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Twisted Fate
Twisted FateSquare
General Information
TitleThe Card Master
Real NameTobias Felix
PronounsHe/Him
Release DateFebruary 21, 2009
Cost4800 BE 585 RP
AttributeMage
Statistics

HP
604 (+ 108)

HPR
5.5 (+ 0.6)

MP
333 (+ 39)

MPR
8 (+ 0.8)

MS
330

AD
52 (+ 2.5)

AS
0.625 (+ 3%)

RNG
525

AR
21 (+ 4.35)

MR
30 (+ 1.3)
Developer Info
DDragon KeyTwistedFate
Integer Key4
External Links
Universeuniverse.leagueoflegends.com
Game Info Wikileagueoflegends.fandom.com

Twisted Fate is a champion in League of Legends.

Lore[]

For outdated and now non-canon lore entries, click here.
  • Biography
  • Story #1
  • Story #2
Twisted Fate is an infamous card sharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve.

Born to the nomadic river folk of the Serpentine Delta, the boy Tobias Felix quickly learned what it was to be an outsider. Tolerated for the exotic goods they peddled, but shunned for their strange traditions, his people found only short welcomes wherever they berthed their colorful river barques. His elders would shrug, and say this was just the way of the world… but the obvious prejudice always stuck in Tobias’ craw.

He found his true calling in the gambling tents, between games of chance and skill like Mortwheel and Stabberscotch, when he first picked up a deck of playing cards. Many years earlier, his superstitious grandfather had shown him how to read omens in the shuffle and cut, while his aunt had later taught him how to read all an opponent’s tells. Between the two, Tobias took to the high-stakes game of Krakenhand like an old master. He could almost feel each card’s place in the deck, and follow their movements through each successive hand. He was often accused of cheating, but it was difficult for anyone to explain exactly how.

Finally, one night, a group of men who’d lost their fortunes to young Tobias returned in the dead of night to settle the score. They came bearing cudgels and, emboldened by cheap rotgut, went from tent to tent in their search for him, beating down any of the river folk who got in their way. Fearing for his life, Tobias turned and fled into the darkness.

When dawn came, the lad sheepishly crept back to find his people breaking down the camp. No one would look him in the eye. He had thought only of himself, and left others to face the consequences of his actions.

Though he begged and pleaded with them all, Tobias was exiled for what he had done. With his whole world falling apart around him, he watched helplessly as the barques left, leaving him alone on the riverbank with nothing but his grandfather’s worn deck of cards clutched in his hands.

He grew to manhood as a drifter, trawling the gambling halls of every settlement he came to, using his preternatural skill to earn enough coin to survive. That Tobias was able to relieve the boastful, the arrogant, and the cruel of their cash was just an added bonus—though he was always careful to let his marks win at least a few hands, here and there.

Across one table, he met a deplorable fellow named Malcolm Graves.

Each recognizing a kindred soul, Tobias and Graves quickly joined forces, and the two of them spent years running various… dubious endeavors across the northeastern coastal towns, and beyond. With every con, swindle, and heist, Tobias felt the pull of the cards growing stronger, and he knew it was more than mere gambler’s luck that guided him. His people had always waved away concerns over primitive magic and “cartomancy”, but now Tobias began to seek out ever more dangerous means to bend the cards to his will.

That search ended badly when a particularly daring heist went wrong. The exact details of that night remain shrouded in mystery, for neither of them likes to speak of it—but Graves was taken alive, while Tobias and their other accomplices ran free.

Though he tried to break Graves out, he failed. Instead, seeking to begin again, he returned his birth name to the river’s waters, and took another: Twisted Fate.

After that, Twisted Fate continued to ply his criminal trade in the high parlors and low dens of every city he visited, though without his partner to help him, he tended to find himself cornered far more often. Indeed, he was imprisoned with great fanfare too many times to count, yet no cell ever seemed able to hold him for long; Twisted Fate was always gone with morning’s light, leaving only a mocking calling card to confirm he had ever been there at all.

In the port of Bilgewater, Twisted Fate and Graves finally had their day of reckoning. They were forced to put aside their differences after being caught up in a power struggle between the ship captains who ran the place—but following the death of the reaver king GangplankSquareGangplank, the pair managed a swift reconciliation before shoving off and making for distant Piltover.

All in all, Twisted Fate is glad to have his old friend back, even if it might take another job or two—or ten—to restore their once easy partnership.

It's not gambling if you can't lose...

- Twisted FateSquareTwisted Fate

DESTINY AND FATE
DESTINY AND FATE 1

Ah, Bilgewater.

It’s a hateful, stinking cesspit of murder and treachery at the best of times… and damn, it’s good to be home.

My back’s to the open ocean as I row out across Bilgewater Bay, so I’m facing the lights of the port city, shining like fool’s gold in the distance.

We’d been running jobs in Valoran, in the City of Progress and its uglier, downtrodden sister, but things started getting hot. And besides, the Prince reached out to us with this contract, and the money was too good to ignore.

Far too good, really, for what looks to me like a wild-eel chase. There’s gotta be a catch—always is—but as I said, the coin on offer weren’t to be sniffed at.

Still can’t believe we’re back. Last time we were here, things got a little, well, explosive.

Sarah Fortune played us all like a fiddle—me, T.F., Gangplank. No one’d ever taken on that gods-damned psychopath like she did. Blew him and his ship to smithereens, with all Bilgewater watching. And T.F. and I, we got a close-up view. Just dumb luck we survived. Of course I hold a grudge against her, but I have to admit, it was mighty impressive what she pulled off. She’s running the place now, from what I hear. Just a few more captains to bring into line, or see to the bottom of Bilgewater Bay. Only a few left who still reckon they can make a play to claim the unofficial throne themselves. Like our old friend, the Prince…

“Can you at least try to keep your mind on the job? We’re drifting off course.”

I glower at T.F. While I’m working up a sweat, the smug bastard’s sitting back, absently flipping cards through his slippery fingers. He’s far too scrawny to be of use on an oar anyway, but him criticizing me while lounging like a fancy Demacian high lord rubs me the wrong way.

The fact that he’s right—current’s pulled us a couple hundred yards south, meaning I gotta row that extra bit harder to get us where we need to be—just riles me even more.

“Feel free to take over any time you want, m’lord,” I growl.

“Can’t,” he says, as he lays three cards face down on the upturned barrel in front of him. “Busy.”

Scowling, I glance over my shoulder to get my bearings. We’re passing through a forest of sharp rocks, jutting out of the ocean like knife blades. ’Course, it ain’t the ones above the surface that are the problem. Just like always, it’s the blades you can’t see that are the real killers.

They’re called the Widow Makers, and they’ve claimed scores of victims over the years. You can see the remnants of the ships that’ve smashed on ’em: broken masts wedged between rocks, shattered planks circling in eddies, rotted boarding nets strung up on razor-sharp pinnacles.

Most of those wrecks are caused by damned fool captains not wanting to pay a Buhru wave-whisperer to guide ’em into port. Not too clever, that choice.

Thankfully, we ain’t trying to navigate the Widow Makers in anything more than ten feet from bow to stern. The leaky rowboat’s name is Intrepid, and I must admit I’ve grown more than a little fond of her since we met an hour past. She’s not much to look at—a bit rusty around the edges, and she could use a lick of paint—but she hasn’t let us down yet, which is something. And she ain’t complained about my rowing.

T.F. turns over each of the three cards, one by one. He frowns, and shuffles ’em back up in his hands. He’s been doing this since we ghosted off the White Wharf. Something in the cards has got him spooked, but I don’t give it any more thought. Tonight’s little paddle into the harbor ain’t gonna amount to nothin’, but we gotta make a show of giving it a solid try. I’m just damn pleased we got half the gold Krakens up front.

Far as I’m concerned, that’s all we’ll be getting, and that’s fine by me. Easiest coin we’ve ever made.

A splash of seawater from my oars slaps T.F. in the face. He stops shuffling his cards and looks up, glaring. “Do you mind?” he says.

Nope, I don’t mind one bit.

“My bad.” I give him a shrug, and keep on rowing.

He takes off his hat and wipes his cheek. Once done, he gives me another glare and puts it back on. Pulls it down low in front, tryin’ to seem all mysterious. Looks like a damn fool to me.

I try to keep the smirk off my face as I dig one of my oars into the water again. Get him good this time, right in the side of the head. Smack.

“Oh, for Luck’s sake,” he snaps, glowering at me. Sticks one finger in his ear and gives it a good waggle. “You’re doing that on purpose.”

“Can’t help it,” I says. “It’s your own fault, tryin’ to look fancy, with your mighty fine coat and your having a bath once a week. Brings out somethin’ mean in me.”

I get him again, perhaps a little more than I intended to. Soaks him to the skin. Infuriated, he starts to stand up, leveling a finger at me, but that just sets Intrepid rocking wildly. He sits down in a hurry, clinging to the sides of the little rowboat, a hilariously terrified expression on his face. For all his show of fanciness, in that moment all T.F.’s cool just got thrown overboard.

I shake my head, chuckling. Still makes me laugh that he’s one of the river folk, one that lived half his life in Bilgewater, no less, and he still can’t swim.

He’s staring daggers at me, his perfumed and carefully oiled hair now hanging limp and dripping like seaweed. I try not to, but it sets me giggling again.

“You’re an imbecile,” he says.

I row on. After a time, the tolling of Third Bell reaches us, drifting across the harbor from Bilgewater.

“We’re here,” T.F. announces, finally, consulting his cards once more.

I look over my shoulder. A jagged rock big enough to be a small island is looming before us, but it doesn’t look much different from any of the others.

“You sure?”

“Yes, I’m sure,” he replies, sharply. Still annoyed about the water, I guess. “I’ve checked and re-checked. The cards keep telling me this is the one.”

There’s quite a few little tricks T.F. can do with those cards of his. He can use ’em to get in and out of places we’d otherwise never have access to, which is mighty handy when tryin’ to pull off a job. I’ve even seen him hurl a card to make a wagon explode like it was packed with gunpowder. But what he’s been doin’ tonight is proper old-blood river folk stuff. Must say it’s usually pretty accurate.

At T.F.’s direction, I pull Intrepid in close, rowing around to the leeward side of the sheer rock face. The swell rises and falls, threatening to smack us against it, but I keep her steady and drop anchor when T.F. tells me we’re at the right spot.

The rock towers overhead.

“So… How do we get up there?” I ask.

“We don’t,” he says. “The cards tell me the shrine’s inside.”

“I don’t see no cave entrance.”

Then I see T.F.’s grin, and my heart sinks. He points overboard, down into the water.

“You ain’t serious,” I mutter.

Last time we were in Bilgewater, I thought I was gonna drown, chained to a cannon kicked overboard. T.F. saved me, but it was a close thing, and I ain’t too keen to relive the experience.

“’Fraid so, partner,” he says. “Unless you want me going in by my lonesome…”

“So you make off with the loot and claim the rest of those Krakens without me? I don’t think so.”

I ain’t forgotten that this son of a dung-worm has left me high and dry before, running off with the coin and leaving me to face the consequences. Those years locked up ain’t ones I’m getting back.

“I thought you didn’t believe the shrine existed,” says T.F. “If I recall correctly, you described it as a ‘wild-eel chase’, right?”

“Yeah, well, I still think it’s a load of superstitious horse manure, but on the off chance it ain’t, I want my cut.”

He’s the one smirking now, as I start taking off my coat and boots. I make sure my shells and cigars are secured and watertight. Then check and re-check that my big double-barreled shotgun, Destiny—newly forged in Piltover, to my own specifications—is tightly wrapped in oilskins, and strapped snugly across my back. I roll up my sleeves.

“So where’s this tunnel, then?”


I dive in. Hope I ain’t jumping right into a school of frenzied razorfish.

It’s bastard cold and bastard dark, but I kick down, going deeper. Fish and gods-know-what-else dart in front of me, flickering at the edge of my vision.

There. While it’s all dark down here, there’s a patch that’s, well, darker, further below. A tunnel entrance. Guess T.F.’s cards were right. I swim into it, and soon realize the water outside weren’t dark at all, not compared to this. I can’t even see my own hands in front of me. It ain’t too wide, neither—my fingertips scrape the smooth stone on either side with every pull.

Glancing back, I see the little circle of blue marking the tunnel entrance. I reckon I’ve got just enough air to turn around and make for the surface. I go on any further, and I ain’t getting back out that way.

T.F. better be right about this. If I drown down here, I swear, next Harrowing I’ll be back to haunt the bastard.

There’s light up ahead, and I kick off the tunnel floor toward it, thinking I’ve found a way out… but no. It’s just a bastard glowing jellyfish, tentacles drifting like deadly towlines. Ain’t going near that thing.

I swim on, now completely blind. Panic’s slowly rising like a Blood Moon tide. I hit a wall in front, and for a horrible moment I think I’m at a dead end. Instinct kicks in, and I push straight up, searching for air, but all I achieve is smacking my head on the rock above. Hard. The cold numbs the pain, but I reckon there’s blood in the water. Not exactly ideal to be bleeding. Berserker sharks can smell that miles away…

I feel trapped, like a rat in a water-filled barrel. I might drown for real this time.

There’s gotta be a way through. I scrabble around desperately, feeling blindly at the walls. Seems like there’re curving spirals carved in the stone, but that ain’t too interesting right now. The air in my lungs feels like poison, and my strength’s starting to fade when I find the opening.

Kicking through, I suddenly see moonlight overhead. I swim up. Break the surface. Suck in a deep, ragged breath. I’m alive!

Treading water, I take stock of my surroundings. I’m inside a cave, partially open to the sky, with the moon shining down.

I paddle over to a rocky ledge and clamber out. Crabs the size of my head skitter out of my way. They’ve each got one overgrown blue claw, and they’re waving ’em at me like they begrudge my presence here. Well, that’s fine with me. Never liked crabs. Make my skin crawl, they do. Too many legs.

First things first. I unsling Destiny and unwrap her oilskins. In the moonlight I give her a quick inspection, checking the loading mechanism and trigger. Looks good. I load a couple of shells, and suddenly things feel a whole lot brighter. Not much that gives me the fear when I’ve got the good lady Destiny locked and loaded in my hands.

“Took you long enough,” says a voice.

I almost unleash both barrels before I realize it’s just T.F. He’s leaning against a rock, trying to look all detached and suave since he took the easy way in with his cards.

“Damn near shat myself, you stupid bastard,” I growl.

“You’re bleeding,” he says.

I touch my scalp. My hand comes away red. “I’ll live.” Hope I’m right about that.

He might try to play it cool, but T.F.’s still looking at me, and I can tell he’s concerned. I won’t admit it, but I appreciate that.

“Don’t get all excited. I’m fine!” I look around, noting that every inch of the walls is inscribed with curving patterns. Buhru carvings. Takes me a moment to realize what they are.

“That’s a lot of serpents,” I say, stating the obvious.

Huh. Maybe there’s something to this wild-eel chase after all.

“Still think this is nothing but a myth?” T.F. asks.

I just grunt in reply. Even if I am startin’ to come around, I ain’t giving him the satisfaction yet.

See, the thing we’ve been hired to find is a Bilgewater legend, something any sane individual would dismiss as no more real than the Tidal Trickster, or the legends of the Summoners.

The Abyssal Crown.

It’s said that whoever wears the crown commands the Beasts Below. And whoever commands the Beasts Below would control the waters around the Serpent Isles. Control them, and, well, you’d naturally control Bilgewater.

That’s why the Prince is so desperate to get his golden hands on it. Not much Missy Fortune could do to dispute his claim if he was wearing the Abyssal Crown.

“So, where’s the shrine?” I say.

“There’s a passage leading farther in, back over there,” T.F. says, gesturing deeper into the cave. “Perhaps it’s through there.”

“No more swimmin’, I hope,” I mutter.


The “passage” T.F. found ain’t much more than a crack in the rocks. He’s got no meat on his bones and slips through like a flounder. Mine is the more robust—and I daresay, more admirable—physique, and I lose a few buttons tryin’ to squeeze through.

I’m grumblin’ and swearin’ under my breath, cursing that double helping of chowder I scarfed down earlier in the night, when T.F. shushes me, forefinger tapping pointedly on his lips.

With a final grunt I’m through, almost falling flat on my face. Then the smell hits me like a fist. It’s a stink not dissimilar to the vile offal-and-fish-guts reek of the slaughter docks. Makes the eyes water. Brings back bad memories, too.

Moonlight filters down through a gap in the cave ceiling, but it’s still dark. Takes me a moment to register the sheer amount of flotsam and jetsam piled up around the place. It looks like a hoarder’s paradise, with all manner of junk and refuse filling every nook and cranny.

This cavern’s larger than the last, and every part of it—well, every part that doesn’t have random crap heaped up against it—is also covered in Buhru carvings. More serpents. I’m sensing a theme here…

There’s a big old pool of black water to one side, probably connected to the same bastard tunnel that tried to drown me, but there’s no way all this refuse and junk got washed in here. Nah, this was brought here by someone. In truth, there’s a strange kinda order to it, even if it’s the kinda order imposed by a mind twisted like a sailor’s knot.

There’re barrels and boxes, chests, and nets. Fishing tackle and rusted harpoons, lengths of long-rotted rope. Piles of shells and stones are arranged in strange stacks, and jars of fetid liquid and gods-know-what-else are lined up on crude shelves made from driftwood.

A rusted anchor leans against a wall, and a ship’s barnacle-covered figurehead—a buxom lass with a fish tail—is wedged between a couple of boulders. Her flaking paint makes it look like her skin is coming off.

Broken masts criss-cross overhead like crooked rafters. Seaweed hangs from them in long strands, alongside little bundles of slowly spinning fishbones and twigs, tied with twine and hair, and torn ribbons of rotting sails.

And there, in the shadows toward the far wall, half hidden among the bric-a-brac, there’s something that looks an awful lot like…

“You think that’s it?” I whisper.

It’s an altar of sorts, carved straight outta the stone wall. Made to look like a swarming mass of sea serpents—red fins, bile belchers, ebony spine-throats, the lot of ’em. It’s surrounded by hundreds of unlit candles, melted wax everywhere, as well as dozens of skulls from all manner of beasties. More than a few human skulls in there, too.

“The Abyssal Shrine.” There’s awe in T.F.’s voice. He’s always been a superstitious type, being river folk and all. “Yeah, that’s it, all right.”

T.F. starts picking his way over to the shrine. I follow a little more slowly, eyeing the shadows. Feels like about now is when something bad would usually happen. That tends to be the way these things go for us. ’Course, I’m also watching T.F.

“You better not be tryin’ to pocket that crown on the sly,” I growl. He gives me a dirty look, but doesn’t bother replying.

Something catches my eye, then, and I think my heart stops for a second.

There’s an elderly woman lying on a knee-high rock shelf nearby. I almost missed her, scanning right over her before I realized what I was seeing.

“Ah hells,” I breathe. Now my heart’s going again, beating like a Noxian war drum.

She’s on her back, hands clasped in front of her, like a statue of the dead. Actually, by the looks of her, she might well be dead, or damn close. Her clothes are half rotten, and she’s the color of a week-dead fish. Might be the light, or lack thereof, but it also looks mighty like the veins in her see-through skin are ink black.

“There’s, ah, an old lady over here,” I hiss.

T.F.’s at the shrine, giving it the once over. “Huh?” he says absently.

“I said there’s an old lady over here,” I repeat, a little louder, glancing over at her to see if she wakes up. She doesn’t.

T.F. glances back. “What’s she doing?”

“Sleepin’,” I whisper. “Or being dead. I dunno which.” I give her a sniff and almost retch. “But she stinks somethin’ fierce. So probably dead.”

T.F. is making his concerned face, his brows meeting in the middle. He usually reserves that for a really bad hand of cards, or finding a fresh stain on the ridiculously overpriced tailored jacket he got in Piltover.

“I guess… just leave her be, then?” he says.

Brilliant. I change the subject. “Any sign of the crown?”

“No.” He turns back to the shrine. “It should be here…”

I move toward him, to help with the search, when the woman gives a rasping snort behind me. I turn fast, shotgun leveled, but she doesn’t stir. Alive, then.

I look at what I’m doing, and shift my aim toward the sky. What was I gonna do, shoot a sleeping old grandma? No matter how bad she smells, that seems like it would just be inviting a whole shipload of bad luck down upon us.

Turning back, I keep a wary eye on the old bat, just in case. Then I step on something. Something that moves. Something that gives out a muffled shriek.

There’s another person in here, completely buried beneath a pile of rotting sailcloth.

He scrabbles away from me like a cornered dog, panicked eyes wild. By the cut of his clothes and the gold earring, he has the look of a sailor, but one that ain’t had a good feed in a while. It’s then that I see the rusted shackle around his leg, connected to a chain, which in turn is bolted to the wall nearby.

Seeing he’s no threat, I ease Destiny’s barrels up. I nod to T.F., who’d spun around, glowing cards at the ready.

“Easy now,” I say to the captive, holding up a hand. “Ain’t here to do you no harm.”

“Get me out of here,” he whispers, eyes dartin’ between me and the sleeping old woman. “I don’t want to be no sacrifice. Was just sent to look for the crown! Get me out of here, get me out of here, get me out—”

His voice is gettin’ louder as his panic builds. Who knows how long the poor fella’s been chained to a wall down here? Or why?

“Now then, son, keep it down,” I say, trying to be all calm like.

“—get me out of here, get me—”

“Shut him up,” hisses T.F.

“Why you always got to order me around, huh?” I snap, makin’ a show of turning toward my partner in crime and jabbing a finger at him. “I got this, alright? It’s just like when—”

It’s a simple misdirection technique, one I learned from T.F., actually. Get your mark’s attention with a sudden movement, direct their focus where you want ’em to look, and they won’t see the thing you don’t want ’em to see.

Case in point: the prisoner’s frantic gaze shifts to T.F., and he don’t notice me stepping in close ’til it’s too late. I slam the butt of Destiny square into his face. I ain’t tryin’ to kill him, but I want him to have a good long sleep.

I throw a glance over my shoulder, but it seems the old bird didn’t hear anything. Probably stone deaf. Still, the sailor seemed pretty worked up. I’m startin’ to get the feelin’ there’s somethin’ mighty wrong about her…

“Nicely done,” T.F. says.

I give him a nod, and kneel down beside the unconscious captive. He looks a bit familiar… “Think I recognize him,” I say. I yank down his collar, popping a few buttons. Yep, there it is—a small tattoo, a pair of crossed hand cannons. “Yeah, this is one of Missy Fortune’s boys. High-ranking one, too. Reckon she’d pay handsomely to have him back.”

T.F. grunts in amusement. “Seems the Prince isn’t the only one after the crown.”

“Looks like. Wonder if she’d pay better?”

“Need to find it first,” he says.

“What did he say about being a sacrifice?”

Far as I’m concerned, if that old woman is strong enough to overpower Miss Fortune’s man, she’s either got help—which could be close by—or there’s much more to her than it seems. Either way, I ain’t keen to stick around.

“Let’s just get out of here,” I mutter. “This don’t feel good.”

“But we’re so close!” T.F. says. “It’s right here, I know it! Give me a little longer.”

Feels strange, me wanting to cut and run and him wanting to stay. That ain’t the way these things usually play out.

I cast another uneasy glance at the old lady, but give a reluctant nod. “Alright. But be quick.”

T.F. seats himself on the floor, and starts dealing out cards before him, face down, in a symmetrical pattern. I leave him to it, and start poking around, prodding into dark spaces with Destiny’s barrels, and being a bit more cautious of where I plant my feet. I find some old, tarnished coins, and am more than a little surprised to see a few gold Krakens among ’em. I pocket those, sliding a glance over at T.F. to make sure he doesn’t notice.

“You certain it’s here?” I say.

T.F. lifts up a card so I can see it. The picture looks like… well, it looks like a gold crown in the shape of a serpent.

“Don’t think I’ve seen that card before,” I say.

“Nor have I,” says T.F. “It’s never existed, ’til now. The crown’s here. Somewhere.”

I’ll never really understand those cards of his.

I keep searching, but after a while, I get the sense we’re being watched. Can’t say I much like the feeling. I turn around in place, looking into the darkness. There’re flickers of movement at the corners of my vision, but it all goes still when I focus on them. I try to shake it off. Probably just more crabs. Still, it seems like getting out of here would be a good idea, sooner rather than later.

T.F. mutters to himself, then scoops up his cards. He looks around, frowning. “You get the feeling we’re being watched?”

Not just me, then. I’m not sure if that makes me feel better or worse. I catch another glimpse of movement, and find my eye drawn to an upturned bucket on the floor.

Did it—did it just move?

I keep focused on it, and after a moment, the bucket does indeed inch along the floor, just a smidge, before stopping again. I reckon I’ve seen a few odd things in my life, but can’t say I’ve ever seen a bucket acting sneaky before.

I take a step closer, leaning down toward it. There’s a hole in the side of it, and it looks like… yep, there’s an eye staring out, right back at me. A big, yellow, staring eye.

“Got you now, you little—” I say, leveling Destiny at it.

Seeing its ruse is up, whatever’s within flips over the bucket and makes a break for it. I almost shoot, before I see it’s nothing but a damn octopus. I hear T.F. chortle as the rubbery thing goes squelching across the cave floor, hauling itself along with a surprising turn of speed.

It’s only got a single eye, and it’s still staring at me as it scoots backward.

“That’s… not something you see every day,” T.F. says.

The gangly green thing flops along to the base of the rock shelf where the old woman sleeps. It reaches up with a pair of tentacles and starts climbing.

“Well, don’t let it wake her up!” hisses T.F.

“What d’you want me to do, shoot it? Don’t you think that might just wake her up?”

T.F. has a card at the ready, but doesn’t throw, probably on account of not wanting to risk hitting the old woman. “I don’t know. Grab it or something!”

“I ain’t touchin’ no one-eyed octopus, Tobias.”

He gives me a look at the use of his real name. “I’ve told you not to call me that,” he says. “It’s Twisted Fate now, all right?”

I roll my eyes. “I ain’t callin’ you that. It’s stupid an’ pretentious an’—”

The old woman gives a shuddering snort, and we cease our bickering instantly. We look over to see the slimy beastie wrapping its tentacles around her face. There’s an unpleasant squelching sound as it pulls itself onto her head, like a grotesque bonnet, and attaches. Its big yellow eye blinks.

“That ain’t right,” I murmur.

Then the old woman sits bolt upright.


Now, I’m secure enough in myself to admit the sound I made when the old lady sat up was perhaps a little more shrill than I’m proud of. But to be fair, T.F.’s cry was even less dignified than mine.

The old woman’s eyes snap open. They’re as white as serpent milk. Blind she might be, but she turns toward us all the same.

“More little rats, sneaking and thieving?” she says. Her voice sounds like, well, exactly how you’d imagine an old sea witch with an octopus on her head would sound. “Naughty rats, nothing here for you, oh no…”

“Now hold on just one moment, lady,” I say, as she swings her legs around and plants her bare feet on the cave floor. I’ve got Destiny leveled at her, but she don’t seem to care. “We ain’t no rats, and we ain’t no thieves. Well, we are thieves, but, well—”

I look over at T.F.

“Help me out, would you?” I hiss.

“We’re looking for the Abyssal Crown,” T.F. says. “If you’d be so kind as to hand it over, there doesn’t need to be any trouble.”

The old witch stands up with the aid of a serpent-headed staff. Didn’t notice that earlier. She turns her blank, cloudy eyes toward us, and gives a toothless smile. “Silly, silly rats,” she says, drooling. “Already drowned. Promised to the Beasts Below, and don’t even know it.”

She slams her staff down on the floor. Reverberations shudder through the cave, and ripples spread across the black water. There’s a clicking sound, like lots of sticks and twigs breaking, and the walls come alive with movement.

Things detach from the surrounding darkness.

Big things.

“Crabs,” I mutter. “’Course it had to be crabs.”

These ain’t normal crabs, though—not that I’d describe anything with that many legs as normal under regular circumstances, but these things are something else. They’re about the size of small wagons, for starters, and they seem mighty intent on ripping us limb from limb.

They come skittering toward us, each waving a giant blue claw. Gotta say, it looks a whole lot more threatening when that claw’s big enough to snip a man in two. More of them break the surface of the water, chittering and snapping, scuttling sideward up into the cave.

“Eat this, you leggy son of a…!” I roar, and unleash both barrels into the first to come at us.

The blast is deafening, and hurls the giant crab backward with satisfying violence. A flash of red, and T.F. sends one of his cards slicing into the middle of a cluster of them. It explodes, catching the lot of ’em in a burst of sorcerous flames.

I reload just in time to pump a shot into another of the skittering beasts, blasting its overgrown claw to pieces. Shards of crab shell and wet meat splatter outward, and the behemoth staggers. My second shell disintegrates its eyestalks and clacking mandibles, and it’s thrown onto its back. Kicks like a damn mule, does Destiny.

One tries to flank T.F., and I give a shout of warning. He dives, sliding underneath a snapping claw, and flicks another card. It hits the creature with a golden flash. The crab goes instantly still, frozen in place. Freshly reloaded, I step up and blast it back into the water in a shower of crab bits.

“We gotta get out of here!” I holler.

“Not without the crown!” T.F. calls back, dodging a claw.

Feels to me like he’s trying to make a point. See, T.F.’s got a history of taking off as soon as things start to look dicey, leaving me to pick up the pieces. But he swears that’s not his way anymore, and I guess he’s willing to die to prove it. Well, that’s just damn stupid. Admirable, but stupid.

“Ain’t no good to us if we’re dead!” I shout.

I take another shot, but one of the damn crabs grabs Destiny in its claw as I squeeze the trigger. It drags my aim off, and I hit the Abyssal Shrine, blasting it apart.

The sea witch—who, I might add, has been cackling away like a fiend this whole time—screeches in fury.

I’m wrestlin’ with the crab that’s got Destiny in its claw. I ain’t releasing my grip, and the crab don’t seem inclined to, neither.

I snarl. “That’s mine, you scuttling—”

A pair of cards slices through the air, taking off each of the crab’s eye stalks. That makes it let go, and it staggers off blindly, bumping into walls and other scuttlers.

I nod my thanks, but T.F. ain’t lookin’. He’s starin’ over at the shrine. Well, where the shrine was. Now it’s mostly a pile of rocks. Seems it was hollow the whole time, and that my wayward shot bust it wide open.

“Well, would you look at that,” I say.

Seems someone was entombed inside. They’re nothing more than dried bones now, sticking out of the rubble. There’s a tarnished crown circling their skull, too, a crown that glints like gold, and is fashioned in the form of a hissing serpent…

I cast a glance over at the witch. She looks mighty displeased with this turn of events. Scowling, she starts to rise up off the floor. For a second I wonder if I hit my head harder than I first thought, and I have to blink a few times to make sure I’m seeing things right.

But I’m not imagining it. She’s now hovering a good two feet off the ground.

“Huh,” I say.

With a snarl, the witch jabs her staff toward us, and a hole opens up in the air. Now, admittedly that doesn’t make a lick of sense, but it’s the best I got to describe it. The hole’s about the size of a cannonball, at least to start with, but it quickly expands, like a rip in a ship’s hull. A torrent of frigid seawater spills through it, and I go down to one knee as I lose my footing.

There’s movement in the hole as well, and a massive yellow eye appears, iris contracting sharply as it peers through. Looks just like the eye of the octopus thing latched atop the witch’s head, only a hundred, no, a thousand times bigger. I get the feelin’ it’s somewhere deep, deep down in the darkest ocean depths, but here it is, eye-balling us like we’re bait on the end of a line.

Next I know, the eye pulls away, and two giant tentacles lash through the hole. I unleash both barrels, and blow one of those tentacles clean off. It flops to the cave floor, spraying blue blood all over as it thrashes and wriggles. The other one wraps around a giant crab, lifting it easily, and whips it back into the hole.

The old sea witch remains floating in place, with an evil grin. Seems she’s happy to hang back and watch her beast finish us off.

“Get the damn crown!” I bark, pushing back to my feet and fumbling with a pair of fresh shells.

Again the yellow eye races up to the hole, peering through. It looks at T.F., but I shout and wave my arms, and its giant pupil snaps toward me.

A tentacle darts through and wraps around me. Damn near crushes my ribcage as it squeezes and lifts me off my feet. It starts pulling me in, but before I’m dragged through the hole to gods-know-where, I manage to get Destiny up, and level it at the eye.

Seems to me there’s a certain level of intelligence in that gaze, more than one’d expect of a big ol’ sea monster. It sees Destiny and has an inkling of what’s coming, ’cause the eye pulls back, fast. Not fast enough, mind. Destiny roars, barking fire and brimstone, and I hear—and feel—the great beast’s roar of pain.

I’m dropped abruptly to the floor. Water continues to pour into the cave, sending me tumbling head over arse before I’m slammed against the wall. Thankfully, I’ve still got a hold of Destiny—I’m none too eager to head back to Piltover to get another made just yet—but she likely took some water during my little spill.

I come up spluttering. Feels like I’ve swallowed half of Bilgewater Bay. I see T.F. lift the crown off the skeleton, and he gives me a quick nod.

Now we go,” he says.

I scramble to my feet. Seems like, for the moment at least, the beast behind the hole has backed off, though water keeps pouring through. The whole cave’s knee deep, and refuse and junk are floating around. The giant crabs—those few still here—are milling around, confused as to what’s going on.

The witch’s captive is awake now. He’s climbed up onto a rock, and is staring around him, terrified. Can’t say I blame him. He’s still chained up as well, which ain’t ideal for him with the rising water.

I aim Destiny at the chain and pull the trigger—least I can do is give the fella a fighting chance—but nothing happens. Seems water did get into her workings.

“Sorry, friend,” I say with a shrug.

The witch sees T.F. with the crown, and hisses in fury. She starts floating over toward us, toes dragging in the frigid brine.

T.F. tosses the crown to me, and I awkwardly catch it.

“Why you givin’ it to me?” I have to yell to be heard over the sound of the roaring water.

“Figured you wouldn’t want to let it out of your sight,” he shouts back. “That you wouldn’t trust me to shift out with it.”

I consider that for half a second. Gotta say, I’m a little surprised, and a little impressed. If T.F. keeps this up, I might just have to reassess my opinion of him.

Still, the witch is now focused on me, and it looks like she’s mouthing a curse. As I said, I ain’t the superstitious type, but I ain’t stupid, neither. I toss the crown back to him.

“I trust ya,” I shout. “More or less.”

I take another glance at the witch. Behind her, the big old yellow eye is peeking through the hole again. I feel a moment of satisfaction to see an angry red mark where Destiny bit.

T.F. flicks out a trio of cards, each trailing sorcerous flame, but the witch makes a dismissive gesture. An invisible force knocks them off course, and they fail to hit home. On she comes, floating closer.

She’s smiling her toothless grin now, exposing rotting gums. Seems to reason she thinks she’s got us dead to rights.

“Go, get out of here!” I shout to T.F., even as I swing Destiny over my shoulders. No time to see her wrapped and watertight. If I get out of this mess, she’ll need some tending.

“See you on the other side,” T.F. says with a wink. I believe him, too. Who would have thought?

“Take them, now!” shrieks the witch.

She points her staff at us, and the giant behemoth hurls itself forward, trying to push itself through the hole. A mass of tentacles squeeze out, reaching for us.

Time to leave. T.F. starts doing his thing, cards dancing, focusing on making his exit. Then he and the crown are gone.

My turn. I take a running jump into the dark pool even as tentacles whip toward me. Really hope this does connect to the tunnel I swam through, else that heroic leap’s gonna seem mighty daft.

I hit the water, diving deep, and start swimming. Can’t see anything worth a damn, but the time for caution is long past. If I smack straight into a wall, so be it. Right now that’s the least of my problems.

Thankfully, seems my hunch was right. I swim under a dark rock, blind, and come up on the other side. Back in the first cavern. I can hear the sea witch screeching in rage, echoing around the cave. Any moment, I expect some big damn tentacles to snake through and pull me back.

Sucking in a deep breath, I dive again.


I surface with a gasp. Shoulda been easier coming back, knowing where I was going, but it damn near killed me.

Hands grab me and haul me up. After more than a little swearing and grunting, both T.F. and I flop into the boat, Intrepid.

“Why you gotta be so damn heavy?” he groans.

“Why you gotta be so damn scrawny?” I throw back.

I have no idea if the sea witch or her pets are coming after us, but it don’t seem like a good idea to stick around and find out. I grab hold of the oars and start pulling.


There’s a ship waiting for us, just beyond the Widow Makers. It’s a sleek cutter, built for speed—the Ascended Empress. It’s a gaudy thing, decked out with gold leaf and a cat-headed woman for a figurehead, presumably the aforementioned empress.

“Guess the Prince’s eager to get a hold of his prize, eh?” says T.F, as the cutter turns toward us.

“Seems like.”

Within minutes, the Empress is alongside us. A net’s thrown down, and eager hands haul us aboard once we clamber to the top.

The Prince and his crew are there to greet us. He’s an odd one, the Prince, always has been. Claims to be descended from the lost rulers of the Shuriman sandlands, and waltzes around wearing gold paint caked on his face. Always pays well, though.

“You have it?” asks the Prince. He’s so eager, he’s practically licking his golden lips.

“You got our coin?” I say.

A pair of purses, bulging with Krakens, are thrown at our feet. I stoop down to inspect them. Got a good heft. Like I said, the Prince’s always been one to pay well.

T.F. hands over the crown, and the Prince takes it, full of reverence. “The Abyssal Crown,” he breathes. He stares at it a moment longer, then places it atop his smooth, golden head.

A broad smile creeps across his face. He gives us an appreciative nod, and strides onto the foredeck. He steps up to the bow and leans out, facing the open ocean, and lifts his arms high.

“Rise!” he bellows, shouting at the top of his lungs. “Hear my command, oh dwellers of the deep! Rise and come to me!”

The Prince’s crew are watching expectantly. I catch T.F.’s eye, and nod down toward Intrepid.


I really didn’t expect the crown to work—and part of me figured we’d best not be around when I was proved right—but after everything else I’d seen tonight, I wasn’t dismissing the chance that it might. And if it did, well, that seemed like an even better reason to be far, far away. Besides, that old sea witch probably ain’t gonna be too impressed with someone messin’ with her property.

Still, it’s more than a little surprising when the biggest damn creature I’ve ever seen breaches some hundred feet or so off the Ascended Empress’ starboard.

T.F. and I, we’re already half a league away, heading madly for port, but even from here, the scale of the thing is almost impossible to comprehend.

“Huh,” I grunt.

T.F. can’t even manage that. He stands, all fear of tipping overboard momentarily forgotten, and stares, mouth agape, at the distant sea monster.

I can just make out the tiny figure of the Prince, standing on the Ascended Empress’ deck, arms still lifted to the sky.

The beast continues to rise. It could be mistaken for a small island, though to be fair, not many islands have bloody great glowing lures atop their heads, or teeth the length of a ship’s keel, or masses of coiling tentacles, or pallid dead eyes the size of the moon.

Almost lazily, the gargantuan beast reaches out and wraps the Ascended Empress in its tentacles. The cutter lists to the side, cannons and crew falling into the sea. I can still see the Prince, clinging to the foredeck. Then the behemoth’s immense, distended jaw snaps, biting off the front half of the ship, swallowing it whole—along with the Prince.

It’s over in moments. Before Fifth Bell tolls, all evidence of the Ascended Empress is gone, and the great beast has disappeared beneath the surface.

“Huh,” I say again. Don’t think either of us expected that.

After a while, I start rowing. It’s only once we’re tied up at the White Wharf, and are back on solid ground, that we speak.

“Well, that was really… somethin’,” I say.

“It was.”

“Reckon that sea witch is gonna be comin’ after us?”

“I reckon so.”

I grunt, and we both stand in silence, staring back out across the bay.

“Drink?” says T.F., finally.

I suddenly remember those extra Krakens I pocketed in the witch’s cave. Might not be a bad idea to be rid of them sooner than later.

“Drink,” I agree, with a nod. “And it’s on me.”


Sarah Fortune reclines, boots up on the table. She sips from an ornate goblet, making a show of being casual… though hidden unseen in one of her deep coat pockets, she clasps a loaded hand cannon.

A veritable mother lode of old coins, artifacts, and precious gemstones are piled upon the table before her. Even encrusted in verdigris, barnacles, and dried seaweed, it’s clearly enough to buy up half the Slaughter Fleets. Nevertheless, Sarah Fortune pretends to be unimpressed. No need to seem too eager.

“So, in return for my man, and this lot,” she says, gesturing languidly at the treasure, “what exactly is it you want?”

The sea witch stares at her with her blank, milky gaze. The golden eye of the creature affixed to her head, however, blinks.

“Two rats, promised to the Beasts Below,” the witch hisses. “Find them for me, and all this, and more, shall be yours…"

DOUBLE DOWN

All eyes in Fortune's Glory were on Twisted Fate. He felt the gambling hall's many patrons regarding him with a mixture of envy, vicarious excitement, and spiteful longing for him to lose everything on the turn of the last card.

Beyond the avarice common to dens of chance, Twisted Fate felt a singular purpose at work here, a noose being slowly drawn around his neck. The cards were twitching in agitation, warning him of danger. He knew he should fold and get out before whoever was hunting him sprang their trap, but the opportunity to make a pauper of the man across the table was too enticing to forego.

He grinned at his opponent, a greedy merchant whose fortune was built on the whipped backs of enslaved miners. The man's robes were expensive: Freljord furs, hand-tooled leather, and Bilgewater sea charms. Every finger boasted a ring of blood gold worth more than most men would see in a lifetime. Aromatic smoke drifted from clay pipes to hang over the fortune in coin, jewelry, and deeds lying between them like a pirate's treasure horde.

Twisted Fate nodded toward the merchant.

“I do believe it's your call, Master Henmar.”

“I am aware of the rules, river rat” said Henmar, as Twisted Fate ran his tattooed fingers in a repeating spiral pattern on the backs of his cards. “And do not think any of your fancy sleight of hand is going to distract me into making an error of judgment.”

“Distract you?” said Twisted Fate, exuding laconic confidence in every gesture. “I declare, I would never stoop to such a low and dishonorable ruse.”

“No? Then why is it your eyes keep darting from the table?” said Henmar. “Listen closely, I have negotiated with the best of them, and I know the tell of a desperate man when I see it.”

Twisted Fate gave a sly grin, swapping the cards between his hands and theatrically doffing his wide-brimmed hat.

“You're sharp, sir. I can see that” he said, sweeping his gaze across the gathered crowd. The usual collection of hangers-on; men and women hoping that whoever won might be generous to those nearby. The cards trembled as Twisted Fate's eyes fell upon certain individuals and he felt his mouth fill with the rancid flavor of sour milk. He’d long learned to trust that reaction as a sign of imminent bedlam.

There. A man with an eye patch and a flame-haired woman. They were almost certainly armed and well aware of his slippery nature. Did he know them? Probably not. Were they working for Henmar, protecting his assets? Unlikely. A man like Henmar would make it obvious who he'd brought. Bounty hunters then. The cards were growing ever more alarmed in Twisted Fate's hands. He slipped them together and placed them flat on the table.

“You have a look that tells me you know you have already lost” said Henmar with the tone of a man who believes everyone to be his inferior.

“Then what say we make this a little more interesting, sir?” replied Twisted Fate, spreading the cards in a fan and watching as the hunters eased closer. “Care to double down?”

“Are you able to cover that much?” asked Henmar suspiciously.

“Easily” said Twisted Fate, locking his gaze with the merchant and lifting a heavy pouch of coins from the voluminous pockets of his long coat. “Can you?”

Henmar licked his lips and snapped his fingers. A flunky behind the merchant handed him a matching bag of coins. The patrons of Fortune's Glory gave a collective moan as it was added to the gold heaped in the middle of the table. Wars had been waged for less coin than was at stake here.

“You first” said Henmar.

“Always” agreed Twisted Fate, flipping over his cards as the bounty hunters made their move.

The man with the eye patch lunged at him with a capture collar. The woman shouted his name and drew a matching pair of pistols.

Twisted Fate kicked the underside of the table, spinning it into the air in a shower of coins, cards, and parchment. The pistols fired with deafening roars, blasting fist-sized holes in the table. The capture collar snapped closed, but when the smoke cleared and the screams stopped, Twisted Fate was nowhere to be found.

Henmar rose to his feet, his face twisted in outrage as he searched in vain for his opponent. He looked down at the broken pieces of the table and the color drained from his face.

“Where is the money?” he yelled. “Where is my money?”

Five cards fluttered face-up to the floor of Fortune's Glory.

A winning hand.

Abilities[]

Loaded Dice Loaded Dice [Passive]

Active: Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving anywhere between 1 and 6 bonus gold.
Wild Cards Wild Cards [Q]
Cost: 60 / 70 / 80 / 90 / 100 Mana Cooldown: 6 / 5.75 / 5.5 / 5.25 / 5 seconds Range: 1450

Active: Throws three cards that deal magic damage to each enemy unit they pass through. Magic Damage: 60 / 105 / 150 / 195 / 240 (+50% bonus) (+85%)
Pick a Card Pick a Card [W]
Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 6 seconds Area of Effect: 200

Blue Card
Red Card
Gold Card
Active: Cast once to shuffle the deck and again to choose your card, enhancing your next attack. Each card deals magic damage with a bonus effect:

Blue Card restores Mana.

Red Card deals damage to units around the target and slows their Movement Speed for 2.5 seconds.

Gold Card stuns.

Blue Card Magic Damage: 40 / 60 / 80 / 100 / 120 (+100% ) (+115%) (+0 - 57.5% (based on Crit Chance))
Mana Restored: 70 / 90 / 110 / 130 / 150
Red Card Magic Damage: 30 / 45 / 60 / 75 / 90 (+100% ) (+70%) (+0 - 35% (based on Crit Chance))
Slow: 30 / 35 / 40 / 45 / 50%
Gold Magic Damage: 15 / 22.5 / 30 / 37.5 / 45 (+100% ) (+50%) (+0 - 25% (based on Crit Chance))
Stun: 1 / 1.25 / 1.5 / 1.75 / 2 second(s)
Stacked Deck Stacked Deck [E]

Passive: Every 4 attacks, Twisted Fate deals additional magic damage (deals half damage vs. structures).

In addition, his Attack Speed is increased.

Magic Damage: 65 / 90 / 115 / 140 / 165 (+25% bonus) (+50%)
Attack Speed: 10 / 20 / 30 / 40 / 50%
Destiny Destiny / Gate [R]
Cost: 100 Mana Cooldown: 180 / 150 / 120 seconds Range: 5500 Area of Effect: Global

Gate
Destiny: Grants True Sight on all enemy champions on the map for a short duration.

Gate: While Destiny is active, Twisted Fate can teleport in 1.5 seconds.

Duration: 6 / 8 / 10 seconds

Patch History[]

Patch 10.15

W cooldown increased early and now scales.

Twisted Fate has been able to consistently reach an intimidating state where he can balance both split-pushing and global pressure in Pro and Elite play. As a result, we’re reducing his lane pressure and wave control in earlier phases of the game so that he’ll have to gamble more when picking a card (and a lane!).

Pick a Card W - Pick a Card

COOLDOWN : [6] 8/7.5/7/6.5/6 seconds


Patch 10.10
Base attack damage and armor increased. R mana cost decreased.

TF’s been dealt a weak hand, and he’s been getting lost in the shuffle. We’re stacking his deck by trimming some of the cost from his ult to move it back in line with his peers. We’re also bumping up his base stats to help his farming and early presence.

Base Stats

ATTACK DAMAGE : [49.954] 52
ARMOR : [20.542] 21

Destiny R - Destiny

COST : [150] 100 mana


Patch 10.6
W blue and red cards’ AP ratios increased.

Now there's a little more reason to stack your deck differently come late-game.

Pick a Card W - Pick a Card

BLUE CARD AP RATIO : [0.5] 0.9 ability power
RED CARD AP RATIO : [0.5] 0.6 ability power


Patch 9.19
E attack speed increased; base damage increased.

Buffing TF in a way so he's better in the match-ups that favor him, but that preserve his existing vulnerabilities to ranged champions.

Stacked Deck E - Stacked Deck

ATTACK SPEED : [10/15/20/25/30%]
20/25/30/35/40%
BASE DAMAGE : [55/80/105/130/155]
65/90/115/140/165


Patch 9.4

SAUNTER : Bootless walk animation added
FLAPPY : Twisted Fate's cape turns more realistically as he moves


v8.9
25 mages have more mana regen and base mana, but less mana growth. 5 other mages have more mana regen.

We’re increasing mana regen on the champions most affected by the changes to Doran's Ring and Last Chapter. Mages are also getting some changes to their mana pools and their mana growth. Overall, they’ll be up a bit of starting mana and mana regen, but be substantially down on mana per level.


v7.22

BASE HEALTH : [521.76] 534
HEALTH GROWTH STAT : [82] 94


v7.15
Movement speed increased.

Twisted Fate really shines when he’s able to make an unexpected entrance in a side lane, gold card in hand. The problem is, he’s not moving fast enough to reliably seize those opportunities.

Base stats

MOVEMENT SPEED : [330] 335


v6.6
Underworld skin visuals are more readable. W card picker standardized across skins.

Though it might seem appropriate for a card sharp like Twisted Fate to employ underhanded tricks, he shouldn't be relying on hard-to-see visual effects. Underworld Twisted Fate was a triple offender: his cards blended into the environment, were smaller than the other skins', and his Wild Cards spun the wrong way (look at the edge of a card - it's just a line). Skins should be fun, alternative fantasies, not competitive advantages, so we're addressing these issues.

While we were working on skin consistency, we went ahead and standardized TF's Pick a Card... picker. Unhovered cards are now always darkened, making it easier to follow the active card as it cycles and better communicating the order the cards cycle in.

Visual effects

GHOST CARDS : The readability of Underworld Twisted Fate's visual effects has been brought in line with his other skins (still spooky green!)
PICK A HAT : The overhead indicator for W - Pick a Card has been standardized for Twisted Fate's base and all skins. The two unhovered cards are now darkened instead of transparent.


v5.24
Q damage down.

Like slow creeping fungus, Twisted Fate’s been an under-the-table force for a while and it’s not hard to see why. Unparalleled map presence and point-click stuns reign supreme when it comes to securing leads, and there’s no better time like preseason to take advantage of the chaos. Lowering TF’s mid-game spike and waveclear should buy teams enough time to withstand his pressure game while mounting a response.

Wild Cards Q - Wild Cards

MAGIC damage : [60/110/160/210/260] 60/105/150/195/240


v5.3 Stacked Deck builds on towers (still doesn't affect them), and Destiny sends an "On My Way!" ping when casting Gate.

"We're always looking for ways to help out champions in need, so we've slipped TF a few extra cards under the table. Stacked Deck now builds up on towers so you can pressure enemies even while pushing, and Gate uses an 'On My Way!' ping a la Rek'Sai to make coordinating cross-map ganks less of a gamble. Still a gamble. Just less"."
  • Stacked Deck E - Stacked Deck
    • [NEW] IT'S THE LITTLE THINGS : Stacked Deck now builds on towers, but will not apply bonus damage
  • Destiny R - Destiny
    • BUT WILL THEY LISTEN? : Casting Gate now sends an "on the way" ping (similar to Rek'Sai's Void Rush)

v4.15

"Part three of three."
  • General
    • BUGFIX Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances


v4.5
"We're finding a middle ground from our changes back in 3.10 to let Twisted Fate gank with a pre-picked card easier."

  • PickaCard W - Pick A Card
    • CARD SELECTION WINDOW: 8 seconds ⇒ 6 seconds
    • CARD USE WINDOW: 4 seconds ⇒ 6 seconds

v4.4
Twisted Fate was another Lich Bane fan who relied on its extra damage to stay strong. Now that we've knocked Lich Bane down a few notches, we're giving the Card Master a couple buffs to keep him happy.

  • PickaCard W - Pick A Card
    • ABILITY POWER RATIO: 0.4 ⇒ 0.5
  • StackedDeck E - Stacked Deck
    • ABILITY POWER RATIO: 0.4 ⇒ 0.5

v4.3

  • PickaCard W - Pick a Card
    • (NEW) PRETTINESS: New Particles!

v4.1

  • WildCards Q – Wild Cards
    • Targeting indicator updated to show the individual targeting lines


v3.10
Summary: Loaded Dice no longer grants global bonus gold, but instead gives Twisted Fate between 1-6 gold per kill. Pick a Card has been changed, too, giving TF players a smaller window to throw the card after locking it instead of one long window to both lock and throw the card.

Context: Loaded Dice was giving Twisted Fate and his team a lot of hidden power without feeling individually impactful. The change fits more thematically with his kit and allows his passive to feel more noticeable by giving TF more gold on average over the course of the match.

The Pick a Card changes are intended to introduce more counterplay to the ability, as many players were locking their card within a second or two of shuffling, then sitting on the locked card for the rest of the duration to intimidate opponents. While these changes mean TF players have more time to utilize Pick a Card, they'll have a smaller window to act once they lock in their card.

  • Loaded Dice (Remade)
    • Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 to 6 bonus Gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus
  • Pick a Card
    • Now has 8 seconds to lock the card and 4 seconds to throw it instead of 10 seconds to do both

v3.07
With his huge global map pressure in early and mid-game, we wanted to reduce Twisted Fate's overall power without hitting the core components that make him fun. We're changing the passive cooldown reduction on Stacked Deck to attack speed to take out some of the free power he was getting without much gameplay interaction. Additionally, given Destiny's high impact, we've brought it more in line with other global ability cooldowns.

  • Pick a Card
    • Blue card now restores 50 / 75 / 100 / 125 / 150 Mana instead of 26 / 39 / 52 / 65 / 78 (+0.6 total Attack Damage)
  • Stacked Deck
    • No longer grants Cooldown Reduction
    • Bonus Attack Speed increased to 10 / 15 / 20 / 25 / 30% from 3 / 6 / 9 / 12 / 15%
  • Destiny
    • Cooldown increased to 180 / 150 / 120 seconds from 150 / 135 / 120
    • Tooltips updated

v3.02

  • Pick A Card is no longer consumed when attacking wards
  • Stacked Deck is no longer consumed when attacking wards

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.151

  • Pick a Card tooltip now describes the correct behavior in regards to Blue card's mana restoration

v1.0.0.150

  • Fixed - Pick a Card now damages wards properly

v1.0.0.149

v1.0.0.142

  • Fixed a bug where the Jack of Hearts skin name did not properly display during loading

v1.0.0.140

  • Loaded Dice will now show total gold earned by the skill on a per-unit basis on the buff tooltip

v1.0.0.131

  • Auto-attack range increased to 525 from 510
  • Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target

v1.0.0.122

  • Gate now has a range of 5,500

v1.0.0.120

  • Blue Card mana restore is no longer reduced if the damage is shielded
  • Loaded Dice now deactivates while Twisted Fate is dead
  • Fixed a bug with Gate where activating Zhonya's Hourglass during the channel time would not interrupt it

v1.0.0.118

  • Added a gray version of the charging/cooldown icon for Stacked Deck

v1.0.0.116

  • Pick a Card
    • Blue card mana restore increased to 65% from 50%

v1.0.0.115

  • Pick a Card
    • Fixed a bug where Red Card would sometimes fail to damage targets that were moving away from you
    • Fixed a bug where Pick a Card's locked particle wouldn't show to enemies after leaving brush
    • Fixed a bug where Red and Gold card damage did not match the tooltip
    • Pick a Card now deals entirely magic damage, rather than normal physical damage plus bonus magic damage
    • Blue Card now restores mana equal to 50% of the damage dealt
    • Updated the 'Lock Card' tooltip with more detailed damage information
  • Destiny
    • Fixed a bug where it would show allies that it was always ready to cast, even if it wasn't
    • Fixed a bug where Gate's channel could be dispelled by Cleanse or Quicksilver Sash, teleporting him immediately
    • Fixed a bug where Destiny's duration was not being properly reflected in the tooltip (6 / 8 / 10 seconds)
    • Now shows a buff so Twisted Fate knows how long he has to teleport
  • Tango Twisted Fate skin run animation has been fixed to look more natural

v1.0.0.106

  • Fixed a bug where various 'modified attacks' were not firing while taunted or silenced (examples: Twisted Fate's Pick a Card, Udyr's Bear Stance)

v1.0.0.105

  • Fixed a bug with Destiny where the telport spell was not being cancelled by suppression effects

v1.0.0.103

  • Pick a Card Blue Card damage / mana return increased to 40 / 60 / 80 / 100 / 120 from 30 / 45 / 60 / 75 / 90

v1.0.0.100

  • Gate can no longer be cast while rooted; Destiny can still be cast while rooted

v1.0.0.97

  • Fixed a bug where using Pick a Card versus inhibitors would cause the queued up effect to play the sound and particle during each attack

v1.0.0.96

  • Pick a Card attacks are no longer subject to dodge or miss chances
  • Fixed a bug where Blue Cards would restore mana even if the target died before the card hit

v1.0.0.87

  • Wild Cards ability power coefficient increased to 0.65 from 0.5
  • Stacked Deck
    • Attack speed gain reduced to 3 / 6 / 9 / 12 / 15% from 6 / 12 / 18 / 24 / 30
    • Bonus damage decreased to 55 / 80 / 105 / 130 / 155 from 60 / 90 / 120 / 150 / 180
    • Ability power coefficient increased to 0.4 from 0.3
  • Pick a Card
    • Fixed a bug where Red Card's AoE damage was doing significantly more or less damage than intended
    • Fixed a bug where Red Card's slowing effects are renewed by Lizard ElderSquareLizard Elder's slowing debuff
    • Fixed the tooltip to correctly indicate that Gold Card's damage is based on the bonus damage of red and blue, not their base damage.

v1.0.0.86

  • Fixed a bug with Destiny where Twisted Fate was able to continue channeling Destiny when stunned, taunted or feared

v1.0.0.83

  • Fixed a bug with Pick a Card where Red Cards AOE would penetrate spell shields

v1.0.0.82

  • Fixed the description for his passive in the character pane. It should now reflect the correct functionality
  • Fixed a bug in which Stacked Deck worked against towers

v1.0.0.79

  • Wild Cards
    • AP ratio reduced to 0.5 from 0.75
    • Cooldown increased to 6 seconds from 5
  • Pick a Card
    • Cooldown increased to 6 seconds from 5
    • Blue Card
      • Now deals 40 / 60 / 70 / 80 / 100 / 120 bonus damage plus 0.4 AP coefficient
      • Now restores mana equivalent to the bonus damage
    • Red Card
      • Now deals 30 / 45 / 60 / 75 / 90 bonus damage plus a 0.4 AP coefficient to an area
      • Now applies a 30 / 35 / 40 / 45 / 50 percent slow from 2.5 seconds
      • The attack speed reduction from Red Cards has been removed
    • Gold Card
      • Now deals 15 / 22.5 / 30 / 37.5 / 45 bonus damage plus a 0.4 AP coefficient
      • The target of Gold Card is stunned for 1.2 / 1.4 / 1.6 / 1.8 / 2.0 seconds
    • Effects will no longer trigger if a target is missed or dodged the hit
    • Fixed a bug where a card's effect or part of the effects would still apply upon hitting a spell shield
    • Added different colored icons in the spell slot to display which card you can lock while it's rotating
  • Stacked Deck NEW SPELL
    • Every 4th attack, Twisted Fate deals 90 / 120 / 150 / 180 / 210 bonus damage plus a 0.3 AP coefficient. In addition, Twisted Fate's attack speed is increased 6 / 12 / 18 / 24 / 30% and cooldowns are reduced 3 / 6 / 9 / 12 / 15%
  • Gate removed as a basic spell and linked to Destiny's new implementation
  • Destiny
    • While active, Twisted Fate can teleport to any location on the map
    • Removed the slow
    • Duration increased to 6 seconds at all levels from 4 / 5 / 6
    • Cooldown increased to 150 / 135 / 120 seconds from 130 / 110 / 90
    • Mana cost reduced to 150 / 125 / 100 from 150 at all levels
  • Loaded Dice NEW PASSIVE
    • Twisted Fate and his allies receive an additional 2 gold per kill
  • Second Sight removed

v1.0.0.75

  • Wild Cards mana cost increased to 50 / 65 / 80 / 95 / 110 from 40 / 55 / 70 / 85 / 100
  • Pick a Card
    • Cost increased to 60 / 70 / 80 / 90 / 100 from 40 / 50 / 60 / 70 / 80
    • Gold Card base damage reduced to 40 / 80 / 120 / 160 / 200 from 50 / 100 / 150 / 200 / 250
    • Gold Card ability power ratio increased to 0.5 from 0.4
    • Gold Card no longer slows
    • Red Card ability power ratio increased to 0.5 from 0.4
  • Gate cooldown incresaed to 135 / 120 / 105 / 90 / 75 from 120 / 105 / 90 / 75 / 60

v1.0.0.74

  • Destiny slow reduced to 30% from 45%

v1.0.0.63

  • Pick a Card
    • Gold Cards now only stun the unit directly hit (they will now slow surrounding units instead of stunning them)
    • Duration reduced to 10 seconds from 15
  • Destiny no longer reveals Twisted Fate to enemies when cast
  • Gate
    • Cooldown increased to 120 / 105 / 90 / 75 / 60 seconds from 90 / 75 / 60 / 45 / 30
    • Mana Cost increased to 80 at all levels from 80 / 70 / 60 / 50 / 40

v1.0.0.61

  • Destiny duration reduced to 4 / 5 / 6 seconds from 4 / 6 / 8

v1.0.0.52

  • PAX Skin will now properly display in game
  • Gate
    • Now has the proper team color indicators
    • Will no longer create a vision bubble at the target location
  • Fixed a bug where Twisted Fate's particles would not appear in some games

v1.0.0.32

  • Added team color indicators to Gate's particle.
  • Fixed a bug that allowed you to instantly Gate after using Wild Cards.

v0.9.25.34

  • Pick a Card
    • Fixed an issue allowing for infinite blue cards
    • Fixed an issue that would cause gold card particles to play but not have an effect
    • Blue cards now properly lock and cause a redraw when used
    • Removed a bug causing the mana cost of Pick a Card to be doubled
    • Mana cost decreased from an effective 40 / 60 / 80 / 100 / 120 to an actual 40 / 50 / 60 / 70 / 80
    • Cooldown increased from 3 seconds to 5 seconds

v0.9.25.24

  • Pick a Card
    • Fixed double red/gold carding issues
    • Added ability power ratio

v0.9.25.21

  • Pick a Card
    • New functionality - Activate Pick a Card to start the slot wheel effect, hit it again to 'set' the card (Pick a Card will no longer activate unless you set it)
    • Pick a Card now has a 0.4 ability power ratio on AoE effects
  • Wild Cards ability power ratio reduced from 0.75 to 0.6
  • Destiny duration reduced from 5 / 7 / 9 to 4 / 6 / 8

v0.9.22.15

  • Multiple bugs with Pick a Card fixed (making this a much better spell)
  • Increased attack range from 450 to 510

v0.9.22.9

  • Wildcard damage reduced from 60 / 120 / 180 / 240 / 300 to 60 / 110 / 160 / 210 / 260

v0.8.22.115

  • Gate bug fixed that caused him to be stunned if he canceled Gate
  • Pick a Card
    • Now triggers cooldown after 15 seconds of Pick a Card being active, or after a red or gold card is used.
    • Gold card stun duration slightly increased
    • You can no longer store cards indefinitely - while you can lock a card by starting and cancelling an attack, this card will go away after the spell's duration has finished
  • Wild Cards changed to be a targeted spell

June 26, 2009 Patch

  • Moving at the beginning and end of Gate no longer cancels the channel

June 19, 2009 Patch

  • Wild Cards
    • Increased ability poew ratio from 0.8 to 1.0
    • Increased damage from 60 / 110 / 160 / 210 / 260 to 60 / 120 / 180 / 240 / 300
  • Destiny cooldown increaesd from 120 / 100 / 80 to 130 / 110 / 90

June 6, 2009 Patch

  • Destiny cooldown increased form 120 / 90 / 60 to 120 / 100 / 80
  • Wild Cards ability power ratio increased form 0.5 to 0.8

May 29, 2009 Patch

  • Destiny
    • Reduced duration from 6 / 8 / 10 to 5 / 7 / 9
    • Increased the slow percent from 40% to 45%
  • Gate now teleports the user after 1.5 seconds instead of near instantly

May 23, 2009 Patch

  • Fixed an issue with Gate that caused Twisted Fate to cancel his gate and attack a nearby enemy unit

May 15, 2009 Patch

  • Gate
    • Increased cooldown from 90 / 75 / 60 / 45 / 30 to 100 / 85 / 70 / 55 / 40
    • Fixed a bug with Gate that caused you to teleport in 2 seconds instead of 3
  • Wild Cards animation sped up so it occurs more fluidly

May 9, 2009 Patch

  • Wild Card REMAKE
    • Wild Cards ability has moved to the "Q" key and has a new function: Twisted Fate throws three cards in front of him which deal damage to each enemy they pass through.
  • Pick a Card New second ability ("W")
    • Twisted Fate draws cards in a sequential order and gets an added effect on his next attack according to the card he has picked
    • Blue Cards add magic damage and the ability to draw another card.
    • Red Cards explode, dealing magic damage to all enemies near the target and slowing their movement for 1 second
    • Gold Cards explode, dealing magic damage to all enemies in an area and stunning them for 1.25 seconds
  • Gate
    • Destiny will now make Gate instant cast while it is active
  • Destiny
    • Destiny now reveals Stealthed units

Alpha Week 7

  • Fixed tooltip errors

Alpha Week 6

  • Gate has a new particle effect

Alpha Week 3

  • Seal Fate buff duration changed from 1 / 2 / 3 / 4 / 5 to 3 / 4 / 5 / 6 / 7
  • Wildcard variable damaged changed from 1-15/ 30 / 45 / 60 / 75 to 1-20 / 40 / 60 / 80 / 100
  • Gate spell cast time changed from 4 seconds to 3 seoncds
  • Destiny cooldown changed from 180 / 150 / 120 to 120 / 90 / 60 and slow effect increased from 33% to 40$, but duration reduced from 4 seconds to 3 seconds

Alpha Week 2

  • Fixed attack timing bugs
  • Fixed tooltip typos for Wild Card



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