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Latest Patchnotes[]

Patch 14.14

Calling all recruits, it's time for patch 14.14!

In this patch we're kicking off our summer event, Anima Squad! Join the squad and take on the Primordians in our brand new limited-time PvE game mode, Swarm | Operation Anima Squad! You'll be able to fight hordes of enemies by yourself or with friends, with the goal of taking down their Primordian bosses!

In other news, we're also extending the Hall of Legends battle pass for one more patch, so if you haven't hit level 100 you have two more weeks to do so! We also have your usual batch of balance changes to tackle things like Tristana Mid, Supports rushing Warmog's, Smolder's lack of firepower, and more. We've also got another batch of Arena and ARAM changes, plus updates to Quickplay surrender rules, the Clash Demacia Cup, and a new Mythic Shop rotation—so make sure to read more down below!

It's the last patch of Inkborn Fables! We're sending it off with the goal of celebrating our favorite moments, acknowledging some memorable ones, and empowering new meme-orable strategies before we get into some Magic n' Mayhem in the next set! For more details check out the TFT patch notes here!

Official Patch Notes Link

Riot Riru Lilu "Riot Riru" Cabreros

Patch Highlights[]

Patch 14.14 Banner

Cyber Cat Yuumi, Battle Bat Xayah, Battle Bunny Aurora, Battle Dove Seraphine, Primordian Rek'Sai, Primordian Bel'Veth, Admiral Battle Bunny Miss Fortune, and Prestige Cyber Cat Yuumi will be available July 17, 2024 at 19:00 UTC.

League's all-new bullet heaven, PvE, game mode, Swarm | Operation: Anima Squad, will be coming out on July 17 at the following times depending on your region and will run until August 19, 2024.

  • 15:00 UTC for EUW, EUN, RU, MEA and TR regions.
  • 18:00 UTC for all other regions.

Hall of Legends Event Extension[]

We want to give players more time to experience and celebrate Faker’s legacy. We have extended the event by another patch to match the duration of a normal event, so you’ll now have until July 29. Good luck completing the 100 levels of Faker’s history!

Please keep in mind that event mission XP will only contribute towards the pass it is associated with (Anima Squad mission to the Anima Squad Pass, Hall of Legends missions to the Hall of Legends Pass).

Swarm | Operation Anima Squad[]

League's all-new bullet heaven, PvE, game mode, Swarm | Operation: Anima Squad, will be coming out on July 17! Blast-and-juke your way through countless enemies, hopefully gaining enough power along the way to slay the big baddie who awaits you at the end of each map. And if you don't succeed, just dust yourself off, rethink your strategy, power up, and try again! We'll also be adding a few new Challenges, so make sure you check those out.

For more information on Swarm, check out our Player Support Article!

Swarm will go live at the following times depending on your region and will run until August 19, 2024.

  • 15:00 UTC for EUW, EUN, RU, MEA and TR regions.
  • 18:00 UTC for all other regions.


I see the spirit realm and mortal realm simultaneously. This blended world is my own, and it's beautiful.

Skin Splash Classic Aurora

Aurora, the Witch Between Worlds, bounces onto the Rift July 17, 2024 at 19:00 UTC!

  • Aurora Abilities Rundown here!
  • Aurora Champion Bio here!
  • Aurora Champion Insights here!


ApheliosSquare Aphelios  
Binding Eclipse, Sentry, and Onslaught damage increased.

Aphelios is definitely weaker than he should be at the moment, so we're bumping up the punch of his weaker guns whose actives don't feel as impactful unless they're part of specific combos.

Binding Eclipse Q - Binding Eclipse
  • Damage: 50-110 (based on level) (+26-35% (based on level) bonus AD) ⇒ 50-140 (based on level) (+32-50% (based on level) bonus AD)

Sentry Q - Sentry

  • Damage: 31-100 (based on level) (+40-60% (based on level) bonus AD) ⇒ 35-125 (based on level) (+42-60% (based on level) bonus AD)

Onslaught Q - Onslaught

  • Damage: 10-40 (based on level) (+20-35% (based on level) bonus AD) ⇒ 10-40 (based on level) (+22-40% (based on level) bonus AD)

Aurelion SolSquare Aurelion Sol  
Base AD increased. Q initial mana cost increased, sustained mana cost adjusted. W base range increased. E mana cost decreased, slowing logic adjusted. R damage increased.

In his current state, a lot of Aurelion Sol's power is tied up in his ability to bully lane opponents by tapping his Q, especially in higher skill brackets. Not only is this unintuitive, but it also doesn't feel like a breath of light as much as it does a burp. We'll be addressing this by shifting some of this power from his Q into more interesting and engaging parts of his kit like his Astral Flight and Singularity.

Base Stats
  • Base AD: 55 ⇒ 58

Breath of Light Q - Breath of Light

  • Initial Mana Cost: 7.5/8.75/10/11.25/12.5 ⇒ 30/35/40/45/50 (Note: After paying the initial cost, additional sustained mana cost is triggered.)
  • Sustained Mana Cost: Every 0.5 seconds, starting 0.5 seconds into the channel ⇒ Every 0.25 seconds, starting 1.25 seconds into the channel
  • Mana Cost during W: This mana cost adjustment is unchanged while using Breath of Light during W.

Astral Flight W - Astral Flight

  • Range: 1200 (+7.5 per Stardust) ⇒ 1500/1600/1700/1800/1900 (+7.5 per Stardust)

Singularity E - Singularity

  • Mana Cost: 80/85/90/95/100 ⇒ 80 at all ranks
  • Movement Speed Debuff: Non-champions are slowed to 0 movement speed ⇒ Lane Minions and Jungle Monsters are slowed to 0 movement speed

Falling Star R - Falling Star/The Skies Descend

  • Falling Star Damage: 150/250/350 (+65% AP) ⇒ 150/250/350 (+75% AP)
  • The Skies Descend: Deals 125% of Falling Star's damage
  • The Skies Descend Shockwave Damage: 100% of Falling Star's damage ⇒ 90% of Falling Star's damage

Bel'VethSquare Bel'Veth  
Base attack range decreased. True form attack range adjusted to remain neutral.

Bel'Veth has been too strong in Elite-level solo queue for a while and we'd like if her power were more consistent across the various player skill brackets. So we're going back on some of her changes from 12.12, right after she came out, which meaningfully Elite-skewed her. By lowering her basic attack range, our goal is to weaken her ability to hit other melee champions before they can strike back.

Base Stats
  • Attack Range: 175 ⇒ 150

Endless Banquet R - Endless Banquet

  • Bonus Attack Range: 50 ⇒ 75

BrandSquare Brand  
E cooldown increased, damage decreased.

Despite recent nerfs, Brand's fire is still blazing hot; so we're back with another round of nerfs to dampen his flames. Conflagration is one of his most frustrating abilities, so we're going after it by lowering both its damage and reducing how frequently it's available to use.

Conflagration E - Conflagration
  • Cooldown: 12/11/10/9/8 ⇒ 13/12/11/10/9 seconds
  • Magic Damage: 60/85/110/135/160 (+60% AP) ⇒ 55/80/105/130/155 (+60% AP)

Cho'GathSquare Cho'Gath  
Q base damage increased. E base damage increased.

Cho'Gath is currently underperforming and a bit weaker than we'd like him to be, so we're increasing the base damage on both his Rupture and Vorpal Spikes so that when you're able to land them they hit a bit harder and feel more rewarding.

Rupture Q - Rupture
  • Magic Damage: 80/140/200/260/320 (+100% AP) ⇒ 80/145/210/275/340 (+100% AP)

Vorpal Spikes E - Vorpal Spikes

  • Magic Damage: 22/37/52/67/82 (+30% AP) (+3% (+0.5% per Feast stack) of target's maximum health) ⇒ 20/40/60/80/100 (+30% AP) (+3% (+0.5% per Feast stack) of target's maximum health)

CorkiSquare Corki  
Recommended skill ordering updated. Base health decreased.

Corki has a much lower win rate than his power level would suggest, as many mid laners have not moved over to Q-max, which outperforms E-max in that role. Pros, who are building him correctly, have identified him as a clearly strong champion and, as a result, he's choking out the competition. In an effort to increase his counterplay in lane, we're making him a little less resilient in early fights.

  • Recommended Skill Order: Corki's recommended skill order for mid lane has been updated to now suggest maxing Q first.

Base Stats

  • Base Health: 640 ⇒ 610

FiddlesticksSquare Fiddlesticks  
Q is now blocked by abilities that block projectiles

We noticed that Fiddle's fear wasn't matching expectations: He fires a crow at his target, which is a projectile, so it should be blocked by things like Wind Wall. Now it does.

Terrify Q - Terrify
  • Terrify is now blocked by Yasuo's Wind Wall, Braum's Unbreakable, and Samira's Blade Whirl.

HecarimSquare Hecarim  
Health growth increased. W duration decreased, healing increased, cooldown decreased. E cooldown adjusted.

In this patch we'll be reverting several changes that had contributed to Hecarim's Elite skew: 13.21's W duration increase and 13.17's W healing nerf. One common issue in lower skill brackets is maxing E 2nd, despite W being much better, so we'll also be making E vs W rank-ups closer in power.

Base Stats
  • Health Growth: 99 ⇒ 106

Spirit of Dread W - Spirit of Dread

  • Duration: 5 ⇒ 4 seconds
  • Healing: 20%, halved to 10% for damage dealt by allies ⇒ 25%, halved to 12.5% for damage dealt by allies
  • Cooldown: 16/15.5/15/14.5/14 ⇒ 14 seconds at all ranks

Devastating Charge E - Devastating Charge

  • Cooldown: 18 seconds at all ranks ⇒ 20/19/18/17/16 seconds

IreliaSquare Irelia  
AD growth decreased. Passive attack speed increased. R cooldown reduction for Q decreased.

This list of changes is an adjustment to Irelia that will shift some of her power from late game into the early and mid game. We'll be buffing her early-to-mid game by making her passive scale linearly from levels 1-18, and balancing out this buff by reducing how forgiving Bladesurge is in the late game.

Base Stats
  • AD Growth: 4 ⇒ 3.5

Ionian Fervor Passive - Ionian Fervor

  • Attack Speed: 7.5/13.75/20% (levels 1/7/13) ⇒ 7.5-25% (levels 1-18)

Vanguard's Edge R - Vanguard's Edge

  • Bladesurge Cooldown Reduction: 0.5/1.5/2.5 ⇒ 0.5/1/1.5 seconds

JaxSquare Jax  
E cooldown increased early.

We're giving Jax a slight nerf to his E this patch to help reduce how powerful (and frustrating) of a dueling and early wave control tool it can be.

Counter Strike E - Counter Strike
  • Cooldown: 15/13.5/12/10.5/9 ⇒ 17/15/13/11/9 seconds

JayceSquare Jayce  
Cannon form Q damage increased.

Jayce is struggling at the moment, and while his less common melee form has gotten a lot of the more recent love, it's now time to up the damage of his primary skill, his ranged Q.

Shock Blast Q - Shock Blast
  • Physical Damage: 55/110/165/220/275/330 (+120% bonus AD) ⇒ 60/115/170/225/280/335 (+125% bonus AD)

KindredSquare Kindred  
Q bonus attack speed decreased, damage decreased.

Kindred are performing quite well in higher skill brackets and are in need of a nerf; we're targeting their early combat power to ensure that as jungle carries Kindred don't have quite as much ability to win early skirmishes and invades.

Dance of Arrows Q - Dance of Arrows
  • Bonus Attack Speed: 35% ⇒ 30%
  • Magic Damage: 40/65/90/115/140 (+75% bonus AD) ⇒ 40/65/90/115/140 (+65% bonus AD)

LilliaSquare Lillia  
Passive healing against successive champions reduced. E damage decreased.

Lillia is overperforming with her new favorite item, Runic Ashes and its resulting upgrades. Since we like what those items are doing for the game overall, we're taking out some power from Lillia directly. We're targeting her best-case scenarios where she's kiting and healing from an entire team at once, while trying to preserve her early clears and 1v1 dueling.

Dream-Laden Bough Passive - Dream-Laden Bough
  • Healing Effectiveness vs Champions: 100% for the first, reduced to 33% for successive champions ⇒ 100% for the first, reduced to 15% for successive champions

Swirlseed E - Swirlseed

  • Damage: 70/95/120/145/170 (+60% AP) ⇒ 60/85/110/135/160 (+50% AP)

MilioSquare Milio  
Passive damage decreased. Q cooldown decreased, range increased, now refund half of mana cost when hitting an enemy. W recast range increased, now slower when following distant targets. E shield strength adjusted.

In his current state, Milio has a disproportionate amount of his power tied up in his very early lane harass, specifically when he shields himself and runs up to auto attack. With these changes we'll be reducing how powerful that strategy is and instead encourage him to look for opportunities to harass opponents with his Q (rather than only casting it as a peeling tool when he's being engaged on).

Fired Up! Passive - Fired Up!
  • Damage: 15% of ally's AD, followed by 15-50 (based on level) (+20% of Milio's AP) burn damage over 1.5 seconds ⇒ 7/11/15% (levels 1/6/9) of ally's AD, followed by 10-50 (based on level) (+20% of Milio's AP) burn damage over 1.5 seconds

Ultra Mega Fire Kick Q - Ultra Mega Fire Kick

  • Cooldown: 12 ⇒ 10 seconds
  • Range: 1000 ⇒ 1200
  •  new  Hitting at least one enemy champion with Ultra Mega Fire Kick refunds 50% of its mana cost.

Cozy Campfire W - Cozy Campfire

  • Recast Range: 700 ⇒ 3000 units
  •  new  Cozy Campfire is slower when following targets that are more than 2500 units from Milio.

Warm Hugs E - Warm Hugs

  • Shield Strength: 60/90/120/150/180 (30% AP) ⇒ 45/75/105/135/165 (+45% AP)

NidaleeSquare Nidalee  
W damage decreased. E damage decreased. AD ratios increased

Nidalee is one of the hardest champions to play, which means her win rate below Master tier is always deflated. That said, she's too strong right now, so we're taking down some of her cougar form damage. We're also interested to see how AD Nidalee might fare, so we're substantially increasing some of her AD ratios for courageous players who want to try out that alternate build.

Pounce W - Pounce
  • Magic Damage: 60/110/160/210 (+30% AP) ⇒ 55/100/145/190 (+50% Bonus AD) (+30% AP)

Swipe E - Swipe

  • Magic Damage: 80/140/200/260 (+40% Bonus AD) (+45% AP) ⇒ 70/130/190/250 (+70% Bonus AD) (+40% AP)

RumbleSquare Rumble  
Q base damage decreased, minion damage modifier adjusted, minion last hitting logic improved.

Rumble has been a top performer in Pro play for this entire split, so it's time to nudge him down where he has the least counterplay: a skill that goes through minions, can't miss, and has no permanent resource cost. We're hoping that his opponents feel like the early laning phase is a lot more interactive instead of belonging to Rumble by default.

Flamespitter Q - Flamespitter
  • Total Magic Damage: 125/140/155/170/185 (+110% AP) (+ 6/7/8/9/10% of target's maximum health) ⇒ 80/105/130/155/180 (+110% AP) (+ 6/7/8/9/10% of target's maximum health)
  • Minion Damage Modifier: 55/60/65/70/75% ⇒ 70% at all ranks
  •  removed  Flame Spitter no longer prevents minions from dying to other minions if they would die to one more tick of Flame Spitter.
  •  new  Flame Spitter now deals 1 bonus tick of damage (ability duration permitting) if it would kill a lane minion.

SionSquare Sion  
W damage increased.

Sion's just a touch weak at the moment, so we'd like to bring him up to the level of some of the stronger top lane tanks. We're doing this by raising some of his early damage threat when facing other top laners.

Soul Furnace W - Soul Furnace
  • Magic Damage: 40/65/90/115/140 (+10/11/12/13/14% target's max HP) ⇒ 40/65/90/115/140 (+14% target's max HP)

SmolderSquare Smolder  
Q base damage increased.

We're looking to flatten Smolder's power over game time a bit, and his early game is not quite as fiery as we intended for it to be. This patch we're giving Smolder some additional laning firepower so he can be a bit scrappier of dragon.

Super Scorcher Breath Q - Super Scorcher Breath
  • Damage: 15/25/35/45/55 (+100% AD) (+15% AP) ⇒ 20/30/40/50/60 (+100% AD) (+15% AP)

TristanaSquare Tristana  
Base mana increased. Q mana cost added, attack speed decreased. W mana cost decreased.

Tristana has completely overtaken the Pro scene in mid lane and is too strong in solo queue as well. We're looking to mid lane-skew her nerfs this patch by increasing the mana costs for the abilities she spams to push in mid lane. The base mana increase gives her the first Rapid Fire for free, and Rocket Jump is being made cheaper to ensure she can still live her resetting dream.

Base Stats
  • Base Mana: 250 ⇒ 300

Rapid Fire Q - Rapid Fire

  • Mana Cost: 0 ⇒ 50
  • Attack Speed: 65/80/95/110/125% ⇒ 50/65/80/95/110%

Rocket Jump W - Rocket Jump

  • Mana Cost: 60 ⇒ 50

ZedSquare Zed  
Q damage increased. E cooldown reduction per enemy hit increased.

Zed's been stuck in the shadows recently (and not in the good way), so we're looking to give him a bit more of an edge in the early game by sharpening his shuriken and giving him a bit more combo power with his E.

Razor Shuriken Q - Razor Shuriken
  • Damage: 70/105/140/175/210 (+110% bonus AD) ⇒ 80/115/150/185/220 (+110% bonus AD)

Shadow Slash E - Shadow Slash

  • Cooldown Reduction per Enemy Champion Hit: 2 ⇒ 3 seconds

ZyraSquare Zyra  
Passive plant damage adjusted, bonus damage to monsters decreased early.

Zyra is currently outperforming her competition in both jungle and support, so we're weed whacking her plant damage with some nerfs. We're compensating a bit of AP ratio in order to move her toward AP-centric items like Deathcap and to bridge the rather large gap between Liandry's and Blackfire.

Garden of Thorns Passive - Garden of Thorns
  • Plant Damage: 16-84 (based on level) (+18% AP) ⇒ 15-75 (based on level) (+20% AP)
  • Bonus Damage to Monsters: 60-100 (based on level) ⇒ 50-100 (based on level)
  • Updated the tooltip and cooldown display to more accurately align with seed spawn times


ItemSquareWarmog's ArmorWarmog's Armor   

Support champions are purchasing Warmog's first and hitting the bonus health threshold through a combination of the support quest item (200 hp), the scaling health stat shard, and sometimes Overgrowth. The 1000 warmogs hp + 200 support quest hp + runes is meeting the 1300 bonus health requirement a little too easily and we'd rather supports weren't rushing this item and unlocking its passive in this way.

  • Warmog's Heart Health Requirement: 1300 ⇒ 1500 bonus health


Rune Absorb LifeAbsorb Life   

We intended for Absorb Life to primarily be about recouping health later in the game, but right now it stalls out the laning phase with a bit too much regeneration. So, we're nerfing the early sustain by as much as 50%, with some compensation by pushing some power into the late game.

  • Healing: 2-20 (linear scaling) ⇒ 1-23 (following base stat progression) ( Note: This is a nerf levels 1-12 and a buff levels 13-18.)



Champion Buffs

  • W Total AP Ratio: 80% ⇒ 120%
  • R AP Ratio: 100% ⇒ 130%


  • E AP Ratio: 80% ⇒ 100%
  • R AP Ratio: 70% ⇒ 100%


  • Q Cooldown: 16/15/14/13/12 ⇒ 14/13/12/11/10 seconds
  • E Magic Damage: 60/75/90/105/120 (+ 70% AP) ⇒ 70/90/110/130/150 (+ 80% AP)


  • W AD Ratio: 80/90/100/110/120% bonus AD ⇒ 110/120/130/140/150% bonus AD


  • E AP Ratio: 90% ⇒ 100%
  • R Minimum Damage AP Ratio: 45% ⇒ 55%


  • W Magic Damage: 40/75/110/145/180 (+ 60% AP) ⇒ 70/105/140/175/210 (+ 70% AP)


  • E Cougar Form AD Ratio: 80% bonus AD ⇒ 100% bonus AD


  • Health Growth: 110 ⇒ 125
  • Passive AP Ratio: 15% ⇒ 25%
  • R Cooldown: 110/95/80 ⇒ 60/50/40 seconds


  • W AP Ratio: 1.5% per 100 AP ⇒ 2% per 100 AP
  • R AP Ratio: 100% ⇒ 150%


  • Q Cooldown: 19/16.5/14/11.5/9 ⇒ 11/10.5/10/9.5/9 seconds
  • Q Magic Damage: 100/150/200/250/300 (+ 120% AP) ⇒ 100/150/200/250/300 (+ 130% AP)
  • E Magic Damage: 75/120/165/210/255 (+ 70% AP) ⇒ 75/120/165/210/255 (+ 90% AP)


  • Health Growth: 80 ⇒ 104
  • E Physical Damage Per Stack: 15/20/25/30/35 (+ 35% bonus AD) ⇒ 15/20/25/30/35 (+ 40% bonus AD)
  • R Bonus Attack Damage: 30/40/50 ⇒ 30/45/60

Champion Nerfs

  • Q Cooldown: 14/13/12/11/10 ⇒ 17/16/15/14/13
  • R Damage Reduction: 55/65/75% ⇒ 50/60/70%


  • W Magic Damage: 75/120/165/210/255 (+ 60% AP) ⇒ 70/110/150/190/230 (+ 50% AP)
  • R Magic Damage Per Hit: 100/175/250 (+ 25% AP) ⇒ 100/150/200 (+ 20% AP)


  • Q Silence Duration: 1.5 ⇒ 1 second

Master Yi

  • E Bonus True Damage: 20/25/30/35/40 (+ 30% bonus AD) ⇒ 20/25/30/35/40 (+ 20% bonus AD)


  • Packmate Ratio: 6% bonus AD ⇒ 5% bonus AD
  • Q Initial Physical Damage: 45/57.5/70/82.5/95 (+ 25% bonus AD) ⇒ 35/45/55/65/75 (+ 20% bonus AD)
  • Q Total Bleed Ratio: 100% bonus AD ⇒ 80% bonus AD


  • Damage Store Near One Enemy: 60% ⇒ 30%
  • Damage Store Near Multiple Enemies: 120% ⇒ 60%


  • W AP Ratio: 12% ⇒ 8%
  • W Single Target AP Ratio: 18% ⇒ 14%
  • E Magic Damage: 70/95/120/145/170 (+ 80% bonus AD) (+ 60% AP) ⇒ 70/95/120/145/170 (+ 80% bonus AD) (+ 50% AP)


  • R Heal Per Second: 10/20/30 (+ 18% AP) ⇒ 10/15/20 (+ 18% AP)
  • R Damage Per Second: 20/30/40 (+ 10% AP) ⇒ 15/20/25 (+ 10% AP)


  • Ghoul Attack Damage Ratio: 20% AD ⇒ 15% AD
  • Q Heal: 10-68 (+ 4/5/6/7/8% missing health) ⇒ 10-68 (+ 3/4/5/6/7% missing health)


  • Q Physical Damage: 80/120/160/200/240 (+ 115% bonus AD) ⇒ 70/110/150/180/210 (+ 110% bonus AD)

Augment Buffs
Feel the Burn

  • Cooldown: 60 ⇒ 40 seconds

Phenomenal Evil

  • Ability Power per Stack: 1 ⇒ 2

Snowball Fight!

  • Cooldown: 15 ⇒ 8 seconds

Augment Nerfs
The Brutalizer

  • Lethality: 10 ⇒ 5

Item Nerfs
Duskblade of Draktharr

  • Attack Damage: 55 ⇒ 50
  • Lethality: 22 ⇒ 20

Gargoyle's Stoneplate

  • Armor: 75 ⇒ 65
  • Magic Resistance: 75 ⇒ 65

Prowler's Claw

  • Attack Damage: 65 ⇒ 60
  • Lethality: 22 ⇒ 20


  • Fixed a bug that caused Swain's Demonic Ascension (R) damage and healing to calculate incorrectly
  • Fixed a bug that caused Pyke's Gift of the Drowned Ones (P) to calculate stored damage incorrectly when multiple enemies are near him
  • Fixed a bug that caused Alistar's Unbreakable Will (R) to grant excess damage reduction
  • Fixed a bug that caused Pantheon's Shield Vault (W) to deal less damage than intended
  • Fixed a bug that caused Kog'Maw's Void Ooze (E) to deal less damage than intended
  • Fixed a bug that caused Thresh's Flay (E) to deal less damage than intended
  • Fixed a bug with Prowler's Claw tooltip displaying inaccurate information
  • Fixed a bug with Duskblade of Draktharr tooltip displaying inaccurate information
  • Fixed a bug with Statikk Shiv's energy system cooldown
  • Fixed a bug with Spectral Cutlass being used by Lee Sin in the preparation phase and leaving him in a combat state
  • Fixed a bug with Big Brain's shield amount being increased by Master of Duality during the preparation phase
  • Fixed an issue with old Summoner names being used for Top Ranked Arena players in the Ranked tab
  • Fixed a bug with Feel the Burn's Grievous Wounds not granting reduced healing
  • Fixed a bug with Lee Sin's Sonic Wave (Q1) not being affected by Skilled Sniper
  • Fixed a bug with Cruelty Passive triggering multiple times for certain grounded effects
  • Fixed a bug with Anathema's Chains granting excess reduced damage taken from the nemesis
  • Fixed a bug with Shurelya's Battlesong active granting an incorrect amount of movement speed
  • Fixed a bug with Locket of the Iron Solari's tracker not working
  • Fixed a bug with Terminus' tracker not working
  • Fixed a bug with Cruelty's tracker not working
  • Fixed a bug with Hellfire Hatchet's Anvil Card displaying incorrect information
  • Fixed a bug with Sion's Glory in Death (P) remaining active heading into the planning phase
  • Fixed a bug with Ok Boomerang dealing lethal damage to a champion being revived by Nesting Doll
  • Fixed a bug with champions flying off the map when getting knocked up prior to taking a Hexgate
  • Fixed a bug with Hecarim's Rampage (Q) and Devastating Charge (E) tooltips displaying incorrect values
  • Fixed a bug with Pyke's Your Cut not being usable during Item Purchase or Augment Select rounds


Hello ARAMers! In this patch, we are addressing champions who have become strong due to extra buffs. We will keep monitoring Lulu since she performs differently in various skill levels. Additionally, we have corrected a tooltip issue for all starter items that mistakenly labeled them as legendary. Starter items are no longer classified as legendary, so feel free to purchase them when you have Ornn as a teammate.

One more note, we're also working on the rerolls bug. Thank you for your continued support and see you on the Bridge!


  • Lulu: Shielding Done: 105% ⇒ 100%; Damage Dealt: 105% ⇒ 100%
  • Thresh: Damage Taken: 100% ⇒ 105%
  • Viego: Damage Taken: 95% ⇒ 100%
  • Zeri: Damage Taken: 90% ⇒ 100%


  • Updated all Starter item's tooltips and removed "This item counts as a Legendary item."

Clash Tournament - Demacia Cup[]

Our next Clash tournament, the Demacia Cup, kicks off this weekend!
  • Registration Begins: July 15 @ 11:00 AM (Local Time)
  • Tournament Dates: July 20 and 21 (~4-7 PM Local Time, varies by region)

If you have any questions or are looking for the entire 2024 Clash schedule make sure to check out our Clash FAQ here!

Mythic Shop Rotation[]

We're back with another big batch announcement for upcoming Shop rotations. We'll be covering everything up to the Patch 14.20 rotation. After that, we'll do another (small) batch update to finish out the year. Cheers!

Now Available

  • Prestige Eclipse Knight Senna - 150 ME
  • Prestige DRX Aatrox - 150 ME
  • Prestige Firecracker Vayne - 200 ME
  • Prestige Debonair Brand - 150 ME

Leaving the Mythic Shop

  • Prestige Faerie Court Katarina
  • Prestige True Damage Senna
  • Prestige Brave Phoenix Xayah
  • Prestige Coven LeBlanc

Patch 14.16

  • Prestige Inkshadow Yasuo - 125 ME
  • Prestige K/DA ALL OUT Kai'Sa - 150 ME
  • Prestige Lunar Beast Fiora - 150 ME
  • Prestige True Damage Qiyana - 200 ME
  • Prestige Worlds Winner Jayce - 125 ME

Patch 14.18

  • Prestige Star Guardian Soraka - 150 ME
  • Prestige High Noon Talon - 150 ME
  • Prestige Obsidian Dragon Sett - 150 ME
  • Prestige K/DA Akali - 200 ME
  • Ashen Knight Pyke - 125 ME
  • Hextech Annie - 125 ME
  • Crystalis Indomitus Nautilus - 100 ME
  • Crystalis Indomitus Nautilus Chroma (Fractured) - 40 ME
  • Ashen Knight Pyke Chroma (Emberwoken) - 40 ME
  • Note: Crystalis Indomitus Nautilus will also have an emote for 25 ME, but it has not been named at the time these patch notes were written. Stay tuned for an update as we get closer to this patch.

Patch 14.20

  • Prestige Broken Covenant Miss Fortune - 150 ME
  • Prestige Soul Fighter Shaco - 125 ME
  • Prestige Valiant Sword Riven - 200 ME
  • Prestige Anima Squad Jinx - 150 ME


Quickplay surrender rules have done a good job of making sure players aren't stuck in lopsided games. However, we found that even games are ending a little sooner than we'd like, so we are bumping surrender times up a bit in hopes that more teams stick it out and finish games that are close.

We're also looking at changes to Ranked Restrictions to help address the issues caused by players using Quickplay to quickly complete their required games. Though there are no changes in this patch, we wanted to let you all know that this is on our radar.

  • 70% threshold to pass (typically 4/5) is now available at 15 minutes instead of 10 minutes.
  • 50% threshold to pass (typically 3/5) is now available at 25 minutes instead of 20 minutes.

Bugfixes & QoL Changes[]

  • Fixed a bug that caused the damage source of a kill with Statikk Shiv to show as the champion who secured the kill, not the champion who purchased the item.
  • Fixed a bug that caused Aatrox's passive auto attacks to not proc item/auto attack effects if the passive would have killed the target.
  • Fixed a bug that caused Pyke's Bone Skewer (Q) to pull enemies to Pyke's current position instead of where he was when he launched the ability.
  • Fixed a bug that caused Jax's Empower (W) to sometimes not work on towers.
  • Fixed a bug that caused Lee Sin's Sonic Wave (Q) to reveal nearby enemy wards and traps.
  • Fixed a bug that caused Akshan's Going Rogue (W) VO to improperly play when damaging enemies.
  • Fixed a bug that caused Jayce to not face the target after using his Thundering Blow (E).
  • Fixed a bug that caused Karthus, Kog'Maw, and Sion to be unable to issue movement commands after their passive zombie state had expired.
  • Fixed a bug that caused Opportunity's granted lethality granted in one form of a form swap to remain indefinitely until the passive goes on cooldown and is reapplied.
  • Fixed a bug that caused Demolish to still do damage to invincible towers within the practice tool.
  • Fixed a bug that caused Yuumi's W and Rell's E to be able to cast on allies not visible to them.
  • Fixed a bug that caused Ahri to create a “clone” of an enemy if they were killed in the Fog of War upon discovering their body.
  • Fixed a bug that caused Malignance's passive to activate when Lissandra's Frozen Tomb (R) was blocked by a spellshield.
  • Fixed a bug that caused Jax's attack SFX to be missing after every other attack when attacking structures.
  • Fixed a bug that caused Miss Fortune's Bullet Time (R) to be redirected if she was hit by Shyvana's Dragon's Descent (R) if MF has a spell shield on her.
  • Fixed a bug where background textures of Mordekaiser's Death Realm (R) were visible in place of the on-ground VFX from the Seraphine's Encore (R).
  • Fixed a bug where Star Guardian Xayah's Taunt (Ctrl+2) Response VO was louder than intended.
  • Fixed a bug where Elderwood LeBlanc's Mirror Image (Passive) clone is missing SFX during its death.

Upcoming Skins & Chromas[]

The following skins will be released in this patch:

Skin Splash Cyber Cat Yuumi
Cyber Cat Yuumi
Skin Splash Battle Bat Xayah
Battle Bat Xayah
Skin Splash Prestige Cyber Cat Yuumi
Prestige Cyber Cat Yuumi
Skin Splash Battle Bunny Aurora
Battle Bunny Aurora
Skin Splash Battle Dove Seraphine
Battle Dove Seraphine
Skin Splash Primordian Rek'Sai
Primordian Rek'Sai
Skin Splash Primordian Bel'Veth
Primordian Bel'Veth
Skin Splash Admiral Battle Bunny Miss Fortune
Admiral Battle Bunny Miss Fortune

The following chromas will be released this patch:

Cyber Cat Yuumi Chroma
Cyber Cat Yuumi
Battle Bat Xayah Chroma
Battle Bat Xayah
Battle Bunny Aurora Chroma
Battle Bunny Aurora
Battle Dove Seraphine Chroma
Battle Dove Seraphine
Primordian Rek'Sai Chroma
Primordian Rek'Sai
Primordian Bel'Veth Chroma
Primordian Bel'Veth