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Quicksilver Sash
Quicksilver Sash
Active
UNIQUE - Quicksilver: Removes all crowd control debuffs (except knockups) from your champion (90 second cooldown).
Statistics

MR
30
Additional Information
LimitationsLimited to 1 Quicksilver item.
Map AvailabilityALL
TierEpic
Item Code3140
Recipe
ItemSquareNull-Magic Mantle + 900 Goldcurrency
Total Cost: 1300 Goldcurrency
Sold For: 910 Goldcurrency
Builds Into
ItemSquareMercurial Scimitar
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Notes[]

  • Unlike Cleanse, it will not stop any other debuffs after activating it until the cooldown refreshes.
  • The active is one of the few abilities that can be activated during silence or suppression.
  • The active does not cancel or remove Airborne directly, but allows wielders to use mobility spells and Flash to overrule the effect.

Trivia[]

  • Quicksilver Sash's name is derived from the chemical element mercury, which is also known as quicksilver.

Patch History[]

Patch 10.23

QUICKSILVER : [Removes all disables] Removes all disables excluding Airborne (unchanged but now called out). Can't be used while Airborne.


v6.9
Active now only removes crowd control debuffs.

The QSS and Mercurial Scimitar active has two uses: cleansing crowd control (Amumu ult) and purging combat debuffs (Zed ult). These cases differ in that crowd control is setup, while combat debuffs are the payoffs to such setup. When you cleanse CC, the enemy needs to lock you down again to aggress on you, but that tends to bpretty reasonable ask. By contrast, cleansing a combat debuff wipes the applicator's primary means of fighting you. So, those champs are pressured to snowball before their effects become meaningless, while their opponents are forced into buying QSS even if it's incredibly inefficient to do so. This leads to destructive effects on game balance which we've left unanswered for too long. With the understanding that there may be outliers we need to address, we're unshackling combat debuff champs from their quicksilver collars.

ACTIVE EFFECT : The actives of Quicksilver Sash and Mercurial Scimitar now only remove crowd control debuffs


v5.22

TOTAL cost : [1250 gold] 1300 gold
BUILD path : Null-Magic Mantle + 850 gold


v4.20

  • RECIPE : Negatron Cloak + 830 gold Null-Magic Mantle + 750 gold
  • TOTAL COST : 1550 gold 1250 gold
  • MAGIC RESISTANCE : 45 30

v3.02

  • Combine cost reduced to 830 gold from 850 (total cost reduced 1,550 gold from 1,660)

v1.0.0.152

  • Magic Resist reduced from 48 to 45
  • Unique Active is now named "Quicksilver"
  • Price changed from 1,640 (900) to 1,660 (850)

v1.0.0.142

  • Combine cost increased to 900 from 700

v1.0.0.126

  • Adjusted the cooldown to properly reflect what is shown in the tooltip

v1.0.0.123

  • Active effect is now unique

v1.0.0.120

  • Cooldown decreased to 90 seconds from 105

v1.0.0.111

  • Magic resistance increased to 56 from 48

v1.0.0.103

  • Fixed a bug that allowed it to be affected by cooldown reduction
  • Cooldown reduced to 105 seconds from 120

v1.0.0.82

  • Cooldown reduced to 120 seconds from 150
  • Combine cost reduced to 700 gold from 900

v1.0.0.61

  • Quicksilver Sash added


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