Renamed to Stealth Ward in Patch 10.23 | |
---|---|
Warding Totem | |
Active | |
Consume a charge to place an invisible Totem Ward at the target location (600 range), which reveals the surrounding area for 90 - 120 (average level of all champs) seconds. Stores one charge every 240 - 120 (average level of all champs) seconds, up to 2 maximum charges. | |
Additional Information | |
Limitations | Limited to 3 Stealth or Totem Wards on the map at one time. |
Map Availability | SR |
Tier | Trinket |
Recipe | |
Total Cost: None | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- The Warding Totem is automatically added to your inventory if you leave the base without any trinket.
- Grants sight over the surrounding 1100 units.
- Has 3 Health
- Grants 10 and 37 experience upon death
Similar Items[]
Patch History[]
Control Ward inventory cap reduced. Trinkets scale with average level of all champs in the game instead of owner's level. Warding Totem ward duration decreased late.
Right now, the vision game overwhelmingly favors the team that's ahead. They have the most freedom to place wards and the most gold to put into vision denial via Control Wards. While helping ahead teams close games out is one of our preseason goals, vision does so in an incredibly slow, safe manner that reduces action. With a ton of other preseason changes designed to help decided games end faster, we're pulling back on how high the winning team's vision advantage can climb.
Trinket Scaling
Warding Totem
WARD DURATION : | [90-180 seconds (owner lv 1-18)] | |
⇒ | 90-120 seconds (game avg lv 1-18) |
v8.10
Wards last longer but have a higher cooldown.
These changes increase the value of a well-placed ward, the cost of a bad one, and the payoff for successful ward-sweeping. Three birds, two stones!
v8.8
Swapping trinkets now retains the same percentage cooldown as the previous one.
The decision-making surrounding trinket swaps is currently a bit more complicated than it needs to be. By making swaps more consistent and decreasing the number of potential swaps, we're hoping to make the gains from those swaps more clear.
v6.13
Wards grant experience. Attacking them no longer puts you in combat.
Wards are on the far end of strategic gameplay in League of Legends, standing in stark contrast to combat. While combat risks are typically quite apparent, ‘out of sight, out of mind’ can often describe vision rewards quite literally. We generally like to keep strategic and combat gameplay distinct, but currently clearing wards can often feel too high risk and low reward. Leaving lane to place and clear wards contributes to some of the XP drain that supports face, although other champions than supports also feel it. Losing out-of-combat bonuses just to clear a ward can make it seem like clearing a ward is disproportionately harder than defending it. We’re letting champions keep their out-of-combat bonuses while clearing wards to soften that discrepancy. With these changes, we hope to dial back a bit of the risk of ward clearing and add consistency to the reward.
v6.1
Cooldown lowered.
Once the staple trinket, Warding Totem's found itself feeling pretty mediocre compared to the Farsight Alteration. As we seek to adjust the balance between the two, dropping the lategame cooldown significantly ensures teams can access more consistent vision with a Warding Totem in their inventory.
Warding Totem
Ward duration increases with champion level. Now generates charges.
- Trinket wards now benefit from ward skins.
- Trinket wards feature the small yellow circle previously used by Sight Wards.
- START COOLDOWN:
120 seconds⇒ 30 seconds
v4.4
A lot of players were relying on the early Warding Totem to protect standard invade paths, which ended up preventing meaningful aggression. We like that invading can be a team strategy, so we're hoping this helps out. Plus, lowering the swap cooldown for trinkets should allow for more flexibility.
- START COOLDOWN:
90 seconds⇒ 120 seconds - SWAP COOLDOWN:
180 seconds⇒ 120 seconds
- Ward duration now increases at level 9.
- Now builds directly into the Greater Stealth Totem and Greater Vision Totem.
v3.14: Added
- Places a Stealth Ward for 60 seconds (120 second cooldown). Limit 3 Stealth Wards on the map per player. Transforms into a Greater Totem at level 9.
|