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General Information
TitleThe Yordle Gunner
Release DateFebruary 21, 2009
Cost1350 BE 585 RP

640 (+ 102)

4 (+ 0.65)

300 (+ 32)

7.2 (+ 0.45)


59 (+ 3.7)

0.656 (+ 1.5%)


30 (+ 4.5)

28 (+ 1.3)
Developer Info
DDragon KeyTristana
Integer Key18
External Links
Game Info Wikileagueoflegends.fandom.com

Tristana is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story #1
  • Story #2
While many other yordles channel their energy into discovery, invention, or just plain mischief-making, Tristana was always inspired by the adventures of great warriors. She had heard much about Runeterra, its factions, and its wars, and believed her kind could become worthy of legend too. Setting foot in the world for the first time, she took up her trusty cannon Boomer, and now leaps into battle with steadfast courage and optimism.

Like most yordles, Tristana was always fascinated by the world beyond Bandle City. She traveled far and wide, full of wonder and enthusiasm for the varied places, people, and creatures she encountered. Using the hidden pathways that only yordles know, she explored the length and breadth of the material realm, remaining mostly unseen.

She witnessed such breathtaking sights as ice trolls migrating across the floes of the far north beneath kaleidoscopic auroras. She marveled as warships blasted each other to pieces in naval battles that churned the seas. She watched, awestruck, as great armies marched with unity and precision—incredibly strange concepts to a yordle!—across the endless sands to the south.

But Tristana’s carefree, wandering ways changed the day she witnessed the destruction of a bandlewood. These places are steeped in the magic of the gateways they grow around, giving yordles a safe haven from the world. Tristana, dozing in the dappled sunshine, was shaken awake as the trees around her began to burn and topple. A warband of armored marauders rampaged through the woodland with fire and axes, led by a sorcerer wreathed in dark energy.

Tristana hid in horror. The sorcerer focused his power upon the portal at the heart of the bandlewood, speaking one final utterance. Her ears still ringing with pain, Tristana watched the gateway collapse, never to be opened again. The ripples of that destruction were felt in Bandle City itself, causing great despair among the yordles.

Tristana had never experienced anything like the pain of this loss, or the guilt she felt for not acting. Never again would she allow such a terrible thing to happen. In that moment, she dedicated herself to become the guardian of all bandlewoods, and her fellow yordles.

Tristana had often marveled at how mortals protected the things that were dear to them. While she couldn’t comprehend their reasons to guard shiny metals, or walls of stone, she respected their methods, and decided to emulate them. Other yordles watched with curiosity as she took to marching around the borders of Bandle City stern-faced, and watching out for danger. She started calling her food “rations”, and set herself strict times for rest and relaxation.

But something was missing. In her travels, she had seen many powerful inventions, including the black powder cannons of Bilgewater. Inspired by them, she collected enough precious metal discs to commission a gun suited to her diminutive size.

With a wry smile, she named it Boomer.

Since then, Tristana has defended the bandlewoods from innumerable threats. In the jungles of the Serpent Isles, she intervened in a clash between the local Buhru people and treasure hunters from Valoran that was getting too close to a hidden portal, sending them all running for their lives after she leapt into their midst, Boomer roaring. And in the burning deserts at the edge of Shurima, she destroyed a Void-horror after it began consuming a secret bandlewood oasis, killing it with an explosive bomb down the gullet.

Tristana has become something of a legend in Bandle City, and recently, a number of yordles have started to imitate her, trying—and mostly failing—to copy her disciplined ways. Some have even had weapons mimicking Boomer constructed for them by the scrappy inventor Rumble, who is always seeking to win Tristana’s approval. While Tristana finds this all rather embarrassing, she has come to the conclusion that if they are going to defend the pathways to Bandle City, they had better do it properly. As such, she has started training these new recruits, and they have adopted a new moniker—the Bandle Gunners.

Nevertheless, Tristana can often be found out in the wilds on patrol by herself—simultaneously protecting the bandlewoods and also getting away from her new, and rather annoying, trainees.

"Boomer says hi."

- TristanaSquareTristana


The fire was crackling away nicely, spreading a warm glow throughout the forest clearing. Tristana lay on her back with her head pillowed on her pack, watching a comet streak across the starlit sky. The winking lights glittered prettily through a swaying canopy of birch and oak leaves. The humans liked to name the patterns in the stars – she’d seen some in an old book in Heimerdinger’s laboratory – but she decided it would be more fun to give them names of her own invention.

“You can be the Growling Badger” she said, pointing to one group of stars. “And you can be the Cheeky Changeling. Yes, that’s much better than boring names like The Warrior or The Defender. And anyway, I can’t see those ones anymore.”

Her stomach rumbled and she sat up. Hunger was still something surprising to her, even though she’d ventured beyond Bandle City more than most of her kind. A pair of spitted fish were roasting nicely over the flames and the smell of them was making her mouth water. She’d shot them in the stream to the west of her campsite with a single, exceptionally carefully-aimed bullet from her cannon. Not a bad feat of marksmanship, even if she did say so herself. Too bad no-one was around to see it! She leaned over and patted the polished drakewood stock of her exquisitely crafted cannon; a weapon any sensible observer would say was far too large for someone of her diminutive stature to even carry, let alone shoot.

“Let Teemo have his cute little blowpipes, eh, Boomer?” she told the cannon. “I’ll stick to something with a bit more oomph, thank you very much.”

The fire crackled in a ring of stones, burning with cerulean flames, thanks to the pinch of her custom powder she’d sprinkled on the kindling to get it started. She knew now just how little she needed to use after her first time in the Upplands had cost her a perfectly decent pair of eyebrows. Sometimes it was hard to remember that things were so different in the human world compared to back home.

Deciding the fish were ready, she slid one from the spit onto a wooden plate she removed from her pack. She unwrapped a golden knife and fork from a rolled dreamleaf and cut the fish into slices. She might be on a mission, but that didn’t mean she had to eat like a savage. She took a mouthful of fish and rolled it around her mouth, savoring the taste and licking her lips in satisfaction. Mortal food was usually bland and tasteless compared to the smorgasbord of flavors she was used to, but the fish in this part of the world – Ionia, she’d heard it was called – wasn’t half bad. Perhaps it was the magic saturating every element of this landscape that made them extra tasty.

Tristana heard the crack of a twig. One of many she’d laid in a circle around her camp. The sound and type of twig told her exactly how far away the humans were and from which direction they were approaching.

She cleared her throat and called out “I have another fish if you’re hungry.”

A man and a woman emerged from the forest in front of her. Both were tall and lean, with fidgeting hands and cold eyes. They didn’t look friendly, but she was still learning how to read human expressions and she’d been taught to always be polite. Human languages were so unsophisticated that she often wondered how they managed to communicate at all.

The man took a step forward and said “Many thanks, old one, but we are not hungry.”

“Old one?” said Tristana with a playfully indignant grin. “I’m a young slip of a girl!”

The man blinked and she saw what might have been a look of puzzlement cross his face.

“The old crone’s insane” said the woman, looking sidelong at her, as if not quite sure what to make of what she was seeing. Whatever it was, it certainly wasn’t her true form…

“You’re sure you don’t want a bit of fish?” asked Tristana, taking another bite. “It’s really tasty.”

“We’re sure” confirmed the man. “But we’ll take any coin you’re carrying. As well as that gun of yours. I suspect it will fetch a pretty penny at auction.”

“You want to steal my Boomer?” said Tristana, sensing movement to either side. “You know, I just don’t see that happening.”

“No? You’re alone and there’s two of us” said the man. “And we’re bigger than you.”

“Size isn’t everything” said Tristana. “And there’s four of you. Why don’t you ask your two bandit friends to come out? Maybe they’re hungry?”

The woman shook her head. “He told you, we’re alone.”

“Oh, come on” said Tristana. “What sort of commando do you think I’d be if I didn’t know you had two friends in the bushes with arrows aimed at me right now? You came in from the north and split up a hundred yards out. There’s a fat man to my left and a man with a limp to my right.”

“Good ears for one so old” said the man.

“I told you, I’m not old” said Tristana. “I’m actually pretty young for a Yordle.”

The man’s mouth dropped open in surprise as something of her true nature became apparent to him.

Finally! An expression she had no trouble in reading.

Tristana ducked and rolled to the side as a pair of black-fletched arrows slashed from the undergrowth. They passed harmlessly overhead as she swept up Boomer and chambered a round. She fired into the bushes to her right and was rewarded with a cry of pain.

“Blast off!” she cried, vaulting toward the nearest tree and bounding higher. Tristana landed on a branch halfway up its trunk. Another arrow flashed toward her, thudding into the bark a handspan from her head.

“Hey, you’re pretty fast for a human” she said, racking Boomer’s crank and priming the barrel with a bunch of shells. She sprang away to another branch as the archer rose from the bushes – the fat one, which almost made it too easy. Tristana somersaulted from tree to tree and fired twice more. Both shots caught the man in his meaty thighs, and he fell back with a wail, loosing his arrow high into the air.

“Oh, don’t be such a baby” she laughed. “I barely grazed you!”

Tristana landed by her fire as the two humans she’d first seen rushed her with drawn swords. They were likely fast by human standards, but to her they moved like lumbering giants.

“Time for some up and over!” shouted Tristana, unloading the rest of Boomer’s barrel in one almighty blast into the ground. She gave a wild, whooping yell as she sailed over their heads. Even as she arced through the air she was reloading. She pushed off from the trunk of a tree and spun back to the ground.

She landed right behind the bandits with a giggle.

“Boom! Boom!”

Tristana fired two blasts, and both humans cried out in pain as they each took a wound to the rump. The woman fell flat on her face, beating her britches as powder burn set them alight. She managed to pick herself up and flee into the bushes with her backside on fire. The man twisted as he dropped to the ground, scrambling away as she cranked Boomer’s loading arm.

He was making hand gestures he probably thought were some form of magical protection.

“You’re no old woman” he said.

“I kept telling you that” said Tristana.

The man opened his mouth to answer, but before he could speak the arrow loosed from the fat man’s bow finally came back down to earth. It thudded into the man’s chest and he fell back with a look of intense annoyance.

The other bandits were dragging themselves away as fast as their wounded limbs would carry them. She let them go, grinning as she gathered up her things before stamping down the fire.

“I was just trying to eat my dinner and have a quiet night” she said to herself. “But I guess four bandits who won’t trouble anyone again soon isn’t bad going!”

Tristana slung Boomer over her shoulder and set off once more, whistling a jaunty tune as she looked for more stars to name.


Let me tell you about my glade.

On a clear night—like this night, in fact—when the moon is full and ripe, silver light glitters on star-shaped leaves with hair-fine fronds like threads of silk, and night-blooming Seleneia render my glade a magical wonderland.

A traveler might catch the scent of far distant continents on the wind. Only hints, to be sure, but such hints! A bouquet of desert spices, sun-baked stone, and salt from the crests of racing waves, mingled with the evergreen sap-scent of highland firs. You might think such a turn of phrase overly whimsical, words that might tumble from the lips of a hopeless romantic, or a lovelorn poet. You’d be right, of course, but that doesn’t make them any less true.

And while we’re on the subject of romantics—an artistic soul might, if they came here at just the right time, see dancing patterns in the moonglow dappling through the forest canopy. Their eye might follow it around, gradually sensing an order to the play of light and shadow across the bark of a tree, or in the ripples upon a pool of water. A pattern that almost looks like it might just form a doorway of sorts, if only it would complete.

But no matter how those patterns swirl and dance, they never fully coalesce into a whole. Almost never, that is. After all, the magic of these lands is skittish—with good reason—and doesn’t reveal its secrets to just anyone. We nature spirits are drawn to places like this. They nurture us, as we in turn nurture them. You can find us all over the world—in some places more than others, yes, but if there’s magic bubbling up, like as not you’ll find a spirit like me.

I flatter myself that the glade I inhabit is more infused with it than most other places in this land that mortals call Noxus—if you know the right way to look. Most of this world’s inhabitants have forgotten how to see, how to really see, but there are others, a whole race of them, in fact, who never forgot. They’re called yordles, and they’re not exactly from this world. I’m friends with a lot of them.

Two of them are approaching now. It sounds like they’re trying to get back to their kin, but they’re having trouble with the—for want of a better word—key that’s supposed to help them find their way home. You see, the low roads they travel don’t run on the surface of this world. Nor do they travel straight, like those of the men who call the lands hereabouts home. They curve and loop, swirling all around the place like a crazy knot you can’t ever untie.

Most yordles know how to travel them relatively easily, but these two?

Let’s just say they’re not the best-suited traveling companions. I can hear them, just beyond the spirit veil, bickering like a pair of hungry foxes.

They’ll be here soon, but I wonder if they know they’re not the only ones approaching.

Mortals are coming this way. Warriors. Armored in steel and stone, bearing instruments of death. I don’t like them, but don’t misunderstand my reasons. I understand death is necessary, a vital part of the natural cycle of being, but these people only take, and don’t give back. They pave over the land with roads that do not curve. They use their axes and saws to clear the land of growing things. They are an empire of angles and order. Nearby trees bend away from them in response, but they don’t notice, of course.

A woman with long brown hair is the first to enter my wooded glade. She taps spurred heels to her horse’s flanks, and rides in a circle, scanning the treeline and ground for signs of life that might mean her harm.

Her eyes are cold, and she surveys the beauty of the trees like a woodsman sharpening an axe.

She halts her mount in the middle of the glade and sits in silence. She hears birdsong, the sighing of the forest, and the burbling stream flowing over time-smoothed rocks. Most people who come here are calmed by these sounds, their souls replenished simply by being in nature.

But not her.

None of the forest’s energy touches her, and I don’t know whether to feel sad or angry. The woman is patient, and only after several minutes pass does she lift her arm and spread her fingers wide. Moments later, a dozen riders appear at the edge of the glade. Their horses are exhausted, flanks lathered white and heads bowed. These animals have carried their riders a great distance, so I extend a little magic into their tired limbs. They whinny and toss their manes in gratitude.

DravenSquareA mustachioed man clad in leather and furs rides towards the woman. A bronze circlet holds his long dark hair from his face, and his tunic has been cut to show off his muscular build. A wolf-pelt cloak mantles his shoulders, and a pair of circle-grip axes are slung at his back. Like the woman, his gaze makes me fear what he might do to the trees.

Yes, I think I dislike him even more than the woman.

“What took you so long, Tamara?” he says. “Afraid we’ll be ambushed?”

She ignores his questions. “We should make camp here, Draven. Fresh water and plentiful wood. It’s broad and wide, too, so there’s limited avenues of approach.”

“Spoken like a true Noxian warmason.”

“You say that like it’s a bad thing.”

She slides from her saddle, and as soon as her boots hit the ground, I recoil from the stone in her veins, the iron in her soul. The sounds in the glade dim, but none of the humans notice.

“I want to reach the capital before we die of old age,” says Draven. “The fighting in Basilich was fun, but I need to get back to the arena and put these axes to good use.”

“You also want to go back and tell DariusSquareDarius you’d rather his army advance without a warmason carefully scouting the way?”

“We’re in no danger,” says Draven. “Not in the empire’s heartland.”

She folds her arms. “You heard what happened to Wintory outside Drekan?”

“No,” shrugs Draven, “but you’re going to tell me, aren’t you?”

She looks at him, then sighs and shakes her head. “What would be the point? It’s not about you, so you’re not going to care.”

I listen to them trade insults back and forth, but am confused at how the words they say don’t match the shimmering colors of their auras. It’s a source of great confusion to me that mortals spend so much time saying things they do not mean, and feeling things they do not express.

There’s an honesty to nature—albeit a bloody one—you can count on.

It’s nightfall when the yordles get here.

I feel the irresistible call of their key, and push a little of my power into the spirit realm to open the way. One of the silverbark trees shifts her branches windward slightly, and the last rays of sunset complete a glowing amber pattern on the gnarled knots of her mossy trunk. Shadow, light and ridged bark combine to form an endless loop that, from a certain angle and a certain height, looks like a portal into a land of eternal sunrise.

Whispers and song echo from the arbor in the heart of the tree. The Noxians are busy with their horses, and the animals make enough noise that the humans don’t hear it. It sounds like the winds are speaking, passing secrets between the trees. Maybe they are—you can never really know what the winds are saying. Well, maybe the blue bird of the seas knows, but she doesn’t roam far from the sunken city these days.

The grass around the base of the silverbark ripples in a warm breeze that carries a multitude of stories from another realm. I’ve heard hundreds of them, but the yordles have an inexhaustible supply, and I never tire of learning of their travels.

There’s a soft pop of air, like a bubble bursting on the surface of a lake…

…and two diminutive forms tumble out from the tree. They roll into the high grass, looking surprised to find themselves in a forest glade. One of them immediately picks herself up, and brings her big cannon to bear. She spins around. Left then right. She draws a bead on a rabbit with a half-chewed ear, poking a twitching nose from its burrow.

“Did you do this?” she asks.

The rabbit doesn’t answer. But then rabbits are stoic. You want a secret kept, but have to tell someone? Tell a rabbit, they’ll take it to their grave.

I know this yordle—she’s called TristanaSquareTristana, and she looks mad. Like she’s ready to march off to fight, but forgot which way the war was. Her purple skin is flushed a deeper shade than normal, and her white hair is swept back in a tight ponytail.

She hefts her cannon and aims it towards the rabbit.

It hops forward, unfazed by the threat.

“I won’t ask again,” says Tristana, “and Boomer never misses!”

The rabbit twitches its nose, cool as winter frost.

Tristana’s traveling companion sits up, a tiny, winged faerie circling her head. Ah, LuluSquareLulu and Pix. Her wild purple hair billows in a wind that only seems to affect her, and her tall hat sits at a funny angle. It’s slipped over her eyes, and she taps around her with a curling stick.

“I’ve gone blind!” she says. “That’s new.”

Tristana keeps her gaze locked on the rabbit, and holds up a hand to silence Lulu, but her friend doesn’t see it. Lulu gets up and walks in a circle, tapping the ground in front of her. The flowers duck, and the buzzing glitterbugs scatter before Pix can pluck their wings. Lulu’s faerie companion is cute, but he’s got a strange sort of humor. I can’t ever tell if he’s really funny or rude. Maybe it’s both.

“Tristana! Are you there?” says Lulu.

Tristana sighs in exasperation. She taps two fingers to her eyes, then points them at the rabbit with a stern look.

“I’m watching you, flopsy,” she warns. Her jaw drops as she finally notices the humans in the glade. She darts over to Lulu and pushes her back against the tree. The portal they fell from is already fading as the light changes.

“Humans,” she hisses.

“Where?” says Lulu. “It’s all dark! But then, sometimes I see more with my eyes closed.”

Tristana sighs, and pulls the brim of Lulu’s hat up.

Lulu blinks, and hugs Tristana.

“It’s a miracle!”

“Quiet,” hisses Tristana, and Pix darts down to zap a tiny spike of violet light at her cheek.

Tristana bats the faerie away with a grimace.

I bend the shadows around the trees a little. Humans sometimes have a hard time seeing yordles, at least as they really are, but I think the woman with the cold eyes might be sharper than most, and I don’t want to see these two get hurt.

Tristana glances around the tree. The Noxians are making camp, but I’m relieved to see they’re not lighting a fire. Draven is grumbling about that, but Tamara is adamant they not broadcast their presence. I make sure all the wood in this glade is green and not good for fires. Doesn’t stop everyone who comes this way from trying their luck with an axe or saw… but most of them.

Tristana nods to herself.

“They haven’t seen us,” she whispers. “Good.”

“They look friendly,” says Lulu, peeking over Tristana’s shoulder. “I think we should say hello.”

“They’re Noxians,” replies Tristana, and I feel her exasperation. “You don’t talk to Noxians unless you want to lose your head.”

“Why? Do they like collecting heads?”

Tristana rolls her eyes, finally taking the time to examine her surroundings. I lift up some flowers and wave to her. She can’t help but feel the magic in the glade, and waves back. Some people say Tristana’s all business, and so very serious, but I know better.

She looks up at the tree and gives it an experimental rap with her knuckles. She taps gently around the bark, before finally hearing a booming echo from deep inside the tree. Some of the Noxians look up, and she winces. I creak some branches, and persuade the water to splash playfully over the rocks. The Noxians return to their work.

Tristana nods and says, “Thanks,” before turning back to Lulu and asking, “Right, where’s the whispering key?”

“The what-now?”

“The thing we’ve been using to travel through all the portals…”

“Remind me, what did it look like?”

“It looked a little like a compass made of carved stone.”

“Oh, you mean my doodad.”

“Your…,” begins Tristana before settling on, “Yes. That’s what I mean.”

Lulu does a pirouette and pats herself down, checking pockets that seem to appear and disappear at random. She closes one eye, and bites her lip, pulling out coins, dice, chips of precious stones and glittering fluff. But nothing resembling a key.

“I just had it.”

“Yes, you did,” agrees Tristana through gritted teeth. “You used it to open the portal on the beach while we were running from that pack of cragwolves, after we’d dropped in on PoppySquarePoppy.”

“I like Poppy, but she’s so serious,” says Lulu, stomping around as if she’s marching on a parade ground. She pauses to stare at Tristana. “Wait! Are you and her actually the same yordle?”

“No, of course we’re not,” sighs Tristana. “Now, will you hurry up, please?”

“You could be, you know. Same hair, and that little furrow just above your nose when you get mad. See, there it is!”

Getting angry with Lulu won’t do any good. It would be like chasing a cub that’s stolen your shoe; it’s all part of a fun game. I send a cooling breeze to ruffle Tristana’s white hair, but it doesn’t seem to help.

“The whispering… I mean, your doodad? Can you just get it for me?”

“Oh, right, yes, I was looking for that, wasn’t I?”

“Yes. Yes, you were.”

Lulu sighs, making a theatrical show of befuddlement. She looks up at the darkening sky and snaps her fingers.

“No wonder I can’t find it,” she says. “It’s too dark!”

She lifts her crooked staff, and Tristana’s eyes widen as she realizes what Lulu’s about to do. But it’s too late to stop her.

A stream of glitter bursts from the end of Lulu’s staff and explodes like a swarm of dancing fireflies overhead. The glade is bathed in the glow of a thousand stars and a secret gathering of moons.

“Aha!” says Lulu, finally pulling out something from a fold in her tunic. It looks like a cross between a budding seedpod and a curling seashell. A rainbow of colorful lines swirls on its surface, and what look like tiny tadpoles swim inside it. “Here it is.”

Tristana looks horrified as the light from Lulu’s staff floods the glade, but before she can react, a spinning axe blade flashes between the two of them and buries itself in the bark of the tree.

Lulu almost jumps out of her skin, and the seedpod-seashell flies from her hand.

The silverbark cries out in pain, so I pour magic up through her roots and into the heartwood. Vivid amber sap oozes from the gouge in the wounded tree’s bark, pinning the axe in place.

Lulu’s doodad sails through the air to land somewhere in the middle of the glade. It rolls into the tall grass, and I feel its primal energies pulse outwards in a rippling wave.

“Oops,” says Lulu.

A veritable flurry of black-shafted arrows slices through the undergrowth as the Noxians respond the only way they know how.

“Get back!” shouts Tristana, swinging Boomer around and dragging Lulu away to find cover behind a moldy log covered in moss and ivy.

An arrow punches into the rotten wood. Another splits the night a hair’s breadth from Tristana’s ear. Lulu squeals, and Pix darts to Tristana’s side. Fresh wildflowers of blue, gold, and crimson instantly bloom on the dead wood.

Tristana fires Boomer. Blam, blam, blam!

Everyone ducks. Noxians, rabbits, and glitterbugs. Even the worms burrow deeper.

Boomer’s cannonballs streak burning streamers across the glade, and spouts of water leap from the stream to cool them as they ricochet from the rocks. The last thing we want in the glade is a fire!

“Spread out!” yells Draven, running to retrieve his axe from the silverbark’s trunk.

The Noxians are quick to obey.

Say what you want about the Noxians—and I’ve heard plenty of humans passing through my glade who have a lot to say about Noxians—they’re disciplined! Tamara runs to her horse and draws a slender rapier from a saddle scabbard.

She grins at Draven and says, “No chance of an ambush, eh?”

Draven shrugs, and his aura gives no sense of any alarm or care at being proven wrong. All I sense is glee at the chance to spill blood.

Yes, I definitely dislike him more than Tamara. Mortals almost always miss their impact on the world around them.

The Noxian warriors spread through the glade, moving forward in pairs, as archers loose steady volleys of arrows to keep the two yordles from moving. I know nothing of war, but even I can see the deadly tactics of the Noxians will see Lulu and Tristana dead.

I’m all for fun and games, but I don’t want anyone killed

Magic surges through the ground in a powerful wave. I weave loops of grass that tangle the feet of the first Noxian soldier, a great brute of a man with a double-bladed axe. He goes down hard, slicing open his arm as he falls flat on his face. His companion trips over him, dropping her sword, and the man cries out in pain as it stabs a handspan into his buttock.

An amberwood tree twists its trunk and whips its willowy branches around like a catapult. It smacks a crouching archer in the face, and he topples backwards. The arrow he was poised to loose goes straight up in the air. A careful gust of wind, and it plunges down between his legs, tearing his britches open at the crotch. He yelps in alarm and scrambles back on his haunches.

Tristana fires again, and Pix jumps onto her head, punching the air and shouting squeaking insults with every shot. Flowers fall from the air above the tiny faerie, and I see more than one arrow deflected around the yordle gunner by their shimmering petals.

“Can you see your doodad?” shouts Tristana over the cannon’s noise.

Lulu spins her staff around, and springs onto its shepherd’s crook handle. She shades her eyes with one hand, and peers through the fading illumination. An arrow slashes towards her, but the coiled point of her hat smacks it from the air.

“Nope, but then I don’t know what it looks like now.”

“What do you mean you don’t know what it looks like now?”

Lulu spins in a spiral down her staff, and daisies spring up around her as she lands. “The doodad’s a bit flighty, you see. Every time I put it down, it likes to try out a different shape.”

Tristana groans as Lulu sends a blazing shaft of sparkling light through the trees. A pair of Noxians are hurled through the air. They land in the stream, and I immediately mob them with a knot of frogs. The tongues of bucket-frogs are coated with slime that will give them waking dreams, and ought to send them to the moon and back.

“So it could look like anything?” asks Tristana.

“Pretty much,” agrees Lulu. “Just look for it out of the corner of your eye. It only changes if it thinks you’re looking right at it.”

“I never thought I’d say this, but I wish Heimer was here right now,” says Tristana. “We could really use his hex-goggles.”

“Don’t be silly,” says Lulu. “That’d take all the fun out of this.”

Tristana spins on her heel to fire at a Noxian leaping towards her. Her cannonball punches him square in the chest and he flies back into a thorny bush that suddenly gets a lot more thorny.

“Fun?” she says. Then she grins. “You know what, you’re right. Let’s have some fun with these numpties. Grab on.”

Lulu laughs and throws her arms around Tristana’s neck as if she’s about to give her a big sloppy kiss. Tristana fires again, and this time her cannon is aimed at the ground. The two yordles erupt from behind the flowery, arrow-studded log and arc over the heads of the advancing soldiers. The Noxians watch in open-mouthed surprise as the two yordles spin over their heads, giggling musically as they go.

Who knows what the Noxians are seeing? Something strange, no doubt. A yordle’s glamour is an inconstant thing, and even they don’t know how others see them most of the time.

Gleaming bolts corkscrew from Lulu’s staff, and everywhere they hit, Noxians are thrown from their feet in a spray of petals and sparks that burn like drops of venom. The two yordles land on the run, and while Tristana spins around, firing at any Noxians who rear their heads, Lulu scrambles around on all fours in search of her doodad.

“Here, doodad,” she whispers to the grass. “Pretty please, with sprinkles on top! I’ll let you take us somewhere you want to go next.”

The doodad—or whatever it’s really called—doesn’t respond, but I sense it rolling away from Lulu. Well, not really rolling, as such, more making itself be where she isn’t. It’s a thing of old and powerful magic, but not without a childish sense of whimsy. It’s like it thinks this is a fun game. Perhaps it is, as Lulu is laughing with delight, spinning around and bounding through the glade like a weasel chasing its own tail as she chases her doodad. It turns into a large snail as Lulu gets close to it. And when she takes her hand away, sticky, it turns into a puff of light before reappearing behind Lulu as a stick-man tottering away on mismatched legs.

Tristana’s keeping the Noxians’ heads down with a barrage of cannon fire. I hear Draven finally wrench his axe from the silverbark, its edge all gummy with sap. He turns and moves from cover to cover, stalking Tristana like a cat, all taut limbs and steely focus. He draws his arm back, ready to throw his other axe.

A squadron of buzzing wasps swoops in and swarms him as a battalion of angry squirrels drops from the trees. His axe flies wide of the mark, thudding back to earth where the Noxian horses used to be. Now there’s only a mess of hoofprints and a few discarded saddles. Draven spins around in a frenzy, pulling the scratching, biting squirrels from his arms and neck. Squirrels are the thugs of the forest. Rabbits might be stoic, but squirrels will bite your ear off as soon as your back’s turned.

Lulu’s not even looked up. She’s still running in circles and giggling like a child as she shoots puffs of light from her staff.

With an explosive burst of speed, Tamara breaks from cover and runs straight for Lulu. I use my magic to throw distractions in her path. Frantic moles dig holes before her, but she weaves between their hasty traps. The thorny stems of a hookbrush whip at her, but she skids under them. She looks around, starting to understand she has another enemy here—one she can’t see or fight.

“Gotcha!” cries Lulu, finally grabbing hold of her doodad. Now it looks like a knotted bunch of twigs held together by loops of grass and spiderwebs.

Tamara dives over a coiling root I rip up from the earth, and rolls to her feet. The last sparkles of Lulu’s starburst gleam on the rapier as Tamara pulls it back to strike.

And then Tristana’s there.

She hefts Boomer as if her cannon’s suddenly gotten heavier.

A lot heavier.

“That’s my friend, buster,” she says, and pulls the trigger.

The booming thunder of the cannon is deafening, and birds as far away as two rivers west take to the sky at the noise. A blazing tongue of fire erupts from the muzzle as a giant cannonball blasts out. The force of the recoil spins Tristana around, but that’s nothing compared to what it does to Tamara.

She flies backwards like she’s been punched by an angry stone golem. She vanishes into the trees, and I don’t think she’ll be getting up any time soon.

Then Tristana is hauled from her feet by the scruff of her neck. Boomer drops to the earth and Draven holds her up to his face with a bemused grin on his scratched and bleeding face.

“Now, what in the name of the Wolf are you?”

“Put me down, ya big oaf!” yells Tristana.

She kicks and swings her fists at him, but not even her pluck can overcome the length of his limbs. Draven cocks his head to one side, clearly wondering what he’s got his hands on.

“Hey, why don’t you pick on someone your own size?” yells Lulu, aiming her staff towards Draven. Swirling fireworks ripple up and down its length, but Draven doesn’t look impressed.

“Do your worst, shorty,” he says. “You ain’t got nothing can hurt Draven.”

The fireworks shoot out of Lulu’s staff in a storm of light.

And miss.

Draven laughs, spinning his axe up.

But then a tall shadow falls over him, and he slowly turns around.

That’s when he realizes Lulu didn’t miss at all.

The rabbit with the half-chewed ear looms over Draven, twice his height at least. It munches slowly on a carrot—a carrot that’s as long as Draven’s arm. He drops Tristana as the giant rabbit taps two stubby fingers of its paw to its eyes, then points them at Draven with a stern look.

Draven is a warrior, and has fought his share of monsters, but this is too much even for him. He turns and sprints for the trees, pausing only to scoop up his other axe as he goes. The rest of the Noxians have already fled, or are backing away slowly into the undergrowth at the sight of the giant rabbit. Something tells me they will find a different route for their master’s army.

Tristana turns to look at the rabbit with the half-chewed ear.

“Thanks,” she says, but the rabbit doesn’t reply. Like I said, stoic.

It turns and makes its way back to its burrow in a series of thudding hops. By the time it reaches the entrance, it’s more or less returned to its normal size. It squeezes into the burrow with a final waggle of its tail and a puff of earth.

Tristana slings Boomer over her shoulder. “Do you have your doodad?”

Lulu holds it up triumphantly. “My very naughty doodad. Shouldn’t run off like that!”

Tristana shakes her head and marches back to the tree they fell out of. Lulu skips after her as Pix buzzes overhead, riding a pair of wasps with a tiny squeal of delight.

Lulu catches up with Tristana and waves her doodad at the tree in what might be a predetermined pattern, or might just be her hoping for the best. Whatever it is, it works, and the leafy arbor reappears in the silverbark’s trunk. Sunrise over the land of the yordles spills into my moonlit glade. I feel its ancient magic, and I send a pulse of my own through the air, wishing my two friends interesting travels.

Lulu pauses and looks over her shoulder.

“Thank you,” she says, and I feel the boundless joy in her heart.

The beauty of my glade is made all the richer for it.

“Come on, we should get going,” says Tristana.

“Why are you in such a hurry?”

“We should be gone before the Noxians return.”

“I don’t think they’ll be coming back,” says Lulu with a wide grin.

The light of the portal swells outwards in a glowing, rippling spiral to envelop the yordles. Their forms blur, and their voices grow faint as they are drawn away once more. But I hear Tristana’s last words, and cold winds pass through the glade in a ripple of unease.

“They’re Noxians,” she says. “They always come back.”


Draw a Bead Draw a Bead [Passive]

Innate: The range of Tristana's basic attacks, Explosive Charge Explosive Charge and Buster Shot Buster Shot is increased.
Bonus Range: 0 - 136 (based on level)
Rapid Fire Rapid Fire [Q]
Cost: 50 Mana Cooldown: 20 / 19 / 18 / 17 / 16 seconds

Active: Increases Tristana's Attack Speed for 7 seconds. Attack Speed: 50 / 65 / 80 / 95 / 110%
Rocket Jump Rocket Jump [W]
Cost: 50 Mana Cooldown: 22 / 20 / 18 / 16 / 14 seconds Range: 900 Area of Effect: 350

Active: Tristana launches herself to target location, dealing magic damage and slowing surrounding enemies by 60%.

Kills, Assists, and max Stack Explosive Charge Explosive Charge detonations on Champions reset Rocket Jump's cooldown.

Magic Damage: 95 / 145 / 185 / 245 / 295 (+50%)
Slow Duration: 1 / 1.5 / 2 / 2.5 / 3 second(s)
Explosive Charge Explosive Charge [E]
Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 16 / 15.5 / 15 / 14.5 / 14 seconds Range: 525 Area of Effect: 210 | 300 | 500

Passive: Enemies explode when slain by Tristana's basic attacks, dealing magic damage to nearby enemies.
Active: Places a bomb on an enemy or turret that explodes after 4 seconds, dealing physical damage. Each attack and ability charges the bomb's damage by 30%.

At 4 charges, the bomb explodes immediately. The detonation radius is larger if used on a turret.

Explosive Shot's damage is increased by 0 - 33.3% (based on Crit Chance).

Passive Magic Damage: 55 / 80 / 105 / 130 / 155 (+25%)
Active Physical Damage: 70 / 80 / 90 / 100 / 110 (+50 / 75 / 100 / 125 / 150% bonus) (+50%)
Buster Shot Buster Shot [R]
Cost: 100 Mana Cooldown: 120 / 110 / 100 seconds Range: 525

Active: Tristana fires a massive cannonball at an enemy unit. This deals magic damage and knocks surrounding units back. Magic Damage: 300 / 400 / 500 (+100%)
Knockback Distance: 600 / 800 / 1000

Patch History[]

Patch 11.7

Base attack damage decreased.

Tristana has rocket jumped to the top of Pro levels of play. We're taking a shot at her early game damage.

Base Stats


Patch 10.16
E now deals 1% increased damage per 3% critical strike chance.

Tristana has been fairly irrelevant since the nerfs to her early game attack range—except for in mid lane, where she's still able to bully out certain champs. We’re gunning for her to be a viable marksman by buffing her bot lane crit build.

Explosive Charge E - Explosive Charge

HERE COMES THE BOOM Explosive Charge now deals 1% increased damage per 3% critical strike chance (up to 33.3% increased damage)

Patch 10.11

The marksman class has major durability problems, especially in the early laning phase where their power feels heavily reliant on their supports. This has been causing issues in gameplay satisfaction since a marksman's strength relies on the length of time they're alive. By increasing their mobility (via items) and base health, we feel that ADCs won't be punished so aggressively when they fail and will still have a chance to bounce back and unlock their power in fights. That being said, we've heard your concerns about the bot lane marksman champions that can also solo lane like Lucian and Vayne. We're giving them a separate set of changes which you can find more details on below. We’ve also omitted Corki, Kindred, Quinn, Senna, and Graves due to having their primary playrate in other lanes, with the understanding that Senna may be considered for similar changes in the coming patches.

Solo-Laner Changes
The following champs are getting more specific buffs due to their ability and playrate in solo lanes. We still think they have general satisfaction and power problems like the rest of their marksman brethren, but acknowledge that they need more tailored changes to address those issues and not just straight durability buffs.


Patch 10.8
E bonus damage ratio increased.

We're giving Tristana a bump up to help her core kit combo to continue razing her enemies throughout the game.

Explosive Charge E - Explosive Charge

EXPLOSION DAMAGE RATIO : [50/70/90/110/130%]
50/75/100/125/150% bonus attack damage

Patch 9.13
Attack damage growth, mana increased; mana regen decreased. W damage increased.

Cleaning up her base stats and giving her a minor buff for when she opts into a more aggressive playstyle.

Base Stats

MANA : [246.76] 250
MANA REGEN : [7.206] 7.2

Rocket Jump W - Rocket Jump

MAGIC DAMAGE : [85/135/185/235/285]


Q ATTACK SPEED : [30/50/70/90/110%]
E COST : [70/75/80/85/90]
50/55/60/65/70 mana

E damage ratio increased.

Explosive Charge E - Explosive Charge

4 STACK DAMAGE RATIO : [1.10/1.32/1.54/1.76/1.98]
1.10/1.43/1.76/2.09/2.42 bonus attack damage


ARMOR : [31] 26
HEALTH : [542.76] 559
HEALTH REGEN : [1.2] 0.75

Attack range decreased, especially at early ranks. W base damage increased.

Tristana's early game strength allows her to coast too easily into the late game, so we're giving her a notable lane weakness (lower range) while still giving her a success case (all-ins).

Base Stats

ATTACK RANGE : [550-669]
525-661 (at levels 1-18)

Rocket Jump W - Rocket Jump

BASE DAMAGE : [60/110/160/210/260]

R cooldown increased.

Tristana's ability to peel for herself is too consistently available.

Buster Shot R - Buster Shot

COOLDOWN : [100/85/70]
120/110/100 seconds


BASE ARMOR : [22] 31

Explosive Charge E - Explosive Charge

ACTIVE BASE DAMAGE : [55/65/75/85/95]

E bomb ratio reduced.

Tristana’s power is coming online a tad too early. Specifically, her high potential for successful trades during laning phase has allowed her to dominate from early on, push towers faster, and get the ball rolling more often that she ought to.

Explosive Charge E - Explosive Charge

BOMB RATIO : [0.5/0.65/0.8/0.95/1.1]
0.5/0.6/0.7/0.8/0.9 bonus attack damage
4-STACK BOMB RATIO : [1.1/1.43/1.76/2.09/2.42]
1.1/1.32/1.54/1.76/1.98 bonus attack damage

Q lasts longer.

Tristana's lower-than-average base stats means she's almost entirely reliant on her cooldowns to fight in lane (despite being a basic-attack-oriented champion). When her spells are up she's ready to scrap, but she feels particularly weak when they're not. We're increasing the uptime on Tristana’s main steroid, allowing her to keep rapidly firing while Goomba-stomping opponents in extended fights.

Rapid Fire Q - Rapid Fire

DURATION : [5] 7 seconds

Removing Q->E cooldown loops, but W now resets when E detonates.

When talking about identities, Tristana's always had trouble finding her niche. With elements of a caster, siege-expert and hyper-carry all in one, we're focusing her further towards all-in combat. Trist demands full commitment to fights, but constant resets offer her serious rewards for being the daring yordle gunner she's always been.


BASE ATTACK DAMAGE : [51.54] 57.06

Rapid Fire Q - Rapid Fire

RAPID CHARGES No longer reduces Explosive Charge's cooldown while attacking with Rapid Fire active
UNLIMITED AMMO Rapid Fire's cooldown is no longer reduced when attacking targets marked by Explosive Charge
COOLDOWN : [20 seconds] 20/19/18/17/16 seconds

Rocket Jump W - Rocket Jump

MAGIC DAMAGE : [80/105/130/155/180] 60/110/160/210/260
THE BIG BANG No longer deals increased damage per stack of Explosive Charge
GOT THE RESET Now additionally resets whenever Explosive Charge detonates at maximum stacks on champions

Explosive Charge E - Explosive Charge

HANDLE WITH CARE Now detonates instantly upon reaching maximum stacks
PUT A BOMB ON IT Rocket Jump and Buster Shot now apply Explosive Charge stacks
MISSILE SPEED : [1800] 2400

E does more damage per stack. E's cast time scales with attack speed.

"Even though Bandle City's most famous commando is never far from the front lines, Explosive Charge is having less of an impact that we'd hoped for being the cornerstone of both her damage output and strategic niche of 'breaking every tower forever'. We're tacking on an extra bit of boom, as well as smoother cast-times when Tristana gets trigger-happy so she'll get more bang for the effort required."
  • Explosive Charge E - Explosive Charge
    • BONUS DAMAGE PER STACK : 25% 30%
    • GOTTA SHOOT FAST : Cast time is now reduced by Attack Speed

E cooldown slightly increased. Q reduces E's cooldown when basic attacking.

"The nature of Tristana's reliance on Rapid Fire and Explosive Charge mean that she doesn't scale as well as you'd expect from the traditional marksman builds. Adding further incentives for Cooldown Reduction (hint: ghostblade, y'all) gives her a different angle on itemization that enables her explosive potential."
  • Rapid Fire Q - Rapid Fire
    • [NEW] ULTRA RAPID FIRE : Basic attacks while Rapid Fire is active reduce the cooldown of Explosive Charge by 0.5 seconds (doubled against champions)
  • Explosive Charge E - Explosive Charge
    • COOLDOWN : 16/15/14/13/12 16/15.5/15/14.5/14

Rapid Fire's cooldown is reduced by 1 second for each basic attack she lands against an Explosive Charge'd champion.

"When it comes right down to it, hyper-carries amongst marksmen usually care about one thing: basic attacking. As her primary source of damage, Tristana often felt awkward about giving up DPS to cast Explosive Shot, only to have them escape before she could make use of its damage potential. Adding the cooldown incentive should make it up to her, as well as giving her things to do when she's forced to shoot the durdling brawlers and tanks that try to scrap deep behind enemy lines. "
  • Rapid Fire Q - Rapid Fire
    • RAPIDEST FIRE : Each basic attack against a target marked with Explosive Charge reduces the cooldown of Rapid Fire by 1 second


It's been a little bit since we last addressed splash art changes but as with last season, we're continuing our long-term project to update some of the oldest splashes in our game.
This patch also includes an updated splash to go with Tristana's recent champion update. While we had wanted to bundle a new splash with the rest of her changes, we heard a lot of feedback from the PBE that our first update didn't feel like the new Tristana. So, we made the call to hold onto Tristana's new splash to address those concerns while moving forward with the rest of her changes. Fast forward two patches and we're much more confident in the updated update to Tristana's splash!
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!):


"Tristana has been updated! Check out the article if you want the full story, or just below if you want the specifics."
  • General
    • BASE ARMOR : 24.04 22
    • BASE HEALTH : 552.76 542.76
    • VISUALS : Updated model, textures and VFX for base and all skins
    • ICONS : New ability icons
  • Draw a Bead Passive - Draw a Bead
    • RANGE PER LEVEL : 9 7
  • Rapid Fire Q - Rapid Fire
    • UNCHANGED : Unchanged. Just wanted to let you know.
  • Rocket Jump W - Rocket Jump
    • [NEW] TALK ABOUT EXPLOSIVE LANDING : Rocket Jump gains +20% increased damage for each stack of Explosive Charge on the target (this goes up to +100% for the base charge + 4 stacks)
    • BASE DAMAGE : 70/115/160/205/250 magic damage 80/105/130/155/180 magic damage
    • RATIO : 0.8 ability power 0.5 ability power
  • Explosive Charge E - Explosive Charge
    • PASSIVE : Unchanged. Still has it.
    • ACTIVE ABILITY : Tristana throws a grenade charge on a target enemy. After 4 seconds, the charge explodes and deals area-of-effect physical damage.
    • STACKING CHARGES : Every basic attack against a target with Explosive Charge adds an additional stack that increases Explosive Charge's final explosion damage by +25%, stacking up to 4 times (+100% damage). If the target already has 4 stacks and is attacked, the Explosive Charge will detonate immediately.
    • TALK ABOUT EXPLOSIVE DEJA VU : Using Rocket Jump onto a target with maximum Explosive Charge stacks will detonate the charges immediately
    • DEMOLITIONIST TRISTANA : Explosive Charge is castable on towers and has a larger explosion radius than on a unit
    • ACTIVE BASE DAMAGE : 60/70/80/90/100 physical damage
    • ACTIVE RATIO : 0.5/0.65/0.8/0.95/1.10 bonus attack damage + 0.5 ability power at all ranks
  • Buster Shot R - Buster Shot
    • RATIO : 1.4 ability power 1.0 ability power


"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)

Rapid Fire's gives a smaller but more powerful buff in the late game. Tristana gets less attack speed per level.

"Apologies if we're repeating the same thing from 4.17 but we're looking for ways to give Tristana more moments of weakness. As another repeat: while these changes may not completely address that goal, we're hoping that by making Trist more dependent on Rapid Fire to deal damage, there will be clearer windows to engage or disengage against her."
  • General
    • ATTACK SPEED PER LEVEL +4% per level ⇒ +2.5% per level
  • Rapid Fire Q - Rapid Fire
    • DURATION 7 seconds ⇒ 5 seconds
    • BONUS ATTACK SPEED Now gives 30/45/60/75/90% attack speed ⇒ 30/50/70/90/110% attack speed


"As a hyper-scaling markswoman on par with champs like Koggles or Vayne, Tristana needs equivalent weaknesses for her high potential. Up front: this change won't completely address that problem, but we did want to create more opportunities against Tristana in the early to mid game as we examine her power for the future. "
  • BusterShot R - Buster Shot
    • COOLDOWN 60 seconds at all ranks ⇒ 100/85/70 seconds

Tristana's W slows less at early ranks but more at max rank. E does less damage (especially at early levels).

"Tristana follows the same story as Kog'Maw: a hypercarry markswoman who received a few buffs through the season (when it was dominated by mid-game dudes) before exploding onto the scene when we made our AD itemization changes in 4.10. Also like Kog: we want to make sure that Trist makes a meaningful strategic tradeoff with a weaker early to mid game before transforming into a late game powerhouse."
  • RocketJump W - Rocket Jump
    • SLOW DURATION 2.5 seconds at all levels ⇒ 1/1.5/2/2.5/3 seconds
  • ExplosiveShot E - Explosive Shot
    • ACTIVE MAGIC DAMAGE 110/150/190/230/270 ⇒ 80/125/170/215/260

Rocket Jump is cheaper and is more forgiving to use when jumping around / over walls. Buster Shot's range scales with character level.

"We're giving Trist some modernization buffs to help emphasize her high moments (STOMP THEM ALL TRIST!). For additional context, the Rocket Jump change doesn't mean you'll make every wall-jump, but it should be more forgiving when used around terrain. If you're still failing wall-jumps, get closer before jumping! "

  • RocketJump W - Rocket Jump
    • COST: 80 mana at all ranks ⇒ 60 mana at all ranks
    • UTILITY: Now more accurately checks for nearby landing spots when jumping close to, or over, walls
  • BusterShot R - Buster Shot
    • UTILITY: Range now scales with level (like Draw a Bead/Explosive Shot)

Using Rapid Fire is about timing and opportunity (not mana costs!), so we're clarifying its use.

  • RapidFire Q - Rapid Fire
    • "NEW" MANA COST: 50 ⇒ Now has no mana cost


  • Attack Speed per level increased to 4% from 3.01%


  • Rapid Fire
    • Mana cost reduced to 50 from 80
  • Explosive Shot
    • Damage increased to 110 / 150 / 190 / 230 / 270 from 110 / 140 / 170 / 200 / 230


  • Base Movement Speed increased by 25.


  • Explosive Shot cast range now matches her attack range (including per level increases form her passive Draw a Bead)
  • Fixed - Rocket Jump is now more reliable when used around terrain
  • Buster Shot mana cost reduced to 100 from 140


  • Explosive Shot
    • Passive damage no longer activates from spell damage
    • Tooltip now reflects the ability power ratio



  • Tristana will now attempt to immediately attack champions targeted by Explosive Shot or Buster Shot


  • Explosive Shot cast range increased to 625 from 600


  • Base attack damage increased to 46.5 from 44.5
    • Tristana will now automatically attack the target she casts Explosive Shot on
  • Buster Shot
    • Knockback radius increased to 200 from 175
    • Now has an indicator around the target to show knockback radius (similar to Brand's Conflagration)


  • Fixed a bug where Rocket Jump's cooldown reset could fail if Tristana's damage output was fully absorbed by a shield


  • Explosive Shot
    • Damage now applies over 5 seconds instead of 4 to 8
    • Total damage increased to 110 / 140 / 170 / 200 / 230 from 100 / 125 / 150 / 175 / 200
    • Healing reduction duration is now a static 5 from 3 to 8


  • Base movement speed reduced to 300 from 310
  • Rocket Jump no longer deals damage and slows if her jump is interrupted by another movement effect


  • Rocket Jump
    • Debuff now correctly states the slow amount
    • Can no longer be cast while rooted


  • Fixed a bug with Explosive Shot that was causing an extra tick of damage on impact
  • Updated several particles


  • Rocket Jump is no longer castable while immobilized


  • Explosive Shot
    • Passive component no longer deactivates when on cooldown
    • Healing reduction effect increased to 65% from 50%


  • Increased auto attack missile speed from 1450 to 2250
  • Rapid Fire Mana Cost decreased from 100 to 80
  • Rocket Jump Mana Cost decreased from 100 to 80
  • Exploding Shot
    • Passive explosion damage increased from 30 / 50 / 70 / 90 / 110 to 50 / 75 / 100 / 125 / 150
    • Active component now will tick damage every second as opposed to every half second
  • Buster Shot
    • Mana Cost from decreased from 150 to 140
    • Pushback radius increased from 150 to 175


  • Detonating Shot now properly costs mana
  • Rocket Jump now procs effects of AoE spells
  • Tristana can no longer outrage Baron NashorSquareBaron Nashor


  • Reduced attack speed per level from 3.1 to 2.8
  • Rocket Jump cursor changed to Area of Effect indicator
  • Buster Shot damage reduced form 300 / 450 / 600 to 300 / 400 / 500


  • Draw a Bead range reduced from 0-180 to 0-162


  • Reduced health per level from 90 to 82
  • Reduced base health from 545 to 497
  • Reduced attack speed per level from 3.3 to 3.1
  • Rocket Jump
    • Increased damage from 60 / 120 / 180 / 240 / 300 to 70 / 115 / 160 / 205 / 250
    • Cooldown increased from 20 / 18 / 16 / 14 / 12 to 22 / 20 / 18 / 16 / 14
    • New effect: Cooldown is cleared on champion kill or assist
    • Removed AoE cursor (ability is still AoE)
  • Buster Shot cooldown reduced from 90 / 75 / 60 to 60 at all levels
  • Explosive Shot REMAKE
    • Reduced passive AoE damage on kill from 50 / 100 / 150 / 200 / 250 to 30 / 50 / 70 / 90 / 110
    • Increased AoE from 275 to 300
    • Added an active effect: single target DoT that reduces regen/healing by 50% for 4 / 5 / 6 / 7 / 8 seconds


  • Increased base attack range from 500 to 550 (can now get up to 730 at level 18 with her passive)
  • Increased armor per level from 2.4 to 3
  • Increased magic resist from 25 to 30
  • Rocket Jump
    • Increased damage from 50 / 100 / 150 / 200 / 250 to 60 / 115 / 170 / 225 / 280
    • Increased slow duration from 2 seconds to 2.5

June 19, 2009 Patch

  • Rocket Jump ability power ratio reduced from 1.0 to 0.8
  • Buster Shot ability power ratio reduced from 2.0 to 1.8

June 12, 2009 Patch

  • Detonating Shot ability power ratio incresaed from 0.5 to 0.8
  • Buster Shot ability power ratio increased from 0 to 2

May 29, 2009 Patch

  • Detonating Shot damage increased from 40 / 80 / 120 / 160 / 200 to 50 / 100 / 150 / 200 / 250

May 15, 2009 Patch

  • Rocket Jump damage reduced from 60 / 120 / 180 / 240 / 300 to 50 / 100 / 150 / 200 / 250

May 9, 2009 Patch

  • Rocket Jump
    • Updated tooltip to correct values (from 30% slow for 3 seconds to 60% slow for 2 seconds)
    • Cast range changed from 1,000 to 900

May 1, 2009 Patch

  • Rending Shot skill removed
  • Rocket Jump skill added
    • Tristana jumps to a distant location, slowing and damaging surrounding targets upon landing.
  • Switched Tristana's true passive with her leveling passive. She will now gain attack range passively with her level, and she can spend points in order to deal more damage to surrounding units when she deals the killing blow.

April 25, 2009 Patch

  • Fixed an issue with Rapid Fire which caused unnecessary lag time when casting the spell

April 11, 2009 Patch

  • Buster Shot - Increased range from 600 to 700
  • Rapid Fire - Changed to Instant Cast

Alpha Week 6

  • Draw a Bead buff tooltip corrected

Alpha Week 4

  • Basic attack range increase to 500 from 350

Alpha Week 3

  • Rapid Fire
    • Buff duration decreased from 14 seconds to 7 seconds
    • Attack speed increased from 25 / 35 / 45 / 55 / 65% to 40 / 60 / 80 / 100 / 120%
    • Cooldown reduced to 20 seconds from 30 seconds
  • Draw a Beat no longer slows and is always on
  • Buster Shot
    • Damage changed form 325 / 465 / 675 to 300 / 450 / 600
    • Cooldown changed from 100 / 75 / 50 to 90 / 75 / 60
    • Mana cost reduced from 200 to 150
    • Additionally, it will now push back all enemies around the target, instead of just the target itself

Alpha Week 2

  • Fixed tooltip typos for Rapid Fire


  • 2018

Additional Content[]

Champion Information[]

Related Lore[]

Journal of Justice

Skin Release[]

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  • Bewitching Tristana - 1 & 2



Champion Spotlight

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