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Redemption
Redemption
Active
UNIQUE - Intervention: Reveal and target an area within 5500 range. After a 2.5 seconds delay, a beam of light strikes the ground. Allies within the area are healed for 200 - 400 (based on target's level) while enemy champions take 10% of their maximum health as true damage and enemy minions take 250 true damage (120 seconds cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal. Can be used while dead.
Statistics

HP
200

MPR
100% Base Mana Regen

AH
15
Heal and Shield Power16%
Additional Information
LimitationsThis effect is halved if the target has been affected by another Redemption in the last 12 seconds.
Map AvailabilityALL
TierFinished
Recipe
ItemSquareKindlegem + ItemSquareForbidden Idol + 700 Goldcurrency
Total Cost: 2300 Goldcurrency
Sold For: 1610 Goldcurrency

Notes[]

  • Redemption's bonus healing and shielding passive stacks additively with
    Forbidden Idol
    ,
    Mikael's Crucible
    , and
    Ardent Censer
    .
  • Buying a Redemption while dead will prevent you from using it until you respawn even though the item can be used further into the game while dead.
  • Redemption can be stacked with
    Salvation
    for their healing and shielding power as they are not the same items.

Similar Items[]

Patch History[]

v8.12

HEAL AND SHIELD POWER : [10%] ⇒ 8%


v7.12
Health and health regen down. Mana regen up. Heal decreased but scales better with heal amplifiers.

Redemption gives enchanters access to a heal - one of their class strengths - that excels in teamfights, but it’s currently best-in-class on all supports, not just enchanters. A spicy heal on healers is cool, but when it’s so easily accessible to tanks, the two classes lose some of their uniqueness. We’re linking Redemption’s heal strength to typical enchanter items and masteries so that if you want its full strength, you have to invest in it.

HEALTH : [300] ⇒ 200
HEALTH REGEN : [+75%] ⇒ +50% base health regen
MANA REGEN : [+125%] ⇒ +150% base mana regen
HEAL : [65-490 (level 1-18)] ⇒ 30-370 (level 1-18)
UBERHEAL Redemption’s heal amount is affected three times as much by heal and shield power amplifiers


v7.2
Health down. Heal down at lower levels. Mana regeneration up.

Redemption gives supports (especially enchanters) a way to contribute more directly to teamfights. However, its mid-game ability to dramatically turn skirmishes is making it the optimal first purchase on just about every support. In this landscape, whoever gets Redemption has a substantial advantage in all-ins, which leaves no room for other item choices. We’re significantly toning back its early strength, but keeping the teamfight impact that makes the item so redeeming.

HEALTH : [400] ⇒ 300
MANA REGENERATION : [+75%] ⇒ +125% base mana regen
HEAL : [130 + 20 per target level (150 - 490)] ⇒ 40 + 25 per target level (65 - 490)


v6.22
Redemption gives one more spell -- bringing both a heal and damage -- available even after death.

Are you an enchanter? Do you love healing and shielding your teammates so they don’t die? Do you hate dying, not because you’re dead, but because you know your carry doesn’t stand a chance without you? No problem! Redemption not only boosts your healing, but also gives you an additional ability that can even be used while dead. With Redemption, you can give your carry a second chance at life, even if yours is already over.

TOTAL COST : 2100 gold
BUILD PATH : Forbidden Idol + Crystalline Bracer + 650 gold
HEALTH : 400
BASE HEALTH REGENERATION : +75%
BASE MANA REGENERATION : +75%
COOLDOWN REDUCTION : +10%
HEAL AND SHIELD POWER : +10% (UNIQUE Passive)
SO REDEEMED : UNIQUE Active: Target an area within 550 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per target’s level) health, burn enemy champions for 10% of their maximum health as true damage, and deal 250 true damage to enemy minions (120 second cooldown). Can be used while dead. (Half effect if the target has been affected by another Redemption recently)


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