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Volibear
VolibearSquare
General Information
TitleThe Relentless Storm
PronounsHe/Him
Release DateNovember 29th, 2011
Cost3150 BE 790 RP
PrimaryFighter
SecondaryTank
Statistics

HP
650 (+ 104)

HPR
9 (+ 0.75)

MP
350 (+ 70)

MPR
6.25 (+ 0.5)

MS
340

AD
60 (+ 3.5)

AS
0.625 (+ 2%)

RNG
150

AR
31 (+ 5.2)

MR
32 (+ 2.05)
Developer Info
DDragon KeyVolibear
Integer Key106
External Links
Universeuniverse.leagueoflegends.com
Game Info Wikileagueoflegends.fandom.com

Volibear is a champion in League of Legends.

Lore[]

For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
To those who still revere him, the Volibear is the storm made manifest. Destructive, wild, and stubbornly resolute, he existed before mortals walked the Freljord’s tundra, and is fiercely protective of the lands that he and his demi-god kin created. Cultivating a deep hatred of civilization and the weakness it brought with it, he now fights to return to the old ways—when the land was untamed, and blood spilled freely—and eagerly battles all who oppose him, with tooth, claw, and thundering domination.

To some, he is the Thunder’s Roar, the Greatstorm, or Valhir. To others, he is Ruin, the Thousand-Pierced Bear, or He Who Stands. But to most of the tribes who still hold to the old ways, he is known as the Volibear.

Destruction, strength, and the storm made manifest, the Volibear represents the unstoppable power and fury of the Freljord itself. It was the Volibear and his demi-god kin who formed the land they called Vorrijaard long before the arrival of the mortal races. The sagas tell how he created the Five Fjords with one mighty swipe of his claws, and how his epic battle with the savage magma-serpent, Rhond, formed countless valleys and ravines. When the Volibear finally felled the beast, its blood became the first river in the Freljord, and its colossal corpse formed the Wyrmback Mountains.

In the days of the first tribes, wild magic ran rampant. The Volibear was venerated and worshipped by all, for they needed his indomitable strength to survive. Great wars were waged, and the Volibear took to the field alongside his followers, clad in rune-inscribed armor made by his brother Ornn, demi-god of the forge. At the time, the brothers’ bond was strong—they often fought at each other’s side, even though Ornn never had quite the same lust for battle. The Volibear reveled in hard-fought victories, and as ever more blood offerings were made to him, his power swelled.

In time, the Volibear and his kin drifted apart, each focusing on their own pursuits. Even so, there was no true division between them… until new ideas began to usurp the old beliefs.

Three sisters rose to power, seeking to control and impose order on the Freljord, and the demi-gods could not agree on how to proceed. A few, like Anivia, seemed inclined to work with the sisters, while the Volibear and the Iron Boar wanted to destroy them. Others would have been content to ignore them completely, since these feeble creatures would eventually die like all before them.

The Volibear looked to the most animalistic and savage of his followers, known as the Ursine. With them, he would defeat the three sisters. In preparation, he sought out Ornn to arm his warriors for battle.

But Ornn refused. He did not approve of the Ursine’s savage ways, and a terrible fight erupted between the two demi-gods. In the aftermath, the Volibear cursed his brother’s name, and cast off his rune-inscribed armor. He would fight from then on with just tooth, and claw, and might, and thunder. Far from being lessened, the Volibear found his full power was now unleashed.

With newfound rage, he confronted one of the mortal sisters who sought to steal the power of the demi-gods for herself. Before her entire army, he struck her down, blinding her—but he was unable to stop what she had already set in motion.

As the centuries rolled by, and despite the Volibear’s resistance, tribes began to venerate and worship the Three Sisters instead.

Many of the more ancient practices were forgotten. He saw tribes cowering behind stone walls rather than face the rawness of nature. He saw fields being tilled, and farmers herding cattle rather than hunting. He bellowed in fury to see great rivers dammed rather than be allowed to roar free. This was not his Freljord. The change had happened slowly—glacially—but the Volibear finally came to realize that the tribes had been cut off from the wild spirit of the land, making them frail, compliant, and soft. These weaklings had no reverence for the old ways, or old gods.

Anger and determination rumbled within him. He vowed to tear down all evidence of civilization and return the Freljord to its ancient state as a true wilderness. The people would become strong once more. He would again be honored and feared by all.

As the call of the Volibear reverberates across the mountains and plains of the north, more and more Freljordians are responding. Slowly, the old ways are being remembered and re-embraced, and his strength grows with each new follower.

A reckoning of blood awaits… and the Volibear is rushing toward it.

"They have forgotten the old ways. The old ways have not forgotten them."

- VolibearSquareVolibear

STORMBRINGER
Volibear STORMBRINGER

“Valhir!”

The god-bear twitched in his sleep, but his eyes didn’t open.

It was an old name, and had not been spoken aloud for… how long? What he heard must have been a dream, or an echo of the past. With a snort, he burrowed his head deeper into the thick snow and continued his slumber of ages.

“Valhir, with your name, and with this blood, I call upon you!”

The demi-god’s eyes flicked open.

The voice was half a land away, but sounded as clear as if spoken directly into his ear.

With a low growl, the great bear rose, pushing himself to his feet. An avalanche of snow fell from his titanic form, making the earth rumble. He shook out his fur and turned his heavy head from horizon to horizon, nostrils flaring.

He could taste the blood tribute on the air, and a thrill ran through him. Somewhere, stones had been arranged to form his rune. A sacrifice had been made in his name. He felt the power of worship infusing his limbs.

“Valhir! We call on your fury! Give us your strength! Every death is an offering!”

With the promise of battle, slaughter, and worship, Valhir’s heart pounded in time to the war drums he could feel echoing across the land. He could hear the stamping of feet, the clash of blades, the cries of the dying.

It called to the body he wore. It called to him.

The Volibear reared onto his hind legs and roared to the heavens. The sound reverberated across the icy tundra, touching the soul of every living creature in the Freljord.


Hundreds of miles away, where the sun never rose, a spirit walker woke screaming, clawing at his face with hands twisted into immense talons.

Across the ice floes in a different direction, packs of rimefang wolves threw back their heads and howled, echoing the demi-god’s cry.

And elsewhere, far, far away, a group of tribesmen sitting around fires fell silent, hearts suddenly thundering. Friends eyed friends with hostile expressions. Blood would be spilled.


The Volibear dropped to all fours and surged forward, massive claws ripping up the frozen earth. Snow-covered boulders and trees were smashed out of his path, and the wind whistled through his thick fur as he picked up speed.

When next he paused, sniffing the air, he was hundreds of miles away. He was getting close. The storm clouds of his war-rage darkened the sky overhead.

“Valhir! We kill and die in your name!”

With an earth-shattering impact, the god-bear arrived.

High upon an icy rise, lightning flickering across his ivory fur, he gazed across the battlefield.

Two armies were engaged upon the blood-soaked plain below. The dead and dying were strewn across the snow. One of the forces was vastly outnumbered. They were fighting a losing battle.

The giant bear snorted. Something smelled wrong about the larger of the armies. Its humans were clad in black iron, and fought beneath a red banner. He growled as he realized they were not of the Freljord, but weaklings from a land where the snow no longer held sway. He bared his teeth, and lightning flashed. It struck in the midst of the battle with a deafening crash, sending charred corpses from both sides flying.

“Valhir! Valhir!”

The Volibear focused his fury-reddened gaze on the one who shouted his name. A mortal woman, clad in fur, stared up at him, her face splattered with gore. She raised a pair of bloodied axes to the sky in salute, a savage grin on her face.

Many of the other combatants had ceased fighting, staring at the demi-god in awe and horror, but the Volibear’s attention was fixed on the woman.

This was the one whose heart had called the storm.

“Valhir!” she screamed, thrusting her bloodied axes into the air once more. “With these deaths, we honor you!”

With a last deferent salute, the woman turned back to the fight, hurling herself into her enemy with renewed vigor.

The Volibear turned his gaze upon those the woman fought—the outsiders. The enemy. With a snarl, he charged.

“Vol kau fera!” he roared, making the heavens themselves shake.

He smashed into the enemy like a living battering ram, sending their frail troops flying. Bones crunched. Blood splashed. Voices wailed.

It was over in moments.

In the face of the unstoppable fury of the god-bear, the resolve of the enemy crumbled. The first of them turned to run. It quickly turned into a rout, then to butchery, as the Freljordians—now filled with the savage rage of the Volibear—fell upon the fleeing enemy like wolves, howling as they pursued them across the snow.

The Volibear watched the slaughter in satisfaction, blood dripping from his maw.

The woman that had called him dropped to her knees in reverence and bowed her head.

“Oh, great Valhir!” she cried. “I am Warmother Raetha, the Bloodied Hand. By your intervention, our village is saved!”

It was only then, as the Volibear’s battle-lust began to abate, that he saw the nearby farmsteads and stone houses, and his eyes narrowed. He turned his gaze back upon the kneeling woman.

He loomed over her, easily four times her height, but growing ever larger as his anger returned. His almighty form was crisscrossed with old scars and new battle wounds—all marks he bore proudly. His massive claws dripped with gore. The urge to rip and rend remained strong.

He snarled down at the warmother. “Vol t’svaag dakk skolj.”

She looked up at him in confusion. It was clear the old tongue had been all but forgotten.

“Stand,” he rumbled in the younger, bastardized language she spoke. “A warrior kneels to no one.”

His gaze settled on something further along the valley. A dangerous growl rose from deep within him, heavy with the promise of violence. The woman, Raetha, took a step back, suddenly wary.

“What. Is. This?” he bellowed, the air tingling with electricity as his anger grew.

The woman glanced over her shoulder, confused and uneasy.

“The… The dam?” she asked.

The Volibear’s lips curled back, exposing bloodied fangs. This was his river, and it had flowed free and wild since before the coming of humanity. That mortals dared block it, to hold back its power, was an abomination.

He stomped past the woman, his anger building with every step. By the time he reached the crude structure, his rage was a barely contained maelstrom, and the air around him crackled with power. Warmother Raetha and a collection of others shadowed him at a wary distance.

The god-bear splashed into the shallows below the dam. The water barely reached past his paws, and his anger redoubled. The river should be thundering.

With a roar, he tore down the stones and freed the waters.

Now it thundered, bursting forth in a great churning wave. The power of the river crashed around him.

There was screaming as it surged down across the floodplain. The god-bear watched in satisfaction as the first of the Freljordian’s houses was smashed aside, timbers shattering and stonework collapsing. People ran, clutching younglings, as the waters demolished the entire settlement.

Once all evidence of civilization was gone, the Volibear turned to the Freljordians. They stood aghast, shocked at what he had wrought.

“Today, you are free!”

He could taste fear in the air, but he also felt the awe and reverence of the onlooking mortals.

“Live!” he commanded. “Live wild! Hunt! Kill! Honor the old ways… and the old ways will honor you!”

Warmother Raetha was now standing tall and slowly nodding. This one had the spirit of a true warrior. And in his immortal heart, he knew most of the others would follow her.

The Volibear gave her a nod, and turned to the horizon.

There was much to be done.

Abilities[]

The Relentless Storm The Relentless Storm [Passive]
Area of Effect: 450

Innate: Volibear gains 5% (+4% per 100) attack speed whenever he deals damage, which stacks up to 5 times. At 5 stacks, he gains Lightning Claws.

Lightning Claws: Volibear's claws ignite with lightning, causing his basic attacks to deal bonus magic damage to the 5 closest enemies. Volibear must deal damage within 6 seconds to maintain this effect.

Magic Damage: 11 - 60 (based on level) (+50%)
Thundering Smash Thundering Smash [Q]
Cost: 50 Mana Cooldown: 14 / 13 / 12 / 11 / 10 seconds

Active: Volibear gains movement speed for 4 seconds (doubled towards enemy champions) and the ability to move through units. While active, Volibear's next basic attack deals bonus physical damage and stuns the target for 1 second.

Volibear becomes enraged if an enemy immobilizes him before he stuns a target, resetting this ability and its cooldown.

Movement Speed: 12 / 17 / 22 / 27 / 32%
Physical Damage: 10 / 30 / 50 / 70 / 90 (+120% bonus)
Frenzied Maul Frenzied Maul [W]
Cost: 35 Mana Cooldown: 5 seconds Range: 325 | 350

Active: Volibear mauls an enemy, dealing physical damage, applying on-hit effects, and wounding the target for 8 seconds.

If Frenzied Maul is used on a wounded target, its damage is increased by 50% and Volibear restores health plus a percentage of his missing health. (half effective against minions)

Physical Damage: 5 / 30 / 55 / 80 / 105 (+100% total) [+6% bonus]
Heal: 20 / 35 / 50 / 65 / 80 [+8 / 11 / 14 / 17 / 20% missing]
Sky Splitter Sky Splitter [E]
Cost: 60 Mana Cooldown: 12 seconds Range: 1200 Area of Effect: 325 | 425

Active: After a delay, Volibear summons a lightning bolt at a target location. This deals magic damage and slows enemies by 40% for 2 seconds. Damage against monsters is capped at 650.

If Volibear is inside the blast zone, he gains a shield equal to [+14% max] (+75%) for 3 seconds.

Magic Damage: 80 / 110 / 140 / 170 / 200 (+80%)
[+11 / 12 / 13 / 14 / 15% target's max]
Stormbringer Stormbringer [R]
Cost: 100 Mana Cooldown: 160 / 135 / 110 seconds Range: 700 Area of Effect: 300 | 500 | 700

Active: Volibear transforms and leaps toward a target location, gaining bonus health, 50 attack range, and the ability to move through units for the next 12 seconds.

Upon landing, nearby enemy towers are disabled for a few seconds and suffer physical damage. Nearby enemies are slowed by 50%, decaying over 1 second. Enemies directly underneath Volibear suffer the same physical damage.

Bonus Health: 175 / 350 / 525
Tower Disable Duration: 2 / 3 / 4 seconds
Physical Damage: 250 / 475 / 700 (+250% bonus) (+125%)

Patch History[]

Patch 11.6

W healing from monsters is no longer halved. E capped damage now flat.

There have been reports of bears, horses, and deer running amok in the jungle, but after thorough investigation, Volibear has been deemed innocent of all jungle gap wrongdoing. If anything, he's been the victim. We're waking him out of his jungle hibernation to enjoy the new season.

Frenzied Maul W - Frenzied Maul

WOUNDED HEALING Healing from Wounded monsters is no longer halved (still reduced against minions)

Sky Splitter E - Sky Splitter

CAPPED DAMAGE : [150/300/450/600/750] 750 at all ranks


Patch 10.23
Passive now scales with AP. E deals more damage to minions late.

With AP fighter items coming into the game we're polishing this bear's AP playstyle to be a little more viable. His extended fights and farming should be bumped up enough with these changes for magebear to be a better opt-in option.

The Relentless Storm Passive - The Relentless Storm

ATTACK SPEED PER STACK : [5%] 5% (+4% AP)

Sky Splitter E - Sky Splitter

DAMAGE TO MINIONS : [150/250/350/450/550] 150/300/450/600/750


Patch 10.16
Q bonus movement speed decreased.

Volibear is a rare beast that is relentlessly bringing the storm for our Average and Pro players. Reducing his mobility and scaling into late game.

Thundering Smash Q - Thundering Smash

BONUS MOVEMENT SPEED : [15/20/25/30/35%]
10/14/18/22/26% (still doubles when moving towards visible enemy champions)


Patch 10.14
Base attack speed decreased. W heal now halved when targeting monsters.

This thundering beast has been in a relentless frenzy, specifically in the jungle in the average skill group. Pulling back his power in a way that will balance his clear speed and sustain as he continues to storm through the jungle.

Base Stats

ATTACK SPEED : [0.66] 0.625

Frenzied Maul W - Frenzied Maul

WOUNDED ENEMY HEAL : Reduced by 50% on minions and monsters


Patch 10.12
Gameplay clarity improvements. Base mana growth and health growth decreased. Q bugfixes and QoL changes. W bugfixes. R turrent disable duration, epicenter damage radius increased, and base damage increased; bugfixes.

Since release, Voli has been underperforming in his top lane, especially in higher levels of play and even with the mid-patch updates from earlier this week. Which is fine in theory since his top lane is secondary to his primary role (jungle), but the difference is just a little too wide at the moment. So these additional changes focus on improving the fluidity of his ability casts and gameplay satisfaction, while also giving him some general baseline strength. Now, hitting abilities and outplaying your opponents should result in some tangible success (takedowns, successfully escaping, etc.)

General

IMPACT CRATERS : Volibear's Sky Splitter and Stormbringer impact craters now disperse faster
VISUAL GAMEPLAY CLARITY : Improved the visual clarity of several of Volibear’s spells, including Frenzied Maul, Sky Splitter, and Stormbringer.
BEARS LOVE TO SING : Fixed a bug that caused Volibear to hum way, way too often
ETERNALS : Volibear's Eternals are now live

Base Stats

MANA GROWTH : [40] 50
HEALTH GROWH : [85] 90

Thundering Smash Q - Thundering Smash

BEAR WITH IT : Thundering Smash's empowered attack can no longer be interrupted by crowd control once it's been initiated
ATTACK SPEED SCALING : Thundering Smash's empowered attack now scales its timing with attack speed
RESET BUGFIX : Volibear's Thundering Smash reset will no longer fail if quickly recasts after being interrupted

Frenzied Maul W - Frenzied Maul

ANIMATION CANCEL BUGFIX : Volibear will now automatically attack his target after canceling his Frenzied Maul and Sky Splitter animations
ATTACK BUGFIX : Volibear will now continue to attack his target even after casting Frenzied Maul on them
MARK VFX : Made larger and better anchored to the target's health bar

Stormbringer R - Stormbringer

TURRET DISABLE DURATION : [2/4/6 seconds]
3/4/5 seconds
EPICENTER RADIUS 250 : 300
BASE DAMAGE : [250/475/700]
300/500/700
ATTACK BUGFIX : Fixed a bug that caused Volibear to automatically basic attack a target after landing via Stormbringer
MODEL SIZE : Reduced slightly
TURRET DISABLE VFX : Turrets disabled with Stormbringer are also now much darker to denote their status.


Patch 10.11
The Relentless Storm

The battle-spirit of the Freljord arrives with more lightning and savage claws in 10.11!

High-res versions of Volibear's updated splashes are available on League Displays!


Patch 9.9
W bonus attack speed increased.

Increasing Volibear's clear speed to help him compete with other junglers.

Frenzy W - Frenzy

BONUS ATTACK SPEED : [4/8/12/16/20]
9/13/17/21/25 per stack, up to 3 stacks


Patch 9.2
E bonus damage vs dashing/airborne targets changed to max health. R ratio increased; on-cast lightning happens faster; lightning now bounces instantly.

Given that Volibear, like other juggernauts, is often forced to fight whoever's up close and personal, we're changing Majestic Roar's bonus damage to be good against fighters and tanks, not just backline squishies. We're also taking the opportunity to make Thunder Claws feel snappier.

Majestic Roar E - Majestic Roar

BONUS DAMAGE VS DASHING/AIRBORNE TARGETS : [40/60/80/100/120 (+0.3 AP)]
8% target's max health

Thunder Claws R - Thunder Claws

RATIO : [0.3] 0.4 ability power
LIGHTNING BOLT ON CAST : Fires after [0.25] 0.1 second
BOUNCE DELAY Chain lightning no longer takes 0.075 seconds to bounce from one target to the next (it's now instant)


v8.5
E knockback duration decreased.

The changes to Volibear were meant to give him the ability to disrupt mobility, allowing him a better chance to stick to targets who would otherwise dash away. However, the long duration is also just making it too consistent as a primary initiation or disengage tool.

Majestic Roar E - Majestic Roar

EXTRA SCARY Slightly increased the speed—but decreased the duration—of the knockback


v8.4
Q movement speed increased. W now halves its cooldown when used on minions. E now knocks back enemies struck, and deals extra damage to dashing or airborne targets.

Volibear has a binary kit that will eventually need some form of rework. In the meantime, we wanted to try our hand at giving him more complex decisions to make in game.

Rolling Thunder Q - Rolling Thunder

BONUS MOVEMENT SPEED : [15% at all ranks]
15/17.5/20/22.5/25%
BONUS MOVEMENT SPEED TOWARDS CHAMPIONS : [30/35/40/45/50%]
30/37.5/45/52.5/60%
MASTER DRIFTER When Volibear changes direction (from "towards champions" to any other direction), his bonus movement speed now decays over 1 second rather than falling off immediately. In other words, dodging and weaving won't slow you down as much.

Frenzy W - Frenzy

HUNGRY BEAR Frenzy's cooldown is halved if it is used on a minion (in addition to monsters, as previously)

Majestic Roar E - Majestic Roar

ROAR Slightly knocks back enemies
SWAT Enemies who are dashing or airborne (before Roar is cast) are dealt 40/60/80/100/120 (+0.3 AP) additional magic damage
BUGFIX SCARY BEARY : Summoned Rift Herald will now be terrified properly


v7.22

BASE ARMOR : [26.38] 35
BASE ATTACK DAMAGE : [57] 65


v7.7
R can bounce to twice as many enemies.

Whether you're a fan of armoured bears or not (who isn't?), a lot of Volibear’s abilities just aren’t satisfying to use. That's where our change to Thunder Claws is aimed: smashing enemies with giant lightning-imbued bear claws should feel goddamn cool.

Thunder Claws R - Thunder Claws

MAXIMUM BOUNCES : [4] 8
CONNECT THE DOTS : There's now a small delay between bounces
LIGHTNING ROD : Thunder Claws is better at searching for additional targets before ending the chain early


v6.13
W damage and attack speed down at early ranks.

When it comes to taking over games, Volibear’s dominated the jungle for a couple of patches now. Similar to Rammus, Voli relies on his powerful early ganks to transition into a mid-game meatshield. What’s out of line isn’t the strength of Volibear’s ganks, but his ability to keep up with his opponent’s jungle clears. We’re lowering his effectiveness when fighting monsters in the early game so teams that successfully respond to Volibear’s early aggression can maintain a meaningful lead come mid-game.

Frenzy W - Frenzy

DAMAGE : [80/125/170/215/260] 60/110/160/210/260
ATTACK SPEED PER STACK : [8/11/14/17/20%] 4/8/12/16/20%


v5.22
this bug was unbearable

Rolling Thunder Q - Rolling Thunder

THUNDER CANCELLING : Attempting to cancel Rolling Thunder's attack no longer causes sluggish behavior


v5.16
Volibear explodes in lightning upon casting R.

Invoking the legendary Ursine 'Thunder-Claws' technique should be a powerful moment for Volibear, but leaves much to be desired as enemies can just bearly escape when channeling. Rather than ditching the cast-time and removing the tradeoff for Voli entirely, we're making it better for him to use in combat (as well as feeling pretty epic) in all situations.

Thunder Claws R - Thunder Claws

FLEECED LIGHTNING Upon activation, lightning will chain outward from Volibear once and deal damage


v5.5 Bite a monster, get half your cooldown back. Winning!

  • Frenzy W - Frenzy
    • [NEW] TASTES LIKE RAPTORS : Refunds half of the cooldown if used on a monster

v5.1 Mass Texture Rebalance (Part 5)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. At least two people said they're still reading this paragraph so we're gonna keep it!"
  • TEXTURES : The following textures have been updated:
    • MorganaSquareMorgana
      • Base, Blackthorn, Blade Mistress, Exiled, Sinful Succulence
    • VolibearSquareVolibear
      • Base, Northern Storm, Thunder Lord

v4.3

  • Frenzy W - Frenzy
    • BUGFIX: Fixed a bug where % increases to Volibear’s health were not being included in the bonus damage calculation

v3.05 Balance Update
Volibear was both an extremely powerful duelist as well as an almost guaranteed initiator for early skirmishes. In order to preserve his presence as a threatening fighter, these changes instead reduce Volibear's ability to force engagements early on.

  • Rolling Thunder
    • Movement Speed bonus toward champions adjusted to 30 / 35 / 40 / 45 / 50% from 45% at all ranks

v3.01

  • Base attack speed increased to 0.658 from 0.625

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.151

  • Majestic Roar now fears minions and monsters for 3 seconds instead of 2

v1.0.0.139

  • Fixed a bug where Majestic Roar was reducing Minion movement speed to 0 at rank 5

v1.0.0.134

  • Fixed a bug where Majestic Roar could reduce minion movement speed to 0

v1.0.0.132

  • Base armor increased to 20 from 17.5
  • Rolling Thunder
    • Damage increased to 30 / 60 / 90 / 120 / 150 from 25 / 50 / 75 / 100 / 125
    • Volibear now gains 15% Movement Speed for the duration. This bonus increases to 45% Movement Speed when moving toward enemy champions.
    • Fixed a bug where Rolling Thunder's attack would sometimes cancel against fast moving targets
  • Frenzy bonus health to damage ratio reduced to 15% from 18%
  • Majestic Roar damage increased to 60 / 105 / 150 / 195 / 240 from 60 / 95 / 130 / 165 / 200
  • Chosen of the Storm (Passive) cooldown no longer resets on death

v1.0.0.131

  • As of the Volibear patch, Contaminate's crowd control reduction applies to Silences and Blinds

v1.0.0.130
VolibearSquareVolibear released


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