Leaguepedia | League of Legends Esports Wiki
Leaguepedia | League of Legends Esports Wiki
Advertisement
Sunfire Aegis
Sunfire Aegis
Passive
UNIQUE - Immolate: Taking or dealing damage activates this passive for 3 seconds. Deal 20 [+1% bonus health] magic damage every second to enemies within 325 (+100% bonus size) units, increased by 50% against minions and monsters. This executes minions that would be killed by one more tick of damage.
Statistics

HP
350

AH
10

AR
50
Additional Information
LimitationsLimited to 1 Immolate item.
Map AvailabilityALL
TierLegendary
Item Code3068
Recipe
ItemSquareBami's Cinder + ItemSquareChain Vest + 1000 Goldcurrency
Total Cost: 2700 Goldcurrency
Sold For: 1890 Goldcurrency
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Notes[]

  • OrnnSquareOrnn can upgrade this Item to a Mastwerwok Item:
    • Item icon is modified with ItemSquareOrnn Modifier
    • Health Mini Icon HP: 350 (+125) with a total of 475
    • CDR Mini Icon AH: 10 (+10.67) with a total of 20.67
    • Armor Mini Icon AR: 50 (+16.67) with a total of 66.67

Similar Items[]

Patch History[]

Patch 14.19

We've made changes to other wave clear items this patch by making them strongly about their wave clear. And if you don't need it, that's fine! There are plenty of other armor tank items. We just don't want the majority of tanks getting late game damage from an item they bought to help with early jungle clears and wave management.

  • Immolate Damage: 15 (+1.75% Bonus HP) ⇒ 20 (+1% Bonus HP)
  • Minion Bonus: 25% ⇒ 50%
  • Monster Bonus: 0% ⇒ 50%
  • Damage no longer ramps against champions or epic monsters.


Patch 14.10

  • Health: 500 ⇒ 350
  •  new Ability Haste: 10


Patch 14.5

Based on our reads back in Patch 14.1, Sunfire Aegis was over performing and required a tap down in power. However, now that the dust has settled, it's become apparent that these nerfs weren't necessary, so we're walking them back now.

  • Health: 450 ⇒ 500
  • Immolate Base Damage: 12 ⇒ 15


Patch 14.1

  • Total Cost: 2700 gold (unchanged)
  • Item Recipe: Bami's Cinder + Chain Vest + 900 gold (unchanged)
  • Health: 500 ⇒ 450
  • Armor: 50 (unchanged)
  • Unique Passive - Immolate: Taking or dealing damage causes you to begin dealing 15 (+ 1.75% bonus health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Taking or dealing damage refreshes the duration of this effect. Damaging champions or epic jungle monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds, stacking up to 6 times for a total 60% increase ⇒ Taking or dealing damage causes you to begin dealing 12 (+ 1.75% bonus health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Taking or dealing damage refreshes the duration of this effect. Damaging champions or epic jungle monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds, stacking up to 6 times for a total 60% increase


Patch 12.23

With the recent downgrade to Sunfire Aegis we expected tanks to farm less effectively than they could with the Immolate passive. Unfortunately the changes landed a bit weak in 12.22 resulting in tanks opting to just not buy the item which, in turn, resulted in a loss of farm for top lane tanks (jungle tanks made out alright though thanks to the companions). We still want Sunfire to be a useful tool for tanks as a first or second item, but not mandatory. So this patch we’re addressing these issues by buffing the tanks whose ability to farm was impacted most and increasing the state efficiency of Sunfire so that it's a more reliable tank damage option.

  • Combine Cost: 1000 ⇒ 900
  • Total Cost: 2800 ⇒ 2700
  • Health: 400 ⇒ 500


Patch 12.22

While it's no longer a mythic item, Sunfire is still your go-to option for waveclear and sustained damage as a tank.

  • Item Tier: Mythic ⇒ Legendary
  • Gold Cost: 3200 ⇒ 2800
  • Health: 450 ⇒ 400
  • Armor: 35 ⇒ 50
  • Magic Resistance: 35 ⇒ 0
  • Ability Haste: 20 ⇒ 0
  • Build Path: Bami’s Cinder + Aegis of the Legion ⇒ Bami's Cinder + Chain Vest
  •  REMOVED  Unique Passive - Flametouch: Flametouch has been removed
  • Passive - Immolate: Immolate damage is no longer increased by 150% against monsters


Patch 12.14

Sunfire Aegis has started to emerge as a powerful second item for DPS champions. While Fighters have dipped into other Tank items before, Sunfire offers the most stats and potent damage compared to other options. We're adjusting Sunfire so its damage output is more strongly tied to health stacking.

IMMOLATE DAMAGE : [12-30 (based on level) (+1% bonus health)] 15 (+1.75% bonus health)


Patch 12.11

COMBINE COST : [700] 800 gold (total cost unchanged)
HEALTH : [350] 450 (500 ⇒ 600 for Ornn Masterwork item, Forgefire Crest)


Patch 12.10

DAMAGE AMPLIFICATION : [12%] 10% per stack (still 6 stacks maximum) (same for Ornn Masterwork item, Forgefire Crest)


Patch 11.23

Sunfire Aegis is the most expensive tank Mythic, yet its stats are a bit underwhelming. We're buffing up its durability to match its cost.

TOTAL COST : 3200 gold (unchanged)
HEALTH : 350 (unchanged)
ABILITY HASTE : 20 (unchanged)
ARMOR : [30] 35
MAGIC RESIST : [30] 35
FLAMETOUCH (PASSIVE) : Unchanged
IMMOLATE (PASSIVE) : Unchanged
MYTHIC PASSIVE Empowers each of your other Legendary items with 5% slow resist, 5% tenacity, and 50 health


Patch 11.9

In the olden times, there was a sunnier era, or dare we say, a Sunfirey era. That was until the Chemtanks crushed all who would dare oppose them. We’re bringing back the fire by helping Aegis melt down its enemies once more.

IMMOLATE BONUS DAMAGE TO MONSTERS : [100%] 150%


Forgefire Crest

IMMOLATE BONUS DAMAGE TO MONSTERS : [100%] 150%


Patch 11.6

Now that players are starting to realize other tank Mythics are reasonable options, we feel comfortable giving back some of Sunfire’s oomph, considering it has been the worst performing item among its peers for a while.

ABILITY HASTE : [15] 20
IMMOLATE SUBSEQUENT DAMAGE : [10% per second, up to 60%] 12% per second, up to 72%


Patch 11.2

MYTHIC PASSIVE : [5 ability haste per Legendary item] 5% tenacity and slow resist per Legendary item


Patch 10.25 - 12/15/2020

While relatively balanced, Sunfire Aegis continues to dominate tank Mythic choices. We're giving the other items more of a chance to be explored.

IMMOLATE RAMPING DAMAGE : [12% per second up to 72%] 10% per second, up to 60%


Patch 10.25

HEALTH : [450] 350


Patch 10.23 - 11/16/2020

IMMOLATE DAMAGE PER SECOND : [20-40 (+1% bonus health)] 12-30 (+1% bonus health)
IMMOLATE MONSTER DAMAGE MODIFICATION : [300%] 250%
IMMOLATE MINION DAMAGE MODIFICATION : [150%] 125%
BASE DAMAGE AT MAX STACKS : [34.4-68.8 (based on level)] 20.64-51.6 (based on level) (stack damage increase and bonus health ratio unchanged)


Patch 10.23 -  new 
Ramping damage

Sunfire Aegis turns tanks into dangerous threats for enemies who take extended fights.
Base Stats
TOTAL COST : 3200 gold
BUILD PATH : Bami's Cinder + Aegis of the Legion + 600 gold
HEALTH : 450
ARMOR : 30
MAGIC RESIST : 30
ABILITY HASTE : 15

Effects

IMMOLATE : Deal 20-40 (levels 1-18) (+1% bonus health) magic damage per second to nearby enemies (increased by 50% against minions and 200% against monsters). Damaging champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max 6 stacks).
FLAMETOUCH : At maximum Immolate stacks, your basic attacks burn nearby enemies for your Immolate damage per second for 3 seconds
MYTHIC : Grants all other Legendary items 5 ability haste


Advertisement