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Stridebreaker
ItemSquareStridebreaker
Passive
UNIQUE - Cleave: Basic attacks on-hit deal (+40% AD) (Melee) / (+20% AD) (Ranged) physical damage to other enemies in a 350 radius centered around the target.
Active
UNIQUE - Breaking Shockwave: Deal (+80% AD) physical damage to enemies in a 450 radius centered around you and slow them by 35% for 3 seconds. For each champion hit, gain 35% bonus movement speed decaying over 3 seconds. Can move while casting (15 second cooldown).
Statistics

HP
450

AD
40

AS
25%
Additional Information
LimitationsLimited to 1 Hydra item.
Map AvailabilityALL
TierLegendary
Item Code6631
Recipe
ItemSquareTiamat + ItemSquarePhage + ItemSquareDagger + 750 Goldcurrency
Total Cost: 3300 Goldcurrency
Sold For: 2310 Goldcurrency
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Notes[]

  • OrnnSquareOrnn can upgrade this Item to a Mastwerwok Item:
    • Item icon is modified with ItemSquareOrnn Modifier
    • Health Mini Icon HP: 450 (+125) with a total of 575
    • AttackDamage Mini Icon AD: 40 (+9.52) with a total of 49.52
    • AttackSpeed Mini Icon AS: 25% (+11.11%) with a total of 36.11%

Similar Items[]

Patch History[]

Patch 14.19

  • Attack Damage: 50 ⇒ 40
  • Attack Speed: 30% ⇒ 25%
  •  removed  Temper: Removed


Patch 14.4

hough we think Stridebreaker is appropriately powerful in its current state, it has a few bugs and pain points that keep it from feeling as good as it could. Though we may need to nerf Stridebreaker in the future, we don't want to let that get in the way of cleaning up some functionality so it can feel better today

  • Bugfix: Passive movement speed is applied as soon as you deal damage instead of after a short delay and now functions even if the damage is shielded.
  • Bugfix: Active movement speed now properly decays over the full duration of 3 seconds instead of decaying to 0 over 1.75 seconds.
  • Bugfix: Active movement speed now displays a buff icon for its duration.


Patch 14.3

Stridebreaker has struggled to be a viable option since its de-mythicing in 14.1. And while we’ve buffed it a few times, the item is becoming dangerously close to being a pure stat stick, but we’d like for this item’s unique benefits to be a meaningful part of its strengths. With that in mind, we’re adding Tiamat to its build path and re-adding the damage on its active. That said, we’re concerned over how much burst is available in the item system at the moment, so we’re using that same Tiamat in order to make it unique against items like Ravenous and Titanic Hydra to prevent stacking. Stridebreaker stands alone as the only Tiamat item with crowd control and baseline attack speed on it, and we believe it’ll find a few users who really appreciate the item’s unique strengths.

  • Total Cost: 3000 gold ⇒ 3300 gold
  • Item Recipe: Phage + Pickaxe + Dagger + 725 gold ⇒ Tiamat + Phage + Dagger + 600 gold
  • Health: 400 ⇒ 450
  • Attack Damage: 55 ⇒ 50
  •  new Passive - Cleave: Basic attacks deal 40% AD (melee) / 20% AD (ranged) physical damage to enemies near the primary target.
  •  new Active - Breaking Shockwave: Now deals 80% AD physical damage on cast. (Note: Slow and bonus movement speed values are unchanged.)
  • Active Cooldown: 20 seconds ⇒ 15 seconds


Patch 14.2

Stridebreaker is an item that should be an appealing purchase for low mobility fighters who benefit from the added mobility and target access that it provides. While it is serving this niche for juggernauts like Garen and Sett, data shows that the item is still weak and has room for some additional feels good changes.

  • Attack Speed: 25% ⇒ 30%
  • Total Cost: 3100 ⇒ 3000


Patch 14.1 - January 12, 2024

  • Giving Stridebreaker some more stats to help it find its place in Season Start.
  • Attack Damage: 50 ⇒ 55
  • Attack Speed: 20% ⇒ 25%
  • Unique Active - Breaking Shockwave: Grants 30% bonus movement speed decaying over 3 seconds ⇒ Grants 35% bonus movement speed decaying over 3 seconds


Patch 14.1

  • Total Cost: 3100 gold
  • Item Recipe: Phage + Pickaxe + Dagger + 825 gold
  • 50 Attack Damage
  • 20% Attack Speed
  • 400 Health
  • Active - Breaking Shockwave: Slow nearby enemies by 30% and gain 30% bonus Movement Speed per champion hit that decays over 3 seconds. Can move while casting (15 second cooldown).
  • Passive - Temper: Dealing physical damage grants 20 bonus Move Speed for 2 seconds.


Patch 13.17

This item is actually quite strong. but doesn't have a lot of core users that are able to use it effectively in its current state. The light buff here gives it more damage but less durability than Goredrinker, though solidly more durability than Trinity Force as an attack speed option.

  • Health: 300 ⇒ 375


Patch 11.21

ATTACK DAMAGE : [45] 50
HALTING SLASH : [100% Total AD] 175% Base AD


Patch 11.14

Stridebreaker landed strong after its change last patch. One of our goals for the item was to give fighters a way to stick to a target for a period of time, but they don’t need to bring their unlucky foe to a complete standstill to do that. So we’re toning down how much it can slow, but keeping its slow over time. Also, we did an oopsie—the changes also caused Stridebreaker to lose 5 AD on completion. That’s fixed now.

ATTACK DAMAGE : [40] 45
HEALTH : [400] 300
HALTING SLASH SLOW : [90%, decaying to 40% over 3 seconds] 40% for 3 seconds
DREAMSHATTER (ORNN UPGRADE) ATTACK DAMAGE : [50] 55
DREAMSHATTER (ORNN UPGRADE) HEALTH : [500] 400
DREAMSHATTER (ORNN UPGRADE) HALTING SLASH SLOW : [90%, decaying to 40% over 3 seconds] 40% for 3 seconds


Patch 11.13

HEALTH : [200] 400
ATTACK DAMAGE : [45] 40
DASH Halting Slash no longer lets the user dash 300 units
SLASHER AND PRANCER Halting Slash can now be cast while moving
HALTING SLASH DAMAGE : [75% AD] 100% AD
SLOW : [40%, decaying over 2 seconds] 90%, decaying to 40% over 3 seconds
COOLDOWN : [20 seconds] 15 seconds
HEROIC GAIT BONUS MOVEMENT SPEED : [30] 20
MYTHIC PASSIVE BONUS MOVEMENT SPEED : [3%] 2%
DREAMSHATTER (ORNN’S UPGRADE) HEALTH : [300] 500
DREAMSHATTER (ORNN’S UPGRADE) ATTACK DAMAGE : [55] 50


Patch 11.6

It’s time for Stridebreaker to take a break.

HEALTH : [300] 200


Patch 11.5

Stridebreaker's dash didn't feel as powerful as its slash, so we're balancing both while aiming for a power-neutral change.

HALTING SLASH DASH RANGE : [200] 300
HALTING SLASH DASH SPEED : Slightly increased
HALTING SLASH SLOW DECAY : [60% over 2 seconds] 40% over 2 seconds
DAMAGE : [100% AD] 75% AD


Patch 11.1

ATTACK DAMAGE : [50] 45
ABILITY HASTE : [10] 20
HALTING SLASH DAMAGE : [110% AD] 100% AD
DREAMSHATTER (ORNN UPGRADE) ATTACK DAMAGE : [60] 55
DREAMSHATTER (ORNN UPGRADE) ABILITY HASTE : [15] 25


Patch 10.23
Engage

There's no escaping a fighter wielding Stridebreaker.

TOTAL COST : 3300 gold
BUILD PATH : Ironspike Whip + Hearthbound Axe + Kindlegem + 200 gold
HEALTH : 150
ATTACK DAMAGE : 50
ABILITY POWER : 20
ATTACK SPEED : 10
HALTING SLASH (ACTIVE) : Lunge a short distance and deal 110% of your attack damage to nearby enemies, slowing them by 60% (decays over 2 seconds) (20 second cooldown, affected by ability haste)
HEROIC GAIT : Dealing physical damage grants 30 movement speed for 2 seconds
MYTHIC : Grants all Legendary items 3% movement speed


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