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General Information
TitleThe Battle Mistress
Real NameSivunas Alahair
Release DateFebruary 21, 2009
Cost450 BE 260 RP

562 (+ 90)

3.25 (+ 0.55)

325 (+ 50)

8 (+ 0.9)


63 (+ 3)

0.625 (+ 1.6%)


26 (+ 3.25)

30 (+ 0.5)
Developer Info
DDragon KeySivir
Integer Key15
External Links
Game Info Wikileagueoflegends.fandom.com

Sivir is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Sivir is a renowned mercenary captain who plies her trade in the deserts of Shurima. Armed with her legendary jeweled crossblade, she has fought and won countless battles for those who can afford her services, and prides herself on recovering lost treasures from the catacombs beneath the old empire—for a generous share of the profits, of course. With ancient forces stirring the very bones of Shurima, Sivir now finds herself torn between conflicting destinies…

From an early age, Sivir learned firsthand the harsh lessons of Shuriman desert life. With her entire family slain by marauding Kthaons—one of the Great Sai’s most infamous raider tribes—the young girl and other orphans like her could only hope to survive by stealing food from local markets, and delving into half-buried ancient ruins in search of trinkets to sell. They would brave cramped tunnels and forgotten crypts, hunting for anything of value, often scrapping viciously with one another over the best finds.

Sivir would lead others into the depths, but could rarely hold on to what few treasures she managed to unearth. After being robbed by her supposed friend Mhyra, she swore she would never allow herself to be betrayed again, and in time she joined a group of mercenaries led by the renowned Iha Ziharo, serving as their guide and general lackey.

Though her flourishing skill at arms eventually led her to become Ziharo’s personal sergeant, Sivir noted that the domineering leader took the greatest share of gold and glory from every raid… even when it was Sivir’s clever strategies that brought them their wealth. Rallying her fellow sellswords, Sivir decided to strike against Ziharo, and replace her as leader. Unwilling to kill her former mentor, though, Sivir left her alone in the desert with a hollow offer of good luck.

Over the years, Sivir and her new followers earned a fearsome reputation. They accepted any task for good pay, including a commission from a Nashramae patriarch looking for a lost heirloom—a blade known as “the Chalicar”. Accompanied by his personal guards, Sivir searched for many months, until she finally pried a cross-shaped blade from the sarcophagus of some hero of the old Shuriman empire.

This was a treasure indeed, crafted by cunning and magic in a long-forgotten age. Sivir marveled at it—never had a weapon felt so natural in her grip. When the captain of the guard demanded they return it to their master, Sivir threw the blade in a curved arc, decapitating the captain and cutting down the three men behind him in an instant. She fought her way from the tomb, leaving only the dead in her wake.

Sivir’s reputation soon spread beyond the desert. Indeed, when Noxian expeditions began to move inland from the northern coast, she found herself in the employ of Cassiopeia, the youngest daughter of General Du Couteau, to help plunder Shurima’s lost capital. As they traversed twisting catacombs, many of Sivir’s mercenaries fell to ancient traps, but Cassiopeia refused to turn back.

When they finally reached a great tomb door, surrounded by statued guardians and bas-reliefs depicting the mighty god-warriors of old, Sivir felt her blood stir. She was mesmerized by these beast-headed heroes, and their wars against the foul creatures of the underworld.

Taking advantage of Sivir’s inattention, Cassiopeia thrust a dagger into the mercenary’s back.

Sivir collapsed in agony, her blood soaking the sand. Using the Chalicar itself, Cassiopeia unlocked the tomb door, unknowingly triggering the sorcerous curse that had been placed upon it. On the verge of death, Sivir watched as a stone serpent came to life before her eyes, searing Cassiopeia's skin with venom. The last thing the sellsword heard before her senses dimmed were the roars of maddened gods, unleashed from the tomb to walk the earth once more…

But fate, it seemed, was not yet done with Sivir.

Unknown to her, she carried the last trace of an ancient, royal bloodline in her veins. She awoke to find herself tended by none other than Azir—the last ruler of the empire, who had been denied his rite of Ascension and passed into legend. Her spilled blood had reawakened his spirit after almost three thousand years, completing the ritual and imbuing him with all the celestial power of a god-emperor. There, in the Oasis of the Dawn, he used the healing waters of that sacred pool to miraculously undo Sivir’s mortal wound.

She had heard tales of Azir and his prophesied return, and always thought only fools could believe in such fantasy… and yet she could not deny what was unfolding before her very eyes.The earth split, and great plumes of dust whirled into the air as the ancient city of Shurima rose from its grave, crowned by an enormous golden disc that shone with the heavenly rays of the sun. Shaken to her very core, Sivir fled with the Chalicar on her back.

While she would have liked nothing more than to return to her former life, she instead found herself caught up in the struggles of powers greater than most mortals could comprehend. At the city of Vekaura, she crossed paths with another Ascended being—the freed magus Xerath, now seeking to end Azir’s bloodline for good—but with the help of the scholar Nasus and a young stoneweaver named Taliyah, Sivir survived once more.

The time has now come when she must choose a path, either embracing the destiny she has been given, or forging her own amid the shifting sands of Shurima.

"Coin may buy you skill for a day, but never loyalty."

- SivirSquare.pngSivir


Sivir's throat felt like it was coated in a layer of broken glass. The cracked flesh of her lips burned. Her eyes refused to focus. I've given them more than enough time to move on.

She leaned around the edge of the boulder. The caravan was still at the spring and showing no signs of moving on.

Why did they have to be Kthaons? Of the many, many tribes that want her dead, the Kthaons stood out in their persistence.

Sivir scanned the tribesmen again, looking for any sign the caravan might climb out of the old riverbed and continue its journey. She rolled her shoulders trying to judge if her muscles were up to fighting a half-dozen men. She'd have to take them by surprise to stand a chance.

That prissy Noxian got the drop on me...

Sivir shook her head, trying to clear her mind. Now wasn't the time for those thoughts. I'm becoming scattered from the lack of water. Why didn't I bring more water?

The city had been bursting with it. Huge streams poured from statues, all at the command of an Ancient. He healed my wound and saved my life. Then he returned to rebuilding the temples around him, calling out strange words in an old dialect she could barely make sense of. Talking to himself in a dead city filled only with sand. I had to get out before that sorcerer decided to sink it all back beneath the dust – or that I owed him.

Swallowing brought fresh agony to Sivir's throat. She looked at the spring again, a simple puddle of brown water in the center of the caravan.

I've given them a day, she reasoned. I will die, or they will die. For a few drops of water or a few slivers of gold. That is the way of the desert.

Sprinting toward the first guard, she readied her crossblade. Would there be enough time to reach him before he turned back around? She counted the distance. Fourteen strides. Twelve. Ten. He can't make a sound. Two strides. She jumped. Her blade sank completely through his neck, down into his shoulder.

Blood erupted as she crashed down on him. Her momentum drove them behind the line of rocks on which he'd been standing. Sivir grabbed his arms. He struggled against her, refusing to accept he was already dead. The guard's blood drenched Sivir as he took a final gurgling breath. This man didn't need to die.

Sivir thought again of Cassiopeia’s blade. That Noxian bitch sunk a blade in my back. I died. That should mean something.

A distant rumble sounded. Horses? A sandwall collapsing? There wasn't time to wonder what it meant. Sivir crawled across the hard stones. It won't take the rest of the caravan long to notice the guard's absence. The next target was moving high along the ridge line. She needed to hit him before he walked away from the ledge. The shot has to be perfect. She threw the crossblade.

It hit the second guard, cutting him in half. The flying blade arced upward, but as it reached its apex, it slowed before reversing its direction. As it flew back toward her, it clipped the neck of the third man. There wouldn't be time for another throw now – the blade completed its arc, flying down toward the center of the water. She only had to reach it in time. The maneuver was an old standby. She would catch the weapon and kill the three remaining men in a single, spinning summersault.

But as she ran, her feet became heavy, and it seemed impossible to draw enough air into her pained lungs. Thirty strides. She had to make the distance before the second man's body hit the ground. Twenty strides. The muscles in her legs cramped, refusing to obey her commands. Fifteen strides. She found herself sliding, stumbling. No. Not yet.

Then, sooner than she had expected, the second man's body completed its fall and impacted the rocks. The sound was impossible to miss.

One mistake was enough. The Kthaons were a desert people. The remaining guards had weapons drawn before she took another step.

Her crossblade hit the water between the men and her. Five strides in front of them. Ten strides from her.

I could make it. Every reflex in Sivir's body willed her forward. Instead, she slid to a halt, nearly falling forward.

Failing to bring enough water. Waiting too long to attack. Misjudging distances. I don't make these mistakes. Why? Some other part of Sivir's mind answered. She remembered the moment after Cassiopeia’s dagger had pierced her back – she couldn't feel the blade itself. Instead, she felt a sudden, unexpected weight that seemed to steal her breath and crush her lungs.

"I killed three of you before you heard me," Sivir coughed.

"You don't have a weapon," the largest of the Kthaons said.

"Only because I didn't want your blood in the water," she lied.

The three remaining men exchanged glances. They've recognized me.

"A year ago, I killed your chieftain and two dozen of your finest for a bag of thin gold. It was a cheap price for their lives." She met the three men's eyes. They were spreading out from the water, attempting to flank her.

"The gold I earned from killing your chieftain and kinsmen?" she asked. "I gambled it away in a single evening."

"We will avenge them and your insult," the largest man responded.

"I shouldn't have killed them," she said, "not for that gold. Don't make me kill you for a few cups of water."

The Kthaons’ leader nervously adjusted the grip on his weapon.

"I'm telling you I can make it to the blade before you can act," Sivir explained. "And if I run for my blade. You will die." She indicated the foul brown water. "Your lives are worth more than that."

"Then we will die with honor," the largest man decided, though his fellows seemed less certain.

"Did I need that weapon to kill the twenty men you want to avenge?" Sivir warned. "You are too few."

The three men hesitated. They knew Sivir's reputation. The other two pulled the largest man away, before backing to their mounts.

Sivir edged toward the water.

"We will return with our tribesmen for vengeance."

"Lots of people have tried that," she said. "Never worked out for them."

Sivir rolled her swollen tongue against the top of her mouth, desperate for relief. Every part of her wanted to kneel down to the water and drink. I have to wait until they cross the far dune.

As the men climbed into their saddles and rode away, the strange rumbling sounded again. It was loud and growing louder. It’s not horses or shifting sands. Sivir turned to its source and watched as a three foot wall of blue water rushed down the ancient riverbed. The water from the city.

The moment before the water hit Sivir, she felt the rush of cold, damp air in front of the flood. It shocked her like an unexpected kiss.

The first wave nearly took out her knees. The impact stung with cold, but as it enveloped her waist and legs, it became soothingly cool. Sivir laid in the water, letting it wash over her. She could feel the painful grit of the desert washing away as her hair floated weightless and free.

I was dead. I must make that mean something.


Fleet of Foot.png Fleet of Foot [Passive]

Innate: Sivir gains Movement Speed for 2 seconds when she attacks an enemy champion.
Movement Speed: 35 / 40 / 45 / 50 / 55
Boomerang Blade.png Boomerang Blade [Q]
Cost: 70 / 80 / 90 / 100 / 110 Mana Cooldown: 7 seconds Range: 1200

Active: Sivir hurls her crossblade like a boomerang, which deals physical damage to the first target hit and 15% reduced damage to each subsequent non-Champion target down to a minimum of 40%. Physical Damage: 40 / 55 / 70 / 85 / 100 (+75 / 90 / 105 / 120 / 135% total) (+50%)
Ricochet.png Ricochet [W]
Cost: 75 Mana Cooldown: 12 / 10.5 / 9 / 7.5 / 6 seconds

Active: Sivir's next 3 basic attacks bounce to nearby targets, dealing physical damage to each subsequent target.

If a given Ricochet attack critically strikes its first target, all subsequent bounces from that attack will also critically strike.

Targets cannot hit more than once by a given Ricochet attack and on-hit effects are applied only to the first target of each attack.

Physical Damage: (+30 / 45 / 60 / 75 / 90% total)
Spell Shield.png Spell Shield [E]
Cost: No Cost Cooldown: 22 / 19 / 16 / 13 / 10 seconds

Active: Creates a magical barrier for 1.5 seconds that blocks the next incoming enemy ability.

If an ability is blocked by the shield, Sivir regains Mana.

Mana Returned: 110 / 120 / 130 / 140 / 150
On The Hunt.png On The Hunt [R]
Cost: 100 Mana Cooldown: 120 / 100 / 80 seconds Area of Effect: 1000

Passive: Sivir gains Attack Speed while Ricochet.png Ricochet is active.
Active: Sivir rallies her allies for 8 seconds, granting all nearby allies an initial Movement Speed bonus that decreases after the first few seconds of On The Hunt elapse.
Bonus Attack Speed: 30 / 45 / 60%
Initial Movement Speed: 40 / 50 / 60%
Initial Movement Speed Duration: 2 / 3 / 4 seconds
Minimum Movement Speed: 20 / 25 / 30%

Patch History[]

Patch 10.11

The marksman class has major durability problems, especially in the early laning phase where their power feels heavily reliant on their supports. This has been causing issues in gameplay satisfaction since a marksman's strength relies on the length of time they're alive. By increasing their mobility (via items) and base health, we feel that ADCs won't be punished so aggressively when they fail and will still have a chance to bounce back and unlock their power in fights. That being said, we've heard your concerns about the bot lane marksman champions that can also solo lane like Lucian and Vayne. We're giving them a separate set of changes which you can find more details on below. We’ve also omitted Corki, Kindred, Quinn, Senna, and Graves due to having their primary playrate in other lanes, with the understanding that Senna may be considered for similar changes in the coming patches.

BASE HEALTH : [500] 530

Patch 10.10
E mana restore increased.

Empowering Sivir’s mana loop to encourage players to master the art of using her shield and commanding enemies to back off.

Spell Shield.png E - Spell Shield

MANA RESTORE : [80/95/110/125/140]

Patch 10.5
Q damage increased later. R minimum movement speed now scales.

Sivir is on the weaker side across all games, so we're buffing her.

Boomerang Blade.png Q - Boomerang Blade

DaMaGE PER PaSS : [35/55/75/95/115 (+0.7/0.8/0.9/1.0/1.1 total AD) (+0.5 AP)]
35/50/65/80/95 (+0.7/0.85/1.0/1.15/1.3 total AD) (+0.5 AP)

On The Hunt.png R - On The Hunt

MINIMUM MOVEMENT SPEED : [20%] 20/25/30%

Patch 9.16
W AD ratio decreased early.

Sivir is strong. When coupled with Yuumi, she's ESPECIALLY strong. The cat is getting nerfed (spoiler alert if you haven't gotten to her section yet), but we think Sivir could use nerfs too to quell her early game wave clear and give opponents a chance to put her on the back foot.

Ricochet.png W - Ricochet

RATIO : [50/55/60/65/70% attack damage]
30/40/50/60/70% attack damage

Patch 9.13
Attack damage growth, mana regen decreased. W cost increased.

We went a little lighter on Sivir because (spoiler alert) the Essence Reaver nerfs going live this patch will undoubtedly affect her. We’re mainly targeting her early game pressure through W's mana change and applying #cleannumbers to some base stats (less for the minimal balance impact, more because weird decimals are unsightly).

Base Stats

MANA REGEN : [8.012] 8

Ricochet.png W - Ricochet

COST : [60] 75 mana

Patch 9.4
Fixed a bug where W dealt more damage than intended.


Ricochet.png W - Ricochet

BOUNCE DAMAGE : [0.55/0.6/0.65/0.7/0.75]
0.5/0.55/0.6/0.65/0.7 total attack damage

Patch 9.1
Champion hits don't reduce Q's damage.

Buffing the dream Q that hits all five enemy champions in a teamfight.

Boomerang Blade.png Q - Boomerang Blade

DAMAGE FALLOFF : Hitting an enemy champion no longer decreases Boomerang Blade's damage against subsequent targets (tooltip will be updated in 9.2)

Q cooldown decreased.

Boomerang Blade.png Q - Boomerang Blade

COOLDOWN : [9] 7 seconds


ARMOR : [31] 26
HEALTH : [515.76] 532
HEALTH REGEN : [1] 0.65


BASE ARMOR : [22.21] 31


We wanted to help out Sivir's early game, but adding 30 damage to Boomerang Blade was way more than "helping". Shipping a buff that strong was a mistake on our part, and we're making an immediate correction before Sivir gets out of control.


BOOMERANG BLADE DAMAGE : [55/75/95/115/135]

Q damage increased.

We’re giving Boomerang Blade more oomph to help Sivir out in the early game.

Boomerang Blade.png Q - Boomerang Blade

BASE DAMAGE : [25/45/65/85/105]

W AD ratio decreased. R passive attack speed decreased.

If you’ve been following along with our nerfs to Ashe and Jhin, you might have an idea of what’s about to come next. Sivir (another utility marksman) specializes in empowering her team to run down the enemy, but this utility isn’t coming at a sufficient cost to her damage. Picking Sivir for best-in-class initiation should come with a cost, something her overly high area of effect damage was masking.

Ricochet.png W - Ricochet

BOUNCE DAMAGE RATIO : [0.6/0.65/0.7/0.75/0.8 bonus attack damage] 0.5/0.55/0.6/0.65/0.7 bonus attack damage

On The Hunt.png R - On The Hunt

PASSIVE ATTACK SPEED : [40/60/80% while using Ricochet] 30/45/60% while using Ricochet

W's bounces now crit.

With so much of the overhaul to marksman itemization focused on crits, utility carries like Sivir have felt underwhelmed by the choices presented. Sivir's always traded poor dueling in favor of amazing skirmishes, so we're opting to support her unique outputs as the 'area-of-effect markswoman' in a way that makes crit feel like a more natural buy.

Ricochet.png W - Ricochet

SPREAD IT AROUND : If Ricochet's primary attack is a critical strike, all of that attack's bounces will crit as well

W ratio up.

Given marksmen have less attack damage in their builds, Sivir’s poor performance this preseason isn’t too surprising. She’s always scaled harder with pure attack damage than with any sort of crit synergies, so bumping her ratios a tad should help with her footing while we continue to monitor how she’s doing.

Ricochet.png W - Ricochet

ratio : [0.5/0.55/0.6/0.65/0.7 bonus attack damage] 0.6/0.65/0.7/0.75/0.8 bonus attack damage

Attack speed reduced, but W scales better with cooldown reduction.

Though Sivir's kit has always had a strong area-effect flavor, the state of marksman itemization has traditionally forced her into the same single-target-oriented build paths as her compatriots. We're changing Ricochet to benefit greatly from newfangled cooldown reduction builds, pushing Sivir's identity as a sustained multi-target damage threat.


BASE ATTACK DAMAGE : [52.04] 57.46
BASE ATTACK SPEED : [0.66] 0.625

Ricochet.png W - Ricochet

COOLDOWN : [9/8/7/6/5 seconds] 12/10.5/9/7.5/6 seconds
COOLDOWN START : [When the buff expires] On cast
BUFF DURATION : [6 seconds] 4 seconds

R's movement speed starts lower, but scales back up. Allies entering R's radius share Sivir's current speed bonus.

On the last episode of "Sivir Patch Notes" back in 5.11, we talked a lot about Champion diversity as it relates to Sivir and her enabling of hard-engage (and disabling of other strategies). We'll chill for a sec if you want to read that one over again.

So what's changed since then? Though there's slightly less Righteous Glory and a little more poking and split-pushing, the landscape remains mostly the same - that is to say, teams with Sivir become 'hard-engage' simply by picking her and often snowball out of control beyond the first few engagements. Instead of nerfing Sivir just enough to get off the top (which usually only results in the next marksman taking her place), we're trimming some of the more invisible fat around her ultimate and giving opponents a better read on when her team's getting ready to pull the trigger by grouping up.

To clarify on the change below: previously, even walking through On The Hunt as it ended, you'd get 2/3/4 seconds of 60% movement speed. With this change, the buff is shared - If you're with Sivir when she starts things off, you'll get the full 8 seconds. If you join later, you'll get whatever's left of the buff. No excuses for showing up late to a hunt!

On The Hunt.png R - On The Hunt

INITIAL MOVEMENT SPEED : [60% at all ranks] 40/50/60%
HUNTING PARTY : Allies that enter On The Hunt's radius after the cast are given the same bonus movement speed value and duration Sivir currently has. (Previously, Allies were given 2/3/4 seconds of the Initial movement speed no matter when they joined On The Hunt)

R's burst of speed weaker at later ranks.

"Before we get to Sivir, let's talk for just a sec about diversity. Just as Feral Flare, Cinderhulk, and nowadays Luden's Echo, it's not an uncommon thing in League for one option (though unique on its own) to become the 'best' and crowd out others from viability. Part of our hyper-meta-goal of Champion Diversity is not only making sure that each champion has a niche, but that there are multiple niches that co-exist to make a pretty cool strategic landscape.
So how does Sivir fit into this?
Sivir's niche has always been well-defined: make your team go faster than the other team (usually involving lots of murder upon arrival) at the expense of hyper-carry damage output. The larger issue is that in a game where tanks have found their footing once again and items like Righteous Glory help the initiator-on-the-go, Sivir's become much less of a champion you pick when you want to synergize with hard-engaging and instead turns every team she's on into a 'hard-engage' team, no matter what the composition looks like (If you're old enough to remember Nidalee before her rework, this was a similar issue - you didn't pick Nidalee into a 'poke comp', your team became a poke comp by virtue of having Nidalee on it).
That brings us to where we are today, where people are picking Sivir with long-ranged poke champions and managing to get the best-of-every-world and shutting out diversity in the types of compositions that see play. This change is a revert to the one we gave her in patch 4.13 (a time long before tanks and Righteous Glory existed) but we'll be keeping an eye on when and how teams pick Sivir now that she doesn't carry the burden of enabling heavy engage teams all by herself.
  • On The Hunt.png R - On The Hunt
    • INITIAL MOVEMENT SPEED DURATION : 2/4/6 seconds 2/3/4 seconds

Updated Bios

  • BIO The following champions have received updated in-client bios.


"We're just re-aligning the visuals on Sivir's Q to better match the actual hitbox of the spell (but it's still a small buff!)."
  • BoomerangBlade.jpg Q - Boomerang Blade
    • CLARITY! Sivir's Crossblade now accurately deals damage when the center of the projectile ⇒ edge of the projectile hits an opponent
    • RANGE 1175 ⇒ 1250 (to match the visuals)
    • ALL IN THE WRIST Fixed a bug where Sivir's basic attacks would cancel whenever Boomerang Blade would begin its return

Sivir's R gives a longer movement speed burst at later ranks

"Sivir's an interesting champion who offers a lot of strategic power from the markswoman role, so we're amping up her unique strengths."
  • OnTheHunt.jpg R - On The Hunt
    • INITIAL MOVEMENT SPEED 2/3/4 seconds ⇒ 2/4/6 seconds

"While our previous mana cost nerfs accomplished their goal of reducing Sivir's uninteractive laning, they also made her mana pool too limiting in late game team fights, which we're compensating now. "

  • General
    • BASE MANA: 246 ⇒ 250
    • MANA PER LEVEL: 43 ⇒ 50
    • MANA REGEN PER LEVEL: 0.5 mana per 5 seconds ⇒ 0.9 mana per 5 seconds

Continuing our Sivir watch since her rework. These nerfs mean Sivir can't create an unhealthy lane by auto-pushing her opponents to the tower without interacting with them. The higher mana costs combined with a buffed mana restore on Spell Shield means Sivir needs to take more risks to keep using her abilities.

  • BoomerangBlade.jpg Q - Boomerang Blade
    • DAMAGE LOSS PER ENEMY HIT: 10% ⇒ 15% (still a minimum of 40% damage)
  • Ricochet.jpg W - Ricochet
    • MANA COST: 40 ⇒ 60
  • SpellShield.jpg E - Spell Shield
    • MANA RESTORE: 60/75/90/105/120 ⇒ 80/95/110/125/140

Summary: Fleet of Foot's movement speed bonus now scales up to 50 and Spell Shield has had its duration cut in half. On The Hunt also had its duration reduced and its cooldown increased while the enhanced movement speed boost scales up to 4 seconds with each rank.

"We like the general direction of Sivir and are now in the process of tuning her power. Currently Sivir has access to a lot of raw mobility (especially in the early game), so we're hitting that to reduce some of her early game snowball potential. We also wanted to give Sivir's opponents more windows of opportunity against her."

  • Passive - Fleet of Foot
    • Movement speed bonus reduced, now scales to 30/35/40/45/50 (at levels 1/6/11/16/18) (from 50 at all ranks)
  • E - Spell Shield
    • Duration reduced to 1.5 seconds (from 3 seconds)
  • R - On The Hunt
    • Total duration reduced to 8 seconds (from 10 seconds)
    • Enhanced movement speed duration now scales to 2/3/4 seconds (from 4 seconds at all ranks)
    • Cooldown increased to 120/100/80 seconds (from 120/90/60 seconds)

Summary: Boomerang Blade will do less base damage and scales with total attack damage instead of bonus AD. As a tradeoff for stripping some early to midgame power, we're making it so that each target hit by Boomerang Blade will feel it a little more.

Context: In the early game, when Sivir gets slightly ahead with attack damage items, she can deal a large amount of burst damage with just one well-placed Boomerang Blade. This allowed her to shut down her opponents and control the lane. We didn't want to simply nerf all of Sivir's numbers, so we approached her changes with two goals in mind. First, reduce Boomerang Blade's burst damage on a single target during the laning phase and midgame. Second, allow Boomerang Blade to remain strong in AoE situations, especially later in the game, to be more in line with Sivir's strengths.

  • Q - Boomerang Blade
    • Now scales with Total Attack Damage rather than Bonus Attack Damage
    • Damage changed to 25 / 45 / 65 / 85 / 105 (+0.7 / 0.8 / 0.9 / 1.0 / 1.1 Total Attack Damage) (from 60 / 105 / 150 / 195 / 240 (+1.1 Bonus Attack Damage))
    • Damage falloff per target hit reduced to 10% (from 20%)

Summary: Sivir has received a visual upgrade! Sivir’s Ricochet will now be active for the next three attacks after casting and each attack bounces infinitely, provided it can find new targets to bounce to (it will never hit the same target twice). Additionally, targets hit by a bounce will take a flat percentage amount of damage. Spell Shield no longer costs mana to cast. On The Hunt no longer has a cast time but doesn’t provide a flat bonus attack speed aura. On The Hunt now provides a large movement speed boost that wears off to a smaller, longer lasting movement speed buff. On The Hunt also provides a passive attack speed bonus when Sivir activates Ricochet. Finally, Sivir no longer runs in slow motion (her movement speed remains unaffected).

Context: When we approached reworking Sivir, we shied away from homogenizing her as another generic Marksman. Instead we took a route where we wanted to highlight Sivir’s unique traits, like her ability to deal high area-of-effect damage with Ricochet and her large team-wide mobility boost in On the Hunt. Our focus here is to ensure that dedicated Sivir players will still be able to enjoy the core gameplay mechanics they’ve come to appreciate while also bringing Sivir up to our modern gameplay standards and aesthetics.

  • General
    • Sivir has received a visual update!
    • Attack Speed per level reduced to 1.6 (from 3.28)
  • Ricochet
    • Now when activated, Sivir's next 3 basic attacks will Ricochet
    • No longer has a maximum number of bounces (each Ricochet can still only strike a target once)
    • Now bounces to the closest target (instead of a random target within the bounce radius)
    • Deals 50/55/60/65/70% damage to all secondary targets
    • No longer has a base damage
    • Cooldown increased to 9/8/7/6/5 seconds (from 7/6/5/4/3)
  • Spell Shield
    • Reduced Mana cost to 0 (from 75)
    • Mana return reduced to 60/75/90/105/120 (from 150)
  • On the Hunt
    • No longer has a cast time
    • Active no longer grants Attack Speed
    • Now grants Sivir a new Passive: Sivir gains 40/60/80% bonus Attack Speed while Ricochet is active
    • Movement Speed bonus now begins at 60%, then reduces to 20% after 4 seconds
    • Cooldown changed to 120/90/60 seconds (from 100/90/80)


  • Fleet of Foot
    • Now also grants its effect when Boomerang Blade and Ricochet hit enemy champions


  • Ricochet
    • Fixed a bug where the cooldown on earlier ranks was longer than intended


  • Base Movement Speed increased by 25.


  • Boomerang Blade bonus attack damage ratio increased to 1.1 from 1.0


  • Boomerang Blade
    • Damage reduced to 60 / 105 / 150 / 195 / 240 from 70 / 115 / 160 / 205 / 250
    • Bonus attack damage ratio reduced to 1.0 from 1.1
  • On The Hunt
    • Movement speed bonus reduced to 20% from 25%
    • Duration reduced to 10 from 15


  • Boomerang Blade
    • Base damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 125 / 170 / 215 / 260
    • Now scales with ability power at a 0.5 ratio
  • Ricochet
    • Damage falloff per bounce reduced to 20% from 25%
    • Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile
  • Updated recommended items

v1.0.0.130 REMAKE

  • General
    • Attack range increased to 500 from 425
    • Attack missile speed increased to 1400 from 1200
    • Updated her attack frames to be more responsive
    • Base attack speed reduced to 0.658 from 0.679
    • Base attack damage reduced to 49 from 52.11
    • Updated recommended items
  • Fleet of Foot (Passive) – Remake
    • Sivir’s basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds
  • Boomerang Blade
    • Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120
    • Damage changed to physical from magic
    • Bonus attack damage ratio increased to 1.1 from 1.0
    • No longer has an ability power ratio
  • Ricochet - Remake
    • Sivir’s next basic attack bounces to 5 additional targets dealing 20 / 35 / 50 / 65 / 80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7 / 6 / 5 / 4 / 3 second cooldown. 40 Mana cost.
  • On The Hunt
    • Now additionally applies the buff to allies who come into range while On the Hunt is active rather than only on activation.
    • Attack speed bonus changed to 30 / 45 / 60% from 30 / 60 / 90%
    • Allied attack speed gain increased to half of Sivir’s bonus from a third
    • Cooldown adjusted to 100 / 90 / 80 seconds from 90


  • Boomerang Blade
    • Missile speed increased to 1,350 from 1,200
    • Attack damage ratio increased to 1.0 from 0.95
    • Base damage increased to 80 / 125 / 170 / 215 / 260 from 75 / 120 / 165 / 210 / 255


  • Fixed a bug where some of her tooltips referred to 'Spiral Blade' instead of 'Boomerang Blade'.


  • Fixed a bug where Flet of Foot had stopped working


  • Fixed a bug with Boomerang Blade that was causing certain items to not show their bonus attack damage in the tooltip


  • Boomerang Blade
    • Damage reduction to each subsequent target increased to 20% from 10%
    • Now scales from bonus attack damage instead of total attack damage
    • Base damage increased to 75 / 120 / 165 / 210 / 255 from 20 / 70 / 120 / 170 / 220
    • Attack damage ratio increased to 0.95 from 0.75


  • Ricochet
    • Bounce radius reduced to 450 from 500
    • Damage loss per bounce increased to 25% from 22%


  • Boomerang Blade
    • Now sclaes with 75% of Sivir's attack damage
    • Base damage reduced to 20 / 70 / 120 /170 / 220 from 60 / 115 / 170 / 225 / 280
  • Health per level increased to 82 from 76


  • On the Hunt
    • Attack speed bonus incresaed to 30 / 60 / 90% from 25 / 45 / 65%
    • Now provides 1/3 of the attack speed bonus to allies
  • Spell Shield
    • Mana return increased to 150 from 125
    • Cooldown reduced to 22 / 19 / 16 / 13 / 10 seconds from 28 / 24 / 20 / 16 / 12


  • Attack range increased to 425 from 400


  • Typos corrected in the level up tooltips for Spell Shield and Boomerang Blade



  • Attack range reduced to 400 from 450


  • On the Hunt movement speed bonus reduced to 25% from 35%


  • Spiral Blade Damage modified to 60 / 115 / 170 / 225 / 280 from 75 / 125 / 175 / 225 / 275
  • Spell Shield Mana Restore on Spell Block reduced to 125 from 150
  • On the Hunt
    • Attack Speed reduced to 25 / 45 / 65% from 25 / 50 / 75%
    • Movement Speed reduced to 30% from 35%
    • Fixed a bug with On the Hunt causing it to last too long on allies
  • Basic Attack Projectile Speed increased to 1,200 from 800


  • Spiral Blade is now called Boomerang Blade
    • Now deals 10% reduced damage with each target hit (40% minimum)
    • Base damage increased to 75 / 125 / 175 / 225 / 275 from 75 / 100 / 125 / 150 / 175
    • Now fires directionally even if targeting a point outside of the cast range
  • Spell Shield
    • Duraiton reduced to 3 seconds from 8
    • Cooldown reduced to 28 / 24 / 20 / 16 / 12 seconds from 55 / 45 / 35 / 25 / 15
    • Restores 150 mana on successful spell block


  • On the Hunt Attack Speed increase for allies should now be properly reduced in half for allies


  • Changed model


  • Updated secondary / critical strike animations
  • Polished and added new attack animations


  • Spiral Blade
    • Reduced damage from 80 / 110 / 140 / 170 / 200 (x2) to 75 / 100 / 125 / 150 / 175 (x2)
    • Reduced cost from 80 / 95 / 110 / 125 / 140 to 80 / 90 / 100 / 110 / 120
    • Reduced cooldown from 10 to 9
  • Ricochet damage reduction per bounce increased from 23% to 25%


  • Increased movement speed from 305 to 310
  • Increased mana per level from 37 to 43
  • Increased attack range from 400 to 425


  • Increased base health from 406 to 436
  • Increased damage per level from 2.7 to 2.9
  • On the Hunt movement speed increased from 30% to 35% (due to movement speed soft capping)

July 10, 2009 Patch

  • Ricochet fixed to bounce the correct number of times
  • Spiral Blade ability power ratio increased from 0.5 to 0.75 (each way)

June 26, 2009 Patch

  • Fixed an issue with Spiral Blade that caused it to display the wrong ability power ratio in the tooltip

June 19, 2009 Patch

  • Spiral Blade
    • Increased damage from 80 / 105 / 130 / 155 / 180 to 80 / 110 / 140 / 170 / 200
    • Reduced mana cost from 80 / 100 / 120 / 140 / 160 to 80 / 95 / 110 / 125 / 140
  • On the Hunt
    • Reduced cooldown from 120 to 90
    • Reduce movement speed boost form 35% to 30%
    • Reduced attack speed boost from 30 / 55 / 80% to 25 / 50 / 75%
    • Reduced duration from 18 to 15

June 6, 2009 Patch

  • Renamed from "Sivir the Battle Maiden" to "Sivir the Battle Mistress"

May 15, 2009 Patch

  • Made new recommended items

May 1, 2009 Patch

  • Ricochet
    • Mana cost per attack increased from 4 to 6
    • Damage type updated to physical (it used to cut through armor, it no longer does this)

April 18, 2009 Patch

  • Reduced bounces on Ricochet from +2 / 3 / 4 / 5 / 6 to +1 / 2 / 3 / 4 / 5

April 11, 2009 Patch

  • Ricochet
    • Reduced particle speed form 1000 to 900
    • Increased damage reduciton per bounce from 20% to 23%
    • Fixed levelup tooltip
  • On the Hunt - Modified from 120 / 90 / 60 to 90 at all levels

Alpha Week 7

  • On the Hunt now gives half benefit to allies
  • Ricochet damage reduction per bounce decreased to 20% from 25%
  • Attack damge increased to 400 from 350
  • Base attack damage increased to 42 from 39

Alpha Week 4

  • On the Hunt
    • Movement speed decreased to 35% from 40%
    • Attack speed increased to 30 / 55 / 80% from 25 / 50 / 75%
  • Spell Shield cooldown decreased to 30/ 24 / 20 / 15 / 10 from 44 / 38 / 30 / 22 / 14
  • Ricochet
    • Projectile speed increased to 1,000 from 900
    • Bounce radius increased to 500 from 400

Alpha Week 3

  • Spiral Blade
    • Projectile speed increased
    • Blade width decreased
    • Damage changed from 80 / 110 / 140 / 170 / 200 to 80 / 105 / 130 / 155 / 180
  • Ricochet
    • Mana cost reduced from 5 to 4
    • Damage decrese per bounce reduced from 30% to 25%
  • On the Hunt
    • Attack speed bonus changed from 20 / 40 / 60% to 25 / 50 / 75%
    • Movement speed bonus changed from 35% to 40%

Alpha Week 2

  • Fixed tooltip typos for Ricochet
  • Fixed tooltip funcitonality for Spell Shield


  • 2015

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