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Tryndamere
TryndamereSquare
General Information
TitleThe Barbarian King
PronounsHe/Him
Release DateMay 1, 2009
Cost1350 BE 585 RP
PrimaryFighter
SecondaryAssassin
Statistics

HP
696 (+ 108)

HPR
8.5 (+ 0.9)

MS
345

AD
66 (+ 4)

AS
0.67 (+ 2.9%)

RNG
175

AR
33 (+ 4.3)

MR
32 (+ 2.05)
Developer Info
DDragon KeyTryndamere
Integer Key23
External Links
Universeuniverse.leagueoflegends.com
Game Info Wikileagueoflegends.fandom.com

Tryndamere is a champion in League of Legends.

Lore[]

For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Fueled by unbridled fury and rage, Tryndamere once carved his way through the Freljord, openly challenging the greatest warriors of the north to prepare himself for even darker days ahead. The wrathful barbarian has long sought revenge for the annihilation of his clan, but more recently he has found companionship with Ashe, forging an alliance of marriage with the Avarosan warmother. His almost inhuman strength and fortitude are legendary, and have delivered him and his new allies countless victories against the greatest of odds.

Tryndamere came into the world knowing only the harshness of survival, for the frozen steppes where his clan made their home never truly thawed. Though they praised all the Freljord’s old gods, as well as the Cult of the Three, they prayed most often to a spirit-deity known to ravage the tundra—a hearty and unkillable tusklord. Since the raw materials required for armor were scarce, the clan instead put its resources toward the forging of great blades, inspired by their god’s ivory canines.

The stamina and dueling prowess of Tryndamere’s people became legendary. They were able to fend off other raiding tribes, slay the great beasts of the mountains, and repel Noxians encroaching to the south. Tryndamere himself grew to be a brash and formidable warrior, but it wasn’t until a particularly cruel midwinter night that his strength was truly tested. An unusual storm swept in from the east, bringing with it an icy darkness, and a towering, horned figure silhouetted against the full moon.

Some in the clan knelt, believing that their boar-god stood among them. This creature dripped with ancient magic, true enough, but he was not of the Freljord… and those that knelt were the first to die.

Tryndamere looked on in horror. He could feel unhinged brutality rising in his heart at the sight of the invader’s cruel, living sword. Whether taken by bloodlust or some other madness, Tryndamere raised his own blade, and let out a defiant roar.

The dark figure swatted him aside like an insect.

Tryndamere lay surrounded by the dead, in snow soaked almost black with blood. He drew what he thought would be his last breaths as the creature approached and spoke. Tryndamere tried to hold onto the strange, archaic words, but as his life force slipped away, it was the thing’s laughter that burned itself into the young warrior’s memory.

For Tryndamere did not die that night. He was revived by a rage unlike anything he had ever experienced. He looked to the eastern horizon, intent on avenging not only the destruction of his clan, but the desecration of his own martial pride.

However, retribution was not what the steppes offered him. There were survivors, and they would not be long for this world if Tryndamere could not find others to shelter them. There were Noxians to the south, Frostguard to the north, and the dark figure had come from the east. To the west, it was said that some tribes were gathering before the supposed reincarnation of Avarosa—once, he might have dismissed such fanciful rumors, but now he knew this was his only recourse.

Tryndamere and the remnants of his people arrived in the valley as little more than beggars. The young warrior was determined to show his clan’s worth, and win them the Avarosan leader’s protection so that he could return to thoughts of revenge. Brandishing his tusked sword, he did what came naturally, and challenged others to duels. Holding the image of the dark figure and its echoing laughter in his mind, Tryndamere quickly bested anyone who stepped forward.

His singular fury was deeply unsettling to the Avarosans. The northern warriors, too, noted his rapid healing between bouts—unlike the Iceborn that walked among them, the more Tryndamere gave in to his rage, the more quickly his body healed. Many suspected he and his clan practiced strange and unnatural magics, and so Tryndamere’s plan to prove his worth was now endangering the wider acceptance of his people.

But not all of the Avarosans had turned against him. Their warmother, Ashe, was looking to strengthen her position with a political marriage… to someone who could face down the endless challengers for her hand, and to her rule. Seeing an opportunity in the handsome barbarian, she pledged to take in his clan as Avarosans, if Tryndamere became her first and only bloodsworn.

As he spent more time in Ashe’s company, he began to believe what others had whispered—that she was indeed the divine reincarnation of Avarosa herself. His rage found temperance in her thoughtful leadership, and a genuine affection grew between them.

Even so, serving as Ashe’s champion, Tryndamere now looks to an uncertain future. The barbarian king can see war brewing all too clearly on the Freljord’s horizon, yet he still thirsts for his own, personal vengeance, and begins to wonder if his predestined fate might not be at his queen’s side after all…

"Rage is my weapon."

- TryndamereSquareTryndamere

A SMOLDERING COAL
TRYNDAMERE A SMOLDERING COAL

This far north, the nights are dark. The shadows grow long in the hall of Ashe and her bloodsworn groom. The braziers burn down to smoldering coals. They may seem extinguished, dead—but even a fool knows not to grasp one with a naked hand. Even a fool.

He isn’t much to look at, in truth. Tall, yes, and strong, but that dark hair that falls around his shoulders is flecked with gray. He does not look like a figure of myth and legend. Seated at the head of his table, Tryndamere looks like a man. His eyes are a flat green. Dull, like an animal’s.

And yet I cannot meet them for long. I witnessed the rage they conceal, and it nearly took me as the ember takes the straw.


It happened in my first winter as battlemaiden to Ashe. I was young, brash, and very bored—my new life was not the adventure I once dreamed it might be. When she went to fight the northern raiders, Ashe had left me in the great hall, to watch over her bloodsworn. Tryndamere wasn’t mustering war parties or howling with battle-lust, he was holding audience with a collection of envoys from local clans. Not even thanes or warmothers, but little men and women who believed the world turned on the precise numbers of cattle ranging in their pastures. The dullest of the lot happened to be talking just then, a doddering graybeard.

“Warmother Ashe has taken one in three of our warriors north to throw back the raiders of the Winter’s Claw. That is one in three hands not tilling the earth, one in three eyes not watching the flock. I understand your people never raised crops or herded animals, but in more civilized lands…”

I wanted to see the elder’s head parted from his shoulders. This was the warmother’s bloodsworn he was addressing! From my silent post behind Tryndamere I glared up at him, hoping to see a flicker of anger under that passive mask; I already knew, though, that I would be disappointed. By the gods, I wanted him to show some of his legendary temper.

So young, and so foolish. I have never forgotten that: I wanted to see it.

“Allow me, bloodsworn, to educate you on the proper management of the lands west of the White Hills…” the graybeard went on.

I found my hand curling around the leather wrapping of my sword.

Before I could act on my rashness, the great wooden doors of the hall swept open. The braziers sputtered and hissed as wind and snow pushed their way inside—and with them came figures, half a dozen of them. At their head was a tall woman, silver braids peeking out from a traveling hood dusted with frost. As she pushed it back, I recognized the jagged white scar that crossed her face.

“Heldred?”

The warmother of my tribe fixed me with a cold stare. It was then that I noticed her followers, wrapped in furs and leathers and armor, pushing the great doors shut. Warriors, one and all, with weapons drawn and blooded. A war party.

Around the hall, the envoys had gone silent, staring nervously at the new arrivals. Tryndamere watched them, too, though if the presence of bare weapons in his hall irked him, I could not tell.

Heldred ignored me, starting for Tryndamere. I stepped in front of her. “Go no further, warmother.”

“Sigra,” she said, her voice ice. Cold as winter. “You do me honor, to still call me by that title. I am glad you haven’t forgotten your first oaths.”

“Why are you here, Heldred?”

“Step aside, child. If your new warmother was within my grasp, I would wet my axe with her blood. But blood must be shed, so her second will have to do.”

“Heldred of Three Rivers,” a voice echoed in the darker corners of the hall. Tryndamere. “You have come a very long way. Why do you seek battle?”

“Hail, bloodsworn,” she said. “I will tell you. Five days past, as the sun rose over our village, something else rode in with it. Raiders. Reavers. Killers.”

The words sunk into me like knives. “Winter’s Claw,” I whispered.

“Aye!” she barked. “Winter’s Claw. They came while the man you defend sat behind his stout walls, growing fat and slow, and did to us what the Winter’s Claw always does. Now, there was a time when we might have driven them off. But that was before Ashe called for warriors! Before she took one out of every three hands strong enough to swing a blade.”

Her voice became a bitter hiss. “We couldn’t hold.”

Speech would not come to me. I should have been there, I thought. If I hadn’t oathed myself to another, I could have. I could have fought. “How many? How many lost?”

“Your elders hid in time, Sigra. For that, I am grateful. But many did not. Too many.”

Slowly, Tryndamere pushed himself to his feet. “I am sorry, warmother, for your loss. I… know what it is like to lead a desperate people. Bring your survivors here. They can share our food, our walls. You are welcome.”

It was a noble offer.

Heldred only spat on the floor. From her belt, the warmother pulled her axe. “I do not want your walls or your food, bloodsworn. I want blood for blood. The old ways say I am due a challenge, and so a challenge I make.”

“This is foolishness,” I said. “Think of our kin.” Think of my elders, I did not say.

“You forget your place, child. I will not say it again—step aside.”

Fury tightened my hand around the hilt of my sword. In one motion I drew it, the steel glowing orange in the firelight. “No, Heldred. I have forgotten nothing. I am a battlemaiden, sworn to defend this hall. On my oath, I accept your challenge.”

“So be it. If you are in such a hurry to die, I’ll make it quick.”

“Enough!” bellowed Tryndamere. “I will have no Avarosan blood spilled around this hearth. We have enemies enough without killing each other!”

The echo of his words shook the very timbers of the hall. Never had I heard him speak like this—I could not miss something dangerous just under the surface. But Heldred only sneered. “I do not fear you, bloodsworn. Life behind these walls has dulled your edge. Mine is still killing-sharp.”

I caught her first blow on my sword. The shock of it nearly dislocated my shoulder. I had barely recovered by the time Heldred swung again; I was quick, but she had experience and strength on her side.

Heldred’s overhead chop missed my skull by inches, and buried the axehead in the floor. I lunged forward, thrusting for her, but with a ferocious grunt she wrenched her axe free, backhanding the flat end into my ribs. Pain shot through my chest and I sagged to one side, unable to keep my footing.

From the floor I raised my sword, pointing feebly at the woman who had once been my warmother. She struck it from my hand dismissively. “I will tell your kin you fought bravely, Sigra Battlemaiden.”

Heldred raised her axe to deliver the killing stroke, and I squeezed my eyes shut. But it never fell.

I looked up. Tryndamere had caught the axe—caught it, in his open hand. Blood dripped from the blade down his arm, onto the timbers below. “This is not our way. Avarosans protect one another.”

From the floor, I watched as the open wound on his palm sealed itself shut.

Impossible.

He was speaking through gritted teeth, and that lurking danger I had sensed earlier now screamed in my head. Run, it said. Run now, while you can.

For a moment, I saw that Heldred heard it, too—but then, with a snarl, she swung her axe again, a mighty two-handed blow meant to cleave the man in half.

Tryndamere roared. It was an inhuman sound, a fury deeper than the roots of mountains, as bottomless as the deepest lake. He roared, and then he lunged for her.


That was two winters ago. Two winters, and I have not forgotten what I saw. Probably I never will. Probably I shouldn’t. I am oathsworn still, bound to fight by his side. When I stand guard over my barbarian charge, motionless at his long table, I see Heldred’s face twisted in agony. When the fires burn low in the long hall, I hear her screams. I have seen what lurks beneath those placid, dull eyes.

Every night, I pray to my ancestors that I will not see it again. Some things are better left in stories.

Some coals are better left smoldering.

Abilities[]

Battle Fury Battle Fury [Passive]

Innate: Tryndamere gains Fury for each attack, critical strike, and killing blow he makes. Fury passively increases his Critical Strike Chance per Fury and can be consumed with his Bloodlust Bloodlust spell.
Max Critical Chance: 35 / 40 / 45 / 50%
Bloodlust Bloodlust [Q]
Cost: No Cost Cooldown: 12s

Passive: Tryndamere thirsts for blood, gaining Attack Damage.
Active: Tryndamere consumes his Fury, restoring Health per Fury consumed.
Base Attack Damage: 10 / 15 / 20 / 25 / 30
Attack Damage per 1% Missing: 0.15 / 0.25 / 0.35 / 0.45 / 0.55
Base Heal: 30 / 40 / 50 / 60 / 70 (+30%)
Heal per Fury: 0.5 / 0.95 / 1.4 / 1.85 / 2.3 (+1.2%)
Mocking Shout Mocking Shout [W]
Cost: No Cost Cooldown: 14s Area of Effect: 850

Active: Decreases surrounding champions' Attack Damage for 4 seconds, and enemies with their backs turned also have their Movemvent Speed reduced for 4 seconds. Attack Damage Reduction: 20 / 35 / 50 / 65 / 80
Slow: 30 / 37.5 / 45 / 52.5 / 60%
Spinning Slash Spinning Slash [E]
Cost: No Cost Cooldown: 12 / 11 / 10 / 9 / 8 Range: 650 Area of Effect: 225

Active: Tryndamere spins through his enemies, dealing physical damage to enemies in his path and generating Fury.

Spinning Slash's cooldown is reduced by 0.75 seconds whenever Tryndamere critically strikes. This reduction is increased to 1.5 seconds against champions.

Physical Damage: 80 / 110 / 140 / 170 / 200 (+130% bonus) (+80%)
Undying Rage Undying Rage [R]
Cost: No Cost Cooldown: 120 / 100 / 80s

Active: Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below a Health threshold and instantly gaining Fury. Health Threshold: 30 / 50 / 70
Fury Gained: 50 / 75 / 100

Patch History[]

Patch 9.12

Mostly cleaned up his abilities to reduce noise, while adding a little bit of Freljordian flair.

BASIC ATTACK : New hit effects and adjusted weapon trails
BATTLE FURY : New rage indicator effect
BLOODLUST : More visible heal effect with reduced noise
MOCKING SHOUT : Added a cast effect that shows range
SPINNING SLASH : New effect that shows the actual width of the AoE
UNDYING RAGE : New activation and buff effects
ALL SKINS : Cleaned up to match the new effects on the base skin
DEMONBLADE TRYNDAMERE : New FI-YAHHHHHHHHHHHH-ERY effects


Patch 9.10
E cooldown decreased. AP ratio decreased.

Tryndamere is struggling in a world with more mobile, ranged opponents in the top lane. We're helping his mobility so he can find more of a footing in those matchups.

Spinning Slash E - Spinning Slash

COOLDOWN : [13/12/11/10/9]
12/11/10/9/8
Ratio : [1.0] 0.8


Patch 9.5
Passive crit chance cap increased late.

Resolving Tryndamere's long-standing crit chance dilemma: Currently, he needs to overcap on crit chance to reach 100%, but now, he won't need to overload on more than two items.

Battle Fury Passive - Battle Fury

CRIT CHANCE CAP PER FURY : [Up to 35%]
35/40/45/50% at levels 1/6/11/16


Patch 9.4
Removed Spear of Shojin from recommended items.

We thought Spear of Shojin would be ace on Tryndamere. Turns out, Ravenous Hydra is better. Build Ravenous Hydra.

WE RECOMMEND... : Spear of Shojin removed in favor of Ravenous Hydra.


v8.16
E cooldown increased at later ranks.

This buff has made Tryndamere too sticky, so we're reverting it.

Spinning Slash E - Spinning Slash

COOLDOWN : [13/11.5/10/8.5/7]
13/12/11/10/9 seconds


v8.13
E cooldown decreased at later ranks.

Spinning Slash E - Spinning Slash

COOLDOWN : [13/12/11/10/9]
13/11.5/10/8.5/7 seconds


v8.3
Base attack damage at later ranks increased. E bonus attack damage ratio increased.

Like Master Yi, Tryndamere could just use some more damage right now.

Base Stats

ATTACK DAMAGE GROWTH STAT : [3.2] 3.7

Spinning Slash E - Spinning Slash

RATIO : [120%] 130% bonus attack damage


v7.22

BASE ATTACK DAMAGE : [61.38] 69
BASE ARMOR : [24.11] 33

Spinning Slash E - Spinning Slash

BASE DAMAGE : [70/100/130/160/190]
80/110/140/170/200


v6.10
R holds you at a higher threshold. No longer restores 3% health if below.

Tryndamere had an undocumented mechanic that would ensure you wouldn’t end at 1hp after his ult expired if you didn’t heal (which most people didn’t notice, because they’d usually heal after it ended). We’re just cleaning it up and putting it in the tooltip, since 3% of Tryndamere’s health almost always ended up at 30-70 health anyways.

Undying Rage R - Undying Rage

MINIMUM HEALTH : [1] 30/50/70
AS I LAY DYING No longer heals Tryndamere to 3% of his maximum health (if he was below that) when Undying Rage ends


v5.12

Tryndamere's crits now align with his basic attacks.

"As one of the more terrifying threats in the League, Tryndamere occupies a very peculiar spot among the rest of the champions in terms of power level. When ahead, he's one of the few capable of taking on an entire base (including those foolish enough to defend it) - but when behind can fall flat, constantly diving into fights and being CC'd into oblivion. While this delicate balance between two extremes is one we've been cautious to tamper with in the past, even the barbarian king of split-pushing isn't beyond a feel improvement.
I'll give it to you straight - Trynd's critical strike animation ran a little longer than his basic attack, making it a frustrating occurrence when you'd accidentally cancel one just because the timing was off. Fixing this should make it slightly easier to execute your enemies as you climb their corpse-ladder towards Challenger. (To everyone else reading this: Just pick Nasus, man.)"
  • General
    • STRONGER THAN MY LEFT ARM : Tryndamere's critical strike attack frame increased by 16% (now matches his basic attack frame)

v3.13
Context: We’re trying to reduce the overall map mobility of Tryndamere so it’s harder to safely split push all day, but to do it without hurting his mobility in team fights.

  • Spinning Slash
    • Cooldown refund upon critically striking minions/monsters reduced to 1 second from 2 (refund upon striking champions unchanged)

v3.03

  • Ability Power ratio adjusted to 0.3 + 0.012 per Fury consumed (total 1.5 at maximum Fury) from 1.5

v3.01

  • Base Attack Speed increased to 0.670 from 0.644
  • Fury decay now begins after 8 seconds of being out of combat from 5 seconds

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.132

  • Base attack damage lowered to 56 from 59.2
  • Base health regen per 5 seconds reduced to 7.9 from 10.9
  • Mocking Shout attack damage reduction lowered to 20 / 35 / 50 / 65 / 80 from 20 / 40 / 60 / 80 / 100
  • Fury decay now begins after 5 seconds, as opposed to 8 second previously

v1.0.0.131

  • Bloodlust heal per 1 fury reduced to 0.5 / 0.95 / 1.4 / 1.85 / 2.3 from 0.65 / 1.15 / 1.65 / 2.15 / 2.65

v1.0.0.126

  • Mocking Shout now properly gives assists if the slow is not applied

v1.0.0.123

  • Bloodlust heal per 1 fury increased to 0.65 / 1.15 / 1.65 / 2.15 / 2.65 from 0.5 / 0.95 / 1.4 / 1.85 / 2.3
  • Spinning Slash
    • Base damage increased to 70 / 100 / 130 / 160 / 190 from 60 / 90 / 120 / 150 / 180
    • Bonus AD ratio increased to 1.2 from 1.0
    • Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash

v1.0.0.122

  • New model and animations!
    • Tryndamere has been working out and is now approximately 20% bigger
  • Tryndamere now uses Fury, gaining 5 per hit, 10 per crit, and 10 extra per kill.
  • Fury decays at 5 Fury per second after being out of combat for 10 seconds.
  • Blood Lust
    • Passively adds 5-20 / 10-30 / 15-40 / 20-50 / 25-60 attack damage depending on how wounded Tryndamere is
    • Consumes all Fury to heal Tryndamere for 30-80 / 40-135 / 50-190 / 60-245 / 70-300 depending on how much Fury was consumed
    • Cooldown adjusted to 12 seconds at all levels from 12 / 11 / 10 / 9 / 8
  • Mocking Shout is now free to cat
  • Spinning Slash
    • Is now free to cast
    • Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 9 at all levels
    • Base damage adjusted to 60 / 90 / 120 / 150 / 180 from 40 / 90 / 190 / 240
    • Scaling adjusted to 1.0 bonus attack damage and 0.5 total attack damage (still scales with AP)
    • Now deals physical damage instead of magic damage
  • Battle Fury now grants up to 35% critical chance, depending on how full his Fury bar is

v1.0.0.120

  • Fixed a bug where Undying Rage improperly showed "Endless Rage!" to represent damage being prevented

v1.0.0.116

  • Revised tooltips

v1.0.0.111

  • Fixed a bug where Undying Rage could not be used while suppressed

v1.0.0.109

  • Undying Rage duration reduced to 5 seconds from 6
  • Battle Fury passive critical chance increased to 10-50% from 0-50%

v1.0.0.103

  • Bloodlust
    • Cooldown reduced to 12 / 11 / 10 / 9 / 8 from 14 / 13 / 12 / 11 / 10
    • Damage per stack increased to 5 seconds form 3
  • Spinning Slash
    • Cooldown reduced to 8 seconds from 9
    • Area of effect increased to 225 from 185

v1.0.0.100

  • Spinning Slash can no longer be cast while rooted

v1.0.0.86

  • Bloodlust cooldown lowered to 14 / 13 / 12 / 11 / 10 from 18 / 16 / 14 / 12 / 10
  • Undying Rage is now castable while stunned or disabled

v1.0.0.85

  • Battle Fury critical strike chance per 10% health missing increased to 5% from 4.5%
  • Spinning Slash's speed has been normalized to be more responsive

v1.0.0.83

  • Battle Fury
    • Critical strike chance per 10% health missing increased to 4.5% from 2.5% (due to the bug)
    • Fixed a bug in which the critical strike chance was giving less per 10% health missing
  • Blood Lust cooldown reduced to 18 / 16 / 14 / 12 / 10 from 20 / 18 / 16 / 14 / 12
  • Spinning Slash is no longer castable while immobilized
  • Undying Rage cooldown reduced to 110 / 100 / 90 from 130 / 115 / 100

v1.0.0.75

  • Fixed a tooltip bug with Bloodlust

v1.0.0.72

  • The first physical attack after finishing Slash will now properly animate

v1.0.0.63

  • Bloodlust Cooldown increased to 20 / 18 / 16 / 14 / 12 from 12 at all levels
  • Mocking Shout Duration reduced to 4 seconds from 5
  • Slash bonus Damage decreased to 40 / 90 / 140 / 185 / 240 from 60 / 105 / 150 / 195 / 240
  • Undying Rage Cooldown increased to 130 / 115 / 100 from 120 / 100 / 80
  • Battle Fury bonus Crit percent reduced to 25% at all levels from 30 / 40 / 50% at levels 1 / 6 / 12

v1.0.0.61

  • Bloodlust
    • Now activates on critical strikes as well as kills
    • Now provides 4 Attack Damage and 1.5 / 2.25 / 3 / 3.75 / 4.5% Critical Damage per stack
    • Cooldown changed to 12 seconds at all levels from 30 / 25 / 20 / 15 / 10
    • Heal reduced to 10 / 20 / 30 / 40 / 50 per stack from 90 + 30 / 45 / 60 / 75 / 90 per stack
    • Each time you gain Bloodlust for the first time, you gain 2 stacks instead of 1
    • Ability Power ratio increased to 1.5 from 1.0
  • Mocking Shout
    • Health cost changed to 25 at all levels from 20 / 25 / 30 / 35 / 40
    • Fixed a bug with Mocking Shout that caused the tooltip to show no Health cost
  • Spinning Slash
    • Range reduced to 660 from 1,150
    • Damage changed to 60 / 105 / 150 / 195 / 240 + 50% of Tryndamere's Attack Damage from 110 / 165 / 220 / 275 / 330
    • Health Cost reduced to 40 / 50 / 60 / 70 / 80 from 30 / 60 / 90 / 120 / 150
    • Cooldown is now reduced by 2 seconds each time you critically strike
    • Will fire directionally even if targeting a point outside of the cast range
  • Undying Rage
    • Duration reduced to 6 seconds from 7
    • Cooldown reduced to 120 / 100 / 80 seconds from 160 / 120 / 80
    • Reduced number of Bloodlusts gained on activating Undying Rage to 4 / 6 / 8 from 3 / 6 / 9
    • If Tryndamere is below 5% health when Undying Rage ends, it will heal him to 5%
  • Battle Fury now increases Tryndamere's Critical Chance by 0.3 / 0.4 / 0.5% per 1% Health he is missing

v1.0.0.32

  • Bloodlust stacks applied from casting Undying Rage should properly increase Tryndamere's stats.

v0.9.25.34

  • Mocking Shout slow percent increased from 20 / 30 / 40 / 50 / 60 to 30 / 37 / 45 / 52 / 60

v0.9.25.24

  • Fixed an issue with Slash not working when out of range

v0.9.25.21

  • Battle Fury issue fixed that caused the bonus crit to be at half power
  • Slash
    • Targeting out of range will cause Slash to immediately cast in that direction rather than moving into range first (flash functionality)
    • Slash now has a minimum movement speed regardless of slows
  • Undying Rage now makes Mocking Shout and Slash free to cast

v0.9.22.16

  • Mocking Shout slow percent reduced from 30 / 40 / 50 / 60 / 70 to 20 / 30 / 40 / 50 / 60

v0.9.22.15

  • Mocking Shout attack damage now applies regardless of facing
  • Bloodlust first application heals for 130 (with an additional 65 per stack)
  • Slash
    • Reduced cooldown from 10 seconds to 9
    • Increased damage from 90 / 150 / 210 / 270 / 330 to 110 / 160 / 210 / 270 / 330
    • Now has a minimum speed
  • Increased base damage from 57 to 60
  • Increased damage per level from 3.1 to 3.2
  • Increased base health from 539 to 559

v0.9.22.7

  • Increased movement speed from 310 to 320
  • Increased base health regen from 1.62 to 2
  • Reduced health regen per level from 0.2 to 0.18
  • Bloodlust duration increased from 10 seconds to 15

v0.8.21.110

  • Bloodlust
    • Modified cooldown from 30 at all levels to 30 / 26 / 22 / 18 / 14
    • Increased attack speed per stack from 7% to 8%
  • Slash renamed to Spinning Slash

July 10, 2009 Patch

  • Slash damage modified from 75 / 140 / 205 / 270 / 335 to 90 / 150 / 210 / 270 / 330
  • Blood Lust
    • Increased heal from 50 a stack to 65 a stack
    • Increased the ability power ratio from 0.15 to 0.2
    • Reduced cooldown from 35 seconds to 30

June 6, 2009 Patch

  • Bloodlust
    • Reduced duration from 12 to 10
    • Reduced crit per stack from 5 to 4
    • Reduced attack speed per stack from 8 to 7

May 29, 2009 Patch

  • Slash cast range reduced from 1,150 to 1,000
  • Battle Fury (Passive) max crit damage bonus reduced from 70% to 50%
  • Mocking Shout cooldown increased from 12 to 14

May 23, 2009 Patch

  • Undying Rage duration reduced from 8 to 7 seconds
  • Passive Furypotential crit strike modifier changed from 0.5 / 0.7 / 0.9 / 1.0 to 0.7 at all levels (he only achieves 0.7 when at 1% life)

May 9, 2009 Patch

  • Updated selection size and pathfinding radius
  • Fixed a perfromance issue regarding Tryndamere's passive
  • Tweaked his attack animation
  • Increased base health from 550 to 585
  • Increased health gain per level from 80 to 95
  • Fixed a bug where Tryndamere was not having his health regen increased per level. Now his health regen increases by 0.2 per level
  • Spell Slash
    • Changed cooldown from 8-16 to 10 seconds
    • Slash's speed now grows with Tryndamere's movement speed
  • Mocking Shout
    • Increased range to compensate for cancast issues
    • Fixed bug where this spell used Tryndamere's facing instead of the target's
    • Increased cooldown from 11 to 14
    • Increased casting radius
  • Bloodlust
    • Now properly stacks 2 / 4 / 6 / 8 / 10 times
    • Made instant cast
    • Fixed associated issues with incorrect attack speed / critical strikes
    • Now adds 5% crit 8% attack speed per stack
    • Changed hit particle
  • Undying Rage
    • Fixed bug that caused 1 too many stacks of Bloodlust

May 1, 2009 Patch
TryndamereSquareTryndamere released


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