Item was removed in Patch 8.4. | |
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Tracker's Knife | |
Passive | |
UNIQUE - Tooth / Nail: Basic attacks versus monsters deal 30 bonus physical damage and grant 15% bonus attack speed for 2 seconds. Damaging a monster by any means set it aflame, dealing an additional 80 magic damage over 5 seconds while causing you to restore 6 health per second for every enemy you're burning. | |
Killing large or epic monsters grants +50 bonus experience, and gain +50 bonus experience for each level higher the monster is than you. | |
Active | |
Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop. | |
Statistics | |
MPR | 225% base mana regen in jungle |
LS | 10% vs Monsters% |
Additional Information | |
Limitations | Limited to one Jungle item. A player may only have 3 Stealth Wards or Totem Wards on the map at one time. |
Map Availability | SR |
Tier | Advanced |
Recipe | |
+ + 300 | |
Total Cost: 1000 | |
Sold For: 700 | |
Builds Into | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- This item was removed because it was overshadowing other enchantments in the professional play. It gave too much safety for teams during the early and mid game, killing most of the early game action.
Gallery[]
Similar Items[]
Patch History[]
Tracker's Knife is almost mandatory in professional play, giving professional teams enough vision to avoid most early-game danger. Bringing it in line would kill it in most games, so for now we're simply removing it.
v6.22
On-hit damage up. Lifesteal up.
With Krug and Gromp Smite bonuses gone, we’re upping both the damage and sustain on Hunter’s Machete (and its upgrades) to compensate.
v6.9
Monsters grant more experience to junglers but less to non-junglers.
The tactic of a solo player abandoning lane to farm monster camps with their jungler (we call it 'buddy jungling') evolved in response to the 2v1 lane swap. Rather than sit under tower, zoned out of experience, top laners ditch their lanes for safer prospects. Buddy jungling is enabled by the 'comeback' mechanic, which increases monster experience for lower-level champions. Though the jungler and top laner are both constantly underleveled due to splitting camps, comeback experience softens the punishment by adding net experience versus a solo clear.
The casualty of this technique is the early game itself: buddy jungling puts eight of the ten players on the Rift into a pure PvE situation. That leads to an incredibly stale opening phase of the match and eliminates the lane dynamics many of League’s early-game champs (Renekton!) rely on to make their impact.
We're putting a damper on buddy jungling by removing the experience efficiency granted to the buddy. That’s not to say it isn’t still situationally viablhaving two people in the jungle can offer strategic valuwe’re just ensuring it’s a
v6.1
Cost down.
Just some slight tuning to make these a bit more attractive/easy to upgrade compared to just buying the component of your enchantment (Caulfields, Aether Wisp, etc).
v5.22
now that's a knife
Tracker's Knife doesn't strengthen your Smite, but gives you a Sightstone-style stack of seeing sticks to seek out sporting stalkers and sneaky skirmishers, securing your squad's section of Summoner's Rift. Alternatively (for the alliteration illiterate) this augment allows illumination always, assuming your ambitions align with accumulating authority alongside your allies over your adversary's abode.
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