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Warwick
WarwickSquare
General Information
TitleThe Uncaged Wrath of Zaun
Real NameVander
PronounsHe/Him
Release DateFebruary 21st, 2009
Cost450 BE 260 RP
PrimaryFighter
SecondaryTank
Statistics

HP
620 (+ 99)

HPR
4 (+ 0.75)

MP
280 (+ 35)

MPR
7.45 (+ 0.6)

MS
335

AD
63 (+ 3)

AS
0.638 (+ 2.3%)

RNG
125

AR
33 (+ 4.4)

MR
32 (+ 2.05)
Developer Info
DDragon KeyWarwick
Integer Key19
External Links
Universeuniverse.leagueoflegends.com
Game Info Wikiwiki.leagueoflegends.com

Warwick is a champion in League of Legends.

Lore[]

For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city’s depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him.

Though many think of Warwick as no more than a beast, buried beneath the fury lies the mind of a man—a gangster who put down his blade and took up a new name to live a better life. But no matter how hard he tried to move on, he could never escape the sins of his past.

Memories of that time come to Warwick in flashes before they’re inevitably lost, replaced by searing echoes of the days he spent strapped to a table in SingedSquareSinged’s lab, the mad chemist’s face looming above him.

His world a haze of pain, Warwick could not recall how he fell into Singed’s grasp… and even struggled to remember a time before the suffering began. The scientist patiently carved into him, installing pumps and hoses to inject chemicals into his veins, seeking what an alchemist always seeks: transmutation.

Singed would reveal his subject’s true nature—the deadly beast hidden within a “good man.”

The chemicals pumped into Warwick’s veins boosted his healing, allowing Singed to gradually and painfully reshape the man. When his hand was severed in the course of the experiment, Singed was able to reattach it, augmenting it with powerful, pneumatic claws, and bringing Warwick ever closer to his true potential.

A chemical chamber was installed on Warwick’s back and integrated with his nervous system. Whenever he felt rage, or hate, or fear, it would drive liquid fury deeper into his veins, fully awakening the beast within.

He was forced to endure it all, every cut of the mad chemist’s scalpel. Pain, Singed assured his subject, was necessary; it would prove to be the “great catalyst” of his transformation. Though the chemicals enabled Warwick’s body to heal through most of the physical damage, his mind was shattered by the unending agony.

Warwick struggled to recall a single memory from his past... All he could see was blood. But then he heard a little girl screaming. Screaming something he couldn’t understand. It sounded like a name.

He’d already forgotten his. He sensed that was for the best.

Pain soon overwhelmed all other thoughts. Blood was the only thing left.

Though his body and mind were broken after weeks on the slab, Warwick stubbornly resisted the chemicals transmuting him. Toxins leaked from his eyes in place of tears. He coughed up gobs of caustic phlegm that sizzled against his chest, before burning shallow holes in the floor of the lab. Restrained against the cold steel of the table, Warwick writhed in agony for hours on end, until his body finally gave out.

With the untimely death of his subject, Singed disposed of the corpse in a charnel pit deep in Zaun’s Sump, before turning his mind to the next experiment.

But death proved to be the true catalyst needed for Warwick’s transformation. As he lay cooling atop the pile of corpses, the chemicals could finally complete their work. The chamber on his back began to pump.

His body contorted unnaturally, bones bending and snapping, teeth growing, sinews tearing and then healing with a faint alchemical glow, dead flesh replaced by something new and powerful. By the time his heart started beating once again, the man Warwick had been and the lives he’d lived were gone.

He awoke to hunger. Everything hurt. Only one thing mattered.

He needed blood.

First, it was the blood of a nearby sump-scrapper, rooting through the charnel pile. And then a priestess of the Glorious Evolved, seeking a member of her flock. Then a Piltovan apprenta taking a shortcut, and a philter-faced merchant avoiding a gang, and a dram-dealer, and a tallyman, and a chem punk...

He set up a den not far from a place that itched at the back of his now-animal mind. There, he continued the slaughter, not caring who fell to his claws. So long as blood dripped from gnashing teeth, he would feel nothing but a smear of red on his conscience, the hunger in his gut overwhelming any concern for his random victims.

Yet, even as he surrendered to the beast, glimpses of his past began to haunt him. He saw a bearded man reflected in the eyes of a beggar as he tore out his throat. The other man looked somber, somehow familiar; there were scars on his arms. Sometimes, as he fed in dark alleys on stray gangers, the flash of knives would remind him of an old blade covered in blood. Blood passing from the blade to his hands. From his hands, to everything he touched. Sometimes, he remembered the girl again.

And still there was blood.

It had always been there, he realized, his entire life, and nothing he did could wash it off. He’d left so many scars that even if he didn’t remember his past, the city would. When he peered into the eyes of Zaun’s criminals—the gang bosses, murderers, and thieves—he saw himself. The chamber on his back would fill his body with hate. His claws tore out of his fingers.

He hunted.

No longer content to kill indiscriminately, Warwick now pursues those already covered in the stench of blood. Just as he was the day he was dragged to Singed’s door.

He still wonders if he’d truly wanted this. He can’t remember details, but he remembers enough. Enough to know Singed had been right all along—the good man had been a lie, before disaster had burned it away, revealing the truth.

He is Warwick. He is a killer.

And there are so many killers to hunt.

"Spill blood... draw the beast!"

- WarwickSquareWarwick

IF THEY RUN
The Zaun Gray

I find her near the Black Lanes, where merchants and thieves do business. Anything is for sale. Everything is stolen. I could kill them all.

Do they think the shadows hide their misdeeds? The gleam of their knives? The deals they make, shrouded in darkness? I can smell the shimmerwine on a beggar’s breath from across this wretched city.

I know their crimes. I can taste them.

Then I see her. She’s taking a message from one of Baron Spindlow’s men—the lump-faced one, all scars and scowl—and placing it into a pneuma-tube. He mutters instructions to her.

Who knew the dob could even speak, let alone write a message? I’ve only heard him scream. The last time we met, I took his leg. Its replacement is already rusted.

The cogs clink as they pass from the thug’s meaty hand into the girl’s. I can smell the blood on the gear-shaped coins. The pain that passes from person to person. If you want something in this city, it doesn’t matter how many cogs you have. Pain is the true currency.

I remember a man who knew this—the blood and cogs on his hands—but that man is gone.

I growl, and the two figures flinch in surprise. Even the shadows seem to draw back as my augments cast a sickly, green glow. The girl takes one look and flees, but not deeper into the alley. She’s a pneuma-tube runner. She clambers up, into the darkness, taking a path few can follow.

Afraid. Fast, but vulnerable. Carrying a pneuma-tube with a chem-baron’s seal. The gangers will come for her.

She’s perfect…

I begin the hunt.

We move so quickly, the city is a blur—my claws cutting through the smoke, scrabbling for purchase as I leap across rooftops, following the pneuma-tube runner. Carving a path so deep through the city, it seems to bleed chemtech, toxic puddles gathering in the alleys.

She tries to double back, skittering beneath a cart full of tinctures. She knows the city almost as well as I do. She knows where I’m driving her. Away from sanctuary, toward a place all the runners fear, where only the Zaun Gray escapes.

I need to remind her to be more afraid of me than what lies in the darkness. I land ahead of her, roaring with rage, my claws tearing a chunk out of a steam conduit. She hesitates, but only for a moment, before turning back into the depths. Where I need her to run.

I can hear the gasps of effort as she scrambles up walls and slides down railings. She’s praying to the wind goddess to save her. Perhaps I should do the same. The animal inside me wants more than murder. It wants meat.

I could kill her right now. It would be so easy. I feel my claws emerging, greedy for flesh. I forget why I should spare her, until I draw closer. Close enough to see my reflection in her eyes, as she stumbles on a ledge and looks back.

Her eyes brim with tears.

It’s all so... familiar.

I pull back and howl into the darkness, driving the girl forward. She drops down into a maze of pipes built for the ancient pneuma system. I follow behind her, hanging back as she reaches the dead end.

The girl thinks I’m going to kill her. That her pale throat is the reason I bare my teeth. But she is only the bait. This is where she’ll lure out my true prey.

Those who’d prey on her.

“Well, well. Look what fell outta the Gray,” says a ganger emerging from the darkness. He and his friends surround the girl, their blades catching what little light survives in these depths. I recognize their tattered rags. The Gray Nails. A dead man once had dealings with them.

There was another girl...

I shake away the memories. I don’t want them.

“I know you,” says one of the Nails, her face ringed by piercings. “You run for Boggin, eh? One ’a Spindlow’s mugs. What’s that krovin’ psycho got to say that he don’t want us to hear?” She pokes the pneuma-tube with her dagger and smiles.

“Please, you don’t understand!” the girl sobs, scanning the gray darkness behind her and trying to rush past.

“Neither do you,” the first ganger says. “We’re gonna have some fun.”

I hesitate as the thug knocks the pneuma-tube from the girl’s hands. It’s worth more cogs than their own lives. It’s their ticket out of this miserable pit, to a slightly less miserable one.

I thought the pneuma-tube would distract them for the moment I needed. It cracks against the alley stones, Spindlow’s seal broken.

What have I done?

The runner cries out as a Nail grabs her roughly. There’s a struggle, a flash of steel, and then...blood.

Its scent enrages me.

The chamber on my back pumps, and I am lost.

A roar fills the darkness.

“It’s him! The Howler!” a Gray Nail cries out as I race into the clearing, trying to focus on the punk. I slash into him, and the alley wall steams with red mist. He crumples to the stones.

Where is the girl? I’ve lost track in the mayhem. Surrounded. Blades stabbing like clumsy teeth. Claws a metal blur. Jaws clamp down, and bones crack along with armor.

I taste blood. And still there’s more.

I see her now. One of the Nails hovers above the girl, his shiv raised. I can stop him.

But the machine pumps again, and my limbs surge with power.

The red haze fills my mind. Everything is a blur. Everything is forgotten.

Everything is blood.

I don’t know if I saved the girl. I don’t know if I killed her. I’m still biting through flesh when the surviving Nails flee into the darkness.

I turn, following them into the night. I have no choice.

They are the monsters I hunt. And I am one of them.

Abilities[]

Eternal Hunger Eternal Hunger [Passive]

Innate: Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
Magic Damage: 12 - 46 (based on level) (+15% bonus) (+10%)
Jaws of the Beast Jaws of the Beast [Q]
Cost: 50 / 60 / 70 / 80 / 90 Mana Cooldown: 6 seconds Range: 350

Active: Warwick lunges forward and bites his target. While the key is held down, he will attach to the target then leap behind them.

On release, deals magic damage (applies On-hit effects, capped against monsters). Heal some of the damage dealt.

While attached, Warwick is connected to the target and follows an movement they make.

Magic Damage: (+120% total) (+90%) [+6 / 7 / 8 / 9 / 10% target's max]
Damage Cap (vs. Monsters): 150 / 165 / 180 / 195 / 210 (+120% total) (+90%)
Heal Percent: 25 / 37.5 / 50 / 62.5 / 75%
Blood Hunt Blood Hunt [W]
Cost: 55 Mana Cooldown: 80 / 70 / 60 / 50 / 40 seconds Range: 4000 Area of Effect: Global

Passive: Warwick gains Attack Speed against enemies below 50% health. He also senses low health champions globally, moving faster toward them when out of combat. These bonuses are doubled against enemies below 25% health.
Active: Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.

While no enemies are being hunted, Blood Hunt's cooldown is reduced by 30%.

Attack Speed: 70 / 80 / 90 / 100 / 110%
Movement Speed: 35 / 42.5 / 50 / 57.5 / 65%
Primal Howl Primal Howl [E]
Cost: 40 Mana Cooldown: 15 / 14 / 13 / 12 / 11 seconds Area of Effect: 375

Primal Howl 2
Active: Warwick gains damage reduction for 2.5 seconds. At the end of the duration, or if activated again, Warwick howls, causing all nearby enemies to flee for 1 second. Damage Reduction: 35 / 40 / 45 / 50 / 55%
Infinite Duress Infinite Duress [R]
Cost: 100 / 125 / 150 Mana Cooldown: 110 / 90 / 70 seconds Range: 250% current Movemvent Speed

Active: Warwick leaps 2.5 seconds worth of Movement Speed in a direction, suppressing the first champion he collides with for 1.5 seconds. Deals magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress. Magic Damage: 175 / 350 / 525 (+167% bonus)

Patch History[]

Patch 9.21

Q damage ratio increased later. W bonus attack speed increased.

Warwick is falling behind the pack, especially when he maxes his Q before his W. We want him to still have the option of maxing out one over the other based on the situation, but they should both be on a more equal footing.

Jaws of the Beast Q - Jaws of the Beast

DAMAGE RATIO : [6/6.5/7/7.5/8%]
6/7/8/9/10% of the target's maximum health

Blood Hunt W - Blood Hunt

BONUS ATTACK SPEED : [50/65/80/95/110%]
70/80/90/100/110%


Patch 9.18
W now properly grants bonus attack speed against Blood Hunted enemies.

Noting a bugfix in this section instead of the Bugfixes due to the change being a major buff to Warwick.

Blood Hunt W - Blood Hunt

BUGFIX : Warwick now properly gains bonus attack speed against all Blood Hunted enemies


Patch 9.11
Q healing increased late.

Letting Warwick live the drain-tanking dream a bit more. While Blood Hunt is still likely the best first max, players looking to risk it all with Jaws of the Beast and bite off more than they can chew can now feast too.

Jaws of the Beast Q - Jaws of the Beast

HEALING : [30/40/50/60/70%]
30/45/60/75/90% of damage dealt


v8.9
Base attack damage decreased. Q damage decreased at later ranks.

Warwick's early dueling and clearspeed allows opponents few opportunities to fight him in the early-mid game, and also secures him a gold/experience advantage against most junglers. Dialing that back should help him feel more fair to play against, but he'll still be strong early.

Base stats

ATTACK DAMAGE : [66] 63

Jaws of the Beast Q - Jaws of the Beast

TARGET'S MAXIMUM HEALTH DAMAGE : [6/7/8/9/10%]
6/6.5/7/7.5/8%


v8.7

Warwick's Q no longer sometimes deals damage twice.

Jaws of the Beast Q - Jaws of the Beast

BUGFIX : Fixed a bug where sometimes Warwick's Q would deal damage twice


v7.22

BASE ARMOR : [24.04] 33
BASE ATTACK DAMAGE : [58] 66


v7.2

Warwick, the Uncaged Wrath of Zaun, will be updated with the launch of patch 7.2! To learn more, check the following links:



v5.8

"We cleaned up some of Blood Scent's coding behind-the-scenes that was keeping him finishing off his prey. "
  • Blood Scent E - Blood Scent
    • BLOODY NOSE : Fixed a bug where it could take Warwick up to 2 seconds to detect low-health enemies with Blood Scent

v5.5

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. Reminder: texture rebalancing isn't meant to replace - and doesn't delay - larger-scale updates! "
  • Cho'GathSquareCho'Gath
    • Base, Gentleman, Jurassic, Loch Ness, Nightmare
  • JannaSquareJanna
    • Base, Frost Queen, Hextech, Tempest, Victorious
  • TaricSquareTaric
    • Base, Armor of the Fifth Age, Bloodstone, Emerald
  • WarwickSquareWarwick
    • Base, Big Bad, Feral, Firefang, Grey, Hyena, Tundra Hunter, Urf

v4.21
We bet nobody saw this coming.

"Warwick's popularity (and subsequent insanity in the win rate department, even though we don't like using win rate as a statistic because it's loaded with so many other variables but let's not get into that) is a perfect storm of changes to preseason systems, the jungle, and the latent powers within his kit. We all know Warwick should be lowered a peg (or two. or five.), so we've decided to focus on Hunter's Call and Infinite Duress.
We're going to be monitoring Warwick heavily to see if we need to go harder, but we're confident this reduces his power enough that you might actually be able to compete with him in games. 60%. Never forget. Now let's not talk about win rates again (seriously though, win rates are a correlation of game health, not a cause)."
  • Hunter's Call W - Hunter's Call
    • DURATION : 10 seconds 6 seconds
  • Infinite Duress R - Infinite Duress
    • TOTAL BASE DAMAGE : 250/335/420 magic damage 150/250/350 magic damage

v4.20
R has a higher cooldown at early ranks.

"In 2015, our focus for bringing Strategic Diversity (still a better phrase than end-game fantasy) to the jungle comes down to ironing out a set of strengths and weaknesses for each champion. Previously, Warwick's strength (sustain / safety) was undervalued due to the piles of sustain all junglers had access to; post-preseason however, Warwick's going to be the cool kid on the block. Where his jungling friends might now find themselves chugging pots to stay healthy in the jungle, Warwick now surpasses almost all of them due to his speed, safety, and consistency.
While we don't want to take away Warwick's new-found status as a power-pick, lowering the frequency of his Infinite Duress ganks (which, when executed well, mean kills for his laning friends) will help cement a weakness (low-utility ganks without R) into what is an already well-rounded werewolf. "
  • Infinite Duress R - Infinite Duress
    • COOLDOWN : 90/80/70 seconds 110/90/70 seconds

v4.19

  • Infinite Duress R - Infinite Duress
    • BUGFIX : Fixed a bug where rapidly spamming a basic ability at the very end of Infinite Duress's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD

v3.10

  • Infinite Duress
    • Fixed a bug where damage would continue to be dealt after being interrupted by enemy champions

v3.07
These are mostly quality of life changes for Warwick, who actually spent more time channeling Infinite Duress than he spent suppressing his target. Additionally, the fact that Warwick will now always place himself in front of the target rather than in a random location around them should add a little more strategic depth to who he suppresses and when.

  • Infinite Duress
    • Channel time reduced to 1.5 seconds from 2.1 (the target is still suppressed for the full 1.8 seconds)
    • Infinite Duress now always places Warwick in front of the target rather than a random spot around the target

v3.05

  • Hunter's Call
    • Now displays range indicator on mouseover
  • Blood Scent
    • Now displays range indicator on minimap on mouseover

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.148

  • Updated Lore

v1.0.0.146

  • Warwick's passive now has a buff icon, and will work properly on consecutive hits

v1.0.0.141

  • Blood Scent
    • Warwick will now immediately gain the bonus of Blood Scent if he reduces a target’s health below 50%
    • Warwick will now immediately gain the bonus of Blood Scent when it is activated

v1.0.0.139

  • Hungering Strike damage reduced to 8 / 10 / 12 / 14 / 16% from 8 / 11 / 14 / 17 / 20%

v1.0.0.134

  • Eternal Thirst now deals 3-16 magic damage per stack, and restores an equal amount of health
  • Infinite Duress damage changed to 250 / 335 / 420 (+2.0 bonus attack damage) from 200 / 300 / 400 (+1.67 total attack damage)
  • Base attack speed increased to 0.679 from 0.644

v1.0.0.132

  • Hunter's Call cooldown reduced to 24 / 22 / 20 / 18 / 16 seconds from 30 / 27 / 24 / 21 / 18

v1.0.0.126

  • Infinite Duress
    • Slowed down the first two ticks of damage slightly (before the first two ticks came almost instantly)
    • Infinite Duress will now stop channeling if the target becomes a zombie

v1.0.0.123

  • Infinite Duress
    • Fixed a bug where it would sometimes tick only 4 times
    • Fixed a bug where it could sometimes break early even if not interrupted

v1.0.0.121

  • Hungering Strike now heals for 80% of damage dealt, down from 100%

v1.0.0.120

  • Hungering Strike's heal is no longer reduced if the damage is shielded

v1.0.0.109

  • Blood Scent now properly remembers toggle state when you respawn

v1.0.0.106

  • Eternal Thirst
    • Heal per stack increased to 6 / 12 / 18 from 5 / 10 / 15
    • Maximum number of stacks reduced to 3 from 4
    • Duration increased to 4 seconds from 3
  • Base attack speed reduced slightly

v1.0.0.100

  • Blood Scent is now a toggle
  • Infinite Duress can no longer be cast while rooted

v1.0.0.87

  • Updated Blood Scent's tooltip to reflect that this ability has no cooldown since it is passive

v1.0.0.85

  • Hunter's Call attack speed buff changed to 40 / 50 / 60 / 70 / 80% from 50 / 55 / 60 / 65 / 70%

v1.0.0.83

  • Hunter's Call has been adjusted to work on nearby allied champions instead of globally
  • Fixed a bug with Infinite Duress where Warwick would sometimes stay stunned even if his opponent broke out of the effect

v1.0.0.79

  • Infinite Duress now gains an additional 30% lifesteal bonus

v1.0.0.75

  • Hungering Strike
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 100 at all levels
    • Cooldown reduced by 2 seconds at all levels
    • Attack speed bonus increased to 50 / 55 / 60 / 65 / 70% from 50% at all levels. Allies gain half ot his bonus at all levels
    • Duration modified to 10 seconds at all levels from 6 / 9 / 12 / 15 / 18
    • Cooldown reduced to 30 / 27 / 24 / 21 / 18 seconds from 32 seconds at all levels
  • Blood Scent now has new particles both for Warwick and his victims
  • Infinite Duress
    • Decreased cooldown to 90 / 80 / 70 from 100 at all levels
    • Decreased mana cost to 100 / 125 / 150 from 150 at all levels
    • Decreased stun duration to 1.7 seconds from 2.1
    • Decresaed number of hits to 5 from 6
    • Increased bonus damage per hit to 40 / 60 / 80 from 30 / 50 / 70
  • Increased base and attack speed per level by 10%, which also increased attack speed from items and Hunter's Call
  • Increased base mana by 20
  • Increased base mana regen and mana regen per level by 20%
  • Updated PVP.Net champion search tags

v1.0.0.32

  • Infinite Duress
    • Will now break its self-stun if his target breaks free.
    • Animation should properly display for all players.

v0.9.25.21

  • Reduced health per level from 103 to 98
  • Reduced armor per level from 4 to 3.5
  • Eternal Thirst heal per hit reduced from 6 / 11 / 16 to 5 / 10 / 15

v0.9.22.15

  • Reduced movement speed from 325 to 320
  • Eternal Thirst now only stacks 4 times, but increased health gain from 5 / 9 / 13 to 6 / 11 / 16
  • Blood Scent movement speed bonus increased from 16 / 22 / 28 / 34 / 40 to 20 / 25 / 30 / 35 / 40
  • Hungering Strike health damage percent increased from 4 / 8 / 12 / 16 / 20 to 8 / 11 / 14 / 17 / 20

v0.9.22.7

  • Increased movement speed from 320 to 325

July 10, 2009 Patch

  • Eternal Thirst lifesteal reduced from 6 / 9 / 12 / 15 to 5 / 9 / 13
  • Infinite Duress
    • Now removes the buff if the target loses the buff
    • Fixed a bug that caused it to double lifesteal

June 26, 2009 Patch

  • Hungering Strike cooldown modified from 12 seconds at all levels to 12 / 11 / 10 / 9 / 8
  • Blood Scent REMAKE
    • Changed to be a pure passive, when an enemy below 66% health comes in range of Warwick, he gains incredibly heightened movement speed

June 19, 2009 Patch

  • Blood Scent
    • Now instant cast
    • Increased track enemy percent form 60% to 66%
    • Reduced cooldown from 50 / 45 / 40 / 35 / 30 to 45 / 40 / 35 / 30 / 25
  • Hungering Strike percent health damage modified from 5 / 7.5 / 10 / 12.5 / 15% to 4 / 8 / 12 / 16 / 20%
  • Infinite Duress
    • Reduced cooldown from 120 to 90
    • Increased bonus damage from 30 / 45 / 60 to 30 / 50 / 70

June 12, 2009 Patch

  • Blood Scent REMAKE
    • Passively gives you sight of enemies in range under 60% life, activate to gain the movement speed boost
    • Increased range from 1,200 / 1,800 / 2,400 / 3,000 / 3,600 to 1,500 / 2,300 / 3,100 / 3,900 / 4,800

June 6, 2009 Patch

  • Infinite Duress
    • Removed an errant blank buff that this ability caused
    • Can now proc item based effects (such as Frozen Heart, Wit's End, etc)
  • Hungering Strike
    • Reduced cooldown from 14 to 12
    • Can now hit Minions and Monsters (but cannot proc the 15% of their max health damage)

May 29, 2009 Patch

  • Hungering Strike REMAKE
    • Changed functionality to deal the greater between 75 / 125 / 175 / 225 / 275 or 15% of the target's health
    • Can no longer hit monsters and minions
  • Eternal Thirst
    • Reduced max stacks from 8 to 5
    • Increased lifesteal per stack from 4 / 6 / 8 / 10 to 6 / 9 / 12 / 15

May 15, 2009 Patch

  • Warwick can no longer be disabled while using Infinite Duress

May 9, 2009 Patch

  • Hungering Strike
    • Added ability power ratio of 1.0
    • Now deals magic damage
    • Life drains based on damage dealt

April 25, 2009 Patch

  • Fixed a bug with Infinite Duress which caused it to do 20% of Warwick's damage instead of 33%

April 18, 2009 Patch

  • Fixed WarwickSquareWarwick's Infinite Duress channeling bug which would cause it to break / be breakable

April 11, 2009 Patch

  • Made Hunter's Call instant cast

Alpha Week 2

  • Fixed timing attack bugs
  • Fixed tooltip typos with Eternal Thirst
  • Fixed tooltip functionality for Hungering Strike



Additional Content[]

Champion Information[]

Related Lore[]

Journal of Justice

Skin Release[]

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