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Item was removed in Patch 9.23.
Remnant of the Watchers / Eye of the Watchers
Remnant and Eye of the Watchers.png
UNIQUE - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 18 bonus magic damage and grants 20 gold. Before quest completion, killing a minion or non-epic monster pauses Tribute generation and the passive gold generation for 12 seconds per unit slain.
UNIQUE - Quest: Earn 500 gold using this item. REWARD: Permanently upgrades
Eye of Frost
Remnant of the Watchers
Eye of the Watchers
, giving them the Warding active with respectively 3 and 4 wards in stock.
UNIQUE - Warding: Consumes a charge to place a
Stealth Ward
at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.


50% Base Mana Regen



+2 Gold per 10 seconds
Additional Information
LimitationsLimited to 1 Jungle or Gold Income item
A player may only have 3
Stealth Wards
Totem Wards
on the map at one time.
Map AvailabilitySR
ItemSquareFrostfang.png or Eye of Frost.png + ItemSquareRuby Crystal.png + 550 Goldcurrency.png
Total Cost: 1800 Goldcurrency.png
Sold For: 720 Goldcurrency.png


  • The quest reward can only be obtained after being out-of-combat for 5 seconds.
    • Upon completing the quest, the item holds 1 ward, visiting the shop is required to refill the wards.
    • Completing the quest send the following chat message to the team: "Summoner (Champion) Quest Complete! Completion Time: XX:XX"
  • If you damage an enemy champion or structure 3 times every 30 seconds, Tribute grants 20 gold per 10 seconds.
    • Plus 2 gold per 10 seconds from the item, you can receive a total of 22 gold per 10 seconds.
  • Area of effect abilities will use one charge per enemy champion hit.
  • On-hit effects will not trigger Tribute (although the triggering attack can).
  • Damage over time abilities will trigger the passive once per instance of damage.
  • Killing a minion and damaging an enemy at the same time will put Tribute on cooldown without activating.

Stealth Ward Notes[]

  • Grants sight over the surrounding 900 units.
  • Has 3 Health
  • Grants 30 Goldcurrency.png and 40 experience upon death


  • This item came to existence with the rework of
    Eye of the Watchers
    . In patch v8.2, it was the only item of the trio of support item at the time that remained in the game despite the rework.

Similar Items[]

Patch History[]


Bandit passive removed. Targon's passive gold increased. Frostfang's Tribute gold increased. Nomad's Medallion gold coin reward increased.

We're still seeing non-supports use gold items to ramp up their gold generation, and the key culprit here is the Bandit passive. We're removing it and adding more gold into the existing sources within each item line. NOTE: we'd considered holding this change for 8.6, but data from the start of 8.5 shows that it's still quite necessary, so we're putting it in now.

All Support Items

BANDIT No longer grants gold when nearby enemy minions are killed by allies or when attacking enemy champions

ItemSquareTargon's Brace.png Targon's Brace and Remnant of the Aspect

PASSIVE GOLD GENERATION : [2] 4 gold per 10 seconds

ItemSquareSpellthief's Edge.png Spellthief's Edge, Frostfang, and Eye of the Watchers

LOCKOUT The penalty for killing a minion or non-epic monster now pauses gold per 10 generation in addition to Tribute stack generation
QUEST COMPLETION Lockout clears upon quest completion, rather than upon upgrading to Remnant of the Watchers
SPELLTHIEF'S EDGE TRIBUTE GOLD : 10 gold (unchanged)

ItemSquareNomad's Medallion.png Nomad's Medallion and Remnant of the Ascended

GOLD COIN REWARD : [40] 45 gold



WARD ITEM Completing a support item quest now grants Sightstone active, rather than the old quest rewards
GO TO BASE Quest completion will only grant one ward charge until returning to the fountain
LESS QUEST Quests now complete at 500 gold earned, not 750
OLD NAME : Eye of the Watchers
BUILD PATH : [Frostfang + Sightstone + 550 gold]
Frostfang (or Eye of Frost) + Ruby Crystal + 550 gold
ALL STATS : Unchanged from old Eye of the Watchers
THE NEW MODEL Upon quest completion, item will upgrade into Eye of the Watchers and gain the Sightstone active

Spellthief's Edge lockout on minion/monster kill increased. Relic shield healing decreased when proc'd by ranged champion.

Spellthief's Edge Line

NOT A JUNGLE ITEM Spellthief's Edge line's recharge penalty now also applies on non-epic monster kill

Relic Shield Line

SPOILS OF WAR Proc healing is reduced by 50% if the item's owner is ranged


DAMAGE : [15] 18
WOOPS : We accidentally removed the 10% cooldown reduction from the tooltip, but we guarantee it is there.

Frostfang now has cooldown reduction, Frost Queen’s Claim build path adjusted to compensate. Tribute lockout for last-hitting a minion increased.

We haven’t seen much of the Spellthief’s line since we made Ancient Coin an actually-appealing item earlier in the season. This is less about Coin and more about Spellthief’s: the line just isn’t doing its job of enabling early aggression. We’re moving the cooldown reduction of Frostfang’s upgrades onto Frostfang itself, making it a more potent laning threat. This has the side effect of unlocking more build flexibility: sitting on Frostfang in the midgame will be less punishing for supports who’d rather start building into their late-game oriented items. That said, the Spellthief’s line has historically been vulnerable to midlane poaching when strong. We’re upping the Tribute penalty for last-hitting to nip that problem in the bud.

Tribute passive

LAST-HIT PENALTY : After last-hitting a minion, Tribute charge generation is paused for [6] 8 seconds



Frost Queen's Claim

BUILD PATH : Frostfang + [Fiendish Codex + 450 gold]
Blasting Wand + 500 gold (total cost unchanged)  


The whole point of the lockout on Spellthief’s Edge is to prevent champions from both farming waves and using the gold item - at least without some tradeoff. However, it was also punishing supports too harshly when they happened to kill a minion while poking. We’re shifting the mechanic so that minion kills may harm your overall Tribute output, but won’t stop you from using any Tribute stacks you already had.
Tribute passive

MINION PENALTY : Killing a minion [disables Tribute procs] [pauses Tribute stack generation] for 6 seconds per minion slain


Most mage supports already churn out pretty decent damage (looking at you, Zyra/Brand), so rather than give them more damage as a quest reward, we wanted to give them something that feels distinct from the mid lane experience. Extra mobility gives them a tool to dance in and out of fights, giving them a unique reason to be played as supports, rather than mid laners.
Quest rewards

QUEST : Complete Spellthief’s Edge’s quest by earning 650 gold through the Tribute passive and upgrading to Frostfang or higher (progress preserved through item upgrades)
GOTTA GO FAST : Tribute is upgraded to Queen’s Tribute on quest completion, causing procs to grant a short burst of movement speed

Tribute mechanics

DELIBERATION : Tribute charges can only proc once every 1.25 seconds
MINION PENALTY : Last-hitting minions disables Tribute for [12 seconds, refreshing with subsequent minion kills] 6 seconds, stacking per minion kill. (Reminder: this penalty only affects Spellthief’s Edge and Frostfang)


BASE MANA REGEN : [75%] 50%

Frost Queen's Claim

BASE MANA REGEN : [75%] 50%

Eye of the Watchers

BASE MANA REGEN : [100%] 50%

Killing pets no longer puts Tribute on cooldown.

Spellthief’s Edge offers you a tradeoff: don’t farm and you can build up gold by trading with your opponents. Much like with Relic Shield, pets were disrupting Spellthief’s tradeoff as well.

TRIFLING TRIBUTE REJECTED : The Tribute passive is no longer put on cooldown when killing enemy pets (ex. Zyra plants)

Mana regen down, CDR up.

If you've been watching for the context here, turn your eyes above.

Cooldown Reduction : [0%] 10%

somebody's watchin' me

Below are the three 'Eyestones', so let's cover the context all in one go, shall we? In contrast to Ruby Sightstone above, these Eyestones (built from combining Sightstone and your Tier 2 support item) give you the option to choose between the synergies of a Ruby + Tier 3 'active' build or an Eyestone, nixing the power of your Tier 3 in favor of more selfish items down the road. It's a tough question, and one supports will need to constantly evaluate on the fly with the departure of 'Stealth Ward stacking' as a viable progression path. All Eyestones keep their gold generation passives, making them the economic choice if you're looking to rush any particular item for your composition.

TOTAL cost : 2200 gold
BUILD path : Sightstone + Frostfang + 550 gold
health : 200
ABILITY power : 25
passive GOLD GENERATION : 2 gold per 10 seconds
BASE mana REGEN : 150%
UNIQUE passive : Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 gold. This can occur up to 3 times every 30 seconds.
UNIQUE passive : Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.