Item was removed in Patch 14.1. | |
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Spellthief's Edge | |
Passive | |
UNIQUE - Tribute: If an allied champion is nearby, damaging spells and attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds. | |
UNIQUE - Quest: Earn 500 gold using this item and upgrade to Frostfang, granting the Warding active with respectively 3 wards in stock. | |
Statistics | |
HP | 25 |
MPR | 50% Base Mana Regen |
AP | 10 |
GGen | +2 per 10 seconds |
Additional Information | |
Limitations | Limited to 1 Support item |
Map Availability | SR |
Tier | Basic |
Recipe | |
Total Cost: 400 | |
Sold For: 160 | |
Builds Into | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
Similar Items[]
Patch History[]
Spellthief's line of items is being overshadowed by the Relic Shield line for AP users, especially enchanters. While it's fine if they're competitive options, the more defensive option should not always be the dominant choice.
Spellthief's Edge
Patch 10.5
Tribute procs now require a nearby ally.
Removing support items from being used in solo lanes.
We're following up on our big support item changes during 9.23, tailoring them so that their users are encouraged to do more in the early game in exchange for some combat stats. Tanky champions will be slightly more resilient and ability-casting champions will have more mana for abilities.
Spellthief's Edge
Patch 9.23
Ability power, health, and Tribute.
The magical-flavored aggressive line (with fancy new icons)! Tribute no longer deals damage, so Spellthief's users won't be contributing as much to early skirmishes. The new anti-poaching rule lets us rip out Tribute's nearby ally requirement and charge rate CS penalty. Tribute gold is buffed for Spellthief's but nerfed for Frostfang to maintain the time at which supports gain access to wards (given they can't pay to upgrade to Frostfang) but push the final upgrade later than when supports previously completed Remnant of the Watchers. Shard of True Ice's stats on top of the items purchased with freed-up transformation gold would've been too much of a buff.
Tribute Changes
Spellthief's Edge
NAME : | [Remnant of the Watchers] | |
⇒ | Shard of True Ice |
v8.15
Cost of starting support items increased.
The current cost of support items lets support players mitigate a pretty high amount of poke through potions, which makes trading feel more ineffective than we'd like.
Ancient Coin
Relic Shield &
Spellthief's Edge
v8.5
Bandit passive removed. Targon's passive gold increased. Frostfang's Tribute gold increased. Nomad's Medallion gold coin reward increased.
We're still seeing non-supports use gold items to ramp up their gold generation, and the key culprit here is the Bandit passive. We're removing it and adding more gold into the existing sources within each item line. NOTE: we'd considered holding this change for 8.6, but data from the start of 8.5 shows that it's still quite necessary, so we're putting it in now.
All Support Items
Targon's Brace and Remnant of the Aspect
Spellthief's Edge, Frostfang, and Eye of the Watchers
Nomad's Medallion and Remnant of the Ascended
v8.2
Spellthief's Edge lockout on minion/monster kill increased. Relic shield healing decreased when proc'd by ranged champion.
Spellthief's Edge Line
Relic Shield Line
v7.20
Ability power increased.
Giving Spellthief’s supports a bit more oomph for their early game aggression. Remember how we just said Coin users will have to walk up to the minion wave more frequently? Go punish them for it.
Note that this isn’t +5 AP to every Spellthief’s item—just Spellthief’s itself.
v7.18
Frostfang now has cooldown reduction, Frost Queen’s Claim build path adjusted to compensate. Tribute lockout for last-hitting a minion increased.
We haven’t seen much of the Spellthief’s line since we made Ancient Coin an actually-appealing item earlier in the season. This is less about Coin and more about Spellthief’s: the line just isn’t doing its job of enabling early aggression. We’re moving the cooldown reduction of Frostfang’s upgrades onto Frostfang itself, making it a more potent laning threat. This has the side effect of unlocking more build flexibility: sitting on Frostfang in the midgame will be less punishing for supports who’d rather start building into their late-game oriented items. That said, the Spellthief’s line has historically been vulnerable to midlane poaching when strong. We’re upping the Tribute penalty for last-hitting to nip that problem in the bud.
Tribute passive
BUILD PATH : | Frostfang + | [Fiendish Codex + 450 gold] | |
⇒ | Blasting Wand + 500 gold (total cost unchanged) |
The whole point of the lockout on Spellthief’s Edge is to prevent champions from both farming waves and using the gold item - at least without some tradeoff. However, it was also punishing supports too harshly when they happened to kill a minion while poking. We’re shifting the mechanic so that minion kills may harm your overall Tribute output, but won’t stop you from using any Tribute stacks you already had.
Tribute passive
v6.13
Killing pets no longer puts Tribute on cooldown.
Spellthief’s Edge offers you a tradeoff: don’t farm and you can build up gold by trading with your opponents. Much like with Relic Shield, pets were disrupting Spellthief’s tradeoff as well.
- PASSIVE TRIBUTE:
Old Tribute Passive⇒ Spells and basic attacks against champions or buildings deal 10 additional damage and grant 5 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds. - ABILITY POWER:
10⇒ 5 - MANA REGEN:
3⇒ 2 - GOLD PER 10:
2gold per 10 seconds
- Costs 365 Gold
- +10 Ability Power
- +3 Mana Regen per 5 seconds
- +2 Gold per 10 seconds
- UNIQUE Passive – Tribute: Basic attacks against champions grant 4 gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds.
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