Item was removed in Patch 9.23. | |
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Remnant of the Watchers / Eye of the Watchers | |
Passive | |
UNIQUE - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 18 bonus magic damage and grants 20 gold. Before quest completion, killing a minion or non-epic monster pauses Tribute generation and the passive gold generation for 12 seconds per unit slain. | |
UNIQUE - Quest: Earn 500 gold using this item.
REWARD: Permanently upgrades Frostfang to Eye of Frost and Remnant of the Watchers to Eye of the Watchers, giving them the Warding active with respectively 3 and 4 wards in stock. | |
Active | |
UNIQUE - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop. | |
Statistics | |
HP | 200 |
MPR | 50% Base Mana Regen |
AP | 35 |
CDR | 10% |
GGen | +2 Gold per 10 seconds |
Additional Information | |
Limitations | Limited to 1 Jungle or Gold Income item A player may only have 3 Stealth Wards or Totem Wards on the map at one time. |
Map Availability | SR |
Tier | Finished |
Recipe | |
or + + 550 | |
Total Cost: 1800 | |
Sold For: 720 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- The quest reward can only be obtained after being out-of-combat for 5 seconds.
- Upon completing the quest, the item holds 1 ward, visiting the shop is required to refill the wards.
- Completing the quest send the following chat message to the team: "Summoner (Champion) Quest Complete! Completion Time: XX:XX"
- If you damage an enemy champion or structure 3 times every 30 seconds, Tribute grants 20 gold per 10 seconds.
- Plus 2 gold per 10 seconds from the item, you can receive a total of 22 gold per 10 seconds.
- Area of effect abilities will use one charge per enemy champion hit.
- On-hit effects will not trigger Tribute (although the triggering attack can).
- Damage over time abilities will trigger the passive once per instance of damage.
- Killing a minion and damaging an enemy at the same time will put Tribute on cooldown without activating.
Stealth Ward Notes[]
- Grants sight over the surrounding 900 units.
- Has 3 Health
- Grants 30 and 40 experience upon death
Trivia[]
- This item came to existence with the rework of
Eye of the Watchers. In patch v8.2, it was the only item of the trio of support item at the time that remained in the game despite the rework.
Similar Items[]
Remnant of the Ascended /
Eye of Ascension
Remnant of the Aspect /
Eye of the Aspect
Timeworn Frost Queen's Claim
Patch History[]
Bandit passive removed. Targon's passive gold increased. Frostfang's Tribute gold increased. Nomad's Medallion gold coin reward increased.
We're still seeing non-supports use gold items to ramp up their gold generation, and the key culprit here is the Bandit passive. We're removing it and adding more gold into the existing sources within each item line. NOTE: we'd considered holding this change for 8.6, but data from the start of 8.5 shows that it's still quite necessary, so we're putting it in now.
All Support Items
Targon's Brace and Remnant of the Aspect
Spellthief's Edge, Frostfang, and Eye of the Watchers
Nomad's Medallion and Remnant of the Ascended
Quests
BUILD PATH : | [Frostfang + Sightstone + 550 gold] | |
⇒ | Frostfang (or Eye of Frost) + Ruby Crystal + 550 gold |
Spellthief's Edge lockout on minion/monster kill increased. Relic shield healing decreased when proc'd by ranged champion.
Spellthief's Edge Line
Relic Shield Line
v7.18
Frostfang now has cooldown reduction, Frost Queen’s Claim build path adjusted to compensate. Tribute lockout for last-hitting a minion increased.
We haven’t seen much of the Spellthief’s line since we made Ancient Coin an actually-appealing item earlier in the season. This is less about Coin and more about Spellthief’s: the line just isn’t doing its job of enabling early aggression. We’re moving the cooldown reduction of Frostfang’s upgrades onto Frostfang itself, making it a more potent laning threat. This has the side effect of unlocking more build flexibility: sitting on Frostfang in the midgame will be less punishing for supports who’d rather start building into their late-game oriented items. That said, the Spellthief’s line has historically been vulnerable to midlane poaching when strong. We’re upping the Tribute penalty for last-hitting to nip that problem in the bud.
Tribute passive
BUILD PATH : | Frostfang + | [Fiendish Codex + 450 gold] | |
⇒ | Blasting Wand + 500 gold (total cost unchanged) |
The whole point of the lockout on Spellthief’s Edge is to prevent champions from both farming waves and using the gold item - at least without some tradeoff. However, it was also punishing supports too harshly when they happened to kill a minion while poking. We’re shifting the mechanic so that minion kills may harm your overall Tribute output, but won’t stop you from using any Tribute stacks you already had.
Tribute passive
Most mage supports already churn out pretty decent damage (looking at you, Zyra/Brand), so rather than give them more damage as a quest reward, we wanted to give them something that feels distinct from the mid lane experience. Extra mobility gives them a tool to dance in and out of fights, giving them a unique reason to be played as supports, rather than mid laners.
Quest rewards
Tribute mechanics
v6.13
Killing pets no longer puts Tribute on cooldown.
Spellthief’s Edge offers you a tradeoff: don’t farm and you can build up gold by trading with your opponents. Much like with Relic Shield, pets were disrupting Spellthief’s tradeoff as well.
v6.1
Mana regen down, CDR up.
If you've been watching for the context here, turn your eyes above.
v5.22
somebody's watchin' me
Below are the three 'Eyestones', so let's cover the context all in one go, shall we? In contrast to Ruby Sightstone above, these Eyestones (built from combining Sightstone and your Tier 2 support item) give you the option to choose between the synergies of a Ruby + Tier 3 'active' build or an Eyestone, nixing the power of your Tier 3 in favor of more selfish items down the road. It's a tough question, and one supports will need to constantly evaluate on the fly with the departure of 'Stealth Ward stacking' as a viable progression path. All Eyestones keep their gold generation passives, making them the economic choice if you're looking to rush any particular item for your composition.
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