Leaguepedia | League of Legends Esports Wiki
Leaguepedia | League of Legends Esports Wiki
Advertisement
Sterak's Gage
Sterak's Gage
Passive
UNIQUE - The Claws that Catch: Gain (+45% base AD) as bonus attack damage.
UNIQUE - Lifeline: If you would take damage that would reduce you below 30% of your maximum health, gain a [+60% bonus health] shield that decays over 4.5 seconds (90 second cooldown).
Statistics

HP
400

TNC
20%
Additional Information
LimitationsLimited to 1 Lifeline item.
Map AvailabilityALL
TierLegendary
Item Code3053
Recipe
ItemSquarePickaxe + ItemSquareTunneler + ItemSquareRuby Crystal + 775 Goldcurrency
Total Cost: 3200 Goldcurrency
Sold For: 2240 Goldcurrency
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Notes[]

  • Form-swapping champions only benefit from the base attack bonus buff while in melee form. Shield persists through form-swapping from melee to ranged.
  • The tenacity granted by Sterak's Fury stacks additively with
    Mercury's Treads
    ' but multiplicatively with other sources of tenacity.
  • Sterak's Gage grants bonus attack damage based on the base attack damage. This means this item can enhance abilities and runes that scale with bonus attack damage. With that said, this passive is still stronger on champions with high base AD, as they gain even more bonus AD.
  • Lifeline is shared with
    Maw of Malmortius
    and due to such, will not stack together (Sterak's Fury will trigger normally).
  • OrnnSquareOrnn can upgrade this Item to a Mastwerwok Item:
    • Item icon is modified with ItemSquareOrnn Modifier
    • Health Mini Icon HP: 400 (+375) with a total of 775

Trivia[]

  • This item is related to Czech YouTuber "Radek Starý" (known as Sterakdary) for achieving high number of referrals. Although the newer referral system was available, Sterakdary was still using the original referral system.

Similar Items[]

Patch History[]

Patch 14.19

  • The Claws That Catch: 50% Base AD ⇒ 45% Base AD
  • Lifeline Shield: 80% Bonus HP ⇒ 60% Bonus HP


Patch 14.9

Sterak’s Gage has been the best-performing defensive fighter item this season so it’s receiving a nerf alongside the item buffs to Maw and Death’s Dance. The goal here is to have each of these three items serve a core subset of the fighter space: Maw for MR, Death’s Dance for armor, and Sterak’s for health.

  • Total Price: 3000 ⇒ 3200
  • Lifeline Cooldown: 60 ⇒ 90 seconds


Patch 14.1

  • Total Cost: 3000 gold (unchanged)
  • Item Recipe: Pickaxe + Phage + Ruby Crystal + 625 gold ⇒ Pickaxe+ Tunneler + Ruby Crystal + 625 gold
  • Health: 450 ⇒ 400
  •  new  Tenacity: 20%
  • Passive: Gain bonus Attack Damage equal to 50% base Attack Damage (unchanged)
  • Passive: Upon taking damage that would reduce you below 30% health, gain a 80% Bonus Health shield, decaying over 4.5 seconds and gain 25% size and 30% tenacity for 8 seconds ⇒ Upon taking damage that would reduce you below 30% health, gain a 80% Bonus Health shield, decaying over 4.5 seconds and gain 10% size for 8 seconds.


Patch 13.14

With the goal to increase fighter agency during later stages of the game, we’ll be giving Sterak's a nice HP buff while bringing down the price. Sterak’s should be a strong option for any fighter who needs to wade into a 5-on-5 teamfight and requires the burst resistance to ensure they have the time to do their job.

  • Total Cost: 3100 gold ⇒ 3000 gold
  • Health: 400 ⇒ 450


Patch 12.20

Sterak's has fallen behind Death's Dance as a preferred juggernaut/fighter item since champions aren't as worried about getting immediately burst down. We're buffing this item to make it more relevant to juggernauts so that it will still be taken into consideration when deciding on their itemizations.

  • The Claws that Catch bonus AD: 45% base AD ⇒ 50% base AD
  • Lifeline Shield Amount: 75% Bonus Health decaying over 3.75 seconds ⇒ 80% Bonus Health decaying over 4.5 seconds


Patch 12.11

THE CLAWS THAT CATCH - BONUS AD : [40%] 45% base AD
LIFELINE - SHIELD : [70%] 75% bonus health


Patch 12.10

SHIELD : [75%] 70% bonus health


Patch 12.3

ATTACK DAMAGE : [50] 0
THE CLAWS THAT CATCH (PASSIVE) Gain 40% of your base AD as bonus AD
BLOODLUST (PASSIVE) After dealing damage to or taking damage from an enemy champion, heal for a portion of your maximum health over 6 seconds
LIFELINE (PASSIVE) [If you take damage that would reduce you below 30% of your maximum health, gain a shield that absorbs 100 (+[8% for melee/4.8% for ranged] of your maximum health) per stack of Bloodlust) for 4 seconds] If you take damage that would reduce you below 30% of your maximum health, gain a shield equal to 75% of your bonus health that decays over 3.75 seconds


Patch 11.6

BLOODLUST After dealing damage to or taking damage from an enemy champion, the first stack heals you for [2% for melee | 1.2% for ranged] of maximum health, decreasing by 50% per stack afterwards, over 6 seconds.


Patch 11.3

LIFELINE SHIELD : [200] 100
LIFELINE SHIELD DURATION : [5 seconds] 4 seconds


Patch 10.23
Base Shield decreased but now scales with number of enemies in combat. Now grants healing based on enemies in combat. Tenacity removed. No longer melee only.

Sterak's is still your go-to optimal purchase for constant teamfighting. If you're dueling or in small skirmishes though, Death's Dance or Maw will outshine it against physical and magic damage, respectively.
Base Stats

TOTAL COST : 3100 gold
BUILD PATH : Pickaxe + Phage + Ruby Crystal + 725 gold
HEALTH : 400
ATTACK DAMAGE : 50

Effects

BLOODLUST : Dealing damage to or taking damage from a champion grants a stack, restoring 2% of your max health over 6 seconds (max 5 stacks, 1 per enemy champion; healing 60% effective for ranged users)
LIFELINE : Upon taking damage that would reduce your health below 30%, gain a shield equal to 200, plus 8% of your max health per stack of Rage (60 second cooldown, max health portion of shield 60% smaller for ranged users)


v8.12
Passive grants bonus attack damage instead of base attack damage.

Sterak's Gage was designed as a juggernaut item, but has become a Trinity Force combo piece due to granting additional base attack damage rather than bonus attack damage. For most current users (see Yorick above for notes on exceptions), swapping Sterak's to grant bonus AD is some degree of sidegrade. They'll gain damage through the bonus AD ratios in their abilities rather than Spellblade procs. On the other hand, non-Trinity Force juggernauts (and divers) can make better use of Sterak's than before.

GIANT'S STRENGTH : Grants 50% of base attack damage as [additional base attack damage] bonus attack damage


v7.20
Base percent base attack damage increased. Health increased. Lifeline no longer increases percent base attack damage, instead adds Tenacity.

Sterak’s Gage is supposed to function as one of the keystone items for juggernauts, alongside Dead Man’s Plate. While DMP helps juggernauts overcome their natural immobility and make it into a teamfight, Sterak’s Gage is the item that lets them stay in that fight. Right now, it’s not really hitting that goal.
One of the biggest weaknesses juggernauts face is their susceptibility to crowd control. Without gap-closers they often spend a whole fight getting kited before they die. We’re tasking the new Sterak’s Gage with solving that problem and shifting some of its power into Tenacity on Lifeline. On top of that, we think Sterak’s Gage could use some raw power, so we’re shoring up its base stats, especially its base attack damage amp.
However, with these changes, we’re going to have to make Sterak’s Gage melee only. With increased damage, it will once again be enticing to marksmen, but they already have enough anti-assassination tools. Adding Sterak’s into the mix would simply be one too many. The other non-juggernaut group worth mentioning is the cadre of Trinity Force fighters—your Camilles, your Jaxes. Trinity Force’s spellblade passive and the freshly-buffed base AD multiplier on Sterak’s make for an attractive combo, but between the lower base AD these champs have and the smaller Lifeline shields they’ll get (less bonus health in their builds), we’re alright letting them experiment for the moment.

TOTAL COST : [2600] 3200 gold
BUILD PATH : Jaurim’s Fist + [Long Sword + 1050 gold]
Pickaxe + Ruby Crystal + 725 gold  
HEALTH : [400] 450
I’M ALWAYS ANGRY No longer gives additional % base attack damage for 8 seconds when Lifeline triggers
BASE ATTACK DAMAGE INCREASE : [30%] 50%
UP CLOSE AND PERSONAL Can only be purchased by melee champions. Form-swapping champions only benefit from the base attack bonus buff while in melee form. Shield persists through form-swapping from melee to ranged.
WAIT FOR IT Shield waits 0.75 seconds before it begins decaying
I’M THE JUGGERNAUT Now gives 30% tenacity for 8 seconds when Lifeline triggers


v7.9
Base attack damage bonus up. Lifeline shield now scales with bonus health, not max health.

Sterak’s Gage is supposed to be a clutch tankiness item for Juggernauts, giving them the base damage increase and burst of durability they need to withstand focused fire. We’re doubling down on that by tying its scaling to bonus health (rather than base health) and upping the damage scaling to boot. With their health-heavy builds and base attack damage, Juggernauts (and other fighters) should feel best about these changes - especially in the late game.

HEALTH : 400 (unchanged)
BASE ATTACK DAMAGE : [+25%] +30%
UNIQUE PASSIVE - LIFELINE : Upon taking at least 400-1800 damage (based on level) within 5 seconds, gain a rapidly decaying shield for [30% of maximum health for 3 seconds] 75% of your bonus health for 8 seconds.
STERAK’S FURY : When Lifeline triggers, grow in size and strength, gaining [+25% additional Base Attack Damage] +40% additional Base Attack Damage


v6.23
Sterak’s Gage serves acceptably as a defensive item for fighters who want to start a fight and live to finish it. It’s a smidge weak for its price tag, though, so we’re making it a little easier to pick up.

COMBINE COST : [1150 gold] 1050 gold
TOTAL COST : [2700 gold] 2600 gold


v6.9
Sterak’s Gage and Maw of Malmortius shields no longer stack. Sterak’s Fury and Lifegrip now both proc when Lifeline is triggered.

Maw and Sterak’s have complementary defensive triggers: Maw cares about how low you are while Sterak’s cares about how fast you’re dropping. This presents an interesting choice in lane: which item is best for the situation you’re in? Unfortunately, that choice becomes meaningless as the game progresses and beefy champs stack both items to cover all their bases. We’re tying the shields of Maw and Sterak’s together to ensure that picking one is a choice, not just the earlier of two purchases.

WELCOME TO THE FAMILY : Sterak’s Gage’s shield is now classified as a Lifeline effect along with the shields from Hexdrinker and Maw of Malmortius
ONE LIFE ONE LINE : When a Lifeline effect triggers, all Lifeline items are put on the cooldown of the triggered item. Only the triggered effect’s shield is granted.
DOUBLE DUTY : Sterak’s Fury and Maw’s Lifegrip are now both granted on either Lifeline trigger


v6.4
Health down. Build path changed.

Originally intended for Juggernauts to feel good about wading into battle, Sterak's finds itself protecting marksmen from burst more often than aiding your standard beefcake. In a vacuum, this is okay - but when it starts covering the intended weakness of marksmen (that is, being soft to all-ins and assassination), the lines start to blur. By tuning down the base health, we're making Sterak’s less of a one-stop shop defensive item (as its shield scales directly off maximum health). Tank champions will continue to stack health anyway to take advantage, while squishier champs are getting both less base health and less of a shield from that fury proc.

HEALTH : [500] 400
BUILD PATH : [Jaurim's Fist + Ruby Crystal + 1100 gold] Jaurim's Fist + Long Sword + 1150 gold
TOTAL COST : Unchanged


v5.22

TOTAL cost : [2550 gold] 2700 gold
BUILD path : Jaurim's Fist + Ruby Crystal + 1100 gold


v5.16
Increases health and base attack damage. Upon taking a certain amount of damage you hulk out, gaining size, base attack damage and a shield.

Tired of being told that you’re a ‘melee damage-dealer’ while being blown up at the beginning of a teamfight? Look no further - Sterak’s is here for all your berserking needs. In testing the juggernaut update and identifying problems with the class, we found that there’s a lot of ambient damage in big brawls, and no one catches more of it that they do. While a 5-man Command: Shockwave into committed AoE stacking will still probably wreck your body (and your entire team), buying Sterak’s poses an interesting dilemma for opponents; focus you down or contain you just long enough to deal with your team. You’ll still need to gage how much damage you can take (the thing’s not gonna make you invincible), but Sterak’s is a strong anti-aoe purchase to turn you into the raid boss you always knew you could be.

Before we’re done, important distinction - Sterak’s gives base attack damage, so the attack damage before items. This means it’ll work wonders for total attack damage ratios and things like Sheen and Trinity Force, but won’t snowball your bonus AD ratios (looking at you, Jarvan).

TOTAL COST : 2550 gold
BUILD PATH : Long Sword + Giant's Belt + 1190 gold
HEALTH : 500
BASE ATTACK DAMAGE : +25%
JUST A FLESH WOUND : UNIQUE Passive - Taking at least 400-1800 (based on level) damage within 5 seconds grants Primal Rage for 8 seconds. (45 second cooldown)
THAT'S MY SECRET, CAPTAIN : Primal Rage causes your champion to gain increased Size, +25% additional Base Attack Damage, and a rapidly decaying shield for 30% of your maximum Health.


Advertisement