Sterak's Gage | |
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Passive | |
UNIQUE - The Claws that Catch: Gain (+45% base AD) as bonus attack damage. | |
UNIQUE - Lifeline: If you would take damage that would reduce you below 30% of your maximum health, gain a [+60% bonus health] shield that decays over 4.5 seconds (90 second cooldown). | |
Statistics | |
HP | 400 |
TNC | 20% |
Additional Information | |
Limitations | Limited to 1 Lifeline item. |
Map Availability | ALL |
Tier | Legendary |
Item Code | 3053 |
Recipe | |
+ + + 775 | |
Total Cost: 3200 | |
Sold For: 2240 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Form-swapping champions only benefit from the base attack bonus buff while in melee form. Shield persists through form-swapping from melee to ranged.
- The tenacity granted by Sterak's Fury stacks additively with
Mercury's Treads' but multiplicatively with other sources of tenacity. - Sterak's Gage grants bonus attack damage based on the base attack damage. This means this item can enhance abilities and runes that scale with bonus attack damage. With that said, this passive is still stronger on champions with high base AD, as they gain even more bonus AD.
- Lifeline is shared with
Maw of Malmortius and due to such, will not stack together (Sterak's Fury will trigger normally). - Ornn can upgrade this Item to a Mastwerwok Item:
Trivia[]
- This item is related to Czech YouTuber "Radek Starý" (known as Sterakdary) for achieving high number of referrals. Although the newer referral system was available, Sterakdary was still using the original referral system.
Similar Items[]
Immortal Shieldbow
Maw of Malmortius
Mercury's Treads
Wit's End
Titanic Hydra
Spear of Shojin
Sundered Sky
Kaenic Rookern
Black Cleaver
Stridebreaker
Experimental Hexplate
Trinity Force
Hullbreaker
Overlord's Bloodmail
Patch History[]
- The Claws That Catch: 50% Base AD ⇒ 45% Base AD
- Lifeline Shield: 80% Bonus HP ⇒ 60% Bonus HP
Sterak’s Gage has been the best-performing defensive fighter item this season so it’s receiving a nerf alongside the item buffs to Maw and Death’s Dance. The goal here is to have each of these three items serve a core subset of the fighter space: Maw for MR, Death’s Dance for armor, and Sterak’s for health.
- Total Price: 3000 ⇒ 3200
- Lifeline Cooldown: 60 ⇒ 90 seconds
- Total Cost: 3000 gold (unchanged)
- Item Recipe: Pickaxe + Phage + Ruby Crystal + 625 gold ⇒ Pickaxe+ Tunneler + Ruby Crystal + 625 gold
- Health: 450 ⇒ 400
- new Tenacity: 20%
- Passive: Gain bonus Attack Damage equal to 50% base Attack Damage (unchanged)
- Passive: Upon taking damage that would reduce you below 30% health, gain a 80% Bonus Health shield, decaying over 4.5 seconds and gain 25% size and 30% tenacity for 8 seconds ⇒ Upon taking damage that would reduce you below 30% health, gain a 80% Bonus Health shield, decaying over 4.5 seconds and gain 10% size for 8 seconds.
With the goal to increase fighter agency during later stages of the game, we’ll be giving Sterak's a nice HP buff while bringing down the price. Sterak’s should be a strong option for any fighter who needs to wade into a 5-on-5 teamfight and requires the burst resistance to ensure they have the time to do their job.
- Total Cost: 3100 gold ⇒ 3000 gold
- Health: 400 ⇒ 450
Sterak's has fallen behind Death's Dance as a preferred juggernaut/fighter item since champions aren't as worried about getting immediately burst down. We're buffing this item to make it more relevant to juggernauts so that it will still be taken into consideration when deciding on their itemizations.
- The Claws that Catch bonus AD: 45% base AD ⇒ 50% base AD
- Lifeline Shield Amount: 75% Bonus Health decaying over 3.75 seconds ⇒ 80% Bonus Health decaying over 4.5 seconds
Patch 10.23
Base Shield decreased but now scales with number of enemies in combat. Now grants healing based on enemies in combat. Tenacity removed. No longer melee only.
Sterak's is still your go-to optimal purchase for constant teamfighting. If you're dueling or in small skirmishes though, Death's Dance or Maw will outshine it against physical and magic damage, respectively.
Base Stats
Effects
v8.12
Passive grants bonus attack damage instead of base attack damage.
Sterak's Gage was designed as a juggernaut item, but has become a Trinity Force combo piece due to granting additional base attack damage rather than bonus attack damage. For most current users (see Yorick above for notes on exceptions), swapping Sterak's to grant bonus AD is some degree of sidegrade. They'll gain damage through the bonus AD ratios in their abilities rather than Spellblade procs. On the other hand, non-Trinity Force juggernauts (and divers) can make better use of Sterak's than before.
v7.20
Base percent base attack damage increased. Health increased. Lifeline no longer increases percent base attack damage, instead adds Tenacity.
Sterak’s Gage is supposed to function as one of the keystone items for juggernauts, alongside Dead Man’s Plate. While DMP helps juggernauts overcome their natural immobility and make it into a teamfight, Sterak’s Gage is the item that lets them stay in that fight. Right now, it’s not really hitting that goal.
One of the biggest weaknesses juggernauts face is their susceptibility to crowd control. Without gap-closers they often spend a whole fight getting kited before they die. We’re tasking the new Sterak’s Gage with solving that problem and shifting some of its power into Tenacity on Lifeline. On top of that, we think Sterak’s Gage could use some raw power, so we’re shoring up its base stats, especially its base attack damage amp.
However, with these changes, we’re going to have to make Sterak’s Gage melee only. With increased damage, it will once again be enticing to marksmen, but they already have enough anti-assassination tools. Adding Sterak’s into the mix would simply be one too many. The other non-juggernaut group worth mentioning is the cadre of Trinity Force fighters—your Camilles, your Jaxes. Trinity Force’s spellblade passive and the freshly-buffed base AD multiplier on Sterak’s make for an attractive combo, but between the lower base AD these champs have and the smaller Lifeline shields they’ll get (less bonus health in their builds), we’re alright letting them experiment for the moment.
BUILD PATH : | Jaurim’s Fist + | [Long Sword + 1050 gold] | |
⇒ | Pickaxe + Ruby Crystal + 725 gold |
v7.9
Base attack damage bonus up. Lifeline shield now scales with bonus health, not max health.
Sterak’s Gage is supposed to be a clutch tankiness item for Juggernauts, giving them the base damage increase and burst of durability they need to withstand focused fire. We’re doubling down on that by tying its scaling to bonus health (rather than base health) and upping the damage scaling to boot. With their health-heavy builds and base attack damage, Juggernauts (and other fighters) should feel best about these changes - especially in the late game.
v6.23
Sterak’s Gage serves acceptably as a defensive item for fighters who want to start a fight and live to finish it. It’s a smidge weak for its price tag, though, so we’re making it a little easier to pick up.
v6.9
Sterak’s Gage and Maw of Malmortius shields no longer stack. Sterak’s Fury and Lifegrip now both proc when Lifeline is triggered.
Maw and Sterak’s have complementary defensive triggers: Maw cares about how low you are while Sterak’s cares about how fast you’re dropping. This presents an interesting choice in lane: which item is best for the situation you’re in? Unfortunately, that choice becomes meaningless as the game progresses and beefy champs stack both items to cover all their bases. We’re tying the shields of Maw and Sterak’s together to ensure that picking one is a choice, not just the earlier of two purchases.
v6.4
Health down. Build path changed.
Originally intended for Juggernauts to feel good about wading into battle, Sterak's finds itself protecting marksmen from burst more often than aiding your standard beefcake. In a vacuum, this is okay - but when it starts covering the intended weakness of marksmen (that is, being soft to all-ins and assassination), the lines start to blur. By tuning down the base health, we're making Sterak’s less of a one-stop shop defensive item (as its shield scales directly off maximum health). Tank champions will continue to stack health anyway to take advantage, while squishier champs are getting both less base health and less of a shield from that fury proc.
v5.16
Increases health and base attack damage. Upon taking a certain amount of damage you hulk out, gaining size, base attack damage and a shield.
Tired of being told that you’re a ‘melee damage-dealer’ while being blown up at the beginning of a teamfight? Look no further - Sterak’s is here for all your berserking needs. In testing the juggernaut update and identifying problems with the class, we found that there’s a lot of ambient damage in big brawls, and no one catches more of it that they do. While a 5-man Command: Shockwave into committed AoE stacking will still probably wreck your body (and your entire team), buying Sterak’s poses an interesting dilemma for opponents; focus you down or contain you just long enough to deal with your team. You’ll still need to gage how much damage you can take (the thing’s not gonna make you invincible), but Sterak’s is a strong anti-aoe purchase to turn you into the raid boss you always knew you could be.
Before we’re done, important distinction - Sterak’s gives base attack damage, so the attack damage before items. This means it’ll work wonders for total attack damage ratios and things like Sheen and Trinity Force, but won’t snowball your bonus AD ratios (looking at you, Jarvan).
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