Item was removed in Patch 14.1. | |
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Relic Shield | |
Passive | |
UNIQUE - Spoils of War: Grants a charge every 35 seconds, up to 3 charges. Melee basic attacks execute minions below [+50% maximum] health and ranged basic attacks below [+30% maximum]. Killing a minion by any means with a charge grants you and the nearest allied champion kill gold. | |
UNIQUE - Quest: Earn 500 gold using this item and upgrade to Targon's Buckler, gaining the Warding active with 3 wards in stock.. | |
Statistics | |
HP | 50 |
HPR | 25% Base Health Regen |
AP | 7 |
GGen | +2 per 10 seconds |
Additional Information | |
Limitations | Limited to 1 Support item. |
Map Availability | SR |
Tier | Basic |
Recipe | |
Total Cost: 400 | |
Sold For: 160 | |
Builds Into | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
Similar Items[]
Patch History[]
We're following up on our big support item changes during 9.23, tailoring them so that their users are encouraged to do more in the early game in exchange for some combat stats. Tanky champions will be slightly more resilient and ability-casting champions will have more mana for abilities.
Relic Shield
Patch 9.23
Health, ability power, and Spoils of War.
The magical-flavored defensive line (also with new icons)! Spoils of War is losing its heal, meaning duos aren't going to have the same staying power in lane as they do now. That, however, allows us to grant ranged champs access to the minion execute. Like Tribute's gold values, we've standardized Spoils of War's charge rate to be slightly faster for Relic Shield but slower for Targon's Buckler. This preserves supports' access to wards at Tier 2 while maintaining the overall power progression of their item builds via a later Tier 3 upgrade.
Spoils of War
Relic Shield
Patch 9.5
Healing decreased.
We're cutting the ability for tank supports to shrug off harass so other types of supports can compete against them, especially at higher levels of play where bot laners place more of a focus on keeping themselves topped off.
RELIC SHIELD HEALING : | [15 (+2% target's missing health)] | |
⇒ | 5-30 at 0-100% target's missing health |
TARGON'S BRACE HEALING : | [40 (+2% target's missing health)] | |
⇒ | 10-60 at 0-100% target's missing health |
REMNANT OF THE ASPECT HEALING : | [50 (+2% target's missing health)] | |
⇒ | 15-90 at 0-100% target's missing health |
v8.15
Cost of starting support items increased.
The current cost of support items lets support players mitigate a pretty high amount of poke through potions, which makes trading feel more ineffective than we'd like.
Ancient Coin
Relic Shield &
Spellthief's Edge
v8.7
Passive gold generation down.
Relic Shield is still slightly overperforming compared to the other support items.
Relic Shield
v8.5
Bandit passive removed. Targon's passive gold increased. Frostfang's Tribute gold increased. Nomad's Medallion gold coin reward increased.
We're still seeing non-supports use gold items to ramp up their gold generation, and the key culprit here is the Bandit passive. We're removing it and adding more gold into the existing sources within each item line. NOTE: we'd considered holding this change for 8.6, but data from the start of 8.5 shows that it's still quite necessary, so we're putting it in now.
All Support Items
Targon's Brace and Remnant of the Aspect
Spellthief's Edge, Frostfang, and Eye of the Watchers
Nomad's Medallion and Remnant of the Ascended
v8.4
Health decreased.
Tank supports crowding out other options in pro play, and Relic Shield is a big part of that —and even a few solo laners are picking it up. As a result, we're pulling back somewhat on the base tankiness it grants.
Relic Shield
v8.2
Spellthief's Edge lockout on minion/monster kill increased. Relic shield healing decreased when proc'd by ranged champion.
Spellthief's Edge Line
Relic Shield Line
The new runes have given many ranged supports much higher poke damage in the early game, making it more punishable for Tanks to cash their Spoils of War stacks. We're giving the heal on Targon's a small bump to ensure they still have ways to secure their gold.
Quality of life improvements and a buff-fix to Relic Shield and its upgrades.
Bugfix
VFX updates
Tanks want to be more tanky. A sweet shield - regenerated over time and accelerated by executing minions with Relic Shield - should give tank supports the durability they need to withstand poke, as well as a chunk of health to bolster their initiations.
Quest rewards
v6.18
Spoils of War passive heals for less.
As a group, tank supports have been muscling out their more fragile counterparts. We don’t think they’re too far out of balance (particularly after laning phase ends), but Relic Shield’s heal proc was covering up a bit too much of their intended vulnerability to poke in the early game.
v6.13
Minion execute now scales with level.
Relic Shield’s execute establishes a simple feedback mechanic: damage low-health minions and you’ll gift a nearby ally both health and gold. However, we don’t want executes to get harder later in the game as minions get tankier. On a more case-specific note, allowing the execution of pets like Zyra’s plants removed some of the consistency of the gold share, given their significantly lower value.
General
Relic Shield
v6.9
Less healing.
While not specifically tied to any of our other systems changes, botlane’s feeling a little high on resources these days. The botlane meta’s always lived between the extremes of being an all-in lane with low tolerance for mistakes and a sustaining paradise where poke and attrition mean very little. The pendulum’s a little too far on the ‘poke matters less’ part of that spectrum, so we’re toning back sustain from some of the more common purchases.
Relic Shield
Spoils of War always had wonky interactions with executing clones, but with Illaoi’s introduction to the League (alongside all her spirit pullin’), we thought now would be the time to make the call on whether you should or shouldn’t be able to proc things. Given that the item’s intent is toward helping allies last-hit, and not surprise-destroying the dreams of champions with clones, we went with the latter.
Passive - Spoils of War
- (NEW)PASSIVE SPOILS OF WAR:
Old Spoils of War Passive⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 40 Health and grants them kill gold. These effects require a nearby allied champion. Recharges every 60 seconds. Max 2 charges. - (NEW) CLARITY: Allies who benefit from Spoils of War now also gain +1 to their minions killed score
- HEALTH:
50⇒ 75 - HEALTH REGEN:
6⇒ 0
25/11/2013 Gameplay Hotfix
Context:Your new Targon overlords have heard your pleas for mercy. Based on your feedback, we’re making a few balance changes before Thanksgiving since we know people want to spend the holidays having fun.
- UNIQUE Passive - Spoils of War
- Charge rate increased to 60 seconds from 30 (remains 30 seconds for Targon's Brace and Face of the Mountain)
- Execute now only works on melee basic attacks
- Fixed a bug where Zac's Cell Division bloblets could be executed
- Costs 365 Gold
- +50 Health
- +6 Health Regen per 5 seconds
- UNIQUE Passive - Spoils of War: Basic attacks execute minions below 200 Health. Killing a minion heals the nearest allied champion for 2% of your maximum Health and grants them the bounty plus 5 Gold.
- These effects require a nearby allied champion. Recharges every 30 seconds. Max 2 charges.
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