Tahm Kench | |
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General Information | |
Title | The River King |
Pronouns | He/Him |
Release Date | July 9, 2015 |
Cost | 4800 880 |
Primary | Support |
Secondary | Tank |
Statistics | |
HP | 640 (+ 103) |
HPR | 6.5 (+ 0.55) |
MP | 325 (+ 50) |
MPR | 8 (+ 1) |
MS | 335 |
AD | 56 (+ 3.2) |
AS | 0.658 (+ 2.5%) |
RNG | 175 |
AR | 42 (+ 4.7) |
MR | 32 (+ 2.05) |
Developer Info | |
DDragon Key | TahmKench |
Integer Key | 223 |
External Links | |
Universe | universe.leagueoflegends.com |
Game Info Wiki | wiki.leagueoflegends.com |
Tahm Kench is a champion in League of Legends.
Lore[]
- Biography
- Story
Known by many names throughout history, the demon Tahm Kench travels the waterways of Runeterra, feeding his insatiable appetite with the misery of others. Though he may appear singularly charming and proud, he swaggers through the physical realm like a vagabond in search of unsuspecting prey. His lashing tongue can stun even a heavily armored warrior from a dozen paces, and to fall into his rumbling belly is to tumble into an abyss from which there is little hope of return.
The waterways of Valoran are old, but far older still is the demon Tahm Kench. From muddy gambling tents along the Serpentine River, through the salt-crusted dice halls of Bilgewater, to the gilded wagering tables of Piltover and Zaun—all those who have given a covetous glance to another’s wealth know the unending hunger that comes from an encounter with the River King. The first tales of the creature were told by a traveling people who plied the Serpentine. They warned of a giant fish with a cavernous mouth, who would lure in the dissatisfied with the promise of more. One such story was that of a young man renowned for his honesty. Though born to the ways of a raftsman, he desired a life beyond the poor banks he knew so well, and the River King promised him an unforgettable experience if only he would tell one little lie. It seemed harmless enough, so the raftsman bent the truth in conversation with his own brother. That night the demon appeared, revealing a fork in the river the raftsman had never noticed before. He followed it to a camp of foreign folk who offered him food and drink, and fresh companionship. As dawn neared, and the raftsman was full and ready to return to his people, the demon appeared again, promising an even greater experience for another lie. His interested piqued, the man accepted the bargain, telling falsehoods to his hosts. The river parted again and he followed it to an evening of even greater luxury. This continued, night after night, until the once-honest raftsman’s deceits came as easily as breathing. When the river finally emptied into the sea, he found himself alone and lost—there was no one left to lie to. So many dark choices, all of them his own, had left the raftsman with no way back home. The brackish rivers of the mainland carried the tales of the River King to the Blue Flame Isles, where the creature gained a name as his legend grew—Tahm Kench. In Bilgewater, fortunes are boom or bust, with as much wealth going out with the tide as comes in. Many a tavern yarn tells of ol’ Tahm, a demon of the water with an unending appetite for games of chance, such that the loquacious beast became a symbol for many of the city’s gambling dens and houses of sin. Once the Sun Gates opened easy trade from Bilgewater to Piltover, tales of Tahm Kench became more common in the City of Progress and its underbelly, Zaun. There, children know Tahm as “Two-Coats,” a fish so monstrously large that he wears two fine jackets stitched together. With a jaunty top hat and a smile wider than the Pilt itself, he drives the jealousies of young artificers. It is said he came one Progress Day to a struggling Piltovan inventor, and offered her an idea certain to make a wealthy clan take notice. All he asked in return was a single lock of her hair. The ambitious woman made the trade and, true enough, her work landed her a lucrative contract. But one invention would not satisfy, and Two-Coats wandered by, this time asking for all of her lovely braids. Not wishing to disappoint her new patrons, the inventor agreed—and Two-Coats ate them up on the spot. Still the woman was unable to find the one great innovation that would make her name. The demon came again, offering a deal that would take the tip of one finger. The following week it was an ear. A year passed, and by then there was little left of the woman to give. Finally she called Two-Coats herself, begging him to make it all stop. He laughed as he opened his jaws wide, telling her he would protect her from herself, and promptly swallowed her whole. The River King. The Great Waddler. Old Yawn-Belly. Two-Coats. The demon Tahm Kench is known by many names, but all who speak them have learned a singular truth: no matter how alluring his words may be, in his mouth you will be lost. | |
"The whole world's a river, and I'm its king." |
THE GAMBLER'S WOE
My, that’s quite the haul ye have, there! Won at the tables, was it? Well, here’s to your very good health. Cheers. Oh, no, I’ll not be rollin’ the dice with ye. Not a gamblin’ man no more, or so I tells me self. There were a time, though... What happened? The River King happened, that’s what. Aye, Two-Coats, that old devil Tahm Kench. He’s what happened. I was bilge-poor, beg your pardon, and livin’ in a flophouse. Had nothin’ to me name, not ‘til a single gold Krakenaye, this one ‘erecome into my possession. I could tell you how, but you’d call me a liar, heh. So, with this one coin, what I oughta done was pay me debts, and find a new crew to join. I was a harpooner, see. Shoulda put aside whatever was left for the future. Been responsible, like. Harpoonin’s a harsh life, even for a younger man. But that’s when the River King found me. “Why work someone else’s ship,” he says, “slavin’ away, riskin’ your life for next t’ nothin’, when ye might ‘ave a ship o’ your own?” I just had to think bigger, like. O’ course, one Kraken won’t buy a ship, but ‘e had an answer to that, didn’t he. Dice. One good throw o’ the bones, an’ I’d ‘ave enough to start me own little operation. Others could do the danger work, while I sits back, nice and plum, enjoyin’ the profits. An’ after a few more drinks, you understand, that crooked devil’s advice starts to make a lot o’ sense to my ears. So, blinded by greed and possibility, I went along wi’ it. That night were a blur. I awoke well after noon the next day, me head fairly poundin’! Had no idea where I wassome fancy bawdy-house, as it turns outbut on the dresser were me previous night’s winnings... more than enough to purchase me self a ship! Ah, but the River King, ‘e’d given me a taste for somethin’ more. Why should young Lars content his self with a single ship, when he could ‘ave a fleet? Just needed to chance me hand a few more times... That’s Bilgewater. There’s riches to be had, if you’re willin’ to risk everything, over and over. With old Two-Coat’s arm around me, I was led from the dice tables to other halls of avaricefrom backroom card games to gamblin’ and bettin’ parlors, high and low. I spent a fortune, lost a fortune, then made it all back again. Around and around in that allurin’ spiral I went. I was feelin’ the hunger, the yearning, and it was pullin’ me down like a whirlpool. Years passed, an’ somewhere along the way, I’m ashamed to say I forgot what I was doing all this for. I forgot who I was. I had it all, but it never were enough. I wanted more. And then I started losin’ big. That made me double-down, go for broke, all-or-nothin’, looking for the big stakes to put me back on top. Pretty soon, I was in a worse state than I’d been to start with. Sleepin’ in the gutter, catching rats to eat if I were lucky. I begged, borrowed and stole from everyone who’d ever shown me any kindness. Lost all me mates, chasing the dream. ‘E feeds on misery, see, does Tahm Kench. As old as sin, ‘e is, and older than Bilgewater by far. Been ‘round from the start of things, gorgin’ his self on the desperation what comes with the greed and sorrow in men’s hearts. I mean, I’d done it to me self, but it were him what give me the means. Ye might say, ‘e took me to the cliff’s edge, but I were the numpty what threw me self off, beg your pardon, and that old glutton revelled in me despair. Came to me once more, ‘e did, when I was at me very lowest, drinkin’ from puddles, havin’ sold me own leg to be used for chum. In the darkest night, whisperin’ an’ cajolin’, ‘e pressed this gold Kraken back into me hand, with a knowin’ wink. ‘Twere the same one I’d ‘ad back at the start! It were this damn coin what started me on that wretched path! Eh, ‘e opened his mouth up wide, and says, “It’s not too late, Lars. Never too late. Come with me, an’ we’ll find you a fortune again...” Even after everythin’, I was tempted. ‘Course I was! But no. I resisted Mother Serpent knows how. Two-Coats only laughed. Said he’d be there when I changed me mind. And, sure enough, the temptation’s still there, now, every day. So here I am. Friendless. Broke. All the best years of me life behind me, wasted in those lost decades. Can’t remember most of it, neither, so I’ve no idea if I even enjoyed me self. Anyways. Enough o’ my ramblin’. There’s a lesson to be learned, ‘erekeep your purse strings tight, and never, ever make a deal wi’ the River King. Ye’ve always got more to lose... |
Abilities[]
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Patch History[]
E’s Grey Health heal now scales.
Tahm Kench is one of the best champs for protecting teammates from being picked off by enemies, and he should therefore be more vulnerable to poke.
E - Thick Skin
GREY HEALTH HEAL : | [75% at all ranks] | |
⇒ | 30-100% (levels 1-18) |
Patch 9.16
Base movement speed decreased. E shield duration decreased.
We're making Tahm Kench more vulnerable to ganks as a countermeasure to the safety he brings his already-safe bot lane buddies (like Ezreal).
Base Stats
E - Thick Skin
TONGUE LASH SLOW : | [30/35/40/45/50%] | |
⇒ | 30/40/50/60/70% |
Passive damage health scaling increased; stacks no longer increase ability damage; abilities no longer apply stacks. Q no longer has a melee-range arc; stun now consumes all stacks. W1 Nearsight on enemies removed. W2 stun on enemies removed. E stores less Grey Health but heals for a higher percent; cooldown reduced but starts on shield expiration.
We're taking a sweeping pass at some of the things that make Tahm Kench unnecessarily frustrating to play against, notably the constant CC that plagues opponents in lane and his Q's large melee hitbox. And he can now Devour Blue and Red Buffs, because that seems like it could be fun.
Passive - An Acquired Taste
ON-HIT DAMAGE : | [1.5% per stack] | |
⇒ | 2.5% at any number of stacks |
Q - Tongue Lash
COOLDOWN : | [8/7/6/5/4] | |
⇒ | 8/7.5/7/6.5/6 |
SLOW : | [50/55/60/65/70%] | |
⇒ | 30/35/40/45/50% |
R - Devour
DAMAGE RATIO : | [9/10/11/12/13%] | |
⇒ | 11% of target's maximum health |
E - Thick Skin
GREY HEALTH : | [80/85/90/95/100%] | |
⇒ | 45/50/55/60/65% |
GREY HEALTH HEAL : | [20/25/30/35/40%] | |
⇒ | 75% at all ranks |
COOLDOWN : | [6 seconds starting on cast] | |
⇒ | 3 seconds when Thick Skin's shield expires or is broken |
Patch 9.9
Passive bonus damage flattened. Q slow, range, and slow increased. W CCs self for enemies and allies, and refunds mana when used on enemies. E heal and shield increased and no longer costs mana. R range decreased and cooldown increased.
Tahm Kench’s Devour does too much for a basic ability, and it makes him a huge priority pick for pros, regardless of the state of the rest of his kit. We're taking some big steps at redistributing some power, namely by significantly restricting beloved-by-pro abilities like his ally Devour and moving some power into his stats.
Base Stats
Passive - An Acquired Taste
BONUS DAMAGE : | [1.25/1.5/1.75% (based on level)] | |
⇒ | 1.5% at all levels |
Q - Tongue Lash
SLOW : | [30/40/50/60/70%] | |
⇒ | 50/55/60/65/70% |
R - Devour
COOLDOWN : | [28/25/22/19/16] | |
⇒ | 20 at all ranks |
BASE MINION SPIT DAMAGE : | [100/150/200/250/300] | |
⇒ | 100/135/170/205/240 |
ENEMY CHAMPION DAMAGE : | [20/24/28/32/36% (+0.02 per 100 AP) target's maximum HP] | |
⇒ | 100/135/170/205/240 (5/7/9/11/13% target's maximum HP) (+0.02 per 100 AP) |
E - Thick Skin
HEAL : | [15/20/25/30/35%] | |
⇒ | 20/25/30/35/40% | Grey Health |
SHIELD : | [70/75/80/85/90%] | |
⇒ | 80/85/90/95/100% | Grey Health |
R - Abyssal Voyage
RANGE : | [4500/5500/6500] | |
⇒ | 2500/5500/8500 |
COOLDOWN : | [120/110/100] | |
⇒ | 140/130/120 |
Patch 9.2
Allies in combat with champions can no longer jump into R.
This particular use case for Tahm Kench's ult was basically "second Devour." Chomping allies once a fight is enough, Tahm.
R - Abyssal Voyage
v8.19
Base HP down; HP per level up.
Similar to Braum last patch, we’re looking to drain some of Tahm Kench’s baseline sturdiness. Reducing Tahm’s base HP should make him rely more on his defensive tools to find success in lane, while increasing his HP gained per level will make it slightly easier for him to wade into the enemy team late game.
Base Stats
R - Devour
v8.16
Q slow duration and cooldown decreased. W duration decreased at later ranks. W cooldown significantly increased. W mana cost decreased. W cooldown now halved on enemy Devour.
Q - Tongue Lash
R - Devour
COOLDOWN : | [14/13/12/11/10] | |
⇒ | 28/25/22/19/16 | seconds |
v8.8
E health restore decreased. W no longer grants Tahm Kench movement speed while moving towards enemy champions with a friend in his belly.
Tahm Kench is good at protecting allies by hiding them in his belly, but the high durability his E grants him means opponents don't feel great about the damage they land on him instead of his allies. Dialing that back should help him feel more fair to play against. There's also something a bit more complicated here, and that's the bonus movement speed Devour gives Tahm Kench when running towards enemy champions. Because "towards" has a lot of leeway, in scattered teamfights "away from the person who is killing me" often means "towards some other opponent", which is allowing Tahm Kench too much escapability for both him and an ally.
R - Devour
E - Thick Skin
% GREY HEALTH RESTORED OVER TIME : | [25/30/35/40/45%] | |
⇒ | 15/20/25/30/35% |
v7.20
Passive damage increased and scales at earlier levels. Tahm can spit out Devoured targets earlier. Abyssal Voyage no longer briefly locks Tahm out of casting Devour.
Tahm’s been held back by a few lengthy lockouts on Devour and Abyssal Voyage, preventing him from making quick decisions. Lightening these restrictions will give the River King a much-needed power-up. For good measure, we’re also giving Tahm a more direct buff via the damage on An Acquired Taste, particularly when it comes to how early he can access its maximum damage.
Passive - An Acquired Taste
DAMAGE PER STACK : | [1/1.25/1.5% Tahm’s maximum health at levels 1/11/16] | |
⇒ | 1.25/1.5/1.75% Tahm’s maximum health at levels 1/7/13 |
MAXIMUM DAMAGE : | [3/3.75/4.5%] | |
⇒ | 3.75/4.5/5.25% | Tahm’s maximum health |
R - Devour
R - Abyssal Voyage
v6.13
Passive changed. Q damage increased. E shield weakened. R range increased.
“OH MY GOD,” he types angrily onto his keyboard. “HOW CAN YOU BUFF TAHM KENCH?!?” We hear you, Imaginary Straw Man. Do not worry.
Many moons ago, Tahm Kench was a monster in the bot lane. Impossible to kill yet also dealing massive damage thanks to the passive on his R, the catfish/frog/demon thing was an abomination to champion diversity and basic biology. Early this season, nerfs to his Q, combined with changes to the greater ecosystem overall resulted in The Benching of The Kench. Since then, Tahm’s nerfs have proved to be too effective. In his current state Tahm Kench is both unplayed and depressingly weak. But how do we buff Tahm without dealing with the same problems he had before?
We're taking a direct shot at a part of what makes Tahm so frustrating to face, his pseudo-invincibility. Tankiness is always going to be a part of The River King, but it was a bit insane for a support to take on both members of the opposing bot lane without a care in the world. Instead, we're moving some of Tahm's power from defense to offense with the help of a changed passive. In addition, Abyssal Voyage will now get ol’ Two-Coats where he needs to go much more effectively. These buffs should more than compensate for Tahm Kench's reduced tankiness without making facing him such a rage-inducing task.
Passive - An Acquired Taste
Q - Tongue Lash
E - Thick Skin
R - Abyssal Voyage
v6.4
Q width down. R has a brief delay before recast, but takes the same amount of time to travel.
Hitting Tahm's damage in 6.2 put a damper on his ability to dominate everything near his mouth, but the toad's still unloading high degrees of frustration. Key to these feelings is Kench’s ability to stick onto his target, leading to feelings of helplessness when attempting to outplay the two-coated beast. Let’s be clear: It’s not Tahm’s ability to apply his CC from range that’s the issue here. Fishing for Q’s in lane is key to TK’s support pattern - it’s that the width is so generous that each lash feels less like poke and more like a death sentence. Though we’re unsticking some of Tahm’s lick, we’ve got improvements to his strategic mobility that make it easier for allies to hop in and partake in his special appetite for despair. The River King will still be able to throw his weight around, but we’d like to facilitate a little more involvement from his team to get the same results.
Q - Tongue Lash
R - Abyssal Voyage
v6.2
Passive stack duration down, and fixed a bug with Devour refunding cooldown and mana cost even if an opponent shields it.
Not trying to bench the Kench, but at least reduce some frustration when he's rolling around the court, styling on the opposition. That stack duration change is to force Tahm to be more active in his aggression if he wants to be chain-chomping.
Passive - An Acquired Taste
Q - Tongue Lash
R - Devour
R - Abyssal Voyage
v5.24
W no longer gives movement speed running away.
Tahm Kench. River King. ‘Why didn’t you ban him?’ - whatever name you use, TK’s ability to save allies is the crux of his play-making potential and a cornerstone of his frustration when on the opposing team. We want to preserve Tahm’s clutch moments of supporting carries gone astray, but he should give up some of his personal safety to do so. Given his multiple health bars and massive size, making him slower while sheltering someone in his big ol’ gut makes sense as the first mechanic to send downriver.
R - Devour
v5.23
Attack Range Changes
A few champions are getting increased range. Except Nunu and Tahm Kench. You know what you did.
With preseason being the time to dig deep and reevaluate assumptions, we finally started looking at attack ranges as a stat for tuning rather than just something we did simply because characters have polearms. This is only a first pass as we start to think of melee attack ranges as in 'tiers', first of 125 and 175, but possibly even up to 225! This means a few bonuses to range for some champions that have trouble movin' around in combat or just needed the love. We'll be back relatively soon for a follow-up, but at least now Trundle won't look so goofy as he punches you with his enormous iceclub.
- MEGA GNAR ATTACK RANGE : [150] ⇒ 175
- CONSUME SIZE BUFF ATTACK RANGE : [137.5] ⇒ 125
- DRAGON FORM ATTACK RANGE : [125] ⇒ 175
- ATTACK RANGE : [150] ⇒ 175
- ATTACK RANGE : [200] ⇒ 175
- ATTACK RANGE : [125] ⇒ 175
- ATTACK RANGE : [125] ⇒ 175
In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary. Mana Regen
- The following champs have +2.5 base mana regen per 5 seconds:
v5.18
Q+W combo is easier to normal cast. E’s Grey Health is now visible for colorblind folks.
Tahm’s been a regular house-guest in the Patch Notes since release as we keep finding ways to smooth his gameplay for all parties. This time around, we’ve added some clarity around TK’s grey health in colorblind mode, something that previously hindered opponents being able to see if he had any at all (that’s a pretty important thing, mind you). Add in a side of usability for his Q+W combo and you’re looking at a snack-size changelist that might tide you over for this patch.
Q - Tongue Lash
E - Thick Skin
v5.17
Passive duration up. Range of spitting enemies is up.
Tahmas Kench has become a regular patron of the patch notes, and just like his previous visits we’re focusing more on appetizers than full-course meals. Tahm’s a weird one, we won’t lie - he sees niche use among a variety of roles at all levels of play (TK Jungle’s slowly becoming A Thing), but hasn’t hit a widely-adopted position or stable level of strength for us to deny him his cravings. We’re always watching Tahm to see how he continues to play out on the world stage, but for now we’re tossing him some cleanup to help him stay on his feet.
Passive - An Acquired Taste
R - Devour
v5.16
Devour stuns very briefly and prioritizes champions. R warns enemies 1 second later.
Ol' Tahmmy Two-Coats is still hungry for attention as players continue to adapt to his charms (and appetite), so we're tossing him a few quality-of-life scraps from the kitchen table. These changes are focused on making some of his abilities more forgiving to use - especially when trying to swallow the correct living thing whole.
R - Devour
R - Abyssal Voyage
All of the following champions have had their armor or health per level increased.
As part of patch 5.16's item changes, the efficiency of some popular defensive items have been decreased. However, many 'low-income' tanks and team-disruptors relied pretty heavily on the strength of these items to maintain the right level of bulk for their gold stream - you can read more on the why further down, but each of the below champions are picking up some stat adjustments so they'll hit similar breakpoints when it comes to being unbreakable.
v5.14
Q damage up. R's passive damage increased. R's active cooldown reduced.
- "League's newest river devil's bitten off a bit more than he can chew with early performances pointing towards the weaker side of the spectrum. This shouldn't be too hard to swallow - as a new champion with lots of utility loaded into interacting with allies, players need to get a taste for playing with and against Kench before we'll see his true power emerge.
- All that said, we're tossing Tahmmy Boy a few crumbs to help him when he's falling behind. Some better trades in lane and more opportunities to test the waters with his powerful Teamwork-Teleport should help gauge if he needs a little more cook-time before devouring to his over-sized heart's content."
- COOLDOWN :
160/130/100 seconds⇒ 120/110/100 seconds
- COOLDOWN :
v5.13
Tahm Kench released
Articles[]
- 2015
- July 12th, Lick the competition with pro tips for Tahm Kench from LoL Esports
Additional Content[]
Champion Information[]
- Tahm Kench's Champion Page
- Universe of League of Legends Page
- Champion Insights: Tahm Kench, the River King
- Champion Reveal: Tahm Kench, the River King
Related Lore[]
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Skin Release[]
Promotional Page
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