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General Information
TitleThe Noxian Grand General
Real NameJericho Swain
Release DateOctober 5th, 2010
Cost4800 BE 880 RP

595 (+ 99)

7 (+ 0.65)

468 (+ 28.5)

8 (+ 0.8)


58 (+ 2.7)

0.625 (+ 2.11%)


26 (+ 5.2)

30 (+ 1.3)
Developer Info
DDragon KeySwain
Integer Key50
External Links
Game Info Wikileagueoflegends.fandom.com

Swain is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Jericho Swain is the visionary ruler of Noxus, an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, his left arm severed, he seized control of the empire with ruthless determination… and a new, demonic hand. Now, Swain commands from the front lines, marching against a coming darkness that only he can see—in glimpses gathered by shadowy ravens from the corpses all around him. In a swirl of sacrifice and secrets, the greatest secret of all is that the true enemy lies within.

Born into a patrician family, one of many to exist since the first walls were raised around Noxus, Jericho Swain seemed destined for a life of privilege. The noble houses had played a key role in Boram Darkwill’s rise to power, stoking rhetoric that their proud heritage was the nation’s greatest strength.

However, many hungered for greater influence, plotting against Darkwill in a secret cabal united by nothing more than the symbol of a black rose. Uncovering their intrigue, Swain personally executed the most prominent conspirators. Among them were his own parents, whose whispers of a “pale woman” had first alerted him of the danger to Noxus, which he valued more than house or kin.

They sought a power, a shapeless voice cackling in the darkness of the Immortal Bastion. Something like a raven’s caw

For exposing the cabal, Swain was granted a commission in the Noxian army, far from anything he had ever known. There, he learned firsthand that the empire was not strong because of Noxians, as he had believed, but because of the way it could unite all men in spite of their origins. On the front lines, a foreign slave could be the equal of a highborn noble.

But still, Swain found only darkness in the wake of each battle. Clouds of carrion crows

After securing the western borders, Swain’s own reputation was secured in Shurima, where his forces raised countless noxtoraa above the desert sands. Yet, in time, it became clear that greed was the sole purpose driving the empire forward. Fighting wars on too many fronts, lusting over magical relics, the aging Boram Darkwill was clearly growing unhinged.

When Noxus invaded Ionia, Darkwill began to move even more brazenly, retasking entire warbands to scour the land for anything rumored to extend a mortal lifespan. With Swain’s forces depleted, it became nearly impossible to engage the enemy. Finally, at the Battle of the Placidium, after luring the local militia into what should have been a trap, Swain’s warhost was overrun. His veterans were routed, and Swain was gravely wounded, his knee shattered, Ionian blades cleaving through his left arm.

As he lay on the verge of death, a raven approached to feed, and Swain felt an old, familiar darkness press upon him again. But he would not let it take him. He could not. Staring into the the bird’s eye, he saw reflections of the evil strangling the heart of Noxus. A black rose. The pale woman... and her puppet emperor. Swain realized that he had not defeated the hidden cabal, and they had betrayed him to what should have been his death, after seducing Darkwill, the man they failed to overthrow.

All this was glimpsed, not in the mind of a raven, but something more. The power his parents had been seeking, the demonic eyes blazing in the dark…

Cast out of the military for his “failure,” considered nothing more than a cripple, Swain set about uncovering what truly lay within the Immortal Bastion—an ancient entity, preying upon the dying and consuming their secrets, as it had attempted to consume his own. Swain stared into that darkness, seeing what even it could not: a way to wield it.

Though his meticulous preparations took many years, Swain and his remaining allies seized control of Noxus in a single night. Physically restored by the demon, he crushed Darkwill in full view of his followers, leaving the throne shattered and empty.

Swain’s vision for the future of Noxus is one of strength through unity. He has pulled back the warhosts from Darkwill’s unwinnable campaigns and, with the establishment of the Trifarix, ensured that no individual can rule unopposed. He embraces any who will pledge themselves to the empire—even the Black Rose, though he knows, in secret, they still plot against him.

Gathering knowledge as the demon did before him, Swain has foreseen far greater dangers lurking just beyond. However, many Noxians secretly wonder if the darkness they face will pale in comparison to the dark things Swain has done…

The sacrifices are only beginning, for the good of Noxus.

"I have learned enough to detest all men. Only nations may be revered."

- SwainSquare.pngSwain


He arrived at the camp only moments before the strategy council was to begin, flanked by a small honor guard, each handpicked from the Trifarian Legion. They remained at the entrance as I watched him approach.

Some men cast a shadow greater than themselves, but few could bring a darkness such as this, one that circled above us and hungrily cawed. In a way, the ravens that seemed to follow him around the camp were a grim reminder of every warrior’s fate, the tattered cloth in their beaks a match for the state of our own banners. Yet, as he strode into the remains of the war tent, I realized I had not prepared myself for how truly mortal he looked.

There was grey in his hair, framed by a crimson sky choking on ash. His battle-worn armor gave way to a functional coat, and he kept his arms tightly within its folds—as I imagined one of his lineage might. I smiled, for he was still, at his heart, a gentleman. He wore no signs of rank beyond the telltale scars of a soldier who had seen his share of bloodshed. There were many gathered now for the council who demanded more fear and respect, swaying their warhosts with powerful displays of strength. Each of them seemed more than capable of breaking the man before us.

But, somehow, this was the man who led us all. The Grand General of Noxus.

Looking at him, I could feel there was something I could not place, no matter how closely I looked. Something truly unknowable, perhaps? Perhaps it was because there was something unknowable about this man, that so many flocked to his side. Whatever the draw, Jericho Swain stood before us now, and it was far too late for me to turn back.

Five warhosts had marched onto the Rokrund Plain, but it had been only a matter of weeks before the locals had shattered our positions. They blasted through our hastily-constructed berms with explosive powder, mined from hills that seemed even more barren than those of home. Disaster had built upon disaster, until Swain himself had no choice but to intervene. I had made sure of that.

For months, I had prepared. I had sent warmasons deep into the mines. I had mapped every detail, every conceivable twist of the land… and the fates upon which Noxus now balanced, the whispers that gave each moment shape…

My ear itched at the memory of the pale woman’s words. Of the moment she first commanded me, and gave voice to our plot.

Everything was in place. I had accounted for it all. Here, where the earth opened into a maze of canyons impossible to escape, I and I alone would determine the future of the empire.

After all, was that not what Swain had called upon this council to do?

“My trusted generals,” Swain said finally. The power in his voice rang out like the drawing of a blade. He paused, as if giving us a moment to test ourselves against its keen edge. “Tell me how Noxus may prevail.”

“There are twelve war-barques here, in the hills,” Leto began, pointing to a spot on the map already worn white by his attention, “each drawn by a basilisk. Send them before the warbands, and we’ll be marching over the enemy dead. Those beasts would rut with a hedge of rusty spears if we let them.”

He smiled, pleased at his own cunning, but Swain was more concerned with the wine being poured into his glass.

Will it be poison? his eyes seemed to ask, as he peered around the table. I stared at my reflection in his armor. I would betray nothing of my intent.

“We can scarcely control the basilisks ourselves,” Swain finally murmured, carefully regarding the fine Ionian vintage. “Imagine even a single explosive, dropped by a sapper within earshot of the beasts. And then tell me, in your imagination, who runs first—the basilisks with their tails between their legs? Or your vaunted warhost?”

“We scorch the earth then,” Maela petitioned before Leto could respond, the words flying wildly from her mouth. “Set fire to the pitch they’ve laid to burn on our advance. Drive them out of those damn mines.”

Swain sighed. “We came here for the very earth you would burn. Though I suppose it is too much to expect you to know the uses of saltpetre.” He swirled the wine in his glass, betraying a hint of disappointment. “All you have done so far is bury your own men with it.”

“The redblades are still sharp,” Jonat spat impatiently from the shadows where he lurked, the darkness seeming almost bright against his Shuriman skin. “We’ll enter the mines after dusk, take out their leaders. Clean or messy. Doesn’t matter.”

“An admirable strategy,” Swain laughed. “But those leaders are not soldiers. Not yet. Our enemy here merely follows whomever bellows the loudest. Kill one, and there will be three bellowing by morning.”

I laughed, nodding to the frowning leader of the redblades. “For a moment, I was afraid you’d find a way for us to actually win, Jonat.”

Silence fell around the table. The candles were burning low beside the maps.

This was my moment. The pale woman would be pleased. I would say her name as I sent our Grand General to oblivion.

“The truth is, you cannot win this battle,” I continued. “No one can fight death. Not even the ruler of Noxus. Darkwill showed us that.”

Swain and the others watched as I carefully drew the flint striker from my tunic. The fuse line was already in my other hand. Leto, aging hero of the Siege of Fenrath, bristled.

“Granth, what are you doing?” he growled, glancing down at the crude demolition charge I had carefully positioned under the table, barely an hour before. “You would threaten the Grand General? This is treason.”

Still, none of them dared approach me. I held the striker over the fuse, ready.

Except… someone was laughing. It took me a moment to realize who it was.

“And there, General Granth is the only one who has the right of it,” Swain chuckled, smoothing this wrinkles from his coat. “He alone understands. The rest of you, you see a battle and ask what you must do to avoid defeat. But some battles cannot be won. Sometimes, the only strategy is to burn. To charge into the flames, knowing full well you will die, but that twenty thousand march behind you. And that behind them, there is a greater power.”

He let his coat fall open, to reveal… To… reveal…

“Granth and I,” he said with a cruel smile, “we always look for what must be sacrificed in order to win.”

Maela lunged for my trembling hands. Leto too. But it was Swain’s inhuman grip that clamped around my throat, hefting me from the ground, the unlit fuse forgotten.

“If only you could tell her yourself how you failed,” the Grand General whispered, his voice rumbling with the wrath of eons. “If only she, too, could heed the wisdom of the dead.”

I tried to scream then, to confess it all. To somehow beg for forgiveness.

But there is nothing now, save for the soft murmur of whispers. I spill my secrets, this tale, into your ears. Fading like the rustling of wings, as the raven cries its carrion caw…


Ravenous Flock.png Ravenous Flock [Passive]
Cooldown: 10

Flock: Enemy champion deaths create a Soul Fragment that Swain can collect to restore health. Collecting Soul Fragment permanently increases Swain's maximum health by 12. Health Restored: [+3 / 4 / 5 / 6% max]
Death's Hand.png Death's Hand [Q]
Cost: 45 / 50 / 55 / 60 / 65 Mana Cooldown: 7 / 6 / 5 / 4 / 3 seconds Range: 725

Active: Swain unleashes 5 bolts of eldritch power that piece through enemies in the area. Enemies hit take magic damage, plus damage per additional bolt. Magic Damage: 60 / 80 / 100 / 120 / 140 (+38%)
Damage per Additional Bolt: 12 / 22 / 32 / 42 / 52 (+8%)
Vision of Empire.png Vision of Empire [W]
Cost: 60 / 65 / 70 / 75 / 80 Mana Cooldown: 22 / 21 / 20 / 19 / 18 seconds Range: 5500 / 6000 / 6500 / 7000 / 7500 Area of Effect: 325

Active: Swain opens a demon eye that deals magic damage and slows for 2.5 seconds.

Champions hit grant Swain a Soul Fragment and are revealed.

Damage is reduced by 50% against minions.

Magic Damage: 80 / 115 / 150 / 185 / 220 (+55%)
Slow: 25 / 35 / 45 / 55 / 65%
Reveal Duration: 4 / 5 / 6 / 7 / 8 seconds
Nevermove.png Nevermove [E]
Cost: 50 Mana Cooldown: 10 seconds Range: 850 Area of Effect: 100

Active: Swain launches a wave of demonic power, dealing magic damage to enemies it passes through.

Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take magic damage and are rooted and revealed for 1.5 seconds.

Swain can recast this ability to pull all champions rooted by it, gaining a Soul Fragment for each target pulled.

Nevermove's cooldown is reduced by 20% when Demonic Ascension.png Demonic Ascension is active.

Initial Damage: 35 / 70 / 105 / 140 / 175 (+25%)
Return Damage: 35 / 45 / 55 / 65 / 75 (+25%)
Demonic Ascension.png Demonic Ascension [R]
Cost: 100 Mana All Cooldown: 100 / 80 / 60 seconds Area of Effect: 650

Active: Swain frees the demon within for 12 seconds, generating 50 Demonic Energy. Demonic Ascension lasts as long as Swain has Demonic Energy, decaying by 5 every 0.5 seconds, increased to 7.5 after 5 seconds have elapsed. Swain generates 10 Demonic Energy every 0.5 seconds while draining from at least one enemy champion, up to 50. Takedowns fully restore Demonic Energy.

Every second, he drains all nearby enemy champions, minions, and neutral monsters for magic damage, healing him for health (10% heal against non-champions). After 2 seconds, Swain can cast Demonflare, and does so automatically when Demonic Ascension ends.

Demonflare: Swain unleashes a nova of soulfire dealing magic damage and slowing enemies hit by 60%, decaying ovder 1.5s.

Drain Magic Damage: 20 / 40 / 60 (+10%)
Drain Heal: 15 / 27.5 / 40 (+18%)
Demonflare Damage: 150 / 225 / 300 (+60%)

Patch History[]

Patch 11.1

 Champion Base Stat Cleanup

We've cleaned up some champions' base stats over the years and are rounding out the remaining 99 champions.

BASE AD, ARMOR, MR, MANA : Rounded to the nearest 1

Patch 10.15
Base movement speed decreased. Passive cooldown decreased and now scales with cooldown reduction; no longer restores mana. Fixed a bug where Swain could pull enemies launched by Blast Cones. Q cooldown decreased; bolt angle decreased; now passes through enemies. W range increased; damage decreased; cost decreased later. E cooldown decreased; cost decreased and now flat.

The general and his demon birds are performing fine in Average play, but they do worse the further up the ladder you climb. This is a pretty lengthy refresh, with a mix of buffs and nerfs, so we want to take the time to run through it. Let’S Start With The Spice And Everything Nice: Most Notably, We’Re Significantly Increasing His W Range (More Than Double When Maxed!). We Think This Change Will Be Particularly Transformative For Skilled Swain Players Who Will Be Able To Impact Other Lanes From A Distance All Game Long. In Addition, We’Re Also Bumping Down The Cooldown On His Q To Help Him Fulfill His Battle-Mage Fantasy With More Casts. As for the nerfs: to balance out the buffs, we’re pulling back on his movement speed. We’ve also removed his mana restore to skew power away from Swains in low Elo who can profit off of fewer skills dodged, when the reverse happens in higher Elos. Overall, we’re hoping these buffs will empower Skilled players in both mid and support, with sweeping changes across the board to give him the tools he needs to feel like a more functional mid laner.

Base Stats

MOVEMENT SPEED : [335] 325

Ravenous Flock.png Passive - Ravenous Flock

COOLDOWN : [12/9/6 seconds (levels 1/7/13)] 10 seconds (now scales with cooldown reduction)
FLOCK MANA RESTORE Swain's ravens no longer restore mana
BUGFIX : Swain can no longer pull enemies launched by Blast Cones triggered by themselves or their teammates

Death's Hand.png Q - Death's Hand

COOLDOWN : [10/8.5/7/5.5/4]
BOLT ANGLE : [10] 8 degrees
HAND IT OVER Death’s Hand’s bolts now pass through champions

Vision of Empire.png W - Vision of Empire

RANGE : [3500] 5500/6000/6500/7000/7500
DAMAGE : [100/150/200/250/300]
COST : [70/85/100/115/130]

Nevermove.png W - Nevermove

COOLDOWN : [13/12/11/10/9] 10 seconds
COST : [60/65/70/75/80 mana] 50 mana

Patch 9.15
Q range reverted to pre-9.14 range.

Reverting back to the old range on Swain’s Q since it resulted in awkward situations where he would miss more frequently after pulling somebody rooted from a max range E.

Death's Hand.png Q - Death's Hand

BOLT RANGE : [625] 725

Patch 9.14
Soul Fragments restore mana and permanently increase Swain's max HP. Q pierces through minions; no longer pierces through champions killed. R1 drains all nearby enemies. R2 damage tied to R1 health drained; no longer modified by Soul Fragments; now castable immediately.

Swain's Soul Fragment mechanic gated players from simply accessing his ultimate, making it a whole lot less satisfying when they're finally able to trigger it. We're cutting out the decision-making around when Swain should cast Demonflare, while also pushing the scaling fantasy that's appropriate to his thematics.

Base Stats

ATTACK RANGE : [550] 525

Ravenous Flock.png Passive - Ravenous Flock

STORING SOUL FRAGMENTS Swain can no longer store up to 5 Soul Fragments in reserve, empowering Demonflare
SOUL EATER Swain permanently stores Soul Fragments, increasing his maximum health by 5 per Soul Fragment
SOUL DRINKER Collecting a Soul Fragment restores 4/5.5/7% of Swain's mana

Death's Hand.png Q - Death's Hand

MEGA DRAIN Killing a target no longer restores 3% of Swain's maximum mana
THUNDERBOLT Bolts now always continues through minions, but stop on impact with enemy champions
COOLDOWN : [7.5/6.25/5/3.75/2.5]
RANGE : [725] 625

Demonic Ascension.png R - Demonic Ascension

COST : [0] 100 mana
BONUS HEALTH : [150/275/400]
125/200/275 (+5 per Soul Fragment)
GIGA DRAIN Swain drains all enemy units within range, including invisible units

Demonflare.png R - Demonflare

SECOND CAST HEALTH THRESHOLD Swain no longer needs to restore 125/300/450 health to cast Demonflare and can cast it immediately
DEMONFLARE DAMAGE : [45/60/75 (+0.21 AP)magic damage per Soul Fragment to all nearby enemies] 75% of the health Swain has drained during Demonic Ascension in magic damage, up to a cap
DEMONFLARE MINIMUM DAMAGE 100/150/200 (+0.5 ability power)
DEMONFLARE MAXIMUM DAMAGE 200/300/400 (+1.0 ability power)

R explosion damage ratio decreased.

Demonflare.png R - Demonflare

MAX EXPLOSION DAMAGE RATIO : [1.35] 1.05 ability power

25 mages have more mana regen and base mana, but less mana growth. 5 other mages have more mana regen.

We’re increasing mana regen on the champions most affected by the changes to Doran's Ring and Last Chapter. Mages are also getting some changes to their mana pools and their mana growth. Overall, they’ll be up a bit of starting mana and mana regen, but be substantially down on mana per level.



Nevermove.png W - Nevermove

NO RUSH Now only gives one stack for Phase Rush purposes

Q cooldown increased at early ranks. Q base damage decreased.

Oops. Swain has finally hit the "too strong" point, so it's time to reduce some of his baseline power.

Ravenous Flock.png Passive - Ravenous Flock

THE FLOCK GATHERS : Ravenous Flock's icon can now be pinged to show allies the remaining cooldown on the pull

Death's Hand.png Q - Death's Hand

COOLDOWN : [5.5/4.75/4/3.25/2.5]
7.5/6.25/5/3.75/2.5 seconds
BASE DAMAGE : [65/85/105/125/145]

Q cooldown decreased at early ranks. W radius increased. E radius increased. Champions no longer block Demon Flare missiles.

Still focusing on usability for now, as Swain isn't that far off from being balanced.

Death's Hand.png Q - Death's Hand

COOLDOWN : [7.5/6.25/5/3.75/2.5]
5.5/4.75/4/3.25/2.5 seconds

Vision of Empire.png W - Vision of Empire

RADIUS 265 : 325

Nevermove.png W - Nevermove

RADIUS : Increased to match visuals from [70] 100
BUGFIX : Fixed a bug where Nevermove was starting its return a frame too slowly
BUGFIX : Fixed a bug where Nevermove would sometimes not root its primary target hit by the return portion

Demonic Ascension.png R - Demonic Ascension

OVERWHELMING Demon Flare now passes through champions. Effects like Yasuo's Windwall and Braum's Unbreakable still block the portion of the nova they intercept.
BUGFIX : Fixed a bug where Swain's ultimate cooldown indicator was displaying as always available to his allies

W cost decreased at early ranks. R base heal increased. Health threshold to reactivate R decreased.

With one patch under the belts of Swain players, we're mostly pleased with how players are learning. That being said, we have room for some feel-good changes which should help new players with the flow of his kit.

Vision of Empire.png W - Vision of Empire

COST : [90/100/110/120/130]
70/85/100/115/130 mana

Demonic Ascension.png R - Demonic Ascension

SOULIDIFIED Cooldown and Soul fragments are fully refunded if Swain dies during the channel time of Demonic Ascension
BUGFIX : Ultimate Hat now properly reduces Demonic Ascension's cooldown
AIM AHEAD Area of Effect starts slightly more in the direction of Swain's movement at high movement speeds


Swain's champion update launches with patch 8.3! For more intel on the Noxian Grand General, check these links:

Head to the "Extras" section of the Champion Reveal above for Swain's new splash art!


BASE HEALTH : [516.04] 528

R cooldown and recast lockout up.

One of Midseason’s primary beneficiaries, Swain carries himself more like a juggernaut than a mage these days. In a world where mana management was harsh on the Master Tactician, Ravenous Flock provided a brief but powerful window of functional invincibility. With mana pools larger than ever, Swain’s ultimate is less of a ‘high moment’ and more of an extended stat-check. Similar to Maokai last season, Swain’s low-cooldown high-uptime ult leaves virtually no window for opponents to engage without getting a face full of ravens. We’re opening Ravenous Flock’s window to lean harder on Swain’s ability to accurately predict the length of his battles to succeed. Ravenous Flock will still turn Swain into a tanky monster, but baiting him into prematurely ending the effect should have very real consequences.

Ravenous Flock.png Passive - Ravenous Flock

COOLDOWN : [10 seconds] 20 seconds
INITIAL LOCKOUT ON RECAST : [0.5 seconds] 2 seconds

Q damage down. R healing down.

Swain’s incredible strength this patch is a matter of degrees. Okay, a lot of degrees. While we're happy with the improvements made to Ravenous Flock’s functionality in 6.10 (that is, MR not reducing Swain’s healing), it's opened up a build that allows him to leverage multiple pure-defense items while still dealing (sigh) tons of damage. Given our history with tank Ekko, we're taking steps to prevent tank Swain from becoming a thing. Compared to other mages, Swain is built to take a punch - but engaging him shouldn't feel like a lost cause. Reinforcing offense as his primary scalar should set Swain in the right direction.

Decrepify.png Q - Decrepify

DAMAGE : [30/50/70/90/110 per second] 30/47.5/65/82.5/100 per second

Ravenous Flock.png Passive - Ravenous Flock

BASE HEAL AGAINST CHAMPIONS : [30/45/60] 20/30/40
WHOOPS : We incorrectly stated last patch that Ravenous Flock’s healing scales with 0.1 ability power. The actual value is 0.12!

Health per level up. R heals more.

Before we talk about Swain proper, consider this a public service announcement: Torment’s damage amplification is a flat 20% as of 6.9, which means you shouldn’t level it first.
With that out of the way, let’s talk Swain. Simply put, Swain’s not being rewarded enough for his early-game successes, often being ignored or phased out as the game goes on. We’re looking to tackle this by reinforcing what he’s good at - taking hits on the front lines and being a sticky drain-tank, especially against teams with multiple tanks. At present, Swain’s healing is based on the damage dealt - meaning the more magic resist an opponent has, the less health. This means the burly tanks of the world that Swain’s meant to prey on in lane quickly turn predator, reducing both Swain’s damage and sustain through items. We’re flipping the script and letting Swain heal up on tanks with plenty to spare (as well as upping his own natural durability) to keep his fantasy of being contextually unkillable alive and well.



Decrepify.png Q - Decrepify

HUNGRY FOR WORMS : Now executes minions below 10 health
NOW THEY WORK : Fixed a bug where spell effects like Rylai’s Crystal Scepter and Liandry’s Torment weren’t applying properly

Ravenous Flock.png Passive - Ravenous Flock

HEALING VS CHAMPIONS : [75% of the damage dealt] 30/45/60 (+0.1 ability power)
HEALING VS MINIONS AND MONSTERS : [15% of the damage dealt] 8/11/13 (+0.03 ability power)
FLOCK TOGETHER : Now prioritizes targets closest to Swain instead of picking them at random (still prioritizes champions over non-champions)

5/9/2016 Balance Update

We're upping Swain's rewards for good Decrepify plays to help offset the loss of reliability. Just as important: his ult's no longer bugged to stop him in his tracks mid-combo.

Decrepify.png Q - Decrepify

DAMAGE : [25/40/55/70/85 per second] 30/50/70/90/110 per second

Ravenous Flock.png Passive - Ravenous Flock

bugfix : Fixed a bug where Ravenous Flock's cast time wasn't instant


Despite his title, Swain’s largely failed to live up to his promise of a master tactician. Instead, Swain mains have come to embrace him as an unkillable teamfight-tanking monstrosity. Sometimes a champion having split identities can lead to balancing awkwardness (like Kalista, the solo outplay carry with insane teammate synergies), but Swain is more odd than problematic. Sure, ‘Commander Bird Monster’ is weird, but so is Shen being a tanky ninja. We’re not here to judge.

Rather than force one identity over the other, we’re looking at ways to enhance Swain overall. Regardless of why you play the Master Tactician, he’s a tanky mage with DoT’s and that’s not changing. Instead, Swain’s updates are about using his abilities in the right situations to overcome the odds. Careful optimization and placement of his bread-and-butter spells gives Swain the room to tactically outpace the opposition before morphing into an even-more-Ravenous-Flock for the teamfight checkmate.



Carrion Renewal.png Passive - Carrion Renewal

VISUALS : Classic, Northern Front and Bilgewater Swain have received new mana regen particles
FLAT MANA REGEN ON KILL : [9-27 (at levels 1-18)] 12-30 (at levels 1-18)

Decrepify.png Q - Decrepify
Swain orders Beatrice to fly towards the center of target area foshort duration. While deployed, Beatrice will target the closest enemy, dealing damage per second and slowing it. Beatrice switches targets if the current target leaves or is killed.

COOLDOWN : 14/13/12/11/10 seconds
COST : 60/65/70/75/80 mana
DURATION : 4 seconds
SLOW : 20/25/30/35/40%
DAMAGE : 25/40/55/70/85 per second
RATIO : 0.3 ability power per second
MINION HATE : Deals 100% bonus damage to minions

Nevermove.png W - Nevermove

COST : [80/90/100/110/120] 80/85/90/95/100

Torment.png E - Torment

DAMAGE : [75/115/155/195/235] 50/80/110/140/170
RATIO : [0.8 ability power] 1.0 ability power
DAMAGE AMPLIFICATION : [8/11/14/17/20% of Swain’s damage] 20% of Swain’s damage at all ranks
TARGETING : If Swain afflicts someone with Torment, Decrepify will prioritize that target

Ravenous Flock.png Passive - Ravenous Flock
Swain spawns lesser ravens every 0.2 seconds, dealing damage to targets around him. Lesser ravens heal Swain upon returning to him. Prioritizes champions.

COOLDOWN : [8 seconds] 10 seconds
COST : 25 mana + [5/6/7] 5 additional mana per second 25 mana at all ranks
PECKING IMMUNITY : Lesser ravens can’t attack the same target fo3 1 second

W duration lowered at early ranks.

When Swain’s good, his dominance over the lane borders on abusive - and Swain’s pretty good right now, using Corrupting Potions and Deathfire Touches to terrorise the world. We’re making it so that Swain is priced into investing in Nevermove to get the same level of control on his prey.

Nevermove.png W - Nevermove

ROOT DURATION : [2 seconds] 1/1.25/1.5/1.75/2 seconds


In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.


The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):

v5.2 Mass Texture Rebalance (Part 6)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift."
  • TEXTURES : The following textures have been updated:

v3.13 Context: We saw Carrion Renewal as a place to add strength without significantly impacting the phases of the game where Swain already excels.

  • Carrion Renewal
    • Now additionally restores 9% of maximum Mana on champion kill/assist


  • Base Movement Speed increased by 25.


  • Basic attack ranged increased to 500 from 480
  • Decrepify
    • Range increased to 625 from 600
    • Slow increased at later ranks to 20 / 25 / 30 / 35 / 40% from 20 / 23 / 26 / 29 / 32%
  • Ravenous Flock cooldown reduced to 8 seconds form 10 seconds


  • Fixed a bug with Bilgewater and Northern Front skins that caused the game to hitch the first time Decrepify was used


  • Basic attack frame speed increased
  • Ravenous Flock upkeep cost reduced to 5 / 6 / 7 mana from 5 / 7 / 9


  • Fixed a bug where Swain had reduced mana regeneration while in Raven form


  • Ravenous Flock now prioritizes champions


  • Ravenous Flock now heals Swain for 75% of damage dealt versus champions, and 25% versus minions


  • Ravenous Flock now heals Swain for 50% of the actual damage he deals (instead of 50% of the raw damage he deals), but the heal is not reduced if the damage is shielded


  • Carrion Renewal now restores mana instantly


  • Decrepify leash range slightly increased
  • Torment range increased to 625 from 600
  • Ravenous Flock cooldown decreased to 10 seconds from 15 seconds
  • Updated Swain's recommended items


  • Decrepify
    • Ability power ratio increased to 0.9 from 0.75
    • Fixed a bug where it would slow through Highlander or Ragnarok
    • Fixed a bug where the damage portion sometimes would not stop after leaving the area
  • Nevermove ability power ratio increased to 0.7 from 0.5
  • Torment
    • Damage increased to 75 / 115 / 155 / 195 / 235 from 72 / 110 / 148 / 186 / 224
    • Ability power ratio increased to 0.8 from 0.6
  • Carrion Renewal regen increased to 300% from 250%

SwainSquare.pngSwain released

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