Rell

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Rell
RellSquare.png
General Information
TitleThe Iron Maiden
PronounsShe/Her
Release DateDecember 9, 2020
Cost6300 BE 975 RP
AttributeTank
Statistics

HP
540 (+ 90)

HPR
7 (+ 0.55)

MP
350 (+ 45)

MPR
6 (+ 0.35)

MS
335

AD
55 (+ 3)

AS
0.55 (+ 2%)

RNG
175

AR
32 (+ 3)

MR
32.1 (+ 1.25)
Developer Info
DDragon KeyRell
Integer Key526
External Links
Universeuniverse.leagueoflegends.com
Game Info Wikileagueoflegends.fandom.com

Rell is a champion in League of Legends.

Lore[edit]

  • Biography
  • Story
The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control over metal... until she made a violent escape, killing many of her captors in the process. Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old “academy”, defending the meek while delivering merciless death to her former instructors.

Posters across Noxus warn of a dangerous criminal, armed with a massive, blunted spear and borne atop a magical fiend, whose mere existence poses a threat to the safety and security of the entire nation. Even some within the steeled ranks of the Trifarian Legion have begun to worry that they will be sent after her to their almost certain deaths.

What kind of monster could be behind such heinous, unchecked destruction?

The simple answer is a sixteen-year-old girl.

The complicated one is unforgivable.

Rell was special from the moment of her birth—and fated to suffer for it. Born the daughter of a Noxian footsoldier and the heir to a fallen noble house, she enjoyed neither the trappings of wealth nor the gilded upbringing common to children of the lower aristocracy. Nevertheless, her parents had grand plans to mold her into someone who could shatter through Noxus’ dense political landscape. As Rell’s mother always said, “Excellence is measured in sacrifice.”

Rell’s unhappiness grew with time, sparking something unique within her—a magic unlike anything seen in centuries: the ability to manipulate metal. To Rell’s parents, this was something to be exploited—for Rell’s own sake, of course!—and they tried unsuccessfully to apprentice her with many powerful mages who might whisk their daughter into the political or military elite.

But someone else took notice of the young girl’s magic. Seeing in Rell a weapon who could one day face Noxus’ most hated, ancient foe, a certain pale woman visited the family with a dark bargain. Rell soon found herself the star pupil of a very special academy, hidden far from the capital and away from the council’s prying eyes. And though they rarely made appearances in her new boarding school, her mother and father never seemed more proud or more hopeful of their daughter’s future.

It seemed, at least for a moment, that perhaps Rell would be loved after all.

Then the true horrors began.

Rell was first forced into combat with another student when she was eight, and, afterward, a kind of magic sigil was painfully grafted into her arm, amplifying her powers so that she could become even stronger. Yet while this had been framed as a training exercise, Rell never saw the boy again. She never saw any of her opponents again.

Every day, she grew more powerful, honing her magic for martial combat. Her body became covered with sigils that amplified her magical abilities to impossible heights. In time, she could rip a vein of raw ore from deep out of the ground, twist the walls into deadly weapons, and superheat an opponent’s armor until it collapsed and crushed them. But her instructors desired even more from her—all in the hopes that Rell would be the most powerful soldier the empire had ever known.

On her sixteenth birthday, after a particularly barbaric duel, she’d finally had enough. Casting her instructors aside, Rell tore past the guards and ripped open the doors of a forbidden wing of the academy, discovering the true nature of her school: Every opponent she’d defeated had been Nullified—their magic forcibly extracted from them and placed into the very sigils covering Rell’s body—and left as emotionless puppets devoid of memories. This was the price of her power, and she could never give it back.

Worst of all was the headmistress who oversaw the procedures herself: Rell’s own mother. All of this had been for Rell, she said. After all... excellence is measured in sacrifice.

Rell raged.

To the small handful of faculty who survived her escape from the academy, it was like the earth had been torn open into a twisting whirlwind of razor-sharp slag. The building ripped itself apart, forming an impenetrable suit of black armor around Rell as she crushed those who stood before her, flattening seasoned soldiers with a lance heavier than a mountain. Bursting through the front gate on a steed made of rippling iron, she led as many of her classmates as she could to freedom—leaving the Rose scrambling to recover the Null and erase any trace of what their organization had done.

But it was far too late. Soon enough, the surviving faculty members began to die in increasingly public ways, and the Null could no longer be kept secret.

Rell is now a threat to Noxus, but not in the way the handbills proclaim. She is a self-styled defender of the meek, full of unchecked fury, distrustful of everyone, and merciless toward a government that turned a blind eye to years of suffering and abuse. Not because the empire was personally responsible—but because they stood by and did nothing.

Riding atop her iron steed, Rell’s eyes are set on nothing less than the complete destruction of Noxus and saving any children who, like her, survived the Black Rose academy.

And there is nothing in this world that can stop her.

"Forge your heart into something strong. Unbreakable."

-
Rell

THE SECOND GRAVE
THE SECOND GRAVE 1.jpg

Rell thought about the Null often.

She didn’t want to, of course. But the thoughts were intrusive and the road was long, and most of the time there wasn’t much to do besides drift back into those unhappy memories as she rode her shifting metal steed from one rumor to the next. Hours and hours of silence, and then, always, killing.

This time, she was far in the outskirts of Noxian territory, following whispers of another Null child being secreted over the border.

“Null.” Rell winced. Even the shape of that word hurt, and she silently swore to herself as she braced against nothing, shaking off the weight of it. Then the pain turned to anger. Then the anger turned to rage.

Noxus had made the Null—and made her. And now, in their immeasurable cowardice, the Noxians couldn’t bear to look. Better to take the Null far, far away, so Noxus could go back to being glorious.

Rell hated this ugly country, filled with its stupid, ugly people. She hated its bleak, strip-mined mountains, their ore gobbled up in Boram Darkwill’s foreign wars. She hated its cracked, rotten soil, used up for ration crops and then left exposed to the wind. Now the only thing that grew anywhere was the green-brown moss that seemed to cake every inch of uninhabited land, populated mostly by carnivorous lizards the size of a house.

What a hideous, naïve place, she thought. So obsessed with its meritocracies, so consumed by constant expansion, that it could not and would not see what it had already become. The Black Rose and their experiments were just a symptom of its deeper sickness. Rell would tear it all down—she’d save the Null, then destroy the Empire brick by brick, even if she had to do it alone. Just like she’d ripped apart the academy.

Then the boulder hit her, and for just a moment, everything was quiet.


Rell had not known many of her classmates long. Most of the promising ones had been forced to fight her in “exhibition matches” to “test her strength”. She didn’t realize until much, much later that whatever shape they were in after, the instructors whisked them away, extracting their magic with essence-absorbing, stone-like sigils and leaving them Null forever.

She remembered some of the kids, but the rest were a pastiche of faces punctuated by extreme pain, from the fights themselves, to the horrific, hours-long sigil grafting process that gave their power to her.

The other students very quickly grew to fear her—hate her, even... and in that way, Rell was always alone.

All save for one.

Gabriel was a boy whose soft eyes and kind voice were not a product of Noxus, but some other far-flung locale that Rell could only scarcely imagine. He understood Rell and had an odd magic that allowed him to shape dirt into tiny fauna—the animals and birds of his homeland, dancing and playing for Rell’s amusement. Though he seemed sad to be so far from his family, the two found comfort in each other’s friendship—Gabriel spending many of his nights comforting Rell as she recovered from the academy’s abuse.

It was simply a matter of time before they would face one another in combat, and while Rell seemed hopeful, Gabriel knew what was coming. Yet for a while, at least, the two could pretend.


Rell awoke to the din of a warband that cautiously approached her, checking if she was dead.

Unfortunately for them, she was not.

Rell rose with the shattered metal plates of her steed, her titanic lance finding her hand as raw, molten ore poured upward from the ground and into the monstrous weapon. Her mount reformed, pulsating with the heat of a thousand furnaces. Raw iron contorted into shape, seizing itself into the jagged silhouette of a stallion, and Rell leapt upon its back.

She counted five opponents, including a minotaur perched on a pile of large, jagged stones—probably the same kind that hit her—and then one more. A thin man in a dusty white coat clumsily tried to escape across the vast nothing of Noxian wilderness.

Instructor Lukas. The man who’d brought Gabriel to the academy, and the man who took him away.

Though Rell would fight anyone who stood in her path, she had a special rule for her old instructors: no questions asked, and no answers given. She wouldn’t make an exception for this one.

Rell’s stallion charged forward as if it had escaped a dark, distant nightmare, and like the hammer of a scorned god, Rell’s lance slammed into the first soldier who stepped in her way. It was a weapon not made for piercing, but for crushing, and as the soldier’s eyes widened in horror, the last thing that went through his mind was his helmet.

A second fighter attempted to impale Rell’s mount, but her spear snapped between its steaming plates, and Rell swatted her far into the distance—a deformed lump of scrap metal and flesh landing several yards away.

Two crossbowmen, now much less confident than before, tried to beat a hasty retreat. Rell leapt into the air, her steed itself forming around her into a thick suit of impenetrable black armor, and she brought herself down upon them as the earth ripped open beneath her boundless rage.

The minotaur’s rocks may have worked in a sortie, but even his great hunks of volcanic stone shattered against Rell’s armor as she slowly marched toward him. A dark knight, utterly unstoppable, who felled the great creature with a single blow.

She turned her attention to her old instructor.

Lukas felt the gentle pull of his former student, before chunks of superheated slag ripped him from the mossy dirt and into a whirlwind of jagged debris surrounding Rell. It was a storm of metal, heat, and hatred, and all he could whimper before the end was a panicked “Gabriel’s at the camp!” Rell crushed Lukas instantly, his broken form pounded so deeply into the ground that even the basilisks would have trouble digging out his corpse.

Then the storm stopped, the slag fell away, and everything was quiet once more.


True to the instructor’s last words, Gabriel was concealed in a tent within a grassy ravine where the ground had given way and created a wide, shallow indentation in the land. The perfect place to hide a camp.

He was dead long before Rell found him. Malnutrition.

Nullification didn’t just steal the magic of its intended victim—it sundered their soul apart, leaving a glassy-eyed husk that didn’t want anything, barely spoke, couldn’t remember, and never dreamed. A small handful had to be fed, but some Rose-aligned warbands simply chose to neglect this task out of resentment for the job.

Rell looked at Gabriel... at the form wrapped in canvas who once made tiny animals leap from the ground to make her laugh when she was in pain. Digging her lance into the earth, she forced its dark metal out of her hand, then upward, then around him until his body was covered. A simple grave to mark her friend’s passing, but an indestructible one decorated with crude animals forever frozen in steel.

She closed her eyes as she rode off, trying to remember Gabriel as he once was, but all Rell could see were the basilisks feasting on the dead, and her fist closing around a pale woman’s throat.

Abilities[edit]

Break the Mold.png Break the Mold [Passive]

Innate: Rell attacks very slowly, but steals 10% of her target’s Armor and Magic Resist for 4 seconds and deals bonus damage based on the amount stolen. Additionally, Rell can siphon resistances from multiple different foes to grow extremely tanky.

Always steals a minimum of resistances, reduced against minions.

Magic Damage: 8 - 16 (based on level) + 100% of stolen resistances
Min. Resistances: 5 - 12 (based on level)
Shattering Strike.png Shattering Strike [Q]
Cost: 50 Mana Cooldown: 9 / 8 / 7 / 6 / 5

Active: Rell stabs forward with her lance, breaking any shields and damaging all enemies hit (damage decreases after the first target). If Rell has an ally bound with Attract and Repel.png Attract and Repel, she and that ally recover health for each champion hit by this ability. Magic Damage: 70 / 105 / 140 / 175 / 210 (+50%)
Heal: 10 / 15 / 20 / 25 / 30 (+30%) [+5% missing]
Ferromancy Crash Down.png Ferromancy: Crash Down Mounted [W]
Cost: 40 Mana Cooldown: 13

Passive: Rell gains bonus movement speed, reduced when taking damage.
Active: Rell leaps off her mount, knocking up enemies for 1 second and dealing magic damage. Rell then enters her armored form, gaining a shield, reducing her movement speed, and allowing her to use Ferromancy Mount Up.png Ferromancy: Mount Up. Rell can cast Attract and Repel and Magnet Storm.png Magnet Storm during the transformation.
Bonus Movement Speed: 5 - 15% (based on level)
Magic Damage: 70 / 105 / 140 / 175 / 210 (+60%)
Bonus MS (reduced to): 25 - 38% effectiveness (based on level)

Eye - Show All.pngMountedDismountedEye - Show All.pngMountedDismounted

Attract and Repel.png Attract and Repel [E]
Cost: 50 Mana Cooldown: 18 / 16.25 / 14.5 / 12.75 / 11 Range: 1500 Area of Effect: 300

Passive: The allied champion bound with Rell's armor piece gains 10% Armor and Magic Resist.
Active: Rell magnetically binds a piece of her armor to a target allied champion.

Rell can recast this spell to break the bind and deal damage and stun all enemies around and between her and her bound ally for 0.5 seconds.

Magic Damage: 80 / 120 / 160 / 200 / 240 (+30%)
Magnet Storm.png Magnet Storm [R]
Cost: 100 Mana Cooldown: 120 / 100 / 80

Active: Rell erupts in magnetic fury, yanking nearby enemies toward her. She then creates a gravitational field around her, dealing damage every 0.25 seconds and pulling nearby enemies in for 2 seconds. The field doesn't interrupt her enemies’ other actions. Total Magic Damage: 120 / 200 / 280 (+110%)

Patch History[edit]

Patch 11.7

E stun duration decreased.

Rell brings strong peel and lockdown power that sets up her team a bit too well. We're taking a swing at the duration of her highly reliable CC to keep her and her allies from constantly and consistently pulling off CC chains.

Attract and Repel.png E - Attract and Repel

STUN DURATION : [0.75 seconds] 0.5 seconds


Patch 11.5
Base armor decreased. W1 and W2 cooldown increased.

Rell is dominating the pro scene, so we're giving her opponents a fighting chance by making her more vulnerable to harass.

Base Stats

ARMOR : [35] 32

Ferromancy Crash Down.png W - Ferromancy: Crash Down

COOLDOWN : [11 seconds] 13 seconds

Ferromancy Mount Up.png W - Ferromancy: Mount Up

COOLDOWN : [11 seconds] 13 seconds


Patch 11.4

Break the Mold.png Passive - Break the Mold

BUGFIX : Armor shred VFX have been adjusted when affecting minions or small monsters


Patch 11.3
W1 and W2 damage ratio increased. E damage ratio increased; unbind cooldown decreased; cooldown bug fixed; long distance pathing bug fixed. R damage ratio increased.

So far so good for Rell, so no meaningful balance adjustments here. These changes are light usability work and bugfixes, sprinkled with a bit of love for the very-much-not-a-thing AP Rell builds.

Ferromancy Crash Down.png W - Ferromancy: Crash Down

DAMAGE RATIO : [40% AP] 60% AP

Ferromancy Mount Up.png W - Ferromancy: Mount Up

DAMAGE RATIO : [30% AP] 40% AP

Attract and Repel.png E - Attract and Repel

UNBIND COOLDOWN : [3 seconds] 1 second
COOLDOWN BUGFIX : Fixed a bug where Rell's E - Attract and Repel cooldown was scaling non-linearly
CAST (FAR)AWAY : When cast from very long ranges, Rell should now properly path towards the target until in range to cast her E

Magnet Storm.png R - Magnet Storm

DAMAGE RATIO : [70% AP] 110% AP


Patch 11.1 - January 8th Hotfix

Attract and Repel.png E - Attract and Repel

BUGFIX : Rell's bonded ally now properly keeps Attract/Repel's bonus stats even while the ability is on cooldown


Patch 11.1
 Champion Base Stat Cleanup

We've cleaned up some champions' base stats over the years and are rounding out the remaining 99 champions.

AD / MR / ARMOR GROWTH : Rounded to the nearest 0.01. Except for Vel'Koz's AD growth, which is 3.142.

Patch 10.25 - December 15th Hotfix

Attract and Repel.png E - Attract and Repel

QOL CHANGE : Rell's E would incorrectly prioritize targeting Rell, rather than snapping, when used with other abilities. We're changing it so she can't target herself with E within three seconds of taking damage from a champion, casting another ability, or basic attacking another champion to avoid this problem.

chnoteDivider

Patch 10.25 The Iron Maiden

Lead the charge with Rell in patch 10.25!

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