99 (+30% total AD)] 2/3/4/5/6/7/8/13/18/23/28/33/38/48/58/68/78/88 (+25% total AD)

Mourning Mist.png E - Mourning Mist

MIST WALKER INITIAL LEAP DAMAGE : [200% on first attack] 100% (normal damage) on first attack
MARKED TERRITORY Marked targets take 40% increased damage from the next 8 attacks by a Mist Walker

Eulogy of the Isles.png R - Eulogy of the Isles

TURRET PRIORITY : [Attacks the Maiden over melee and ranged minions] Attacks melee and ranged minions over the Maiden

Patch 10.13
R range for Maiden of the Mist’s leash decreased.

Making it so the Maiden leashes more responsively when Yorick exits a fight. We suspect this will be a small amount of power that skews towards the upper echelons of play where Yorick is currently weak.

Eulogy of the Isles.png R - Eulogy of the Isles

MAIDEN OF MIST LEASH RANGE : [900] 600 range at which Maiden returns to Yorick

Patch 10.6

Continuing with a third round of changes to diversify and widen the jungle champion pool. You'll notice that Morgana is getting a specific change to have her be viable in the jungle along buffs to her main roles. We're monitoring the effect of these changes to assure that they're not overwhelmingly affecting anything at the higher rungs of the skill ladder while also confirming that they are in fact fostering more diverse picks.


BLAZE MONSTER DAMAGE : Ablaze now deals 120% damage to monsters


TORMENTED SHADOW MONSTER DAMAGE : Now does 150% damage to monsters




BLINDING DART BLIND DURATION : Now lasts 100% longer vs. monsters
TOXIC SHOT POISON DAMAGE : Now does 150% damage to monsters


SHEPHERD OF SOULS FINAL SERVICE : Yorick now raises graves on large monster deaths and Mist Walkers take 50% reduced damage from monsters


PLANTS DAMAGE TO MONSTERS : Zyra's plants now deal 150% damage to monsters

Patch 9.5
Maiden damage and mark proc damage decreased.

Yorick and his lovely Maiden have been attached at the hips since 9.2, and their collective damage is causing trouble for everyone else. We're reining the Maiden in a little so that the pair, when together, are a little weaker.

Eulogy of the Isles.png R - Eulogy of the Isles

MAIDEN DAMAGE : [10/20/40]
MARK DAMAGE : [5/7.5/10%]
3/6/9% target's maximum health

Patch 9.2
The Maiden now follows Yorick when he leaves lane. Maiden health scales better with game time. Graves spawn faster late. Mist Walkers and the Maiden no longer deal less damage when far from Yorick.

Yorick's a lot stronger when The Maiden is with him, but he loses that strength if he doesn't stay in lane, leading to subpar contributions if he abandons a split-push to fight with his team. We're giving Yorick the ability to bring the Maiden and her Mist Walkers with him, roaming together as combat buddies or cross-lane turret demolitionists. Toss in a late-game increase to Mist Walker availability (especially when Yorick's allies don't let him last hit with Last Rites) and we've got a patch!


DECAYED INTENT Mist Walkers and the Maiden no longer deal decreased damage when far from Yorick

Shepherd of Souls.png Passive - Shepherd of Souls

NEARBY ENEMY DEATHS PER GRAVE : [12/8/4 (at levels 1/7/13), 4 on ARAM]
12/6/2 (at levels 1/7/13), 2 on ARAM

Mourning Mist.png E - Mourning Mist

BUGFIX : Mist Walkers and the Maiden no longer sometimes fail to target an enemy hit by Mourning Mist

Eulogy of the Isles.png R - Eulogy of the Isles

MAIDEN HEALTH : [700/1500/4000 (+30% Yorick's health)]
300/1000/3000 (+70% Yorick's health)
BROKEN BOND The Maiden no longer begins autonomously pushing a lane when far from Yorick. Instead, she'll leash back to him.
GO YOUR OWN WAY Yorick can now reactivate Eulogy of the Isles to set the Maiden free, but can't get her back once he does. She'll push the nearest lane until she dies.


Just a bugfix, but one that asks Yorick to be a bit more careful when sending his pets after opponents.


LET ME SPEAK TO YOUR MANAGER : Mistwalkers and The Maiden now draw minion and turret aggro onto Yorick if they damage an enemy champion

Mist Walker damage decreased.

Top laners have unearthed Yorick as a dominant pick, in part due to the threat of his Mist Walkers. Players who understand the Mist Walkers' behavior and actively play around it avoid a lot of damage, while players who don't find themselves digging their own graves. We're toning down the damage of Mist Walkers to decrease his low level pubstomp potential.

Mist Walkers


Q cooldown decreased late. Mist Walkers and the Maiden now update their stats when Yorick's stats change.

With no bonus AD ratios in his kit, the Sterak's shift from granting base AD to bonus AD weakens Yorick's Trinity Force damage without increasing the impact of his abilities. (Other Sterak's/Trinity Force champions in this bonus-ratio-less position are either pretty far ahead of Yorick power-wise or have other builds to lean on.) Since this build has historically been Yorick's only good offensive choice, we're giving him some buffs to offset a nerf he has no way of sidestepping.


LOOK AT ME : Mist Walkers and the Maiden now update their stats when Yorick's stats change

Last Rites.png Q - Last Rites

COOLDOWN : [7/6.5/6/5.5/5]
7/6.25/5.5/4.75/4 seconds

Base attack damage decreased.

Yorick benefits from base attack damage more than almost any champ between his Triforce/Sterak's Gage synergy and his attack reset, which we recently changed to work on turrets. In combination with new runes like Demolish, the split-pushing grave digger has a bit too much damage to unearth on champions and towers alike.

Base stats



For a champion who has split-pushing built into his kit, Yorick isn't actually knocking down towers quickly enough.

BASE ARMOR : [30] 39

Last Rites.png Q - Last Rites

DIG THE FOUNDATIONS : Now affects turrets

Mist Walker base damage down early game. Maiden of the Mists health up late game. Mist Walkers more responsive, graves more consistent.

Yorick does quite well in the early game, but the Shepherd of Souls falls off pretty hard as the game goes on. We want to support his mid-to-late-game split pushing fantasy, so we’re giving the Maiden more late-game durability and a lower cooldown to increase her uptime.

Shepherd of Souls.png Passive - Shepherd of Souls

MIST JUMPERS Mist Walkers now attack immediately upon landing from the E Jump
2-100 (at levels 1-18)
MIST WALKER RATIO : 0.3 total attack damage (unchanged)

Eulogy of the Isles.png R - Eulogy of the Isles

COOLDOWN : [160/150/140]
160/130/100 seconds
BASE HEALTH : [700/1500/3000]

Quality-of-life improvements.

Yorick is pretty reliant on his summoned units, whether that’s graves, Mist Walkers, or The Maiden. Some of those units had unintuitive or frustrating behavior, so we’ve made some quality of life changes.

Shepherd of Souls.png Passive - Shepherd of Souls

INDEPENDENCE : Mist Walkers no longer perish when they move too far away from Yorick or the Maiden

Last Rites.png Q - Last Rites

GRAVE CONVENIENCE : If Lasts Rites kills a unit when Yorick has max graves, the furthest grave will now be replaced rather than no grave being spawned

Eulogy of the Isles.png R - Eulogy of the Isles

BUGFIX : The Maiden’s stats now increase when Yorick puts another skill point into Eulogy of the Isles, rather than remaining unchanged until Yorick summons her again


We originally changed Dark Procession’s cast behavior in 6.20 to give Yorick players snappier, more reactive W casts. We knew accuracy would take a small hit, but that tradeoff ended up more problematic than expected. So, we’re reverting the change.

Dark Procession.png W - Dark Procession

REVERT : Yorick once again walks into range to cast Dark Procession, rather than casting it at max range in the target direction

The Maiden now moves down the lane she was summoned in, even if no enemy minions are nearby.

Yorick has the tools to split-push, but sometimes the Maiden of the Mist didn’t seem to understand that. Right now, if no minions are around when she's summoned, she’ll continue to follow Yorick around. Yorick should be able to send the Maiden split-pushing without having to walk all the way down to the minion wave, so we’re helping her find her a way more easily.

Eulogy of the Isles.png R - Eulogy of the Isles

EASILY DISTRACTED : If Yorick summons the Maiden inside of a lane, she’ll start pushing that lane

Ghouls follow Yorick through Teleport. E no longer marks minions.

With two patches on the Rift, we’re happy to continue to watch players learn how to play as and against him before making any balance changes. In the meantime, we’re hitting a few usability pain points to ease occasional frustrations of Yorick players.


NO PET LEFT BEHIND : Mistwalkers and the Maiden will now teleport with Yorick if they were following him (Does not occur if they were pushing a lane)

Shepherd of Souls.png Passive - Shepherd of Souls

COLD ZOMBIES : Threshold for summoning graves set to 4 on Howling Abyss

Dark Procession.png W - Dark Procession

DARK USABILITY : Yorick will now cast at his maximum range if Dark Procession is cast outside of its maximum range

Mourning Mist.png E - Mourning Mist

GHOULS DON’T NEED GOLD : Now only marks champions and monsters


Yorick, the Shepherd of Lost Souls, will be updated with the launch of patch 6.18! To learn more, check the following links:

Feel improvements for Q.

"Most of our basic attack resets (that don't come paired with dashes or some other mobility) have a little bit of extra reach to make them easier to connect. Omen of War didn't, so we're hooking him up with some range and a sweet animation to ensure whoever's on the other end will remember Yorick Mori. "
  • Omen of War.png Q - Omen of War
    • [NEW] FOR SHOVELRY : Yorick now uses his Critical Strike animation when hitting people with Omen of War
    • RANGE : 125 175

Mass Texture Rebalance (Part 6)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift."
  • TEXTURES : The following textures have been updated:

We fixed a bug that caused Yorick's Omen of Death'd target (well that's awkward to write) to lose certain item buffs for varying amounts of time when they became a zombie. We'll be watching Yorick after this patch as this fix is a significant buff to Omen of Death.

  • OmenofWar.jpg Q - Omen of War
    • BUGFIX: Fixed a bug where Yorick could permanently ignore unit collision after casting Omen of War.
  • OmenofDeath.jpg R - Omen of Death
    • BUGFIX: Fixed a bug that was causing Omen of Death's target to lose the multipliers on Deathcap, Last Whisper, and Void Staff for varying amounts of time after becoming a zombie.


  • GHOUL IMMUNITIES :: Yorick's ghouls are no longer immune to slows (both Movement and Attack Speed)


  • General
    • Ghouls are now worth 5 gold (from 0)


  • Base Movement Speed increased by 25.


  • Omen of War now works properly with Life Steal

September 18th - World Championship Hotfix

  • Ghoul base movement speed at level 1 reduced to 300 from 350 (Ghouls gain movement speed as Yorick levels and will reach the same max movement speed as before by level 12)
  • Ghouls no longer block pathing for enemies
  • Omen of Pestilence mana cost increased to 55 / 60 / 65 / 70 / 75 from 40 / 45 / 50 / 55 / 60


  • Omen of Famine
    • Ravenous Ghoul will only heal Yorick for 50% of the damage it deals to minions
  • Bug fixed with Omen of Death where The Revenant would instantly die when cast on an allied EvelynnSquare.pngEvelynn


  • Unholy Covenant (Passive) no longer reduces true damage


  • Omen of Death
    • Reactivating 'Omen of Death' while the Ghoul is active now allows you to control your pet, similar to Alt+Right Clicking
    • You will also see a self-only targeting particle when using this ability, depicting what command your pet is following


  • Fixed a bug where Ravenous Ghoul failed to heal Yorick before leveling up Decaying Ghoul


  • On Dominion only, characters with a "Zombie" state (KarthusSquare.pngKarthus' Death Defied, Kog'MawSquare.pngKog'Maw's Icathian Surprise, YorickSquare.pngYorick's Omen of Death reanimations) will now start their respawn timers when their Zombie state ends, rather than when it begins


  • Fixed a bug where Ignite's tick damage dealing the killing blow caused Omen of Death to fail to reanimate its bearer
  • Fixed a bug where Leona's Sunlight passive and the Dominion center Sigil could cause an immediate double kill against the Omen of Death target
  • Fixed a bug where if Ignite killed the Omen of Death bearer, they would not be reanimated
  • Fixed a bug where Vayne's Silvered Bolts sometimes caused Omen of Death to fail to reanimate its bearer


  • Omen of War attack damage ratio increased to 1.2 from 1.0


  • Base armor of ghouls reduced to 10 from 20
  • Omen of Death damage percent reduced to 45 / 60 / 75% from 50 / 75 / 100%
  • Omen of Pestilence now scales off of ability power at a 1.0 ratio instead of a 0.8 bonus attack damage ratio
  • Omen of Famine
    • Heals for 40% of the damage dealt, down from 50%
    • Range reduced to 550 from 650


  • Omen of War
    • Fixed a bug where the Spectral Ghoul would not spawn if Yorick was silenced
  • Omen of Pestilence
    • Increased the cast range by 50
    • Improved the consistency of the AoE slow by increasing the radius and rate of application
    • Mana cost reduced to 40 / 45 / 50 / 55 / 60 form 50 / 55 / 60 / 65 / 70
  • Omen of Famine
    • Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 60 / 65 / 70 / 75 / 80
  • Omen of Death
    • Updated the visual of Reanimated Champions to better show when a Champion has revived
    • Removed the health decay on the Revenant and Reanimated pets
    • Fixed a bug with the interaction between Chronoshift and Revenants
    • Fixed a bug with HeimerdingerSquare.pngHeimerdinger's turrets and the Reanimated state
  • Unholy Symbiosis
    • Yorick now takes 5% reduced damage for each summon that is active
    • Increased the attack damage and health of ghouls to 35% from 30% of Yorick's attack damage and health
  • Ghouls
    • Ghouls are now immune to slows
    • Ghouls take 50% reduced damage from AoE abilities
  • Mana per level increased to 35 from 30
  • Health per level increased to 85 from 80
  • Armor per level increased to 3.6 from 3
  • Base Movement speed increased to 320 from 315
  • Slightly increased his base Attack Speed

YorickSquare.pngYorick released

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