Titanic Hydra | |
---|---|
Passive | |
UNIQUE - Cleave: Basic attacks on-hit deal 1% (Melee) / 0.5% (Ranged) maximum health bonus physical damage to the target and 3% (Melee) / 1.5% (Ranged) maximum health physical damage to other enemies in a cone in the direction of the primary target. | |
Active | |
UNIQUE - Titanic Crescent: Your next basic attack within 10 seconds empowers Cleave to deal 4% (Melee) / 2% (Ranged) maximum health bonus physical damage to the primary target and 9% (Melee) / 4.5% (Ranged) maximum health physical damage to secondary targets (10 second cooldown; begins after using the empowered attack). Titanic Crescent resets the user's basic attack timer. | |
Statistics | |
HP | 600 |
AD | 40 |
Additional Information | |
Limitations | Limited to 1 Hydra item. |
Map Availability | ALL |
Tier | Legendary |
Item Code | 3748 |
Recipe | |
+ + + 50 | |
Total Cost: 3300 | |
Sold For: 2310 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Titanic Hydra can only be purchased by melee champions and shapeshifter champions with a melee form, its passive and active cannot be used when performing ranged basic attacks.
- Triggering Cleave on a structure will deal its bonus damage but it will not trigger the cone damage.
- Triggering Titanic Crescent on a structure will keep dealing Cleave's bonus damage, but it will also trigger Titanic Crescent's cone damage.
- After using Titanic Crescent your next auto-attack will use your base attack speed. If however you issue an attack command on the target after using it, the attack will re-use its current attack speed.
- Gangplank's Parrrley and Poppy's Iron Ambassador are the only abilities that can apply on-hit effects as melee attacks while behaving as ranged attacks.
- Ornn can upgrade this Item to a Mastwerwok Item:
Trivia[]
- Along with
Ravenous Hydra, Ravenous Hydra borrows its namesake from the Hydra, a many-headed beast.- They both also build from
Tiamat, which shares its name with the five headed dragon goddess in the Dungeons & Dragons tabletop RPG.
- They both also build from
Similar Items[]
Ravenous Hydra
Profane Hydra
Spear of Shojin
Sterak's Gage
Sundered Sky
Hullbreaker
Experimental Hexplate
Black Cleaver
Trinity Force
Stridebreaker
Overlord's Bloodmail
Patch History[]
- Recipe: Tiamat + Tunneler + Ruby Crystal + 550 Gold ⇒ Tiamat + Tunneler + Giant's Belt + 50 Gold
- Attack Damage: 50 ⇒ 40
- Health: 550 ⇒ 600
- Cleave On-hit Damage: 1.5% max HP ⇒ 1% Max HP
- Health: 500 ⇒ 550
- Active Titanic Crescent Damage to Primary Target: 6% maximum health (melee) / 3% maximum health (ranged) ⇒ 4% maximum health (melee) / 2% maximum health (ranged)
Patch 14.1 - January 12, 2024
- Titanic is currently a bit too strong early, so we’re removing some stats to keep it late game skewed.
- Attack Damage: 55 ⇒ 50
- Health: 550 ⇒ 500
- Total Cost: 3300 gold
- Item Recipe: Tiamat + Tunneller + Ruby Crystal + 600 gold
- 55 Attack Damage
- 550 Health
- Passive - Colossus: Basic attacks deal 4 +1.5% maximum health (melee)/ 3 +1.125% maximum health (ranged) bonus physical damage on-hit to your target and 40 +3% maximum health (melee)/ 30 +2.25% maximum health (ranged) bonus physical damage to other enemies in a cone on-hit. Cleave's damage also applies to structures.
- Active - Crescent: On your next attack, Cleave will deal 6%(melee)/3%(ranged) maximum Health bonus physical damage to your target and 9%(melee)/4.5%(ranged) maximum Health bonus physical damage for the shockwave.
Repeat the above except say "Titanic" instead of "Ravenous". We put a titanic amount of effort into writing this paragraph.
Shifting its power away from early game and low-health builds.
Patch 10.23
Now grants AD based on health. Cleave now also procs on ranged basic attacks. No longer grants health regen. Active removed.
Shaping Titanic Hydra to be a bridge between heavy tank builds and fighter builds. Some power taken out of its on-hit and moved to raw AD to give it a home with champions who don't attack as often but still like AD.
Base Stats
Effects
Patch 10.5
Passive damage to targets in the cone increased.
We're buffing Titanic Hydra's health scaling to increase the threat it presents in HP-heavy builds.
v6.6
Attack damage down.
If you’re someone that plans on basic attacking in League of Legends, Titanic Hydra has a lot of upside. Health scaling on-hit damage, waveclear and a basic attack reset? (Shen nods silently in approval) It also has a lot of attack damage for such a bulky item, making it the better purchase for champions looking to burst you down than its ravenous counterpart. Tuning down the stats to be less appealing as a ‘generalist damage item’ means we can retain Titanic’s unique effects for the tanks that rely on it to become relevant threats.
v6.4
Hydra's can no longer be swapped into one another.
While this was a neat idea, in practice being able to swap for no cost presents us with some balancing difficulties. Key among them is the smoother build of Titanic Hydra - letting champions with an intended weakness in their early-game bulk up at no cost to their late-game damage scaling. Rather than continuously tune them based on their relative power (instead of how useful they are to their core users), we're separating the Hydras for good. Goodnight, sweet serpent prince-swapping. You were too beautiful for this world.
v6.1
Cost down.
This is the same context, only more Titanic.
Not much to add. Still cool.
v5.16
It's like Ravenous Hydra. Except instead of lifesteal, it's got health.
While the Black Cleaver fits its own archetype of spell-casting melee champions rather well, fighters seeking to just bludgeon the hell out of their opponents the old-fashioned way sometimes had issues getting the job done. Replacing lifesteal for health, Titanic Hydra provides a synergistic area-of-effect option for more basic-attack centric brawlers like Trundle and Shyvana to get to clobberin’ when the situation calls for a more defensive build.
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