| Redemption | |
|---|---|
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| Active | |
| UNIQUE - Intervention: Reveal and target an area within 5500 range. After a 2.5 seconds delay, a beam of light strikes the ground. Allies within the area are healed for 200 - 400 (based on target's level) while enemy champions take [+10% their max health] as true damage (90 seconds cooldown). Can be used while dead. | |
| Statistics | |
HP | 200 |
MPR | 100% Base Mana Regen |
AH | 15 |
| Heal and Shield Power | 10% |
| Additional Information | |
| Limitations | Limited to 1 Redemption. This effect is halved if the target has been affected by another Redemption in the last 12 seconds. |
| Map Availability | ALL |
| Tier | Legendary |
| Item Code | 3107 |
| Recipe | |
| Total Cost: 2300 | |
| Sold For: 1610 | |
| ExternalLinks | |
| Game Info Wiki | wiki.leagueoflegends.com |
Notes
- Redemption's bonus healing and shielding passive stacks additively with
Forbidden Idol and
Ardent Censer.- It stacks multiplicatively with
Spirit Visage.
- It stacks multiplicatively with
- Buying a Redemption while dead will prevent you from using it until you respawn even though the item can be used further into the game while dead.
Ornn can upgrade this Item to a Mastwerwok Item:
Similar Items
Patch History
- Heal and Shield Power: 15% ⇒ 10%
Redemption is being overshadowed by the other Enchanter items and has struggled to find its niche this season. We’re increasing the power and availability of its exciting moments so that it can be more effective in more team fights.
v7.12
Health and health regen down. Mana regen up. Heal decreased but scales better with heal amplifiers.
Redemption gives enchanters access to a heal - one of their class strengths - that excels in teamfights, but it’s currently best-in-class on all supports, not just enchanters. A spicy heal on healers is cool, but when it’s so easily accessible to tanks, the two classes lose some of their uniqueness. We’re linking Redemption’s heal strength to typical enchanter items and masteries so that if you want its full strength, you have to invest in it.
v7.2
Health down. Heal down at lower levels. Mana regeneration up.
Redemption gives supports (especially enchanters) a way to contribute more directly to teamfights. However, its mid-game ability to dramatically turn skirmishes is making it the optimal first purchase on just about every support. In this landscape, whoever gets Redemption has a substantial advantage in all-ins, which leaves no room for other item choices. We’re significantly toning back its early strength, but keeping the teamfight impact that makes the item so redeeming.
v6.22
Redemption gives one more spell -- bringing both a heal and damage -- available even after death.
Are you an enchanter? Do you love healing and shielding your teammates so they don’t die? Do you hate dying, not because you’re dead, but because you know your carry doesn’t stand a chance without you? No problem! Redemption not only boosts your healing, but also gives you an additional ability that can even be used while dead. With Redemption, you can give your carry a second chance at life, even if yours is already over.
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