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General Information
TitleThe Bloodharbor Ripper
Release DateMay 31st, 2018
Cost6300 BE 975 RP

670 (+ 104)

7 (+ 0.5)

415 (+ 50)

8 (+ 1)


62 (+ 2)

0.667 (+ 2.5%)


45 (+ 4.7)

32 (+ 2.05)
Developer Info
DDragon KeyPyke
Integer Key555
External Links
Game Info Wikileagueoflegends.fandom.com

Pyke is a champion in League of Legends.


  • Biography
  • Story
A renowned harpooner from the slaughter docks of Bilgewater, Pyke should have met his death in the belly of a gigantic jaull-fish… and yet, he returned. Now, stalking the dank alleys and backways of his former hometown, he uses his new supernatural gifts to bring a swift and gruesome end to those who make their fortune by exploiting others—and a city that prides itself on hunting monsters now finds a monster hunting them.

As a youth, Pyke started out like many in Bilgewater: on the slaughter docks. All day, every day, monstrous creatures of the deep were hauled in for rendering in the butcheries that lined the waterfront. He found employment in a district known as Bloodharbor, as even the tide itself was not strong enough to wash away the red slick that ran constantly down its wooden slips.

He became well acquainted with the trade—both the gruesome work and meager paychecks. Over and over, Pyke watched heavy purses of gold being handed to captains and crews in exchange for the daunting carcasses that he and his fellows would hack into salable chunks. He became hungry for more than a few copper sprats in his pocket, and managed to talk his way onto a ship’s crew. Few individuals dared to hunt in the traditional Serpent Isles manner: launching themselves at their targets to secure tow-hooks with their bare hands, and beginning to butcher the creatures while they yet lived. Fearless and highly skilled in this regard, Pyke soon cut a name for himself as the best harpooner a golden kraken could buy. He knew meat was worth pennies compared to certain organs from the larger, more dangerous beasts… organs that needed to be harvested fresh.

Depending on the difficulty of the hunt, each sea monster commanded its own price, and the most desired by Bilgewater traders was the jaull-fish. From its razor-toothed maw, priceless sacs of sapphilite were coveted across Runeterra for various sorcerous distillations, and a small flask of the glowing blue oil could pay for a ship and its crew ten times over. But it was while hunting with an untested captain that Pyke learned where a life of blood and guts would land him.

Days into their journey, a huge jaull-fish breached, opening its maw wide to reveal rows of sapphilite sacs. Several harpoon lines secured the beast, and though it was far bigger and older than any he had encountered before, Pyke leapt into its mouth without hesitation.

As he set about his work, a deep vibration began to stir in the creature’s cavernous gullet. Roiling bubbles broke the ocean’s surface, and an entire pod of jaulls began to push against the tethered ship’s hull. The captain lost his nerve, and cut Pyke’s lifeline. The last thing the doomed harpooner saw before the beast’s jaws snapped shut was the look of horror on his crewmates’ faces, as they watched him being swallowed alive.

But this was not the end for Pyke.

In the deepest fathoms of the unknowable ocean, crushed by the titanic pressure, and still firmly trapped within the jaull’s mouth, he opened his eyes once more. There were blue lights everywhere, thousands of them, seemingly watching him. Tremulous echoes of something ancient and mysterious filled his brain, crushing his mind, showing him visions of all he had lost whilst others grew fat.

A new hunger overtook Pyke, one for vengeance and retribution. He would fill the depths with the corpses of those who had wronged him.

Back in Bilgewater, no one thought much of the killings at first—for so dangerous a place, the occasional red tide was nothing new. But weeks became months, and a pattern began to emerge. Captains from many ships were found carved up and left out for the dawn. Bar-room patrons whispered it was a supernatural killer, wronged at sea, gutting his way through the crew manifest of some damned ship called the Terror. Once a mark of respect and celebrity, the question “You a captain?” became a cause for alarm.

Soon it was the caulkers, too, and the first mates, merchant officers, bankers… indeed, anyone associated with the bloody business of the slaughter docks. A new name went up on the bounty boards: a thousand krakens for the infamous Bloodharbor Ripper.

Driven by memories twisted by the deep, Pyke has succeeded where many have failed—striking fear into the hearts of unscrupulous businessmen, killers, and seafaring scoundrels alike, even though no one can find any mention of a ship named the Terror ever docking in Bilgewater.

A city that prides itself on hunting monsters now finds a monster hunting them, and Pyke has no intention of stopping.

"There’s plenty of room for everyone at the bottom of the sea..."

- PykeSquare.pngPyke


Mazier is sprawled on the rotten planks, waves lapping at stone underneath. Her slowing heartbeat pumps blood into the seawater. She stares, unblinking, at the shanty-dwellings above, and the stars beyond.

Pyke studies her face once more. Mazier’s dead eyes stab at his mind.

A jaulling vessel. Four-master with tattered sails. Waves the size of mountains.

Long hair in high-sea wind. Dozens of faces on deck. Watching. Blue eyes. Mazier’s blue eyes, wide in disbelief.

Then, teeth.

Not Mazier’s pearly whites. Gunky, sword-sized teeth. Criss-crossed the boat. Losing light. Closing. In the jaull’s mouth. Lifeline slack. Cut.

The tongue was too slick. Eyes stung with sweat. Fingers finding no purchase. Get to open water. Swim, swim...

The jaull’s teeth clamped shut. Then pain. Then darkness.

Ship was gone. So were the eyes.

Mazier’s eyes.

An able-bodied sailor. Aye. She was there. She cut my line.

Pyke nudges the body with his boot, gazing downward all the while. He nudges her until she reaches the edge of the dock. One more kick, and Mazier is floating. The sharks are quick to feast. Circling. Snapping. The ocean never wastes time.

Gulls shriek, their warbled cries caught on the wind, as Pyke finds Mazier, abled-bodied sailor, on the list. Red ink strikes her name from the parchment.

The last name on the Terror’s crew manifest.

That’s it. No more names, just a lot of red crosses. Where did I get all that ink...?

A feeling gnaws at Pyke. Restless, unsettled, unsatisfied. The churning lurch of bile in his belly. He can’t be done. There were too many of them there, on the decks. Maybe he got the wrong manifest. Maybe it doesn’t even matter.

They let me die. So many hands. So many times.

Another sound. Not gulls. Not waves. Not teeth closing. Not the voice in the back of his mind screaming out “You’re not done!” over and over and over. Not the music he remembers from the swimming city, all those years ago.

It’s a new sound. A real sound. A here-and-now sound.

Pyke looks with his living eye, and sees wooden stairs sagging under heavy bootfalls. A thickset man, walking down toward the moored, bobbing vessels.

He stops when he sees all the blood. His hand disappears into his jacket, pulling a flintlock, keeping the barrel of the gun close to his chest. Ready to aim and fire. Like a bloody idiot.

Pyke steps into the moonlight. The man looks like he’s seen a ghost. The skin around his mouth clams up tighter than a dock banker’s coin-purse. His eyes go wide and quivery, like jellyfish, like calm water catching a breeze.

“Who’s that?” he yells.

Come find out.

The flintlock is aimed at Pyke’s head. Then comes the flash and the bang. The shot is true, but it splinters wood because Pyke is no longer where he was.

He’s in the mist.

He falls apart, into salt and drops of water—a fine man to a fine mist. He heard they call him a phantasm. They’re half right.

The heavyset man reloads. Sweat beads his wrinkled brow.

In those precious few seconds, Pyke is all around him, in the in between, somewhere behind the air itself, studying him. Those fearful eyes, crap-brown. His beard wild and white. Sagging jowls, crooked nose, cracked lips, the way his earlobes are cauliflowered from countless dirty tavern fights.

Looks like a captain.

The man reeks of sweet, prickly fear. Good old boot-quaking terror.

Smells like a captain.

Pyke needs to be sure. He takes form—he was always a big man, now with the baleful, glowing eye that the sea gifted him, he feels larger still. Tell me your name, he rumbles.

The man didn’t expect anyone to appear behind him. Nobody expects that. Maybe they do in fantasies or nightmares or the stories they tell in bars. But in reality, everyone just craps their pants and falls flat on their face, and this heavyset captain is no rule-breaker on that count. He trips on his own stupid boots, and rolls down the stairs like a sack of tinned victuals.

Pyke takes each step slowly. A Noxian galleon is moored at the dock. Trader ship, or traitor ship? Is there a difference? He guesses not.

You got ‘til I get to the bottom of these steps to tell me what I want to know.

The man wheezes, his wind knocked clear into someone else’s sails. Gasping. A fish on land. Chubby hands reaching out.

I remember you...


White-knuckle grip on the deck rail...


The man tries to stand, but his knee bends the wrong way.


You were watching.

Step. A wharf-rat scurries close. Dinner time soon.

You were smiling.

Sputter. Tears coming now. “P-please… I don’t know what you’re talking about...”


Name. Now.

“Beke! Beke Nidd!”

Pyke pauses to consult the manifest, one step from the bottom. All the red marks. All the crossed out names.

There. Beke Nidd. Midshipman.

Uncrossed. Clear as day. Must have had the paper folded wrong.

Beke Nidd. Yeah, I remember you. You were there.

“I’ve never seen you before! It’s my first night in Bilge—”

People can’t lie with a hookman’s barber lodged in their cheek. They can’t beg or trade facts they don’t have.

Fine tool, the barber-blade. Made of tempered sharkbone. Keener than steel. Sticks in real good, snagging on bone and flesh. Struggling only hooks it deeper, as Beke is learning. His eyes are really afraid now.

Those eyes stab at Pyke’s mind.

The memory rises like a tide, and he opens up to let the waters come crashing through, drowning out Beke’s gurgled pleas.

A jaulling vessel. Four-master with tattered sails. Waves the size of mountains.

Ragged beard in high-sea wind. Dozens of faces on deck. Watching. Crap-brown eyes. Beke Nidd’s crap-brown eyes, wide in disbelief.

Then, teeth.


Gift of the Drowned Ones.png Gift of the Drowned Ones [Passive]

Innate: If Pyke cannot be seen by enemies, he regenerates damage that he has recently taken from champions.

Pyke stores 9% (+0.2 per 1 Lethality) of damage taken as Grey Health, increased to 40% (+0.4 per 1 Lethality) if there are two or more enemies nearby.

Additionally, Pyke converts all extra Maximum Health from any source into Attack Damage instead. (1 AD per 14 Health)

Max Regen: 80 + (8 Health per 1 bonus AD)
Bone Skewer.png Bone Skewer [Q]
Cost: 74 / 78 / 82 / 86 / 90 Mana Cooldown: 10 / 9.5 / 9 / 8.5 / 8 Range: 400

Tap: Pyke stabs in a direction, damaging the nearest enemy (preferring champions).

Hold: Pyke throws his harpoon, pulling the first enemy struck towards him and dealing damage. They are also slowed by 90% for 1 second, and Bone Skewer's mana cost is refunded by 75% if he hits an enemy champion.

Physical Damage: 100 / 150 / 200 / 250 / 300 (+60% bonus)
Ghostwater Dive.png Ghostwater Dive [W]
Cost: 50 Mana Cooldown: 12 / 11.5 / 11 / 10.5 / 10

Active: Pyke gains Camouflage and gains decaying 40% (+1.5% per 1 Lethality) Movement Speed for 5 seconds.
Phantom Undertow.png Phantom Undertow [E]
Cost: 40 Mana Cooldown: 15 / 14 / 13 / 12 / 11 s Range: 550

Active: Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking enemies along its path, stunning them for 1.25 seconds (+0.1 per 10 Lethality). Champions hit also take physical damage. Physical Damage: 105 / 135 / 165 / 195 / 225 (+100% bonus)
Death From Below.png Death from Below [R]
Cost: 100 Mana Cooldown: 100 / 85 / 70 s Range: 750

'Your Cut'.png
Active: Pyke strikes all enemy champions in an X, blinking to and executing targets below a Health threshold. Enemies not executed instead take physical damage equal 50% of the threshhold.

When an enemy champions dies in the X from any source, an assiting ally will receive an additional Cut and Pyke may re-cast Death From Below again within 20 seconds.

Health Threshold: 250 - 550 (based on level) (+80% bonus) (+1.5 per 1 Lethality)

Patch History[]

Patch 10.14

Base magic resist growth and armor growth decreased. Q cost decreased and now scales; cooldown decreased early; base damage increased. W bonus movement speed now constant at all ranks. E base damage increased.

Aiming to pull this bloody beast away from the mid lane and boost his role as a support. As a slippery assassin, he was getting too much leeway while diving in and around his enemies. Mid Pyke is also far more capable of soaking up experience than in the bot lane. To curb these advantages, we’re bumping his armor scaling down from the literal best in class to a notch below and pulling back on his swift stalking around the map. These changes should primarily be felt in the mid lane, where Pyke accesses his later W levels much earlier to speed up his roam. In addition, we’re pumping more power into his Q so that he can fish for hooks with less punishment and harpoon it out more in the botlane.

Base Stats

ARMOR GROWTH : [5] 3.5

Bone Skewer.png Q - Bone Skewer

COST : [70] 50/55/60/65/70
COOLDOWN : [12/11/10/9/8]
BASE DAMAGE : [75/125/175/225/275]

Ghostwater Dive.png W - Ghostwater Dive

BONUS MOVEMENT SPEED : [40/45/50/55/60%]
40% at all ranks

Phantom Undertow.png E - Phantom Undertow

BASE DAMAGE : [95/125/155/185/215]

Patch 9.21
Base health growth decreased. Passive Grey Health from damage decreased.

When Pyke gets ahead, he takes advantage of the situation without any real risk, killing off folks left and right and becoming near-impossible to take down. He should still have trouble escaping after an assassination, even if he's doing very well. And if he makes a second pass at a kill, he shouldn't be at near full life.

Base Stats

HEALTH GROWTH : [100] 90

Gift of the Drowned Ones.png Passive - Gift of the Drowned Ones

GREY HEALTH : [30-81% (levels 1-18)]
25-50% (levels 1-18) of the damage he takes from enemy champions

Patch 9.14
E now stuns non-champions. R deals reduced damage to surviving enemies; now grants Pyke additional "Your Cut" gold as well.

Pyke's 9.13 changes had the intended outcome of equalizing performance between support Pyke and solo Pyke, but left Pyke with some room for buffs.

Phantom Undertow.png E - Phantom Undertow

DANNY PHANTOM Phantom Undertow now stuns non-champions, but deals no damage to them

Death From Below.png R - Death From Below

SURVIVOR Deals 50% reduced damage to enemies that survive Death from Below
SPLIT BOUNTY : When Pyke kills an enemy with Death from Below, [the last assisting ally] the last assisting ally and Pyke are granted "Your Cut"
FIRST MATE : When Pyke assists on a kill following Death from Below, he receives [1 "Your Cut"] 2 "Your Cut"
ICON Death from Below's icon now shows next to Pyke's health bar when it can be cast for free

Patch 9.13
Q cooldown decreased early; stab damage bonus removed. W movement speed now scales. E no longer damages non-champions.

We're targeting solo lane Pyke because his strong anti-harass tools make him an impossible-to-avoid death trap if he gets too far ahead. To help curb that, we're specifically hitting his wave clear.

Bone Skewer.png Q - Bone Skewer

STAB TARGETING : [AoE (30% reduced damage on non-champions)]
Single target (hits nearest unit, preferring nearest champion)
BONUS STAB DAMAGE Bone Skewer's stab cast no longer deals 15% bonus damage
COOLDOWN : [14/12.5/11/9.5/8]

Ghostwater Dive.png W - Ghostwater Dive

MOVEMENT SPEED : [40% (decaying over 5 seconds)]
40/45/50/55/60% (decaying over 5 seconds)

Phantom Undertow.png E - Phantom Undertow

MINION & MONSTER DAMAGE Phantom Undertow no longer damages non-champions

Patch 9.7
Q cooldown decreased early. E stun duration increased.

We're giving Pyke's all-in more power.

Bone Skewer.png Q - Bone Skewer

COOLDOWN : [16/14/12/10/8]
14/12.5/11/9.5/8 seconds

Phantom Undertow.png E - Phantom Undertow

STUN DURATION : [1.1] 1.25 seconds

Grey health no longer scales with max health but scales harder off AD. W movement speed decreased; scales with lethality instead of AD. E stun scales with lethality instead of rank. R scales with lethality.

We put abundant utility into Pyke's kit to support a high-risk, high-reward playstyle, but with his builds frequently leaning on tanky pickups, there's not much of a dangerous line to walk. The changes below tie his utility to offensive scaling rather than baseline values so safer builds won't get the same explosive payoffs that aggro Pyke delivers. A few mana cost reductions should ease that transition away from Ancient Coin and Frozen Heart back into riskier pickups.



Gift of the Drowned Ones.png Passive - Gift of the Drowned Ones

MAXIMUM GREY HEALTH : [25% max health + 21% per 100 bonus attack damage, up to 50%]
80 health + 8 health per 1 bonus attack damage, up to 60% max health

Ghostwater Dive.png W - Ghostwater Dive

COST : [75 mana] 50 mana
MOVEMENT SPEED : [60/65/70/75/80% (+4% per 100 bonus AD)]
40% at all ranks (+1.5% per 1 lethality)

Phantom Undertow.png E - Phantom Undertow

COST : [50] 40 mana
STUN : [1.1/1.2/1.3/1.4/1.5 seconds]
1.1 at all ranks + 0.1 seconds per 10 lethality

Death From Below.png R - Death From Below

LETHALITY RATIO Execute threshold (and damage done if target isn't within the threshold) increases by 1.5 per 1 lethality

Early ult damage increased.

Pyke’s performance scales down pretty steeply when played against higher-tier opponents who more frequently dodge his fairly projected abilities. We think his reliability is in a pretty solid spot, but want to increase the damage payout Pyke gets for hitting good ults that help close out fights. This power only impacts his early and mid game, and his damage from levels 11-18 is unchanged.

Death From Below.png R - Death From Below

BASE DAMAGE (BREAKS EVEN AT LEVEL 11) : [200 / 250 / 300 / 350 / 400 / 450 / 475 / 500 / 525 / 550 / 575 / 590 / 605]
250 / 290 / 330 / 370 / 410 / 450 / 475 / 500 / 525 / 550 / 575 / 590 / 605

Health growth decreased. Armor and magic resist growth increased. E and R base damage decreased at later ranks. E and R damage ratio increased.

Pyke has seen a lot of success opting into tank builds and mixed success with more damage builds. We're looking to encourage his more aggressive, less safe build paths by rewarding him more for building damage.

Base stats

HEALTH GROWTH : [110] 100

Phantom Undertow.png E - Phantom Undertow

BASE DAMAGE : [95/130/165/200/235]
DAMAGE RATIO : [0.8] 1.0 bonus attack damage

Death From Below.png R - Death From Below

BASE DAMAGE : [190/240/290/340/390/440/475/510/545/580/615/635/655]
200/250/300/350/400/450/475/500/525/550/575/590/605 (at levels 6-18)
DAMAGE RATIO : [0.6] 0.8 bonus attack damage


We expect Pyke to have a steep learning curve, so we were conservative with his launch strength to make sure he doesn't grow into an overpowered state in the weeks to come. We overshot on the guardrails, so we're pumping some power into Pyke's laning strength to help him have more consistent games while players learn his kit.

BASE HEALTH REGEN : [5] 7 health per 5 seconds
BASE MANA : [380] 415
BASE ARMOR : [42] 45

  • Released

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