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General Information
TitleThe Magus Ascendant
Release DateOctober 5th, 2011
Cost4800 BE 880 RP

526 (+ 92)

5.5 (+ 0.55)

459 (+ 22)

8 (+ 0.8)


55 (+ 3)

0.625 (+ 1.36%)


22 (+ 3.5)

30 (+ 0.5)
Developer Info
DDragon KeyXerath
Integer Key101
External Links
Game Info Wikileagueoflegends.fandom.com

Xerath is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.

The boy who would eventually be called Xerath was born a nameless slave in Shurima thousands of years ago. He was the son of captured scholars, with only the prospect of endless servitude ahead. His mother taught him letters and numbers, while his father told him tales from history in the hopes that such skills might allow him a better life. The boy vowed he would not end up bent-backed and whipped like every other slave.

When the boy’s father was crippled during the excavations for the foundations of a monument to the Emperor’s favorite horse, he was left to die at the site of the accident. Fearing her son would suffer a similar fate, the boy’s mother begged an esteemed tomb architect to take him on as an apprentice. Though at first reluctant, the architect was impressed with the boy’s eye for detail and innate understanding of mathematics and language, and accepted. The boy never saw his mother again.

He was a swift learner and his master dispatched him on errands to the Great Library of Nasus to retrieve specific texts and plans on an almost daily basis. On one trip, the boy met Azir, the least-favored son of the emperor. Azir was struggling to read a difficult passage in an ancient text, and, despite knowing that to talk to royalty was to invite death, the boy paused to help the young prince with its complex grammar. In that moment, a tentative friendship was established, and over the coming months that friendship only grew stronger.

Though slaves were forbidden names, Azir gave one to the boy. He named him Xerath, which means ‘one who shares,’ though that name was only ever spoken between the two boys. Azir saw to it that Xerath was appointed to his household’s slaves, and made him his personal attendant. Their shared love of knowledge saw them devour texts from the library and become as close as brothers. Xerath was Azir’s constant companion, learning all he could from this new proximity to culture, power and knowledge, finally daring to dream that Azir might one day free him.

On the annual tour of the emperor’s dominion, assassins struck the royal caravan as it spent the night at a well-known oasis. Xerath saved Azir from an assassin’s blade, but Azir’s brothers were all slain, leaving the young prince a heartbeat away from Shurima’s throne. As a slave, Xerath could expect no reward for his deed, but Azir promised that one day they would be as brothers.

In the wake of the assassination attempt, Shurima endured years of horror and fear of the emperor’s retribution. Xerath knew enough of history and the workings of the Shuriman court to understand that Azir’s life hung by the slenderest of threads. That he was heir to the throne meant nothing, for the emperor hated Azir for living while his more beloved sons had died. Of more immediate danger, the emperor’s wife was still young enough to bear other children, and thus far she had borne many healthy sons. The odds were good that she would produce another male heir for her husband, and as soon as she did, Azir’s life was forfeit.

Though Azir was a scholar at heart, Xerath persuaded him that to survive, he must also learn to fight. This Azir did, and in return the young heir elevated Xerath, insisting he continue his education. Both youths excelled, and Xerath proved to be an exceptionally gifted pupil, one who took to the pursuit of knowledge with gusto. Xerath became Azir’s confidant and right hand man, a position unheard of for a mere slave. This position gave him great - and some said, undue - influence over the young prince, who came to rely on Xerath’s judgement more each day.

Xerath bent his every effort into seeking out knowledge wherever he could find it, no matter the cost, no matter its source. He unlocked long-sealed libraries, delved into forgotten vaults and consulted with mystics entombed deep beneath the sands; all to further his knowledge and ambition, both of which grew with unchecked rapidity. Whenever the whispers around court that spoke of his delving into unsavory places grew too loud to ignore, he would find cunning means to silence them. That Azir never mentioned these whispers was, to Xerath, tacit approval of how he was keeping his emperor safe.

Years passed, and Xerath took ever darker steps to keep the emperor’s wife from carrying a child to term, using his nascent magical abilities to corrupt every infant in the womb. Without rivals to the throne, Azir would be safe. When rumors of a curse arose, Xerath ensured they were never spoken again, and oft-times those who had voiced such suspicions vanished without trace. By now, Xerath’s desire to escape his roots as a slave had become a burning ambition to achieve power of his own, though he justified every murderous act by telling himself he was doing it to keep his friend alive.

Despite Xerath’s best efforts to thwart the queen’s midwives, a new prince of Shurima was brought into the world, but on the night of his birth, Xerath used his growing magical powers to summon the elemental spirits of the deep desert and craft a terrible storm. Xerath brought bolt after bolt of lightning down upon the queen’s chambers, reducing it to burning rubble and killing the queen and her newborn son. The emperor rushed to his queen’s chambers, only to be confronted by Xerath, his hands ablaze with arcane power. The emperor’s guards attacked, but Xerath burned them and the emperor to cindered skeletons. Xerath ensured that the mages of a conquered territory were blamed for these deaths, and Azir’s first act upon taking the throne was to lead a brutal campaign of retribution against its people.

Azir was crowned emperor of Shurima with Xerath at his side, the boy who had once been a nameless slave. Xerath had long dreamed of this moment, and expected Azir to end slavery in Shurima before finally naming him brother. Azir did none of these things, continuing to expand his empire’s borders and deflecting Xerath’s overtures regarding the end of slavery. To Xerath, this was further proof of Shurima’s moral bankruptcy, and he raged at Azir’s breaking of his promise. Azir’s face was thunderous as he reminded Xerath that he was a slave and should remember his place. Something once noble died in Xerath that day, but he bowed in supplication, outwardly accepting Azir’s decision. As Azir continued his campaigns of conquest, Xerath remained at his side, but his every action was carefully designed to increase his influence over a realm he now planned to take for himself. To steal an empire was no small thing, and Xerath knew he needed more power.

The famous legend of Renekton’s Ascension revealed that a mortal did not have to be chosen by the Sun Priests, that anyone could rise up. So Xerath plotted to steal the power of Ascension. No slave could ever stand upon the sun disc, so Xerath fed the Emperor’s vanity, inflating his ego and filling his head with impossible visions of a world-spanning empire. But such a dream would only be possible if Azir could Ascend as the greatest heroes of Shurima had before. In time Xerath’s perseverance paid off, and Azir announced he would undertake the Ascension ritual, that he had earned the right to stand alongside Nasus and Renekton as an Ascended being. The Sun Priests protested, but such was Azir’s hubris that he ordered them to comply on pain of torture and death.

The Day of Ascension arrived and Azir marched toward the Dais of Ascension with Xerath at his side. Nasus and Renekton were absent from the day’s events, for Xerath had arranged a distraction for them by weakening the seal on a magical sarcophagus containing a beast of living fire. When that creature finally broke its bindings, Renekton and Nasus were the only warriors capable of defeating it. Thus Xerath had stripped Azir of the only two beings who might save him from what was to come.

Azir stood beneath the sun disc and in the final moment before the priests began the ritual, events took a turn Xerath had not anticipated. The emperor turned to Xerath and told him that he was now a free man. He and all Shurima’s slaves were now released from their bonds of servitude. He embraced Xerath before naming him his eternal brother. Xerath was stunned. He had been given everything he desired, but the success of his plans hinged upon Azir’s death and nothing was going to dissuade him from acting. Too many pieces were in motion and Xerath had already sacrificed too much to turn back now – no matter how much that part of him wanted to. The emperor’s words pierced the bitterness enclosing Xerath’s heart, but came decades too late. Unaware of his peril, Azir turned as the priests began the ritual and brought down the awesome power of the sun.

With a roar of anger and grief combined, Xerath blasted Azir from his place on the dais, watching through tears as his former friend burned to ash. Xerath took Azir’s place and the light of the sun filled him, reshaping his flesh into that of an Ascended being. But the power of the ritual was not his to take, and the consequences of his betrayal of Azir were devastating. The unbound power of the sun all but destroyed Shurima, sundering its temples and bringing ruination upon the city. Azir’s people were consumed in a terrifying conflagration as the desert rose up to claim the city. The sun disc fell and an empire built by generations of emperors was undone in a single day.

Even as the city burned, Xerath held the sun priests in the grip of his magic, preventing them from ending the ritual. The energies filling him were immense, alloying with his dark sorcery to create a being of incredible power. As he drew ever more of the sun’s power into his body, his mortal flesh was consumed and remade as a glowing vortex of arcane power.

With Xerath’s treachery revealed, Renekton and Nasus rushed to the epicenter of the magical storm destroying the city. They bore with them the magical sarcophagus that had imprisoned the spirit of eternal fire. The Ascended brothers fought their way to the Dais of Ascension just as Xerath fell from the deadly radiance engulfing the city. Before the newly-Ascended Magus could react, they hurled his crackling body within the sarcophagus and sealed it once more with blessed chains and powerful sigils of binding.

But it was not enough. Xerath’s power had been great as a mortal, and that power - combined with the gift of Ascension - made him all but invincible. He shattered the sarcophagus, though its shards and chains remained bound to him. Renekton and Nasus hurled themselves at Xerath, but such was his newfound strength that he fought them both to a standstill. The battle raged throughout the collapsing city, destroying what had not already sunk beneath the sands. The brothers were able to drag Xerath toward the Tomb of Emperors, the greatest mausoleum of Shurima, a vault whose locks and wards were impossible to break and which answered only to the blood of emperors. Renekton wrestled Xerath within and called upon Nasus to seal the vault behind them. Nasus did so with heavy heart, knowing it was the only way to prevent Xerath’s escape. Renekton and Xerath fell into eternal darkness, and there they remained, locked in an endless battle as the once-great civilization of Shurima collapsed.

Uncounted centuries passed and, in time, even Renekton’s mighty strength waned, leaving him vulnerable to Xerath’s influence. With poisoned lies and illusions, Xerath twisted Renekton’s mind, filling him with misplaced bitterness toward Nasus, the faithless brother who had - in Xerath’s fictive narrative - abandoned him so long ago.

When the Tomb of Emperors was finally discovered beneath the desert and broken open by Sivir and Cassiopeia, both Xerath and Renekton were freed in an explosion of sand and rubble. Sensing his brother still lived, Renekton charged from the ruins, his distorted mind leaving him little better than a savage beast. After an age lost to legend, Shurima was reborn, and as it rose majestically from the desert, Xerath felt another soul return to life beneath the sand, one he had thought long dead. Azir was also newly resurrected as one of the Ascended, and Xerath knew there could be no peace for either of them while the other yet lived.

Xerath sought the heart of the desert to regain his strength and understand how the world had changed in the millennia since his imprisonment. His stolen power grew with every passing moment, and he beheld a world ripe for conquest, a world brimming with mortals ready to worship at the feet of a new and terrible god.

Yet for all his newfound power, however far he has come from that nameless slave boy, a part of Xerath knows he is still in chains.

"A lifetime as a slave has prepared me for eternity as your master."

- XerathSquare.pngXerath


This was the moment.

The singular moment that had cost him so much, that had taken a lifetime of planning. A corrupt empire and its strutting princeling would be struck down under the blankly idiotic sun symbol they both so trusted. The key to immortality, jealously guarded and miserly offered, would be his alone, stolen in front of the entire world. A singular moment of perfect vengeance that would finally free the slave known as Xerath.

Though his master's helm revealed no human expression, and knowing that the lovingly etched metal could not respond in kind, Xerath smiled up at the soulless hawk's face just the same, his joy genuine. A life spent in servitude, first for a mad emperor and now a vain one, endless manipulations for and against the throne, a near-damning quest for barely remembered knowledge that almost consumed him – all of it led to this grotesque masquerade of Ascension.

The very word when spoken aloud was an assault: We will Ascend, while you are chained to the broken stone as the sands of time swallow you all. No. Not anymore, and never again. The chosen golden lords will not be taken into the sun’s embrace and made gods. A slave will do this; a simple slave, a boy who once had the misfortune to save a noble child from the sands.

And for this sin, Xerath had been punished with a horrible, maddening promise: Freedom. Unobtainable. Forbidden. Should the thought even dart through a slave’s mind, it would be punished by death, as the Ascended could gaze past flesh and bone, deep into one’s very soul, to see its dim traitorous glow. And yet, there it was, spoken by the young princeling he dragged from the embrace of the mercurial mother-desert. Azir, the Golden Sun, vowed that he would free his savior and new friend.

A promise unkept to this day. The words of a grateful child, innocently oblivious to the impact they would have. How could Azir upend thousands of years of rule? How could he fight tradition, his father, his destiny?

In the end, the young emperor would lose it all by not honoring his word.

And so, Xerath was elevated and educated, eventually becoming Azir's trusted right hand – but never a free man. The soured promise ate into what he was, and what he could have been. Denied a small, simple thing, the right to live his life, Xerath decided to take everything, all of the things denied to him, all of the things he deserved: the empire, Ascension, and the absolute purest form of freedom possible.

With each step taken toward the offensively grandiose Dais of Ascension, positioned respectfully behind his emperor and flanked by the inept sentinels who supposedly protected Shurima, Xerath felt an unknown lightness he was genuinely shocked by. Was this joy? Does vengeance bring joy? The impact was almost physical.

At that very moment, the overwrought suit of golden armor that was his tormentor abruptly halted. And turned. And walked toward Xerath.

Could he know? How could he possibly know? This spoiled, self-obsessed boy? This righteous, falsely benevolent emperor whose hands were just as bloody as Xerath's own? Even if he did, there was no staying the killing blow that was already in motion.

Xerath had planned for every contingency. He had bribed, killed, out-maneuvered, and plotted for decades – he even tricked the monstrous brothers Nasus and Renekton into staying away from the event – but he had not planned for this...

The Emperor of Shurima, the Golden Sun, Beloved of Mother Desert, soon to be Ascended, took off his helmet, revealed his proud brow and smiling eyes, and turned to his oldest and most trusted friend. He spoke about the love of brothers, the love of friends, of hard fights won and others lost, of family, of future, and finally... of freedom.

At these words, the guards flanked Xerath, moving in, weapons drawn.

So the princeling did know. Had Xerath's plans had been undone?

But the fools in armor were saluting. There was no menace to them, they were honoring him. They were congratulating him.

On his freedom.

His hated master had just freed him – he had freed them all. No Shuriman would ever wear chains again. Azir's last act as a human was to unfetter his people.

The foundation-shuddering roar of the assembled masses drowned out any response Xerath could have had. Azir donned his helmet and strode out onto the Dais, his attendants preparing him for the godhood that would never come.

Xerath stood in the shadow of the monolithic Sun Disc, knowing that an empire-destroying doom was but seconds away.

Too late, friend. Too late, brother. Far too late for us all.


Mana Surge.png Mana Surge [Passive]

Innate: Xerath's next basic attack restores Mana every 12 seconds which is doubled if Xerath attacks a champion.
Mana Restored: 30 - 195
Arcanopulse.png Arcanopulse [Q]
Cost: 80 / 90 / 100 / 110 / 120 Mana Cooldown: 9 / 8 / 7 / 6 / 5 seconds Range: 750 to 1400

First Cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.

Second Cast: Xerath fires Arcanopulse, dealing magic damage to all enemies in a line.

While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.

Magic Damage: 70 / 110 / 150 / 190 / 230 (+85%)
Eye of Destruction.png Eye of Destruction [W]
Cost: 70 / 80 / 90 / 100 / 110 Mana Cooldown: 14 / 13 / 12 / 11 / 10 seconds Range: 1100 Area of Effect: 200

Active: Xerath calls down a blast of arcane energy, dealing magic damage to all enemies within the target area, slowing them by 25% for 2.5 seconds. Enemies in the center of the blast take 66.7% more magic damage and are slowed more. This slow decays rapidly. Magic Damage: 60 / 95 / 130 / 165 / 200 (+60%)
Increased Slow: 60 / 65 / 70 / 75 / 80%
Shocking Orb.png Shocking Orb [E]
Cost: 60 / 65 / 70 / 75 / 80 Mana Cooldown: 13 / 12.5 / 12 / 11.5 / 11 seconds Range: 1050

Active: Xerath fires an orb of raw magic. The first enemy hit takes magic damage and is stunned for between 0.75 and 2.25 seconds. The stun duration lengthens based on how far the orb travels. Magic Damage: 80 / 110 / 140 / 170 / 200 (+45%)
Rite of the Arcane.png Rite of the Arcane [R]
Cost: 100 Mana Cooldown: 130 / 115 / 100 seconds Range: 5000 Area of Effect: 200

Active: Xerath ascends to his true form, becoming rooted in place and gaining charges of Arcane Barrages. This magic artillery deals magic damage to all enemies hit.

The root ends after 10 seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, 50% of the cooldown is refunded.

Barrages: 3 / 4 / 5
Magic Damage per Barrage: 200 / 250 / 300 (+45%)

Patch History[]

Patch 11.9

Q damage increased. W base and enhanced base damage increased later.

Our resident laser-sniper has been in a confusing state, having more of a blast as a support than as a mid laner. By re-tuning his scaling to favor level and gold scaling, this should help energize mid Xerath.

Arcanopulse.png Q - Arcanopulse

DAMAGE : [80/120/160/200/240 (+75% AP)] 70/110/150/190/230 (+85% AP)

Eye of Destruction.png W - Eye of Destruction

BASE DAMAGE : [60/90/120/150/180] 60/95/130/165/200
ENHANCED BASE DAMAGE : [100.02/150.03/200.04/250.05/300.06 (enemies in the center of the blast)] 100/158.4/216.7/275/333.3 (enemies in the center of the blast)

Patch 10.6
W center damage amp increased. R damage per shot increased later.

We want to buff Xerath's more precise-sniper-oriented abilities to reward skilled Xerath players for mastering their aim.

Eye of Destruction.png W - Eye of Destruction

CENTER DAMAGE AMP : [50%] 66.7% increase

Rite of the Arcane.png R - Rite of the Arcane

DAMAGE PER SHOT : [200/240/280 (+0.43 AP)]
200/250/300 (+0.45 AP)

Patch 9.15
R range flattened.

We're amping up Xerath’s identity as a long-ranged artillery mage by letting him access his most unique facet (his crazy range) earlier in the game.

Rite of the Arcane.png R - Rite of the Arcane

RANGE : [3200/4400/5600] 5000

25 mages have more mana regen and base mana, but less mana growth. 5 other mages have more mana regen.

We’re increasing mana regen on the champions most affected by the changes to Doran's Ring and Last Chapter. Mages are also getting some changes to their mana pools and their mana growth. Overall, they’ll be up a bit of starting mana and mana regen, but be substantially down on mana per level.


BASE HEALTH : [514.4] 526

W slow increased, R base damage at later levels increased.

Xerath could be setting up plays a little bit better, be it for his own damage combo or for setting up ganks for his allies. His damage also tends to fall off as the match progresses, so we’re giving more power to help him out in the late game.

Eye of Destruction.png W - Eye of Destruction

SLOW : [10%] 25% (center zone slow unchanged at 60/65/70/75/80%)

Rite of the Arcane.png R - Rite of the Arcane

BASE DAMAGE : [200/230/260]
200/240/280 (reminder: Xerath gets more charges per level)


Rite of the Arcane sets up Xerath’s unique high point: a long-ranged barrage that forces opponents to dance. However, it was often Arcanopulse with its consistent poke that gave him his siege monster reputation. While Xerath should be able to effectively siege with his basic abilities, we also want his signature ability powerto be more impactful, giving players a reason to access its power more often and for longer. By dialing back a little on the inevitability powerof Arcanopulse and upping the impact of Rite of the Arcane, we’re giving Xerath more chances to succeed with his ultimate, ensuring higher highs for experienced ascendants.

Arcanopulse.png Q - Arcanopulse

WIDTH : [150] 145
INDICATOR : Warning indicator now better matches the damage zone

Shocking Orb.png E - Shocking Orb

STUN DURATION : [0.75 - 1.75 seconds (based on distance)] 0.5 - 2 seconds (based on distance)

Rite of the Arcane.png R - Rite of the Arcane

DAMAGE : [190/245/300] 200/230/260
NUMBER OF BARRAGES : [3 at all ranks] 3/4/5
RANGE : Range increased by 10%
DELAY BETWEEN SHOTS : [0.6 seconds] 0.8 seconds
ASCENDED VISION : Now zooms out to give Xerath a better view of the battlefield


In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.


The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):


Shocking Orb was originally designed as a 'melee-friendly' crowd control - better at keeping opponents at bay from afar, but worse at stopping people that had already closed on him. In practice, it amplified his already-potent long range burst when used offensively, giving him really high pick potential for such a siege-focused champion. We're toning back the max duration to be less punishing for those brave souls looking to close the gap and stomp his face in. (Mask? Arcane headplate with eyesockets? You get it.)
  • Shocking Orb.png E - Shocking Orb
    • MAXIMUM STUN DURATION : 2.25 seconds 1.75 seconds


"Tooltips often contain numbers. Sometimes, we accidentally write those numbers smaller than they are. This is one of those times. "
  • Shocking Orb.png E - Shocking Orb
    • KNOWLEDGE IS POWER, EXCEPT WHEN IT'S A TOOLTIP : Tooltip updated to match actual max stun duration (2.25 seconds). Actual value unaffected.

Updated Bios

  • BIO The following champions have received updated in-client bios.


"The hidden power of support Xerath. "
  • Eye of Destruction.png W - Eye of Destruction
    • SORRY SUPPORT XERATH The Spellthief's line of items no longer procs twice when Xerath hits targets in the center of his spell.

R's delay between shots doesn't scale with cooldown reduction.

"We always intended for Xerath's ultimate to be very dodgeable in a one-on-one situation, as he should be relying on his teammates for help. While we could technically position this as a bugfix, this is a definite power reduction for Xerath, so we're calling it a nerf fix (as opposed to a buff fix)."
  • Rite of the Arcane.png R - Rite of the Arcane
    • NERF FIX The delay between Arcane Barrages scales with cooldown reduction ⇒ is fixed at 0.6 seconds between individual shots

Xerath is getting a complete overhaul of his kit along with new particle effects, ability icons, VOs and some new animations. Read below for the full details.

This rework isn’t driven by a concern for power levels. Instead, like a lot of our reworks, it’s focused on delivering a unique, cohesive champion theme. Xerath’s theme has always been the arcane sniper with huge damage potential. Give him time and the right target, and he can precisely pick off his victims. That said, with Xerath’s old kit, he had so much spell penetration and rapid-fire abilities that players would often just dump all of his damage on the nearest target. We believe his new kit delivers on a better champion fantasy.

  • General
    • BASE MANA :: 250 (+45 per level) ⇒ 238 (+47 per level)
    • BASE MANA REGEN :: 7 per 5 seconds (+0.6 per level) ⇒ 6 per 5 seconds (+0.65 per level)
    • ATTACK RANGE :: 550 ⇒ 525
    • VISUAL :: Attack animation has been shortened slightly
  • Mana Surge.png Passive - Mana Surge
    • Every 10 seconds, your next basic attack restores between 30 and 195 mana. The amount it restores scales with your character level.
    • EFFECT :: Attacking an enemy champion restores double the amount of mana
  • Arcanopulse2.png Q - Arcanopulse
    • FIRST CAST :: Begin channeling, gradually increasing the spell's range from 700 to 1400 while slowing down movement speed by up to 50%. Xerath can move while channeling.
    • SECOND CAST :: Damage all enemies in a line for 80/120/160/200/240 (+0.75 ability power) magic damage
    • COOLDOWN :: 9/8/7/6/5 seconds
    • MANA COST :: 80/90/100/110/120
    • RANGE :: Channeling increases the ability's range from 700 to 1400 over 1.5 seconds
    • EFFECT :: Xerath can hold a full range Arcanopulse for an additional 1.5 seconds
    • EFFECT :: While channeling this spell, Xerath gradually slows his movement speed by up to 50%
  • Eye of Destruction.png W - Eye of Destruction
    • AOE DAMAGE & SLOW :: Calls down a ground-targeted blast of energy, dealing 60/90/120/150/180 (+0.6 ability power) magic damage to all enemies caught within the blast and slowing them by 10%
    • CENTER OF BLAST :: Enemies caught in the middle of the blast instead take 90/135/180/225/270 (+0.9 ability power) magic damage and are slowed by 60/65/70/75/80% instead
    • COOLDOWN :: 14/13/12/11/10 seconds
    • MANA COST :: 70/80/90/100/110
    • RANGE :: 1000
  • Shocking Orb.png E - Shocking Orb
    • SKILLSHOT NUKE :: Fires an orb of raw magic in a straight line. The first enemy hit takes 80/110/140/170/200 (+0.45 ability power) magic damage and is stunned for between 0.75 and 2 seconds (the stun duration is based on how far the orb traveled)
    • COOLDOWN :: 13/12.5/12/11.5/11 seconds
    • MANA COST :: 60/65/70/75/80
    • RANGE :: 1000
  • Rite of the Arcane.png R - Rite of the Arcane
    • ULTIMATE :: Xerath roots himself in place and gains three shots of Arcane Barrage, a very long range magic artillery that does 190/245/300 (+0.43 ability power) magic damage to all enemies hit. Xerath can cancel this effect early. Half of the cooldown is refunded if no shots of Arcane Barrage were used.
    • COOLDOWN :: 130/115/100 seconds
    • MANA COST :: 100 at all ranks
    • RANGE :: 3200/4400/5600


  • Base Movement Speed increased by 25.

September 18th - World Championship Hotfix

  • Locus of Power can now be cast while rooted


  • Arcane Barrage
    • Reduced the delay between casting the spell and the impact to 0.5 seconds from 0.875 seconds
    • The visual indicator for the ultimate will now appear at the start of the cast bar instead of at the end


  • Locus of Power magic penetration bonus increased to 16 / 22 / 28 / 34 / 40% from 10 / 15 / 20 / 25 / 30%
  • Mage Chains
    • Missile speed increased to 2,100 from 1,700
    • Ability power ratio increased to 0.8 from 0.7


  • Arcane Barrage's allied ultimate HUD indicator will now remain green until all 3 spell casts are used


  • Fixed a bug where Mage Chains could sometimes stun the target for 2 seconds instead of 1.5

XerathSquare.pngXerath released

Additional Content[]

Champion Information[]

Related Lore[]



Journal of Justice

Skin Release[]

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