Health, ability power, and Spoils of War.
The magical-flavored defensive line (also with new icons)! Spoils of War is losing its heal, meaning duos aren't going to have the same staying power in lane as they do now. That, however, allows us to grant ranged champs access to the minion execute.
Like Tribute's gold values, we've standardized Spoils of War's charge rate to be slightly faster for Relic Shield but slower for Targon's Buckler. This preserves supports' access to wards at Tier 2 while maintaining the overall power progression of their item builds via a later Tier 3 upgrade.
Spoils of War
OLD SPOILS OF WAR While nearby an ally, melee basic attacks execute minions below 200-285 / 215-470 / 350-860 (lvl 1-18) (+ 100% AD) health, healing you and the nearest allied champion for 5-30 / 10-60 / 15-90 (based on missing health) health and granting them kill gold. Ranged basic attacks don't get the execute and heal for half the amount. Gain a charge every 40 / 30 / 20 seconds, up to 2 / 3 / 4 charges.
NEW SPOILS OF WAR While nearby an ally, basic attacks execute minions below 50% of their max Health (30% for ranged) and grant your ally kill gold. (These effects recharge every 45 seconds. Max 3 charges.)
COST : 400 gold
HEALTH :  ⇒ 30
ABILITY POWER 5
GOLD PER 10 :  ⇒ 2
UNIQUE PASSIVE : SPOILS OF WAR: While nearby an ally, basic attacks execute minions below 50% of their max Health (30% for ranged) and grant your ally kill gold. (These effects recharge every 45 seconds. Max 3 charges.)
QUEST : Earning 500 total gold through Spoils of War upgrades this item to Targon's Buckler.
NAME : [Targon's Brace] ⇒ Targon's Buckler
HEALTH :  ⇒ 100
ABILITY POWER 10
HEALTH REGEN No longer grants 50% health regen
GOLD PER 10 :  ⇒ 3
UNIQUE PASSIVE : SPOILS OF WAR: While nearby an ally, basic attacks execute minions below 50% of their max Health (no penalty for ranged!) and grant your ally kill gold. (These effects recharge every 45 seconds. Max 3 charges.)
UNIQUE ACTIVE : WARDING: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.
QUEST : Earning 1000 total gold through Spoils of War upgrades this item to Bulwark of the Mountain
Bulwark of the Mountain
NAMERemnant of the Aspect : Bulwark of the Mountain
HEALTH :  ⇒ 300
ABILITY POWER 40
COOLDOWN REDUCTION No longer grants 10% cooldown reduction
HEALTH REGEN No longer grants +200% health regen
GOLD PER 10 :  ⇒ 3
UNIQUE ACTIVE : WARDING: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.
We're cutting the ability for tank supports to shrug off harass so other types of supports can compete against them, especially at higher levels of play where bot laners place more of a focus on keeping themselves topped off.
| RELIC SHIELD HEALING :
||[15 (+2% target's missing health)]
||5-30 at 0-100% target's missing health
| TARGON'S BRACE HEALING :
||[40 (+2% target's missing health)]
||10-60 at 0-100% target's missing health
| REMNANT OF THE ASPECT HEALING :
||[50 (+2% target's missing health)]
||15-90 at 0-100% target's missing health
Cost of starting support items increased.
The current cost of support items lets support players mitigate a pretty high amount of poke through potions, which makes trading feel more ineffective than we'd like.
Relic Shield &
COST : [350 gold] ⇒ 400 gold
TWISTED TREELINE These changes also apply on Twisted Treeline.
Passive gold generation down.
Bandit passive removed. Targon's passive gold increased. Frostfang's Tribute gold increased. Nomad's Medallion gold coin reward increased.
We're still seeing non-supports use gold items to ramp up their gold generation, and the key culprit here is the Bandit passive. We're removing it and adding more gold into the existing sources within each item line.
NOTE: we'd considered holding this change for 8.6, but data from the start of 8.5 shows that it's still quite necessary, so we're putting it in now.
All Support Items
BANDIT No longer grants gold when nearby enemy minions are killed by allies or when attacking enemy champions
Targon's Brace and Remnant of the Aspect
PASSIVE GOLD GENERATION :  ⇒ 4 gold per 10 seconds
Spellthief's Edge, Frostfang, and Eye of the Watchers
LOCKOUT The penalty for killing a minion or non-epic monster now pauses gold per 10 generation in addition to Tribute stack generation
QUEST COMPLETION Lockout clears upon quest completion, rather than upon upgrading to Remnant of the Watchers
SPELLTHIEF'S EDGE TRIBUTE GOLD : 10 gold (unchanged)
FROSTFANG & EYE OF THE WATCHERS TRIBUTE GOLD :  ⇒ 20 gold
Nomad's Medallion and Remnant of the Ascended
GOLD COIN REWARD :  ⇒ 45 gold
Tank supports crowding out other options in pro play, and Relic Shield is a big part of that —and even a few solo laners are picking it up. As a result, we're pulling back somewhat on the base tankiness it grants.
HEALTH :  ⇒ 50
HEALTH :  ⇒ 125
Remnant of the Aspect
COMBINE COST : [650 gold] ⇒ 550 gold
TOTAL COST : [1900 gold] ⇒ 1800 gold
HEALTH :  ⇒ 350
Spellthief's Edge lockout on minion/monster kill increased. Relic shield healing decreased when proc'd by ranged champion.
Spellthief's Edge Line
NOT A JUNGLE ITEM Spellthief's Edge line's recharge penalty now also applies on non-epic monster kill
LOCKOUT ON MINION/MONSTER KILL :  ⇒ 12 seconds
Relic Shield Line
SPOILS OF WAR Proc healing is reduced by 50% if the item's owner is ranged
The new runes have given many ranged supports much higher poke damage in the early game, making it more punishable for Tanks to cash their Spoils of War stacks. We're giving the heal on Targon's a small bump to ensure they still have ways to secure their gold.
SPOILS OF WAR : Killing a minion with a Spoils of War charge heals for 2% of missing health in addition to the flat heal
Quality of life improvements and a buff-fix to Relic Shield and its upgrades.
BUFF-FIX : The Relic Shield line’s quest reward shield now properly benefits from effects that modify heal and shield values (ex. Forbidden Idol line, Windspeaker’s Blessing)
PRETTY : Spoils of War charge indicator sphere VFX have been updated to be more runic and less distracting
PRETTY : The Relic Shield line’s quest reward shield VFX have been updated to be more Targonian
PRETTY : Face of the Mountain’s active shield VFX have also been updated to be more Targonian
Tanks want to be more tanky. A sweet shield - regenerated over time and accelerated by executing minions with Relic Shield - should give tank supports the durability they need to withstand poke, as well as a chunk of health to bolster their initiations.
QUEST : Complete Relic Shield’s quest by earning 650 gold through the Spoils of War passive and upgrading to Targon’s Brace or higher (progress preserved through item upgrades)
USE PROTECTION : Relic Shield’s item line gains Shield Battery on quest completion, granting a permanent shield that regenerates out of combat. Executing minions accelerates the regeneration.
Spoils of War passive heals for less.
As a group, tank supports have been muscling out their more fragile counterparts. We don’t think they’re too far out of balance (particularly after laning phase ends), but Relic Shield’s heal proc was covering up a bit too much of their intended vulnerability to poke in the early game.
SPOILS OF WAR HEAL :  ⇒ 15
Minion execute now scales with level.
Relic Shield’s execute establishes a simple feedback mechanic: damage low-health minions and you’ll gift a nearby ally both health and gold. However, we don’t want executes to get harder later in the game as minions get tankier. On a more case-specific note, allowing the execution of pets like Zyra’s plants removed some of the consistency of the gold share, given their significantly lower value.
NOT THAT SPOILED : The Spoils of War passive no longer executes enemy pets (ex. Zyra plants)
MINION EXECUTE : [200 health] ⇒ 195 + (5*level) health
MINION EXECUTE : [240 health] ⇒ 200 + (10*level) health
Face of the Mountain
MINION EXECUTE : [400 health] ⇒ 320 + (20*level) health
Eye of the Equinox
MINION EXECUTE : [400 health] ⇒ 320 + (20*level) health
While not specifically tied to any of our other systems changes, botlane’s feeling a little high on resources these days. The botlane meta’s always lived between the extremes of being an all-in lane with low tolerance for mistakes and a sustaining paradise where poke and attrition mean very little. The pendulum’s a little too far on the ‘poke matters less’ part of that spectrum, so we’re toning back sustain from some of the more common purchases.
CHARGE COOLDOWN : [60 seconds] ⇒ 40 seconds
HEALING PER CHARGE : [40 health] ⇒ 20 health
HEALING PER CHARGE : [50 health] ⇒ 40 health
Spoils of War always had wonky interactions with executing clones, but with Illaoi’s introduction to the League (alongside all her spirit pullin’), we thought now would be the time to make the call on whether you should or shouldn’t be able to proc things. Given that the item’s intent is toward helping allies last-hit, and not surprise-destroying the dreams of champions with clones, we went with the latter.
Passive - Spoils of War
SPOILED : Champion clones can no longer be executed
TOTAL cost : [365 gold] ⇒ 350 gold
passive GOLD GENERATION 2 gold per 10 seconds
- (NEW)PASSIVE SPOILS OF WAR:
Old Spoils of War Passive ⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 40 Health and grants them kill gold. These effects require a nearby allied champion. Recharges every 60 seconds. Max 2 charges.
- (NEW) CLARITY: Allies who benefit from Spoils of War now also gain +1 to their minions killed score
50 ⇒ 75
- HEALTH REGEN:
6 ⇒ 0
25/11/2013 Gameplay Hotfix
Context:Your new Targon overlords have heard your pleas for mercy. Based on your feedback, we’re making a few balance changes before Thanksgiving since we know people want to spend the holidays having fun.
- UNIQUE Passive - Spoils of War
- Charge rate increased to 60 seconds from 30 (remains 30 seconds for Targon's Brace and Face of the Mountain)
- Execute now only works on melee basic attacks
- Fixed a bug where Zac's Cell Division bloblets could be executed
- Costs 365 Gold
- +50 Health
- +6 Health Regen per 5 seconds
- UNIQUE Passive - Spoils of War: Basic attacks execute minions below 200 Health. Killing a minion heals the nearest allied champion for 2% of your maximum Health and grants them the bounty plus 5 Gold.
- These effects require a nearby allied champion. Recharges every 30 seconds. Max 2 charges.