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Serrated Dirk
Serrated Dirk
Statistics

AD
20

LTH
10
Additional Information
LimitationsLimited to 1 Dirk item.
Map AvailabilityALL
TierEpic
Item Code3134
Recipe
ItemSquareLong Sword + ItemSquareLong Sword + 300 Goldcurrency
Total Cost: 1000 Goldcurrency
Sold For: 700 Goldcurrency
Builds Into
ItemSquareEdge of Night ItemSquareHubris ItemSquareOpportunity ItemSquareSerpent's Fang ItemSquareThe Collector ItemSquareUmbral Glaive ItemSquareYoumuu's Ghostblade
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Notes[]

Trivia[]

  • This item came to existence due the separation of
    The Brutalizer
    's into two items, its armor penetration being redirected into
    Serrated Dirk
    while
    Caulfield's Warhammer
    inherited its cooldown reduction.

Similar Items[]

Patch History[]

Patch 14.11

Last patch, we converted lethality into an official stat instead of using buffs under the hood to handle its armor penetration. As a result, Serrated Dirk became stackable. Considering we've intentionally left the item overly strong as an assassin power spike, that's not desirable. This patch, we're capping the number of Dirks you can have in your inventory to one, though you can still build any number of finished items that build out of it.

  • Maximum Serrated Dirks in inventory: 6 ⇒ 1


Patch 14.6

  • Attack Damage: 25 ⇒ 20


Patch 14.1

  • Total Cost: 1100 ⇒ 1000
  • Item Recipe: Long Sword + Long Sword + 400 gold ⇒ Long Sword + Long Sword + 300g
  • Attack Damage: 30 ⇒ 25
  • Unique Passive - Gouge: Unchanged


Patch 9.24b

Lethality users have been struggling a bit after the loss of Headhunter. We want to make sure their itemization still feels good, especially now that there are more options. In particular, Edge of Night has been a little weak and this should give it the oomph that it needs. (While the changes are definitely live, you may notice that the tooltip for the items in both the Shop and inventory are not updated in this patch)


Serrated Dirk

SERRATED DIRK ATTACK DAMAGE : [25] 30


Edge of Night

EDGE OF NIGHT ATTACK DAMAGE : [50] 55


Patch 9.23

The item shop has a few component pieces whose passives disappear from their upgrades, and Serrated Dirk is one of them. These days we're not huge fans of that, since disappearing passives ask you to play around an effect that you lose access to as the game progresses. Since the lethality line's getting an overall power-up from the adaptability provided by new options, we're nerfing it by removing the disappearing passive from Dirk.

HEADHUNTER Your next damaging spell no longer deals 40 bonus physical damage after you kill an enemy


v7.24b

We added 2 lethality to the Serrated Dirk items when preseason began, but it turns out we probably didn't need to. This is a hit to Pantheon, by the way, in case you were CTRL+F'ing him.


Serrated Dirk

LETHALITY : [12] 10


Duskblade of Draktharr

LETHALITY : [20] 18


Edge of Night

LETHALITY : [20] 18


Youmuu's Ghostblade

LETHALITY : [20] 18


v7.22

LETHALITY : [10] 12


v7.14
Passive updated to grant your next ability bonus damage after killing a unit.

The Headhunter passive rewards assassins for premeditated trades and kill attempts, adding a chunk of damage to their combos if they last-hit a minion or monster before going on the offensive. It also serves as a wave or camp clearing tool for champions with area-effect abilities, enabling the roaming Dirk’s movement speed previously encouraged.

Bonus context: Headhunter is basically Dirk’s original passive with a facelift. Where the previous version was a smaller, persistent effect best suited for ranged poke and harass (proccing off basic attacks and single-target spells), this one’s a larger effect on a cooldown that triggers off any damaging ability. Headhunter is better aimed at assassins than the original and should be more rewarding for them to play around.

UNIQUE PASSIVE Headhunter After killing an enemy, your next damaging spell will deal 40 bonus physical damage to all enemies it hits (30 second cooldown)
OUT OF COMBAT MOVEMENT SPEED No longer grants 20 out of combat movement speed


v6.22
Attack damage up. On-hit damage after kill removed. Out of combat movement speed added.

Assassins are best when they have to find the right moment to all-in their opponents. The ability to whittle their opponents down simply isn’t a major class strength for them. In other words, Most assassins want better roaming and better burst out of their items, not better lane harass. So, we’re giving it to them.

ATTACK DAMAGE : [20] 25
FLAT ARMOR PENETRATION No longer grants 10 flat armor penetration
LETHALITY UNIQUE Passive: +15 lethality (breaks even at level 8)
ONE-TWO No longer provides UNIQUE Passive: After killing a unit, your next basic attack or single target ability deals +15 bonus damage on-hit
KNIVES MAKE YOU FASTER UNIQUE Passive: +20 movement speed while out of combat


v5.22
One half of the item formerly known as the Brutalizer. Doesn't look very sanitary.

We've essentially got context split across two items, so we'll tackle it here. The Brutalizer, while an amazing item for its cost, stats, and flexibility, was in some ways too desirable. By already being a 'complete' item in terms of stat profile, anything it upgraded to had to be 'Brutalizer But Bigger and/or Better'.

To tackle this, we split it up - one half with armor penetration, and the other with cooldown reduction. This gives us room to improve existing items and make new ones in the future for a variety of AD champions looking to utilize those stats without making Rengar (and all the other assassins hungry for your Flash cooldowns) harder to balance.

TOTAL cost : 1100 gold
BUILD path : Long Sword + Long Sword + 400 gold
ATTACK damage : 20
armor penetration : 10
UNIQUE passive : After killing any unit, your next basic attack or single target spell deals 15 bonus damage


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