Syndra | |
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General Information | |
Title | The Dark Sovereign |
Pronouns | She/Her |
Release Date | September 13th, 2012 |
Cost | 3150 ![]() ![]() |
Primary | Mage |
Secondary | Support |
Statistics | |
HP | 563 (+ 104) |
HPR | 6.5 (+ 0.6) |
MP | 480 (+ 40) |
MPR | 8 (+ 0.8) |
MS | 330 |
AD | 54 (+ 2.9) |
AS | 0.658 (+ 2%) |
RNG | 550 |
AR | 25 (+ 4.6) |
MR | 30 (+ 1.3) |
Developer Info | |
DDragon Key | Syndra |
Integer Key | 134 |
External Links | |
Universe | universe.leagueoflegends.com |
Game Info Wiki | wiki.leagueoflegends.com |
Syndra is a champion in League of Legends.
Lore
- For outdated and now non-canon lore entries, click here.
- Biography
- Story
Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her.
As a young child of Navori, Syndra was prone to distraction. She would often get lost in the magical beauty of a pond eclipsed in shadow, or a trail of sugarbeetles climbing the wall. Whenever her chores at home went unfinished, she was scolded harshly by her mother for her lack of focus. Syndra was even blamed when the milk soured, or when any other minor misfortunes befell the family. Her older brother, Evard, teased her more than anyone. Syndra often fled to her favorite hiding spot—the ghost-willow, a tree sacred to the people of her village. Alone, she would whisper to the tree for hours, seeking solace. Unbeknownst to her, one warm evening, Evard and his friends followed her in secret. They snickered at her childish tears. Her shame and rage grew as she tried to ignore their insults, until one of them threw a clump of dirt at her head. Syndra could no longer control her emotions. All her anger erupted from deep within her, in the form of darkly shining magical orbs, heavy with the weight of her anguish. This powerful ability had been dormant until now. It flared with volatile strength, the orbs like pearls of negativity that leached the spirit magic from the world around her, draining the ghost-willow of its life essence. Evard and his friends backed away in horror as the ancient tree twisted, its bark withering to a tarry black. Deprived of the ghost-willow, the villagers grew concerned that their connection to the Spirit of Ionia had been severed, and Syndra’s family was to blame. Forced to move on in search of a new home, all had become fearful of her magic. After months of travel, they reached the coast and encountered a hermit-priest named Konigen. He spoke of his home on the island of Fae’lor, where he taught those who wished to learn to control their wild magic, and Syndra’s family could see no other option—perhaps he could succeed where they had not. Young Syndra climbed the steps to a cliffside temple, crafted long ago from dark stone, and overlooking the sea. Though she missed her old life, she tried to embrace her teacher’s wisdom, and put all her effort into tempering her emotions. However, Syndra grew frustrated as, instead of gaining more control, over the years her magic seemed to weaken. Konigen now locked himself away each morning, meditating in solitude rather than teaching her anything new, and so she confronted him. His teeth gritted with exhaustion, he confessed that he was deliberately dampening her power, for her own safety. Such negativity had a strange, unpredictable effect on reality, and Syndra had grown far beyond his ability as a mentor. She felt more betrayed than she ever had before. Konigen tried to calm her, which only fueled her anger… and in that moment, his focus was lost. The foundations of the temple shook. The morning light seemed to pale. Syndra rose from the floor, as her frustrations surged within her. She snatched dark orbs from the air, and cast them through her mentor’s body, forcing him to feel all of her bitter outrage as he died. The ceiling gave way, rubble raining down, burying the sacred gardens in dust. Syndra turned her powers against what was left of the temple, sending shockwaves throughout Fae’lor, and draining raw magic from the island itself. Never had such negative energy been so concentrated in one place, and it was the Spirit of Ionia that swelled to counter it. The bedrock opened up beneath Syndra, dragging her down to a cavern deep underground—roots pulled her into a pool of living water to suppress her powers, and trap her in a magical slumber. Syndra dreamed for what seemed an eternity. Most of the world forgot she had ever existed. War with the Noxian empire divided the people of Ionia, and Syndra was eventually awakened by those who had once stood guard over Fae’lor. Some came to kill her, while others hoped she would aid them against Noxus, but she unleashed chaos upon them all. She refused to be a pawn in someone else’s game. Ripping apart the walls of the fortress that had been built on top of her island prison, Syndra raised the greatest tower into the skies to carry her far away. She would not be controlled. Not ever again. | |
"My potential is limitless. I will not be restrained." |
Abilities
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Patch History
Q base damage decreased later.
We’re continuing to sharpen Syndra's power as she remains as a dominant pick in Pro play. This time, we’re honing in on her oppressive command in lane, especially from early to mid game.
Q - Dark Sphere
BASE DAMAGE : | [70/110/150/190/230] | |
⇒ | 70/105/140/175/210 |
Patch 10.13
Q cost increased.
Following up from patch 10.11, we’re continuing to adjust Syndra’s power as we specifically target pro-facing changes. We're pulling out some sustained usage of Syndra's Q at early levels so she can't whittle down waves and champions as comfortably. Don't worry, though—the power is still hers to command.
Q - Dark Sphere
COST : | [40/50/60/70/80] | |
⇒ | 60/65/70/75/80 |
Patch 10.11
E cooldown increased.
Syndra is one of the strongest performing mid laners at the moment, and she’s usually seen as a relatively safe pick. We’re reducing access to her stun so that enemies can take advantage of her window of vulnerability while it’s down.
E - Scatter the Weak
COOLDOWN : | [16/15/14/13/12] | |
⇒ | 18/17/16/15/14 |
Patch 9.16
Q bonus damage against champions increased. E base damage increased.
Syndra's weak in all levels of play at the moment so we're giving her some general power.
Q - Dark Sphere
E - Scatter the Weak
BASE DAMAGE : | [70/115/160/205/250] | |
⇒ | 85/130/175/220/265 |
Patch 9.15
R damage per sphere increased late.
As a match progresses, it gets harder and harder for Syndra to get into ult range of the target she's after. We’re improving the late-game payout she gets when she does manage to reach that priority target.
R - Unleashed Power
BASE DAMAGE PER SPHERE : | [90/135/180] | |
⇒ | 90/140/190 |
Patch 9.13
Mana growth increased.
Syndra's currently not a must-pick in higher levels of play like she has been in the past, so we want to take this opportunity to boost her a little in an attempt to make her more viable across all skill brackets where players are more likely to run into mana issues.
Base Stats
v8.15
Q base damage increased.
This should put some power into Syndra's early game.
Q - Dark Sphere
BASE DAMAGE : | [50/95/140/185/230] | |
⇒ | 70/110/150/190/230 |
v8.9
25 mages have more mana regen and base mana, but less mana growth. 5 other mages have more mana regen.
We’re increasing mana regen on the champions most affected by the changes to Doran's Ring and Last Chapter. Mages are also getting some changes to their mana pools and their mana growth. Overall, they’ll be up a bit of starting mana and mana regen, but be substantially down on mana per level.
Click to expand |
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![]() MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [334] ⇒ 418
MANA GROWTH : [50] ⇒ 25
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [396] ⇒ 495
MANA GROWTH : [50] ⇒ 25
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [334] ⇒ 418
MANA GROWTH : [50] ⇒ 25
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [350] ⇒ 438
MANA GROWTH : [42] ⇒ 21
MANA REGEN : [8] ⇒ 10.65 per 5 seconds
BASE MANA : [375] ⇒ 496
MANA GROWTH : [42] ⇒ 21
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [334] ⇒ 418
MANA GROWTH : [63] ⇒ 31.5
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [400] ⇒ 500
MANA GROWTH : [56] ⇒ 28
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [308] ⇒ 385
MANA GROWTH : [40] ⇒ 20
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [373] ⇒ 467
MANA GROWTH : [61] ⇒ 30.5
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [380] ⇒ 475
MANA GROWTH : [60] ⇒ 30
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [384] ⇒ 480
MANA GROWTH : [47] ⇒ 23.5
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [300] ⇒ 375
MANA GROWTH : [55] ⇒ 27.5
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [334] ⇒ 418
MANA GROWTH : [50] ⇒ 25
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [374] ⇒ 468
MANA GROWTH : [57] ⇒ 28.5
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [384] ⇒ 480
MANA GROWTH : [60] ⇒ 30
MANA REGEN : [7] ⇒ 9.335 per 5 seconds
BASE MANA : [340] ⇒ 425
MANA GROWTH : [60] ⇒ 30
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [266] ⇒ 333
MANA GROWTH : [38] ⇒ 19
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [392] ⇒ 490
MANA GROWTH : [52] ⇒ 26
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [375] ⇒ 469
MANA GROWTH : [42] ⇒ 21
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [324] ⇒ 405
MANA GROWTH : [50] ⇒ 25
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [367] ⇒ 459
MANA GROWTH : [44] ⇒ 22
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [384] ⇒ 480
MANA GROWTH : [47] ⇒ 23.5
MANA REGEN : [8.5] ⇒ 11.335 per 5 seconds
BASE MANA : [361] ⇒ 452
MANA GROWTH : [60] ⇒ 30
MANA REGEN : [6] ⇒ 8 per 5 seconds
BASE MANA : [340] ⇒ 425
MANA GROWTH : [50] ⇒ 25
MANA REGEN : [10.5] ⇒ 15.335 per 5 seconds
BASE MANA : [334] ⇒ 418
MANA GROWTH : [50] ⇒ 25 |
Q's Transcendent bonus is now bonus damage to champions, not longer Sphere duration.
Getting a maximum sphere ultimate off on should feel like the Syndra player has managed her Spheres well and was rewarded with a big play. Her passive's current Dark Sphere upgrade makes getting those big ultimates far too easy to pull off. We're shifting that bonus to increase the value of landing those Dark Spheres instead, so that Syndra players will feel more rewarded by landing a few Spheres before they go for the kill.
Passive - Transcendent
DARK SPHERE UPGRADE : | [Dark Sphere's last 2 additional seconds] | |
⇒ | Dark Sphere deals +15% damage to champions |
v8.1
A lot of R bugfixes.
Weird things have been happening if Unleashed Power's target died or became invulnerable before every sphere dealt damage. We've fixed a lot of those bugs.
R - Unleashed Power
v7.16
Q AP ratio reduced. E AP ratio increased.
For someone with such high burst potential, Syndra deals a bit too much sustained damage.
Q - Dark Sphere
E - Scatter the Weak
v7.11
W area of effect reduced.
Force of Will is pretty hard to miss, leading to gank setups where the only test of skill is whether Syndra can land Scatter the Weak’s stun on a slow-moving target. We're giving opponents a more realistic chance to dodge Force of Will, which gives them a shot at dodging Scatter the Weak as well.
W - Force of Will
v7.7
Bugfixes!
R - Unleashed Power
v6.24
W damage and ratio down. Passive W bonus changed. R cooldown up at early ranks.
As a burst mage, Syndra should always be able to threaten high-priority targets with lethal damage at the requirement of some optimization and set-up to realize her murderous desires. If you’ve played League of Legends recently, you can probably see that’s not exactly the case these days. This is large part due to the changes that came with Syndra’s mage update last year - namely, the consistency at which she’s able to be effective, not the effectiveness itself.
The largest bump to Syndra’s consistency lies in Force of Will’s ability to grab (and refresh) multiple Dark Spheres. Where Syndra players previously had to carefully time and optimize their spellcasts to get the maximum damage from Unleashed Power, they’re instead getting 7-sphere ults without much effort. Rather than cut the ceiling of Syndra’s damage (what’s a burst mage without burst?), we’re killing Force of Will’s multi-sphere action to restore the skill requirement for huge damage ults. She’ll still be able to hurl massive damage onto a single target when she gets rolling, but Syndra going off is once again a thing teams can stop rather than a foregone conclusion.
W - Force of Will
R - Unleashed Power
v6.13
Bugfixes galore.
With Syndra’s update a few patches ago, it’s clear that some of her older and harder-to-track-down bugs are holding her back from feeling effective. Syndra’s skirmishing power depends on her flow between combos, so we’re patching up some of the holes in that flow to keep her firing on all cylinders.
W - Force of Will
R - Unleashed Power
v6.12
W and E ratios up.
Syndra’s fantasy as an all-powerful transcendent being has always been at odds with her power curve in-game. Traditionally, Syndra spikes hard mid-game, looking to ride a series of Scatter the Weak stuns to pick off stragglers, leading her team to a massive advantage. While that part of the bargain’s stayed constant post mid-season, Syndra’s now falling off harder than anticipated. Tossing power into Syndra’s scaling should give her a nice fall-back when struggling, as well as push her even further ahead when unleashing her power.
W - Force of Will
E - Scatter the Weak
The Dark Sovereign’s promise of transcendence into an ultimate being of power currently feels more likslight upgrade than an unlocking of untapped power . Syndra’s changes are light, but sharp: shifting power into the potential of Dark Spheres. By giving Syndra more influence through Spheres, we can reward her mastery of manipulation with masterful mid-fight CC combos. Syndra still has all the power necessary to crush a single target, we’re just adding an extra layer of expression to the mix.
Passive - Transcendent
Q - Dark Sphere
W - Force of Will
E - Scatter the Weak
In a world without Mana potions (and generally less early Mana regeneration), we've identified a few champions for some emergency rations, giving early Mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on Mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.
Mana
- The following champs have +50 base Mana and -3 Mana scaling (net -1 Mana at level 18):
v5.18
Mana per level up. E-Q more consistent.
This patch, we’re taking a lighter look at some of Syndra’s frustrations; namely running out of Mana for a champion that has to cast so many spells back-to-back, and fixing more bugs around her E-Q combo’s penchant for misfiring. We’re still investigating deeper changes to Syndra that seek to address her lackluster performance, but some short-term value for the Dark Sovereign didn’t seem like it’d hurt (unless you’re on the other end. That probably hurts a ton).
General
E - Scatter the Weak
v5.13
Fixed a million bugs with Scatter the Weak's various interactions with other spells and champion abilities.
- "When last we changed Syndra, our changes to Scatter the Weak ended up exposing a bug around the consistency of her stuns (namely, the collision detection around Dark Spheres). Imprisoned by bugs no longer, we took a deep dive into the spell's coding and refactored it, eliminating all bugs we found in the process."
E - Scatter the Weak
- NOTHING TO SPHERE : Dark Spheres launched by Scatter the Weak now stop in front of Yasuo's W - Wind Wall and Braum's W - Unbreakable instead of being destroyed
- RUN, PLAYTHINGS : Fixed a lot of bugs around Scatter the Weak's knockback and stun sometimes not applying to units hit
- KEEP IT TOGETHER SYNDRA : Fixed a bug where Scatter the Weak could propel Dark Spheres being prepared for Unleashed Power
- RIGHT WHERE I WANT YOU : Units stunned by Dark Spheres are no longer knocked back
R - Unleashed Power
- BUT SPHERE ITSELF : Dark Spheres intercepted by Yasuo's W - Wind Wall and Braum's W - Unbreakable now bounce off of them instead of being destroyed
v5.4
Dark Spheres got slightly fatter when interacting with E.
- Similar to 5.2, we're increasing the consistency of Syndra's Scatter the Weak stun ever so slightly. This has proven a difficult skill to balance (feel-wise) without going overboard, so we've been taking a measured approach to get it right.
E - Scatter the Weak
- THERE'S SOME COMPLICATED MATH BELOW : Collision width of Dark Spheres has been increased. The reason we say complicated math is because this spell operates on multiple targeting / collision radius checks, and explaining each one gets... well, complicated. Hopefully we can just say it's wider and your experience will be more reliable.
- "Simple changes here - as a lot of you Syndra mains have noticed, Scattering the Weak felt a little off in 5.1. Attempting to make Syndra's stun match her visuals worked a little too well, leaving the skill underperforming in a lot of cases. We've toned it back to what feels like a 'happy-medium.' "
E - Scatter the Weak
- FATTENED : Scatter the Weak's stun collision has been widened slightly to feel less clunky
- "Syndra's strength as a single-target burst-mage makes her a valuable pick considering the field of assassins she's currently facing. While we're a fan of her strength in focused pick compositions, her ability to dictate the early laning phases of would-be counterpicks makes her more of an all-rounded laner than we'd like. Weakening Dark Sphere in the first few levels and making her Scatter the Weak stun line up better visually should decrease the frustrations of her lane without curbing too much of that untapped power (hehe)."
Q - Dark Sphere
- BASE DAMAGE :
70/110/150/190/230 magic damage⇒ 50/95/140/185/230 magic damage
- BASE DAMAGE :
- E - Scatter the Weak
- IF YOU CAN DODGE A SPHERE... : Dark Spheres knocked back by Scatter the Weak are now more 'strict' in their hitbox radius
v4.14
R no longer deals damage to untargetable champions, causing fewer opponents to rage.
- "Now you should be able to fully dodge a Syndra ult if you time your abilities right."
R - Unleashed Power
- SLIGHTLY LEASHED POWER Fixed a bug where Unleashed Power's Dark Spheres were still dealing damage to targets who had become untargetable (via Rappel, Zhonya's Hourglass, Playful/Trickster, etc)
- Fixed a bug where Syndra’s Scatter the Weak and Force of Will combo would not stun the target if they were hit by Force of Will first
v3.13
Summary: Syndra received a number of usability improvements to her abilities. Scatter the Weak now indicates where a Dark Sphere will travel and Unleashed Power indicates how many Dark Spheres will be fired.
- Scatter the Weak
- Range increased to 700 (from 650)
- Dark Spheres now have arrow indicators to show the direction they will travel if hit by Scatter the Weak
- Unleashed Power
- Now displays a counter over the spell icon that tracks the number of Dark Spheres that will be fired
- Scatter the Weak
- Improved detection of Dark Spheres at longer ranges
- Transcendent
- Now increases range on Unleashed Power by 75 at max rank
- Scatter the Weak
- Cooldown reduced at later ranks to 18 / 16.5 / 15 / 13.5 / 12 seconds from 18 / 17 / 16 / 15 / 14
- Base Movement Speed increased by 25.
- Force of Will
- Now grabs nearest Dark Sphere in range if no valid target selected
- Grab time reduced to 0.25 seconds from 0.33
- Throw commands given during the grab time now execute immediately after the grab finishes
- Fixed a bug where minions or Dark Spheres being pulled could get stuck on terrain
- Scatter the Weak
- Dark Spheres that have nearly finished casting will now get knocked back once they arrive
- Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned
- Unleashed Power
- Spell shields will now only block a single sphere rather than the entire spell
- Now also pulls in spheres cast just before the start of Unleashed Power
- Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed
- Fixed a bug where Syndra could force Monsters to attack each other
- Fixed a tooltip error for Force of Will
- Fixed a bug where stunning an opponent on Dominion could cause a graphical error with the scoreboard
- Dark Sphere
- Damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 100 / 140 / 180 / 220
- Ability power ratio increased to 0.6 from 0.5
- Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 50 / 60 / 70 / 80 / 90
- Scatter the Weak
- Range increased to 650 from 600
- Missile speed increased to 2,500 from 2,000
- Improved sphere stun detection when a sphere is first knocked away
- Force of Will
- Throw range increased to 950 from 900
- Unleashed Power
- Ability power ratio per sphere increased to 0.2 from 0.15
v1.0.0.147
Syndra released
Additional Content
Champion Information
- Syndra's Champion Page
- Universe of League of Legends Page
- Mid-Season Magic
- Syndra, the Dark Sovereign, Revealed at Gamescom
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