Twisted Fate | |
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General Information | |
Title | The Card Master |
Real Name | Tobias Felix |
Pronouns | He/Him |
Release Date | February 21, 2009 |
Cost | 4800 ![]() ![]() |
Attribute | Mage |
Statistics | |
HP | 604 (+ 108) |
HPR | 5.5 (+ 0.6) |
MP | 333 (+ 39) |
MPR | 8 (+ 0.8) |
MS | 330 |
AD | 52 (+ 2.5) |
AS | 0.625 (+ 3%) |
RNG | 525 |
AR | 24 (+ 4.35) |
MR | 30 (+ 1.3) |
Developer Info | |
DDragon Key | TwistedFate |
Integer Key | 4 |
External Links | |
Universe | universe.leagueoflegends.com |
Game Info Wiki | wiki.leagueoflegends.com |
Twisted Fate is a champion in League of Legends.
Lore
- For outdated and now non-canon lore entries, click here.
- Biography
- Story #1
- Story #2
Twisted Fate is an infamous card sharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve.
Born to the nomadic river folk of the Serpentine Delta, the boy Tobias Felix quickly learned what it was to be an outsider. Tolerated for the exotic goods they peddled, but shunned for their strange traditions, his people found only short welcomes wherever they berthed their colorful river barques. His elders would shrug, and say this was just the way of the world… but the obvious prejudice always stuck in Tobias’ craw. He found his true calling in the gambling tents, between games of chance and skill like Mortwheel and Stabberscotch, when he first picked up a deck of playing cards. Many years earlier, his superstitious grandfather had shown him how to read omens in the shuffle and cut, while his aunt had later taught him how to read all an opponent’s tells. Between the two, Tobias took to the high-stakes game of Krakenhand like an old master. He could almost feel each card’s place in the deck, and follow their movements through each successive hand. He was often accused of cheating, but it was difficult for anyone to explain exactly how. Finally, one night, a group of men who’d lost their fortunes to young Tobias returned in the dead of night to settle the score. They came bearing cudgels and, emboldened by cheap rotgut, went from tent to tent in their search for him, beating down any of the river folk who got in their way. Fearing for his life, Tobias turned and fled into the darkness. When dawn came, the lad sheepishly crept back to find his people breaking down the camp. No one would look him in the eye. He had thought only of himself, and left others to face the consequences of his actions. Though he begged and pleaded with them all, Tobias was exiled for what he had done. With his whole world falling apart around him, he watched helplessly as the barques left, leaving him alone on the riverbank with nothing but his grandfather’s worn deck of cards clutched in his hands. He grew to manhood as a drifter, trawling the gambling halls of every settlement he came to, using his preternatural skill to earn enough coin to survive. That Tobias was able to relieve the boastful, the arrogant, and the cruel of their cash was just an added bonus—though he was always careful to let his marks win at least a few hands, here and there. Across one table, he met a deplorable fellow named Malcolm Graves. Each recognizing a kindred soul, Tobias and Graves quickly joined forces, and the two of them spent years running various… dubious endeavors across the northeastern coastal towns, and beyond. With every con, swindle, and heist, Tobias felt the pull of the cards growing stronger, and he knew it was more than mere gambler’s luck that guided him. His people had always waved away concerns over primitive magic and “cartomancy”, but now Tobias began to seek out ever more dangerous means to bend the cards to his will. That search ended badly when a particularly daring heist went wrong. The exact details of that night remain shrouded in mystery, for neither of them likes to speak of it—but Graves was taken alive, while Tobias and their other accomplices ran free. Though he tried to break Graves out, he failed. Instead, seeking to begin again, he returned his birth name to the river’s waters, and took another: Twisted Fate. After that, Twisted Fate continued to ply his criminal trade in the high parlors and low dens of every city he visited, though without his partner to help him, he tended to find himself cornered far more often. Indeed, he was imprisoned with great fanfare too many times to count, yet no cell ever seemed able to hold him for long; Twisted Fate was always gone with morning’s light, leaving only a mocking calling card to confirm he had ever been there at all. In the port of Bilgewater, Twisted Fate and Graves finally had their day of reckoning. They were forced to put aside their differences after being caught up in a power struggle between the ship captains who ran the place—but following the death of the reaver king All in all, Twisted Fate is glad to have his old friend back, even if it might take another job or two—or ten—to restore their once easy partnership. | |
It's not gambling if you can't lose... |
DOUBLE DOWN
All eyes in Fortune's Glory were on Twisted Fate. He felt the gambling hall's many patrons regarding him with a mixture of envy, vicarious excitement, and spiteful longing for him to lose everything on the turn of the last card. Beyond the avarice common to dens of chance, Twisted Fate felt a singular purpose at work here, a noose being slowly drawn around his neck. The cards were twitching in agitation, warning him of danger. He knew he should fold and get out before whoever was hunting him sprang their trap, but the opportunity to make a pauper of the man across the table was too enticing to forego. He grinned at his opponent, a greedy merchant whose fortune was built on the whipped backs of enslaved miners. The man's robes were expensive: Freljord furs, hand-tooled leather, and Bilgewater sea charms. Every finger boasted a ring of blood gold worth more than most men would see in a lifetime. Aromatic smoke drifted from clay pipes to hang over the fortune in coin, jewelry, and deeds lying between them like a pirate's treasure horde. Twisted Fate nodded toward the merchant. “I do believe it's your call, Master Henmar.” “I am aware of the rules, river rat” said Henmar, as Twisted Fate ran his tattooed fingers in a repeating spiral pattern on the backs of his cards. “And do not think any of your fancy sleight of hand is going to distract me into making an error of judgment.” “Distract you?” said Twisted Fate, exuding laconic confidence in every gesture. “I declare, I would never stoop to such a low and dishonorable ruse.” “No? Then why is it your eyes keep darting from the table?” said Henmar. “Listen closely, I have negotiated with the best of them, and I know the tell of a desperate man when I see it.” Twisted Fate gave a sly grin, swapping the cards between his hands and theatrically doffing his wide-brimmed hat. “You're sharp, sir. I can see that” he said, sweeping his gaze across the gathered crowd. The usual collection of hangers-on; men and women hoping that whoever won might be generous to those nearby. The cards trembled as Twisted Fate's eyes fell upon certain individuals and he felt his mouth fill with the rancid flavor of sour milk. He’d long learned to trust that reaction as a sign of imminent bedlam. There. A man with an eye patch and a flame-haired woman. They were almost certainly armed and well aware of his slippery nature. Did he know them? Probably not. Were they working for Henmar, protecting his assets? Unlikely. A man like Henmar would make it obvious who he'd brought. Bounty hunters then. The cards were growing ever more alarmed in Twisted Fate's hands. He slipped them together and placed them flat on the table. “You have a look that tells me you know you have already lost” said Henmar with the tone of a man who believes everyone to be his inferior. “Then what say we make this a little more interesting, sir?” replied Twisted Fate, spreading the cards in a fan and watching as the hunters eased closer. “Care to double down?” “Are you able to cover that much?” asked Henmar suspiciously. “Easily” said Twisted Fate, locking his gaze with the merchant and lifting a heavy pouch of coins from the voluminous pockets of his long coat. “Can you?” Henmar licked his lips and snapped his fingers. A flunky behind the merchant handed him a matching bag of coins. The patrons of Fortune's Glory gave a collective moan as it was added to the gold heaped in the middle of the table. Wars had been waged for less coin than was at stake here. “You first” said Henmar. “Always” agreed Twisted Fate, flipping over his cards as the bounty hunters made their move. The man with the eye patch lunged at him with a capture collar. The woman shouted his name and drew a matching pair of pistols. Twisted Fate kicked the underside of the table, spinning it into the air in a shower of coins, cards, and parchment. The pistols fired with deafening roars, blasting fist-sized holes in the table. The capture collar snapped closed, but when the smoke cleared and the screams stopped, Twisted Fate was nowhere to be found. Henmar rose to his feet, his face twisted in outrage as he searched in vain for his opponent. He looked down at the broken pieces of the table and the color drained from his face. “Where is the money?” he yelled. “Where is my money?” Five cards fluttered face-up to the floor of Fortune's Glory. A winning hand. |
Abilities
Patch History
W cooldown increased early and now scales.
Twisted Fate has been able to consistently reach an intimidating state where he can balance both split-pushing and global pressure in Pro and Elite play. As a result, we’re reducing his lane pressure and wave control in earlier phases of the game so that he’ll have to gamble more when picking a card (and a lane!).
W - Pick a Card
Patch 10.10
Base attack damage and armor increased. R mana cost decreased.
TF’s been dealt a weak hand, and he’s been getting lost in the shuffle. We’re stacking his deck by trimming some of the cost from his ult to move it back in line with his peers. We’re also bumping up his base stats to help his farming and early presence.
Base Stats
R - Destiny
Patch 10.6
W blue and red cards’ AP ratios increased.
Now there's a little more reason to stack your deck differently come late-game.
W - Pick a Card
Patch 9.19
E attack speed increased; base damage increased.
Buffing TF in a way so he's better in the match-ups that favor him, but that preserve his existing vulnerabilities to ranged champions.
E - Stacked Deck
ATTACK SPEED : | [10/15/20/25/30%] | |
⇒ | 20/25/30/35/40% |
BASE DAMAGE : | [55/80/105/130/155] | |
⇒ | 65/90/115/140/165 |
v8.9
25 mages have more mana regen and base mana, but less mana growth. 5 other mages have more mana regen.
We’re increasing mana regen on the champions most affected by the changes to Doran's Ring and Last Chapter. Mages are also getting some changes to their mana pools and their mana growth. Overall, they’ll be up a bit of starting mana and mana regen, but be substantially down on mana per level.
Click to expand |
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![]() MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [334] ⇒ 418
MANA GROWTH : [50] ⇒ 25
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [396] ⇒ 495
MANA GROWTH : [50] ⇒ 25
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [334] ⇒ 418
MANA GROWTH : [50] ⇒ 25
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [350] ⇒ 438
MANA GROWTH : [42] ⇒ 21
MANA REGEN : [8] ⇒ 10.65 per 5 seconds
BASE MANA : [375] ⇒ 496
MANA GROWTH : [42] ⇒ 21
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [334] ⇒ 418
MANA GROWTH : [63] ⇒ 31.5
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [400] ⇒ 500
MANA GROWTH : [56] ⇒ 28
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [308] ⇒ 385
MANA GROWTH : [40] ⇒ 20
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [373] ⇒ 467
MANA GROWTH : [61] ⇒ 30.5
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [380] ⇒ 475
MANA GROWTH : [60] ⇒ 30
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [384] ⇒ 480
MANA GROWTH : [47] ⇒ 23.5
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [300] ⇒ 375
MANA GROWTH : [55] ⇒ 27.5
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [334] ⇒ 418
MANA GROWTH : [50] ⇒ 25
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [374] ⇒ 468
MANA GROWTH : [57] ⇒ 28.5
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [384] ⇒ 480
MANA GROWTH : [60] ⇒ 30
MANA REGEN : [7] ⇒ 9.335 per 5 seconds
BASE MANA : [340] ⇒ 425
MANA GROWTH : [60] ⇒ 30
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [266] ⇒ 333
MANA GROWTH : [38] ⇒ 19
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [392] ⇒ 490
MANA GROWTH : [52] ⇒ 26
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [375] ⇒ 469
MANA GROWTH : [42] ⇒ 21
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [324] ⇒ 405
MANA GROWTH : [50] ⇒ 25
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [367] ⇒ 459
MANA GROWTH : [44] ⇒ 22
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [384] ⇒ 480
MANA GROWTH : [47] ⇒ 23.5
MANA REGEN : [8.5] ⇒ 11.335 per 5 seconds
BASE MANA : [361] ⇒ 452
MANA GROWTH : [60] ⇒ 30
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [340] ⇒ 425
MANA GROWTH : [50] ⇒ 25
MANA REGEN : [10.5] ⇒ 15.335 per 5 seconds
BASE MANA : [334] ⇒ 418
MANA GROWTH : [50] ⇒ 25 |
v7.15
Movement speed increased.
Twisted Fate really shines when he’s able to make an unexpected entrance in a side lane, gold card in hand. The problem is, he’s not moving fast enough to reliably seize those opportunities.
Base stats
v6.6
Underworld skin visuals are more readable. W card picker standardized across skins.
Though it might seem appropriate for a card sharp like Twisted Fate to employ underhanded tricks, he shouldn't be relying on hard-to-see visual effects. Underworld Twisted Fate was a triple offender: his cards blended into the environment, were smaller than the other skins', and his Wild Cards spun the wrong way (look at the edge of a card - it's just a line). Skins should be fun, alternative fantasies, not competitive advantages, so we're addressing these issues.
While we were working on skin consistency, we went ahead and standardized TF's Pick a Card... picker. Unhovered cards are now always darkened, making it easier to follow the active card as it cycles and better communicating the order the cards cycle in.
Visual effects
v5.24
Q damage down.
Like slow creeping fungus, Twisted Fate’s been an under-the-table force for a while and it’s not hard to see why. Unparalleled map presence and point-click stuns reign supreme when it comes to securing leads, and there’s no better time like preseason to take advantage of the chaos. Lowering TF’s mid-game spike and waveclear should buy teams enough time to withstand his pressure game while mounting a response.
Q - Wild Cards
v5.3 Stacked Deck builds on towers (still doesn't affect them), and Destiny sends an "On My Way!" ping when casting Gate.
- "We're always looking for ways to help out champions in need, so we've slipped TF a few extra cards under the table. Stacked Deck now builds up on towers so you can pressure enemies even while pushing, and Gate uses an 'On My Way!' ping a la Rek'Sai to make coordinating cross-map ganks less of a gamble. Still a gamble. Just less"."
E - Stacked Deck
- [NEW] IT'S THE LITTLE THINGS : Stacked Deck now builds on towers, but will not apply bonus damage
R - Destiny
- BUT WILL THEY LISTEN? : Casting Gate now sends an "on the way" ping (similar to Rek'Sai's Void Rush)
- "Part three of three."
- General
- BUGFIX Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances
v4.5
"We're finding a middle ground from our changes back in 3.10 to let Twisted Fate gank with a pre-picked card easier."
v4.4
Twisted Fate was another Lich Bane fan who relied on its extra damage to stay strong. Now that we've knocked Lich Bane down a few notches, we're giving the Card Master a couple buffs to keep him happy.
v3.10
Summary: Loaded Dice no longer grants global bonus gold, but instead gives Twisted Fate between 1-6 gold per kill. Pick a Card has been changed, too, giving TF players a smaller window to throw the card after locking it instead of one long window to both lock and throw the card.
Context: Loaded Dice was giving Twisted Fate and his team a lot of hidden power without feeling individually impactful. The change fits more thematically with his kit and allows his passive to feel more noticeable by giving TF more gold on average over the course of the match.
The Pick a Card changes are intended to introduce more counterplay to the ability, as many players were locking their card within a second or two of shuffling, then sitting on the locked card for the rest of the duration to intimidate opponents. While these changes mean TF players have more time to utilize Pick a Card, they'll have a smaller window to act once they lock in their card.
- Loaded Dice (Remade)
- Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 to 6 bonus Gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus
- Pick a Card
- Now has 8 seconds to lock the card and 4 seconds to throw it instead of 10 seconds to do both
v3.07
With his huge global map pressure in early and mid-game, we wanted to reduce Twisted Fate's overall power without hitting the core components that make him fun. We're changing the passive cooldown reduction on Stacked Deck to attack speed to take out some of the free power he was getting without much gameplay interaction. Additionally, given Destiny's high impact, we've brought it more in line with other global ability cooldowns.
- Pick a Card
- Blue card now restores 50 / 75 / 100 / 125 / 150 Mana instead of 26 / 39 / 52 / 65 / 78 (+0.6 total Attack Damage)
- Stacked Deck
- No longer grants Cooldown Reduction
- Bonus Attack Speed increased to 10 / 15 / 20 / 25 / 30% from 3 / 6 / 9 / 12 / 15%
- Destiny
- Cooldown increased to 180 / 150 / 120 seconds from 150 / 135 / 120
- Tooltips updated
- Pick A Card is no longer consumed when attacking wards
- Stacked Deck is no longer consumed when attacking wards
- Base Movement Speed increased by 25.
- Pick a Card tooltip now describes the correct behavior in regards to Blue card's mana restoration
- Fixed - Pick a Card now damages wards properly
- Twisted Fate has received a visual upgrade. Click here for more details.
- Fixed a bug where the Jack of Hearts skin name did not properly display during loading
- Loaded Dice will now show total gold earned by the skill on a per-unit basis on the buff tooltip
- Auto-attack range increased to 525 from 510
- Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target
- Gate now has a range of 5,500
- Blue Card mana restore is no longer reduced if the damage is shielded
- Loaded Dice now deactivates while Twisted Fate is dead
- Fixed a bug with Gate where activating Zhonya's Hourglass during the channel time would not interrupt it
- Added a gray version of the charging/cooldown icon for Stacked Deck
- Pick a Card
- Blue card mana restore increased to 65% from 50%
- Pick a Card
- Fixed a bug where Red Card would sometimes fail to damage targets that were moving away from you
- Fixed a bug where Pick a Card's locked particle wouldn't show to enemies after leaving brush
- Fixed a bug where Red and Gold card damage did not match the tooltip
- Pick a Card now deals entirely magic damage, rather than normal physical damage plus bonus magic damage
- Blue Card now restores mana equal to 50% of the damage dealt
- Updated the 'Lock Card' tooltip with more detailed damage information
- Destiny
- Fixed a bug where it would show allies that it was always ready to cast, even if it wasn't
- Fixed a bug where Gate's channel could be dispelled by Cleanse or Quicksilver Sash, teleporting him immediately
- Fixed a bug where Destiny's duration was not being properly reflected in the tooltip (6 / 8 / 10 seconds)
- Now shows a buff so Twisted Fate knows how long he has to teleport
- Tango Twisted Fate skin run animation has been fixed to look more natural
- Fixed a bug where various 'modified attacks' were not firing while taunted or silenced (examples: Twisted Fate's Pick a Card, Udyr's Bear Stance)
- Fixed a bug with Destiny where the telport spell was not being cancelled by suppression effects
- Pick a Card Blue Card damage / mana return increased to 40 / 60 / 80 / 100 / 120 from 30 / 45 / 60 / 75 / 90
- Gate can no longer be cast while rooted; Destiny can still be cast while rooted
- Fixed a bug where using Pick a Card versus inhibitors would cause the queued up effect to play the sound and particle during each attack
- Pick a Card attacks are no longer subject to dodge or miss chances
- Fixed a bug where Blue Cards would restore mana even if the target died before the card hit
- Wild Cards ability power coefficient increased to 0.65 from 0.5
- Stacked Deck
- Attack speed gain reduced to 3 / 6 / 9 / 12 / 15% from 6 / 12 / 18 / 24 / 30
- Bonus damage decreased to 55 / 80 / 105 / 130 / 155 from 60 / 90 / 120 / 150 / 180
- Ability power coefficient increased to 0.4 from 0.3
- Pick a Card
- Fixed a bug where Red Card's AoE damage was doing significantly more or less damage than intended
- Fixed a bug where Red Card's slowing effects are renewed by
Lizard Elder's slowing debuff
- Fixed the tooltip to correctly indicate that Gold Card's damage is based on the bonus damage of red and blue, not their base damage.
- Fixed a bug with Destiny where Twisted Fate was able to continue channeling Destiny when stunned, taunted or feared
- Fixed a bug with Pick a Card where Red Cards AOE would penetrate spell shields
- Fixed the description for his passive in the character pane. It should now reflect the correct functionality
- Fixed a bug in which Stacked Deck worked against towers
- Wild Cards
- AP ratio reduced to 0.5 from 0.75
- Cooldown increased to 6 seconds from 5
- Pick a Card
- Cooldown increased to 6 seconds from 5
- Blue Card
- Now deals 40 / 60 / 70 / 80 / 100 / 120 bonus damage plus 0.4 AP coefficient
- Now restores mana equivalent to the bonus damage
- Red Card
- Now deals 30 / 45 / 60 / 75 / 90 bonus damage plus a 0.4 AP coefficient to an area
- Now applies a 30 / 35 / 40 / 45 / 50 percent slow from 2.5 seconds
- The attack speed reduction from Red Cards has been removed
- Gold Card
- Now deals 15 / 22.5 / 30 / 37.5 / 45 bonus damage plus a 0.4 AP coefficient
- The target of Gold Card is stunned for 1.2 / 1.4 / 1.6 / 1.8 / 2.0 seconds
- Effects will no longer trigger if a target is missed or dodged the hit
- Fixed a bug where a card's effect or part of the effects would still apply upon hitting a spell shield
- Added different colored icons in the spell slot to display which card you can lock while it's rotating
- Stacked Deck NEW SPELL
- Every 4th attack, Twisted Fate deals 90 / 120 / 150 / 180 / 210 bonus damage plus a 0.3 AP coefficient. In addition, Twisted Fate's attack speed is increased 6 / 12 / 18 / 24 / 30% and cooldowns are reduced 3 / 6 / 9 / 12 / 15%
- Gate removed as a basic spell and linked to Destiny's new implementation
- Destiny
- While active, Twisted Fate can teleport to any location on the map
- Removed the slow
- Duration increased to 6 seconds at all levels from 4 / 5 / 6
- Cooldown increased to 150 / 135 / 120 seconds from 130 / 110 / 90
- Mana cost reduced to 150 / 125 / 100 from 150 at all levels
- Loaded Dice NEW PASSIVE
- Twisted Fate and his allies receive an additional 2 gold per kill
- Second Sight removed
- Wild Cards mana cost increased to 50 / 65 / 80 / 95 / 110 from 40 / 55 / 70 / 85 / 100
- Pick a Card
- Cost increased to 60 / 70 / 80 / 90 / 100 from 40 / 50 / 60 / 70 / 80
- Gold Card base damage reduced to 40 / 80 / 120 / 160 / 200 from 50 / 100 / 150 / 200 / 250
- Gold Card ability power ratio increased to 0.5 from 0.4
- Gold Card no longer slows
- Red Card ability power ratio increased to 0.5 from 0.4
- Gate cooldown incresaed to 135 / 120 / 105 / 90 / 75 from 120 / 105 / 90 / 75 / 60
- Destiny slow reduced to 30% from 45%
- Pick a Card
- Gold Cards now only stun the unit directly hit (they will now slow surrounding units instead of stunning them)
- Duration reduced to 10 seconds from 15
- Destiny no longer reveals Twisted Fate to enemies when cast
- Gate
- Cooldown increased to 120 / 105 / 90 / 75 / 60 seconds from 90 / 75 / 60 / 45 / 30
- Mana Cost increased to 80 at all levels from 80 / 70 / 60 / 50 / 40
- Destiny duration reduced to 4 / 5 / 6 seconds from 4 / 6 / 8
- PAX Skin will now properly display in game
- Gate
- Now has the proper team color indicators
- Will no longer create a vision bubble at the target location
- Fixed a bug where Twisted Fate's particles would not appear in some games
- Added team color indicators to Gate's particle.
- Fixed a bug that allowed you to instantly Gate after using Wild Cards.
- Pick a Card
- Fixed an issue allowing for infinite blue cards
- Fixed an issue that would cause gold card particles to play but not have an effect
- Blue cards now properly lock and cause a redraw when used
- Removed a bug causing the mana cost of Pick a Card to be doubled
- Mana cost decreased from an effective 40 / 60 / 80 / 100 / 120 to an actual 40 / 50 / 60 / 70 / 80
- Cooldown increased from 3 seconds to 5 seconds
- Pick a Card
- Fixed double red/gold carding issues
- Added ability power ratio
- Pick a Card
- New functionality - Activate Pick a Card to start the slot wheel effect, hit it again to 'set' the card (Pick a Card will no longer activate unless you set it)
- Pick a Card now has a 0.4 ability power ratio on AoE effects
- Wild Cards ability power ratio reduced from 0.75 to 0.6
- Destiny duration reduced from 5 / 7 / 9 to 4 / 6 / 8
- Multiple bugs with Pick a Card fixed (making this a much better spell)
- Increased attack range from 450 to 510
- Wildcard damage reduced from 60 / 120 / 180 / 240 / 300 to 60 / 110 / 160 / 210 / 260
- Gate bug fixed that caused him to be stunned if he canceled Gate
- Pick a Card
- Now triggers cooldown after 15 seconds of Pick a Card being active, or after a red or gold card is used.
- Gold card stun duration slightly increased
- You can no longer store cards indefinitely - while you can lock a card by starting and cancelling an attack, this card will go away after the spell's duration has finished
- Wild Cards changed to be a targeted spell
- Moving at the beginning and end of Gate no longer cancels the channel
- Wild Cards
- Increased ability poew ratio from 0.8 to 1.0
- Increased damage from 60 / 110 / 160 / 210 / 260 to 60 / 120 / 180 / 240 / 300
- Destiny cooldown increaesd from 120 / 100 / 80 to 130 / 110 / 90
- Destiny cooldown increased form 120 / 90 / 60 to 120 / 100 / 80
- Wild Cards ability power ratio increased form 0.5 to 0.8
- Destiny
- Reduced duration from 6 / 8 / 10 to 5 / 7 / 9
- Increased the slow percent from 40% to 45%
- Gate now teleports the user after 1.5 seconds instead of near instantly
- Fixed an issue with Gate that caused Twisted Fate to cancel his gate and attack a nearby enemy unit
- Gate
- Increased cooldown from 90 / 75 / 60 / 45 / 30 to 100 / 85 / 70 / 55 / 40
- Fixed a bug with Gate that caused you to teleport in 2 seconds instead of 3
- Wild Cards animation sped up so it occurs more fluidly
- Wild Card REMAKE
- Wild Cards ability has moved to the "Q" key and has a new function: Twisted Fate throws three cards in front of him which deal damage to each enemy they pass through.
- Pick a Card New second ability ("W")
- Twisted Fate draws cards in a sequential order and gets an added effect on his next attack according to the card he has picked
- Blue Cards add magic damage and the ability to draw another card.
- Red Cards explode, dealing magic damage to all enemies near the target and slowing their movement for 1 second
- Gold Cards explode, dealing magic damage to all enemies in an area and stunning them for 1.25 seconds
- Gate
- Destiny will now make Gate instant cast while it is active
- Destiny
- Destiny now reveals Stealthed units
- Fixed tooltip errors
- Gate has a new particle effect
- Seal Fate buff duration changed from 1 / 2 / 3 / 4 / 5 to 3 / 4 / 5 / 6 / 7
- Wildcard variable damaged changed from 1-15/ 30 / 45 / 60 / 75 to 1-20 / 40 / 60 / 80 / 100
- Gate spell cast time changed from 4 seconds to 3 seoncds
- Destiny cooldown changed from 180 / 150 / 120 to 120 / 90 / 60 and slow effect increased from 33% to 40$, but duration reduced from 4 seconds to 3 seconds
- Fixed attack timing bugs
- Fixed tooltip typos for Wild Card
Articles
- 2015
- 2014
- July 26th, Global Ganking with Twisted Fate and Shen from LoL Esports
- December 10th, Wildcard: Unicorns of Love's Twisted Fate jungle from LoL Esports
Additional Content
Champion Information
- Twisted Fate's Champion Page
- Universe of League of Legends Page
- Visual Upgrade: Twisted Fate, the Card Master
Related Lore
Journal of Justice
- The Eye Inside - Evelynn: The Bachelormaker?
- Champions: Inside and Outside the League - Tango for Two
- The Eye Inside - A Cruel Twist of Fate
Others
Skin Release
Promotional Page
Teasers
Video
Other
Champion Spotlight
Cinematic
Login Screen
Others