Item was removed in Patch 11.13. | |
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Sanguine Blade | |
Passive | |
UNIQUE: +10 Lethality (6.22 - 10 armor penetration) | |
UNIQUE - Frenzy: While near one of fewer visible enemy champions, gain 8 Lethality and 20 − 80% (based on level) bonus attack speed, decaying over 3 seconds if other enemy champions get too close. | |
Statistics | |
AD | 50 |
PhysVamp | 12% |
Additional Information | |
Map Availability | SR |
Tier | Finished |
Recipe | |
+ + 1000 | |
Total Cost: 3000 | |
Sold For: 2100 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Trivia[]
Similar Items[]
Patch History[]
Cost decreased. Attack damage increased.
Sanguine Blade hasn't seen much action lately, especially since it has a specific niche that not all game states call for. Coupled with its reduced effectiveness around allies, it can stand to be more generous with the stats it gives to the user.
BLOOD PURSUIT ATTACK SPEED : | [40-100% (levels 1-18)] | |
⇒ | 20-80% (levels 1-18) |
Patch 9.23
Gain attack speed and lethality when near one or fewer enemies.
The first of our two new items. Sanguine Blade offers Duskblade-tier damage when you're hunting a lone enemy, but drops closer to Edge of Night levels if you're teamfighting. Go 1v1 somebody. Or 2v1 or 5v1, but where's the honor in that?
v6.14
Various map-specific items removed.
Sanguine Blade
Let’s start with Sanguine Blade. It was created as a cheap and efficient purchase for traditional marksmen, jump-starting their late-game scaling which otherwise never reached fruition in Treeline’s shorter game times. Amidst our preseason changes to marksman itemization, that efficiency’s been pushed from “necessary evil” to “delirious overtuning”, and Sanguine Blade is now stifling the item diversity preseason was meant to foster. Turns out you can have too much of a good thing, so we’re saying farewell to Sanguine Blade.
Dervish Blade
Overlord's Bloodmail
These two items are in the same boat, so we’re melding their contexts into one. Dervish Blade and Overlord’s Bloodmail were originally introduced because their Rift cousins (Mercurial Scimitar and Warmog’s Armor) were too big for the Treeline, albeit in different ways. Scimitar was exceedingly difficult to build due to its B. F. Sword component, while Warmog’s was too powerful for the 3v3 environment. Both problems have been addressed, so we’re trading these Treeline items in for their bigger versions.
Lord Van Damm's Pillager
Wicked Hatchet
Spoiler alert: Pillager won’t be gone for long. With the introduction of Infinity Edge (second spoiler alert!), Pillager no longer needs to fill the role of “Treeline version of a Rift item”, so we’re temporarily retiring it. This, incidentally, means Wicked Hatchet is a dead-end item. We don’t want it skulking around the item shop, so we’re retiring it for good.
v5.8
It's gone!
- "Sanguine Blade offered an early, cost-efficient power spike for marksmen that tapered off as the game progressed (though never really reaching "bad" status). The Bloodthirster is basically Sanguine Blade's bigger, badder brother - it'll take longer to complete but more than compensates with tons of additional lategame power. There isn't a compelling need to have both on the same map, so we're saying goodbye to Sanguine Blade."
- [REMOVED] IS NOT A THING : Is no longer a thing on Howling Abyss
- "We're making Sanguine Blade a little more player friendly by extending that passive duration. The small shift from lifesteal to AD is just to make Sanguine Blade more promising as a high-AD item, but we didn't want that lifesteal to get out of hand."
- PASSIVE DURATION
4 seconds⇒ 8 seconds - ATTACK DAMAGE
40⇒ 45 - LIFESTEAL
15⇒ 10
- Recipe Changed: Pickaxe + Vampiric Scepter + 500 Gold = 2175 Total Gold (previously: B.F. Sword + Vampiric Scepter + 500g = 2850 Total Gold)
- Combine cost reduced to 500 gold from 800
- Attack damage increased to 65 from 60
- Attack damage per stack increased to 6 from 5
- Max stacks reduced to 5 from 7
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