Samira | |
---|---|
![]() | |
General Information | |
Title | The Desert Rose |
Pronouns | She/Her |
Release Date | September 21, 2020 |
Cost | 3150 ![]() ![]() |
Attribute | Marksman |
Statistics | |
HP | 630 (+ 108) |
HPR | 3.25 (+ 0.55) |
MP | 349 (+ 38) |
MPR | 8.2 (+ 0.7) |
MS | 335 |
AD | 57 (+ 3) |
AS | 0.658 (+ 3.3%) |
RNG | 500 |
AR | 26 (+ 4.7) |
MR | 30 (+ 1.3) |
Developer Info | |
DDragon Key | Samira |
Integer Key | 360 |
External Links | |
Universe | universe.leagueoflegends.com |
Game Info Wiki | wiki.leagueoflegends.com |
Samira is a champion in League of Legends.
Lore
- Biography
- Story
Samira stares death in the eye with unyielding confidence, seeking thrill wherever she goes. After her Shuriman home was destroyed as a child, Samira found her true calling in Noxus, where she built a reputation as a stylish daredevil taking on dangerous missions of the highest caliber. Wielding black-powder pistols and a custom-engineered blade, Samira thrives in life-or-death circumstances, eliminating any who stand in her way with flash and flair.
In the city of Amakra, on the eastern edge of the Great Sai, Samira and her parents made a living as street performers. They dazzled, beguiled, and awed onlookers, which thrilled Samira, but worried her parents. Despite the fun their daughter had, they wished she could enjoy a more stable life. But wishes are as fickle as the desert rain. On the eve of Samira’s fourteenth birthday, armed strangers swarmed Amakra. Hidden among the rafters of her home, Samira watched as the strangers invoked the name of an ancient magus and seized innocent villagers. Many people were slain before her eyes. Samira did not cry. She did not scream. Instead, she seethed in anger—not at the killers, but at herself for hiding. She had never felt crippled by fear before, even when she attempted the most daring stunts. In that moment, Samira hated herself, and vowed never to feel so scared and helpless again. Though wounded, Samira and her parents escaped to Bel’zhun, a port city under Noxian rule, with a handful of others. To the Amakrans, Noxus provided a safe haven. To Samira, Noxus opened a door. While other refugees found comfort in living quietly, Samira was determined to reclaim her courage. She took to the streets alone since her parents, weary and injured, could not. Performing was no longer a job—it was her stage to be fearless. She outdid herself with every stunt, even when no one bothered to look. But it was still not enough to support her family. That was when Samira stumbled upon a call to join a Noxian warband. Drawn to the excitement and the financial resources it would provide, she enlisted. Her physical prowess amazed her peers. Deft with a blade and sharp with her aim, Samira reveled in her raw athleticism, excelling in combat… but faltering in discipline. After two years of training, her recklessness frustrated her commanding officers, save for one: Captain Indari. A former saboteur, Indari valued Samira’s fearlessness and offered her a position in her private warband—a specialized unit charged with missions that were deemed too perilous for standard military personnel. Hungry for the dangers it promised, Samira agreed without hesitation. She fully embraced Noxian culture, finding her own strength and style amid life-and-death shootouts and breathtaking sword fights. In her free time, Samira regaled her family with stories of her tattoos, each representing only her most unforgettable feats. To her, what mattered most was challenging herself to turn danger into thrill, and thriving off the constant risk that made her feel truly alive. On orders from the capital, Indari’s unit found themselves on the Rokrund Plains, sent to crush a secessionist uprising. As the warband located the enemy stronghold and approached the rebel leader, the fortress exploded. Samira dove headfirst into the chaos as the structure collapsed, permanently injuring her right eye. Feeling neither scared nor helpless, she wasted no time in recovering Indari, who had sustained a more serious injury—the captain could no longer move her legs. Indari, frustrated at her failure as their leader, disbanded the unit upon the return of its survivors. Discharged, and with no other opportunities rousing her interest, Samira drifted back home to Bel’zhun—but it was no longer a lifestyle she could endure. Samira returned to the Noxian capital and located Indari. She believed her former captain understood her craving for challenges in ways nobody else could, and wanted to make use of Indari’s connections in the military and noble houses. She proposed they team up again in a new partnership, where Indari could operate behind the scenes to find Samira high-stakes mercenary work. Reluctantly, Indari agreed, but it left her former protégé alone with no field support… And Samira couldn’t have been happier. She eagerly undertook missions meant for entire warbands—and thrived. Her daredevil reputation spread far and wide. From beating a chem-baron in hand-to-hand combat, to being the lone survivor of a Bilgewater raid, Samira completed every job no matter the odds. With Indari’s support, even the Noxian high command accepted her, recognizing there was no one better suited to take on their most perilous missions. Now, Samira shows no signs of slowing down. She can be found scaling mountain cliffs one day, and arm-wrestling outlaws in crowded taverns the next. But wherever she may be, one thing is certain: Samira never fails to find her next big thrill. | |
"Virtues, I've got a few. Vices, a few more." |
Abilities
|
|
|
|
Patch History
W - Blade Whirl
Patch 11.5
Base damage growth increased. Q damage ratio increased later.
Samira is struggling to keep up after her nerfs last patch, so we're upping this thrillseeker's scaling so that she can continue to slay when late game rolls around.
Base Stats
Q - Flair
R - Inferno Trigger
Patch 11.4
Passive bonus damage ratio decreased early and now scales. Q damage ratio decreased early and now scales. W duration decreased. E targeting adjusted; dash speed decreased.
As it stands, our desert rose has consistently been warming the ban bench. Even when technically close to balanced, we believe she has several frustrating attributes that contribute to her high ban rate. We’re tackling this problem by giving her some balance tweaks so that both Samira players and her opponents feel more comfortable having her back in the ring.
To do this, we're reducing the power of her defensive tools and giving opponents more opportunities to play against her in lane. We're also reducing her all-in potential early game. In exchange, we're improving her kill potential mid to late game, so that when she does go in, she slays.
Passive - Daredevil Impulse
Q - Flair
W - Blade Whirl
E - Wild Rush
R - Inferno Trigger
Patch 10.25
Passive updated to extend Knock Up duration on already knocked up enemies. Q and R life steal effectiveness decreased. Q crit bugfix.
Samira's win rate isn't over the line, but her ban rate certainly is, which indicates an issue with game health. Cutting a frustrating knock up mechanic and the hard synergy she gained with new items.
Passive - Daredevil Impulse
Q - Flair
R - Inferno Trigger
Patch 10.24
Passive melee blade bonus damage ratio decreased; dash range against immobilized enemies decreased.
With more items that grant both lifesteal and crit at her disposal, Samira poses a menacing threat in lane, even when being actively zoned out. We’re nerfing her all-in potential so that she has to think twice before charging in, gun (and blade) blazing.
Passive - Daredevil Impulse
Patch 10.23
Bugfixes/QoL Changes
Passive - Daredevil Impulse no longer knocks up spell-shielded or untargetable enemies
Patch 10.22
Base attack damage and armor reduced.
Samira has quickly made her mark as a powerhouse ADC who can effortlessly slash, bash, and dash into a snowbally lead. We’re pulling out some of her early brawling power to reduce her reliability.
Base Stats
Patch 10.21
E cooldown increased; attack speed decreased.
Samira is at a place where her early game safety and mobility is a touch too reliable, so we’re bumping up her cooldown in a way so that she has to play more conservatively in the first stages of the game. We’re also trimming some of her damage so that her all ins are a little less potent.
E - Wild Rush
COOLDOWN : | [15/14/13/12/11] | |
⇒ | 20/18/16/14/12 |
ATTACK SPEED : | [30/35/40/45/50%] | |
⇒ | 20/25/30/35/40% |
Patch 10.19
Samira released.
Samira shows-off her moves in 10.19 on September 21.
High-res versions of Samira's splashes are available on League Displays!Additional Content
Champion Information
Other
Cinematic
Login Screen
Champion Spotlight