Leaguepedia | League of Legends Esports Wiki
Register
Advertisement
Seraphine
SeraphineSquare
General Information
TitleThe Starry-Eyed Songstress
PronounsShe/Her
Release DateOctober 29, 2020
Cost3150 BE 790 RP
PrimaryMage
SecondarySupport
Statistics

HP
570 (+ 90)

HPR
6.5 (+ 0.6)

MP
360 (+ 50)

MPR
11.5 (+ 0.4)

MS
325

AD
55 (+ 3)

AS
0.669 (+ 2%)

RNG
525

AR
26 (+ 4.2)

MR
30 (+ 1.3)
Developer Info
DDragon KeySeraphine
Integer Key147
External Links
Universeuniverse.leagueoflegends.com
Game Info Wikileagueoflegends.fandom.com

Seraphine is a champion in League of Legends.

Lore[]

  • Biography
  • Story
Born in Piltover to Zaunite parents, Seraphine can hear the souls of others—the world sings to her, and she sings back. Though these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the chaos into a symphony. She performs for the sister cities to remind their citizens that they’re not alone, that they’re stronger together, and that, in her eyes, their potential is limitless.

In Piltover, where anyone’s dream can become everyone’s progress, a star is born.

As a child, Seraphine always loved music, especially her father’s lullabies. The songs were beautiful, but sad. He’d brought them up to Piltover as he and Seraphine’s mother—two lifelong Zaunites—sought a better life in the City of Progress.

Leaning out the window of their hexcoustics workshop, where broken sound tech was made to play again, Seraphine sang along with the streets. The shanties of the Sun Gates, the whistling of apprentices, even the melody of conversation—in a bustling city like Piltover, she was never alone.

Over time, Seraphine realized she could sense songs too private, too personal, for any ordinary person to hear. And as she grew, so did the intensity of her gifts. She heard every person’s soul, loving or cruel—turning the streets she’d once loved into an overwhelming cacophony of conflicting desires. How could she make sense of the voices if none of them harmonized? Some days, she hid shivering in a corner, hands over her ears, unable to hear herself above the chaos.

Seraphine’s parents had left everything behind so she could be born in Piltover; they couldn’t bear seeing her struggle. Scraping together their savings to purchase a shard of a rare hextech crystal, they crafted a device that dampened her magical hearing. For the first time in years, there was silence.

Within that quiet, though, Seraphine heard something—someone. The crystal had a consciousness, born of brackern blood. Though hard to hear, and harder to comprehend, the voice was kind. In a hymn of distant deserts and ancient conflicts of ancestors, a thousand years of history sang in unison.

Seraphine, awed, asked for guidance. Overwhelmed by the yearnings around her, she worried she may have no song of her own. What if she was merely the voices of others?

We are all forged through others’ voices,” the presence sang back.

And slowly, she learned to manage the noise. The voice rarely spoke clearly, but Seraphine felt its influence as it helped her understand how to resonate with a crowd, to sing with them, using her dampener less each day. The first time she performed in front of an audience, testing her skills, she was nervous beyond words. But she kept singing, and the crowds swelled. Soon, the biggest venues in Piltover had Seraphine’s fans spilling into the streets. Still, something was missing—in the crowds, and in herself. She resolved to seek perspective in the city her parents had worked so hard to leave: Zaun.

The first time she rode the clanging lift down, Seraphine felt somehow at home but still a stranger. In Zaun, she heard refrains of resilience and ambition much like above, yet with a thrum of freedom that was all their own. But as she spent more time below, she also sensed pain. Fear of the chem-barons who controlled every opportunity. Hatred of the spoiled, arrogant Pilties above. There was so much discord. She began to perform, and listened to these new crowds, their hearts singing their struggles. The two cities were divided by more than simple misunderstanding. She wanted to mend, to unite. But she kept hearing the same refrain: “It’s not that simple in Zaun.”

Eventually, Piltover started to feel less like home.

Her hextech crystal had sung an elegy of what hatred left unchecked could accomplish. Seraphine couldn’t let that happen to the cities she loved. Persuading her parents to help, she dismantled her dampener, and together, they gave the crystal a new home in its opposite—a platform that would amplify her gifts, not repress them, allowing her to hear others in all their complexity. Seraphine hoped the crystal’s voice would be among them. She rode this platform down as a stage of sorts, stepping out onto the Entresol between Piltover and Zaun. As the crowds gathered and the lights dazzled, she heard citizens from both worlds, mingled together to hear her.

This was a new song. Not just understanding—unity.

It wasn’t perfect. It might never be. But her voice mattered. And so, Seraphine realized, maybe she could help others find their voice, too.

Seraphine has become the premier star in both Piltover and Zaun. Empowered by her gifts and her hextech, she amplifies the voices of all with a fresh force of optimism, because to her, everyone deserves to be heard—especially those who are struggling. They inspire her, and she will do her best to inspire them in return.

"This one’s for you!"

- SeraphineSquareSeraphine

STANDING ROOM ONLY
Seraphine STANDING ROOM ONLY

Zaun and Piltover sing to one another. The refrains are full of old wounds, and injustice, and pain. I think it's just me that can hear it, but we all feel it, a hum at the back of everyday life, pushing both Zaunites and Piltovans into strident discord.

I know they can sing together. I've heard it. Scraps of it—once in a while—little chords that make my heart ache with possibility. And once, a beautiful, crushing tidal wave of harmony and hope. It was the same moment I heard my hextech crystal for the first time.

The voice sang a thousand hymns at once. Each of them was a pebble in an avalanche, impossible to understand beyond scattered notes. The voice could hear me—and I wanted so badly to keep listening—but it fell back to a fuzzy hum the instant Zaun and Piltover ended their symphony.

Here in the Entresol, where I hide in the dark behind the stage, that duet should ring clear. The top of Zaun; the bottom of Piltover. The Gray lingers, smearing grime across hammered Piltovan bronze. Zaunite chem-lamps scatter the colors of Piltovan stained glass across Zaunite cobbled streets carefully engineered with Piltovan tools.

And folk from both cities make their way here, bringing that rapturous soul-song only I can hear. Zaunites pour in from below, a thousand different instruments strummed with tuneless enthusiasm. Kids taunt and jeer, while older folks usher them along, searching for a moment’s peace. Piltovans march down in trumpeting waves, inquisitive and bright and proud. They come by descender, or by the stairways and ramps connecting to the overhead Promenade, the Entresol’s posh Piltovan twin. They laugh and joke together, gesturing appreciatively at the quaintness of our makeshift open-air theatre.

It’s exciting, at first. I’m so happy they’re all here. I close my eyes and tune to my crystal, pleading for it to speak again.

But the crystal emits that same warbling, distant hum, a presence there and not there. Even that fades to a murmur as the songs clash, turning duet into duel. Piltovan laughter lapses into sneering discomfort. Zaunite shouts quiet into indignant scowls. And, almost as if they’d planned it, the crowd organizes into two perfect, separate halves.

This is what it means to live in Zaun and in Piltover. The Entresol’s a place to come together, sure, but not to connect. Only because the cities have to touch, somewhere. I watch as one Piltovan trips, nearly crossing that perfect gap between them, only for two of his fellows to catch him and bring him protectively back into the fold.

Ugh! They’re all here for the same reason! Why can’t they put their guards down for, like, one moment and just be with each other?

Why do I always think it’ll change? I’m just one person. Just Seraphine. Who could barely even leave her house for how many years? How am I supposed to make them see that it could be different? Why do I think I can?

Why did I ever think I could?

The lights come on, and the shock makes me realize I’ve been holding my breath. I feel the chill on my forearms, the mic in my shivering grip. I look at the crowd. There are a few appreciative whoops, but mostly they’re focused on keeping separate from the other side. I take a breath.

A pure, familiar note of soul-music rings out to me from the Piltovan audience. I look over and see Schala’s tired smile, beaming up at me from a crowd that melts for a moment into the background as I’m swept up in her song. During visits to my parents’ shop, Schala would tell me about her thesis, reading dramatically from it like an eager parent would a storybook. She’d tell me what had changed since the last time it had been rejected by the college. “Seventh time’s the charm” was what she said the last time we talked. But even back then, I could hear the doubt edging into her optimism. Six rejections, and she was still facing forward. But it was through a cloud of doubt: Should she maybe be doing something else with her life?

Her self-doubt nestles into mine, and the next breath comes a little easier.

Another song joins the melody, this time from the Zaunite crowd. I look over and see Roland, an absolute artist of a silversmith. I’d first been drawn to his little workshop by the sound of music. He’d piled crates and supplies all on one side of the shop to make room for a handful of kids who were using the corner for what looked like band practice. He said that the ruckus made it easier to focus, that he needed the sound more than the space. That he might need to get used to such a small room if his next design didn’t sell.

Roland’s song twists with Schala’s in my head, one drums and brass and gravel, one wind and horns and hushed vocals. They couldn’t sound more different, but something just makes it work somehow. One song full of self-doubt, the other, fear for the future.

But there’s something else. A sturdy, rolling, endless beat that keeps their songs from spinning out into singular, dying notes. It’s the same beat in both songs. Schala loves her work, and Roland his.

Their determination finds mine, snatches it from a fall into darkness.

The next breath is sweet.

I don’t need to solve everything. I’m not here for that. Neither are they, and that’s okay. I listen for the crystal, and its steady rhythm builds and rumbles, indistinct but there. I want to reach out, and I only know one way how.

I close my eyes and let myself be filled with Schala’s song and with Roland’s. I imagine their struggles. Schala, chewing on a pen until her eyes widen in epiphany and she writes the perfect conclusion to her thesis. Roland, one eye closed tight as he gently, gently, shapes the last detailing into an ornate silver frame, then stands back with a grin and a sigh when he knows it’s perfect. Tiny explosions crawl across my shoulders, up my spine, into my head, and music lights my whole body on fire.

I sing.

Maybe our voices are quiet alone. Maybe mine’s quiet alone. But I’m not. We’re not. I don’t hold anything back, because I know they don’t either. The panic, the fear, the self-doubt. I pour it all into the song, heaps of it, so much that I want to cry. Our songs are droplets of rainwater on a windowpane. Schala’s swirls itself into mine, and we become a little stream. We find Roland, happy to be caught up in our motion. Together, we find the crowd, each droplet gathering another and another and another until we’re a flood of song and feeling.

That flood grows louder and louder as the crowd, silent but for the swell of their souls, opens to the music. Once, I would have gotten lost in this storm of sound. But I have Roland, and Schala, and myself, and we feel what they feel. They know what drives us, what drives me. I’m so grateful. I’ll make sure they know that, too. I push that feeling into a single note, and in that moment, I know the music we’re making could pierce the heavens.

The song ends, and my eyes open to the crowd. A single entity greets me, raucous and cheering and surging together toward the stage. Not a cobble in sight. My muses have found one another in the center of the crowd, and I can’t tell anymore which side is which.


The Entresol’s a beautiful place. I’ve got the best seat in the house, a hidden little corner table where a lucky patron can sit in secret silence, sip a hot cup of tea, and watch the world pass by.

My show ended a few bells ago, but the crowd stuck around, talking and laughing together. Local businessfolk took quick advantage, opening up shop and ferrying out tables and chairs. My stage, powered down and pushed off to the side, has become a makeshift playground, where Piltovan and Zaunite kids are challenging one another to various antics. I can feel the charge in the air, excitement and wonder and that airy feeling you get on days you never want to end.

I sit back, put both hands around my steaming mug, close my eyes, and smile. They all make such wondrous music. Piltover and Zaun continue their duet, if only for a little while.

A familiar voice rumbles through me, faint but urgent. My soul soars even as my heart starts to pound. I don’t know what I’ll hear, whether we’ll understand each other this time, how long we have. I only know that it needs to be heard.

Its song lifts in an orchestral swell, and I brace for the avalanche. It has so much to sing, and just me to hear it.

But I won't ever stop trying to listen.

Abilities[]

Stage Presence Stage Presence [Passive]
Area of Effect: 800

Echo: Every third basic ability Seraphine casts will echo, automatically casting a second time.

Harmony: Additionally, whenever she casts an ability nearby an ally, she will create a Note. Each Note gives her basic attacks more attack range and deal additional magic damage, consuming the Note. Deals triple damage to minions. Allied Notes deal 25% damage.

Magic Damage: 5 / 10 / 18 / 30 (based on level) (+5%)
High Note High Note [Q]
Cost: 65 / 70 / 75 / 80 / 85 Mana Cooldown: 10 / 8.75 / 7.5 / 6.25 / 5 seconds Range: 900 Area of Effect: 350

Active: Seraphine projects a pure note, dealing magic damage that's increased by 0 - 50% (based on missing health). Min. Magic Damage: 55 / 80 / 105 / 130 / 155 (+50%)
Max. Magic Damage: 82.5 / 120 / 157.5 / 195 / 232.5 (+75%)
Surround Sound Surround Sound [W]
Cost: 80 / 85 / 90 / 95 / 100 Mana Cooldown: 28 / 25 / 22 / 19 / 16 seconds Area of Effect: 800

Active: Seraphine surrounds her nearby allies in a song, granting herself and her allies movement speed and a shield. If Seraphine is already shielded, she can heal herself and her nearby allies, restoring health per ally near her.

Seraphine's movement speed: 20% (+4% per 100)
Allies' movement speed: 8% (+1.6% per 100)

Shield: 50 / 75 / 100 / 125 / 150 (+20%)
Heal: [+3 / 3.5 / 4 / 4.5 / 5% target's missing]
Beat Drop Beat Drop [E]
Cost: 60 / 65 / 70 / 75 / 80 Mana Cooldown: 11 / 10.5 / 10 / 9.5 / 9 seconds Range: 1300 Area of Effect: 140

Active: Seraphine unleashes a heavy soundwave, dealing magic damage to enemies in a line and slowing them by 99% for 1.25 seconds. Enemies that are already slowed are rooted, and already immobilized enemies are stunned. Magic Damage: 60 / 95 / 130 / 165 / 200 (+35%)
Encore Encore [R]
Cost: 100 Mana Cooldown: 160 / 130 / 100 seconds Range: 1200 Area of Effect: 320

Active: Seraphine takes the stage, projecting a captivating force that charms enemies and deals magic damage. Any champions struck (allies included) become part of the performance, extending the range of the ability and granting allies maximum Notes. Magic Damage: 150 / 200 / 250 (+60%)
Charm Duration: 1.25 / 1.5 / 1.75 seconds

Patch History[]

Patch 11.11

W base self and ally shields increased.

We're buffing mid lane Seraphine's performance by making her shielding per level more powerful, especially at higher levels. This should continue empowering Seraphine as a solo star.

Surround Sound W - Surround Sound

BASE SELF SHIELD : [75-150 (level 1-18)] 75-225 (level 1-18)
BASE ALLY SHIELD : [50-100 (level 1-18)] 50-150 (level 1-18)


Patch 11.7

Stage Presence Passive - Stage Presence

BUGFIX : Can no longer trigger Moonstone Renewer's Starlit Grace heal when Stage Presence grants Notes based on nearby allies. She should only be able to trigger Moonstone Renewer's Starlit Grace when she directly damages enemies and casts actual abilities on allies.

Surround Sound W - Surround Sound

BUGFIX : Fixed a bug where it would not trigger Moonstone Renewer's Starlit Grace.


Patch 11.5
Passive subsequent note damage decay removed; Note damage from allies reduced. R cooldown increased.

Seraphine's still all over our radars and radios, so we're softening the blow from the Notes coming from allies, while turning up the power on her own Notes. This way, she can continue to be impactful on her own without over-amplifying through the strength of her fans.

Stage Presence Passive - Stage Presence

SUBSEQUENT NOTE DAMAGE DECAY Seraphine's Notes no longer decay in damage to non-minions
BACKUP VOCALS. BACK UP Notes from allies now only deal 25% damage of Seraphine's Note damage to all targets, including minions
NOTE DAMAGE : [4-16 (levels 1-18)] 4/8/14/24 (levels 1/6/11/16)

Encore R - Encore

COOLDOWN : [160/140/120 seconds] 180/150/120 seconds


Patch 11.3
Passive base note damage decreased. W shield decreased.

Seraphine is often front and center, and with her strong stage presence in mid lane (and other roles), she's in need of some tuning down.

Stage Presence Passive - Stage Presence

BASE NOTE DAMAGE : [5-20 (levels 1-18)] 4-16 (levels 1-18)

Surround Sound W - Surround Sound

ALLY SHIELD : [60-120 (levels 1-18)] 50-100 (levels 1-18)
SELF SHIELD : [90-180 (levels 1-18)] 75-150 (levels 1-18)


Patch 11.1 - January 8th Hotfix

High Note Q - High Note

BUGFIX : Seraphine can now properly stack Tear of the Goddess and Seraph's Embrace mana charges with this ability


Patch 10.25
Base health growth increased. W self-shield increased.

Seraphine is currently feeling a lot of weakness against more aggressive opponents (i.e. Zed, Fizz, Akali) in the midlane. So much so that it's driving players away from playing her there. We're giving her a little more durability so that she can survive longer and more successfully in 1v1s.

Base Stats

HEALTH GROWTH : [80] 90

Surround Sound W - Surround Sound

BEAT OF MY OWN DRUM Seraphine's personal shield is now increased by 50% (shield value is now 90-180 (based on level) (+45% AP))


Patch 10.23

We're pushing the distinction between mid and support Seraphine. Mid Sera, who will be higher level throughout the game, will have better access to scaling damage via the Passive and Q changes and can now use E more comfortably for waveclear when needed. Support Sera won't be able to hit those same levels or damage numbers, but will still be able to lean on E-max to provide consistent CC for her team.

Base Stats

BASE MANA REGEN : [10] 8

Stage Presence Passive - Stage Presence

NOTE RATIO : [7.5% AP] 6/7/8/9% AP (levels 1/6/11/16)

High Note Q - High Note

DAMAGE : [55/65/75/85/95 (+55% AP)] 55/70/85/100/115 (+40/45/50/55/60% AP)

Beat Drop E - Beat Drop

BASE DAMAGE : [60/85/110/135/160] 60/80/100/120/140
DAMAGE TO MINIONS : [60/70/80/90/100%] 100%


Patch 10.22 The Starry-Eyed Songstress

Runeterra's premier idol takes the stage in 10.22!

High-res versions of Seraphine's splashes are available on League Displays!

Additional Content[]

Champion Information[]

Other[]

Champion Spotlight

Cinematic

Champion Theme

Others


Advertisement