11.5, how time flies! Let's spring into it.
First: the jungle, the mighty jungle. Champs like Master Yi and Sejuani have been in a bit of a jam, while others like Udyr and Rammus have been on full tilt, rampaging around the map. We're giving the former more of a sting, and putting on the brakes for the latter.
Then: items! We're adding more rules to Guinsoo's Rageblade and providing clarification for its synergy with Senna. We're also helping Muramana out of its identity crisis with Essence Reaver by giving it more of a niche.
So sharpen your stingers, buzz onto the Rift, and make a beeline down mid. See ya next patch.
Offical Patch Notes Link
Tricia "Mom Cat" Tan
Hanna "Shio Shoujo" Woo
Beezahar, Yuubee, and Bee'Maw will be available on March 4th, 2021.
W Sand Soldier damage decreased.
Balancing out Azir's steady power curve throughout the duration of a game by pecking down his early lane control.
| W - Arise!|
SAND SOLDIER DAMAGE : [60-160 (levels 1-18)] ⇒ 50-150 (levels 1-18)
Q cost now flat.
Pushing back the beefed-up top lane Gragas by increasing the ticket price on his barrels.
| Q - Barrel Roll|
COST : [60/65/70/75/80 mana] ⇒ 80 mana (at all ranks)
Base damage growth increased.
Jacked up Jax packs the max attacks with Trinity! (Try to say that three times fast.)
|Base Stats |
DAMAGE GROWTH : [3.38] ⇒ 4.25
Q cooldown decreased.
Despite buffs in patch 11.3, support Karma is still in low spirits. We took a look at some of the more recent changes to her and are reigniting her fire by partially reverting the nerfs from 10.16.
| Q - Inner Flame|
COOLDOWN : [9/8.5/8/7.5/7 seconds] ⇒ 8/7.5/7/6.5/6 seconds
W bonus damage increased later.
Once upon a time, when tanks and fighters only built armor Legendaries like Sunfire Cape and Randuin's Omen, Kog'Maw was much more able to dissolve defenses and have lower cooldowns. To give him more of a payoff, we're amping up the zip in his spit so that when the ability is up, he can charge! bugle noises
| W - Bio-Arcane Barrage|
BONUS DAMAGE : [3/3.75/4.5/5.25/6% of target's maximum health] ⇒ 3/4/5/6/7% of target's maximum health
| ||Master Yi
E base damage increased.
With the last set of nerfs in patch 11.1 and jungle changes, Master Yi had found himself in a tough spot. Putting the alpha in his strike to help all his builds and playstyles, especially those more reliant on attack speed.
| E - Wuju Style|
BASE DAMAGE : [18/26/34/42/50] ⇒ 20/30/40/50/60
Passive grey health storage decreased; now adds lethality and increases when enemies are nearby.
Tamping down mid Pyke's sustain in order to bring support Pyke up from the undertow.
| Passive - Gift of the Drowned Ones|
GREY HEALTH STORAGE : [25-50% of damage taken (levels 1-18)] ⇒ 10% of damage taken (+25% lethality), increased to 35% of damage taken (+50% lethality) when 2 or more enemies are nearby
W bonus damage increased. R damage increased later.
Qiyana's power tends to rely on early roams. This has shaped her to be the Elite pick of choice, where players have been able to use her roaming prowess to their full advantage without running into the coordinated safety usually seen in higher-tier games. To bring her more opportunities for royal success, we're giving her more baseline scaling and encouraging an earlier W max. You know, for crushing.
| W - Terrashape|
BONUS DAMAGE : [8/16/24/32/40 (+30% AP)] ⇒ 8/22/36/50/64 (+45% AP)
R - Supreme Display of Talent
DAMAGE : [100/170/240] ⇒ 100/200/300
Base health growth decreased.
Rammus has been more armor than arma(dillo), particularly in Average levels of play. Rolling down some of his durability so he has to be more careful before barrelling into fights.
|Base Stats |
HEALTH GROWTH :  ⇒ 80
Base armor decreased. W1 and W2 cooldown increased.
Rell is dominating the pro scene, so we're giving her opponents a fighting chance by making her more vulnerable to harass.
|Base Stats |
ARMOR :  ⇒ 32
W - Ferromancy: Crash Down
COOLDOWN : [11 seconds] ⇒ 13 seconds
W - Ferromancy: Mount Up
COOLDOWN : [11 seconds] ⇒ 13 seconds
Base damage growth increased. Q damage ratio increased later.
Samira is struggling to keep up after her nerfs last patch, so we're upping this thrillseeker's scaling so that she can continue to slay when late game rolls around.
|Base Stats |
DAMAGE GROWTH : [2.3] ⇒ 3
Q - Flair
DAMAGE RATIO : [80/87.5/95/102.5/110%] ⇒ 80/90/100/110/120%
W second hit damage ratio increased.
Sejuani has been bristling in the new jungle. We're giving her and her boar an extra juicy treat for hitting both parts of her W.
| W - Winter's Wrath|
SECOND HIT DAMAGE RATIO : [5.25% of Sejuani's maximum health] ⇒ 6% of Sejuani's maximum health
Passive subsequent note damage decay removed; Note damage from allies reduced. R cooldown increased.
Seraphine's still all over our radars and radios, so we're softening the blow from the Notes coming from allies, while turning up the power on her own Notes. This way, she can continue to be impactful on her own without over-amplifying through the strength of her fans.
| Passive - Stage Presence|
SUBSEQUENT NOTE DAMAGE DECAY Seraphine's Notes no longer decay in damage to non-minions
BACKUP VOCALS. BACK UP Notes from allies now only deal 25% damage of Seraphine's Note damage to all targets, including minions
NOTE DAMAGE : [4-16 (levels 1-18)] ⇒ 4/8/14/24 (levels 1/6/11/16)
R - Encore
COOLDOWN : [160/140/120 seconds] ⇒ 180/150/120 seconds
W base damage and single target base damage decreased; now deals increased damage to monsters.
Shaco has been spooking the bejeezus out of bot lane but he's been clowning around in the jungle, so we're adjusting accordingly.
| W - Jack In The Box|
BASE DAMAGE : [15/20/25/30/35] ⇒ 10/15/20/25/30
SINGLE TARGET BASE DAMAGE : [35/50/65/80/95] ⇒ 25/40/55/70/85
POP GOES THE MONSTER Jack in the Box now deals an additional 10/20/30/40/50 damage to monsters
Q cooldown decreased.
We're helping the troll king sink his teeth into the new season with a little extra bite in top and jungle.
| Q - Chomp|
COOLDOWN : [4 seconds] ⇒ 3.5 seconds
Passive damage ratio per stack decreased. R bonus damage increased; duration increased.
AP rat is strong, AD rat feels wrong. Recalibrating.
| Passive - Deadly Venom|
DAMAGE RATIO PER STACK : [3% AP] ⇒ 2.5% AP
R - Spray and Pray
BONUS DAMAGE : [25/40/55] ⇒ 30/45/60
DURATION : [5 seconds] ⇒ 6 seconds
Base health growth decreased. R aura total damage decreased.
With the help of new items like Turbo Chemtank, Udyr has been zooming around the jungle with nary a care with some of the fastest movement speeds we've ever seen, letting him nyoom in and out of fights. We're dialing back his clear speeds (revert of a 10.21 buff) and making him squishier.
|Base Stats |
HEALTH GROWTH :  ⇒ 92
R - Phoenix Stance
AURA TOTAL DAMAGE : [50/95/140/185/230/275 over 4 seconds] ⇒ 40/80/120/160/200/240 over 4 seconds
Fixed several bugs related to Mejai's and Possession. Passive turret dodging removed.
After tinkering with Viego for a while, we've pulled together a few significant bugfixes that should add up to a slight nerf.
MEJAI'S BUGFIX : Viego no longer loses stacks on Mejai's Soulstealer and Dark Seal when possessing an enemy, and now gains the Mejai's and Dark Seal's stacks of enemies he possesses
TOO FAR BUGFIX : Fixed a bug where Viego could sometimes possess an enemy soul from extreme ranges if cast right at the start of another possession
TOO SOON BUGFIX : Fixed a bug where Viego would sometimes instantly possess souls without the 1 second cast time.
Passive - Sovereign's Domination
TURRET DODGING Viego no longer dodges turret shots that are in the air when he starts the possession animation
Muramana heavily overlaps with Essence Reaver, both in stats and use cases. To better differentiate between the two, we're changing Muramana's proc to focus more on empowering abilities, whereas Essence Reaver empowers auto attacks through abilities.
SHOCK : [Basic attacks and abilities deal 2.5% max mana as bonus damage against champions] ⇒ Basic attacks deal 1.5% max mana as bonus damage. Melee abilities deal 3.5% max mana as bonus damage and ranged abilities deal 2.7% max mana as bonus damage; all abilities also deal +6% total AD as bonus damage against champions (on-hit attacks that trigger spell effects count as abilities for this purpose)
SHOCK BUGFIX : Fixed a bug where damaging abilities would proc Shock's bonus damage once per ability, and should now only proc once per champion per ability
Stridebreaker's dash didn't feel as powerful as its slash, so we're balancing both while aiming for a power-neutral change.
HALTING SLASH DASH RANGE :  ⇒ 300
HALTING SLASH DASH SPEED : Slightly increased
HALTING SLASH SLOW DECAY : [60% over 2 seconds] ⇒ 40% over 2 seconds
DAMAGE : [100% AD] ⇒ 75% AD
Certain champions, like Senna, benefit too much from Guinsoo's Rageblade when you consider the fact that its crit strike chance can scale over 100% and it ignores crit damage modifiers. We're adding some rules to it to circumvent these edge cases, allow for more item diversity with those champions, and help us better tune the item to be usable for more of the roster.
Speaking of Senna, now, her passive can no longer give her above 100% crit strike chance, and any excess crit is converted into lifesteal at the same rate.
WRATH Convert every 1% critical strike chance into 2 bonus physical damage on-hit, with a maximum of 100% critical strike chance. Wrath's on-hit damage conversion is now affected by critical strike damage modifiers.
Serpent's Fang is a powerful but underwhelming and confusing item, so we're making it more broadly usable. Imagine Grievous Wounds for shields, but with extra profits!
SHIELD REAVER Dealing damage to an enemy champion reduces any shields they gain by 50% for melee champions and 25% for ranged champions for the next three seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by 50% for melee champions and 25% for ranged champions.
ON-HIT ITEM BUGFIX : Fixed a bug where Serpent's Fang's Shield Reaver passive would not reduce an enemy's shields if the user had any on-hit items equipped
|Maw of Malmortius
Dropping Maw's price to be a more attractive and affordable defensive option.
TOTAL COST : [3100 gold] ⇒ 2800 gold
Adjusting Black Cleaver to be better suited for longer fights while packing it with more punch for its cost.
TOTAL COST : [3300 gold] ⇒ 3100 gold
HEALTH :  ⇒ 400
BUTCHER Black Cleaver no longer deals bonus physical damage
RAGE Dealing physical damage to a champion grants 5 movement speed per stack of Carve on them for 2 seconds
In-Game Shop Updates
The shop continued to assimilate knowledge at an alarming rate and has reached a new level of awareness. (It keeps asking us to nerf Ornn.)
- Introducing Starter Bundles: The recommended view will now offer you the most popular combination of items players start with instead of just the first item. (Hint: It's usually potions.) Saved you some clicks!
- The font rendering has been improved in the item and search detail views. It was LiTeRaLy UnPlAyAbLe, but now it's fixed.
- Additional bug fixes and performance improvements. Added 2 HP to the shop to round the number off.
- Shureyla's Battlesong now properly appears in the Item Shop when filtering for "Ability Power" or "Mana & Regeneration"
- LEAGUE CLIENT: Discovered and fixed an issue that would cause players to be stuck at the "Waiting for Stats" screen instead of directing the player to their end-of-game lobby
- LEAGUE CLIENT: Fixed various rendering issues around the Match History graphs and statistics
- LEAGUE CLIENT: Fixed a bug that sometimes prevented players from trading champions in Champ Select
- Heartseeker Quinn's recall SFX now play properly
- Camille's W - Tactical Sweep heal now properly takes into account her outer cone bonus damage, not the inner cone damage
- Fixed a bug where Tryndamere would be able to die through his R - Undying Rage if hit with a CC ability empowered by Horizon Focus
- Bonus damage from Muramana and Ravenous Hydra's Cleave passive now properly triggers with every attack after Urgot's W - Purge is activated, not just the first attack
- Ranged champions now properly benefit from Doran's Shield's Endure and Recovery passives
- Fixed a bug where Udyr was able to trigger Tear of the Goddess' mana charge with every attack
- Fixed a bug where Runaan's Hurricane's bolts would generate additional stacks of Conqueror
- Certain champions now properly receive experience when a dragon is defeated during the time they are untargetable through an ability (Master Yi, Xayah, Zed, Kayn, Maokai, Yuumi)
- Ravenous Hydra's Cleave passive now behaves more consistently across similar abilities
- Fixed a bug where Ezreal would not trigger Runaan's Hurricane when casting Q - Mystic Shot and turning around at the same time
- Fixed a bug where if Shyvana's W - Burnout was active, Ravenous Hydra's Cleave passive would not work after the first attack
- Relic Shield's Spoils of War kills from a support now properly count towards Viktor's Passive - Glorious Evolution and Cull stacks
- Samira's R - Infernal Trigger now properly applies Ravenous Hydra's Cleave passive
Upcoming Skins & Chromas
The following skins will be released in this patch.
The following chromas will be released this patch:
|League of Legends Patch History|