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Redemption
Active
UNIQUE - Intervention: Reveal and target an area within 5500 range. After a 2.5 seconds delay, a beam of light strikes the ground. Allies within the area are healed for 200 - 400 (based on target's level) while enemy champions take [+10% their max health] as true damage (90 seconds cooldown). Can be used while dead.
Statistics

HP
200

MPR
100% Base Mana Regen

AH
15
Heal and Shield Power10%
Additional Information
LimitationsLimited to 1 Redemption.
This effect is halved if the target has been affected by another Redemption in the last 12 seconds.
Map AvailabilityALL
TierLegendary
Item Code3107
Recipe
ItemSquareKindlegem + ItemSquareForbidden Idol + 900 Goldcurrency
Total Cost: 2300 Goldcurrency
Sold For: 1610 Goldcurrency
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Notes

  • Redemption's bonus healing and shielding passive stacks additively with
    Forbidden Idol
    and
    Ardent Censer
    .
  • Buying a Redemption while dead will prevent you from using it until you respawn even though the item can be used further into the game while dead.
  • OrnnSquareOrnn can upgrade this Item to a Mastwerwok Item:
    • Item icon is modified with ItemSquareOrnn Modifier
    • Health Mini Icon HP: 200 (+185) with a total of 385
    • CDR Mini Icon AH: 15 (+16) with a total of 31

Similar Items

Patch History

Patch 14.19

  • Heal and Shield Power: 15% ⇒ 10%


Patch 12.14

REDEMPTION HEAL AND SHIELD POWER INCREASE : [20%] ⇒ 16%


Patch 12.10

HEAL : [200-400] ⇒ 180-340 (target's levels 1-18)


Patch 11.16

Redemption is being overshadowed by the other Enchanter items and has struggled to find its niche this season. We’re increasing the power and availability of its exciting moments so that it can be more effective in more team fights.

INTERVENTION HEAL : [180-360 (based on ally’s level)] ⇒ 200-400 (based on ally’s level)
INTERVENTION COOLDOWN : [120 seconds] ⇒ 90 seconds


Patch 10.23

TOTAL COST : [2100 gold] ⇒ 2300 gold
BUILD PATH : [Crystalline Bracer + Forbidden Idol + 650 gold] ⇒ Kindlegem + Forbidden Idol + 700 gold
HEAL SHIELD POWER : [10%] ⇒ 20%
ABILITY HASTE : [10% cooldown reduction] ⇒ 15 ability haste
BASE HEALTH REGEN [50%] ⇒ 0%
BASE MANA REGEN : [150%] ⇒ 100%
JUDGMENT (ACTIVE) : No longer damages minions or gets 3 times effectiveness from Heal and Shield Power


Patch 8.24b

HEAL AND SHIELD POWER : [8%] ⇒ 10%


v8.12

HEAL AND SHIELD POWER : [10%] ⇒ 8%


v7.12
Health and health regen down. Mana regen up. Heal decreased but scales better with heal amplifiers.

Redemption gives enchanters access to a heal - one of their class strengths - that excels in teamfights, but it’s currently best-in-class on all supports, not just enchanters. A spicy heal on healers is cool, but when it’s so easily accessible to tanks, the two classes lose some of their uniqueness. We’re linking Redemption’s heal strength to typical enchanter items and masteries so that if you want its full strength, you have to invest in it.

HEALTH : [300] ⇒ 200
HEALTH REGEN : [+75%] ⇒ +50% base health regen
MANA REGEN : [+125%] ⇒ +150% base mana regen
HEAL : [65-490 (level 1-18)] ⇒ 30-370 (level 1-18)
UBERHEAL Redemption’s heal amount is affected three times as much by heal and shield power amplifiers


v7.2
Health down. Heal down at lower levels. Mana regeneration up.

Redemption gives supports (especially enchanters) a way to contribute more directly to teamfights. However, its mid-game ability to dramatically turn skirmishes is making it the optimal first purchase on just about every support. In this landscape, whoever gets Redemption has a substantial advantage in all-ins, which leaves no room for other item choices. We’re significantly toning back its early strength, but keeping the teamfight impact that makes the item so redeeming.

HEALTH : [400] ⇒ 300
MANA REGENERATION : [+75%] ⇒ +125% base mana regen
HEAL : [130 + 20 per target level (150 - 490)] ⇒ 40 + 25 per target level (65 - 490)


v6.22
Redemption gives one more spell -- bringing both a heal and damage -- available even after death.

Are you an enchanter? Do you love healing and shielding your teammates so they don’t die? Do you hate dying, not because you’re dead, but because you know your carry doesn’t stand a chance without you? No problem! Redemption not only boosts your healing, but also gives you an additional ability that can even be used while dead. With Redemption, you can give your carry a second chance at life, even if yours is already over.

TOTAL COST : 2100 gold
BUILD PATH : Forbidden Idol + Crystalline Bracer + 650 gold
HEALTH : 400
BASE HEALTH REGENERATION : +75%
BASE MANA REGENERATION : +75%
COOLDOWN REDUCTION : +10%
HEAL AND SHIELD POWER : +10% (UNIQUE Passive)
SO REDEEMED : UNIQUE Active: Target an area within 550 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per target’s level) health, burn enemy champions for 10% of their maximum health as true damage, and deal 250 true damage to enemy minions (120 second cooldown). Can be used while dead. (Half effect if the target has been affected by another Redemption recently)