Ravenous Hydra | |
---|---|
Passive | |
UNIQUE - Cleave: Basic attacks deal (+40% AD) (Melee) / (+20% AD) (Ranged) physical damage to other nearby enemies. | |
Active | |
UNIQUE - Ravenous Crescent: Deal (+80% AD) physical damage to enemies within a 450 radius in front of you (10 second cooldown). | |
Statistics | |
AD | 65 |
LS | 12% |
AH | 15 |
Additional Information | |
Limitations | Limited to 1 Hydra item. |
Map Availability | ALL |
Tier | Legendary |
Item Code | 3074 |
Recipe | |
+ + + 150 | |
Total Cost: 3300 | |
Sold For: 2310 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Ravenous Hydra can only be purchased by melee champions and shapeshifter champions with a melee form, its passive and active cannot be used when performing ranged basic attacks.
- Activating Crescent does not reset the auto-attack timer. Rather, the effect uses the champion's auto attack animation to display the effect.
- Gangplank's Parrrley and Poppy's Iron Ambassador are the only abilities that can apply on-hit effects as melee attacks while behaving as ranged attacks.
- Ornn can upgrade this Item to a Mastwerwok Item:
Trivia[]
- Searching for "no damage" in the shop will bring up Ravenous Hydra. While there were many speculated reasons for this, in actuality it is because of the "no" in "RaveNOus" and "Damage" in its listed stats (+80 attack damage); the item can just as easily be found searching "Raven Age" or "Dam us".
- This item is very similar to the DotA item Battle fury.
- Along with
Titanic Hydra, Ravenous Hydra borrows its namesake from the Hydra, a many-headed beast.- They both also build from
Tiamat, which shares its name with the five headed dragon goddess in the Dungeons & Dragons tabletop RPG.
- They both also build from
Gallery[]
Similar Items[]
Patch History[]
- Attack Damage: 70 ⇒ 65
- Haste: 20 ⇒ 15
- Crescent Damage: 100% AD ⇒ 80% AD
- Crescent Life Steal Effectiveness: 150% ⇒ 100%
While all of the other Tiamat items have managed to find their respective niches within the item system, Ravenous Hydra in comparison is less powerful and less exciting in its current state. Our goal is for Ravenous to stand shoulder to shoulder with its counterparts, so in this patch we'll be leaning into its niche as the premier caster healing item, but in a way that doesn't have the same inherent problems that Goredrinker did.
- new Ravenous Crescent Lifesteal: Ravenous Hydra now applies Lifesteal to its Ravenous Crescent active at 150% effectiveness
Patch 14.1 - January 12, 2024
- We’re increasing Ravenous Hydra’s lifesteal to more clearly identify it as a premium sustain option for players and taking this as an opportunity to smooth out how the item casts.
- Lifesteal: 10% ⇒ 12%
- Cast Time: 0.25 seconds ⇒ Now references user’s auto attack cast time
- Total Cost: 3300 gold
- Item Recipe: Tiamat + Caulfield’s Warhammer + Vampiric Scepter + 200 gold
- 70 Attack Damage
- 20 Ability Haste
- 10% Lifesteal
- Active - Ravenous Crescent: Deal 100% total Attack Damage physical damage to nearby enemies within 450 units. This damage applies Lifesteal. 10 second cooldown.
- Passive - Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 350 units of the target hit.
- UPDATED Picky Eater: 10% Omnivamp ⇒ 10% Lifesteal
- Ability Haste: 20 ⇒ 25
- NEW Big Appetite: Cleave damage will now trigger Lifesteal
Patch 12.23 - 12/14/2022
- Cleave Damage: 50% total AD for Melee/25% total AD for Ranged ⇒ 40% total AD for Melee/20% total AD for Ranged
- Carnivorous Stacks Lost on Death: 50% of stacks ⇒ 60% of stacks
We overshot a bit with Hydra’s overall stats, making it a much too efficient item for the gold that it cost. We’re preserving its niche as a rush item for champions that like the AD, but are reducing its AoE damage and pulling out the Ominvamp from stacks that was really pushing this item over the edge.
- AoE Splash Damage: 60% AD for melee champions /30% AD for ranged champions ⇒ 50% AD for melee champions/25% AD for ranged champions
- REMOVED Omnivamp from Stacks: 4% ⇒ Removed
Patch 12.22 - 11/17/2022 MID-PATCH UPDATE 1
- Total Cost: 3300 gold ⇒ 3400 gold
- Unique Passive - Carnivorous AD per Stack: 0.6 (24 maximum AD) ⇒ 0.5 (20 maximum AD)
Great for AD melee champions looking to carry their teams with damage.
- Attack Damage: 70 ⇒ 65
- Unique Passive - Cleave: 60-12% total AD (based on distance) ⇒ 60% of total AD for melee champions and 30% of total AD for ranged champions to all enemies around them
- NEW Unique Passive - Carnivorous: Gain 0.6 AD and 0.1% Omnivamp on minion kills, increased to twice that amount for champions, large/epic monsters, and siege minions. Stacks up to 24 AD and 4% Omnivamp. Lose half of these stacks on death.
If an enemy champion stands next to the tower you're attacking, Ravenous Hydra's AoE passive triggers turret aggro, which is rather counterintuitive to split-pushing top laners who want to take down towers.
Patch 10.23
Cleave now also procs on abilities and ranged basic attacks. Now grants Omnivamp instead of life steal. No longer grants health regen. Active removed.
Active re-homed in “Goredrinker,” a fighter Mythic with room for an effect of this complexity and power. Ravenous Hydra simplified to be THE vamp item for physical damage casters or basic attackers.
Base Stats
Effects
Patch 10.5
Lifesteal increased. active area of effect increased, now occurs at your max attack range.
Increasing Ravenous Hydra's strength should open its appeal to more fighters and buff the ones who already pick it up. We're also making the Crescent active work as expected for those who have longer than 125 attack range.
aCTIVE CENTER POINT : | [125 distance in front of you] | |
⇒ | At your basic attack range (up to 200 distance - sorry Rengar) |
v6.6
Build path is less ugly.
With the lower attack damage on Tiamat, we realized we could make the build smoother by subbing out the Long Sword for a Pickaxe.
So we did that.
v6.4
Hydra's can no longer be swapped into one another.
While this was a neat idea, in practice being able to swap for no cost presents us with some balancing difficulties. Key among them is the smoother build of Titanic Hydra - letting champions with an intended weakness in their early-game bulk up at no cost to their late-game damage scaling. Rather than continuously tune them based on their relative power (instead of how useful they are to their core users), we're separating the Hydras for good. Goodnight, sweet serpent prince-swapping. You were too beautiful for this world.
v6.1
Cost down.
The Hydras are doing well once purchased, but often feel like they take forever to get completed. Along Tiamat's cost being shaved, a reduction in Ravenous Hydra should make them easier to complete.
v5.22
hungry hungry hydra
We'd intended Titanic and Ravenous (the two 'heads' of the hydra) to be interchangeable all along, but Titanic's awkward build-path led to some complications. With Tiamat being cheaper and more accessible, we're executing on that now.
Gameplay-wise this lets you customize your type of builds on the fly, but it's also just really cool.
- Combine cost increased to 600 from 200 (total cost unchanged)
- Combine cost reduced to 200 gold from 400 (total cost reduced to 3,300 gold from 3,500)
- Life Steal increased to 12% from 10%
v1.0.0.152 Ravenous Hydra added
- Melee Only
- +75 Attack Damage
- +15 Health Regen per 5 seconds
- +10% Life Steal
- Passive: Damage dealt by this item works with Life Steal.
- Unique Passive - Cleave: Your attcks deal up to 60% of your Attack Damage to units around your target - decaying down to 20% near the edge.
- Unique Active - Crescent: Deals up to 100% of your Attack Damage to units around you - decaying down to 60% near the edge (10 second cooldown).
- Cost: 3,500 (400)
- Builds from Tiamat and Vampiric Scepter
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