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Wit's End
Wit's End
Passive
UNIQUE - Fray: Basic attacks deal 15 - 80 (based on level) bonus magic damage on-hit and grant 20 movement speed for 2 seconds.
Statistics

AD
40

AS
40%

MR
50
Additional Information
LimitationsLimited to 1 Wit's End item.
Map AvailabilityALL
TierFinished
Recipe
ItemSquareHearthbound Axe + ItemSquareNull-Magic Mantle + ItemSquareRecurve Bow + 950 Goldcurrency
Total Cost: 3200 Goldcurrency
Sold For: 2170 Goldcurrency

Notes[]

  • Wit's End's additional on-hit damage does not apply to structures.

Trivia[]

  • Before an update, Wit's End gave 42 on-hit magic damage and attack speed. Considering the item's name, this was probably a reference to The Hitchhiker's Guide to the Galaxy, where 42 is the answer to "the Ultimate Question of Life, the Universe, and Everything".

Gallery[]

Wit's End Old

Similar Items[]

Patch History[]

Patch 9.7

Attack speed, magic resist, cost increased. Now grants movement speed. On-hit damage lower early, higher late. No longer steals magic resist but now heals on-hit.

Making Wit's End more slot-efficient for attack speed bruisers. It can now fill the gap where one would consider Maw of Malmortius, but can't due to the overlap in passives with Sterak's Gage (Lifeline). It'll also be less of an early-rush item now that its new UNIQUE effect scales better throughout the game.

TOTAL COST : [2400] ⇒ 2900 gold
BUILD PATH : Recurve Bow + Negatron Cloak + Dagger + [380]
⇒ 880 gold
ATTACK SPEED : [40%] ⇒ 50%
MAGIC RESIST : [40] ⇒ 50
MOVEMENT SPEED 5%
ON-HIT DAMAGE : [42] ⇒ 15-80 (levels 1-18)
HEALTH STEAL Heal for the amount of on-hit damage dealt by Wit's End (33% effective for ranged) when the item holder is below half health
MAGIC RESIST STEAL Basic attacks no longer steal 6 magic resist (3 for ranged), up to 30


v8.4
Cost decreased. On-hit damage increased. Max magic resist drain increased, but magic resist per stack halved on ranged champions.

Wit's End is consistently stronger on ranged champions than melee, and that strength prevents us from making it a viable item on the basic-attacking bruisers who may otherwise pick it up. Splitting those two up should help with balancing this item.

GOLD COST : [2500] ⇒ 2400
ON-HIT DAMAGE : [40] ⇒ 42
MAGIC RESIST STOLEN PER ATTACK : [5] ⇒ 6
MAXIMUM STOLEN MAGIC RESIST : 30
ACTION AT A DISTANCE Ranged champions steal half the MR, but up to the same max (30)


v6.10
Cost down.

Wit’s End should feel like a viable magic resist option for on-hit users, but just doesn’t cut it in terms of efficiency. Mixing up a new build path (and cutting costs) should make it feel like a real contender for your inventory, especially if you plan on attacking a lot and taking magic damage.

BUILD PATH : [Recurve Bow + Null-Magic Mantle + Dagger + 1050 gold] ⇒ Recurve Bow + Negatron Cloak + Dagger + 480 gold
TOTAL COST : [2800 gold] ⇒ 2500 gold


v5.22

TOTAL cost : [2550 gold] ⇒ 2800 gold
BUILD path : Recurve Bow + Dagger + Null-Magic Mantle + 1050 gold
MAGIC resist : [30] ⇒ 40
ATTACK speed : [50%] ⇒ 40%
ON-hit MAGIC damage : [42] ⇒ 40


v5.8

"Build path betterment. "
  • COMBINE COST : 750 gold ⇒ 550 gold
  • TOTAL COST : 2600 gold (unchanged)

v4.10

    • ATTACK SPEED: 42% ⇒ 50%
    • TOTAL COST: 2400 gold ⇒ 2500 gold

v3.08

  • New Recipe: Recurve Bow + Null-Magic Mantle + Dagger + 700 gold = 2,400 gold
  • Attack Speed increased to 42% from 40%
  • Revised Passive - Basic attacks steal 5 Magic Resist from the target, stacks up to 5 times

v3.02

  • Magic resist increased to 25 from 20

v1.0.0.152

  • Magic Resist reduced from 30 to 20
  • Cost increased from 2,150 (700) to 2,200 (850)

v1.0.0.138

  • Combine cost increased to 700 from 550 (total cost increased to 2,150 from 2,000)

v1.0.0.118

  • No longer burns mana but still deals 42 magic damage on each hit
  • New passive - Attacks increase your magic resist by 5 for 5 seconds (stacks 4 times)
  • Combine cost reduced to 550 from 700

v1.0.0.108

  • Now damages enemies that do not have mana
  • Fixed a bug where it did not interact correctly with clones

July 10, 2009 Patch

  • Combine cost reduced from 900 to 700

June 19, 2009 Patch


May 15, 2009 Patch

  • Combine cost increased from 600 to 800

April 25, 2009 Patch

  • Reduced mana burnt from 45 to 35
  • Increased cost from 500 to 600

Alpha Week 5

  • Mana per attack increaesd to 45 from 40
  • Tooltip fixed


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