Sunfire Aegis | |
---|---|
Passive | |
UNIQUE - Immolate: Taking or dealing damage activates this passive for 3 seconds. Deal 20 [+1% bonus health] magic damage every second to enemies within 325 (+100% bonus size) units, increased by 50% against minions and monsters. This executes minions that would be killed by one more tick of damage. | |
Statistics | |
HP | 350 |
AH | 10 |
AR | 50 |
Additional Information | |
Limitations | Limited to 1 Immolate item. |
Map Availability | ALL |
Tier | Legendary |
Item Code | 3068 |
Recipe | |
+ + 1000 | |
Total Cost: 2700 | |
Sold For: 1890 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Ornn can upgrade this Item to a Mastwerwok Item:
Similar Items[]
Hollow Radiance
Randuin's Omen
Dead Man's Plate
Iceborn Gauntlet
Thornmail
Unending Despair
Jak'Sho, The Protean
Patch History[]
We've made changes to other wave clear items this patch by making them strongly about their wave clear. And if you don't need it, that's fine! There are plenty of other armor tank items. We just don't want the majority of tanks getting late game damage from an item they bought to help with early jungle clears and wave management.
- Immolate Damage: 15 (+1.75% Bonus HP) ⇒ 20 (+1% Bonus HP)
- Minion Bonus: 25% ⇒ 50%
- Monster Bonus: 0% ⇒ 50%
- Damage no longer ramps against champions or epic monsters.
- Health: 500 ⇒ 350
- new Ability Haste: 10
Based on our reads back in Patch 14.1, Sunfire Aegis was over performing and required a tap down in power. However, now that the dust has settled, it's become apparent that these nerfs weren't necessary, so we're walking them back now.
- Health: 450 ⇒ 500
- Immolate Base Damage: 12 ⇒ 15
- Total Cost: 2700 gold (unchanged)
- Item Recipe: Bami's Cinder + Chain Vest + 900 gold (unchanged)
- Health: 500 ⇒ 450
- Armor: 50 (unchanged)
- Unique Passive - Immolate: Taking or dealing damage causes you to begin dealing 15 (+ 1.75% bonus health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Taking or dealing damage refreshes the duration of this effect. Damaging champions or epic jungle monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds, stacking up to 6 times for a total 60% increase ⇒ Taking or dealing damage causes you to begin dealing 12 (+ 1.75% bonus health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Taking or dealing damage refreshes the duration of this effect. Damaging champions or epic jungle monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds, stacking up to 6 times for a total 60% increase
With the recent downgrade to Sunfire Aegis we expected tanks to farm less effectively than they could with the Immolate passive. Unfortunately the changes landed a bit weak in 12.22 resulting in tanks opting to just not buy the item which, in turn, resulted in a loss of farm for top lane tanks (jungle tanks made out alright though thanks to the companions). We still want Sunfire to be a useful tool for tanks as a first or second item, but not mandatory. So this patch we’re addressing these issues by buffing the tanks whose ability to farm was impacted most and increasing the state efficiency of Sunfire so that it's a more reliable tank damage option.
- Combine Cost: 1000 ⇒ 900
- Total Cost: 2800 ⇒ 2700
- Health: 400 ⇒ 500
While it's no longer a mythic item, Sunfire is still your go-to option for waveclear and sustained damage as a tank.
- Item Tier: Mythic ⇒ Legendary
- Gold Cost: 3200 ⇒ 2800
- Health: 450 ⇒ 400
- Armor: 35 ⇒ 50
- Magic Resistance: 35 ⇒ 0
- Ability Haste: 20 ⇒ 0
- Build Path: Bami’s Cinder + Aegis of the Legion ⇒ Bami's Cinder + Chain Vest
- REMOVED Unique Passive - Flametouch: Flametouch has been removed
- Passive - Immolate: Immolate damage is no longer increased by 150% against monsters
Sunfire Aegis has started to emerge as a powerful second item for DPS champions. While Fighters have dipped into other Tank items before, Sunfire offers the most stats and potent damage compared to other options. We're adjusting Sunfire so its damage output is more strongly tied to health stacking.
Sunfire Aegis is the most expensive tank Mythic, yet its stats are a bit underwhelming. We're buffing up its durability to match its cost.
In the olden times, there was a sunnier era, or dare we say, a Sunfirey era. That was until the Chemtanks crushed all who would dare oppose them. We’re bringing back the fire by helping Aegis melt down its enemies once more.
Now that players are starting to realize other tank Mythics are reasonable options, we feel comfortable giving back some of Sunfire’s oomph, considering it has been the worst performing item among its peers for a while.
Patch 10.25 - 12/15/2020
While relatively balanced, Sunfire Aegis continues to dominate tank Mythic choices. We're giving the other items more of a chance to be explored.
Patch 10.23 - 11/16/2020
Patch 10.23 - new
Ramping damage
- Replaces
Sunfire Cape.
Base Stats
Effects
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