Trinity Force | |
---|---|
Passive | |
UNIQUE - Spellblade: After using an ability, your next attack within 10 seconds is enhanced with additional (+200% bonus AD) physical damage on-hit (1.5 second cooldown; begins after using the empowered attack). | |
UNIQUE - Quicken: Attacking a unit grants 20 movement speed for 2 seconds. | |
Statistics | |
HP | 333 |
AD | 36 |
AS | 30% |
AH | 15 |
Additional Information | |
Limitations | Limited to 1 Spellblade item. |
Map Availability | ALL |
Tier | Legendary |
Item Code | 3078 |
Recipe | |
+ + + 133 | |
Total Cost: 3333 | |
Sold For: 2333.1 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Ornn can upgrade this Item to a Mastwerwok Item:
Similar Items[]
Black Cleaver
Iceborn Gauntlet
Lich Bane
Experimental Hexplate
Stridebreaker
Hullbreaker
Sterak's Gage
Spear of Shojin
Sundered Sky
Titanic Hydra
Overlord's Bloodmail
Patch History[]
- Attack Damage: 45 ⇒ 36
- Haste: 20 ⇒ 15
- Attack Speed: 33% ⇒ 30%
- Health: 300 ⇒ 333
- Total Cost: 3333 gold (unchanged)
- Item Recipe: Sheen + Hearthbound Axe + + Kindlegem + 733 gold ⇒ Sheen + Phage + Hearthbound Axe + 33 gold
- Attack Damage: 40 ⇒ 45
- Health: 300 (unchanged)
- Attack Speed: 33% (unchanged)
- Ability Haste: 20 (unchanged)
- Passive - Spellblade: After using an Ability, your next Attack is enhanced with additional 200% base AD physical damage on-hit (1.5 (begins after using the empowered attack) second cooldown).
- new Passive - Quicken: Attacking a unit grants 20 Move Speed for 2 seconds.
- REMOVED Passive - Threefold Strikes: Removed
Trinity Force got massive buffs in midseason and finally has a home in several fighters' inventories. Several marksmen have found Trinity Force's bundle of stats to make a lot of sense as well. After all, anyone with short cooldowns and easy ways to auto attack is going to use Spellblade well, while the ramping %AD passive from Threefold Strikes also rewards long-duration auto attack patterns. We’re pretty happy with its suite of users and think they all make sense. With that said, we want to make sure that balancing the item for marksmen still allows fighters to deal tons of damage. The changes to Trinity Force this patch are pretty light, all things considered, but shift its strengths toward fighters who can't maintain target access for as long. The Threefold Strikes change is a net buff across the first 11 attacks of a fight, only falling off for champions who get to attack even more (read: marksmen). Also, the number 3 is far more prevalent now, which is very important.
- Attack Speed: 35% ⇒ 33%
- Attack Damage per Stack: 4% ⇒ 3% + 3% (Note: This is just 6%)
- Maximum Threefold Strike Stacks: 5 ⇒ 3 (Note: Maximum AD decreased from 20% to 18%.)
Patch 11.7 - 3/31/2021
Trinity Force went a bit too heavy on attack speed, which cut it off from a larger audience. In turn, we're forcing a new hand of stats (and Mythic passive!) that should make it feel like a real contender for more users.
Patch 10.23
Dueling
Allows fighters to take over long fights with ramping attack damage and repeated bursts of Spellblade procs.
Base Stats
Effects
v6.10
Builds out of Stinger instead of Zeal. Critical strike chance removed, cooldown reduction and attack speed increased. Cost down, combine cost is now a bunch of threes.
As Sheen's offensive AD upgrade, Trinity Force promises mid-game dominance through double the Spellblade damage of its component item. By contrast, Iceborn Gauntlet is the upgrade for champions that can take advantage of its utility. That separation’s been a bit fuzzy this season, with many toplaners picking Iceborn to straight-up outduel their opponent. While this was partially due to Iceborn being overtuned, we also realized Trinity Force was suffering from a lack of focus.
The best Trinity Force users reliably proc Spellblade on cooldown - Jax, Irelia, and friends wield equal blends of abilities and basic attacks to deal damage. That combat pattern is key: it means Trinity Force users don't rely on hyperscaling basic attacks to fight enemy champions. With that in mind, Zeal is a marksman-shaped peg jammed into a fighter-shaped hole. It fits... just not perfectly. Stinger is better suited for the job: attacking faster and casting spells faster squares with the goal of maximizing Spellblade uptime. With new focus, Trinity Force is better than ever at fueling the mid game pain train for champs that want to play the Spellblade game.
v5.24
Sike! Not all Zeal items are more expensive.
Used far less as a true marksman item, we didn’t want ol’ Tons of Damage to be negatively impacted when we were hitting Zeal. Carry on, Trinity Force.
- Total cost increased to 3728 gold (from 3628)
- UNIQUE Passive – Rage: movement speed bonus now halved for ranged champions
- UNIQUE Passive - Icy removed
- New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
- UNIQUE Passive - Spellblade
- Damage increased to 200% base attack damage (from 150%)
- Due to Phage's price reduction, total cost is now 3628 gold (from 3843)
- Total cost reduced to 3,843 gold from 3,903 gold
- Spellblade is no longer consumed when attacking wards
- Combine cost reduced to 3 gold from 300 (total cost reduced to 3,903 gold from 4,200)
- Critical Strike Chance reduced from 15% to 10%
- Movement Speed reduced from 12% to 8%
- Mana reduced from 250 to 200
- Unique Passive changed to "Icy: Your basic attacks have a 25% chance to slow your target's Movement Speed by 30% for 2 seconds (20% for ranged).
- Slow for ranged attacks reduced to 25% from 35%
- The following items will now display their cooldownon the item itself, rather than with a buff: Maw of Malmortius, Hexdrinker, Banshee's Veil, Guardian Angel, Sheen, Lich Bane, Trinity Force, Tear of the Goddess, Archangel's Staff, and Manamune.
- Damage increased to 30 from 20
- Attack speed increased to 30% from 25%
- Critical strike increased to 15% from 12%
- Mana reduced to 250 from 300
- Health reduced to 250 from 300
- Proc damage raised to 150% from 130%
- Sheen, Lich Bane and Trinity Force's "reservoir" system has been removed. These items will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
- Fixed a bug where it was causing the proc on spell cast to do less damage than intended
- Slow reduced to 35% from 50%
- Spellcast effect reduced to 130% of base damage from 150%
- Trinity Force added
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