Umbral Glaive | |
---|---|
Passive | |
UNIQUE - Blackout: When spotted by an enemy ward, reveals traps and disables wards around you (400 unit radius) for 8 seconds (50 second cooldown). | |
UNIQUE: Your basic attacks deal 2 (Melee) / 1 (Ranged) bonus true damage to wards. | |
Statistics | |
AD | 50 |
AH | 10 |
LTH | 15 |
Additional Information | |
Limitations | Limited to 1 Umbral Glaive. |
Map Availability | ALL |
Tier | Legendary |
Item Code | 3179 |
Recipe | |
+ + 550 | |
Total Cost: 2600 | |
Sold For: 1820 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Blackout will not trigger if the owner is already using a Sweeper Drone.
- Ornn can upgrade this Item to a Mastwerwok Item:
Similar Items[]
Edge of Night
Axiom Arc
Hubris
Voltaic Cyclosword
Youmuu's Ghostblade
The Collector
Serpent's Fang
Opportunity
Profane Hydra
Serylda's Grudge
Patch History[]
- Haste: 15 ⇒ 10
- Total Cost: 2300 ⇒ 2600
- Item Recipe: Serrated Dirk + Long Sword + Long Sword + 500 gold ⇒ Serrated Dirk + Caulfield's Warhammer + 500 gold
- Attack Damage: 50 (unchanged)
- Lethality: 13 ⇒ 15
- Ability Haste: 15 (unchanged)
- Passive - Blackout: When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (50 second cooldown). Attacks do 2 (melee)/ 1 (ranged) damage to Wards ⇒ When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (50 second cooldown). Attacks do 3 (melee)/ 2 (ranged) damage to Wards
Umbral Glaive isn’t as strong as it needs to be, often letting down the champions that this item naturally synergizes with (hello Pyke). We’re giving it a small lethality buff to make it slightly more dangerous in the hands of its users.
- Lethality: 10 ⇒ 13
Umbral Glaive is currently much too effective at choking out enemy vision for assassins, supports, assassin supports, and especially marksman supports (stop killing my defenseless wards, Ashe). We do think this item deserves a spot on the roster though, so we’re reducing its uptime and general ability to devastate enemy traps and vision.
- Cooldown: 40 seconds ⇒ 50 seconds
- UPDATED Ranged Champion Reduced Damage to Wards: When a ranged champion using Umbral Glaive attacks a ward they will deal 2 true damage to it (Note: Melee champions will still deal 3 damage to wards using Umbral Glaive)
- REMOVED Trap Interactions: Umbral Glaive will no longer instantly kill traps, but it will still reveal them
Unrelated to the Durability Update, Umbral Glaive's been giving a bit too much vision control, so we're reverting half of the cooldown buff from 12.7.
Umbral Glaive hasn’t been living up to its fantasy of blacking out opponents’ maps. We’re implementing some buffs to make it a better option for supports building lethality and roaming assassins looking to be a tad sneakier.
Umbral Glaive's stats and cost were bumped up last preseason to match it more closely with other lethality-focused Legendary items. However, this left it at a pretty weak state while also pricing it out of budget for supports like Senna and Pyke. We're shrinking the cost yet again and (hopefully!) bringing lethality supports back into Pro play.
Patch 9.23
New Blackout item.
The second Lethality addition, and the new home of the Blackout passive. Umbral Glaive's stats aren't too high, but it's also the cheapest Lethality item. Pick it up if you want to black out the enemy's map. That's why the passive is called Blackout.
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