Item was removed in Patch 6.14. | |
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Wicked Hatchet | |
Passive | |
UNIQUE: Critical strikes causes your target to bleed for an additional 60% of your bonus AD as magic damage over 3 seconds. | |
Statistics | |
AD | 20 |
CS | 10% |
Additional Information | |
Map Availability | TR |
Tier | Advanced |
Recipe | |
+ + 440 | |
Total Cost: 1200 | |
Sold For: 840 | |
Builds Into | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Only critical strikes with basic attacks count for passive.
Trivia[]
- This item used to build into
Lord Van Damm's Pillager but was later removed from its recipe, leaving it building into solely
The Lightbringer.- When it was removed, Wicked Hatchet was also removed from the game.
- Currently, both The Lightbringer and Wicked Hatchet remain in the game files and sometime make appearances in featured game modes.
Patch History[]
Various map-specific items removed.
Sanguine Blade
Let’s start with Sanguine Blade. It was created as a cheap and efficient purchase for traditional marksmen, jump-starting their late-game scaling which otherwise never reached fruition in Treeline’s shorter game times. Amidst our preseason changes to marksman itemization, that efficiency’s been pushed from “necessary evil” to “delirious overtuning”, and Sanguine Blade is now stifling the item diversity preseason was meant to foster. Turns out you can have too much of a good thing, so we’re saying farewell to Sanguine Blade.
Dervish Blade
Overlord's Bloodmail
These two items are in the same boat, so we’re melding their contexts into one. Dervish Blade and Overlord’s Bloodmail were originally introduced because their Rift cousins (Mercurial Scimitar and Warmog’s Armor) were too big for the Treeline, albeit in different ways. Scimitar was exceedingly difficult to build due to its B. F. Sword component, while Warmog’s was too powerful for the 3v3 environment. Both problems have been addressed, so we’re trading these Treeline items in for their bigger versions.
Lord Van Damm's Pillager
Wicked Hatchet
Spoiler alert: Pillager won’t be gone for long. With the introduction of Infinity Edge (second spoiler alert!), Pillager no longer needs to fill the role of “Treeline version of a Rift item”, so we’re temporarily retiring it. This, incidentally, means Wicked Hatchet is a dead-end item. We don’t want it skulking around the item shop, so we’re retiring it for good.
v6.12
Removed various starting, vision, and alternate-map-specific items.
This section's a bit of a grab bag, so we'll rapidfire a few explanations. First: we like the safe efficiency of Doran’s items, but not the inventory bloat of stacking them. We're replacing the Doran's series with the Guardian's items - see below. Next: Arcane Sweeper and Lightbringer were meant to balance out Howling Abyss's lack of wards, but ended up as permanent, mandatory counters to certain champs (even if their stats weren't desirable). We're retiring them and beefing up Oracle's Extract instead. Finally: Entropy and Wicked Hatchet were what we call 'trap' choices: they could be cool, but never lived up to their potential and were usually just wastes of gold. Sometimes a 'trap' item’s niche is interesting enough to go back and fill properly, but that's not the case here.
Now, say one final farewell to our departing friends!
Doran's Blade
Doran's Ring
Doran's Shield
Arcane Sweeper
The Lightbringer
Orb of Winter
Entropy
Wicked Hatchet
- "A small buff. Move along."
- WHAT ARMOR? : UNIQUE Passive: Critical strikes cause enemies to bleed for an additional 60% of bonus Attack Damage as physical ⇒ magic damage over 3 seconds.
- Re-introduced with a new build and effect
- Builds from a Long Sword and Brawler's Gloves
- Costs 1200 (440 combine cost)
- 20 AD and 10% Critical Chance
- Critical strikes cause your target to bleed 60% of your bonus AD over 3 seconds (physical damage)
- Temporarily disabled
- NEW ITEM Wicked Hatchet
- Recipe - Cloak of Agility + Long Sword
- Total gold cost: 1,955 (Combine cost - 710)
- +20 attack damage
- +18% critical strike chance
- Unique Passive - Your basic attack inflict Grievous Wounds on enemy champions, causing 50% reduced healing and regeneration for 1.5 seconds.
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