Leaguepedia | League of Legends Esports Wiki
General Information
TitleThe Night Hunter
Real NameShauna Vayne
Release DateMay 10th, 2011
Cost3150 BE 790 RP

550 (+ 103)

3.5 (+ 0.55)

232 (+ 35)

7 (+ 0.4)


60 (+ 2.35)

0.658 (+ 3.3%)


23 (+ 4.6)

30 (+ 1.3)
Developer Info
DDragon KeyVayne
Integer Key67
External Links
Game Info Wikileagueoflegends.fandom.com

Vayne is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Shauna Vayne is a deadly, remorseless monster hunter who has pledged her life to finding and killing the demon who murdered her family. Armed with her wrist-mounted crossbows and a heart full of vengeance, Vayne is only truly happy when she’s slaying practitioners or creations of the dark arts.

As the only child to a wealthy Demacian couple, Vayne enjoyed an upbringing of privilege. She spent most of her childhood indulged in solitary pursuits – reading, learning music, and avidly collecting the various insects found on their manor’s grounds. Her parents had traveled across Runeterra in their youth, but settled in Demacia after Shauna’s birth because more than any place they’d found, Demacians looked out for one another. Shortly after Vayne’s sixteenth birthday, she returned home from a midsummer banquet and saw something she would never forget.

An unspeakably beautiful, horned woman stood before the bloodied corpses of her parents.

Vayne screamed in agony and terror. Before disappearing, the demon looked down at the young girl and flashed her a terrible, lustful smile.

Vayne tried to brush the bloody hair out of her mother’s eyes, but that haunting smile lingered in her mind, growing and consuming her. Even as she shakily smoothed her father’s eyelids closed – his mouth still agape, frozen in his last horrific moments of confusion – the demon’s smile seeped through her thoughts.

It was a smile that would fill Shauna’s veins with hatred for the rest of her days.

Vayne tried to explain what happened, but no one truly believed her. The thought of a demon on the loose – in the well-defended, magic-averse kingdom of Demacia, of all places – was too far-fetched to consider. Vayne knew better. She knew from the demon’s smile the enchantress would strike again. Even Demacia’s tall walls couldn’t keep dark magic from creeping through the cracks. It may disguise itself with subtleties or keep to shadowed corners, but Vayne knew it was there.

And she was done being afraid.

Vayne had a heart full of hatred and enough coin to outfit a small army, but where she would go, no army dared follow. She needed to learn everything about dark magic: How to track it. How to stop it. How to kill those who practiced it.

She needed a teacher.

Her parents had told her stories of iceborn warriors who fought against an Ice Witch in the north. For generations, they had defended themselves from her unknowable forces and dark minions. This, Vayne knew, would be where she would find her tutor. She evaded her appointed custodians and booked passage on the next ship to the Freljord.

Shortly after arriving, Vayne set out in search of a monster hunter. She found one, although not in the way she intended. Traversing a frozen ravine, Vayne was ensnared by a cleverly carved icetrap. After tumbling to the bottom of a jagged, crystalline pit, Vayne stared up to see a ravenous ice troll, lips smacking with anticipation as he gazed upon his catch.

His gigantic blue tongue fell limp as a spear whistled through the air, pierced the troll’s skull and planted itself deep in his brain. The giant toppled into the pit and Vayne rolled aside just in time to escape being crushed. A sticky pool of drool and blood collected at her boots.

Vayne’s savior was a grizzled, middle-aged woman named Frey. She bandaged Vayne’s wounds as they clung to the warmth of a campfire that struggled to stay ablaze in the frigid canyon. Frey told Vayne of her life’s work spent fighting the Ice Witch’s minions who had murdered her children. Vayne implored the woman to take her on as a student and teach her to track the dark creatures of the world, but the Freljordian had no interest. Vayne stank of privilege and money, neither of which kept your teeth gritted or your blade sharp through the grueling perseverance of a fight.

Vayne couldn’t accept Frey’s answer and challenged her to a duel: if she won, Frey would train her. If she lost, she’d offer herself as bait to the Ice Witch’s minions, so Frey could ambush them. Vayne had no reason to think she’d win – her training amounted to a single afternoon of studying fencing before she wearied of trying to fight with one hand behind her back – but she refused to back down. To reward Vayne’s mettle, Frey threw snow in Vayne’s eyes and subsequently taught her the first rule of monster hunting: don’t play fair.

Frey saw a determination in Vayne she couldn’t help but respect. The girl had a long way to go as a fighter, but each time Vayne pushed her bruised body up from the dirtied snow to continue the fight, Frey saw a little more of the relentless hunter this girl could become. Beaten in skill, but never in spirit, Vayne beseeched Frey one last time: both of their families were dead. Frey could spend the rest of her days tracking ice trolls until one of them caved her head in, or she could teach Vayne. Together, they could kill twice as many monsters. Together, they could save twice as many families from experiencing the pain that defined them both. Frey saw the same hatred and loss in Vayne’s eyes her own had burned with for years.

Frey agreed to accompany Vayne back to Demacia.

Together they made the journey south, heavily disguising Frey to illude Demacia’s border guards. Once back at Vayne’s estate, the two spent years training. Despite the pageant of suitors who solicited Vayne’s company, Shauna had no interest in anything other than training with Frey. As a result, the two became incredibly close.

Frey taught Vayne the fundamentals of dark magic, conjured beasts, and vile spells. Vayne committed every word of Frey's teachings to heart, but found it slightly unnerving that Frey never explained how she came to know so many specifics of these malefic practices.

Due to the kingdom’s watchful soldiers and antimagic trees, dark creatures were rare within Demacia's walls, so Frey and Vayne would venture into the border forests at night to hunt. Vayne earned her first kill – a bloodthirsty creature who preyed on traveling merchants – at the age of eighteen.

Soaked in the creature’s viscera, something awoke within Vayne: pleasure. The hot flush of vengeance and violence raced through her blood, and she relished in the sensation. Vayne and Frey spent several years hunting dark creatures, their respect for one another growing with every kill. One day, Vayne realized that she loved Frey like a mother, but her emotions of familial love were so tangled with pain and tainted by trauma, Vayne fought them as she would any beast out to hurt her.

Vayne and Frey traveled Valoran, until tavern tales from the highlands caught their ear, whispering of a demonic horned creature of mesmerizing beauty. According to the stories, the demon had been busy: she’d formed a cult, designed to attract worshippers who would do her bidding. People would walk into the hills, never to be heard from again. It was said the cult’s high priests had a holy grounds near the cliffside, where they’d prepare the demon’s sacrificial offerings. Vayne and Frey immediately set off on the hunt.

As they journeyed into the hills by cover of night, Vayne found herself distracted. For the first time since their partnership began, she felt worried for Frey – worried she might lose her mother figure for a second time. Before she could confess her fear, one of the demon’s priests lunged from the brush, swinging a mace into Vayne’s shoulder.

Vayne was badly wounded. Frey had a brief moment of hesitation, but her eyes steeled with certainty as she apologized to her friend and transformed into a monstrous Freljordian wolf. As Vayne watched in shock, Frey – in her animalistic form – tore the priest’s tendons from his throat with a swift snap of her mighty jaws.

With the priest’s body laid strewn at Vayne’s feet, Frey retook her human form, yet her eyes betrayed the scared animal within. She explained that after the death of her family, she had become a shaman, inviting the curse upon herself in order to gain the power to change shape and fight against the Ice Witch. The ritual that gave her these powers involved dark magic, but she made this sacrifice to protect–

–Vayne put an arrow through Frey’s heart without allowing her another syllable. Whatever affection she had felt for Frey evaporated upon discovering her true nature. A tear formed in Frey’s eye as she collapsed, but Vayne didn’t notice – whatever warmth the two had shared died with Frey.

There were still hours left before dawn, which meant hours left to continue the hunt. Vayne thought only of the demon. The kill that would be hers to savor. And all the kills to come. Runeterra’s underworld would come to fear her, just as she had once feared them.

For the first time since her parents’ death, Vayne smiled.

"I don’t kill creatures like you because it’s the right thing to do. I kill you because I enjoy it."

- VayneSquareVayne


Vayne had one arrow left in her wristbolt launcher. She was bleeding from three different wounds. The previously-human beast she’d spent all night hunting had just knocked her to the ground and it was about to bite the head off her shoulders.

Things were going better than expected.

Slime dripped from the shapeshifter’s maw as it shrieked in anticipation of its kill. Scanning the darkness with her nightseeker goggles, Vayne found neither weapons nor cover nearby. She’d tracked the beast to this open patch of meadow specifically so it couldn’t take cover behind the alderwoods of Demacia, but that decision left her exposed as well.

Which was fine by her. There’s no fun in an easy kill, after all.

The beast grabbed Vayne by the shoulders, its mandibles opening to reveal rows upon rows of jagged teeth. If its jaws didn’t kill her, its fetid breath could certainly finish the job.

Vayne rapidly reviewed her options. She could try to dodge the beast’s bite, but that would be a short-term solution at the very best. She could kick the creature in its absurd number of teeth and attempt to land her last wristbolt in its bucking forehead, but she couldn’t trust her arrow would find its mark through its gnashing forest of fangs. Or, she could try something flashy, violent and slightly stupid.

Vayne chose the latter.

She shoved her entire arm into its gaping mouth. The creature’s razor teeth ripped strips of skin from her knuckles and arm, but Vayne smiled – she had the beast right where she wanted it. She felt its jaw clench, ready to bite and rip her limb off. She didn’t give it the chance.

Vayne twisted her arm, dragging her wristbolt launcher across the inside of the creature’s gob until the silver tip of her final arrow pointed directly at the roof of the beast’s mouth. With the flick of her wrist, the bolt tore through the monster’s skull, shredding its brain.

The shrieking stopped as suddenly as it started, the creature’s body limp as it collapsed upon the grassy soil. Vayne crawled out from under it and attempted to remove her arm from its skull without cutting herself more than she already had, only to find that her fist was stuck inside the creature’s head.

She could either keep trying to pull her hand through the shapeshifter’s jagged mouth – and probably lose a finger or two in the process – or she could dig her arm in further to punch through the top of its head and snap its jaw like a wishbone.

As always, Vayne chose the latter.

The hard part wasn’t killing the damned thing. The hard part was carrying it back to its bride.

Well, widow.

The widow Selina was beautiful beyond imagining, with hair that caught the sunlight even in the darkness of her fire-lit cabin. The deep scratches on her face, and even the tears that streamed down her cheeks, did nothing to diminish her beauty.

Vayne laid the carcass at the woman’s feet as gingerly as she could. Its flesh was monstrously transformed and wracked with wounds both self-inflicted and not-so-self-inflicted; it looked more like a collection of limbs and meat than a person.

“Was it quick?” the widow asked through sobs.

It had not been quick. Vayne had tracked the changeling to its den in the forests outside eastern Demacia. She’d managed to interrupt it mid-transformation: its eyes had multiplied and expanded, its mouth had grown mandibles, its left arm had formed into a razor-sharp pincer – and it was angry.

Vayne flicked a glob of brain off her wrist, a clinging remnant from when she’d punched through the creature’s skull.

“Erm,” Vayne said.

“Oh, my love,” Selina said, dropping to her knees and wrapping her arms around the mutated body. “What could have caused such a tragedy?”

Vayne kneeled beside the couple as the widow brought what was left of the man’s head to her breast, either not noticing or caring as his blood smeared her dress.

“Some people transform themselves into beasts. Some are transformed against their will,” Vayne said.

She picked up the bulging hand of the corpse, casually examining it. “He belonged to the second group.”

The widow’s eyes went wide with fury.

“Someone did this to him? Who would – why would–”

The widow collapsed onto the body in tears, unable to find the words.

“Sometimes, therians – shapechangers – want a companion. Sometimes they’re just savage: they lash out and bite somebody out of confusion or anger. Others I’ve met just get bored. They think it’s fun,” Vayne said, patting the woman’s head. “But some…some just need to eat.”

The widow looked up, sniffing away tears.

“I don’t – I don’t understand.”

Vayne gave the widow a pitying smile.

“They want to eat somebody, but sometimes that somebody gets away. And the thing that tried to eat them accidentally passes on its phage. Then they end up turning, too.”

The widow glared at Vayne. The wristbolt launcher on Vayne’s arm clinked as she brushed the woman’s hair out of her tear-filled eyes.

“The last therian I killed told me his victims tasted better if they loved him. Something about the juicy flavor they took on when they blushed. Can’t even imagine how they must taste while on honeymoon, hmm?” Vayne mused.

The widow stopped crying. Her eyes grew hard.

“He did love you, you know,” said Vayne.

The widow tried to stand, but Vayne gripped a fistful of the woman’s hair and pulled tight.

“He must have been shocked after you bit him. People are unpredictable when they’re scared. And there’s nothing more frightening than being betrayed by someone you love.”

Vayne flicked her wrist, cocking the wristbolt launcher on her forearm.

“So, who turned you?”

The woman stared back with hatred, her eyes slowly darkening to a deep red.

“Nobody,” she said in a voice like knives scraping across rock. “I am of my own design.”

Vayne smiled.

“How did you know?” the widow asked, sliding her hand behind her back.

“Bite marks on the front of his neck, rather than the back, combined with the lack of wounds anywhere else on his body, told me he was attacked by someone he trusted. Go ahead. Try it.”

The widow paused.

“Try what?”

“The pincer you’re forming behind your back. Slash me. Let’s see if you can cut my hand off before I put a bolt through your forehead,” said Vayne.

The widow retracted her pincer from behind her back, crestfallen. The game was up.

“Why?” she asked.

“Why what?” Vayne blankly replied.

“Why not just walk in and kill me? Why this whole… presentation?”

Vayne smiled. A sly, hateful grin.

“Because I wanted to be sure I was right. Because I wanted you to feel the panic and the fear he felt. But mainly...”

Vayne tightened her wrist. With a metallic twang, a six-inch bolt of cold silver pierced the changeling’s brain. The widow’s eyes rolled back into her head. She collapsed to the floor like a bag of stones.

“Because it’s fun.”


Night Hunter Night Hunter [Passive]

Innate: Vayne ruthlessly hunts evil-doers, gaining 30 Movement Speed when moving towards a nearby enemy champion.
Tumble Tumble [Q]
Cost: 30 Mana Cooldown: 6 / 5 / 4 / 3 / 2 s Range: 300

Active: Vayne rolls a short distance and deals bonus physical damage on her next basic attack within 3 seconds. Bonus Physical Damage: (+75 / 85 / 95 / 105 / 115% total) (+50%)
Silver Bolts Silver Bolts [W]

Passive: Every third consecutive attack or ability against an enemy deals an additional true damage.

Silver Bolts deals no more than 200 against monsters.

True Damage: [+6 / 7 / 8 / 9 / 10% target's max]
Minimum Damage: 50 / 65 / 80 / 95 / 110
Condemn Condemn [E]
Cost: 90 Mana Cooldown: 20 / 18 / 16 / 14 / 12 s Range: 550

Active: Fires a bolt that knocks back a target and deals physical damage.

If the target collides with terrain, the damage is increased by 150% and the target is stunned for 1.5 seconds.

Physical Damage: 50 / 85 / 120 / 155 / 190 (+50% bonus)
Max Damage: 125 / 212.5 / 300 / 387.5 / 475 (+125% bonus)
Final Hour Final Hour [R]
Cost: 80 Mana Cooldown: 100 / 85 / 70 seconds

Active: Vayne gains bonus Attack Damage and improvements to Night Hunter Night Hunter and Tumble Tumble for the duration. The duration of Final Hour is extended by 4 seconds whenever a champion damaged by Vayne dies within 3 seconds.

Night Hunter Night Hunter: Vayne instead gains 90 Movement Speed.
Tumble Tumble: Tumble's cooldown is reduced and grants Invisibility for 1 second when she Tumbles.

Bonus Attack Damage: 25 / 40 / 55
Duration: 8 / 10 / 12 s
Tumble CDR: 30 / 40 / 50%

Patch History[]

Patch 10.20

Tumble Q - Tumble

BUGFIX : The sound that plays when she enters stealth no longer cuts off from the enemy perspective.

Patch 10.19
R base AD increased.

Vayne is still a tad weak after the last round of buffs, so we’re giving her more late-game power.

Final Hour R - Final Hour


Patch 10.11

The marksman class has major durability problems, especially in the early laning phase where their power feels heavily reliant on their supports. This has been causing issues in gameplay satisfaction since a marksman's strength relies on the length of time they're alive. By increasing their mobility (via items) and base health, we feel that ADCs won't be punished so aggressively when they fail and will still have a chance to bounce back and unlock their power in fights. That being said, we've heard your concerns about the bot lane marksman champions that can also solo lane like Lucian and Vayne. We're giving them a separate set of changes which you can find more details on below. We’ve also omitted Corki, Kindred, Quinn, Senna, and Graves due to having their primary playrate in other lanes, with the understanding that Senna may be considered for similar changes in the coming patches.

Solo-Laner Changes
The following champs are getting more specific buffs due to their ability and playrate in solo lanes. We still think they have general satisfaction and power problems like the rest of their marksman brethren, but acknowledge that they need more tailored changes to address those issues and not just straight durability buffs.

60/65/70/75/80% of total attack damage

Patch 9.19
R base AD increased.

Vayne is still a tad weak after the last round of buffs, so we’re giving her more late-game power.

Final Hour R - Final Hour


Patch 9.15
E wall hit damage increased; damage now applied instantly.

Landing Vayne's E is one of the most skill-expressive portions of her kit, so we’re increasing the payout and satisfaction for when she pulls it off. Also, we're fixing a problem that's mostly annoying when Vayne tries to last hit. Condemn's damage now applies instantly to targets so that minions that should have died from her Condemn will do so immediately instead of staying alive as they're moving back (and risk getting hit by a turret shot).

Condemn E - Condemn

WALL HIT DAMAGE : [100%] 150% of Condemn's damage
DAMAGE TIMING : Now deals Condemn's damage instantly, instead of after the knockback

Patch 9.10
R Tumble cooldown reduction now scales.

Similar to Riven, we want to work on targeting the frustration around playing against Vayne beyond just her raw stats. Right now, Vayne ramps up a little too early and is especially frustrating because of how often she goes invisible. These changes should lessen her power spike at level 6.

Final Hour R - Final Hour


Patch 9.1
Q cooldown reduced while R is active.

This is a spicy buff to Vayne's mid- and late-game teamfighting for players who can train enemies down during Final Hour without getting bopped in the process. To the Vaynes of the world: Vaynespotting is still a thing, so be careful not to roll yourself into an early grave. At the same time, don't be skittish—if you Tumble without attacking, you're barely going to get anything from this buff.

Final Hour R - Final Hour

KEEP ROLLIN Tumble's cooldown is reduced by 50% while Final Hour is active (reminder: Tumble's cooldown doesn't start until Vayne fires the empowered attack)

Q cooldown decreased at early ranks.

More early Tumbles give Vayne more opportunities to land damage on opponents in matchups where she can be aggressive with her positioning and Q cooldowns.

Tumble Q - Tumble

COOLDOWN : [6/5/4/3/2]
4/3.5/3/2.5/2 seconds

W damage increased late.

Silver Bolts W - Silver Bolts

MAXIMUM HEALTH DAMAGE : [4/6/8/10/12%]
4/6.5/9/11.5/14% target's maximum health


ARMOR : [28] 23
HEALTH : [598.44] 515
HEALTH REGEN : [1.1] 0.7

Attack speed per level decreased. R bonus attack damage decreased.

Vayne is just too strong right now. Fleet Footwork is giving her an easier path to the late game, and when she gets there, she's just rolling in stats. Rather than hit her laning phase (and put most of the pressure on her opposing bot laner), we're reducing her power in the late game.

Base stats


Final Hour R - Final Hour

BONUS AD : [30/50/70]


BASE ARMOR : [19.01] 28

Condemn E - Condemn

BASE DAMAGE : [45/80/115/150/185]

Q bonus damage increased, but no longer benefits from critical strike. R now extends duration when a target Vayne has damage in the last 3 seconds dies.

Vayne is at a pretty decent place for most players: she has clearly defined weaknesses - her weak laning phase - but if she makes it out unscathed, her high damage output and slippery nature can take over games. But at the highest levels of play, she is more consistently punished for her weaknesses, and never really gets to shine. We think intense high moments and notable low moments is also a part of Vayne’s outplay fantasy, however, so we want to make sure we preserve that feeling, even as we’re making her laning phase more survivable. As a result, let’s break this changelist down into two separate points. Primarily, we’re shifting some of Vayne’s power back into her laning phase, at the expense of some of her late-game crit scaling. To make sure her potential for high moments is still there, we’re adding a new mechanic to Final Hour to let her snowball a teamfight when she starts off on the right foot. Tumble Q - Tumble

TRIP NOT CRIT Bonus damage is no longer increased when the attack critically strikes
DAMAGE : [30/35/40/45/50%]
50/55/60/65/70% of total Attack Damage

Silver Bolts W - Silver Bolts

PERCENT HEALTH DAMAGE : [6/7.5/9/10.5/12%]
4/6/8/10/12% target’s maximum health
MINIMUM DAMAGE : [40/60/80/100/120]

Final Hour R - Final Hour

ONE MORE TURN If a champion dies within 3 seconds of being damaged by Vayne, Final Hour’s duration is extended by 4 seconds. This cannot extend the remaining duration past the initial maximum duration.

Q damage down at later ranks.

When we last visited Vayne, we buffed Tumble’s scaling to compensate for the strength of lane bullies. The net result of that change: Vayne (a late-game hypercarry) now has a powerful mid-game spike once Tumble is maxed and she completes her Infinity Edge + Statikk Shiv combo. With mid-game dueling mastery, Vayne no longer has to wait to scale before she becomes a dominant threat. We’re reverting Tumble’s previous buff to get her back to her late-game-focused ways.

Tumble Q - Tumble

BONUS DAMAGE : [0.3/0.4/0.5/0.6/0.7] 0.3/0.35/0.4/0.45/0.5 total attack damage

Q scaling increased at later ranks.

Vayne is the iconic duelist marksman for the player who wants to 1v1 everything, showing off their mechanics by dodging skillshots with Tumble. However, Vayne’s been lagging behind most other marksmen for a number of patches. We’re upping the late-game damage on her bread and butter ability to lean harder into her identity.

Tumble Q - Tumble

RATIO : [0.3/0.35/0.4/0.45/0.5 total attack damage] 0.3/0.4/0.5/0.6/0.7 total attack damage

Q deals damage to turrets and inhibitors.

Vayne relies on attack speed for the brunt of her damage (via Silver Bolts and Blade of the Ruined King), making her remarkably good at killing champions but not so great at taking pot-shots against structures. Clear strengths and weaknesses are important to keep champions distinct, but in Vayne's case, her lack of structure damage makes her too unreliable. Given that markspeople are supposed to be turret-killers, we're giving the Night Hunter a bump to her combat prowess against inanimate objects.

While we were looking at Vayne, we also took the opportunity to make Tumble’s crits consistent with other empowered attacks - either both halves of the attack crit, or neither of them do. No more sad half-crits!

Tumble Q - Tumble

ROCK TUMBLER Now deals bonus damage to structures
CRITICAL CONSISTENCY : Tumble's bonus damage and Vayne's basic attack no longer crit independently of one another. If one crits, so does the other.

Silver Bolts loses its base damage, but deals way more percent damage.

Vayne's always been one of the few markspeople that could forego the all-powerful Infinity Edge in favor of hammering in more attacks to Silver Bolt her prey to death. We're taking that paradigm up to 12, giving her far more dueling strength when she can commit to burning down a single target and far less when she's pressured to switch focus.

BASE ATTACK DAMAGE : [50.46] 56.88

Silver Bolts W - Silver Bolts

BASE TRUE DAMAGE [20/30/40/50/60] 0
TRUE DAMAGE : [4/5/6/7/8% of target's maximum health] 6/7.5/9/10.5/12% of target's maximum health
MINIMUM DAMAGE 40/60/80/100/120

3 AD.

Vayne’s dominance over the current state of the game is an interesting case. On one hand, Silver Bolts’ max health % true damage and Tumble’s in-combat mobility seem like natural fits for a metagame where Juggernauts and other melee fighters roam free. On the other, for a champion that’s meant to have a weak laning phase and a high skill curve, the frequency with which Vayne’s seeing play - and succeeding - does raise a few alarms. In keeping with her identity, we’re lowering Vayne’s effectiveness in the early game relative to other marksman while still preserving her potent late-game threat against the tankier champions in League.



 Empowered Basic Attack Changes

Historically, the way empowered basic attacks would affect their target if they'd fail to hit (due to Teemo's Blinding Dart, Pantheon's Aegis of Zeonia, or Jax's Counterstrike) has been pretty inconsistent. In some cases they'd do nothing, in others they'd apply crowd control (but no damage) and in a few they'd just ignore the status altogether. We've retooled these to more consistently meet expectations: if one of the following empowered basic attack misses its target, it won't deal any damage or apply any other effects. In cases where this is tied to a buff, that buff will be consumed as well.

The following abilities will be consumed and have no effect if they would miss:

  • VayneSquareVayne
    • Q - Tumble

for your trumble

"Not much here other than some re-tuning to Tumble's responsiveness. We're not sure how much this actually helps, but ideally you should feel better about rolling around and shooting folks with your crossbow. Enjoy!"
  • Tumble Q - Tumble
    • COOLDOWN : Begins upon hitting a target ⇒ Begins upon launching the attack
    • GOT THE RESET : Tumble's attack will be consumed even if the target becomes invulnerable mid-flight

v5.2 Mass Texture Rebalance (Part 6)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift."
  • TEXTURES : The following textures have been updated:


"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

As if Vayne players needed any more highlight reel material. Part three of three.

  • Condemn E - Condemn
    • IT'S TIME TO SLAM JAM Now detects collision with player created terrain (Anivia's Crystallize, Azir's Emperor's Divide, Jarvan's Cataclysm and Trundle's Pillar of Ice)

v4.15 Updated Splashes

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. We've got a few more fresh updates for this patch. "
  • SPLASH The following champions have received updated base splashes (click the portraits for the full image!):

Vayne gets more attack speed per level. The changes to Final Hour are roughly neutral, as one was a bugfix and the other was to compensate for it.

"Vayne's always been one of the best examples of a hyperscaling markswoman, as she has to pay the cost of a weak early game before being rewarded with an extremely strong late game. So we buffed that."
  • General
    • ATTACK SPEED PER LEVEL 3.1 ⇒ 4.0
  • FinalHour R - Final Hour
    • WHOOPS Fixed a bug where Tumble had an extra +0.1 attack damage ratio while Final Hour was active (now correctly matches Tumble's AD ratios)
    • COMPENSATION FOR THE ABOVE Final Hour grants a bonus 25/40/55 ⇒ 30/50/70 attack damage throughout its duration


  • E – Condemn
    • Fixed a bug where, if the target was being moved by a spell when Condemn's projectile hit (dash, knockup, knockback, pull, etc.) Condemn would sometimes not stun on collision with terrain.

Summary: We're taking some of the hidden power away from Vayne's Condemn. The targets she condemns will no longer be unable to act at the end of the effect unless she stuns them against a wall. Additionally, we've removed the ability for Vayne to get a free auto attack on her victims while condemning them away.

Context: Similar to our Morgana changes, when we want to reduce some power on a champion without directly reducing their numbers, we first look to introduce more gameplay for opponents or to shave off hidden power. Highly-skilled Vayne players were getting a lot of trading power in lane by landing a free basic attack on a champion after hitting them with Condemn.

  • E - Condemn
    • Vayne can no longer queue up a basic attack on a champion after hitting them with Condemn.
    • Fixed a bug where the target would be briefly unable to act at the end of the effect, even if they did not hit a wall.
    • Condemn now deals all damage after knocking the target back. Wall hits are now displayed as critical strikes.


  • Condemn
    • Fixed a bug where the cast range was longer than intended (650 instead of 550)
  • Final Hour
    • Cooldown increased to 100/85/70 from 70 seconds


  • Final Hour
    • Stealth from Final Hour will now properly be broken upon launching a basic attack


  • Condemn
    • Range now accurately matches her attack range

These changes help alleviate some of the high pressure of playing VayneSquareVayne by allowing her more liberal use of Tumble and Condemn.

  • Mana per level increased to 35 from 27
  • Tumble
    • Mana cost reduced to 30 from 40


  • Base Movement Speed increased by 25.

September 18th - World Championship Hotfix

  • Base movement speed increased to 305 from 300


  • Updated tooltips


  • Base movement speed reduced to 300 from 305
  • Night Hunter movement speed reduced to 30 from 40
  • Tumble bonus damage reduced to 30 / 35 / 40 / 45 / 50% from 40 / 45 / 50 / 55 / 60%
  • Final Hour Tumble stealth duration reduced to 1 second from 1.5


  • Fixed a couple small bugs introduced to Condemn with Fizz patch


  • Fixed a bug where Silver Bolts would go through blind effects


  • Silver-Tipped Bolts will no longer interact with spell shields
  • Tumble bonus damage reduced to 40 / 45 / 50 / 55 /60% from 55 / 60 / 65 / 70 / 75%
  • Condemn damage reduced to 45 / 80 / 115 / 150 / 185 form 50 / 90 / 130 / 170 / 210
  • Final Hour
    • Movement speed bonus now triples instead of quadruples
    • Attack damage reduced to 25 / 40 / 55 from 35 / 55 / 75


  • Movement speed reduced to 305 from 310
  • Range decreased to 550 from 555
  • Tumble mana cost increased to 40 from 35
  • Silver Bolts base damage reduced to 20 / 30 / 40 / 50 / 60 from 30 / 40 / 50 / 60 / 70
  • Condemn base damage reduced to 50 / 90 / 130 / 170 / 210 from 60 / 100 / 140 / 180 / 220

May 10th Hotfix

VayneSquareVayne released

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