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Runaan's Hurricane
Runaan's Hurricane
Passive
UNIQUE - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (+55% AD) physical damage. Bolts can critically strike and apply on-hit effects.
Statistics

CS
25%

AS
40%
MovespeedPercent4%
Additional Information
LimitationsLimited to 1 Runaan's Hurricane.
Can only be purchased on ranged champions.
Map AvailabilityALL
TierLegendary
Item Code3085
Recipe
ItemSquareZeal + ItemSquareScout's Slingshot + 850 Goldcurrency
Total Cost: 2650 Goldcurrency
Sold For: 1855 Goldcurrency
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Notes[]

  • Secondary bolts do not prioritize champions.
  • Secondary bolt critical strikes are dependent on the triggering attack; if the triggering attack critically strikes, so will the secondary bolts. Likewise, the secondary bolts will not critically strike if the triggering attack does not critically strike.
  • The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.
  • While in possession of Runaan's Hurricane, you gain a small floating orb that accompanies you around the battlefield. This orb fires up to two additional missiles, functioning similar to LuluSquareLulu's Pix, Faerie Companion.
  • Bolts from Runaan's Hurricane will not increase the frequency of
    Guinsoo's Rageblade
    's Phantom Hit even when hitting 2 additional targets because Phantom Hit is triggered with On-Action Effects (not with On-Hit ones) and the bolts hitting 2 additional targets still counts as only one On-Action Effect.
  • Runaan's Hurricane can be affected by blind, as such the secondary bolts will also deal no damage.
  • This item's damage scales with your attack damage and not the damage dealt by your attack. As such, it will not scale with
    Sheen
    , DravenSquareDraven's Spinning Axe, or other on-action effects.
  • It will apply life steal and most on-hit effects from items. The effect does not apply on on-hit effects from abilities which apply on-hit effects. 'On-next-attack' effects will only be applied to the primary target.
  • The procs from
    Statikk Shiv
    and
    Rapid Firecannon
    does not affect Runaan's secondary targets.
  • Attacking turrets will not trigger the effect.
  • OrnnSquareOrnn can upgrade this Item to a Mastwerwok Item:
    • Item icon is modified with ItemSquareOrnn Modifier
    • AttackSpeed Mini Icon AS: 40% (+33.33%) with a total of 73.33%

Trivia[]

  • Runaan's Hurricane is named after Devon 'Runaan' Giehl, an Associate Creative Designer at Riot Games.
  • The orb that fires the 2 bolts and floats around the champion it's equipped to is most likely a reference to a similar power up in the Gradius games.
  • The item may have been inspired by the alpha item
    Hurricane
    , which was also a bow, though Hurricane's Alpha effect is unknown.

Similar Items[]

Patch History[]

Patch 14.19

  • Total Cost: 2600 ⇒ 2650
  • Movement Speed: 7% ⇒ 4%


Patch 14.10

We're giving Runaan's a new recipe, with it dropping the on-hit but gaining power on the bolts, ensuring itself as the premier AoE options amongst crit and AS items.

  • Build Path: Recurve Bow + Zeal+ 1000 Gold ⇒ Zeal + Scout's Slingshot + 600 Gold
  • Total Gold Cost: 2800 Gold ⇒ 2600 Gold
  •  removed On-hit Magic Damage: 30 ⇒ Removed
  • Bolt AD Damage Scaling: 40% ⇒ 55%
  • Critical Strike Chance: 20% ⇒ 25%


Patch 13.11

Hurricane’s a bit overtuned after the added extra power last patch, despite the small increase in gold cost. We’re tapping down the on-hit damage which should help keep crit Marksmen from dealing too much magic damage.

  • On-Hit Damage: 30 ⇒ 15


Patch 13.10

Hurricane has grown to 2800 gold to help place it in direct consideration with other marksman items. On-hit damage with less attack speed should help it find a home in on-hit builds that risk over-capping their attack speed, while an increased AD ratio on the bolts should help it find a home in more crit-focused builds. The rules update around finding minions to hit is meant to reduce the number of cases where no additional bolts fire.

  • Total Cost: 2600 ⇒ 2800
  • Item Recipe: Dagger + Zeal + Dagger + 950 gold ⇒ Zeal + Recurve Bow + 1000 gold
  • Attack Speed: 45% ⇒ 40%
  •  NEW  Unique Passive - Peck: Attack apply 30 magic damage On-Hit
  • Unique Passive - Wind’s Fury Bolt Damage: 40% total AD ⇒ 50% total AD
  •  NEW  Unique Passive - Wind’s Fury: Wind's Fury now additionally searches for any minions in range if no champions can be found


Patch 11.2

BUILD PATH : [Zeal + Dagger + Dagger + 850 gold] Zeal + Dagger + Dagger + 950 gold
ATTACK SPEED : [40%] 45%


Patch 11.1

We hoped that a bigger, more expensive Runaan's would appeal to more marksmen as a fourth or fifth item choice. This isn't panning out, and champs who want it as their second item are suffering from the high cost of their Mythic+Runaan's+IE core build. We're rebalancing Runaan's to feel better as a second purchase.

ATTACK DAMAGE : Removed
WIND'S FURY BOLT DAMAGE : [40-70% total AD (level 1-18)] 40% total AD
BUILD PATH : [Pickaxe + Zeal + Dagger + 1025 gold] Dagger + Zeal + Dagger + 850 gold
TOTAL COST : [3400 gold] 2500 gold


Patch 10.23

TOTAL COST : [2600 gold] 3400 gold
BUILD PATH : [Zeal + Dagger + Dagger + 600 gold] Pickaxe + Zeal + Dagger + 1025 gold
ATTACK DAMAGE 25
CRITICAL STRIKE CHANCE : [25%] 20%
MOVE SPEED : [9%] 7%
BOLT DAMAGE : [40% total attack damage] 40-70% total attack damage (level ≤10-18)


Patch 10.11

The marksman class has major durability problems, especially in the early laning phase where their power feels heavily reliant on their supports. This has been causing issues in gameplay satisfaction since a marksman's strength relies on the length of time they're alive. By increasing their mobility (via items) and base health, we feel that ADCs won't be punished so aggressively when they fail and will still have a chance to bounce back and unlock their power in fights. That being said, we've heard your concerns about the bot lane marksman champions that can also solo lane like Lucian and Vayne. We're giving them a separate set of changes which you can find more details on below. We’ve also omitted Corki, Kindred, Quinn, Senna, and Graves due to having their primary playrate in other lanes, with the understanding that Senna may be considered for similar changes in the coming patches.

MOVEMENT SPEED : [7%] 9%


Patch 9.3

TOTAL COST : [2800] 2600 gold
Critical Strike chance : [30%] 25%


v8.15
Gold cost decreased


Rapid Firecannon

Statikk Shiv
&
Runaan's Hurricane

GOLD COST : [2900 gold] 2800 gold


v8.11

TOTAL COST : [2600 gold] 2900 gold
Combine Cost : [800 gold] 1000 gold


v7.9

Runaan’s Hurricane is supposed to be about area of effect damage and waveclear, but due to all the things it offers (smoothest build path among all Zeal items, best raw single target damage per second due to the on-hit damage and best area damage) it was simply the best choice in all cases. We’re shifting power to the secondary bolts - preserving Hurricane’s identity as the area-effect Zeal upgrade - but the other things must go.

BUILD PATH : [Zeal + Recurve Bow + 300 gold] Zeal + Dagger + Dagger + 800 gold (total cost still 2600 gold)
ON-HIT DAMAGE No longer grants on-hit damage
SECONDARY BOLT DAMAGE : [25% total attack damage] 40% total attack damage


v6.1
Runaan's Hurricane   Runaan's Hurricane
More movement speed.

Similar to Statikk Shiv, Hurricane's getting a power boost to keep Zeal's upgrades close enough that you can use their unique effects (waveclear, teamfighting, kiting, or dueling) as the selling point, not their stats.

MOVEMENT SPEED : [5%] 7%
bolt acquisition range : Attack range from hitbox [center] edge


v5.24
Zeal and all of its items cost more.

We don’t want to delay marksmen from participating in the game for too long, but their ‘1.5 item power spike’ is presently pushing them over the edge. Zeal’s newfound cost-efficiency is one of the culprits of this early-midgame bump, so we’re taking a little off the top to keep the pacing and power-growth of marksmen one that all can keep up with.

ALL THE WAY DOWN : Total costs of all items building out of Zeal are also increased by 100


v5.22

Unlike Phantom Dancer, Runaan's enables marksmen to split their focus and smack down multiple targets at once. In the past the incredible amount of attack speed and lack of crit synergy made this unfeasible for all but a few champions, but a new stat lineup means a lot more marksmen can spread their love to anyone and everyone in the way (And by 'love', we mean 'bullets, arrows, bolts, lasers, and generally powerful projectiles').

TOTAL cost : 2500 gold (unchanged)
BUILD path : Recurve Bow + Zeal + 300 gold
ATTACK speed : [70%] 40%
CRITICAL STRIKE chance 30%
MOVEMENT speed 5%
ON-HIT PHYSICAL damage : [10] 15
BOLT RATIO : [0.5 total attack damage] 0.25 total attack damage
MEGASTRONG : The bolts from Runaan's Hurricane can now critically strike


v5.8

"When you actually look at the item build in the in-game shop, it looks pretty cool. Seriously, check out that symmetry."
  • COMBINE COST : 600 gold 500 gold
  • TOTAL COST : 2400 gold 2500 gold (some odd math here with Recurve Bow going up by 200 gold, but we only wanted to make Hurricane slightly more expensive)
  • [NEW] UNIQUE PASSIVE : Deals 10 physical damage on hit
  • MORE UNCHANGED THINGS : Secondary Bolt damage remains unchanged

v3.04

  • Secondary target radius increased to 375 from 300
  • Fixed a bug where Hurricane could target invisible enemies

v1.0.0.152 Runaan's Hurricane added

  • Ranged Only
  • +70% Attack Speed
  • Unique Passive: Your basic attack fire minor bolts at 2 nearby targets, each deal 10 + 50% of your Attack Damage. These apply on-hit effects.
  • Cost: 2,750 (1,000)
  • Builds from Dagger, Dagger, and Recurve Bow


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