Soraka | |
---|---|
General Information | |
Title | The Starchild |
Pronouns | She/Her |
Release Date | February 21, 2009 |
Cost | 450 260 |
Primary | Support |
Secondary | Mage |
Statistics | |
HP | 605 (+ 88) |
HPR | 2.5 (+ 0.5) |
MP | 425 (+ 40) |
MPR | 11.5 (+ 0.4) |
MS | 325 |
AD | 50 (+ 3) |
AS | 0.625 (+ 2.14%) |
RNG | 550 |
AR | 32 (+ 5) |
MR | 30 (+ 1.3) |
Developer Info | |
DDragon Key | Soraka |
Integer Key | 16 |
External Links | |
Universe | universe.leagueoflegends.com |
Game Info Wiki | leagueoflegends.fandom.com |
Soraka is a champion in League of Legends.
Lore[]
- For outdated and now non-canon lore entries, click here.
- Biography
- Story
A wanderer from the celestial realm, Soraka gave up her immortal form to protect the mortal races from their own ignorance and violent instincts. She endeavors to spread the virtues of compassion and mercy to everyone she meets—guiding the lost, and healing the wounded. For all Soraka has seen of this world's struggles, she still believes the people of Runeterra have yet to reach their full potential.
An age ago, when time itself was young, the inhabitants of the celestial realm regarded the fledgling races of Runeterra with growing concern. These creatures deviated wildly, unpredictably, and dangerously from the great designs intended for them by those above. The guidance and fates that had been woven into the night sky often went unseen—or worse, were misinterpreted by their simple mortal minds, leading to chaos, uncertainty, and suffering. No longer able to merely watch, one celestial being chose to descend to the mortal realm, determined to untangle the knots in the tapestry of the world. This child of the stars took on a form of flesh and blood, and though the powerful magic coursing through her veins burned this new body from the inside out, she knew her suffering meant little if she could help to heal all that was broken and incomplete. And so Soraka came to be, and set upon her journey to soothe the mortals she encountered. Even so, she quickly learned the capacity for cruelty that the peoples of Runeterra possessed. Whether on the battlefields of inescapable conflicts, in the seedy underbellies of sprawling cities, or on the frontiers of the untamed wilderness beyond them, there seemed to be no end to the fighting, betrayal, and suffering Soraka witnessed. She watched, helpless, as mortals ignorantly broke the threads of destiny they could have woven together. Their lives were too short, she reasoned. They were simply unable to see the greater patterns, now lost. But as Soraka lived among them, as one of them, trying to repair what little of the damage she could… something incredible and wholly unforeseen happened. From the snarls and tangles and knots, the messy breaks in the great patterns, Soraka noticed a new, unintended design emerging—intertwined, and of a staggering complexity. Unintended and wild, the mortals were forging new and unknown futures for themselves. From the celestial realm above, it had seemed like pure chaos; but with her new perspective, and blessed by the stars to stand against the erosion of time, Soraka now beheld an almost perfect beauty. Just as mortals had the deepest capacity for cruelty, so too did they possess infinite potential for kindness, and inspiration to rival anything among the stars. Soraka realized her place was not to repair or replicate the celestial pattern. While a part of her craved the fixed, comforting destinies of the stars, she knew in her heart that static fates could not contain the unbridled, dynamic potential of mortality. And so her work took on renewed vigor, driven to unlock the untapped possibilities of all she met. Soraka sought now to inspire and guide rather than shepherd, to see what unblazed trails each mortal would discover for themselves in their brief, radiant moment. Over the millennia, legends of the Starchild have filtered through all the lands of Runeterra. Some tribes of the Freljord still speak of a far wanderer, a horned healer who soothed the icy bite of the most brutal winters. In the depths beneath Zaun, rumors float of a lilac skinned medic who would purify weary lungs from the ravages of the alchemical Gray. In troubled Ionia, the oldest myths of the Vastayashai’rei recall a seer who communed with the stars themselves, and called upon their light both to heal the wounded and scorch those who would do further harm to the First Lands. Currently, Soraka calls the westernmost peaks of Targon her home. She watches over an isolated tribe of vastaya, teaching them her healing ways, and tending quietly to her own needs—though what brings her so close to the great mountain, or how long she will stay, only Soraka knows. Many times, she has watched entire civilizations dance close to the brink of destruction, and she has learned that she cannot save those who do not wish it, nor force them to see what they will not. All the same, Soraka is determined never to stop trying. | |
"Two paths lie before you, but you can only take one." |
HALFWAY BETWEEN THE STARS AND EARTH
It was a perfectly good night for a cup of tea. Chilly, certainly, but clear—as crisp a night as frigid Mount Targon ever got, really. Soraka was expecting a visitor. The snow in the stone kettle had already begun to melt over the hearth at the center of her little yurt; as it grew warmer, the room was suffused with the smell of dried tea leaves and sparse mountain herbs. She crossed the room, passing the shelf she’d built herself along the back wall. Like the rest of her home, it was ever-so-slightly crooked. As far as mortal skills went, carpentry was not her strong suit. But she had built it because she loved the keepsakes on the shelf: a willow-wreath from Omikayalan, a tiny golden acorn from a dear friend in Bandle City, and oldest of all, surely older than anything mortal, was a stone dog from the old days of Nashramae. She owed that city another visit. She hadn’t been back in centuries, and she had a fondness for its people. But she was shaken from her reverie as the commotion started outside. Shouting. Barking. Precisely on time. In the darkness a pack of wolves surrounded a huddled lump in the snow. She strode out into the night, drawing her shoulders back, her head high. The moon was out and appeared slightly too large, as it often seemed to on Targon. Her home, nestled partway up the peak, was framed to the east by craggy flats, and to the west by a sheer drop into the mist far below. A constant frigid wind battered everything westward. It wasn’t uncommon for wild creatures to be battered on their way across the flats, too… but it was rare that they found prey. The wolves turned to snarl at her, half-illuminated in the yellow light from the yurt’s windows. Meanwhile, the lump rolled over. It was a girl. Frightened eyes stared back at Soraka, a wooden spear clutched between two shaking hands. Only one thing brought people to this remote cliffside on the approach to the Holy Mount. But they were never this young. The wolves lunged for Soraka in unison, and she heard the stars cry out in her defense. Sparks trickled from her fingertips as she rained golden fire down on the pack. The slam of impacts sent most of the wolves skittering back with primal fear, but one of them was left behind, its hindquarters crushed beneath the weight of the dying embers. It moaned and rasped, struggling. She saw the remainder of the pack disappearing over the icy barrens, abandoning their fellow to his fate. Soraka shook her head and instantly knelt in the singed snow, her hands already outstretched. She couldn’t bear to feel the poor thing’s pain. It tugged at her. As she laid her hands along its bloodied back haunches, it snarled, digging its teeth into her arm. Ouch. Mortality had its drawbacks. “Stop!” the girl cried. “It… It’ll kill you!” Soraka felt her face melting into a smile. “I’m not afraid of wolves,” she replied, as light spread down her arms and into the wolf’s mangled body. “Besides,” she added, “Targon belongs to him as much as to me.” The creature’s flesh began to knit back together, the crushed bones becoming whole once more, like clay taking proper shape in an artisan’s hands. But the magic burned as it left her. She closed her eyes and lost herself in the pain for a moment. When she opened them, the wolf had retreated. Only the girl remained. Her eyes flicked upwards, tracing the line of Soraka’s horn, and Soraka already knew what she was thinking. “Are you… one of those things?” “One of what?” “Demons. I’ve heard…” Soraka laughed. But before she could respond, the girl sagged weakly, the spear tip dropping. It was only then, her mind clearing, that Soraka finally felt the enormity of the girl’s own pain. Her arms were black all the way to the elbows. Her fingers were frozen to the spear, the flesh swollen red above that. Frostbite like this… she’d be dead soon. When she laid her hands upon the girl’s arms, the girl flinched, and Soraka was worried. Humans were curious creatures when it came to healing. Their minds were intricate. It had to be a mutual agreement—they had to want to heal. Sometimes she’d get the tendrils of her magic deep into a wound and find that the mind pushed her right back out again. But not here. The girl was too tired, all vestiges of her energy spent getting her this far up the mountain. Soraka flooded the dead flesh with all the power she could give, pushing through the pain. Coils of emerald light wound their way up the girl’s arms. The spear dropped to the ground. As Soraka worked, she watched the skin fade through black, red and purple to its proper dusky color. There. That should do it. “Do I seem like a demon to you?” Soraka asked. Her gold eyes glimmered in the darkness. The girl was silent. After a moment, Soraka pressed her. “You’re making the summit climb. Why?” But the girl just looked away, ashamed, rubbing her newly-restored arms. “My family,” she blurted, shaking her head. “We… We Rakkor—we’re warriors. And my mother, she’s the strongest of all. You don’t know what it’s like to be the only one who can’t fight. To be…” she bit her lip, struggling to find the word. “Weak.” Soraka swept a hand out towards the dirt path the girl had followed, the one which led all the way to Targon’s base. “You came this far, and still you think yourself weak?” “I won’t be soon,” the girl replied, her hands balling into fists now. “Not when I reach the summit. I’ll walk off the final peak and right into the sky, just like the old stories. And then—then they’ll be forced to accept that I’m strong. No one made of the stars could ever be brought low.” “If only that were true,” Soraka said, flashing a too-sharp grin. She scarcely caught the girl’s face breaking out into stunned amazement as she turned, walking to the edge of the path. Above them the stars spread out against the inky sky, brighter than they were anywhere else in the world. They sang songs only she could hear. This was home to her. It hadn’t always been. But it was the home she’d made. “Come,” Soraka beckoned. And she raised her hand, trailing her fingers across the heavens. As she did, she knit the clouds and mist into shapes which wound their way against the moon and became faces the girl would no doubt have recognized from stories. A young woman with pale hair. Her counterpart, a woman whose face burned as brightly as the sun. And a warrior with a spear not unlike the girl’s own. “All of these mortals ascended to the peak. But they had chosen that path with all their soul.” She turned to the girl and spoke slowly, taking no delight in her words. “You have not truly chosen the mountain. And Targon will not choose you. You would walk to your death. Don’t do this.” The girl turned away. She was silent a long time. “Where, then?” she said at last, her voice rough. “I can’t go home. I can’t go back to them. Where else would I go?” Soraka smiled. “The world is vast. Your paths are many. I can help, if you let me.” The images in the moon had faded. Soraka motioned to the cheerful yellow yurt nestled among the rocks nearby. “But first, better come on inside and get warm. No sense in starting back until dawn comes. Besides, I’ve got a kettle on. Perfectly good night for a cup of tea.” |
Abilities[]
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Patch History[]
Q base damage increased. W health cost reduction increased.
This Starchild’s enemies are going to be seeing stars.
Q - Starcall
BASE DAMAGE : | [75/110/145/180/215] | |
⇒ | 85/120/155/190/225 |
W - Astral Infusion
HEALTH COST REDUCTION : | [60/70/80/90/100%] | |
⇒ | 80/85/90/95/100% |
Patch 10.8
Base mana increased. Q cost decreased.
Star Guardians get a lot of mana. It's a thing. Loosening her restrictions on her aggressive output so she can have some more presence in lane.
Base Stats
Q - Starcall
COST : | [60/65/70/75/80] | |
⇒ | 45/50/55/60/65 |
Patch 10.6
Q Rejuvenation heal increased; movement speed bonus increased.
Putting some power back into Starcall now that the scourge of Soraka top is no longer threatening time and space we know it.
Q - Starcall
TOTAL REJUVENATION HEAL : | [40/50/60/70/80 (+0.3 AP)] | |
⇒ | 50/60/70/80/90 (+0.3 AP) |
MOVEMENT SPEED BONUS : | [10-20%] | |
⇒ | 15-25% |
Patch 10.4
Base stats adjusted. Q self-heal, Rejuvenation heal duration, and bonus movement speed decreased; Q cost increased. W health cost decreased when Rejuvenated; heal increased later.
Chipping away at Soraka's top lane potency as she's the winningest top laner at the current moment. We also want to keep the impact on her support lane minimal as she’s not overperforming there.
Base Stats
Q - Starcall
SELF-HEAL : | [60/80/100/120/140 (+0.5 AP)] | |
⇒ | 40/50/60/70/80 (+0.3 AP) |
COST : | [40/45/50/55/60 mana] | |
⇒ | 60/65/70/75/80 mana |
BONUS MOVEMENT SPEED : | [15/20/25/30/35%] | |
⇒ | 10/12.5/15/17.5/20% |
W - Astral Infusion
HEAL : | [80/110/140/170/200] | |
⇒ | 80/115/150/185/220 |
Patch 9.15
Q base damage increased.
Soraka's on the weaker side now compared to other enchanters. We're giving back some damage on her Q, especially since we increased its cooldown.
Q - Starcall
BASE DAMAGE : | [60/95/130/165/200] | |
⇒ | 75/110/145/180/215 |
R - Wish
Patch 9.10
Q movement speed increased; decays more slowly.
Following up on the 9.9 changes to Soraka, since we missed on the power level a bit back then. These changes should be significant enough that Starcall's haste should now be a relevant factor when Soraka and her allies make heat-of-the-moment choices.
Q - Starcall
BONUS MOVEMENT SPEED : | [14/18/22/26/30%] | |
⇒ | 15/20/25/30/35% |
Patch 9.9
Q cooldown and haste adjusted, empowered heal for ally and self increased, damage decreased. E cooldown decreased, cost now scales, and damage decreased late.
If Soraka is going to be a bully to her enemies in lane it should manifest through healing and supporting her ally to allow them to beat the pulp out of the enemy lane, not by whittling them down herself with non-counterable damage. While we like that Soraka can contribute a measure of poke damage to her lane, we aren't particularly happy with the fact that her E max builds offers no real counterplay for her opponents. We're taking this opportunity to make her Q > W combo more impactful and appreciable for her carry, so players consider utilizing her more supportive nature instead of always playing her as an aggressive goat.
Q - Starcall
REJUVENATION SELF-HEAL : | [56/64/72/80/88 (+0.4 AP) over 4 seconds] | |
⇒ | 60/80/100/120/140 (+0.5 AP) over 5 seconds |
REJUVENATION ALLY HEAL : | [42/56/72/90/110 (+0.3/0.35/0.4/0.45/0.5 AP)] | |
⇒ | 60/80/100/120/140 (+0.5 AP) over 5 seconds |
HEAL OVER TIME : | [Ticks evenly over the duration] | |
⇒ | Initial ticks heal more than later ticks |
DAMAGE : | [70/110/150/190/230] | |
⇒ | 60/95/130/165/200 |
REJUVENATION MOVEMENT SPEED : | [10% when moving away from enemy champions] | |
⇒ | 14/18/22/26/30% decaying movement speed |
W - Astral Infusion
E - Equinox
COOLDOWN : | [24/22/20/18/16] | |
⇒ | 20/19/18/17/16 |
DAMAGE : | [70/110/150/190/230] | |
⇒ | 70/95/120/145/170 |
R - Wish
v6.19
W cooldown increased at early ranks.
Killing an opponent through Soraka’s barrage of heals can feel like an exercise in futility. We like her ability to sustain an ally through otherwise lethal damage in teamfights, where one positioning mistake can spell death for the squishy healer. But in lane - where she can hang way back and sustain - punishing Soraka without an aggressive support like Blitzcrank or Leona can be pretty frustrating. The low early cooldown on Soraka’s heal prevents opposing lanes from meaningfully trading with her carry, so we want the sustain train to start off slower before picking up steam.
W - Astral Infusion
v6.9
Q slow and movement speed down. No longer refreshes Windspeaker’s.
Soraka’s changes are all about injecting more risk when she wades into the fray to provide assistance. Fochampion that already pumps out amazing heals, the strength of Soraka’s kiting doubles up on denying any sort of aggression that comes her way. By cutting down on Starcall’s over-the-top protective tools, Soraka becomes less of a one-stop-shop for protection without losing the healing potential she’s picked for.
Lastly, a quick note on Rejuvenation’s on interaction with Windspeaker’s Blessing. Windspeaker’s was made in a world without any healing over time effects a and as such, wasn’t really balanced around high uptimes. Enter Soraka’s Rejuvenation mechanic back in 6.5 and now she’s tossing around 6-8 second armor and magic resist buffs off of a single spellcast. It’s possible that we revisit this mechanic and work on clearly defined rules about how HoT’s (and other heals) should interact with Windspeakers, but for now we’re not comfortable with the amount of strength it’s adding to
Q - Starcall
v6.7
Q and W’s mana costs increased.
Our hopes with Soraka’s latest changes were twofold - cut down on the frustrations of her being a non-interactive backline healer while keeping her overall performance about the same. We’re confident we accomplished the first objective (Raka’s taking more risks to spread the love), but she came out a bit stronger than we’d hoped for. We were intentionally soft when tuning Soraka’s costs so players could play around the new Starcall paradigm, but now that folks have adapted, we’re making her consistent output more reasonable during longer fights.
Q - Starcall
W - Astral Infusion
v6.5
Q always slows and gives Soraka a heal-over-time and movement speed when not running towards enemies. W heals for less, but copies the Q buff onto its target if Soraka is affected by it.
Though Soraka isn't overperforming like she was at the beginning of preseason, she's still seeing too much success hanging back and passively heal-botting her marksman. Without windows of interaction with Soraka, opponents don’t have much choice other than to try and focus down her lane partner, which is the exact scenario Soraka is built to counter. Starcall is supposed to create these windows of interaction via its shorter range, but its payoff isn’t exciting enough to justify its risks given how much general strength Soraka gained from preseason.
The below changes have a lot of moving parts, but the gist is that Astral Infusion is now far less effective at undoing enemy aggression unless Soraka’s backing it up with frequent Starcalls. Starcall itself has been played up as a kiting tool to make it satisfying for Soraka on its own merits, and not just a prerequisite for impactful healing. Put together, Soraka should now be more accessible to her opponents, but in a way she can feel good about.
Q - Starcall
W - Astral Infusion
v5.24
Q range down, W cost up. R no longer removes Grievous Wounds.
Preseason brought lots of indirect help to healers, and with the dust having settled it’s time to begin following up on the balance outliers.
Like Soraka.
Rather than touching the raw health output of League’s premier healer (™), we’re hitting Raka’s safety to increase her vulnerability and cap just how much healing she can actually do in a fight without a significant build adjustment or masterful positioning.
Q - Starcall
W - Astral Infusion
R - Wish
In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary. Mana Regen
- The following champs have +2.5 base mana regen per 5 seconds:
- Q - Starcall
- BUGFIX : Fixed a bug where Starcall's bonus damage sweetspot was not multiplying the bonus damage from Soraka's AP
v4.21
Soraka's base health regen and health regen growth stat have been reduced, but Astral Blessing's passive now scales better with ability power.
- "One of the problems the Soraka update tried to fix were the times when she would just sit in the back and heal things without ever being vulnerable. In practice, however, Soraka's synergies with health and mana regeneration allowed League's Premier Healer to overcome these obstacles and amp her annoying meter all the way to 11. Thanks to the way regen works in the 2015 preseason, we're able to mitigate the effectiveness of this strategy by lowering her base stats, but we're adding more power into Astral Blessing's passive to reward the most accurate of star-snipers.
- Premiere healer."
- General
- BASE HEALTH REGENERATION :
4.675⇒ 2.5 - HEALTH REGENERATION GROWTH STAT :
0.7⇒ 0.5
- BASE HEALTH REGENERATION :
- W - Astral Blessing
- PASSIVE RATIO : Ability power ratio range is now
0.2 ability power to 0.4 ability power⇒ 0.4 ability power to 0.8 ability power (there's a range because this scales in effectiveness with Soraka's missing health)
- PASSIVE RATIO : Ability power ratio range is now
v4.20
Base AD went down, E cooldown increased, W cast range increased.
- "When deciding to retune League's Premier Healer, we were very conscious of how much interaction she should have with her enemies - as it stands, we may have gone a little too far. Soraka's losing some attack damage and uptime on her E to curb her offensive capabilities, but gaining range on Astral Blessing to keep her true to her roots: Healing. Premier Healing.
- Incidentally, before this change, Soraka was tied with Tryndamere, Irelia, and Hecarim for having the 9th highest base AD in the game. That's like throwing banana-swords. Banana-halberds. "
- General
- BASE ATTACK DAMAGE :
56⇒ 50
- BASE ATTACK DAMAGE :
v4.17
Soraka has received a Gameplay Update! Check out the article for all the details.
v4.8
Starcall does less damage and Infuse costs mana when used on an enemy.
"Soraka's solo lane patterns are pretty obnoxious, as she can simply shove out opponents with Starcall while inhibiting their ability to fight back with her free Infuses. Soraka should be brought to a solo lane as someone who can consistently support her team, rather than dealing high ramping magic damage via Starcall."
- Q - Starcall
- DAMAGE:
60/95/130/165/200⇒ 40/65/90/115/140 - UTILITY: If Starcall hits an enemy, Astral Blessing's cooldown is reduced by
5/6.25/7.5/8.75/10%⇒ 5/8/11/14/17%
- DAMAGE:
- E - Infuse
- "NEW" COST: Costs 50 mana at all levels when cast on an enemy
v3.15
"We've got larger plans for Soraka in the long-term but for now, we're giving her some extra survivability and mobility in the laning phase to keep her healthy for the preseason."
- General
- Base armor increased to 13 (from 9.4)
- Base movement speed increased to 340 (from 335)
v3.14
Summary: Soraka's base health, health per level and base armor are all being increased and she has a new passive that makes her health/mana restoring abilities more effective when the target is missing more health or mana. Starcall now scales its magic resistance shred with ability power and if Soraka hits at least one champion with it, Astral Blessing's cooldown is reduced. Astral Blessing has been changed so its armor buff now scales with ability power. We saw an opportunity to add a new mechanic to Infuse, allowing Soraka to use her own mana as either a donation or for additional damage depending on who she targets. Turns out Wishes should probably not ignore untargetable allies, so now Soraka's ultimate affects everyone on your team.
Context: Our changes are focused on giving Soraka additional utility scaling and rewarding tactical plays in the middle of combat. We also introduced more gameplay to Soraka's kit that promotes that in-combat healing style rather than being a simple health and mana battery.
- Base Stats
- Base health increased to 405 (was 375)
- Health per level increased to 76 (was 71)
- Base Armor increased to 9.4 (was 7.4)
- NEW Passive - Salvation
- NEW: Soraka's health and mana restoring abilities are 1% more effective for each 2% health or mana the target is missing
- Q- Starcall
- Magic Resistance shred now scales at +1 Magic Resistance shred per 100 Ability Power (0.01 AP Ratio)
- Magic Resistance reduction changed to 6 at all levels (+0.01 Ability Power) (from a flat 8 / 9 / 10 / 11 / 12)
- If Starcall hits at least one enemy champion, Astral Blessing's cooldown is reduced by 5% / 6.25% / 7.5% / 8.75% / 10%
- Mana cost changed to 30 / 40 / 50 / 60 / 70 (was 20 / 35 / 50 / 65 / 80)
- W - Astral Blessing
- Bonus armor now scales at +3 Armor per 20 Ability Power (0.15 AP ratio)
- Bonus armor changed to 50 / 65 / 80 / 95 / 110 (+0.15 Ability Power) (from a flat 25 / 45 / 65 / 85 / 105)
- Armor duration reduced to 2 seconds (from 3 seconds)
- Healing reduced to 70 / 130 / 180 / 230 / 270 (+0.35 Ability Power) (from 70 / 140 / 210 / 280 / 350 (+0.45 Ability Power))
- Mana cost lowered to 80 / 100 / 120 / 140 / 160 (from 80 / 110 / 140 / 170 / 200)
- E - Infuse
- Allied cast now gives an ally 20 / 40 / 60 / 80 / 100 mana + donates 5% of Soraka's maximum mana (was giving a flat 40 / 80 / 120 / 160 / 200 mana for 0 cost)
- Enemy cast now deals damage equal to 40 / 70 / 100 / 130 / 160 + 5% of Soraka's max mana (+0.4 Ability Power) (was 50 / 100 / 150 / 200 / 250 (+0.6 Ability Power))
- Can no longer be cast on allies who do not use mana or are already at max mana
- R – Wish
- Now affects untargetable allies
- Healing reduced to 150 / 250 / 350 (+0.55 Ability Power) (from 200 / 320 / 440 (+0.7 Ability Power))
- Improved Soraka's running animation
- Wish
- Mana cost reduced to 100 (from 100/175/250)
- Base Movement Speed increased by 25.
- Infuse tooltip now states the correct ability power ratio at 0.6
- Soraka has received a visual upgrade.
- Updated Lore
- Astral Blessing armor buff duration reduced to 3 seconds from 5
- Wish cooldown increased to 160 / 145 / 130 seconds from 120 / 110 / 100
- Fixed a bug where Wish would sometimes not grant assists
- Starcall
- Duration of Magic Resist reduction decreased to 5 seconds from 8
- Mana cost increased at later ranks to 20 / 35 / 50 / 65 / 80 from 20 / 30 / 40 / 50 / 60
- Infuse will no longer target allied minions
- Astral Blessing armor bonus adjusted to 25 / 45 / 65 / 85 / 105 from 25 / 50 / 75 / 100 / 125
- Re-timed Starcall's animation to sync better with Soraka's actions
- Improved Soraka's basic attack to be more responsive
- Starcall mana cost adjusted to 20 / 30 / 40 / 50 / 60 from 35 / 40 / 45 / 50 / 55
- Astral Blessing mana cost adjusted to 80 / 110 / 140 / 170 / 200 from 90 / 110 / 130 / 150 / 170
- Infuse
- No longer affects Soraka when cast on allies and cannot be cast on self
- Ally mana restore increased to 40 / 80 / 120 / 160 / 200 Mana from 25 / 50 / 75 / 100 / 125
- Recommended Items updated
- Base health increased to 446 from 426
- Base health per level increased to 71 from 67
- Starcall
- Cooldown reduced to 2.5 seconds from 3
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180
- Ability power ratio increased to 0.4 from 0.25
- Mana cost reduced to 35 / 40 / 45 / 50 / 55 from 40 / 50 / 60 / 70 / 80
- Shred increased to 8 / 9 / 10 / 11 / 12 from 8 at all levels
- Maximum stacks reduced to 10 from 20
- Range increased by 30
- Astral Blessing
- Ability power ratio reduced to 0.45 from 0.9
- Cooldown increased to 20 seconds from 10
- Base Heal increased to 70 / 140 / 210 / 280 / 350 from 60 / 120 / 180 / 240 / 300
- Armor buff increased to 25 / 50 / 75 / 100 / 125 from 20 / 35 / 50 / 65 / 80
- Armor buff duration increased to 5 seconds from 4
- Cast range increased to 750 from 650
- Infuse
- Ability power ratio increased to 0.75 from 0.6
- Cooldown reduced to 10 seconds from 15
- Silence duration adjusted to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 1 / 1.5 / 2 / 2.5 / 3
- No longer grants double Mana when casting on yourself
- Wish
- Ability power ratio reduced to 0.7 from 1.3
- Mana cost reduced to 100 / 175 / 250 from 200 / 275 / 350
- Fixed minor tooltip errors
- Infuse now grants assist credit on ally cast
- Infuse now prefers to target enemies over allies when your cursor overlaps both.
- Astral Blessing
- Base heal changed to 60 / 120 / 180 / 240 / 300 from 80 / 130 / 180 / 230 / 280
- Ability power ratio reduced to 0.9 from 1.0
- Buff duration reduced to 4 from 9
- Armor buff increased to 20 / 35 / 50 / 65 / 80 from 15 / 20 / 25 / 30 / 35
- Removed Innervating Locket from her tips
- Fixed a bug with Starcall where it would stop dealing damage if the target reaches max stacks
- Starcall debuff now correctly states that it can stack up to 20 times
- Starcall mana cost reduced to 40 / 50 / 60 / 70 / 80 from 42 / 54 / 66 / 78 / 90
- Astral Blessing mana cost increased to 90 / 110 / 130 / 150 / 170 from 80 / 100 / 120 / 140 / 160
- Infuse will now infuse half of the mana value to the target, and half of the value to Soraka. Soraka will get the full benefit of Infuse when she casts it on herself
- Astral Blessing
- Cooldown increased to 10 seconds at all levels from 9
- Heal amount reduced to 80 / 130 / 180 / 230 / 280 from 80 / 135 / 190 / 245 / 300
- Wish cooldown increased to 120 / 110 / 100 seconds from 100 / 90 / 80
- Consecration aura will no longer persist in the area around Soraka after she is killed
- Wish
- Ability power ratio reduced to 1.3 from 1.5
- Heal reduced to 200 / 320 / 440 from 250 / 400 / 550
- Mana cost reduced to 200 / 275 / 350 from 250 / 350 / 450
- Updated Consecration tooltip to properly say that Soraka grants a magic resist aura to nearby allies
- Wish ability power ratio reduced to 1.5 from 2.0
- Wish cooldown changed to 100 / 90 / 80 from 120 / 90 / 60
- New sound when casting Wish
- Fixed a bug in which Wish did not affect all allies
- Fixed a bug where Infuse was not playing a sound effect when cast on allies
- Astral Blessing
- Now heals the target for 80 / 135 / 190 / 255 / 300 instantly (still gives an armor buff for the duration
- Mana cost modified to 80 / 100 / 120 / 140 / 160 from 60 / 90 / 120 / 150 / 180
- Health per level reduced to 67 from 70
- Starcall magic resistance reduction per stack reduced to 8 from 10
- Astral Blessing
- Reduced cooldown from 10 seconds to 9
- Reduced duration from 12 seconds to 9
- Increased armor from 30 to 35
- Increased healing per second from 7 / 11 / 15 / 19 / 23 to 11 / 18 / 25 / 32 / 39
- Increased ability power ratio from 0.085 to 0.11
- Infuse
- Increased ability power ratio from 0.4 to 0.6
- Increased damage from 40 / 80 120 / 160 / 200 to 50 / 100 / 150 / 200 / 250
- Infuse now deals 80% of the mana restore damage (0.4 ability power ratio)
- Starcall cast time reduced
- Starcall
- Increased damage from 60 / 80 / 100 / 125 / 150 to 60 / 90 / 120 / 150 / 180
- Increased magic resist debuff from -8 to -10
- Infuse REMAKE
- Can now be cast on enemy champions to silence them from 1 / 1.5 / 2 / 2.5 / 3 seconds
- Increased base damage from 43 to 47
- Astral Blessing particle now refreshes correctly
- Starcall cooldown reduced from 4 to 3
- Consecration no longer displays a particle
- Starcall damage increased from 50 / 75 / 100 / 125 / 150 to 60 / 80 / 100 / 125 / 150
- Increased base damage form 45 to 46
- Consecration no longer affects allied minions
- Wish mana cost increased from 200 / 300 / 400 to 250 / 350 / 450
- Astral Blessing cooldown increased from 9 seconds to 10
- Consecration magic resist reduced from 25 to 20
- Removed Consecration (so Soraka will heal less, deal less damage with Starcall, and infuse less often as she levels now)
- NEW Passive: Consecration - +25 magic resistance aura
- Reduced magic resistance from 35 to 30
- Starcall damage increased form 60 / 75 / 90 / 105 / 120 to 50 / 75 / 100 / 125 / 150
- Astral Blessing magic resistance bonus removed
- Reduced health per leve form 78 to 70
- Astral Blessing
- Changed to tick every second instead of every other second
- Reduced ability power ratio from 0.2 to 0.85 (but it occurs twice as often)
- Consecration change: Reduced duration increase from 0 / 2 /4 / 6 seconds to 0 / 1 / 2 / 3
- Infuse
- Reduced cooldown from 16 to 15
- Consecration change: Reduced cooldown reduction bonus from 0 / 2 / 4 / 6 to 0 / 1 / 2 / 3
- Starcall cooldown increased from 3 to 4
- Starcall mana cost increased from 30 / 45 / 60 / 75 / 90 to 42 / 54 / 66 / 78 / 90
- Made new recommended items
- Astral Blessing
- Reduced duration from 16 to 12
- Increased bonus armor from 20 to 30
- Increased ability power ratio from 0.12 to 0.2
- Increased healing from 10 / 18 / 26 / 34 / 42 to 14 / 22 / 30 / 38 / 46
- Wish
- Increased ability power ratio from 1.0 to 2.0
- Reduced cooldown from 150 / 110 / 60 to 120 / 90 / 60
- Infuse mana restoration increased from 40 / 80 / 120 / 160 / 200 to 50 / 100 / 150 / 200 / 250
- Astral Blessing now adds +20 Armor and Magic resist
- Attack range decreased to 550 from 600
- Wish heal increased to 250 / 400 / 550 from 250 / 350 / 450
- Wish
- Healing increased to 250 / 400 / 550 from 250 / 350 / 450
- Tooltip should now properly reflect ability power bonus
- Astral Blessing
- Mana cost increased to 60 / 90 / 120 / 150 / 190 from 60 / 80 / 100 / 120 / 140
- Resistance bonus removed
- Heal changed to 10 / 18 / 26 / 354 / 42 health per 2 seconds for 16 seconds
- Bless' tooltip now accurately reflects the functionality of the spell
- Reduced the range of Starcall
- Fixed auto attack timings
- Fixed tooltip typos for Infuse and Wish
- Fixed tooltip funcitonality for Astral Shield and Astral Blessing Buff
Additional Content[]
Champion Information[]
- Soraka's Champion Page
- Universe of League of Legends Page
- Champion Update: Soraka, the Starchild
- Visual Upgrade: Soraka, the Starchild
Related Lore[]
Star Guardian
Pajama Guardian
Journal of Justice
- Angered Monk Sets Self on Fire
- Ionia Accepts Challenge
- Giant Rats Invade Southern Ionia
- Victory for Ionia
Skin Release[]
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