Leaguepedia | League of Legends Esports Wiki
General Information
TitleThe Eye of Twilight
Release DateMarch 24, 2010
Cost3150 BE 790 RP

610 (+ 99)

8.5 (+ 0.75)

400 (+ 0)

50 (+ 0)


60 (+ 3)

0.751 (+ 3%)


34 (+ 4.2)

32 (+ 2.05)
Developer Info
DDragon KeyShen
Integer Key98
External Links
Game Info Wikileagueoflegends.fandom.com

Shen is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story #1
  • Story #2
Among the secretive, Ionian warriors known as the Kinkou, Shen serves as their leader, the Eye of Twilight. He longs to remain free from the confusion of emotion, prejudice, and ego, and walks the unseen path of dispassionate judgment between the spirit realm and the physical world. Tasked with enforcing the equilibrium between them, Shen wields blades of steel and arcane energy against any who would threaten it.

An enigma to the spirit realm, as well as the mortal world, Shen belongs to neither. Although born to one of the most revered families of northern Navori, it was his father’s role as the Eye of Twilight that set his destiny in the Kinkou Order.

As the son of Great Master Kusho, he was immersed in the order’s culture, and its core tenets were as familiar to him as the Ionian sunset. He knew the necessity of Pruning the Tree, the determination of Coursing the Sun, but above all, he learned the wisdom of Watching the Stars. He meditated and studied throughout his childhood, and was considered exemplary by all his teachers.

His closest friend, the only one who could match him in practice bouts, was the young acolyte Zed. They grew up as brothers, often confiding in each other their personal hopes and dreams. Shen could turn to Zed for a fresh perspective on any matter, and the two became known as the Kinkou’s most promising students.

As their skills developed, Kusho brought them on dangerous missions, including a hunt for the Golden Demon plaguing the province of Zhyun. Their search took years, but Shen stayed committed even after uncovering countless gruesome murders. When they at last captured the “demon”, it was revealed to be Khada Jhin, a mere stagehand from a traveling theater. Instead of execution, Great Master Kusho ordered the criminal imprisoned.

Though he and Zed both thought the killer deserved heavier punishment, Shen accepted his father’s decision. He strived to emulate the Eye of Twilight’s dispassion, and so found himself failing to console a bitter and resentful Zed.

Even when Noxian invaders threatened the peace of the First Lands, Shen reluctantly supported Kusho’s inaction. But when Zed abandoned the Kinkou to join the fight, Shen stayed within the temple walls.

Many of the provinces were soon occupied by the enemy. Despite this, Shen focused on maintaining Ionia’s spiritual harmony. So it was, when he was far from home, he felt a jolting imbalance within the Kinkou Order—rushing back, he came upon the survivors of a bloody coup. From them, he learned Zed had raised acolytes of his own, and seized the temple.

Worst of all, Shen’s father had been slain by the man he once saw as kin.

Repressing his anguish, he led the remnants of the Kinkou to safety in the mountains. Shen took up his father’s spirit blade, as well as the title of Eye of Twilight. His role was not to seek vengeance, but to rebuild the order. Following the core tenets, he began to recruit and train others, hoping to restore its strength.

One acolyte in particular showed boundless potential. Shen taught the girl, Akali Jhomen Tethi, to master the arts of stealth and subterfuge. Her mother, Mayym, had stood alongside Kusho as the Fist of Shadow, and it seemed as though her daughter could follow the same path. Even so, Shen found himself forced to urge restraint whenever Akali would seek to strike back at their mortal foes.

When Noxus finally withdrew, many Ionians celebrated the victorious resistance. Others, like Shen, endured the consequences of war—he persisted in his duty, while in private he wrestled with his hatred for Zed, and doubt in his own ability to lead. The years of conflict had taken a heavy toll on the First Lands, and Shen was uncertain whether the rebuilt Kinkou would ever be able to redress the balance.

Indeed, even as Akali became the new Fist of Shadow, he felt her beginning to drift away. In time, she openly denounced his teachings, and left the order.

Shen meditated, watching the stars, and understood that Akali would need to find her own way… and so would the Kinkou.

Sometimes, between unseen struggles in the spirit realm, Shen still contemplates the value of his beliefs. He has never let his emotions stop him from preserving tradition, but the question remains: how long can one man walk two worlds, before the acts of one destroy the other?

"The Eye is blind to fear, to hate, to love – to all things that would sway equilibrium."

- ShenSquare.pngShen


“It was no tempest. It was a spirit” said the fisherman, still rattled by the shipwreck he’d barely survived two nights ago. The man told of his fishing vessel being sunk by a creature, large as a house and quick as the wind.

Shen listened to the tale, silently weighing the facts as presented.

“Show me where it happened” said Shen.

The man led him to a beach in the bay, where a team of villagers worked to recover the drowned bodies of the mariners. Shen knelt to examine a piece of wreckage. The gashes in the driftwood were deep and savage, the work of powerful claws.

“How many dead?” he asked.

“All but me… Six” responded the fisherman.

The spirits are strong, thought Shen, digging through the wreckage for any further evidence.

At last, on the edge of a splintered portion of the hull, he found it: a small tuft of gossamer hair. Most people would overlook it, or if they did see it, they’d never believe a creature that could break a ship in half could leave something so delicate. But Shen had seen hair like this before. Any doubts he’d had about the veracity of the fisherman’s tale faded as he watched the fine, silvery tuft dissolve into nothing at his touch.

“A demon” Shen remarked. “You must have sailed into its path.”

The fisherman nodded grimly. Spirits of all kinds were known to mingle with the physical world, especially in Ionia, where the barrier between realms was thin and passable. The ethereal and material planes were in constant contact, sliding peacefully past one another like oil atop water.

As the Eye of Twilight, it was Shen’s duty to walk between the worlds, ensuring neither side overwhelmed the other. To humans, he was a ghost, vanishing in the space between breaths to reappear many miles away. To spirits, he was a human, flesh and bone who ought never to venture into ethereal realms.

He knelt on the beach to examine one of the corpses that had been recovered. The man had been torn in half, just below the ribs. What was left of his innards dangled from a pale, bloated torso.

“You need not worry. I shall have the monster before nightfall” said a voice from behind.

Shen turned to see a holy man sent by the local temple. Several acolytes stood around him, carrying an assortment of mystical trinkets and oils. They were beginning a cleansing ritual to root out any spiritual disturbances in the area. The holy man stared at Shen, as if sizing up his value.

“Can we count on your help, sir?” the man asked.

“Balance will be restored” said Shen with an assuring nod.

He parted ways with the holy man and continued to follow the faint trail of gossamer hair. He thought of the dead seafarers and the cost he’d need to exact from the demon. The words of his father still rang true: “The hardest part is finding the point of balance in all things.” True neutrality, the precise center of all forces at work in the world - that is what the Eye must be able to distinguish.

Enforcing that equilibrium was its own struggle. For the task, Shen carried two blades on his back. One was an Ionian steel saber that could cleave through a person in one blow. The other was a sword of pure arcane energy. It was used for dealing with spirits, and had been passed down through many generations of Shen’s ancestors. He had slain countless demons, ghosts, wraiths, and sprites with it over the years, and fully expected to take one more before the day was done.

At last, Shen came to a secluded inlet, quiet and devoid of human activity. On a sandbar in the shallows lay the demon, its fine, glossy coat shimmering in the dusk. The creature swelled as it rested, engorged from consuming the mortal essences of its victims. Shen crept through the rushes, silently edging toward the sleeping demon. He could see its massive ribcage expand and contract with deep, restful breaths. When he was but a few paces from the sandbar, he drew his spirit blade, readying his strike.

Suddenly, a distressing sound stayed his hand. It was a shrill, ghastly cry, emanating from the very air itself. It sounded familiar, but before Shen could identify the noise, he heard it again. And again. And again, culminating in a chorus of blood-curdling shrieks. These were the cries of dying spirits. Shen’s eyes darted back to the demon, now beginning to stir from its slumber. Shen took one more look at his spirit blade, calmly weighing his options. He then clasped his hands together, carefully focusing his ki, and disappeared in a vortex of crackling energy, leaving the demon alone on its sandbar.

A moment later, Shen reappeared at the site of the shipwreck. All around, smoldering pools of black ooze evaporated into the air, coupled with the lingering reek of terror.

Shen counted the dissipating black puddles, each the remains of a slain spirit. His tally was interrupted as the holy man entered the clearing with his acolytes. One of the men held a cord of flax and silver. Tethered to the other end was a smaller spirit - an imp of no significance. It struggled against the choke of its leash. It wailed as it saw the remains of its brethren.

“Would you care to dispose of this one?” the holy man asked Shen, casually, as if offering him a bowl of soup at dinner.

Shen looked at the sticky, smoldering pools that were mighty beings of the otherworld just moments ago. Then he turned his gaze toward the priest and the wailing imp.

“I am sorry for this, Your Holiness” he said. He placed his spirit blade back into its scabbard and drew his steel saber instead. It was not the sword he had expected to use that day.



The gun in his hand was simply a tool—but a perfectly crafted one. Gold type was inlaid into the blackish-green metal. It spelled the smith’s name: This detail spoke of its creator’s pride and confidence. It was not a Piltovian weapon—those gaudy things that attempted to function with the minuscule amounts of magic available in those lands. This gun was made by a true forge master. Magic pulsed from its bronze, Ionian heart.

He wiped the gun’s stock a fourth time. He couldn’t be sure it was clean until he wiped it down four times. Didn’t matter that he hadn’t used it. Didn’t matter that he was only going to stow it in the bag under the bed. He couldn’t put it away until he was sure it was clean. And he couldn’t be sure it was clean until he had wiped it down four times. It was getting clean though. Four times makes it clean.

It was clean, and it was wonderful. His new patrons had been generous. But did the finest painters not deserve the finest brushes?

The scale and precision of the new device made his previous work with blades seem insignificant by comparison. Understanding firearm mechanics had taken him weeks of study, but evolving his chi techniques from blades had taken months.

The gun held four shots. Each bullet had been infused with magical energy. Each bullet was as perfect as a Lassilan monk’s blade. Each bullet was the paint from which his art would flow. Each bullet was a masterpiece. It didn’t just cut apart the body. It rearranged it.

The rehearsal at the mill town had already shown the gun’s potential. And his new employers had been pleased with the work’s reception.

He had finished polishing it, but with the gun in his right hand, the temptation was too great. He knew he shouldn’t, but he unpacked the black, eel-skin bodysuit. He drew the fingertips of his left hand across the slick surface of the clothes. The feel of the skin’s oily surface quickened his breath. He picked up the tight, leather mask, then—unable to help himself—slid it over his face. It covered his right eye and mouth. It constricted his breathing and removed his depth perception…


He was putting on the shoulder armor when the bells he’d hidden on the steps leading up to his room sounded. He quickly folded up the weapon and removed the mask.

“Hello?” the maid asked through the door. The lilt in her voice hinted to an upbringing far south of this town.

“You did what I asked?” he said.

“Yes, sir. A white lantern every four yards. A red lantern every sixteen.”

“Then I can begin,” Khada Jhin said as he swung open the door to his room.

The woman’s eyes widened as he exited his room. Jhin was well aware of how he looked. Normally, it elicited pangs of self-conscious loathing, but today was a performance day.

Today, Khada Jhin cut a slender, elegant figure as he walked out with a cane. He was hunched, and his cloak seemed to cover some huge deformity on his shoulder, but a jaunty stride belied this. He forcefully tapped the cane ahead of him as he marched toward the window. He tapped the frame rhythmically—three beats, then a fourth. His gold sparkled, his cream cloak flowed, and his jewels glittered in the sun.

“What...what is that?” the maid asked, indicating Jhin’s shoulder.

Jhin paused for a moment to study the woman’s cherubic face. It was round and perfectly symmetrical. A dull and predictable design. Removed, it would make a terrible mask.

“It’s for the crescendo, my darling,” Khada Jhin said.

From the inn’s window, he had a clear view of the rest of the town in the valley below him. This performance had to be wonderful, but there was still so much work to do. The councilman would be returning this evening—and so far, all of Jhin’s plans for tonight seemed... uninspired.

“I brought some flowers for your room,” the woman said, walking past him.

He could have used someone else to place the lanterns. But he didn’t. He could have changed clothes before opening his door. But he didn’t. Now she had seen Khada Jhin in his finery.

The inspiration he needed was so obvious now. So preordained. There was never a choice. There was no escaping the Art.

He would have to make this maid’s face... more interesting.


The candied pork glistened on top of the five-flavor broth. The aroma entranced Shen, but he set aside his spoon. As the waitress left, she smiled and nodded in approval. The fat had yet to melt into the broth. Doubtless, the soup was already excellent, but in a moment, the flavor would be at its peak. Patience.

Shen considered the interior of the White Cliffs Inn. It was deceptively simple and rough. The wood weavers had been masters, removing the tree bark and living leaves only where necessary.

The candle on Shen’s table flickered...wrongly. He slid away from the table, retrieving his blades from under his cloak.

“Your students are as quiet as a pregnant worax,” Shen said.

Alone and dressed like a merchant, Zed entered the inn. Brushing past the waitress, he sat down three tables from Shen. Every part of him wanted to dash at his foe. To avenge his father. But such was not the way of twilight. He calmed himself as he realized the distance was too far... but only by the length of Shen’s index finger.

Shen looked over at Zed, expecting to see him grin. Instead, his rival sighed. His skin was sallow, and dark folds hung beneath his eyes.

“Five years, I have waited,” Shen said.

“Have I misjudged the distance?” Zed asked wearily.

“Even if my head is cut off, I will still close and strike,” Shen said, sliding his foot backward and cocking it against the floor. Zed was ten paces and one half of a finger length away.

“Your path’s closer to mine. Your father’s ideals were a weakness. Ionia could no longer afford them,” Zed said. He leaned back in his chair, keeping himself just outside of the range Shen would need to strike a killing blow. “I know that’s not something I can make you understand. But I will offer you a chance for vengeance.”

“I do not act because of vengeance. You defy the balance. For that, you are damned,” Shen said as he inched forward to the edge of his chair.

“The Golden Demon escaped,” Zed replied.

“Impossible.” But Shen felt a hollowness had caught in his chest.

“Your father’s greatest victory. And now, again, his foolish mercy has tarnished his legacy.” Zed shook his head. “You know what that... thing is capable of.” Then Zed leaned over the table, well within Shen’s range—his neck intentionally exposed. “And you know that we are the only two people who can get close enough to stop him.”

Shen remembered the first time he’d seen the body of someone killed by the infamous Khada Jhin. His skin prickled from the memory; his teeth clenched. Only his father had been strong enough to still believe a merciful justice could be served. Something in Shen had changed that day. Something in Zed had broken.

Now, that monster had returned.

Shen put his swords on the table. He looked down at the perfect bowl of soup in front of him. Little droplets of the pork fat’s oil shimmered on its surface, but he wasn’t hungry anymore.


There was still no sign of Zed. It was disappointing. Very disappointing. He certainly must have sought out his former friend. It was likely Zed was hiding, watching. Jhin needed to be careful.

From the jetty, Jhin looked back to the foreign ship. The tide had come in, and the ship would be leaving in a few moments. He would have to return soon if he was going to perform in Zaun next month. Risk on top of risk.

He stopped to check his reflection in a puddle. From the water, a worried, elderly merchant stared back at him. Years of acting practice combined with his martial training had given him total control of his facial muscles. It was a common face, and he had given it an unexceptional expression. When he walked up the hill, Jhin blended easily into the crowd.

He checked the white lanterns above him, counting the distance. If Zed appeared, he would need them. At the inn on the top of the hill, he glanced at the planters where he had hidden traps. Sharpened steel blades, shaped like flowers. They protected his escape route in case anything went wrong.

He thought of how the metal would slice through the crowd and splash the building’s freshly painted teal walls with red. It was tempting.

He was pushing through the crowd when he heard the village elder speaking to Shen.

“Why would the demon attack her and the councilmen?” the elder asked.

Shen, dressed in his blue outfit, didn’t answer.

Another kinkou, a young woman named Akali, stood beside Shen. She walked to the doorway of the inn.

“No,” Shen said as he blocked her path.

“What makes you think I’m not ready?” Akali asked, annoyed.

“Because I wasn’t when I was your age.”

At that moment, a town guard stumbled from the entrance, his face pale and hollow.

“Her flesh, it was... it was...” he said. He took a few steps, then collapsed to the ground in shock.

“He saw it. He saw the flower!” Against the far wall, the tavern’s owner laughed. Then he began weeping—his face painted by madness.

These were not people who would forget seeing Khada Jhin’s work.

Shen scanned the faces of the onlookers.

“Clever boy”, Jhin thought, before fading into the back of the crowd.

He checked the rooftops for Zed as he walked back to the ship.

The work was inescapable. Together or apart, Zed and Shen would chase the clues he had left. They would follow them back to the Blossom Festival. Back to Jyom Pass. And when they became desperate, then they would have to work together again.

It would be like it had been when they were young. They would huddle together in awe and fear.

Only then would the great Khada Jhin reveal himself...

And his true masterpiece would begin.



Ki Barrier.png Ki Barrier [Passive]
Cooldown: 10 seconds

Active: After using an ability, Shen shields himself for 2.5 seconds. If the triggering ability successfully affected at least one champion, Ki Barrier's cooldown is reduced.

Shen's power manifests as a spirit blade that he can control with his abilities.

Shield: 50 - 101 (based on level) [+12% bonus]
Cooldown Refund: 4 - 7.5 seconds
Twilight Assault.png Twilight Assault [Q]
Cost: 140 / 130 / 120 / 110 / 100 Energy Cooldown: 8 / 7.25 / 6.5 / 5.75 / 5 seconds

Active: Shen recalls his spirit blade and draws it. Enemies it collides with are slowed when moving away from Shen for the next 2 seconds.

Shen's next 3 basic attacks deal bonus magic damage. If the spirit blade collided with an enemy champion, those attacks deal increased damage and have +50% Attack Speed.

Each attack deals 100% damage to monsters.

Slow: 15 / 20 / 25 / 30 / 35%
Magic Damage: 10 / 16 / 22 / 28 / 34 / 40 [+2 / 2.5 / 3 / 3.5 / 4% (+1.5% per 100) target's max]
Empowered Damage: 10 / 16 / 22 / 28 / 34 / 40 [+4 / 4.5 / 5 / 5.5 / 6% (+2% per 100) target's max]
Spirit's Refuge.png Spirit's Refuge [W]
Cost: 40 Energy Cooldown: 18 / 16.5 / 15 / 13.5 / 12 seconds Area of Effect: 300

Active: Shen's spirit blade creates a defensive zone for 1.75 seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked.

If there are no champions to protect in the zone when it stars, the spirit blade will not activate until one enters or 2 seconds pass.

Shadow Dash.png Shadow Dash [E]
Cost: 150 Energy Cooldown: 18 / 16 / 14 / 12 / 10 seconds Range: 300 | 600 Area of Effect: 60

Passive: Dealing damage with Shadow Dash.png Shadow Dash or Twilight Assault.png Twilight Assault recovers Energy.
Active: Shen dashes in a direction, dealing physical damage to enemy champions and neutral monsters in his path and taunting them for 1.5 seconds.
Energy Refund: 30 / 35 / 40 (based on level)
Physical Damage: 60 / 85 / 110 / 135 / 160 [+15% bonus]
Stand United.png Stand United [R]
Cost: No Cost Cooldown: 200 / 180 / 160 seconds Range: Global

Active: Shen grants a shield to a target allied champion that lasts 5 seconds and absorbs damage based on their missing health, capped at 60%. After channeling for 3 seconds, Shen and his spirit blade teleport to the ally's location. Min. Shield Strength: 130 / 290 / 450 (+135%) [+16% bonus]
Max. Shield Strength: 208 / 464 / 720 (+216%) [+25.6% bonus]

Patch History[]

Patch 11.9

R shield decreased; now scales with bonus health.

With only base values and a token AP ratio, Shen’s ult feels more like a bubble than a shield, making it too unreliable for protecting squishy allies when they get caught out late game. We’re adding another ratio to make his scaling considerably better and to help him feel more empowered to protect his friends late game.

Stand United.png R - Stand United

MINIMUM SHIELD : [175/350/525 (+135% AP)] 140/320/500 (+17.5% bonus health) (+135% AP)
MAXIMUM SHIELD : [280/560/840 (+216% AP)] 224/512/800 (+28% bonus health) (+216% AP)

Patch 10.15
Passive shield value increased.

We’re bringing some power into Shen’s shield to let him scrap with meta peers more effectively, while giving him more breathing room in lane. We’re hoping this will stir up some diversity in the top lane and overall team compositions with the introduction of a second tank to the meta.

Ki Barrier.png Passive - Ki Barrier

SHIELD VALUE : [50-101 (levels 1-18)]
70-121 (levels 1-18) (bonus health ratio unchanged)

Patch 10.6

Continuing with a third round of changes to diversify and widen the jungle champion pool. You'll notice that Morgana is getting a specific change to have her be viable in the jungle along buffs to her main roles. We're monitoring the effect of these changes to assure that they're not overwhelmingly affecting anything at the higher rungs of the skill ladder while also confirming that they are in fact fostering more diverse picks.


BLAZE MONSTER DAMAGE : Ablaze now deals 120% damage to monsters


TORMENTED SHADOW MONSTER DAMAGE : Now does 150% damage to monsters




BLINDING DART BLIND DURATION : Now lasts 100% longer vs. monsters
TOXIC SHOT POISON DAMAGE : Now does 150% damage to monsters


SHEPHERD OF SOULS FINAL SERVICE : Yorick now raises graves on large monster deaths and Mist Walkers take 50% reduced damage from monsters


PLANTS DAMAGE TO MONSTERS : Zyra's plants now deal 150% damage to monsters

Patch 9.16
Q empowered damage ratio increased. E base damage increased.

Shen could use a little more power when split-pushing in the mid-to-late game.

Twilight Assault.png Q - Twilight Assault

5/5.5/6/6.5/7% of target's maximum health

Shadow Dash.png E - Shadow Dash

BASE PHYSICAL DAMAGE : [50/75/100/125/150]

Patch 9.9
Base attack speed ratio increased. E damage ratio increased.

We’re buffing Shen to help him out in the top lane.

Base Stats


Shadow Dash.png E - Shadow Dash

DAMAGE : [50/75/100/125/150 (+0.12 bonus health)]
50/75/100/125/150 (+0.15 bonus health)

Patch 9.6
Q damage increased.

Giving Shen some power to better battle it out in top lane.

Twilight Assault.png Q - Twilight Assault

ON-HIT DAMAGE : [5/10/15/20/25/30]
10/16/22/28/34/40 (levels 1/4/7/10/13/16)

Patch 9.4

SAUNTER : Bootless walk animation added

Q slow decreased early.

Twilight Assault.png Q - Twilight Assault

SLOW : [35%] 15/20/25/30/35%

Q damage bonus decreased.

Shen's ability to win trades on his base damage alone is making him a pretty oppressive top laner to face off against.

Twilight Assault.png Q - Twilight Assault

BASE DAMAGE BONUS : [15/20/25/30/35/40]
5/10/15/20/25/30 (at levels 1/4/7/10/13/16)


BASE ARMOR : [25] 34


Heading off what would’ve been an unintentionally harsh interaction with Maokai’s updated passive.

Twilight Assault.png Q - Twilight Assault

CAN’T SAP THIS MAGIC : Twilight Assault’s empowered attacks no longer count as spell hits

Q does less damage to minions but more to champions. R shield scales with missing health.

Shen is one of those champions who always performs considerably better in organized play, thanks to the top-tier roaming power Stand United affords him. At the moment, his built-in waveclear gives him consistent map-pressure (which significantly decreases any costs he might face for leaving lane). We’re trimming both his waveclear and his roaming pressure but adding baseline damage and more crowd control consistency to compensate.

Twilight Assault.png Q - Twilight Assault

EMPOWERED ATTACK BONUS DAMAGE : [30/50/70/90/110 against non-champions (at ranks 1-5)] 15/20/25/30/35/40 against any enemy (at levels 1/4/7/10/13/16)
MONSTROUS DETERMINATION Deals double damage to monsters (still has a cap though)

Shadow Dash.png E - Shadow Dash

COST : [180] 150 energy
THICC : Width increased from [100] 120

Stand United.png R - Stand United

COOLDOWN : [180/150/120] 200/180/160
SHIELD : [250/550/850] 175/350/525, scaling up to 280/560/840 based on ally’s current health (shield maxes out at 40% health)

Armor and health growth increased.

Shen brings a lot of unique tools that other tanks lack (global teleport, anybody?) but at the moment his base stats are pretty low for the job. His dueling power spikes pretty hard at level 9, thanks to the power of Twilight Assault, but we want to make sure he scales past that into the late game as well.



Passive shield and Q damage decreased.

Shen’s global presence should come at a tradeoff: when he teleports to defend his allies, he’s sacrificing his own success. If his presence doesn’t turn the tide of a fight, Shen should return to lane at a disadvantage - after all, his opponent was collecting uncontested gold and experience while Shen was elsewhere. At present, however, it’s almost impossible to put Shen on the back foot due to how much dueling strength is baked into his kit. Shen will still be able to out-trade his opponents if he can purchase the damage to do so, but will no longer be as successful without offensive items.

Ki Barrier.png Passive - Ki Barrier

BASE SHIELD : [52-120 (at levels 1-18)] 50-101 (at levels 1-18)

Twilight Assault.png Q - Twilight Assault

DAMAGE : [3/3.5/4/4.5/5% of the target’s maximum health] 2/2.5/3/3.5/4% of the target's maximum health
ENHANCED DAMAGE : [5/5.5/6/6.5/7% of the target's maximum health] 4/4.5/5/5.5/6% of the target's maximum health

Health regen down.

Given how many defensive tools Shen has at his disposal, opponents that manage to crack his health bar should be rewarded with an actual chance of pushing him out of lane. Right now, that damage is too quickly erased as Shen’s health regen ticks in the background. Shen should be earning his stay in lane through careful rationing of his defensive cooldowns, rather than relying on base stats to bail him out of unfavorable situations.




Shen's still a little too subtle when letting his allies know he's coming to save them in the heat of battle, even for a ninja. Clarity!

Stand United.png R - Stand United

NOT VERY NINJA-LIKE : Increased the visibility of Shen's shield when channeling
STOP RUNNING AWAY : The targeted ally's screen is now color-tinted during Stand United's channel

E affects monsters

Jungle Shen's having a disproportionately harder time finding success than his support and top lane Shen cousins, so we're adding damage to his early clear and allowing him to control certain passive freshwater crustaceans.

Shadow Dash.png E - Shadow Dash

RIVER CONTROL : Now affects monsters (including Rift Scuttler)

Shen, the Eye of Twilight, will be updated with the release of patch 6.2! To learn more, check the following links:

E reduces the damage of targets affected.

When tinkering around with some of Shen’s scripts, we realized that this functionality’s actually been gone from him for quite a while now, so we’re putting it back where we found it.

Shadow Dash.png E - Shadow Dash

THE UNSEEN BUG : Fixed a bug that caused taunted enemies to not deal reduced damage to Shen

Q heals less.

We’ll shoot straight - we dig Shen’s strategic use as a global protector for your glass cannons or when teams utilize a ‘Shen-delivery system’ for reliable engage, but prefer to see him far less when he’s just ‘that immovable brick that happens to have a teleport’. He’ll scale just as well, but punching a hole into his basic sustain should give him less of a free pass in toplane.

Vorpal Blade.png Q - Vorpal Blade

BASE HEALTH PER SECOND : [2/3.3/4.7/6/7.3] 1/2/3/4/5

Passive and E are better late-game. Also, Shen finally has magic resistance per level.

"Ah, Shen. Once the poster-child of split-pushing, Shen finds himself in a rough spot - a world where his strategic niche (global pressure) is now shared by a vast majority of top laners due to Teleport's presence in the modern metagame. Teleport allowing such a wide group of champions to participate from such an isolated position is a pretty neat thing, so while we aren't necessarily solving that today, we're hooking Shen up with some late-game goodies to keep up the pressure where he falters most. While there's other changes that are self explanatory, Ki Strike's the biggest of the few here. Tanks in LoL require some amount of sustained threat (or they aren't worth being so hard to take down), and by significantly upping the output of Ki Strikes, Shen can return to being a map-wide nuisance and a tower-taking threat that demands an answer."
  • General
  • Ki Strike.png Passive - Ki Strike
    • COOLDOWN : 9 seconds 9/8/7 seconds (at champion levels 1/7/13)
  • Shadow Dash.png E - Shadow Dash
    • COST : 100 energy 100/95/90/85/80 energy

Shen is a better bodyguard (but still not that great at being a ninja).

"Already a potent guardian, Shen's leveled up his teleport game to naturally position himself in the best spot to defend his teammates."
  • Stand United.png R - Stand United
    • WHAT A GENTLESHEN : Now places Shen between his target and the closest visible enemy champion


"Once hailed as the map presence pick in the toplane, Summoner Teleport steals some of Shen's identity when it comes to saving your teammates from the shadows (we never said he was a great ninja). Making Stand United more available for cross-map action, especially in the late-game should help Shen find his place among the Tanklords."
  • Stand United.png R - Stand United
    • COOLDOWN : 200/180/160 180/160/120

Check out this awesome summary: Shadow Dash costs less energy. 20 less.

Though Shen is no stranger to the shadows, we all remember how crazy this ninja gets when he's gets out of control. That said, we think loosening some of Shen's larger energy constraints is a nice place to push his power without instantly putting him on top. We're still assessing where he's at, but hopefully this allows us all to see a little more Shen in our lives. Or not? (He's not a very good ninja)."
  • Shadow Dash.png E - Shadow Dash
    • ENERGY COST : 120 100

Mass Texture Rebalance (Part 4)

"We're continuing our comprehensive pass at the game's older character textures. As with parts 1, 2 and 3, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. Is anyone even reading this paragraph anymore? "
  • TEXTURES : The following textures have been updated:
  • MalphiteSquare.pngMalphite
    • Base, Coral Reef, Marble, Obsidian, Shamrock
  • MalzaharSquare.pngMalzahar
    • Base, Djinn, Overlord, Shadow Prince, Vizier
    • ShenSquare.pngShen
    • Base, Blood Moon, Frozen, Surgeon, Warlord, Yellow Jacket
  • WukongSquare.pngWukong
    • Base, General, Jade Dragon, Volcanic
  • Xin ZhaoSquare.pngXin Zhao
    • Base, Commando, Imperial, Viscero, Winged Hussar

Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)


"Full disclosure - we're not 100% on what the impact of changing this will be as it's hard to know how much random Energy this was giving Shen in teamfights. If Shen needs love as a result we're happy to give it, but he shouldn't have to rely on a bug for power. "
  • ShadowDash.jpg E - Shadow Dash
    • REMOVED NO DISRESPECT Fixed a bug where taunting dead champions would give Shen bonus energy.

"This was one of the toughest and longest-standing bugs to track down. Yeesh."

  • StandUnited.jpg R - Stand United
    • NEW SEE YOU IN THE LCS Fixed a bug where Shen would occasionally fail to teleport to his protected target for no reason


  • StandUnited.jpg R - Stand United
    • BUGFIX: Fixed a bug where Stand United would occasionally cancel itself

v3.14 Context: We hit Shen's end collision radius just a little too hard last patch, so we're increasing it a little.

  • Shadow Dash
    • Collision radius at the end-point has been slightly increased

Context: Shadow Dash had a fairly large start and end radius to make the spell more forgiving to land. We no longer believe this is necessary.

  • Shadow Dash
    • Collision radius has been reduced at the start and end points of the dash

Summary: Previously, Shen's Shadow Dash reduced physical damage dealt by his taunted target, whether that damage was from an enemy ability or basic attack. We've altered the skill so that Shadow Dash now only reduces basic attack damage dealt by taunted champions.
Context: This is a fairly small tweak we brought in to clarify Shadow Dash. Previously, Shadow Dash would reduce only physical damage dealt by the taunted target, so if he taunted a Garen mid-Judgment, Shen would take reduced damage from Mr. Spin-to-win's trademark ability and his basic attacks. However, if Shen taunted a mid-Defile Karthus, Shen would only take reduced damage from Karthus' basic attacks. This change simplifies Shadow Dash by greatly reducing damage from just the basic attacks of Shen's taunted enemies.

  • Shadow Dash
    • Shen's damage reduction from taunted enemies now only applies to their basic attacks (previously reduced all physical damage)

Summary: Shen’s Feint shield has been weakened, while Stand United can now be interrupted by root effects.
Context: As a dominant force in the competitive scene, Shen gets just a little too tanky in the late game – to the point where even primary damage dealers have a tough time eating through his shields. This small nerf should reduce some of Shen’s strong dueling potential. Additionally, our Stand United change has been brought in to increase the consistency with which we handle delayed movement abilities. Specifically, Shen’s Stand United channel will be interruptible by root effects, similar to Twisted Fate’s Gate. We’ll continue looking at other cases in the future.

  • Feint
    • Shield amount reduced to 60/100/140/180/220 (from 70/115/160/205/250)
  • Stand United
    • Can now be interrupted by root effects


  • Ki Strike
    • Fixed a bug where the visual effect wasn't properly appearing at the start of the game


  • Ki Strike
    • Fixed a bug that caused Ki Strike to be consumed when attacking wards


  • Ki Strike
    • Cooldown reduction per attack reduced to 1 second from 1.5
    • Cooldown reduction per attack while Feint is active reduced to 2 seconds from 3

  • Base Movement Speed increased by 25.


  • Shadow Dash cooldown increased to 16 / 14 / 12 / 10 / 8 seconds from 10 / 9.5 / 9 / 8.5 / 8


  • Ki Strike damage reduced to 4 + 4 per level from 4 + 6 per level


  • Stand United cooldown increased to 200 / 180 / 160 seconds from 180 / 150 / 120


  • Ki Strike cooldown increased to 9 seconds from 8 seconds


  • Vorpal Blade
    • Damage reduced to 60 / 100 / 140 / 180 / 220 from 60 / 105 / 150 / 195 / 240
    • Cooldown increased to 6 / 5.5 / 5 / 4.5 / 4 from 5 / 4.5 / 4 / 3.5 / 3 seconds
    • Fixed a bug where last hitting with Vorpal Blade healed for less than intended.


  • Fixed a few bugs with ability sounds
  • The following changes were hotfixed out on 2/21:
    • Base armor reduced to 19 from 23
    • Vorpal Blade health scaling lowered to 1.5% from 2%
    • Feint Energy cost increased to 50 from 40 at all levels
      • Base shield value reduced to 70 / 115 / 160 / 205 / 250 from 70 / 120 / 170 / 220 / 270


  • Ki Strike
    • Damage increased to 10-112 (+10% bonus Health) from 10-95 (+8% bonus Health)
    • Cooldown is now reduced by 1.5 seconds whenever Shen attacks instead of 2 seconds when being attacked
    • Now grants Shen 10 / 20 / 30 energy when he Ki Strikes
    • Damage now scale correctly with all sources of bonus Health (% health runes, Juggernaut mastery)
    • Added a buff timer for Ki Strike's cooldown (like ZiggsSquare.pngZiggs' Short Fuse)
  • Vorpal Blade
    • Energy cost adjusted to 60 at all levels from 70 / 65 / 60 / 55 / 50
    • Damage adjusted to 60 / 105 / 150 / 195 / 240 (+0.6 ability power) from 70 / 105 / 140 / 175 / 210 (+0.75 ability power)
    • Heal effect changed to 6 / 10 / 14 / 18 / 22 (+2% of Shen's maximum Health) from 18 / 26 / 34 / 42 / 50
    • If Vorpal Blade deals the killing blow, it will now trigger 33% of the heal effect for Shen
    • Allied damaging spells can now trigger the heal effect, in addition to attacks (Vorpal Blade cannot trigger itself)
  • Feint
    • Duration increased to 3 seconds from 2.5
    • Energy cost reduced to 40 from 45
    • Shield amount adjusted to 70 / 120 / 170 / 220 / 270 (+0.6 ability power) from 50 / 100 / 150 / 200 / 250 (+0.75 ability power)
    • While Feint is active, Ki Strike’s cooldown reduction on hit is increased to 3 seconds from 1.5
  • Shadow Dash
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10
    • Energy cost increased to 120 at all levels from 120 / 115 / 110 / 105 / 100
    • Restores 40 energy per champion affected (rather than a flat 50 energy if you affect one)
    • Now deals 50 / 85 / 120 / 155 / 190 damage (+0.5 ability power) to Champions
    • Taunt duration adjusted to 1.5 seconds from 1 / 1.25 / 1.5 / 1.75 / 2
    • Shadow Dash now grants Shen 50% physical damage reduction from taunted targets
  • Stand United
    • Channel time increased to 3 seconds from 2.5
    • Shield duration reduced to 5 seconds from 7.5
    • Shield amount increased to 250 / 550 / 850 from 200 / 475 / 750


  • Base damage increased to 57.875 from 56.875
  • Damage per level increased to 3.375 from 3.075
  • Base armor increased to 23 from 22
  • Vorpal Blade
    • Base damage increased to 70 / 115 / 140 / 175 / 210 from 50 / 90 / 130 / 170 / 210
    • Heal increased to 18 / 26 / 34 / 42 / 50 from 10 / 20 / 30 / 40 / 50 (over 3 seconds)
    • Damage ability power ratio increased to 0.75 from 0.65
    • Heal amount no longer increases with ability power
  • Feint ability power ratio increased to 0.75 from 0.6
  • Shadow Dash taunt duration increased to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 0.8 / 1.1 / 1.4 / 1.7 / 2 seconds
  • Stand United
    • Ability power ratio increased to 1.5 from 1.0
    • Energy cost reduced to 0 from 50


  • Ki Strike
    • Bonus damage now scales off 8% of Shen's bonus health instead of 3.5% of his maximum health
    • Base damage reduced to 10 from 15
  • Vorpal Blade damage reduced to 50 / 90 / 130 / 170 / 210 from 50 / 95 / 140 / 185 / 230


  • Stand United shield strength reduced to 200 / 475 / 750 from 300 / 525 / 750


  • Ki Strike
    • It can now be cancelled mid-attack (and will not say 'Cannot Move While Casting').
    • Fixed a bug where it could kill a target and not trigger Vorpal Blade's heal effect.
  • Updated Feint's tooltips to properly match the functionality and adjusted the playing tips referencing it.
  • Fixed a bug where Shadow Dash could move a shorter distance than intended if Shen was greatly slowed.


  • Fixed a bug with Shadow Dash where the taunt particle sometimes played on targets that blocked the taunt


  • Shadow Dash can no longer be cast while rooted
  • Stand United can no longer be cast while rooted


  • Feint duration increased to 2.5 seconds from 1.5
  • Stand United no longer shields Shen


  • Fixed a bug with Shadow Dash where it would play the Taunt sound when dashing over Null Zone


  • Vorpal Blade heal reduced to 10 / 20 / 30 / 40 / 50 from 15 / 30 / 45 / 60 / 75


  • Feint has been changed to work like a normal shield. It absorbs up to 50 / 100 / 150 / 200 / 250 damage, 0.6 AP ratio
  • Fixed a bug with Stand United where Shen was able to teleport while he is taunted


  • Ki Strike
    • Damage gained from health reduced to 3.5% from 4%
    • Cooldown reduction on champion hit reduced to 2 from 3
  • Vorpal Blade damage reduced to 50 / 95 / 140 / 185 / 230 from 50 / 100 / 150 / 200 / 250
  • Feint base block amount reduced to 40 / 70 / 100 / 130 / 160 from 40 / 75 / 110 / 145 / 180
  • Stand United cooldown increased to 180 / 150 / 120 seconds from 150 / 135 / 120


  • Vorpal Blade
    • Damage modified to 50 / 100 / 150 / 200 / 250 from 60 / 100 / 140 / 180 / 220
    • Ability power ratio increased to 0.65 from 0.6
  • Feint
    • Energy cost modified to 45 at all levels from 60 / 55 / 50 / 45 / 40
    • Cooldown increased to 9 / 8 / 7 / 6 / 5 from 3 at all levels
    • Now blocks damage from every hit for 1.5 seconds
    • Blocks 40 / 75 / 110 / 145/ 180 damage form all non-turret damage sources
  • Shadow Dash
    • Energy cost upon hitting a champion increased to 50 from 40
    • Cooldown increased to 10 seconds from 9
  • Stand United
    • Shield decreased to 300 / 525 / 750 from 400 / 600 / 800
    • Duration reduced to 7.5 seconds from 8.5
    • No longer refunds the cooldown when interrupted


  • Fixed a bug where Ki Strike was not displaying properly with death recap

ShenSquare.pngShen released


  • 2015

Additional Content[]

Champion Information[]

Related Lore[]

Journal of Justice


Champion Spotlight