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Mini-map of Summoner's Rift

The Summoner's Rift is the premier and most commonly played map in League of Legends.


The oldest and most venerated Field of Justice is known as Summoner’s Rift. The Rift is located in a remote forest between Freljord, the Serpentine River, and the Ironspine Mountains. The Summoner’s Rift is one of a few locations in Valoran where magical energy is at its greatest concentration, making it a highly sought after locale to pursue magical endeavors. Historically, the forest where the Rift resides was the site of several battles during Runeterra’s various Rune Wars. In modern times, this battleground is known as the ultimate proving ground for any aspiring summoner. The Rift is also the battleground where some of Valoran’s greatest political decisions have been made since the inception of the League of Legends.[1]


Clockwise of blue jungle and river starting from the top: Baron Nashor, Dragon, Big Golem camp, Lizard Elder camp, Wraith camp, Giant Wolf camp, Ancient Golem camp

The objective of Summoner’s Rift is to destroy the enemy’s nexus, which located in its team's base. Two teams, the Blue Team on the bottom-left corner, and the Purple Team on the top-right corner, start the game each with five champions, who must battle down one of three different lanes in order to assault the opposing team's champions and structures. Each lane is traversed by minions and defended by numerous turrets, each of which must be eliminated in order to gain access to that team’s main base and inhibitors. Other features include the river halving the map diagonally, and the jungle between the lanes, populated by neutral monsters that players can exploit for on-kill bounties.

Patch History[]

  • Turrets
    • Outer turrets no longer gain bonus armor and magic resist for the first eight minutes of the game.
    • Top and middle lane outer turrets now have 20 damage reduction from champion basic attacks

Context: Turns out towers have some pretty complex mechanics! Instead of forcing players to earn cryptography degrees to figure them out, we decided it might be best to add items to towers that explain their nuances.

  • Towers now have an item inventory that can be seen by clicking on them (no changes to how towers actually work). Each item in the inventory explains a specific tower mechanic.


  • Removed the terrain blocking the ramps leading into the river near Dragon from the jungle for blue team and leading into the river near Baron Nashor's pit for purple team


  • Summoner's Rift (Winter) has been disabled


  • Summoner's Rift Graphics Updated
    • New textures across the entirety of Summoner’s Rift
    • Changes to the color palette to differentiate the upper and lower jungles from one another
    • A new shopkeeper has arrived to service all your Champion’s item purchases
    • New animations on many monsters including the Ancient GolemSquare.pngAncient Golem, the Lizard ElderSquare.pngLizard Elder, and Baron NashorSquare.pngBaron Nashor


  • Summoner's Rift (Winter)
    • Removed holiday decorations
    • Fixed prop visibility/collision issues in bases
    • Fixed particle glitching in river areas
    • Changed lighting and terrain to improve visual clarity


  • Death Timers have been reduced on Summoner's Rift to 12-50 seconds from 28-50 seconds


  • Surrender time on Summoner's Rift reduced to 20 minutes from 25


  • The Harrowing
    • A sinister overhaul of Summoner's Rift featuring a more nocturnal motif


  • Added an option to turn off the snow particles on Summoner's Rift (Winter)


  • Global turret experience on Summoner's Rift (Summer/Winter) decreased to 60 / 100 / 140 from 140 / 190 / 240



  • Death Timers (Summoner's Rift)
    • Reduced Percent Increase per Minute to .02 from .024
    • Reduced Percent Cap to 1.5 from 1.75 (this reduces the max death timer to 75 from 87.5


  • Brush on Summoner's Rift has been redesigned. Brush on the winter map has been left as the old version for community comparison.
  • Ambient gold gain on Summoner's Rift Summer and Winter dropped to 6.5 per 5 from 7 per 5


  • Turrets
    • Moved turrets to allow players to path around them on Summoner's Rift
    • Turrets can no longer be dodged
    • Rotated turrets to face the proper direction
    • Decreased global experience form 300 to 270
    • Decreased attack range from 750 to 700
    • Turrets now gain scaling damage per hit against champions
      • 1st shot = 75% damage
      • Each addition shot increased damage by 25% (200% cap)
      • Damage bonus clears after 4 seconds of not attacking a champion


  • Winter Map is back and now has Brush!


  • New surrender function prototype
    • Type /surrender in the in-game chat to start a vote
    • Once a vote is started type /surrender if you want to surrender or type /nosurrender if you do not want to surrender in the in-game chat
    • If enough vote for a surrender, the game will end after 30 seconds
    • You cannot surrender for the first 15 minutes of a match
    • GUI component coming soon!
  • Turrets
    • Increased Turret Attack Speed by 20% and Armor/Magic Resist by 15
    • Champion Bonuses to Turrets now all increment by the same amount (instead of bonus from the first champion)
    • Turret Damage to Champions Increased from 1 to 1.1
    • Turret Damage to Minions increased from 1 to 1.105
    • Increased Outer Turret Damage from 112 to 152
    • Reduced Outer Turret Power Increase Time by 2 minutes


  • Increased Fountain Heal Radius from 825 to 1100
  • 3 inhibitor destruction bonus: All lanes now spawn 2 super minions each instead of 1
  • Turrets
    • Reduced turret vs minion damage form 1.105 to 1.0
    • Decreased damage growth per minute from 7 to 5
    • 1st Turret
      • Dcereased base damage from 115 to 112
      • Increased growth time by 1 minute
    • 2nd Turret
      • Begins growth time 2 minutes earlier
    • 3rd Turret
      • Increased base damage from 226 to 227
      • Delayed growth by 1 minute
      • Shortened growth period by 1 minute


  • Reduced base armor by 5 (to all turrets)
  • Reduced armor bonus froma single assisting champion from 25 to 20
  • Increased base turret damage to compensate
  • Turret degeneration occurs earlier on all turrets
  • Anti-backdooring assiting minion range increased from 800 to 1000
  • Nexus Turrets
    • Gave them each 8 health regen per second (Chaos used to have 5)
    • Reduced health from 6000 to 5500
  • Dampeners
    • Health reduced from 5000 to 4500
    • Reduced respawn time form 6 minutes to 5

July 10, 2009 Patch

  • New Brush on Map Summoner’s Rift!!
    • Brush has been strategically placed all over the map. This Brush blocks line of sight and when you stand in the brush all enemy champions outside the brush will be unable to see you.
    • There is currently no Brush on the Winter Map.
  • Nexus
    • Reduced health from 8,000 to 6,000
    • Added health regeneration (20 per second)
  • Inhibitors
    • Reduced health from 6,000 to 5,000
    • Added health regeneration (15 per second)

June 26, 2009 Patch

  • Turrets
    • Turret health is now dependent on the number of players in the game (it is now 1200 / 1500 / 1800 / 2100 / 2400 / 2700), previously it was always 2800
    • Now gain 10% attack speed and 10 armor for each nearby friendly champion (from 25 armor)
    • Increased damage gain per minute from 5 to 6
    • Decreased armor gain per minute from 3 to 2.5
    • Outer Turrets now scale for only 5 minutes (down form 10 minutes)
    • Inhibitor Turrets now scale for up to 40 minutes (up form 30 minutes)
    • Anti-Backdooring - Turrets now have +100 armor and magic resist if there are no enemy minions within 800 distance of the turret
    • Game Ending Change - After a period of time, turrets begin to degenerate their armor (to speed up the game)
    • Inner turrets start off the game with 7 minutes worth of updates (17.5 armor and 42 damage)(but do not start increasing stats for 7 minutes)
    • Inhibitor turrets start off the game with 12 minutes worth of updates (30 armor and 72 damage)(but do not start increasing stats for 12 minutes)

June 12, 2009 Patch

  • Increased Neutral Monster respawn time for 90 seconds to 120
  • Increased inhibitor respawn times from 6 minutes to 7

May 29, 2009 Patch

  • Outer Turrets health reduced from 2800 to 2600
  • Inhibitor Bonuses
    • Bonus Melee Minion damage increased form 8 to 10
    • Bonus Caster Minion damage increased from 15 to 18
    • Bonus Siege Minion damage increased from 20 to 25
    • Inhibitor Respawn time increased from 5 minutes to 6

May 15, 2009 Patch

  • Reduced global experience granted by turrets from 400 to 300

May 9, 2009 Patch

  • New Map - Summoner's Rift Winter Version is now a playable map
  • Increased neutral minion respawn time from 60 to 90 seconds
  • Increased damage of shrine turrets from 400 to 600

May 1, 2009 Patch

  • Added a Shrine Turret
  • Updated Shrine Turret stats (it is VERY deadly now)
  • Destroying a dampener no longer causes the enemy team to gain less experience / gold from minion kills
  • Can now play 5v5 matches again in practice games

April 18, 2009 Patch

  • Decreased base towers health from 2,400 to 2,000
  • Decreased dampener and outer tower health from 3,600 to 3,200

Alpha Week 7

  • Adjusted Turret scaling
  • Limited the maximum number of players per team to four

Alpha Week 6

  • Turret stats will now scale as the game progresses

Alpha Week 4

  • Fountain healing increased to 6.5% from 5%
  • Base Inhibitor's health increased to 6000 from 5000
  • Minions now spawn after 1 minute, instead of 1 minute and 40 seconds
  • Minions now spawn from the Nexus, instead of inhibitors
  • Middle land Turret health increased to 4500 from 4000

Alpha Week 2

  • Reduced the health of tower's in front of Inhibitors
  • Reduced the health, attack range, and global experience for base towers
  • Increased the damage amount, and reduced the global experience for middle lane towers
  • Increased the health of far lane towers