Tear of the Goddess | |
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Passive | |
UNIQUE - Manaflow: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 360 bonus mana. Basic attacks deal 5 bonus physical damage on-hit against minions. | |
Statistics | |
MP | 240 |
Additional Information | |
Limitations | Limited to 1 Manaflow Item. |
Map Availability | ALL |
Tier | Starter |
Item Code | 3070 |
Recipe | |
Total Cost: 400 | |
Sold For: 280 | |
Builds Into | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- The user preserves their current mana whenever they increase their maximum mana from consuming charges of Manaflow.
- Manaless champions cannot trigger Manaflow.
- Summoning pets also triggers Manaflow.
- Selling a Manaflow item removes the bonus mana gained from the effect but retains the stacks if these items are bought again, regardless of which item generated the stacks.
- On the Howling Abyss, each charge consumed generates 50% more mana.
Lore[]
Few are fortunate enough to come across the tears of the very goddess who created our world... but those who are lucky enough to acquire a Tear of the Goddess may take pleasure in a significant boost of mana points and mana points regeneration.
Similar Items[]
Patch History[]
Moving Tear into the Starting Item space to serve as a greedy, scaling option for spellcasters. The stacking mechanic has been changed to discourage empty spell spamming and encourage opportunistic trading.
Patch 9.6
All Tear items now belong to a Tear item group, with a maximum of 1 allowed.
We told you that we were potentially nerfing Ezreal last patch, and we decided that targeting his Double Tear build was a better solution than directly changing him. We're putting all Tear items into one group so players can't buy more than one Tear of the Goddess (and subsequently, its upgrades). After these changes go into effect, we don't expect Ezreal to stay as super dominant as he has been, but we’ll be keeping an eye on him.
v8.9
Total cost increased. Mana refund decreased. Max mana increase now increases current mana by current percentage of mana.
Tear of the Goddess too comprehensively solves mana problems for the champions who build it. It'll still be the late-scaling item that delivers mad ability power once you've stacked it and upgraded it to Archangel's Staff, but it won't replenish your mana quite as well.
v7.21
Stacking effect can now occur up to three times every 12 seconds.
Stacking Tear often incentivizes odd behaviors, such as using abilities while simply walking down the lane or standing still at the base. We want to make it easier for Tear to be stacked when you’d already be casting abilities, such as lane trades, teamfights, farming, and so on.
Editor’s Note: I’ve seen things you people wouldn’t believe. Mystic Shots fired at the shoulders of Ornn. I watched Overloads glitter in the dark near the Base Gates. All those abilities were lost in time, like Tears in rain. Time to stack.
LESS QQ : | [Can gain up to two stacks every 8 seconds] | |
⇒ | Can gain up to three stacks every 12 seconds |
v6.9
Refunds a portion of mana spent.
Tear of the Goddess creates an odd conflict: it’s the mage item which gives the most raw mana (attractive to champions with high mana costs), but it has to be stacked up by constantly casting spells (something champions with high mana costs can’t afford to do). As such, it tends to be picked up by champions who can spam spells, making them effectively manaless as it stacks.We’re changing Tear’s pure regen to a mana refund, opening it up to high-mana cost champions, not just a select few spammers.
- TOTAL COST :
700 gold⇒ 720 gold (combine cost increased by 20 gold) - MANA REGENERATION :
+6 mana per 5 seconds⇒ +25% base mana regeneration - UNIQUE PASSIVE : Mana Charge - Grants +4 maximum mana on spell cast or mana expenditure (up to 2 times per 8 seconds). Grants +1 maximum mana per 8 seconds. Caps at+750 mana. (Unchanged)
- NO INFLATION HERE : All items building out of Tear of the Goddess have had their combine cost reduced by 20 gold to preserve their total cost
v4.3
“Not enough tears on the Rift.”
- (NEW) PASSIVE: Additionally grants +1 maximum mana per 8 seconds (+1 maximum mana per 6 seconds on Crystal Scar)
- MANA REGEN:
7⇒ 6
- Mana Charge
- Cooldown per charge increased to 4 seconds from 3
- Updated the tooltip to clarify its actual functionality
- Now builds from Sapphire Crystal and Faerie Charm
- Mana reduced from 350 to 250
- Unique Passive changed to "Mana Charge: Each time you cast a spell or spend Mana, your maximum Mana increases by 4 (3 second cooldown). Bonus caps at +750 Mana.
- The following items will now display their cooldownon the item itself, rather than with a buff: Maw of Malmortius, Hexdrinker, Banshee's Veil, Guardian Angel, Sheen, Lich Bane, Trinity Force, Tear of the Goddess, Archangel's Staff, and Manamune.
- Now displays its current bonus mana again
- Now displays its unique bonus mana in its tooltip
- Recipe changed to Meki Pendant, Sapphire Crystal, and 205 gold
- Now gives 350 mana and 7 mana regen per 5 seconds
- Mana cap increased to 1,000 from 600
- Maximum mana cap reduced from 750 to 600
- Clarified the tooltip
- Added a max cap of 750 bonus mana
- Now has an internal cooldown of three seconds (but will now work with all spells including Lay Waste and Hate Spike)
- Fixed an issue with Teleport Home and Tear of the Goddess
- Fixed a bug where it was not working properly, and fixed a bug that caused you to lose your bonus mana when upgrading to Archangel's Staff
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