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Veigar
VeigarSquare
General Information
TitleThe Tiny Master of Evil
PronounsHe/Him
Release DateJuly 24th, 2009
Cost1350 BE 585 RP
AttributeMage
Statistics

HP
580 (+ 108)

HPR
6.5 (+ 0.6)

MP
490 (+ 26)

MPR
8 (+ 0.8)

MS
340

AD
52 (+ 2.7)

AS
0.625 (+ 2.24%)

RNG
550

AR
18 (+ 5.2)

MR
32 (+ 1.3)
Developer Info
DDragon KeyVeigar
Integer Key45
External Links
Universeuniverse.leagueoflegends.com
Game Info Wikiwiki.leagueoflegends.com

Veigar is a champion in League of Legends.

Lore[]

For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
An enthusiastic yordle sorcerer, Veigar has embraced powers that few others dare even approach. As a free-spirited inhabitant of Bandle City, he once longed to learn more of the celestial magic practiced by mortals, but his natural curiosity was twisted by imprisonment in the Immortal Bastion. Now a stubborn creature with the dark fury of the stars at his command, Veigar is often underestimated by others—and though he believes himself truly evil, there are some who still question his deeper motivations…

For most of the peoples of Runeterra, yordles are not typically something to be feared. Their fabled home of Bandle City is said to be a mysterious, spiritual place, filled with odd trinkets and keepsakes gathered from across the material realm. While these curious creatures often leave to dwell among mortal races for a time, they generally return with fresh tales and new experiences to recount.

Yet, sadly, there are also those yordles who lose their way. Among them is the sorcerer Veigar.

After the Great Darkin War left the world in ruin many centuries ago, the only light that seemed to shine on Valoran came from the skies above. Scattered survivors looked to the heavens, and their renewed study of ancient celestial magic piqued Veigar’s interest. Imagining himself already a master of these mystical arts, the yordle joined an order of mages in the Noxii territories, hoping to learn more of their craft. They did not think to question this eager newcomer, and he taught them to draw hope from the patterns created by the movements of the stars.

But while many toiled to rebuild the world, others sought to conquer it. The brutal warlord Mordekaiser and his armies swept across the lands, crushing and enslaving any who would oppose his rule, and the mages of the order—unskilled in war—were of little value to this tyrant. Looming over them in his accursed battleplate, his keen eye fell upon Veigar, and Mordekaiser recognized the yordle for what he truly was. He snatched him up in one iron gauntlet, and dragged his prize away as the other mages were put to the sword.

Imprisoned in the heart of the warlord’s new, monolithic fortress, Veigar was forced to turn his magic to darker purposes. Knowing that yordles were craftier than any of the mortal races, Mordekaiser bound Veigar to the physical plane, preventing him even from escaping to Bandle City. He was not the only captive in that hellish place, but such isolation was the worst and most cruel form of torture for a yordle. Veigar performed grisly enchantments against his will—some strengthening his master’s dominion, others simply evoking terror for terror’s sake.

Indeed, terror was what seemed to fuel this dreadful empire. Miserable beyond imagining, Veigar became a reluctant witness as Mordekaiser's vile deeds empowered him to near-immortality. Whether it was over the course of decades or centuries, Veigar never knew, but eventually the yordle’s magic and appearance started to twist in response…

Memories of his past faded. Why had he come to Valoran? Where had he come from? Had he known any other life before this? Questions such as these weighed on his fragile mind, like the last flickers of light before an eclipse.

When the revenant warlord’s own followers conspired against him, the nightmare of his reign was ended, but by this point Veigar was nigh unrecognizable. His eyes blazed. Even his voice had become a sneer of malice. Fleeing from his ensorcelled cage, the wretched creature had no interest in the wars of succession that inevitably followed. Deep down, he most likely yearned to regain the sense of safety and freedom that all living things crave.

And yet, he chose not to turn away from evil, but to embrace it. Clad in armor befitting a sinister warlock, he vowed to seize respect in the only way he could remember—through ruthless villainy, inspiring fear in all who encountered him. He would call down the fury of the stars themselves upon his foes, and trap them in the timeless infinities between moments.

And yet… Veigar could not quite find the same success as his former captor.

Certainly, the good people of Valoran did learn to fear him, to some extent. More often than not, they would find their pastures scorched, or the local baron’s mansion razed to its foundations. Sometimes though, inexplicably, bands of brigands would be driven from their woodland hideouts, or the remains of feral murk wolves found scattered through the town square, and it was difficult to tell whether these acts were malicious or actually reasonably helpful. For all his aspirations of evildoing, it seemed Veigar would always come up a tiny bit short.

Still, the nefarious yordle has not abandoned his quest to become the world’s most wicked villain. With his diabolic staff in hand, he seeks nothing less than to bring all before him to their knees, and revels in the timely demise of those who dare to underestimate him.

You deny the darkness in your soul...

- VeigarSquareVeigar

THE TRUE AND GHASTLY TALE OF THE BEAST OF BOLEHAM TOWER
THE TRUE AND GHASTLY TALE OF THE BEAST OF BOLEHAM TOWER 1

Thunderclouds rolled off the Argent Mountains, promising pyrotechnics, but delivering none.

From the tower, the advancing mob looked like a child’s mismatched toys—all toothpick spears and tiny torches. The figure at the head of the group was tall, with a splash of grey hair, and a blade belted to her homespun tunic.

Veigar watched as the group started battering the outer gates, incensed by his villainous ways, demanding justice for the terrible acts he had wrought. Finally! He hurried down the stairs to the inner door.

There was a mighty crack as the gates gave way, and villagers tumbled into the courtyard. The leader drew her sword and advanced, picking her way between ungainly limbs, waiting for the rest of the group to find their feet and hold the right end of their spears.

Squinting through the gap in the door, Veigar giggled with anticipation.

The woman’s gaze snapped up.

Veigar clapped a gauntlet over his mouth, but the jig was up. The farmers tripped over themselves to cower behind their leader’s skirts. It was perfect. He stepped back and, barely holding his staff steady with all his booming laughter, blasted open the door with an explosive ball of purple energy.

He strode out to the top of the stone steps as the dust settled. He knew how imposing a figure he must strike—his hat barely clearing the enormous door frame, his iron boots sending up sparks and thunder with each giant step, his gauntlet big enough to crush any fool who might challenge him.

Unfortunately, the cowering villagers hadn’t looked up yet, and holding an intimidating pose this long was starting to feel forced. He let go of the breath he’d been holding, and deflated a little.

“The villain!” shouted the leader, eventually, brandishing her blade in his direction.

In the shadow beneath his hat, Veigar grinned. He drew himself up as intimidatingly as possible as the villagers beheld him.

Then the shouting and wailing began. Delightfully, someone at the back even fainted.

He gathered his sinister magic, gaining an inky nimbus, and causing violet sparks to leap off speartips and belt buckles. The leader stumbled back as a serpentine gash of deepest midnight encircled the villagers, and exploded upwards into an ensnaring cage of sorcery.

“Silence!” Veigar commanded them.

He relished every long stride down the steps toward the trapped mob. Around them, humming walls of violet light stretched between claw-like pillars, forming an eldritch henge. He stopped barely a sword’s length from the leader, glaring at his prisoners through his arcane barrier.

“I can see the fear in your hearts!” he began with a derisive, humorless, snort. “You dare march here to challenge my dread rule? I, Veigar, who has yoked the magic of the universe to my will? Veigar, Great Master of Evil, who has defeated countless arcane foes in my quest for ever greater—”

“Cursed my fields with rat-weevils for two seasons, you have!” an especially cloddish looking farmer cried out, crimson-faced with fury.

Veigar blinked, trying to process this interruption. “Cursed you with what…?”

“And ye turned Dollee lame the week ‘afore harvest!” claimed an outraged tiller, wagging her finger at the increasingly befuddled Great Master of Evil.

With that, the banks broke and the villagers began to make all of their grievances heard. Veigar could only catch snippets of the loudest accusations, the majority featuring soured milk and undersized beets. As he shrunk away from the verbal onslaught, the purple barrier flickered and collapsed, but the villagers didn’t even notice. They shuffled forward, yelling in his face.

He felt the stone banister of the stairs at his back. He was surrounded.

He tried feebly to respond, his voice losing depth with every word. “But I… I am…” They crowded closer, glaring, now eye to eye with him rather than looking up.

Suddenly, a commanding older voice rose over the din. “Stand down. Everyone.”

“But Margaux…” someone began, before the leader’s glare withered their objection. The mob retreated, and Veigar found himself alone with her. She seemed more than twice his height by this point, and radiated confidence.

He hated her.

“Alright, villain,” she spat. “You’ve heard our accusations. Do you plead innocence?”

Veigar felt like he had been slapped. He puffed out his chest, feeling a foot taller. “Innocence? Innocence?!” He turned and began climbing the steps, gaining height on the crowd. “You have the audacity to bring your superstitious bellyachings to my door, and then insult me by asking if I deny them?!”

He glared over his shoulder in their direction.

“I do! I deny every one of them! But do not dare presume that I claim innocence. You accuse me of evildoing—and I am evil! Since I took this arcane tower from its puny owner, I have burned your fields! I have terrorized your warlords, defeating them so thoroughly that they swore never to return!” He took the last two stairs in one great stride. “And I have begun my campaign of terror upon neighboring villainous sorcerers! For none will be permitted to obstruct my path to ultimate magical power!

At this, the sky crackled, and magical bolts hurtled from the clouds, exploding around the courtyard. Veigar threw his head back and laughed, reveling in the sheer glory of his own evil. These puny mortals would beg forgiveness in the face of his terrible magnificence!

When he stopped for breath, the villagers were conferring in a huddle, casting appraising glances in his direction. One of them popped her head up. “Did you defeat Vixis the Cruel? The warlord?”

“Of course I did! She failed to exhibit proper deference, and I…”

His words trailed off as the group returned to their earnest whispers. Veigar shifted uncomfortably, straining to hear what they were saying. One by one, the mob nodded to each other, and turned to face him.

They found him coolly admiring the polished gleam of his gauntlet.

The leader, Margaux, strode to the bottom of the steps, awkwardly half-bowing, and addressed him. “Oh, great and mighty… uh… sorcerer…?”

“Wizard!” Veigar corrected her.

“Mighty wizard. We, the residents of the barely-worth-bothering-with village of Boleham—”

“That’s our village!” someone helpfully interjected.

Margaux sighed. “Yes, our village. Well, you see, we’ve come to our senses, and do humbly beg the mighty wizard, Gray Jar—”

“It’s Vay-gar! Veigar!”

“Sorry! Veigar! We humbly beg that you spare us and just, umm, you know… keep doing what you’re doing.”

Veigar narrowed his eyes. “What do you mean?”

“Well, you know. We’ll just go home, and you keep doing your… reign of terror… thingy. Live and let terrorize, that’s what I say.”

This had to be some kind of trick. And yet, she went on.

“Of course, we’d exhibit the proper, you know, deference. Curse your name in your absence. Spread tales of your vile rampage. Frenk says his cousin down in Glorft heard a rumor of an evil sorcerer, if you’d be interested in, you know…”

“Destroying them! And taking their dread sorceries for my own!” Veigar clenched his gauntleted hand, imagining the sweet triumph of crushing an arcane peer in a wizard battle.

Margaux was watching him carefully. Hopefully, Veigar realized.

Finally, after a long pause, he rolled his eyes and flourished his staff.

“You fools! You thought you could trick me, Veigar, Master of Evil?! Perhaps you hoped I would grant you the mercy of a swift and painless end! Well, I regret to inform you that your lives are simply not worth my time!

He laughed—a big, booming laugh to match his renewed stature.

“Take yourselves from my sight, insignificant peasants! Return to Boleham, and pray I do not find you worthy of my attention ever again!”

The villagers managed a few half-hearted bows or curtseys, before shuffling back toward the damaged archway. Margaux chanced a quick wink at him, then turned to leave.

“Wait!” he thundered. Her hand snapped to the pommel of her sword.

With as much indifference as he could muster, Veigar edged his way down the steps once more.

“When do you think I could talk to Frenk’s cousin about that other sorcerer?”

Abilities[]

Phenomenal Evil Power Phenomenal Evil Power [Passive]

Innate: Veigar is the greatest Evil to ever strike at the heart of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell grants Veigar a stack of Phenomenal Evil, giving +1 Ability Power. Takedowns grant an additional 5 stacks.
Baleful Strike Baleful Strike [Q]
Cost: 30 / 35 / 40 / 45 / 50 Mana Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds Range: 1050

Active: Unleashes a bolt of dark energy, dealing magic damage to the first two enemies hit.

Killing a unit with this also grants Veigar a stack of Phenomenal Evil. Large minions and large monsters grant three.

Magic Damage: 80 / 120 / 160 / 200 / 240 (+50 / 55 / 60 / 65 / 70%)
Dark Matter Dark Matter [W]
Cost: 60 / 65 / 70 / 75 / 80 Mana Cooldown: 8 seconds Range: 950 Area of Effect: 112.5

Active: After 1.2 seconds, dark matter falls from the sky to the target location, dealing magic damage.

Every 50 stacks of Phenomenal Evil reduce the cooldown by 10% (multiplicative).

Magic Damage: 85 / 140 / 195 / 250 / 305 (+60 / 70 / 80 / 90 / 100%)
Event Horizon Event Horizon [E]
Cost: 70 / 75 / 80 / 85 / 90 Mana Cooldown: 20 / 18.5 / 17 / 15.5 / 14 seconds Range: 700 Area of Effect: 375

Active: After a 0.5 second delay, Veigar twists the edges of space around the target area for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned. Stun: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds
Primordial Burst Primordial Burst [R]
Cost: 100 Mana Cooldown: 100 / 80 / 60 seconds Range: 650

Active: Blasts the target with primal magic to deal magic damage, increasing based on the target's missing health.

Damage is maximized against enemies below 33% health.

Min. Magic Damage: 175 / 250 / 325 (+65 / 70 / 75%)
Max. Magic Damage: 350 / 500 / 650 (+130 / 140 / 150%)

Patch History[]

Patch 10.16

Base magic resist increased.

Boosting up this tiny yordle to better master the mid lane. To do this, we’re giving him more MR, since he's already quite powerful in bot lane.

Base Stats

MAGIC RESIST : [30] 32


Patch 10.6
Base AD, AD growth, and armor increased. Q base damage increased.

Smol buffs for the smol boy.

Base Stats

ATTACK DAMAGE : [50.71] 52
ATTACK DAMAGE GROWTH : [2.625] 2.7
ARMOR : [22.55] 23

Baleful Strike Q - Baleful Strike

BASE DAMAGE : [70/110/150/190/230]
80/120/160/200/240


Patch 9.19
E cooldown decreased later.

Despite Veigar's scaling nature, his contributions to teamfights struggle to keep pace with what's necessary in the late game, so we're buffing the ability that helps out the most in those situations.

Event Horizon E - Event Horizon

COOLDOWN : [18/17/16/15/14]
18/16.5/15/13.5/12


v8.19
We've updated audio and visuals for a bunch of champions!

Jarvan IVSquareJarvan IV

VISUALS : Basic attack and ability visual effects have been updated for base Jarvan IV and all skins using base VFX
AUDIO : Non-VO AUDIO has been updated for base Jarvan IV and all skins using base SFX
BUGFIX : Jarvan IV now properly plays his dunk animation when casting Cataclysm

Lee SinSquareLee Sin

VISUALS : Basic attack and ability visual effects have been updated for base Lee Sin and all skins using base VFX
AUDIO : Non-VO AUDIO has been updated for base Lee Sin and all skins using base SFX
KNOCKOUT : Knockout Lee Sin's Safeguard shield VFX have been updated
POOL PARTY : Pool Party Lee Sin's Q2 - Resonating Strike marker has been updated
GOD FIST : God Fist Lee Sin's Tempest VFX more clearly indicate the hitbox

VeigarSquareVeigar

VISUALS : Basic attack and ability visual effects have been updated for base Veigar and all skins using base VFX
AUDIO : Non-VO audio has been updated for base Veigar and all skins using base SFX
BAD SANTA : Bad Santa Veigar has also received VFX updates
LEPRECHAUN : Leprechaun Veigar has also received VFX updates

ViSquareVi

VISUALS : Basic attack and ability visual effects have been cleaned up for base Vi and all skins using base VFX. This update also optimizes Vi to run more smoothly on slower computers.

SSG Ezreal

VISUALS : Though technically unrelated to the above, SSG Ezreal's ability VFX have received a clarity pass


v8.9
25 mages have more mana regen and base mana, but less mana growth. 5 other mages have more mana regen.

We’re increasing mana regen on the champions most affected by the changes to Doran's Ring and Last Chapter. Mages are also getting some changes to their mana pools and their mana growth. Overall, they’ll be up a bit of starting mana and mana regen, but be substantially down on mana per level.


v7.22

BASE HEALTH : [492.76] 505
HEALTH GROWTH STAT : [82] 94


v7.19
Base health, health regen, and health regen growth increased. W cooldown reduced.

Veigar’s infinitely-scaling mage fantasy is exciting in theory, but he currently has too many pronounced weaknesses hampering him from reaching his immense power. On the one hand, his weak laning phase prevents him from getting there, and on the other hand, his late game power is coming up a bit...well, short. In lane, the unreliability of Dark Matter without Event Horizon makes trading pretty rough unless Veigar is willing to burn a ton of mana. Coupled with his low health and health regen, pushing him out of lane was a pretty trivial task. His trading still won’t be great after these changes, but he should be less free to bully around. In the late game, the Tiny Master of Evil’s unlimited power fantasy is heavily countered by Banshee’s Veil and Quicksilver Sash. Since Dark Matter is already hard to land, we want to give him more chances to land it, especially when he’s scaling hard.

Base stats

ATTACK RANGE : [525] 550
BASE HEALTH REGEN : [5.42] 6.5
HEALTH REGEN GROWTH STAT : [0.55] 0.6

Dark Matter W - Dark Matter

COOLDOWN : [10/9.5/9/8.5/8]
8 seconds at all ranks
MORE DROPS Every 50 stacks of Phenomenal Evil lowers Dark Matter’s cooldown by 10% (multiplicative)


v6.17
Passive grants more ability power on kill or assist.

Let’s keep this short and sweet: for an infinitely scaling champion, Veigar simply isn’t taking off like you’d expect after a strong early/midgame. We’re not looking to go overboard, but tuning Tiny’s transition when succeeding in group fights should help take him from trivial to terrifying.

Phenomenal Evil Power Passive - Phenomenal Evil Power

TAKEDOWN BONUS : [3 ability power on kill or assist] 5 ability power on kill or assist

Event Horizon E - Event Horizon

EVENT CLARITY : Fixed a bug where enemies wouldn't see the warning ring when Event Horizon was cast into terrain


v6.9

Veigar's potential to go infinite with Baleful Strike’s AP gain on kill is a good fit for his theme of “little ball of evil with an overcompensation problem,” but means Veigar should care more about farming pitiful minions than blasting down enemy champions. We're retooling the mechanic as Veigar's new e and opening it up to reward the Tiny Master of Evil for constantly asserting dominance over his opponents. While examining how Veigar antagonizes his enemies, we also changed Primordial Burst to give him the pick of the litter when obliterating low health enemies. He’ll have to press more than one button to erase an enemy mage, but even the most durable tank should carefully consider their health bar before re-engaging.

Phenomenal Evil Power Passive - Phenomenal Evil Power

KIND OF LIKE BIG DEAL : Striking an enemy champion with an ability power grants Veigar stacks of Phenomenal Evil. Phenomenal Evil gives Veigar 1 ability power per stack.

Baleful Strike Q - Baleful Strike

REWARD ON KILL : Grants a stack of Phenomenal Evil on kill. Grants 2 for large minions and large monsters
REWARD ON TAKEDOWN No longer grants 1/2/3/4/5 ability power on champion takedowns
COST : [60/65/70/75/80 mana] 40/45/50/55/60 mana

Dark Matter W - Dark Matter

COST : [70/75/80/85/90 mana] 60/65/70/75/80 mana

Event Horizon E - Event Horizon

COST : [80/85/90/95/100 mana] 70/75/80/85/90 mana

Primordial Burst R - Primordial Burst

DAMAGE : [250/375/500] 175-350/250-500/325-650 (based on target’s missing health)
RATIO : [1.0 ability power] 0.75 - 1.5 ability power (based on target’s missing health)


v5.22

In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.

Mana

The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):


v5.21
Q and W base damage down.

Recently Veigar's dreams of crushing his opponents have become grim reality. No longer falling short on delivering the damage, he towers above the competition as perhaps the hardest scaling AP champion in League. We like Veigar's curve of amassing farm and rising to notoriety over the course of the game, so we're clipping some of his bases to rely even more on his ability to stack Baleful Strike (and your ability to interfere with that) as a focus for his success.

Baleful Strike Q - Baleful Strike

MAGIC DAMAGE : [80/125/170/215/260] 70/110/150/190/230

Dark Matter W - Dark Matter

MAGIC DAMAGE : [120/170/220/270/320] 100/150/200/250/300


v5.18
Q grants AP for assists. W’s delay shortened.

Veigar’s not far off in terms of effectiveness, but falls short relative to some of our more traditional mages. We’re targeting Dark Matter’s delay and AP growth from taking down champions as some ‘quality-of-doom’ changes so folks take him a little more seriously.

Baleful Strike Q - Baleful Strike

ASSISTED DOOM : Now grants AP on champion assists in addition to champion kills.

Dark Matter W - Dark Matter

DOESN’T EVEN MATTER : Front-loaded Dark Matter’s effects to the beginning of the cast animation instead of the end; Delay and cooldown effectively reduced by 0.25 seconds


v5.13
He is evil. Stop laughing.

"For how much damage Primordial Burst does (read: your entire health bar) it ends up looking pretty tame, making it harder to appreciate for Tiny Masters of Evil everywhere. This change is purely visual and won't affect gameplay, but should help Veigar get some of the respect he deserves."
  • Primordial Burst R - Primordial Burst
    • NOT A SHORT JOKE : Missile size now scales with Veigar's ability power

v5.6
Passive regen up. Q range up. E stops dashes.

"After 5.2's updates, opponents are able to play around Event Horizon well enough that we decided to add something special to make it stand out as an ability. Coupled with some tuning to help his early laning, a master Veigar player can lock mobile enemies in his cage for him to torment without fear of them escaping his tiny clutches."
  • Equilibrium Passive - Equilibrium
    • MONSTERS : 250 300
  • Baleful Strike Q - Baleful Strike
    • MANA REGEN : +1% per 1% missing mana +1.5% per 1% missing mana
    • RANGE : 850 950
  • Event Horizon E - Event Horizon
    • [NEW] DO NOT PASS GO : Enemy dashes through Event Horizon's walls will stop at them instead

v5.5
E's delay before walls appearing has been reduced slightly. Q is around 14% faster!

"One of the larger themes for his 5.4 update was lowering reliability in favor of creating consistent high moments for master Veigar players. It appears we overshot (not a short joke), so we're dialing back to help Veigar feel less like a sitting duck when it comes to intense situations. Throw in some 'Quality of Doom' changes for Event Horizon, and the tiny master of evil should be turning tables and cackling like a super villain all the way to the nexus."
  • Baleful Strike Q - Baleful Strike
    • MISSILE SPEED : 1750 2000 (~14% faster)
    • BUGFIX : Fixed a bug where Baleful Strike would fail to cast if you got CCed during the cast
  • Event Horizon E - Event Horizon
    • DELAY BEFORE WALLS APPEAR : 0.75 0.5
    • WARNING PARTICLE DISPLAY : After cast time On cast

v5.4
Q is now a skillshot that passes through the first target hit to get the second (so farming's a lot easier). W's cheaper on mana and has a lower cooldown. Event Horizon now has a 0.75 delay, but costs less mana, has a higher range, and has a lower cooldown. R's mana cost is down significantly at higher ranks and has a slightly lower cooldown, but has a slightly lower ability power ratio.

Of all the champions that were primary customers of the late Deathfire Grasp, none were more iconic than the Tiny Master of Evil himself. While we recognized and intended to preserve Veigar's role as a 100-to-0 burst mage, flatly increasing the power of a champion with such a powerful combination of crowd control and single-target damage didn't feel like the humane option (for everyone except Veigar).
Freeing up Baleful Strike to cover more range and doubly enable his AP-stacking minigame was a natural change to Veigar's kit and made his laning better. We quickly learned, however, that a strictly better Veigar left opponents with less and less options, especially with the immense power that is Event Horizon. While old Veigar needed to rely on Event Horizon's immediate stun to zone out potential threats, keeping its current iteration meant we either needed to reduce Veigar's damage (but you can't reduce a 100-0 burst mage to 100-20) or tackle his outright reliability. Ultimately we went with the latter.
The bottom line is this - characters with inflexible kits are often balanced on a knife's edge, and the slightest change to a range or damage value can be the difference between unplayable or overbearing (Hi Ryze!). While Veigar's reliability when it comes to "blowing fools up" has decreased, the added laning flexibility and higher late-game scaling should help make Veigar more than a one-trick pony. He has to work harder for his one-shots, but has the tools to earn them in a way that feels fair...ish for his opponents.
  • BalefulStrike Q - Baleful Strike
    • [NEW] SKILLFUL STRIKE? : Baleful Strike is now a skillshot that passes through the first target hit and stops on the second target hit
    • RANGE : 650 850
    • COOLDOWN : 8/7/6/5/4 seconds 7/6.5/6/5.5/5 seconds
  • DarkMatter W - Dark Matter
    • COST : 70/80/90/100/110 mana 70/75/80/85/90 mana
    • COOLDOWN : 10 seconds 10/9.5/9/8.5/8 seconds
  • EventHorizon E - Event Horizon
    • [NEW] EVENT PLANNING : Appears instantly Now has a 0.75 second delay before appearing
    • COST : 80/90/100/110/120 mana 80/85/90/95/100 mana
    • COOLDOWN : 20/19/18/17/16 seconds 18/17/16/15/14 seconds
    • RANGE : 650 700
  • PrimordialBurst R - Primordial Burst
    • RATIO : 1.2 ability power 1.0 ability power
    • COST : 125/175/225 mana 125 mana at all ranks
    • COOLDOWN : 130/110/90 seconds 120/100/80 seconds

v5.3
Mass Texture Rebalance (Part 7)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. "
  • FiddlesticksSquareFiddlesticks
    • Base, Bandito, Fiddle Me Timbers, Pumpkinhead, Spectral, Surprise Party, Union Jack
  • KennenSquareKennen
    • Base, Arctic Ops, Deadly, Karate, Kennen M.D., Swamp Master
  • MordekaiserSquareMordekaiser
    • Infernal, Lord
  • VeigarSquareVeigar
    • Base, Baron Von Veigar, Curling, Greybeard, Leprechaun, Superb Villain, White Mage

v5.1

"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

v4.19
Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)

v3.01

  • Baleful Strike
    • Permanent ability power gain is now doubled to 2 when killing a champion, large minion, or large monster

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.151

  • Equilibrium mana regeneration increaed to 1% from 0.75% per 1% mana missing

v1.0.0.142

  • No longer gains Baleful Strike's champion kill bonus when killing champion clones (e.g. Shaco's Hallucinate)

v1.0.0.141

  • Event Horizon will now always correctly stun enemies who use dash abilities to pass through it

v1.0.0.136

  • Fixed a bug where Event Horizon stopped stunning units if Veigar died.

v1.0.0.135

  • Fixed animation bugs for Superb Villain Veigar skin

v1.0.0.132

  • Fixed a bug where killing a unit with Baleful Strike would not create the particle effect

v1.0.0.131

  • Primordial Burst mana cost reduced to 125 / 175 / 225 from 150 / 200 / 250
  • Dark Matter mana cost reduced to 70 / 80 / 90 / 100 / 110 from 100 / 110 / 120 / 130 / 140
  • Baleful Strike
    • Mana cost adjusted to 60 / 65 / 70 / 75 / 80 from 75 at all levels
    • Total ability power accumulated from Baleful Strike is now displayed in the tooltip
    • Event Horizon mana cost reduced to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140

v1.0.0.114

  • Fixed an issue on the Leprechaun Veigar skin where the enemy Event Horizon still had green pillars instead of red ones.

v1.0.0.113

  • Added a funky new dance for Veigar - rock on!

v1.0.0.112

  • Primordial Burst ability power ratio increased to 1.2 of Veigar's ability power and reduced to 0.8 of his target's

v1.0.0.106

  • Baleful Strike missile speed increased by 100
  • Equilibrium mana regenreation percent increased to 0.75% from 0.5%
  • Basic attack missile speed increased by 100

v1.0.0.100

  • Fixed a typo in Event Horizon's tooltip

v1.0.0.96

  • Fixed a bug where Baleful Strike would grant Veigar AP even if the target died before the spell hit
  • Dark Matter ability power ratio increased to 1.0 from 0.8
  • Primordial Burst
    • Damage modified to 250 / 375 / 500 from 200 / 350 / 500
    • Ability power ratios increased to 1.0 from 0.8 (both from Veigar and the target)

v1.0.0.94

  • Baleful Strike
    • Adjusted the way bonus ability power is granted
    • Veigar now also gains 1 / 2 /3 / 4 / 5 bonus ability power for each champion kill from any damage source
  • Dark Matter
    • Time to land reduced to 1.2 seconds from 1.6 seconds
    • Base damage reduced to 120 / 170 / 220 / 270 / 320 from 120 / 180 / 240 / 300 / 360
    • Cooldown reduced to 10 seconds from 12 seconds
  • Event Horizon
    • Reduced the mana cost to 80 / 95 / 110 / 125 / 140 from 90 / 110 / 130 / 150 / 170
    • Lowered the cooldown to 20 / 19 / 18 / 17 / 16 from 24 / 22 / 20 / 18 / 16
    • Increased range to 650 from 600
  • Primordial Burst
    • Mana cost reduced to 150 / 200 / 250 from 200 / 300 / 400
    • Primordial Burst now deals 200 / 350 / 500 base damage plus 80% of the comibned ability power of Veigar and his target
    • Removed the conditional bonus damage for non-mana champions
    • Removed the mana restoration on kill
  • New Passive - Equilibrium
    • Veigar's mana regeneration is increased by 0.5% for each 1% of mana he's missing
  • Updated recommended items
  • Base movement speed increased to 315 from 310
  • Base armor increased to 16 from 14
  • Armor per level increased to 3.75 from 3.5

v1.0.0.86

  • Primordial Burst now deals 75 / 150 / 225 bonus magical damage to Champions who do not use mana
  • Fixed a bug where Event Horizon's particle appears away from the spell effect when cast on an impassable location

v1.0.0.82

  • Adjusted Event Horizon so the stun matches up better with the cast cursor and the particle

v1.0.0.79

  • Increased the missile speed for Primordial Burst
  • Event Horizon should now stun unit's correctly regardless of movement speed

v1.0.0.75

  • Added new "team color" versions of the Event Horizon particle

v1.0.0.52

  • Primordial Burst
    • Base Damage increased from 100 / 250 / 400 to 200 / 300 / 400
  • Dark Matter
    • Cooldown reduced from 13 to 12
    • Mana Cost modified from 90 / 105 / 120 / 135 / 150 to 100 / 110 / 120 / 130 / 140

v0.9.25.21

  • Added search tags
  • Dark Matter tooltip updated
  • Event Horizon made more difficult to be able to pass through without being stunned

v0.9.22.16

  • Dark Matter
    • Reduced impact delay time from 2 seconds to 1.6
  • Entropy REMAKE
    • Veigar steals 20% of each nearby champion's ability power. The amount stolen per target cannot exceed five times Veigar's level

v0.9.22.15

  • Baleful Strike
    • Cast range increased from 625 to 650
    • Increased ability power ratio from 0.55 to 0.6
  • Increased Attack Range from 480 to 525
  • Increased Health per level from 78 to 82
  • Increased Movement Speed from 300 to 310
  • Increased Base Armor from 12 to 14
  • Increased Armor per level from 3.2 to 3.5
  • Dark Matter cooldown reduced from 14 to 13

v0.9.22.7

  • Baleful Strike mana cost reduced from 80 to 75
  • Event Horizon cooldown reduced from 26 / 24 / 22 / 20 / 18 to 24 / 22 / 20 / 18 / 16
  • Dark Matter cooldown reduced from 16 to 14
  • Entropy REMAKE
    • Auto attacks lower the target's ability power by 25% (non-stacking)
  • Primordial Burst
    • Now gives a bonus 5 ability power upon killing a champion (just like Baleful Strike)
    • Has a new updated sound

v0.8.22.115
VeigarSquareVeigar released


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