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Tiamat
Passive
UNIQUE - Cleave: Basic attacks on-hit deal 40% (melee) / 20% (ranged) physical damage to other enemies in a 350 radius centered around the target.
Active
UNIQUE - Crescent: Deal 75% AD physical damage to enemies within a 450 radius in front of you (10 second cooldown).
Statistics

AD
20
Additional Information
LimitationsLimited to 1 Hydra item.
Map AvailabilityALL
TierEpic
Item Code3077
Recipe
ItemSquareLong Sword + ItemSquareLong Sword + 500 Goldcurrency
Total Cost: 1200 Goldcurrency
Sold For: 840 Goldcurrency
Builds Into
ItemSquareProfane Hydra ItemSquareRavenous Hydra ItemSquareStridebreaker ItemSquareTitanic Hydra
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Notes

  • Activating Crescent does not reset the auto-attack timer. Rather, the effect uses the champion's auto attack animation to display the effect.
    • Crescent casts faster as you gain more attack speed.
  • Crescent's damage procs
    The Black Cleaver
    's passive effect, but doesn't benefit from lifesteal.
  • GangplankSquareGangplank's Parrrley and PoppySquarePoppy's Iron Ambassador are the only abilities that can apply on-hit effects as melee attacks while behaving as ranged attacks.

Trivia

  • In Babylonian mythology, Tiamat was the first dragon and was slain to make the heavens, earth, and man.
    • Tiamat is also the name of the five headed dragon goddess in the Dungeons & Dragons tabletop RPG.
      • Tiamat building into two items that borrow their namesake from the Hydra, another many-headed beast, also alludes to this.
  • In the V1.0.0.115 April Fools' Day patch, Tiamat was renamed to Tamat, the name of a Rioter.

Similar Items

Patch History

Patch 14.1

  • Giving Tiamat a tad more power while also smoothing out the cast time.
  • Unique Active - Crescent: Deals 60% AD physical damage ⇒ Deals 75% AD physical damage
  • Cast Time: 0.25 seconds ⇒ Now references user’s auto attack cast time


Patch 12.23

  • Cleave Damage: 50% total AD for Melee/25% total AD for Ranged ⇒ 40% total AD for Melee/20% total AD for Ranged


Patch 12.22

Updating Cleave’s damage to be more in line with the new Ravenous Hydra.

  • Unique Passive - Cleave: 60-12% total AD (based on distance) ⇒ 50% of total AD for melee champions and 25% of total AD for ranged champions to all enemies around them


Patch 10.23

We're splitting up Tiamat's passive and active to let each take on more of a center-stage role as separate components. Tiamat is keeping the passive; the active is moving to a new item just below.

TOTAL COST : 1200 gold
BUILD PATH : Pickaxe + 325 gold
ATTACK DAMAGE : 25
CLEAVE : Attacks deal up to 60% total attack damage physical damage to other nearby enemies


Patch 8.24b
Cost increased.

We're increasing the investment required to grab Tiamat's dueling and waveclear benefits for champions who plan to sit on it rather than quickly upgrading to a Hydra.

COST : [1200] ⇒ 1325 gold
UPGRADES : Ravenous Hydra and Titanic Hydra cost 125 less gold to upgrade; total costs unchanged


v7.24b

ATTACK DAMAGE : [20] ⇒ 25

v6.6
Recipe changed. Attack damage lowered, but now has passive cleave again.

Back in 5.22, the thinking was that by making Tiamat a cheaper item (while still building out of the amazing Pickaxe), we could see it bought for its laning benefits rather than being the item that you power-spiked off of. What we saw was actually the opposite - many laners and junglers (Kha’Zix, Jarvan, Renekton) alike struggled with the pushing or clearing capabilities of the old Tiamat. Now that we’ve lived in a world without Cleave, we’re trading stat-efficiency to bring it back to the people who need it most.

RECIPE : [Pickaxe + Rejuvenation Bead + 175 gold] ⇒ Long Sword + Long Sword + Rejuvenation Bead + 350 gold
TOTAL COST : 1200 (unchanged)
ATTACK DAMAGE : [30] ⇒ 20
TAKE IT OR CLEAVE IT Now passively cleaves nearby enemies for 20-60% total attack damage (based on distance) on basic attack


v6.1
Cost down.

COMBINE COST : [225] ⇒ 175
TOTAL COST : [1250 gold] ⇒ 1200 gold


v5.22

TOTAL cost : [1900 gold] ⇒ 1250 gold
BUILD path : Pickaxe + Rejuvenation Bead + 225 gold
ATTACK damage : [40] ⇒ 30
BASE health REGEN : [100%] ⇒ 50%
CLEAVE : No longer passively cleaves around your target


v5.7
Tiamat's passive damage now scales linearly. Also affects Ravenous Hydra.

"Previously, Tiamat's Cleave passive only had three 'stages' of damage based on whether you were 'close', 'close-ish', or 'kind of close' to the center of the proc. This led to some weird situations where targets that were visually farther away would still take damage as if they were closer. Now that Cleave scales linearly, you'll always take damage appropriate to how close/far you are from the target. Also affects Ravenous Hydra (we stole this part from the summary). "
  • PASSIVE CLEAVE DAMAGE : Scales in three damage 'stages' ⇒ linearly with distance

v3.06

  • Combine cost reduced to 265 from 665 (total cost is now 1,900 from 2,300)
  • Attack damage reduced to 40 from 50

v1.0.0.152

  • Now builds into Ravenous Hydra
  • Now builds from Pickaxe, Long Sword, Rejuvenation Bead and Rejuvenation Bead
  • Is now Melee Only
  • No longer grants Mana Regen
  • Unique Passive changed to "Cleave: Your attacks deal up to 60% of your Attack Damage to units around your target - decaying down to 20% near the edge."
  • New Unique Active - Crescent: Deals up to 100% of your Attack Damage to units around you - decaying down to 60% near the edge - 10 second cooldown.
  • Cost increased from 2,070 (250) from 2,300 (665)

v1.0.0.112

  • Attack damage increased to 50 from 42
  • Mana regeneration per 5 seconds increased to 5 from 4
  • Shop tooltip is now more descriptive, matching the inventory tooltip

v1.0.0.82

  • Combine cost reduced to 250 from 450

v0.9.25.34

  • Cleave damage is now physical instead of magical
  • Reduced combine cost from 500 to 450

v0.9.22.16

  • AoE damage increased to 175 from 185

v0.9.22.15


v0.8.21.110

  • Damage increased from 40 to 42

May 15, 2009 Patch

  • Reduced damage from 45 to 40
  • Reduced health regen per 5 from 25 to 22
  • Reduced mana regen per 5 from 8 to 7

May 9, 2009 Patch

  • Increased recipe cost from 400 to 500
  • Decreased damage form 50 to 45

May 1, 2009 Patch

  • Recipe cost increased from 200 to 400