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Sejuani
SejuaniSquare
General Information
TitleFury of the North
PronounsShe/Her
Release DateJanuary 17, 2012
Cost450 BE 260 RP
PrimaryTank
SecondaryFighter
Statistics

HP
630 (+ 114)

HPR
8.5 (+ 1)

MP
400 (+ 40)

MPR
7 (+ 0.7)

MS
340

AD
66 (+ 4)

AS
0.688 (+ 3.5%)

RNG
150

AR
34 (+ 5.45)

MR
32 (+ 2.05)
Developer Info
DDragon KeySejuani
Integer Key113
External Links
Universeuniverse.leagueoflegends.com
Game Info Wikileagueoflegends.fandom.com

Sejuani is a champion in League of Legends.

Lore[]

For outdated and now non-canon lore entries, click here.
  • Biography
  • Story #1
  • Story #2
Sejuani is the brutal, unforgiving Warmother of the Winter’s Claw, one of the most feared tribes of the Freljord. Her people’s survival is a constant, desperate battle against the elements, forcing them to raid Noxians, Demacians, and Avarosans alike to survive the harsh winters. Sejuani herself spearheads the most dangerous of these attacks from the saddle of her drüvask boar Bristle, using her True Ice flail to freeze and shatter her enemies.

Sejuani was the child of a Freljordian political marriage that ended as coldly as it began. Her mother, the Iceborn warrior Kalkia of the Winter’s Claw, abandoned her new family to pursue the man who had captured her heart years before, and the tribe fell into decline and chaos without a young Warmother to lead it.

Sejuani was instead raised by her grandmother, Hejian. Though Sejuani tried her best to earn Hejian’s love, she was never able to meet her arduous expectations. As the tribe’s troubles grew in the years that followed, Hejian had even less time for the girl.

Wealth, love, safety—these were things Sejuani only experienced secondhand, through visits to the Winter’s Claw’s sister tribe, the Avarosans. During the summers, Grena, the most famous warrior in the region, took Sejuani into her household. After discovering Grena had in fact once bested Kalkia in a duel, the Avarosan Warmother instantly became Sejuani’s idol… and Grena’s daughter Ashe became the only person she ever truly considered a friend.

After Grena questioned the treatment of the young girl by her grandmother, an affronted Hejian cut all ties with the Avarosans. The Winter’s Claw then instigated a series of conflicts with other neighboring tribes, attempting to reclaim the lands and honor they had lost with Kalkia’s flight, but these desperate tactics only led them further into ruin.

Somehow, word of this reached Kalkia.

Hearing of her former tribe’s misfortunes, she returned and took up the mantle of Warmother once more. Even so, quelling these hostilities left the Winter’s Claw with game-poor lands and precious few other resources, forcing them to rely on the grim Frostguard for protection.

Sejuani was galled by this, and resolved to seize leadership from her mother. She swore a sacred oath to lead a perilous raid against a Noxian warship, hoping that fulfilling this oath would be enough to rally the tribe to her, with enough support to wrest power from Kalkia and the Frost Priests.

During the vicious assault, Sejuani freed a juvenile drüvask from the ship’s butchery stores, naming it Bristle for the feel of its hide. Though she could not have guessed it at the time, this creature would grow to become one of the largest drüvasks ever seen, and remained with Sejuani as her loyal steed.

Her raid a success, Sejuani decided it was time to challenge her mother directly for the tribe. By the ancient customs, a duel between a mother and her daughter was unthinkable—but Sejuani would not be deterred.

Outraged, the Frost Priests were forced to intervene, and Kalkia died in the struggle before Sejuani could reach her.

As the new Warmother of the Winter’s Claw, Sejuani began attacking and absorbing nearby tribes, consolidating her power and gathering a veritable horde of followers. Her defiance of the Frostguard also attracted outcast shamans, spirit walkers, Iceborn and Stormborn, and unrepentant worshippers of all the old gods from across the Freljord.

Where once they had been weak, disgraced, and preyed upon by their neighbors, in only a few years the Winter’s Claw had become feared throughout the northlands for their speed, brutality, and absolute devotion to their Warmother.

Now, as the seasons turn, Sejuani marches on the southern tribes, Noxian interlopers, and even the borderlands of Demacia—raiding, pillaging, and conquering any who stand against her. Ultimately, she seeks to cast down and destroy the burgeoning coalition of tribes formed by her childhood friend, Ashe. As far as Sejuani is concerned, the Avarosan Warmother has betrayed not only their friendship but, far worse, she has also betrayed Grena’s legacy.

And so, Sejuani will prove that only she is worthy of ruling the Freljord.

"I was cut from the ice. Shaped by the storms. Hardened in the cold."

- SejuaniSquareSejuani

A DEATH KNOT
A DEATH KNOT

Sejuani slammed the axe into the tree’s trunk. It had taken her five hits to fell it, and hacking down a dozen trees had winded her. Iceborn were strongest in the cold, and the southern heat was sapping her strength.

Her weary reavers cheered. Though only a hundred strong, their roar echoed off the hills.

The time for stealth had passed. The southerners had gathered an army of many thousands and were less than a half-day behind. On the surrounding hilltops, enemy scouts watched.

The main body of Sejuani’s forces were in the far north occupied by the summer: fatting herds, fishing, and hunting. She had scattered small war parties along the Demacian border to destroy towns, burn crops, and wreck keeps. Hoping, when winter came, her full horde could smash through these weakened lands and raid further south.

Scarmaiden Kjelk approached Sejuani. Like the rest of the raiders, she rode a drüvask, a boar-like creature larger than any ox.

“Warmother, enemies gather on the other side of the river!” Kjelk said, bringing her monstrous mount to a stop.

“Show me,” Sejuani replied, leaping onto her own drüvask, Bristle. He was twice the size of his peers and as wide as a mammoth.

Together they rode down the hillside, passing warriors lashing the logs into rafts. She followed Kjelk along the riverfront until sweat dampened their mounts’ backs.

Downstream of a waterfall, just three hundred paces across the river, Demacian skirmishers were exiting the forest that had hidden them and climbing down the bare rocks. It was an advanced flanking force of a few hundred archers and spearmen. They spotted the two Freljordian women on their drüvasks, but continued on their path.

Svaag!” Sejuani spat at the flowing water in front of her. In winter, bogs, lakes, and rivers like this one became frozen highways for her fast-moving warbands.

A horn sounded, and Sejuani needed no scout to tell her that the main force of the enemy army had arrived. She turned and could see their armor glimmering on the hilltops behind them. The Demacians’ plan was clear.

If her warband tried to cross the river on rafts, the enemy skirmishers would rain missiles onto them, cutting her numbers in half. Then, using the high ground just beyond the riverbank, the spearmen would be able to hold her survivors long enough for the main force to catch up and overwhelm them.

Bitter and raging, Sejuani kicked Bristle onward and the giant beast ran, crashing through underbrush and shallows back to where the rafts waited.

Most of the warriors had already spotted the enemy forces and were preparing to flee along the river’s edge. A fear had gripped them—not of battle, but of the trap the southlanders had sprung.

“The enemy will send riders to block off any escape along the riverside. We cannot stand against the army coming down from the hills. We must cross. Now,” Sejuani commanded.

Sejuani took a small piece of wood wrapped in leather, no larger than her thumb, and slipped it into her mouth. Then she uncoiled her great flail, Winter’s Wrath. Each link of the weapon’s chain was as large as a man’s hand. At the chain’s end hung a massive shard of True Ice, the largest most had ever seen. Misty vapor rose from its magical cold.

Sejuani clamped her teeth down on the leather-wrapped stick to resist the pain of the weapon’s magic. For wielding True Ice always had a cost. Its cold frosted her arm, sending her into agony. Her eyes watered and tears froze like diamonds on her cheek. Yet all her warriors saw was a grimace of certainty and rage. She swung the weapon around her before crashing it into the water.

A bridge of ice formed, but—as she had expected—it immediately broke apart in the warmer currents. It could not hold her war party.

A few arrows began to fall from the other side of the river, archers testing their range. Few reached land, but she could hear the southerners’ jeers.

Sejuani set Winter’s Wrath back, spat out the stick, and removed her helmet. Then she unwrapped the wolf-gut twine on her wrist. Seeing this simple act, her men roared in approval.

A barking chant began. The warriors, no longer afraid, knew now they were witnessing something special. Sejuani was making the most sacred oath of her people.

She would tie a death knot.

She uncoiled her braids and deftly ran the wolf-gut through her hair. She wondered how many times she had taken a death oath. A dozen? More than any warrior known. Eventually she would fall or fail. Would it be today?

Arrows began to hit the shore around her as she bound the knot. A few of her warriors fired bolts back at the enemy, but the wind was against them.

“I am Sejuani, Warmother of the Winter’s Claw! I am the Winter’s Wrath! I am the Flail of the Northern Winds!” she cried as she tied the last triangular knot into her hair. “Even in death, I will hold the riverbank until you safely cross. This is my oath! I see the Wolf. And my fate… is tied!”

Her warriors cheered, voices growing hoarse as they tried to hold the sound longer. Many had eyes wet with emotion, for Sejuani had sworn to save their lives, even at the cost of her own.

She did not need to give them any further orders. They readied their weapons and climbed onto rafts. They would cross as quickly as they could—and perhaps they might arrive in time to save her.

Sejuani placed the leather-wrapped stick back between her teeth. She ran her fingers through the wiry hair on Bristle’s neck, who needed no oath or words to understand her intent. He grunted and turned to face the water.

Again she grabbed Winter’s Wrath and swung it. Exhausted, in pain, and sweating in the heat, Sejuani brought it down onto the water…

A bridge of ice formed as Bristle charged. The ice cracked and tilted, but her steed somehow ran true.

Arrows fell; not the few exploratory shots from before, but a black rain. Sejuani held her shield high, though a few still stabbed her shoulders and thighs. Dozens pierced Bristle’s hide.

Then, barely halfway across the river, the bridge collapsed, and they were in the water.

Bristle struggled. Desperately, he tried to hold them above the surface. Still the arrows fell. The distant shore was gone. All Sejuani could see was a rain of black bolts and the water red from Bristle’s blood.

The great beast was screaming—with a sound like a thunderstorm and a baby wailing. Bristle sputtered. Without thinking, Sejuani leaned over, protecting his torso with her own. Her shield covered his face to ease the mount’s suffering.

It was then she thought, Perhaps our death comes today.

Suddenly, Bristle found his footing in the shallows. Instead of drowning, the great beast made huge splashing strides onto the riverbank.

Sejuani stood in her saddle and swung her flail in front of her, releasing an explosion of ice. The blast cut apart a dozen unarmored archers. Bristle gored and trampled another two. The others ran from her, back uphill, seeking cover behind the spearmen who formed a shield wall to block her next attack. More missiles would rain down and the spearmen would charge her in mass momentarily, but Sejuani grinned, knowing the archers had lost their opportunity.

She looked back to see her own warriors crossing, unharried by the barrage she had just weathered. Sejuani still did not know if she would survive this day, but she had not failed her oath or her people…

And that is what mattered.

SILENCE FOR THE DAMNED
SILENCE FOR THE DAMNED 1

Across the frozen river, the distant, glowing lights promised warmth and food. UdyrSquareUdyr imagined a hearth fire crackling inside one of the city’s homes. Around the fire, bedding furs rested, prickling with warmth.

The loud crack of river ice shook the shaman from his fantasy. Udyr cursed and shivered. The sleet had soaked his furs, and the setting sun already hinted at a dangerous freeze coming. It was going to be difficult to convince SejuaniSquareSejuani to change course. He wasn’t looking forward to continuing that conversation, or to rejoining the rest of her army.

In the valley below him, the bulk of Sejuani’s host approached. Through victory, the Winter’s Claw tribe had absorbed dozens of clans and all of the Stone Tooth tribe. Sejuani was a true Warmother now—commanding thousands of blooded warriors, steelclad, mammoth riders, and Iceborn.

Ahead of the main force, the warriors of Sejuani’s vanguard were unpacking yurts to house her bloodsworn and to serve as the command outpost for the army’s scouts. Sejuani’s tent, marked with blue wards and covered in rune-stitched leather, loomed over the center of the encampment.

As Udyr approached, drool slithered down his long jaws, and his teeth gnashed with bottomless hunger. The feeling seemed his own before he spotted a wolfhound trotting past. He snarled at the dog, struggling to regain control of his own jaw and rid himself of the animal’s invading consciousness.

He found Sejuani helping her bloodsworn build a yurt.

Udyr smiled in pride. This was her way. No matter the work, she led from the front. Raising these mammoth-hide tents in the soaked earth was a burdensome task. As Sejuani slammed a tusk-spike into the mud, she stumbled to one knee. Nearby, bloodsworn warriors struggled in the icy rain, with curses echoing hers.

Watching Sejuani pull herself to her feet, Udyr was struck once more by how she’d grown into a heavy-shouldered swagger. He would never be able to think of her as anything but the bone-thin girl he’d met a so many seasons ago; he wasn’t sure he wanted to. She had so desperately needed his guidance then. In perhaps only a few more years, Udyr worried, he would become a useless burden to her.

“The weather ended this discussion, Udyr,” she shouted over the downpour.

“The Vargkin tribe are a few days west of here,” Udyr began. “We could avoid crossing the river, take them by surprise and—” The minds of a dozen passing horses filled Udyr’s head. He felt their frozen muscles tightening as they shivered in the cold. Udyr snapped at the nearest horse, “Shut it! No oats now!”

Taken aback, Sejuani’s bloodsworn exchanged nervous glances. Sejuani gave her men a look of warning. Immediately they returned to work. Even they did not have the right to question her shaman’s strangeness.

Hiding his hands behind his back, Udyr gently took a small spike made of silver from a hidden pouch. He pushed the metal nail against the flesh of his palm. Hardly the relief of meditation, but the metal’s pain cleared his mind, allowing him to focus on speaking like a human.

“The Vargkin are only a six-day march,” Udyr snorted, “no walls around their villages.”

Sejuani let his eyes settle before responding.

“We’re out of time, Udyr.” Sejuani indicated the sagging yurts around her. “We must take that city across the river or freeze!” She gestured to a few of her older warriors nearby, “Most of the long tooths skip meals to feed their young. Yesterday, I helped Orgaii bury her daughter.” Sejuani’s lips, purple from the cold, tightened bitterly. “The child was two summers, but as small and frail as one on its first spring.” She exhaled and looked away before continuing. “I will not be responsible for another child growing too thin to survive the cold.”

“Then attack now.” Udyr said pointing toward the distant city across the river. “Trust in our axes and muscle. Claws and teeth. The old way.”

“The old way is to use the best warriors,” she interrupted. “What clan or tribe do I know stronger than the Ursine? How many of us would die crossing that river without their help? I will not watch my army diminish from hunger, not when I promised my people strength and victory.” She steadied Udyr’s shoulder, “I know you have good reason to fear what they—”

AsheSquareAshe’s army is what I fear,” Udyr countered. “New clans bend their knee to your rival’s banner every day. Each moon, the Avarosan absorb whole tribes. You say you want to make the Winter’s Claw stronger? If we work with the Ursine… there will be no thralls. No warriors to be reborn as clan-kith. The Lost Ones won’t stop until they kill every living thing in that town.”

“Our name is Winter’s Claw. They are our kin.” She explained, “I called this war, and we stop when I—”

“The Ursine do not obey!” More than the pain from the silver he held, it was Udyr’s certainty that finally cleared his mind. His voice lowered. “Their bloodlust spreads like a sickness. It will consume us.”

“I have valued your advice my whole life,” Sejuani said, as she considered his words. “But we must overwhelm that city tomorrow,” she concluded.

“You’ve beaten odds worse than this.” Udyr lost his train of thought as the consciousness of boars, horses, wolves, men, and elnük flowed through him. He fought against it, knowing this would be his last chance to change her mind.

“Sejuani,” he said finally, “Kalkia had many failings. She was too prone to compromise, too quick to see defeat. I know how badly your mother failed you. But it was your grandmother who was our tribe’s true coward, afraid of ever looking weak. Afraid of—”

“You will not speak ill of Hejian,” she warned.

“Even Kalkia was smart enough to avoid your grandmother’s mistakes.” As he spoke, Udyr knew he had crossed a line.

“Was it a mistake for Hejian to take me from mother?” Sejuani’s eyes flashed in anger. “Would it be better if I became a southern cow, like my mother? Should I have laid on a throne as she did? My legs open and my belly full of mead? Worthless in a fight, unworthy of ruling.” Sejuani stated coldly. “The only mistake my grandmother made was tolerating my mother’s rule.”

“Hejian raised you for her own ambitions.”

“And I honor her for that.”Any closeness and deference Sejuani had shown Udyr was gone. “I will call the Lost Ones. You may help negotiate with the Ursine, or you may rot in this storm.”

Udyr’s hopes sank. “Then I should leave,” he said admitting his defeat. “The Hounded Lord wouldn’t be happy to see me.” And Udyr had no desire for that unhappy reunion either.

Sejuani’s face transformed, softening before she gave a cunning smile.

“No,” she grinned. “That’s exactly why I need you with me, old friend.”


Above him, the song-tree’s leaves were the color of blood. Watching a scarlet leaf fall, Udyr realized how badly he’d misunderstood the color red. In his homeland, he had only seen its hue splashed against the white snow. In the Freljord, red was the color of violence. In the Freljord, red was the color of death’s approach. But in truth, it was the color of life. As long as they lived, every man and beast carried it with them.

Udyr opened his eyes.

The light of his meditation candle burned a red spot into his vision. Rain hissed against the weakening flame of his campfire. Wind shook the hut’s sagging leather walls, promising to collapse them before the night ended. On the ground around him, a thin stream of freezing water flowed between the hides of his yurt’s floor. He wasn’t sitting with monks on a hilltop in the foreign lands of Ionia; he was on the edge of Sejuani’s camp.

This is my home, he thought with bitter pride.

It’d been weeks since Udyr had meditated successfully, but there wasn’t time to dwell on it. As his current surroundings came into focus… the voices returned.

The inescapable cacophony knocked the breath from the shaman. The foreign thoughts of nearby elnük, drüvasks, and horses flooded his consciousness with feelings that weren’t his own—a thunderous soundscape only he and the most powerful spirit walkers could hear, and could never truly quiet. The emotions of men came next. They were beasts as much as any other. A thousand scattered thoughts: anger, fear, bitterness, cold—

Udyr couldn’t hear himself screaming. He simply became aware of the rawness in his throat. The voices wouldn’t go away; they never went away. He ripped through his bag searching for the silver nail. The metal burned in his fingers as Udyr found it. He plunged it into his palm again and again. The shock of the metal compounded the pain a thousand-fold—but to quiet the voices, he would give anything. Anything.


Sejuani wondered how much of the army’s supplies she was risking in an attempt to contact the Ursine. Massive bonfires roared with flames three times the height of a man. Around them stood Sejuani’s army, starving and cold, stared at the fires with exhaustion and uncertainty. Dry wood was a commodity that determined life or death in this weather. And there was no guarantee the Lost Ones would come.

The bonfires’ logs had been arranged to match the interlocking triangles of a death knot’s pattern. Piled on top of each other, the wood formed a series of burning towers. Surrounding the fires, tall, ancient iron-stakes were arranged. Forged with the Ursine’s symbols, around each stake was heaped a pile of weapons and bones, like kindling. All was ready. The warriors preparing to channel the oath needed only the Red Blessing to begin the ritual.

She nodded to the bear spirit’s acolyte to begin. He lifted the massive wooden bowl above Sejuani’s oathsingers and poured. The bear’s blood covered them in sticky strings of gore, clinging to the men’s features and chests. Each man then took the bear-claw totem, dragged it across his chest, and snarled in pain as his skin was ripped open.

The final oathsinger, a girl of only ten summers, shivered as the bear spirit’s acolyte attached the traditional shawl of raven feathers around her neck like a collar. Then she joined the choir of warriors around the main fire. Her eyes rolled back as she released a sustained noise from her throat, like wind crying in a storm. Then the other oathsingers began. Each overlapping, several pitches at once, creating an unnatural, guttural dirge which harmonized with the fire’s roar. The sound dug fear into Sejuani’s stomach like an unquenchable hunger.

“Get Udyr,” she commanded a pair of bloodsworn nearby. Hypnotized by the fire, they nodded dumbly, failing even to look away from the ceremony. “Find our shaman!” she barked.

Her voice cut them from the trance, and her guards trudged into the darkness, outside of the firelight’s reach.

She marched from the fire to Bristle, her mount. Sejuani knew, whatever uncertainty she felt, her people needed to feel she was ready to lead them into battle.

She climbed onto her saddle atop the giant mount’s back, an enormous, boar-like drüvask. Its shoulders were twice as tall as her and heavier than a dozen men. When it snorted uneasily, she didn’t need the great shaman’s training to know what it felt.Ice crackled around its claws as her unease resonated with her soul-bonded steed. She was risking something other than her army’s supplies.

Above Sejuani, the fire’s embers floated toward the sky. Pinpricks of flickering light danced upward and pointed to an approaching storm. Distant lightning flashed, briefly illuminating the wall of ferocious clouds boiling toward her. In the face of this huge maelstrom, she felt as small as a child.

The first lighting bolt smashed into an iron stake with a crack. Sejuani leaned forward in her saddle and ran her fingers through Bristle’s dark, wiry fur. To a horse, or some lesser mount, Sejuani would have lied and uttered soothing words. Instead she whispered, “I don’t like it either. But now everything depends on the great shaman…”


Morning never came.

Churning, black clouds blocked the sun’s return.

Udyr shuddered in the cold. The rains had frozen overnight. The frost on his leggings resisted his every move. His mind twitched and wandered uncontrollably. Too many creatures, too many men, surrounded him, and the clamor of their misery howled in his mind.

Sejuani had arranged her forces in the twin-horn formation at the edge of the woods lining the riverside. The camps and hearthbound warriors stood on the hill behind her frontline troops. Awaiting the arrival of the Ursine tribe, everyone in her host had their weapons drawn and ready. Blooded warriors smashed shields, drums sounded.

This was the way of the Freljord. You proved yourself a friend before either side sheathed arms.

Tiny sparks of static electricity began crackling across the Winter’s Claw’s armor, swords, and axes. Udyr watched as the tribe’s warriors reacted to this alien thing, arcing and jumping across their weapons. He could feel their fear.

At the front of her army, Sejuani threw off her cloak with a flourish. No doubt to remind her tribe that their Warmother was a true Iceborn. Battle was the only warmth she needed; ice magic was in her blood. The army cheered.

Udyr followed her to the edge of the forest. The features of his face stretched, transformed. Fangs formed, became tusks then twisted back into an approximation of his own features. Waves of hair formed and cascaded across his skin, covering him in fur before reversing like waves in an inlet, reacting to some unknown tide. He growled, jabbered, and drooled. Suddenly, Udyr’s eyes widened.

“They’ve come.”

A silence swept over everything.

The first of the Ursine slipped out from between the black forest’s trees without a sound—savages, with their skin stained brown by blood. Their hair matted with filth. Some were naked; others wore bear hides or the rotting remains of clothes.

Next came the beasts, bears mostly, of various sizes and colors. Some breeds Udyr knew, others he’d never seen before. They were spirit walkers trapped in the form of the unrelenting bear. Men who had forgotten they were men.

Then came the monsters.

They were strange amalgamations of bears and other creatures, things of legends, dreams, and folklore. They had all been men once too, but now, so consumed by the true spirit, they had passed beyond what the normal animals looked like. The largest of them, a huge bear-like thing, lumbered out of the forest—where its head should have been, a decayed elk’s skull rested on a mane of black feathers. Eyes glowing with blue fire, it opened its jaws to reveal a child’s face inside its maw. Then the child opened its own mouth too, spewing a foul brown liquid. Other nightmares followed it from the woods, limping, crawling, and shambling forward.

The Ursine assembled in a rough battle line across from Sejuani’s army. They made no gesture to attack, spoke no words. They simply waited.

Udyr’s ragged breaths slowed, his nervous jittering became a hypnotic sway. The pain in his hands dissolved. He recognized a few of the souls across the field from him: pupils, masters, and former oathsingers. Clan shamans he’d known in drink, warriors he’d known in battle. Little of their consciousness remained. Most had forgotten they were men. Some had rended their souls into the raw, singular emotion of the unrelenting bear’s spirit, an unchecked confidence bordering on rage.

A man walked from between the trees, wearing only a great raven-feathered cowl and a bearskin cloak. The Hounded Lord.

“I am Ursine. I come to bring the word of the VolibearSquareVolibear,” he announced.

Udyr remembered him from years before. Back then he was Najak, a troubled boy and an untrained spirit walker of great potential. Udyr’s first pupil, now reduced to the voice of the Ursine. Even searching for it, pulling at the magic around him, Udyr could find little sound coming from Najak’s spirit or mind. That boy was gone.

How deeply I failed you, Udyr thought, remembering too late that the Najak could hear his mind as clearly as shouted words.

“Cowardice is your true failure,” the Hounded Lord snarled to answer Udyr’s thought. “You torture yourself by trying to control our gift. Denying its true power.” The wind howled briefly through the ice-covered trees behind him, sounding like ghostly chimes. “Why have you called us, Winter’s Claw?”

“I ask for the strength of the Ursine.” Sejuani intoned. “I ask you fight alongside my host, Hounded Lord.”

The young spirit walker turned his head from Udyr to Sejuani without moving his lifeless eyes. “You ask wrongly. I am only the voice of the Volibear.”

“As his agent, I would take your oath as—”

“I cannot speak for him. I am simply his instrument,” The Hounded Lord interrupted her. He seemed to stare through Sejuani. “Our lord walks with us.”

Udyr felt its power before it appeared. The voices, the spirits in his mind from the men around him, which had endlessly plagued him… began to soften. Even that of Sejuani, standing beside him. The ring of her annoyed impatience faded away. The Volibear had come.

In the forest behind Najak, the great black-leaf trees cracked and shook. Taller than a mammoth, it stepped out of the woods. Walls of muscle, each limb larger than a man, propelled the beast forward. Its broken, ancient armor of dark, metal plates was caked brown by the dried gore of a hundreds of battles. Broken weapons, rusted with age, jutted from its back and shoulders. One half of its face had been stripped of flesh, revealing oily bone, teeth, and horns. From its mouth, an unnatural, black blood dripped. Its four eyes, impossibly ancient, alien, and pitiless, looked over Sejuani and Udyr.

As the bear spirit’s avatar came closer, it was like the quiet at the center of a storm. Udyr’s focus became singular. No sounds were left in his head. No animals. No feelings. Even Udyr’s own thoughts barely whispered. He felt only the Volibear. Its silence felt nothing like a man or animal. The Volibear’s consciousness crushed everything with its purity.


Despite Sejuani’s army outnumbering the Ursine by a hundred to one, her warriors backed away from the Volibear’s approach. Huge war mammoths, veterans of numerous battles against men, trolls, and the skard vastaya, trembled in fear.

Sejuani gasped at the awesome creature before her. She had not considered the possibility that the avatar of the bear spirit would answer her summon personally. Whatever value the Lost Ones offered, their master was worth a thousand times that.

She steeled herself in her saddle and held her ground against the Volibear’s slow advance. Instead of fear, ambition flashed across her face


Udyr fought against the silence, trying to speak, to remember the stories of his childhood. Some said even the Volibear had been a man once. A great shaman and spirit walker who’d surrendered himself to the bear spirit so completely that it was able to truly manifest through him. But looking at the scale of this monster, he doubted this thing could ever have been a man. When the Volibear stopped in front of Sejuani, lightning crackled across its back.

The Volibear’s question flooded Udyr’s mind. It overwhelmed him. Udyr felt as if the words were bursting from inside his eyes, ripping through his fingertips.

“What battle is worthy of us, warchild?”


The voice reverberated from every Ursine and spirit walker on the field.

Sejuani had watched as the Hounded Lord’s eyes rolled backwards, then darkened to black pools before his head tilted back. Now the slight man spoke with a voice like an avalanche. It was as if a thunderstorm had taken control of his throat and shaped itself into those words. But what turned the Warmother in surprise was hearing Udyr whisper the same question.

Recovering quickly, Sejuani smiled, then answered with a voice both armies could hear. “I will burn the southern farms. I will hunt their children for sport. I will level their stone walls and houses so that none may stand against us again.” She gestured southward. “All that snow touches will be ours. My name will be fear, and our tribe will rule forever.”

For a moment, only the sound of Udyr’s cloak flapping in the wind followed her proclamation. Above her, the black clouds circled like a tempest.

“Ask for our strength,” the voice said.


With every ounce of his will, Udyr reached into his bag. He pulled out his silver nail; the cold heat of the metal numbed his arm. If he could speak before Sejuani made the bargain… if he could make the human words come from his mouth… He had time…

It wasn’t too late.

“I ask for your strength,” Sejuani replied, before her former mentor managed to force himself forward. But shaking and stiff-legged, he then stumbled between her and the great bear spirit.

Udyr dug the silver nail into his hand—he felt nothing as it passed through. No pain, not even the energy of the metal. He opened his mouth to speak but found no words would come. Instead, the Volibear’s consciousness shook him, forcing him to his knees.

“Whom do you offer as sacrifice?” Udyr and the Hounded Lord spoke with the spirit’s voice.

Udyr closed his eyes and pictured the Ionian hill, the red leaves falling around him. That memory of learning mediation, learning to control his powers seemed so hollow now. A faraway land he could never call home and would never see again. Then, Udyr remembered his return to the Freljord, meeting young Sejuani, and the years of watching her grow into a Warmother under his tutelage.

From outside his body, Udyr heard his voice crack in effort. “She makes no pledge to you, bear spirit.” He swallowed as he pushed himself toward the monstrous creature. “We offer only the war and its dead.”

The Volibear roared in anger. The force of its howl pushed Udyr back toward Sejuani as the beast’s spell broke.


Sejuani had hunted ice-wyrms alone. She had tied her hair into a death knot before battle a dozen times in the past and, with those oaths, pledged victory or her own death. She had charged into total darkness and fought trolls blind. But the moment the Volibear’s spell broke, when she looked up at the monstrous thing looming over her, she knew its true horror. Its hair stood. Lighting raged from within its flesh. Its scars glowed. Electricity poured from its mouth, as if it would explode. And Sejuani felt the most intense fear she’d ever known; she had almost pledged herself and her people to the Ursine.

This was the true power of the Volibear.

She looked to her former mentor in awe. Somehow he’d found the strength to stand against this power.

“Do you fear our war, spirit of the great bear!?” Udyr screamed at the monster.

The massive creature roared again, seeming to become less and less like a bear—its flesh seemed to lift away: muscles, fur and flesh floated apart, connected only by the endless lighting crackling inside it. The Volibear moved to attack. Before it could strike, Sejuani rode straight at it, blocking its path to Udyr.

“Will you fight alongside us, bear of storms and wilds?” Udyr shouted. “Or do you fear our war?”

After a long moment, the monster answered.

We fear nothing.


Udyr walked through the city’s ruined gates. With what was left of the river city, there would be no warm hearths to rid the cold from the night. The structures around him had been reduced to black skeletons. Only scorched timber and stone chimneys remained above the sharp piles of rubble.

As he headed to the center of the city, Udyr’s footsteps left a pale gray trail in the soot-covered street. Walls of black smoke swept around him, obscuring the streets and razed stone buildings. When an inky cloud swept aside for a moment, it revealed a dozen Winter’s Claw warriors. They’d formed a line around a burning guard tower, surrounding the few survivors and pushing them against the blaze. The remaining town guards desperately, helplessly clawed for an escape but they were met only with axes and death.

Near them, an Ursine butchered the remains of a shopkeeper. It turned its bestial face to look at Udyr. Gore covered its fur as it mindlessly slammed a pair of axes into the man’s long-dead corpse. Without stopping, the Ursine bellowed a roar, and the neighboring warriors closed in on the remaining guards, mercilessly pushing them into the fire.

These were the first survivors Udyr had seen. The Ursine had smashed through the city’s defenses first. Sejuani’s forces followed, but they had matched the Lost Ones’ savagery. Even now, Udyr could feel the cruel, unquestioning certainty of the bear spirit creeping through the thoughts of every creature around him. The power of the Ursine was growing.

Udyr climbed up the rubble of a stairway to a ruined square. Surrounded by tall stone buildings, he found the monster waiting for him. Alone and in the middle of the city, the bear spirit’s avatar impaled corpses on stakes arranged in some unknowable pattern. Black branches and roots grew from the speared bodies around the beast, like worms slowly crawling from the earth. The flesh and fur on the Volibear’s face had healed, it’s muscles seemed thicker, stronger than before.

The Volibear’s eyes turned to Udyr as the shaman approached. Across its face, a dozen new eyes bloomed, each as dark and cold as a spider’s. Perhaps it smelled the foreign magic on the Winter’s Claw shaman, and now deemed him worthy of examination. Somehow Udyr knew, this time, it spoke to him alone.

“I will be reborn. You cannot stop that, son of man,” the beast said.

Udyr removed his cloak. Then, prepared by his evening meditation, he walked through his forms: the Undying Eagle, the Clever Lynx, the Iron Boar, and a dozen more spirit beasts. He paused when he assumed the aspect of the bear spirit. With perfect control, he matched the shape of the giant beast looming above him. Then, finally, Udyr changed from the bear into its sworn enemy, the spirit of fire, hearth, and forge—the OrnnSquareGreat Ram.

Udyr wasn’t afraid of the fight he would inevitably have with this creature. He wasn’t afraid of anything. His head was clear. And in this certainty… he knew those were bad signs. The Volibear would consume him as readily as Sejuani. But his resolve did not falter. He had sworn an oath to protect Sejuani, as a father would. No matter the cost.

“You will not take her,” Udyr spat.

Silence was the only answer the beast gave as it turned back to its gruesome task.

Abilities[]

Fury of the North Fury of the North [Passive]
Cooldown: 12 - 6 s

Frost Armor: After not taking damage from champions or monsters, Sejuani becomes immune to slows and gains 10 (+50% bonus Armor) Armor and 10 (+50% bonus Magic Resist) Magic Resist. Frost Armor persists for 3 seconds after taking damage from champions or monsters.

Icebreaker: Enemies stunned by Sejuani are frozen, causing Sejuani's first attack or spell against them to deal [+10% target's max] as magic damage (250 vs Monsters).

Arctic Assault Arctic Assault [Q]
Cost: 70 / 75 / 80 / 85 / 90 Mana Cooldown: 19 / 17.5 / 16 / 14.5 / 13 s Range: 650

Active: Sejuani charges, dealing magic damage to enemies and knocking them up for 0.5 seconds. The charge ends after hitting an enemy champion. Magic Damage: 90 / 140 / 190 / 240 / 290 (+60%)
Winter's Wrath Winter's Wrath [W]
Cost: 65 Mana Cooldown: 10 / 9 / 8 / 7 / 6 s Range: 600

Active: Sejuani swings her flail, dealing physical damage and applying Frost to enemies hit and knocking minions and monsters back.

She then lashes out with her flail, dealing physical damage, applying Frost and slowing enemies hit by 75% for 0.25 seconds.

First Strike: 10 / 15 / 20 / 25 / 30 [+2% max] (+20%)
Second Strike: 20 / 60 / 100 / 140 / 180 [+6% max] (+60%)
Permafrost Permafrost [E]
Cost: 20 Mana Cooldown: 1.5 s Range: 600

Permafrost (Max Stacks)
Passive: Nearby melee allied champions' basic attacks apply Frost to enemy champions and large monsters.
Active: Target enemy with 4 stacks of Frost takes magic damage and are stunned for 1 second.

An enemy that has been stunned by Sejuani cannot gain Frost every 8 seconds.

Magic Damage: 55 / 105 / 155 / 205 / 255 (+60%)
Glacial Prison Glacial Prison [R]
Cost: 100 Mana Cooldown: 130 / 110 / 90 s Range: 1300

Active: Sejuani throws her True Ice bola that deals magic damage to the first enemy champion hit and stuns them for 1 second.

The bola becomes more powerful as it travels, dealing 50% more damage, stunning for 1.5 seconds and creating a storm that slows other enemies by 30%. After 2 seconds, the storm deals magic damage and slows by 80% for 1 seconds.

Magic Damage: 125 / 150 / 175 (+40%)
Empowered/Explosion Damage: 200 / 300 / 400 (+80%)

Patch History[]

Patch 11.10

E targeting updated.

We’re updating Sejuani’s targeting so that she knows which boarbullseye to strike.

Permafrost E - Permafrost

TARGETING [250 for all targets] Prioritizes champions within 50 of cursor, then non-champions within 50 of cursor, then champions within 350 of cursor, then closest unit to cursor within 2500 (this only applies if there is no target directly under your cursor)


Patch 10.14
E base damage increased; Frost cooldown on stunned enemy champions decreased and constant at all levels.

We've kept it cool when looking at Sejuani and Bristle due to their propensity to take over pro play. While we're still hesitant about letting them run amok, we’re letting them chill out and defrost by amping up her damage output.

Permafrost E - Permafrost

BASE DAMAGE : [40/90/140/190/240]
55/105/155/205/255
FROST COOLDOWN : Stunned enemy champions cannot gain Frost for [10/9/8 seconds (levels 1/7/14)]
8 seconds (levels 1-18)


Patch 10.3 Now has bonus AS at level 1. Frost Armor now removed when damaged from all monsters and champions.

Cautiously buffing Sejuani. We're also removing some elements to her e that feel unintuitive for most players and aren't capitalized on. If we proactively remove it now, we'll have more room to buff her in the future since pro players won't exploit the safety it brings.

Base Stats

BONUS ATTACK SPEED : [0% at level 1] 10% at level 1

Fury of the North Passive - Fury of the North

FROST ARMOR REMOVAL : [Damage from epic monsters and enemy champions]
Damage from all monsters and enemy champions


Patch 10.1 Base health growth increased. Frost Armor resistances ratio increased. E base damage increased later.

We're happy with Sejuani's identity as a scaling tank, so we're doubling down on it and buffing her scaling capabilities, while leaving her early game vulnerabilities intact.

Base Stats

HEALTH GROWH : [95] 100

Fury of the North Passive - Fury of the North

FROST ARMOR : [10 (+0.35 bonus armor) bonus armor and 10 (+0.35 bonus MR) bonus MR]
10 (+0.5 bonus armor) bonus armor and 10 (+0.5 bonus MR) bonus MR

Permafrost E - Permafrost

BASE DAMAGE : [40/80/120/160/200]
40/90/140/190/240


Patch 9.19
Passive damage ratio flattened.

Sejuani's damage is very high when considering all of the utility she has, especially in pro play. We're nerfing her dueling power and mid-game damage.

Fury of the North Passive - Fury of the North

ICEBREAKER DAMAGE RATIO : [10/15/20% (levels 1, 7, 14)]
10% of target's maximum health


Patch 9.16
Frost Armor base armor and magic resistance decreased, ratio increased. Q cooldown increased.

Sejuani has been a dominant force in pro play for awhile, despite receiving some recent nerfs. Taking a more substantial swing at her power.

Fury of the North Passive - Fury of the North

FROST ARMOR : [20 (+0.25 bonus Armor/MR) bonus Armor/MR]
10 (+0.35 bonus Armor/MR) bonus Armor/MR

Arctic Assault Q - Arctic Assault

COOLDOWN : [17/15.5/14/12.5/11]
20/18/16/14/12


Patch 9.13
Health growth decreased. W second cast damage ratio decreased.

The last time Sejuani was buffed was right before MSI in patch 9.8. Since then, she has climbed from a fringe pro pick to being in nearly 100% of pro games. While the buff was intended to let Sejuani scale better with items, we went too far, so we’re pulling back a bit.

Base Stats

HEALTH GROWTH : [105] 95

Winter's Wrath W - Winter's Wrath

SECOND CAST DAMAGE RATIO : [6%] 5.25% Sejuani's maximum health


Patch 9.8
W damage ratio increased.

Small buffs to her scaling should help Sejuani's clear speed, gank potential, and team fight presence without making her too overwhelming in all three fields.

Winter's Wrath W - Winter's Wrath

FIRST CAST DAMAGE RATIO : [1.5%] 2% Sejuani's max health
SECOND CAST DAMAGE RATIO : [4.5%] 6% Sejuani's max health


Patch 9.1
Base durability increased. Passive grants fewer stats but lasts longer. Q damage increased. W2 damage increased but slow falls off immediately. E deals more damage but range and stun decreased.

Third in our "powerful in pro, weak in regular" lineup is Sejuani. The broad angle of approach for these changes is "reduce crowd control and increase damage" to make Sejuani's success less dependent on ally follow-up (or set-up in the case of melee allies priming E). We're also reducing Frost Armor's massive spike of defenses to extend its duration and give Sejuani more baseline durability. This ties Sejuani's responsibility of soaking damage less to perfectly coordinated teamfight initiation, enabling her to better tank for her team throughout extended combat.

Base Stats

HEALTH GROWTH : [88] 105
BASE ARMOR : [31] 34
ARMOR GROWTH : [3] 4.25
BASE MAGIC RESIST : [27.1] 32.1
MAGIC RESIST GROWTH : [0.75] 1.25
ATTACK DAMAGE GROWTH : [3] 4

Fury of the North Passive - Fury of the North

FROST ARMOR RESISTANCES : [20/70/120 armor and magic resist (+100% total armor and magic resist)]
20 armor and magic resist (+25% bonus armor and magic resist)
FROST ARMOR LINGER : [2] 3 seconds

Arctic Assault Q - Arctic Assault

BASE DAMAGE : [60/90/120/150/180]
80/120/160/200/240

Winter's Wrath W - Winter's Wrath

SECOND HIT BASE DAMAGE : [30/65/100/135/170]
30/70/110/150/190
SECOND HIT SLOW DURATION : Normalized to 0.25 seconds (previously, could last slightly longer depending on server timing)

Permafrost E - Permafrost

STUN DURATION : [1/1.1/1.2/1.3/1.4]
1 second at all ranks
RANGE : [850] 600
DAMAGE : [20/35/50/65/80]
40/80/120/160/200 (Icebreaker damage upon shattering a stunned target unchanged)


v8.18
E base damage decreased. R storm slow duration decreased.

We're reducing some of Sejuani's early clear speed and a touch of her dueling potency so she has more pronounced weaknesses against early-game junglers. We're also hitting Glacial Prison's zoning utility, a strength best leveraged by pro players, to keep her competitive presence in check while impacting her strength in normal play as little as possible.

Permafrost E - Permafrost

BASE DAMAGE : [30/45/60/75/90]
20/35/50/65/80

Glacial Prison R - Glacial Prison

STORM EXPLOSION SLOW DURATION : [3] 1 second


v8.14
R stun duration decreased.

Glacial Prison R - Glacial Prison

MAX STUN DURATION : [2] 1.5 seconds


v8.12
Icebreaker deals less damage vs monsters but no longer has a cooldown against them. More units can be frozen. W costs less, now has AP ratios. E damage and ratio increased.

Sejuani's been bristling for a buff since her nerfs earlier in the season, so we’re making her early clear healthier and more engaging. We’re also giving her some itemization flexibility by letting her feel good about pickups with AP in their stat lines.

Fury of the North Passive - Fury of the North

ICEBREAKER DAMAGE VS MONSTERS : [400 flat] 10-20% target's max health (max 300 against epic monsters), matching damage vs other targets
ICEBREAKER TARGETS : [Enemy champions and epic/large monsters] Enemy champions, epic/large/medium monsters, super minions, and siege minions (see Permafrost below)

Winter's Wrath W - Winter's Wrath

COST : [80 mana] 65 mana
FIRST SWING AP RATIO 0.2 ability power
SECOND SWING AP RATIO 0.6 ability power

Permafrost E - Permafrost

FREEZABLE TARGETS : [Enemy champions and epic/large monsters] Enemy champions, epic/large/medium monsters, super minions, and siege minions
NON-CHAMPION COOLDOWN 10/9/8 second per-unit cooldown against non-champions
DAMAGE : [20/30/40/50/60]
30/45/60/75/90
RATIO : [0.3] 0.6 ability power


v8.7
Health growth decreased. E stun duration decreased at later ranks.

Sejuani is supposed to be the tank who excels in skirmishes and is slightly less strong in longer teamfights, but her high crowd control and durability makes her pretty solid at the latter as well.

Base stats

HEALTH GROWTH : [95] 88

Permafrost E - Permafrost

STUN DURATION : [1/1.25/1.5/1.75/2]
1/1.1/1.2/1.3/1.4 seconds


v8.3
Q cooldown increased at early ranks.

Like Jarvan, Sejuani is pretty good at everything: She’s a late-scaling tank with good damage and crowd control. She doesn't need such high early game mobility too, so we're dialing back on that.

Arctic Assault Q - Arctic Assault

COOLDOWN : [13/12.5/12/11.5/11]
17/15.5/14/12.5/11


v7.22

BASE ARMOR : [27] 36
BASE ATTACK DAMAGE : [56] 64


v7.21
Innate armor and magic resist reduced but passive grants more at later levels. Passive shield duration and cooldown better early, worse late. E base damage reduced.

Sejuani’s a bit too hard to kill, even when her frost armor’s down. She’s… a tank, so we’re not looking to make her squishy, but a few adjustments to Sej’s base stats and Fury of the North are in order. She’ll be roughly as durable as ever while armored up, but easier to take down after her passive’s fallen off. We’ve also standardized the duration and cooldown of her shield to make it easier for opponents to reliably play around Fury of the North’s protection.

Beyond durability, we’re also lowering the damage Permafrost deals. Most of Sejuani’s damage against frozen targets comes from attacking them after they’re iced, so the freeze damage itself doesn’t need to be quite as chunky.

Base stats

BASE ARMOR : [27] 22
ARMOR GROWTH : [4] 3
BASE MAGIC RESIST : [32.1] 27.1
MAGIC RESIST GROWTH : [1.25] 0.75

Fury of the North Passive - Fury of the North

FLAT BONUS RESISTANCES : [20/60/100]
20/70/120
SHIELD LINGER DURATION : [1/2/3]
2 at all ranks
COOLDOWN : [15/12/9]
12 at all ranks

Permafrost E - Permafrost

DID YOU KNOW : Tooltip now mentions Permafrost’s displacement effect
FREEZE DAMAGE : [40/60/80/100/120]
20/30/40/50/60
SHATTER DAMAGE : 10/15/20% target’s maximum health (Unchanged. Also technically part of Fury of the North.)


v7.10
Frost Armor grants fewer flat resistances at early levels.

Sejuani came out of the midseason gates more ferociously than we had intended. Her mid-patch follow up brought her much closer to an acceptable balance state but Frost Armor is still out of line in early game fights (particularly in lane). With these changes, the Fury of the North will still be tough while Frost Armor is up in the late game, but won’t be as overbearing in early scraps.

Fury of the North Passive - Fury of the North

FROST ARMOR FLAT RESISTANCES : [100 at all levels] 20/60/100 at levels 1/7/14

Arctic Assault Q - Arctic Assault

HITBOX : Shifted slightly to address instances where Sejuani collided with targets behind her

Winter's Wrath W - Winter's Wrath

These changes mostly cancel each other out since Winter’s Wrath takes about a second to complete. Slight cooldown increase overall.
COOLDOWN PARADIGM : Cooldown starts [on-cast] once both swings are complete
COOLDOWN : [10/9/8/7/6 seconds] 9/8/7/6/5 seconds


v7.9 Mid Patch-Updates

Shipping the Frost Armor changes we alluded to earlier.

BUGFIX : Fixed a bug causing Frost Armor not to break from instances of damage that were entirely absorbed by a shield
FROST ARMOR COOLDOWN : [9 seconds at all levels] 15/12/9 seconds at levels 1/7/14

Sejuani's hit the ground running harder than anticipated. We're tapping down some of her newfound strength.

NOTE: A few of the changes we want to make can't be done with the tools that ship quick balance fixes. Expect another update soon with adjustments to Frost Armor.

Base stats

HEALTH : [600] 560

Winter's Wrath W - Winter's Wrath

COST : [60 mana] 80 mana
FIRST HIT DAMAGE : [30/35/40/45/50] 20/25/30/35/40
SECOND HIT DAMAGE : [40/75/110/145/180] 30/65/100/135/170


v7.9

Sejuani's ult is in the running for one of the strongest abilities in the game, but that distinction comes at a cost. Her basic abilities have been kept in a watered-down state to allow Glacial Prison to shine. We're evening things out by converting some of Glacial Prison's power into more impactful things for Sej to do across the rest of her kit. (Real talk, her ult was so bonkers before that the trimmed-down version is still powerful in its own right.)

In terms of what's new, we're keying into Sejuani's themes of Freljordian warleader and heavy cavalry. Frost Armor now augments her mount, Bristle, allowing Sejuani to charge into battle unfettered by slows. She calls melee allies to arms as she approaches the fray, empowering their strikes to render enemies vulnerable to Permafrost's point-and-click stun. With greater strength in her basic abilities, Sejuani’s the tank to pledge fealty to when your team prefers to get up close and personal with the enemy.

General

TITLE : [The Winter’s Wrath] Fury of the North
ICONS : Sejuani’s ability icons have been updated
ABILITY VISUALS : Sejuani’s ability animations and visual effects have been updated

Base stats

ARMOR : [29.5] 27
ARMOR GROWTH STAT : [3] 4
ATTACK RANGE : [125] 150
ATTACK DAMAGE : [57.5] 56
ATTACK DAMAGE GROWTH STAT : [3.3] 3
ATTACK SPEED : [0.67] 0.625
ATTACK SPEED GROWTH STAT : [1.45%] 3%

Fury of the North Passive - Fury of the North
FROST ARMOR: After not taking damage for a while, Sejuani gains bonus resistances and slow immunity. Frost Armor briefly lingers after Sejuani takes damage.

BONUS RESISTANCES : Frost Armor doubles Sejuani’s total resistances, then adds 100 additional bonus armor and magic resist
BOAR MOBILITY : Sejuani is immune to slows while Frost Armor holds
LINGER : 1/2/3 seconds (at levels 1/7/14)
RECHARGE : Frost Armor recharges after 9 seconds of not taking damage
ANTS : Damage from minions or small monsters neither breaks Frost Armor nor interrupts its recharge timer

ICEBREAKER: Enemies stunned by Sejuani are frozen, causing her first spell or attack against them to deal bonus damage.

DAMAGE : 10/15/20% target’s maximum health (at levels 1/7/14)
MONSTER DAMAGE : 400

Arctic Assault Q - Arctic Assault

COST : [80/85/90/95/100] 70/75/80/85/90 mana
COOLDOWN : [15/14/13/12/11] 13/12.5/12/11.5/11 seconds
DAMAGE : [80/125/170/215/260] 60/90/120/150/180 (+0.4 ability power)
KNOCKUP DURATION : [~0.75] 0.5 seconds
AREA KNOCKUP Sejuani no longer knocks up enemies around the first target hit

Winter's Wrath W - Winter's Wrath
Sejuani swings her mace in an arc, then lashes out in a line. Both hits deal damage and apply Frost.

COST : 60 mana
COOLDOWN : 10/9/8/7/6 seconds
FIRST HIT : Deals 30/35/40/45/50 (+1.5% maximum health) damage in a cone, applying Frost and knocking back minions and monsters
FIRST HIT DELAY : 0.25 seconds, starting on cast
SECOND HIT Deals : 40/75/110/145/180 (+4.5% maximum health) damage in a line, applying Frost
SECOND HIT DELAY : 0.75 seconds, starting after the first hit
LIKE LUCIAN : Sejuani can move freely during Winter’s Wrath. Both swings will strike in the cast direction, but their hitboxes follow Sejuani’s movement.

Permafrost E - Permafrost

FROSTY STRIKES : Sejuani and nearby melee allies apply Frost with their basic attacks, stacking up to four times. Sejuani can cast Permafrost on enemies with max Frost stacks.
COST : 20 mana
COOLDOWN : 1.5 seconds
PER-TARGET COOLDOWN : 10/9/8 seconds (at levels 1/7/14, matching Fury of the North’s breakpoints)
DAMAGE : 40/60/80/100/120 (+0.3 ability power)
STUN DURATION : 1/1.25/1.5/1.75/2 seconds

Glacial Prison R - Glacial Prison
Sejuani throws her True Ice bola, damaging and stunning the first enemy champion hit. Bolas that travel before exploding are empowered.

COST : 100 mana
COOLDOWN : [130/115/100] 120/100/80 seconds
EMPOWER RANGE : Bolas are empowered after traveling 400 distance
DAMAGE : 100/125/150 (+0.4 ability power)
EMPOWERED DAMAGE : 150/250/350 (+0.8 ability power)
STUN : 1 second, doubled for empowered bolas (triggers - but is not prevented by - Permafrost’s per-target stun cooldown)

Empowered bolas also leave behind an ice storm that explodes after a brief delay.

STORM DURATION : 2 seconds
STORM SLOW : 30% while targets are inside
EXPLOSION DAMAGE : 150/250/350 (+0.8 ability power)
EXPLOSION SLOW : 80% for 3 seconds
Splash updates

Sejuani Splash 2
Dark Rider
Sejuani Splash 1
Sabertusk
Sejuani Splash 3
Traditional

v6.5
W animates faster. E deals more damage early.

Sejuani hasn’t been feeling like her teamfight-dominating self ever since Cinderhulk’s rise to prominence last season. Given how she’s fallen behind her beefy initiator brethren (like Amumu or Gragas), we’re boosting Sej’s performance in the earlier stages to bring her scrapping back up to a level befitting the barbarian queen.

Flail of the Northern Winds W - Flail of the Northern Winds

FLAILING AROUND : Increased the speed at which Sejuani's basic attack is reset

Permafrost E - Permafrost

DAMAGE : [60/90/120/150/180] 80/105/130/155/180

Glacial Prison R - Glacial Prison

CRYSTAL CLARITY : Now shows the area-of-effect in the target indicator


v5.11
We're repeating ourselves, but this change is finally implemented from 5.10. W's on-hit bonus damage now deals less of the target's max health.

"We're repeating ourselves, but this change is finally implemented from 5.10. Might as well copy paste that context again: for a tanky, crowd-control focused armor lady, Sejuani's dealing a whole boar-load of damage (sorry) in addition to her super disruptive glacial powers. Reducing some of that damage lets us focus Sej on what she does best - being a tanky, crowd-control focused armor lady (we just said that)."
  • Flail of the Northern Winds W - Flail of the Northern Winds
    • BONUS MAGIC DAMAGE : 4/5.5/7/8.5/10% of target's maximum health 4/4.5/5/5.5/6% of target's maximum health

v5.10
W's on-hit bonus damage now deals less of the target's max health.

"Heads up: Due to a behind-the-scenes mistake, we only changed Sejuani's tooltip and not her actual in-game damage. In other words, no functional power change has been made but her tooltip will read otherwise. We're going to get this change into the next hotfix or the next patch. Sorry!
"For a tanky, crowd-control focused armor lady, Sejuani's dealing a whole boar-load of damage (sorry) in addition to her super disruptive glacial powers. Reducing some of that damage lets us focus Sej on what she does best - being a tanky, crowd-control focused armor lady (we just said that)."
  • Flail of the Northern Winds W - Flail of the Northern Winds
    • BONUS MAGIC DAMAGE : 4/5.5/7/8.5/10% of target's maximum health 4/4.5/5/5.5/6% of target's maximum health

v5.6
W damage down. R slows less when you fail to land the stun.

"One of the scarier opponents in the jungle pre-Cinderhulk, the changes to the jungle in 5.5 benefited no one champion greater than Sejuani. While we're not strictly nerfing her ability to jungle, we're aiming to reduce her damage spike midgame which often comes before opponents can itemize properly, let alone contain her spree of sustained lockdown. Finally, we're putting a real penalty for missing your bolas, as in a lot of cases the Sejuani that managed to miss was rewarded with such a heavy slow that many teams would just get run over anyways. "
  • Flail of the Northern Winds W - Flail of the Northern Winds
    • INITIAL DAMAGE : 4/6/8/10/12% 4/5.5/7/8.5/10% of target's maximum health
  • Glacial Prison R - Glacial Prison
    • SLOW : 90% 30%

v5.2

"We don't think anyone picked Sejuani for her top-tier structure destruction capabilities, so we're fixing a bug she had there."
  • Flail of the Northern Winds W - Flail of the Northern Winds
    • WHOOPS : Fixed a bug where Flail of the Northern Winds was dealing (a lot of) bonus damage to structures. We won't tell you how much. It was a lot.

v4.21
Sej has more base mana, Q no longer scales with max health but just does straight magic damage. W and E are more focused on consistent damage over time.

"Winter is coming, and she's riding a boar. Sejuani hasn't been in the spotlight for some time, but in light of the updated jungle we figured we'd look back at some outliers. While Sej's far from the bottom of the ice-bucket, she's always suffered from not having incentives to stay in the fight compared to other tanks. Instead she just throws out her spells and then sits around waiting for them to recharge.
Seizing the opportunity to improve this, a lot of Sejuani's damage has been shifted out of her up-front burst (Q) and instead shoved into the damage-over-time of her Flail and Permafrost, making her a more active threat in prolonged fights. Sometimes icy hearts just need warm smiles. Or buffs for the holidays.
We're giving you both."
  • General
    • BASE MANA : 287 400
  • Arctic Assault Q - Arctic Assault
    • [REMOVED] ENEMY HEALTH SCALING : Arctic Assault no longer scales with 4/6/8/10/12% of target's max health
    • DAMAGE : 40/70/100/130/160 magic damage 80/125/170/215/260 magic damage
  • Flail of the Northern Winds W - Flail of the Northern Winds
    • COST : 40 mana at all ranks 40/35/30/25/20 mana
    • INITIAL HIT DAMAGE : 40/60/80/100/120 (0.3 ability power) magic damage 4/6/8/10/12% of target's max health (+3% per 100 ability power) in magic damage
    • AREA OF EFFECT DAMAGE : 80/120/160/200/240 (+10% bonus health) 40/70/100/130/160 (+4/6/8/10/12% total health)
  • Permafrost E - Permafrost
    • COOLDOWN : 11 seconds at all ranks 10/9/8/7/6 seconds
    • DAMAGE : 60/110/160/210/260 magic damage 60/90/120/150/180 magic damage
    • SLOW DURATION : 1.5/1.75/2/2.25/2.5 seconds 1.5 seconds at all ranks

v4.8

  • ArcticAssaultNew Q - Arctic Assault
    • BUGFIX: Fixed a bug where Arctic Assault would stop on collision with, but fail to knock up, really large enemy champions (Cho'Gath with 6 Feast stacks, Zac with a lot of bonus HP, large champions that were Wild Growth'd by Lulu, champions who weren't watching their diet, etc)

v4.3

  • FlailOfTheNorthernWinds W - Flail of the Northern Winds
    • BUGFIX: Fixed a bug where % increases to Sejuani’s health were not being included in the bonus damage calculation

v3.08
Sejuani’s rework left her incredibly powerful in terms of overall damage and crowd control potential. We’ve tuned back some of those strengths to bring her more in line with other initiator tanks.

  • Northern Winds
    • Bonus maximum Health ratio reduced to 10% from 16%
  • Permafrost
    • Reduced slow duration to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 2 / 2.25 / 2.5 / 2.75 / 3
  • Glacial Prison
    • Reduced stun and slow duration to 1.25 / 1.5 / 1.75 seconds from 1.5 / 1.75 / 2

v3.06
Sejuani has been relaunched with a new model, updates to her story and a revised kit. For more information on the Winter's Wrath, click here.

  • Frost Armor (Passive)
    • Damaging an enemy with an ability or basic attack grants Sejuani bonus armor and reduces movement-slowing effects on her for a short duration
  • Arctic Assault (Q)
    • Sejuani charges forward, knocking enemies into the air and dealing magic damage to them based on their maximum health. The charge stops after knocking an enemy champion into the air
  • Flail of the Northern Winds (W)
    • Sejuani's next basic attack deals bonus magic damage to her target and all nearby enemies. She then spins her flail, dealing magic damage to nearby enemies for a few seconds
  • Permafrost (E)
    • Passive: Sejuani's abilities and basic attacks apply Frost to enemies
    • Active: Sejuani damages and slows all nearby enemies afflicted with Frost
  • Glacial Prison (Ultimate)
    • Sejuani throws a frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and all nearby enemies. If the bola reaches its maximum range without striking an enemy champion, it shatters and slows nearby enemies

v1.0.0.152

  • Base Movement Speed increased by 25.
  • Base Armor increased to 24 from 21
  • Northern Winds duration increased to 6 seconds from 5

v1.0.0.143

  • Arctic Assault no longer stops when encountering created terran (ex: TrundleSquareTrundle's Pillar of Filth)

v1.0.0.142

  • Sejuani's run animation now changes according to her movement speed

v1.0.0.138

  • Arctic Assault mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110
  • Glacial Prison cooldown reduced to 130 / 115 / 100 seconds from 150 / 130 / 110

v1.0.0.133

  • Fixed a bug where Glacial Prison did not detonate if Sejuani died

v1.0.0.132
SejuaniSquareSejuani released


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