Teemo | |
---|---|
General Information | |
Title | The Swift Scout |
Pronouns | He/Him |
Release Date | February 21, 2009 |
Cost | 450 260 |
Primary | Marksman |
Secondary | Assassin |
Statistics | |
HP | 615 (+ 104) |
HPR | 5.5 (+ 0.65) |
MP | 334 (+ 25) |
MPR | 9.6 (+ 0.45) |
MS | 330 |
AD | 54 (+ 3) |
AS | 0.69 (+ 3.38%) |
RNG | 500 |
AR | 24 (+ 4.95) |
MR | 30 (+ 1.3) |
Developer Info | |
DDragon Key | Teemo |
Integer Key | 17 |
External Links | |
Universe | universe.leagueoflegends.com |
Game Info Wiki | wiki.leagueoflegends.com |
Teemo is a champion in League of Legends.
Lore[]
- For outdated and now non-canon lore entries, click here.
- Biography
Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos.
While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of Kumungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow member of Bandle City's Special Forces. Teemo is a pint-sized foe that many have come to fear and whose small size belies his fearsome resolve. | |
"Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no one else I'd rather have as a friend."
- Tristana |
Abilities[]
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Patch History[]
W cooldown decreased.
Teemo’s W is often overlooked. We’re reducing its cooldown so that he can more readily use the spell’s active and wield his power as a mobile mushroom monster.
W - Move Quick
Continuing with a third round of changes to diversify and widen the jungle champion pool. You'll notice that Morgana is getting a specific change to have her be viable in the jungle along buffs to her main roles. We're monitoring the effect of these changes to assure that they're not overwhelmingly affecting anything at the higher rungs of the skill ladder while also confirming that they are in fact fostering more diverse picks.
TWILIGHT ASSAULT MAXIMUM MONSTER DAMAGE : | [75/100/125/150/175] | |
⇒ | 120/140/160/180/200 |
Patch 9.18
Q and W quality-of-life changes. R mushroom adjustments with more charges and infinite bounce.
These changes should round out some of Teemo’s rougher edges. We're also making his shrooms more functional as the game progresses.
Q - Blinding Dart
W - Move Quick
R - Noxious Trap
Teemo's attacks and abilities need some visual love to get to current League quality and readability standards.
v8.9
25 mages have more mana regen and base mana, but less mana growth. 5 other mages have more mana regen.
These champions, while also affected by the Doran's Ring, don't tend to build any of the mana items we're touching this patch. So, we're only adjusting their mana regen, but leaving their base mana and mana growth untouched.
Click to expand |
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Base stats
This one’s just a bugfix.
E - Toxic Shot
v6.9
More traps.
Alright. We know people are going to come into this section thinking ‘Why buff Teemo?’, but let’s be honest with ourselves. While Teemo’s always been a serviceable laner, the Swift Scout has been on the weaker side of the spectrum folong while. The root causes are many, but we’re targeting two: Teemo’s awkward mana usage, and his inability powerto set up the mushroom fields he’s known for.
Getting into specifics, Teemo players find themselves opting into sometimes ranking up Move Quick not because it’s particularly good, but so the costs of his other spells don’t go through the roof. Similarly, a Teemo that’s behind is pressured against laying traps due to their high cost and cooldown, making them lackluster when the enemy team’s already gaining control of the map. Releasing the mana pressures across Teemo’s kit allows him to spend more time thinking critically about when and where to use his abilities.
Passive - Camouflage
Q - Blinding Dart
R - Noxious Trap
v6.1
Attack damage up. R range increased. Passive stealths while moving in brush.
Another champion that's been struggling in 2016, Teemo's woes have not gone unnoticed. The prevalence of Farsight Totem has hurt his ability to play hide-and-seek with Camouflage, while losing out on the bonus attack damage from the old masteries means he's having a harder time in lane. Tuning these while adding a bit of range to Noxious Trap go a long way toward improving his strategic ability to scout - as well as feed into his natural prey of fighters and juggernauts.
While the below changes might look like a buff and a nerf to Camouflage, the double stealth mechanic wasn't necessary (as you will now be entering stealth the moment you walk in instead of needing to stop), so you take about the same time to stealth but can also stealth while running. Now that's sneaky.
General
Passive - Camouflage
R - Noxious Trap
v5.20
Traps arm faster and have a lower cooldown.
Heads Up! Due to a mistake behind the scenes, only the tooltip for Noxious Trap’s cooldown was changed, not the actual value. As-is, only the arm time change will be in 5.20. We’ll have the CD fix in for the next patch. Sorry!
We’ll leave the Teemo jokes at the door; we recognize the scout’s not performing well after our last round of changes, so we’re stepping in to aid his swift recovery. The big idea for 5.15 was to broaden Teemo’s traps applications (trapplications?), allowing him the option to convert advantages from a solo lane to teamfights, but we drained too much power in the process. Administering a booster-shot to Noxious Trap’s arm-time and ammo count helps Teemo’s reliability across all phases of the game, no matter how you choose to terrorize your enemies.
R - Noxious Trap
v5.16
R slow no longer decays, but enemies poisoned by traps are revealed.
We're still evaluating exactly how 5.15's update to our lord and savior is panning out, but we were already able to identify some places for improvement. It's been cool to see players utilize Noxious Trap's range flexibly for both teamfighting and minefields, but it's clear that Teemo’s traps have lost a lot of peeling power. Given that traps are now half their original duration, we think that there is room to return this safety so that even though Teemo's nest of ‘shrooms is smaller, each one is still an effective tool to be used for planning escape routes.
Passive - Camouflage
R - Noxious Trap
=v5.15
Teemo’s trickier in brush, and his passive's attack speed now scales with level. R's traps last a shorter amount of time and take longer to arm, but can now be cast from further away and bounce on pre-existing traps.
We've finally done it. After years of slumber, the dark lord of League of Legends has returned. Despite his notoriety, Teemo's actually been on the less attractive side of viability for quite some time. Often seen as a niche 'anti-melee' top-laner or as an AP-focused map-control mage in the mid-lane, Teemo's always been around but never as powerful as the cries of his victims would have you believe.
No matter how you like to play your Swift Scout, we're focusing on delivering more to Teemo players looking to express their skill in more ways his teammates can appreciate. Teeto's applications in a 5v5 setting have always been questionable; the nature of his power is largely loaded into whether or not his opponents manage to step on a mushroom - something that became even more binary if your team wasn’t willing to utilize your minefields. Adding a couple of neat tricks to Camouflage and accessibility for tossing Noxious Traps while draining some of their more ambient sources of power - like duration - should empower Bandle City's Boogeyman to take a more proactive role in crushing the hopes and dreams of his enemies with a smile (bouncing Cottontail Teemo's eggs is seriously really cute).
Passive - Camouflage
R - Noxious Trap
v5.8
Mass Texture Rebalance (Part 10)
- "With this last bundle of champions, the "Mass" part of our Texture Rebalancing has been completed. That doesn't mean we'll never update a texture again - we'll continue to do so as opportunities arise - but this is the end of seeing these as a major patch note item. Thank you everyone for your continued feedback!"
- "For those interested in final numbers, these ten installments have rebalanced around 311 skins across 62 champions over 7 months (we started back in patch 4.17)!"
- Lux
- Base, Commando, Imperial, Sorceress, Spellthief, Steel Legion
- Nocturne
- Ravager (update to a previous rebalance)
- Poppy
- Base, Battle Regalia, Blacksmith, Lollipoppy, Noxus, Ragdoll, Scarlet Hammer
- Shaco
- Base, Asylum, Nutcracko, Mad Hatter, Roya, Workshop
- Base Jack-In-The-Boxes have also been updated for all skins that use them
- Shyvana
- Base, Boneclaw, Darkflame, Ironscale
- Teemo
- Base, Astronaut, Badger, Cottontail, Happy Elf, Panda, Recon, Super
- Base mushrooms (for all skins that use them) and custom mushrooms for Astronaut, Panda and Super skins have also been updated
v5.7
Blinds work intuitively.
- Previously, Blinds would check your status when you began your attack. This meant that sometimes attacks that looked like they should have missed would land right on target. With this fix, you should feel a lot better about your tossing poisonous darts into the eyes of enemy marksmen."
- Q - Blinding Dart
- THAT'S GOTTA STING : Blind 'miss' window changed from on-attack declaration to on-attack launch (For reference, 'attack launch' is when the missile is created for ranged champions, and the moment before an attack hits for melee champions)
Teemo’s shrooms are now slightly less annoying.
“Late game, Teemos stacking pure AP could pretty much opt out of fighting by laying deathshrooms everywhere and spamming the laugh button. If you’re ever close to losing it after dying to a shroom, just remember; millions of Teemos die each day .”
- SPELL EFFECT :: Fixed a bug where Toxic Shot could apply some spell effects like Tribute or Spell Weaving
- Noxious Trap
- Fixed a bug where mushrooms gave experience
v3.12
General
- Noxious Traps are now worth 10 gold (from 0)
- Toxic Shot
- Ability Power ratio on impact reduced to 0.3 from 0.4
- Noxious Trap
- Damage reduced at later ranks to 200 / 325 / 450 from 200 / 400 / 600
- Fixed: Tooltip now indicates the correct cooldown
- Base Movement Speed increased by 25.
- Fixed a bug with Toxic Shot so the poison damage now works correctly at higher attack speeds
- Toxic Shot
- Damage on impact increased to 10 / 20 / 30 / 40 / 50 (+0.4 Ability Power) from 9 / 18 / 27 / 36 / 45 (+0.14 Ability Power)
- Poison Ability Power ratio reduced to 0.1 from 0.14
- Fixed a bug where the poison was lasting longer than intended
- Damage values will now update correctly when Teemo hits a unit with a lower level Toxic Shot poison
- Teemo now gains Camouflage's attack speed buff instantly after leaving invisibility
- Move Quick cooldown reduced to 17 seconds from 22
- Fixed a bug where Noxious Trap's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
- Fixed a bug where Teemo's Toxic Shot was doing less damage than intended at higher attack speeds.
- Health per level increased to 82 from 77
- Move Quick's passive component now shows a cooldown timer
- Noxious Trap arm time reduced to 1 seconds from 2
- Noxious Trap now has an ammo stack and reload time indicator on the buff bar
- Noxious Traps will now show the area they trigger in when cast
- Noxious Traps will now 'level up' if Teemo ranks up his R slow while the traps are active
- Fixed a bug where Move Quick did not proc on-spell cast effects such as Sheen
- Move Quick is now removed even if the damage is shielded
- Noxious Trap
- Mushroom reload time increased to 35 / 31 / 27 from 30 / 26 / 22
- Damage reduced to 200 / 400 / 600 from 250 / 475 / 700
- Fixed a bug that calculated the AP coefficient lower than intended
- Move Quick cooldown increased to 22 seconds from 13
- Move Quick - Ability rework
- Passive - Now grants 10 / 15 / 20 / 25 / 30% increased movement speed until struck by a champion or turret
- Active - Teemo gains double his passive move speed for 4 seconds. This bonus is not lost on hit.
- Noxious Trap
- No longer give any gold as a bounty when killed, down from 25
- Now show their remaining duration when selected
- Base movement speed increased to 305 from 300
- Base damage reduced to 47.5 from 51.3
- Damage per level reduced to 3.0 from 3.3
- Camouflage
- Fade time reduced to 2.0 seconds from 3.0
- Being invulnerable will now prevent Teemo from Camouflaging. Specifically, Zhonya's Ring and Guardian Angel's effects will block camouflage while they are active
- Recalling and Teleporting will now prevent Teemo from Camouflaging
- Blinding Dart
- Duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 1.5 / 2.0 / 2.5 / 3.0 / 3.5
- Cooldown reduced to 8 seconds from 10
- Move Quick's tooltip will now update to display the effects of cooldown reduction
- Toxic Shot
- Per-tick damage reduced to 6 / 12 / 18 / 24 / 30 from 8 / 14 / 21 / 28 / 35
- On-hit damage increased to 9 / 18 / 27 / 36 / 45 from 8 / 14 / 21 / 28 / 35
- Noxious Trap
- Teemo has gains a "stored mushroom" charge every 30 / 26 / 22 seconds. Maximum three charges
- Each cast requires an consumes a charge
- Time to gain a charge is reduced by cooldwon reduction effects
- Time to gain next charge does not progress while you are at maximum charges
- Teemo always has two charges stored upon reviving at base
- Cooldown on placing a trap reduced to 1 seconds from 20
- Damage changed to 250 / 475 / 700 from 350 / 500 / 650
- Recommended items updated
- Fixed a bug with Toxic Shot where it was not applying the poison damage immediately upon hit
- Removed base dodge
- Camouflage
- Fade time reduced to 3 seconds from 4
- Fixed a bug in which somtimes the fade time would take too long
- When Teemo breaks stealth, he now gains "Element of Surprise", increasing his attack speed by 40% for 3 seconds
- Blinding Dart
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130
- Cooldown reduced to 10 from 12
- Blind duration reduced to 1.5 / 2.0 / 2.5 / 3.0 / 3.5 from 1.6 / 2.2 / 2.8 / 3.4 / 4.0
- Move Quick
- Now only breaks when taking damage from an enemy champion or turret
- Movement speed buff decreased to 15 / 20 / 25 / 30 / 35% from 20 / 25 / 30 / 35 / 40%
- Toxic Shot
- Now applies the first application of damage immediately upon hitting the target
- Poison duration reduced to 4 seconds from 5 (total number of applications still remains at 5)
- Noxious Trap fade time reduced to 1.5 from 2.0
- Camoflague stealth timer reduced to 4 seconds from 4.5
- Fixed a bug where Bantam Trap was granting vision of an area for too long after an enemy triggered it
- Camouflage time to Stealth reduced to 4.5 seconds from 6
- Bantam Trap
- No longer affected by Volley, Missile Barrage, and Sow the Wind
- Poison duration reduced to 4 seconds from 5
- Fixed a bug where several spells would show a particle as they passed over Bantam Trap
- Blinding Dart
- Ability power ratio reduced to 0.8 from 1.0
- Blind duration reduced to 1.6 / 2.2 / 2.8 / 3.4 / 4 seconds from 1.5 / 2.25 / 3 / 3.75 / 4.5
- New passive - Camouflage
- If Teemo stand still for 6 seconds without taking damage, he becomes stealthed
- Base movespeed increased to 305 from 300
- Base damage reduced to 47.5 from 51.3
- Damage per level reduced to 3.0 from 3.3
- Camouflage
- Fade time reduced to 2.0 seconds from 3.0
- Being invulnerable will now prevent Teemo from Camouflaging. Specifically, Zhonya's Ring and Guardian Angel's effects will block Camouflage while they are active.
- Recalling and Teleporting will now prevent Teemo from Camouflaging
- Blinding Dart
- Duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 from 1.5 / 2 / 2.5 / 3 / 3.5
- Cooldown reduced to 8 seconds from 10
- Move Quick's tooltip will now update to display the effects of cooldown reduction
- Toxic Shot
- Per-tick damage reduced to 6 / 12 / 18 / 24 / 30 from 8 / 14 / 21 / 28 / 35
- On-hit damage increased to 9 / 18 / 27 / 36 / 45 from 8 / 14 / 21 / 28 / 35
- Noxious Trap
- Teemo now gains a "stored mushroom" charge every 30 / 26 / 22 seconds. Maximum three charges
- Each cast requires and consumes a charge
- Time to gain a charge is reduced by cooldown reduction effects
- Time to gain next charge does not progress while you are at maximum charges
- Teemo always has two charges stored upon reviving at base
- Cooldown on placing a trap reduced to 1 second from 20
- Damage changed to 250 / 475 / 700 from 350 / 500 / 650
- Recommended items updated
- Increased damage per level from 2.8 to 3.3
- Increased attack range from 450 to 500
- Move Quick cooldown reduced from 8 seconds to 6
- Blinding Dart range increased from 600 to 680
- Bantam Trap now has a new explosion particle
- Increased mana gain per level from 30 to 40
- Blinding Dart damage increased from 60 / 120 / 180 / 240 / 300 to 90 / 140 / 190 / 240 / 300
- Toxic Shot damage increased from 7 / 14 / 21 / 28 / 35 to 8 / 14 / 21 / 28 / 35
- Increased base damage from 47.5 to 48.5
- Bantam Trap
- Increased set duration from 2 seconds to 2.5
- Now has a bonus 150 armor while stealthed
- Move Quick no longer costs mana to turn off
- Bantam Trap ability power ratio reduced from 1.0 to 0.8
- Bantam Trap slow percent reduced from 40 / 50 / 60% to 30 / 40 / 50%
- Move Quick can no longer be cast without sufficient mana
- Bantam Trap no longer limited to 15 (but his mines have a 10 minute duration)
- Fixed a bug where Teemo's passive was leaving dots on the minimap
- Trailblazer movement speed yielded slightly incresaed
- Blinding Dart miss chance duration modified from 2 / 2.5 / 3 / 3.5 / 4 to 1.5 / 2.25 / 3 / 3.75 / 4.5
- Toxic Shot now has a 0.7 ability power ratio
- Blinding Dart
- Changed functionality from Target Champion misses his next 1 / 2 / 3 / 4 / 5 attacks to Target has a 100% miss chance for 2 / 2.5 / 3 / 3.5 / 4 seconds
- Changed mana cost from 65 / 85 / 105 / 125 / 145 to 70 / 85 / 100 / 115 / 130
- Reduced cooldown from 12 seconds to 11 seconds
- Bantam Trap
- Reduced damage from 375 / 550 / 750 to 350 / 500 / 650
- Added particle to detonation
- Reduced health per level from 84 to 74
- Toxic Shot damaged per tick reduced form 10 / 18 / 26 / 34 / 42 to 7 / 14 / 21 / 28 / 35
- Made Noxious Trap magic immune
- Toxic Shot is now a passive skill
- Move Quick no long slows you upon being hit (it does still remove haste buff)
- Blinding Dart now causes your opponent to miss a set number of attacks instead of increasing their miss percentage
- New Passive: Trailblazer: Teemo leaves a trail as he moves, increasing the move speed of allies and granting him sight radius of the area for an extended period of time
- New Ultimate: Noxious Trap: Teemo places a trap which, when triggered, will poison surrounding units, slowing and damaging them for the duration.
- Adjusted recommended items
- Toxic Shot damage changed from 2 / 4 / 6 / 8 / 10 per debuff stack to 8 / 16 / 24 / 32 / 40 damage, and no longer stacks
- Scout's Bounty
- Armor reduction changed from 20 / 40 / 60 to 30 / 45 / 60
- Bonus gold increased to 100 / 140 / 200 from 50 / 100 / 150
- Basic attack damaged increased to 41 from 39
- Blinding Dart miss chance increased to 10 / 20 / 30 / 40 / 50% from 14 / 22 / 30 / 38 / 44%
- Fixed a bug where Move Quick did not toggle off properly after taking damage
- Fixed a bug where Teemo was not getting bonus tamage from items with his Toxic Shot active
- Fixed timing attack bugs
- Fixed tooltip typos for Move Quick and Toxic Shot
Articles[]
- 2015
- March 30th, Brain Freeze: Ashe and Teemo?! - Challenger Week 5 from LoL Esports
Additional Content[]
Champion Information[]
Related Lore[]
Journal of Justice
- Piracy Strikes Bandle City Merchants
- The Horseshoe Heist
- The Balloon Burglary
- Veigar Attempts Abduction of Bandle City Mothership
Skin Release[]
Promotional Page
- CONFIDENTIAL: Omega Squad 2017
- Tales from the Rift: The Teemoing
- Omega Squad
- This Looks Like a Job for Super Teemo!
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