Overview
Verdant Barrier | |
---|---|
Passive | |
UNIQUE - Annul: Grants a spell shield that blocks the next enemy ability. 60 second cooldown. Cooldown is restarted when damage is taken from champions. | |
Statistics | |
AP | 40 |
MR | 25 |
Additional Information | |
Limitations | Limited to 1 Annul item. |
Map Availability | ALL |
Tier | Epic |
Item Code | 4632 |
Recipe | |
+ + + 400 | |
Total Cost: 1600 | |
Sold For: 1120 | |
Builds Into | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Similar Items[]
Patch History[]
Patch 14.19
- Magic Resist: 30 ⇒ 25
We are comfortable with the power for Verdant Barrier but want it to become a more accessible pick up to counter mage and spell damage.
- Build Path: Null-Magic Mantle + Amplifying Tome + Amplifying Tome + 450 Gold ⇒ Null-Magic Mantle + Amplifying Tome + Amplifying Tome + 350 Gold
- Total Gold Cost: 1700 Gold ⇒ 1600 Gold
- Total Cost: 1800 gold ⇒ 1700 gold
- Total Cost: 1000 ⇒ 1800 gold
- Item Recipe: Amplifying Tome + Amplifying Tome + Null-Magic Mantle + 550 gold
- Ability Power: 20 ⇒ 40
- Magic Resistance: 25 ⇒ 30
- Passive - Annul: Grants a Spell Shield that blocks the next enemy Ability. 60 second cooldown. Cooldown is restarted when damage is taken from champions.
Seek up to Seeker’s! Like the above, we’re nudging down Verdant’s power while keeping its final item strength.
MAGIC RESIST PER KILL : [0.5] ⇒ 0.3
MAX MAGIC RESIST : [15] ⇒ 9
ABILITY POWER : [25] ⇒ 20
ADAPTIVE PASSIVE [Every 60 seconds gain 3 bonus magic resistance, stacking up to 5 times. Taking magic damage reduces the time it takes to gain magic resistance] ⇒ Grants 0.5 magic resistance per each unit killed (maximum 15)
COMBINE COST : [315 gold] ⇒ 115 gold
Giving an MR equivalent to Seeker's Armguard so when you need to survive a difficult ability power lane you have options.
TOTAL COST : 1200 gold
BUILD PATH : Null-Magic Mantle + Amplifying Tome + 315 gold
ABILITY POWER : 25
MAGIC RESISTANCE : 25
UNIQUE PASSIVE : ADAPTIVE: Every 60 seconds, gain 3 magic resist (max 15). Taking magic damage from champions reduces the time until the next increase by 5% of the damage taken (ex. taking 100 magic damage reduces the time by 5 seconds).
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