Pyke | |
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General Information | |
Title | The Bloodharbor Ripper |
Pronouns | He/Him |
Release Date | May 31st, 2018 |
Cost | 3150 ![]() ![]() |
Primary | Support |
Secondary | Assassin |
Statistics | |
HP | 670 (+ 110) |
HPR | 7 (+ 0.5) |
MP | 415 (+ 50) |
MPR | 8 (+ 1) |
MS | 330 |
AD | 62 (+ 2) |
AS | 0.667 (+ 2.5%) |
RNG | 150 |
AR | 43 (+ 4.7) |
MR | 32 (+ 2.05) |
Developer Info | |
DDragon Key | Pyke |
Integer Key | 555 |
External Links | |
Universe | universe.leagueoflegends.com |
Game Info Wiki | wiki.leagueoflegends.com |
Pyke is a champion in League of Legends.
Lore
- Biography
- Story
A renowned harpooner from the slaughter docks of Bilgewater, Pyke should have met his death in the belly of a gigantic jaull-fish… and yet, he returned. Now, stalking the dank alleys and backways of his former hometown, he uses his new supernatural gifts to bring a swift and gruesome end to those who make their fortune by exploiting others—and a city that prides itself on hunting monsters now finds a monster hunting them.
As a youth, Pyke started out like many in Bilgewater: on the slaughter docks. All day, every day, monstrous creatures of the deep were hauled in for rendering in the butcheries that lined the waterfront. He found employment in a district known as Bloodharbor, as even the tide itself was not strong enough to wash away the red slick that ran constantly down its wooden slips. He became well acquainted with the trade—both the gruesome work and meager paychecks. Over and over, Pyke watched heavy purses of gold being handed to captains and crews in exchange for the daunting carcasses that he and his fellows would hack into salable chunks. He became hungry for more than a few copper sprats in his pocket, and managed to talk his way onto a ship’s crew. Few individuals dared to hunt in the traditional Serpent Isles manner: launching themselves at their targets to secure tow-hooks with their bare hands, and beginning to butcher the creatures while they yet lived. Fearless and highly skilled in this regard, Pyke soon cut a name for himself as the best harpooner a golden kraken could buy. He knew meat was worth pennies compared to certain organs from the larger, more dangerous beasts… organs that needed to be harvested fresh. Depending on the difficulty of the hunt, each sea monster commanded its own price, and the most desired by Bilgewater traders was the jaull-fish. From its razor-toothed maw, priceless sacs of sapphilite were coveted across Runeterra for various sorcerous distillations, and a small flask of the glowing blue oil could pay for a ship and its crew ten times over. But it was while hunting with an untested captain that Pyke learned where a life of blood and guts would land him. Days into their journey, a huge jaull-fish breached, opening its maw wide to reveal rows of sapphilite sacs. Several harpoon lines secured the beast, and though it was far bigger and older than any he had encountered before, Pyke leapt into its mouth without hesitation. As he set about his work, a deep vibration began to stir in the creature’s cavernous gullet. Roiling bubbles broke the ocean’s surface, and an entire pod of jaulls began to push against the tethered ship’s hull. The captain lost his nerve, and cut Pyke’s lifeline. The last thing the doomed harpooner saw before the beast’s jaws snapped shut was the look of horror on his crewmates’ faces, as they watched him being swallowed alive. But this was not the end for Pyke. In the deepest fathoms of the unknowable ocean, crushed by the titanic pressure, and still firmly trapped within the jaull’s mouth, he opened his eyes once more. There were blue lights everywhere, thousands of them, seemingly watching him. Tremulous echoes of something ancient and mysterious filled his brain, crushing his mind, showing him visions of all he had lost whilst others grew fat. A new hunger overtook Pyke, one for vengeance and retribution. He would fill the depths with the corpses of those who had wronged him. Back in Bilgewater, no one thought much of the killings at first—for so dangerous a place, the occasional red tide was nothing new. But weeks became months, and a pattern began to emerge. Captains from many ships were found carved up and left out for the dawn. Bar-room patrons whispered it was a supernatural killer, wronged at sea, gutting his way through the crew manifest of some damned ship called the Terror. Once a mark of respect and celebrity, the question “You a captain?” became a cause for alarm. Soon it was the caulkers, too, and the first mates, merchant officers, bankers… indeed, anyone associated with the bloody business of the slaughter docks. A new name went up on the bounty boards: a thousand krakens for the infamous Bloodharbor Ripper. Driven by memories twisted by the deep, Pyke has succeeded where many have failed—striking fear into the hearts of unscrupulous businessmen, killers, and seafaring scoundrels alike, even though no one can find any mention of a ship named the Terror ever docking in Bilgewater. A city that prides itself on hunting monsters now finds a monster hunting them, and Pyke has no intention of stopping. | |
"There’s plenty of room for everyone at the bottom of the sea..." |
Abilities
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Patch History
Base magic resist growth and armor growth decreased. Q cost decreased and now scales; cooldown decreased early; base damage increased. W bonus movement speed now constant at all ranks. E base damage increased.
Aiming to pull this bloody beast away from the mid lane and boost his role as a support. As a slippery assassin, he was getting too much leeway while diving in and around his enemies. Mid Pyke is also far more capable of soaking up experience than in the bot lane. To curb these advantages, we’re bumping his armor scaling down from the literal best in class to a notch below and pulling back on his swift stalking around the map. These changes should primarily be felt in the mid lane, where Pyke accesses his later W levels much earlier to speed up his roam. In addition, we’re pumping more power into his Q so that he can fish for hooks with less punishment and harpoon it out more in the botlane.
Base Stats
Q - Bone Skewer
COOLDOWN : | [12/11/10/9/8] | |
⇒ | 10/9.5/9/8.5/8 |
BASE DAMAGE : | [75/125/175/225/275] | |
⇒ | 85/135/185/235/285 |
W - Ghostwater Dive
BONUS MOVEMENT SPEED : | [40/45/50/55/60%] | |
⇒ | 40% at all ranks |
E - Phantom Undertow
BASE DAMAGE : | [95/125/155/185/215] | |
⇒ | 105/135/165/195/225 |
Patch 9.21
Base health growth decreased. Passive Grey Health from damage decreased.
When Pyke gets ahead, he takes advantage of the situation without any real risk, killing off folks left and right and becoming near-impossible to take down. He should still have trouble escaping after an assassination, even if he's doing very well. And if he makes a second pass at a kill, he shouldn't be at near full life.
Base Stats
Passive - Gift of the Drowned Ones
GREY HEALTH : | [30-81% (levels 1-18)] | |
⇒ | 25-50% (levels 1-18) | of the damage he takes from enemy champions |
Patch 9.14
E now stuns non-champions. R deals reduced damage to surviving enemies; now grants Pyke additional "Your Cut" gold as well.
Pyke's 9.13 changes had the intended outcome of equalizing performance between support Pyke and solo Pyke, but left Pyke with some room for buffs.
E - Phantom Undertow
R - Death From Below
Patch 9.13
Q cooldown decreased early; stab damage bonus removed. W movement speed now scales. E no longer damages non-champions.
We're targeting solo lane Pyke because his strong anti-harass tools make him an impossible-to-avoid death trap if he gets too far ahead. To help curb that, we're specifically hitting his wave clear.
Q - Bone Skewer
STAB TARGETING : | [AoE (30% reduced damage on non-champions)] | |
⇒ | Single target (hits nearest unit, preferring nearest champion) |
COOLDOWN : | [14/12.5/11/9.5/8] | |
⇒ | 12/11/10/9/8 |
W - Ghostwater Dive
MOVEMENT SPEED : | [40% (decaying over 5 seconds)] | |
⇒ | 40/45/50/55/60% (decaying over 5 seconds) |
E - Phantom Undertow
Patch 9.7
Q cooldown decreased early. E stun duration increased.
We're giving Pyke's all-in more power.
Q - Bone Skewer
COOLDOWN : | [16/14/12/10/8] | |
⇒ | 14/12.5/11/9.5/8 | seconds |
E - Phantom Undertow
v8.22
Grey health no longer scales with max health but scales harder off AD. W movement speed decreased; scales with lethality instead of AD. E stun scales with lethality instead of rank. R scales with lethality.
We put abundant utility into Pyke's kit to support a high-risk, high-reward playstyle, but with his builds frequently leaning on tanky pickups, there's not much of a dangerous line to walk. The changes below tie his utility to offensive scaling rather than baseline values so safer builds won't get the same explosive payoffs that aggro Pyke delivers. A few mana cost reductions should ease that transition away from Ancient Coin and Frozen Heart back into riskier pickups.
General
Passive - Gift of the Drowned Ones
MAXIMUM GREY HEALTH : | [25% max health + 21% per 100 bonus attack damage, up to 50%] | |
⇒ | 80 health + 8 health per 1 bonus attack damage, up to 60% max health |
W - Ghostwater Dive
MOVEMENT SPEED : | [60/65/70/75/80% (+4% per 100 bonus AD)] | |
⇒ | 40% at all ranks (+1.5% per 1 lethality) |
E - Phantom Undertow
STUN : | [1.1/1.2/1.3/1.4/1.5 seconds] | |
⇒ | 1.1 at all ranks + 0.1 seconds per 10 lethality |
R - Death From Below
v8.19
Early ult damage increased.
Pyke’s performance scales down pretty steeply when played against higher-tier opponents who more frequently dodge his fairly projected abilities. We think his reliability is in a pretty solid spot, but want to increase the damage payout Pyke gets for hitting good ults that help close out fights. This power only impacts his early and mid game, and his damage from levels 11-18 is unchanged.
R - Death From Below
BASE DAMAGE (BREAKS EVEN AT LEVEL 11) : | [200 / 250 / 300 / 350 / 400 / 450 / 475 / 500 / 525 / 550 / 575 / 590 / 605] | |
⇒ | 250 / 290 / 330 / 370 / 410 / 450 / 475 / 500 / 525 / 550 / 575 / 590 / 605 |
v8.13
Health growth decreased. Armor and magic resist growth increased. E and R base damage decreased at later ranks. E and R damage ratio increased.
Pyke has seen a lot of success opting into tank builds and mixed success with more damage builds. We're looking to encourage his more aggressive, less safe build paths by rewarding him more for building damage.
Base stats
E - Phantom Undertow
BASE DAMAGE : | [95/130/165/200/235] | |
⇒ | 95/125/155/185/215 |
R - Death From Below
BASE DAMAGE : | [190/240/290/340/390/440/475/510/545/580/615/635/655] | |
⇒ | 200/250/300/350/400/450/475/500/525/550/575/590/605 | (at levels 6-18) |
We expect Pyke to have a steep learning curve, so we were conservative with his launch strength to make sure he doesn't grow into an overpowered state in the weeks to come. We overshot on the guardrails, so we're pumping some power into Pyke's laning strength to help him have more consistent games while players learn his kit.
- Released
Additional Content
Champion Information
- Pyke's Champion Page
- Universe of League of Legends Page
- Champion Reveal: Pyke, the Bloodharbor Ripper
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